FYI, when this was designed they did not actually run their arcs from the center, they ran them from a center point on the far opposite edge of the circle. That is how they achieved those nice thin long cutouts for the screw indents you created at about 10 minutes on your video. Awesome tutorial though, thanks a ton for the instructions! I am learning a ton from your tutorials!
It took me a fair while for Blender to just click. I always thought it was over complicated so I got a few paid add ons and it really speeded up my understanding of the program. Im finding Plasticity too basic in functionality, but see it’s probably worth learning but unsure if I will buy it until I’m in a position of using it for employment.
@@nikita.kapustin my favourite Blender tutorials are from Blender Bros, CGMatter and then for sculpting there's a few others. I think Blender is brilliant for so much these days, but even with HardOps and Boxcutter a lot of hard surface tasks are needlessly complicated by the polygon modelling constraints (though entirely possible if you're well practiced), and Plasticity feels like a great companion for a more NURBS based workflow.
Very nice, I hope it works as easily with straight line objects. Looks like someone finally made a cad based modeling program that can be used for hard surface modeling to (export) Blender. The current available CAD addons are not for actual animation modeling as this is. They are more for mechanical-arch design. JMHO!
Very nice tutorial, your content has been helping me get going with this software really fast along with Pixel Fondue and Arrimus 3Ds stuff. One little feedback snippet: you should have turned off the X-Ray mode (in the top right or Alt-Z), you would have been having much less frustration with time pressure had you not been selecting edges through the geometry at times in the video, and it would have made it look much less tricky to the beginners had you shown off this option! Edit, you did it later in the video, but this would have been worth doing from the start! 🙂
@@nikita.kapustin I am more than happy to watch whatever you are happy to create, what is important is that you enjoy yourself when you are creating and that gives the videos a better vibe than otherwise. Currently I am still on the trial period for Plasticity but am aiming to grab the Studio version when I get paid next week. I have been using it to create models as the 3D artist for a hobby gamejam team over the past week. I hadn't used a CAD software since I was forced to drop out of education back in 2014 (but I was top of the class for Solidworks modeling back in that day) since then I have tried a bunch of 3D programs: Blender, Houdini Indie, Modo Indie, Voxel Modeling with Magica Voxel, 3D Coat Older version. But I have absolutely fallen in love with Plasticity and I agree with both yourself and Arrimus's description of it in your video titles, I think it is a game-changing 3D software and it's amazing that it is primarily a 1 man team making this a reality. I hope to see you continue to cover it and I hope it works out being a boon to your channel growth. I followed your twitter too, I am much more established there than here on youtube! 💛
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Hi Nikita, Do you have a packaging tutorial in mind? Combining hard and soft surfaces, wrinkles, shrink wrap, etc? Something like "Tetra Pak Prisma Square"
Something I'm a little confused about, when mirroring left to right pressing alt X, you can click left or right and both will seemingly do the same thing.... or is there a difference in whether you click the side you want to mirror to, or the side you are mirroring from?
Just getting started with Plasticity. The question is what is a curve? Is it the same thing as edge. When you remove it the edge is still there. So what is getting deleted?
Hi Nikita, I have a question: you here on this cylinder first made a drawing of this motif with a trapezoid, then rounded it, and then this line cut this cylinder, the result of which is the same motif of this "trapezoid" on the front and back (that is logical), and what if, for example, we only want to have this motif on the front, and not on the back. and on the back to have only this continuous, straight (actually round) line .... how to do it ?? I don't have a problem with it, for example in Solid Works or in Rhino .... and here in Plasticity? thank you for your reply and best regards for Master. :)
You can imprint the curve as well onto the body with Shift+I. If you want it only in the front than you have to change the whole design of the line so it is not "going around"
@@nikita.kapustin thank you so much. I've been informed that it does install and desinstall correctly on antiX linux but its yet to test if it works properly. It will amount to platicity 3d's dependency on systemd to properly function. I have contacted plasticity 3d as you adviced to learn about the subject of plasticity 3d and systemdy dependancy. Than you very much for your help. I will reply back to share the answer for the info might be helpful for others. God bless
Hello So for anyone intrested, acording plasticity 3d's support team it only runs in ubuntu 22. They did not confirm or deny systemd dependancy. That being said there is a work around for Arch linux (you can google it). It might work with other also not owned by corporations distros. I have also learned that plasticity 3d also runs stable in Fedora wich does not use systemd (but related to red hat corporation). I hope this info is useful for anyone looking to run plasticity 3d in non-corpotation owned non-systemd-dependant linux distor. God bless. .
к сожалению у меня не такой хорошой русский язык чтобы обяснить пластисити. И болшенство из тех кто смотрит видео понимаю англизкий. Но я показеваю клавиши которие я жму и вообше более менее должно быть всо понатно что я показеваю.
On every channel, so much "yeah, this looks nice" sci-fi - and so little precision, dimensioned modelling where edges are scaled to the millimetre, to match real world objects.
That was my thought too, however you can use alt to snap things on faces, edges, vertices, midpoints, face centers, etc. and in the next version (maybe it was already released some days ago) they are going to implement lines with inputtable lenght
Tbf Plasticity isn't really intended to be CAD for industrial engineering, and is much more focused on creative workflows for artists. They did add some decent features in 1.1 for doing more precise modelling, but if you want industrial CAD use different software and follow different tutorials.
Excellent walk-through. Really enjoy your training material!
Thanks William,
Your Plasticity library saved me many nerves as well😁
FYI, when this was designed they did not actually run their arcs from the center, they ran them from a center point on the far opposite edge of the circle. That is how they achieved those nice thin long cutouts for the screw indents you created at about 10 minutes on your video. Awesome tutorial though, thanks a ton for the instructions! I am learning a ton from your tutorials!
Another home run. Your teaching style works perfectly for my brain. Vielen Dank!
Sounds like you have a logical, clear brain :)
@@nikita.kapustin Indeed! :)
Well explained, thanks! How can you give the circles more subdivisions?
Thanks Nikita - another great tutorial!
Thanks Iain
It took me a fair while for Blender to just click. I always thought it was over complicated so I got a few paid add ons and it really speeded up my understanding of the program.
Im finding Plasticity too basic in functionality, but see it’s probably worth learning but unsure if I will buy it until I’m in a position of using it for employment.
Brilliant. You're really a natural at this. Keep going and your channel is going to sky rocket.
Thanks!
Would kind of tutorials do you prefer?
@@nikita.kapustin my favourite Blender tutorials are from Blender Bros, CGMatter and then for sculpting there's a few others. I think Blender is brilliant for so much these days, but even with HardOps and Boxcutter a lot of hard surface tasks are needlessly complicated by the polygon modelling constraints (though entirely possible if you're well practiced), and Plasticity feels like a great companion for a more NURBS based workflow.
@@chimpana yeah blender is definitely a great program too. And adding Nurbs modeling to your Toolbar can be even more powerful😁
Loving the tutorials - and loving this software. Thanks bro
Very cool! Thanks for the lesson. 👍
Very nice, I hope it works as easily with straight line objects. Looks like someone finally made a cad based modeling program that can be used for hard surface modeling to (export) Blender. The current available CAD addons are not for actual animation modeling as this is. They are more for mechanical-arch design. JMHO!
Plasticity is the goto Modeling Tool for hard surface, especially now with its Blender Bridge
Thanks for sharing this with us all. ❤❤❤❤
Any time!
Cool! I think instead of so much cutting for small stuff, you could Imprint curves, but good tutorial nevertheless!
Very helpful, Many Thanks
Hi Nikita, it's very nice to see you, but you are obscuring the table on the left with your image. 😀
Very nice tutorial, your content has been helping me get going with this software really fast along with Pixel Fondue and Arrimus 3Ds stuff. One little feedback snippet: you should have turned off the X-Ray mode (in the top right or Alt-Z), you would have been having much less frustration with time pressure had you not been selecting edges through the geometry at times in the video, and it would have made it look much less tricky to the beginners had you shown off this option!
Edit, you did it later in the video, but this would have been worth doing from the start! 🙂
Thanks for the feedback.
What kind of tutorials would you like to see in the future on my channel and what are you using Plasticity for?
@@nikita.kapustin I am more than happy to watch whatever you are happy to create, what is important is that you enjoy yourself when you are creating and that gives the videos a better vibe than otherwise.
Currently I am still on the trial period for Plasticity but am aiming to grab the Studio version when I get paid next week. I have been using it to create models as the 3D artist for a hobby gamejam team over the past week. I hadn't used a CAD software since I was forced to drop out of education back in 2014 (but I was top of the class for Solidworks modeling back in that day) since then I have tried a bunch of 3D programs: Blender, Houdini Indie, Modo Indie, Voxel Modeling with Magica Voxel, 3D Coat Older version. But I have absolutely fallen in love with Plasticity and I agree with both yourself and Arrimus's description of it in your video titles, I think it is a game-changing 3D software and it's amazing that it is primarily a 1 man team making this a reality.
I hope to see you continue to cover it and I hope it works out being a boon to your channel growth. I followed your twitter too, I am much more established there than here on youtube! 💛
Awesome tute!
Great video :D Thanks a lot
Glad you liked it!
Its such a pain to go to just get to your free course, fill forms, download blah blah! But other than that your you tube videos are great.
Thanks!
Get access to my course in less than 2 minutes with a few simple clicks.
1. Go to my website: nikitakapustin.com/
2. Leave your email and name in the "Sign Up" field
3. Click the "Join Now" button in the email
4. Create a Skool.com account (1min)
5. Enjoy our community + course
Hi Nikita, Do you have a packaging tutorial in mind? Combining hard and soft surfaces, wrinkles, shrink wrap, etc? Something like "Tetra Pak Prisma Square"
Not sure if CAD is the appropriate method for this but I'be wrote it to my list, maybe I will do some tutorial onthose
шикарное немецкое произношение английского у Никиты.))
почти как Арнольд.
Арнольд тоже жил 25 лет в Германии?)
@@nikita.kapustin Арнольд точно не умеет так как ты в Plasticity.))
@@redbeard4979 😅🙋♂
Something I'm a little confused about, when mirroring left to right pressing alt X, you can click left or right and both will seemingly do the same thing.... or is there a difference in whether you click the side you want to mirror to, or the side you are mirroring from?
Пока Дядя Паша страдает херней ты делаешь правильное дело и двигаешься в направлении пластисити. Дядя Паша грозный конкурент :)
Just getting started with Plasticity. The question is what is a curve? Is it the same thing as edge. When you remove it the edge is still there. So what is getting deleted?
Hi Nikita, I have a question: you here on this cylinder first made a drawing of this motif with a trapezoid, then rounded it, and then this line cut this cylinder, the result of which is the same motif of this "trapezoid" on the front and back (that is logical), and what if, for example, we only want to have this motif on the front, and not on the back. and on the back to have only this continuous, straight (actually round) line .... how to do it ?? I don't have a problem with it, for example in Solid Works or in Rhino .... and here in Plasticity? thank you for your reply and best regards for Master. :)
You can imprint the curve as well onto the body with Shift+I.
If you want it only in the front than you have to change the whole design of the line so it is not "going around"
Merge curve doesn't work, I press J and nothing happens
Check if they are connected properly
Is plasticity 3d compatible with MXlinux, Devuanlinux, antixlinux?
I am not sure, but it shows that there is a version for Linux.
www.plasticity.xyz/
You can also write an email to support@plasticity.xyz to ask
@@nikita.kapustin thank you so much.
I've been informed that it does install and desinstall correctly on antiX linux but its yet to test if it works properly.
It will amount to platicity 3d's dependency on systemd to properly function.
I have contacted plasticity 3d as you adviced to learn about the subject of plasticity 3d and systemdy dependancy.
Than you very much for your help.
I will reply back to share the answer for the info might be helpful for others.
God bless
Hello
So for anyone intrested, acording plasticity 3d's support team it only runs in ubuntu 22.
They did not confirm or deny systemd dependancy.
That being said there is a work around for Arch linux (you can google it).
It might work with other also not owned by corporations distros.
I have also learned that plasticity 3d also runs stable in Fedora wich does not use systemd (but related to red hat corporation).
I hope this info is useful for anyone looking to run plasticity 3d in non-corpotation owned non-systemd-dependant linux distor.
God bless.
.
@@isauromanuel Thank you for sharing this information with the community.
@@nikita.kapustin youre wellcome.
It also runs stable on linux mint
Hello, any idea is Zorin OS supported? I can't seem to run it on Zorin 16. Thanks.
I don't know how it behaves with Mac OS unfortunately
@@nikita.kapustin Thank you.
When I start my plasticity, I never have a cube, why?
Thats something I would prefer. Don't know why you don't have a cube. But that's definitely better as I always delete it
@@nikita.kapustin oh well, thx for you videos, they really help.
Nice vidéo. you french ?
My parents are russian. Was born and raised in Germany.
@@nikita.kapustin ok sorry. you're video it's good. sorry for my english. my french ^^
@@3dartstudio624 No problem. YOu're welcome 🤝🤝
Никита здравствуйте. Если у вас есть такая возможность делать видео еще и на русском. Таких сейчас нет от слова совсем. Учиться сложно.
к сожалению у меня не такой хорошой русский язык чтобы обяснить пластисити. И болшенство из тех кто смотрит видео понимаю англизкий.
Но я показеваю клавиши которие я жму и вообше более менее должно быть всо понатно что я показеваю.
@@nikita.kapustin Да многое понятно, но иногда, встаешь в ступор не понимая сказанного. Но вам большое спасибо. Учимся по вашим урокам
Great, but your picture blocks something that we need to see. 🍉
On every channel, so much "yeah, this looks nice" sci-fi - and so little precision, dimensioned modelling where edges are scaled to the millimetre, to match real world objects.
That was my thought too, however you can use alt to snap things on faces, edges, vertices, midpoints, face centers, etc. and in the next version (maybe it was already released some days ago) they are going to implement lines with inputtable lenght
Tbf Plasticity isn't really intended to be CAD for industrial engineering, and is much more focused on creative workflows for artists. They did add some decent features in 1.1 for doing more precise modelling, but if you want industrial CAD use different software and follow different tutorials.
☝🏼👍🏼
Тут вопрос вот в чём... Говорит ли Никита по русски и есть ли у него канал на русском языке ? :)))
Говорят о нем что он говорит по русски да) но про русского канала никто незнает ✌🏼
@@nikita.kapustin Okay. Let's do it in Ukrainian, then :)
@@TheALEXMOTO це дуже смішно)