A Simple Drone in Plasticity | Hard Surface 3D Design Tutorial

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  • Опубликовано: 27 окт 2024

Комментарии • 6

  • @iDreamOfOkra
    @iDreamOfOkra День назад

    In my opinion, one of the best features of Plasticity is its snapping capabilities. I have never used another application that is so intuitive and powerful. No matter what I want to snap to, it almost literally reads my mind and provides guilds lines for quickly snapping to the appropriate object or angle.

    • @digitalste811
      @digitalste811  15 часов назад

      I totally agree-Plasticity’s snapping is next-level. I've been able to take full advantage of it to create cuts perfectly aligned to surface angles, which saves so much time and keeps everything precise. It's like having an assistant anticipating exactly where I want things to line up. Thanks for watching and sharing your thoughts!

  • @alex630710
    @alex630710 3 дня назад

    Powerful filleting features. Looks as powerful to what we see with Parasolid 3D tools Rhino 3D should capitalize on that .

    • @digitalste811
      @digitalste811  2 дня назад

      I've heard positive things about Rhino but have never used it myself.

  • @Spoopwoopy
    @Spoopwoopy 5 дней назад

    Interesting design! Did you know you can have some form of materials in plasticity? If you right click the "Render View" it will bring up some matcaps, if you click the bottom left one its like a material matcap, to add a material simplily select which mesh you want and press M. frankly it might not be the same as fusion but it nice to add some colour.

    • @digitalste811
      @digitalste811  5 дней назад

      Hey, thanks for that! I'll check the materials out soon, I know there are also different performance settings for the viewport rendering as well, so I might try combining that with some materials to see what I get! :)