This a excellent tutorial. I learnt a great deal and am watching it for the third time to take in all the tips you give. Thank you for doing this. I would love to see more tutorials like this, even longer if you wanted. You smashed it out of the park.
Glad it was helpful! Thanks for the praise! We do have a long car modeling series on here. While a few minor things have changed it should still be applicable if you are looking for some surfacing content. ruclips.net/p/PLBDfGh8A8kXXglEZA2MGsn-U8z2pNCPny
@@pedrojoganson3699 True but we are talking about a much different price point. $300 for plasticity studio vs $4k-$10k/year for alias depending on the package. ICEMsurf is Dassault/Catia and it would be more than Alias. Alias is a dedicated Class A surfacing program with many great tools. the UI/UX is way out of date and needs attention for the price but super powerful. Base ICem is $2500 last i checked, but they have like 8 packages so very easily get pretty expensive.
Excellent tutorial ( especially the problem solving tips) it will be perfect if we can have a whole playlist of it you can do a part 2 ,3,4 and so on till the mouse is complete Not interested in mouse design itself but the problem solving tips will be a great asset at the end once the mouse is complete 💯🙏
Great Video Matt, very nicely paced, how do you find the vertical mouse btw, Ive been a borderline evangelical zealot when it comes to the mx master 3, but always been intrigued by the vertical mouse!
Thank Peter! Yeah I have used a few other Mice over the years but I found myself getting a lot of wrist strain. The MX Vert isn't perfect but my wrist feels better. I don't use a 3d mouse anymore, just left hand on the keyboard and right on the mouse. I even switched back to a wired keyboard, pretty minimal :) My biggest gripe with the MX vert is that its taller so often when going from keyboard to mouse i knock it across the desk :)
Haha yep I can see that happening, lol well it's good to know if this one ever breaks it might be worth a go! I never used a 3d mouse they look good for navigating 3d environments but they look like they would be slow to model with
Thanks! I have a site www.learneverythingaboutdesign.com but i haven't put any Plasticity content there yet. Up until version 24.x it was a little too risky to make content. On this channel I do have the car modeling series as well as beginner modeling series in Plasticity. I do have it on my list to make a course this year walking through a complex design, just haven't gotten to it yet.
Thanks, Matt. Since you have done extensive surface modelling in Fusion 360, which product do you think is better for surface modelling-- Fusion or Plasticity?
Dangerous question :) There of course will be a disclaimer. I think building curves is easier in Fusion. Because you can drive tangency and curvature continuity (smooth) with constraints and work with precise inputs that helps depending on what surfacing you are doing. I think Plasticity surfaces in general are better quality and the xNurbs tools is a bit more forgiving when trying to do complex modeling, but it currently comes at the cost of the curve definitions. Curves are great in Plasticity but not being able to snap endpoints and drive tangency makes the curve creation/planning a bit more work.
Hi. Great tutorial. I have to decide to buy plasticity or not, but the main reason for me is if I can import stl files from web and make some modyfication. It’s possible in plasticity?
Sadly no not really. Plasticity can bring in a mesh file but you can't really do much with it. Plasticity is built as sort of a companion to Blender, which is a mesh modeling program. Depending on the modifications you want to make I would say use Blender or Fusion. I have done a few videos for the Autodesk YT channel on the subject. ruclips.net/video/yLGq_QJEEuo/видео.htmlsi=XJbq_gPDxeLGyt3V Someone else did a follow up video as well. ruclips.net/video/d-U-_HPDGsY/видео.htmlsi=5q1krxd9lIGR0W40
Right, to follow this you would need xNurbs which is in the Studio version of Plasticity. You could use the Patch tool but you won't be able to use those internal guide rails for that patch. It would be pretty close though just based on the other input curves.
In which areas? The resolution of the zebra stripes in Plasticity isn't adjustable. There are undulations in the surfaces but I didn't see any jagged jumps in curvature anywhere., but may have missed them.
xnurbs is like a cheat button of sorts. it won't guarantee a good surface but its less rigid than say a loft. We have a full playlist on concept car modeling without xnurbs. ruclips.net/p/PLBDfGh8A8kXXglEZA2MGsn-U8z2pNCPny
bro do you offer private lessons.i want to learn and want to learn the right way from the start. im sure i could learn from youtube, but i see value in learning the correct way and fast. i fell like i could learn very quickly with the right guidance. if you are interested let me know. if you will take crypto even better im new to all this im an inventor and artist. i got my first 3d printers and have so many ideas for products and want to be able to model and manufacture myself. im sick of dealing with china for my manufacturing
I don't currently offer private lessons or coaching but might in the future. I have a site www.learneverythingaboutdesign.com I only have 1 plasticity course up there but have many others in Fusion for things like designing your own PCB, design for injection molding, and just absolute beginner content. For plasticity on this channel i have a few playlists. One is a 5 part series for getting started in Plasticity and going over the common tools and how to use them followed by a 45min video walk through modeling something. You can feel free to email me support@caducator.com as well.
@LearnEverythingAboutDesign yes I saw that and plan on taking you one class for the speaker soon. We'll if you are interested in it , in the somewhat near future. Let me know. Thank boss
youn are laterally the only channel that has actually described to me why you need to rebuild curves not just because it responds better
Happy to help :)
This a excellent tutorial. I learnt a great deal and am watching it for the third time to take in all the tips you give. Thank you for doing this. I would love to see more tutorials like this, even longer if you wanted. You smashed it out of the park.
Glad it was helpful! Thanks for the praise! We do have a long car modeling series on here. While a few minor things have changed it should still be applicable if you are looking for some surfacing content. ruclips.net/p/PLBDfGh8A8kXXglEZA2MGsn-U8z2pNCPny
@@LearnEverythingAboutDesign Thank you for that I will start watching it this weekend.
Man! I can't imagine more professional content! Amazing and thank you!
Wow, thanks for the compliment! Glad you enjoyed it!
Great tutorial - so detailed and explained really well.
Glad it was helpful!
Good tutorial but this program can't compete against Alias, ICEMSurf, CATIA 😂
@@pedrojoganson3699 True but we are talking about a much different price point. $300 for plasticity studio vs $4k-$10k/year for alias depending on the package. ICEMsurf is Dassault/Catia and it would be more than Alias.
Alias is a dedicated Class A surfacing program with many great tools. the UI/UX is way out of date and needs attention for the price but super powerful. Base ICem is $2500 last i checked, but they have like 8 packages so very easily get pretty expensive.
more like this! I like that you are showing how best to use the tool, I picked up some useful tips!
Awesome, thank you!
so many helpful gems in there 👍
Glad you think so!
Excellent tutorial, learnt a lot.
TY
Glad it was helpful!
AMAZINGGG!! please make more of these tutorials 🙏
Thank you!
Excellent tutorial ( especially the problem solving tips) it will be perfect if we can have a whole playlist of it you can do a part 2 ,3,4 and so on till the mouse is complete
Not interested in mouse design itself but the problem solving tips will be a great asset at the end once the mouse is complete 💯🙏
Great suggestion! Let me give it some thought on how to best do that. maybe put it on my site where i can provide datasets a bit easier.
Great Video Matt, very nicely paced, how do you find the vertical mouse btw, Ive been a borderline evangelical zealot when it comes to the mx master 3, but always been intrigued by the vertical mouse!
Thank Peter! Yeah I have used a few other Mice over the years but I found myself getting a lot of wrist strain. The MX Vert isn't perfect but my wrist feels better. I don't use a 3d mouse anymore, just left hand on the keyboard and right on the mouse. I even switched back to a wired keyboard, pretty minimal :) My biggest gripe with the MX vert is that its taller so often when going from keyboard to mouse i knock it across the desk :)
Haha yep I can see that happening, lol well it's good to know if this one ever breaks it might be worth a go!
I never used a 3d mouse they look good for navigating 3d environments but they look like they would be slow to model with
I really do love what you are doing, do you have online lessons.
Thanks! I have a site www.learneverythingaboutdesign.com but i haven't put any Plasticity content there yet. Up until version 24.x it was a little too risky to make content. On this channel I do have the car modeling series as well as beginner modeling series in Plasticity. I do have it on my list to make a course this year walking through a complex design, just haven't gotten to it yet.
Thanks, Matt. Since you have done extensive surface modelling in Fusion 360, which product do you think is better for surface modelling-- Fusion or Plasticity?
Dangerous question :) There of course will be a disclaimer. I think building curves is easier in Fusion. Because you can drive tangency and curvature continuity (smooth) with constraints and work with precise inputs that helps depending on what surfacing you are doing.
I think Plasticity surfaces in general are better quality and the xNurbs tools is a bit more forgiving when trying to do complex modeling, but it currently comes at the cost of the curve definitions. Curves are great in Plasticity but not being able to snap endpoints and drive tangency makes the curve creation/planning a bit more work.
Hi. Great tutorial. I have to decide to buy plasticity or not, but the main reason for me is if I can import stl files from web and make some modyfication. It’s possible in plasticity?
Sadly no not really. Plasticity can bring in a mesh file but you can't really do much with it. Plasticity is built as sort of a companion to Blender, which is a mesh modeling program. Depending on the modifications you want to make I would say use Blender or Fusion.
I have done a few videos for the Autodesk YT channel on the subject.
ruclips.net/video/yLGq_QJEEuo/видео.htmlsi=XJbq_gPDxeLGyt3V
Someone else did a follow up video as well.
ruclips.net/video/d-U-_HPDGsY/видео.htmlsi=5q1krxd9lIGR0W40
@@LearnEverythingAboutDesign thank you
31:45 i cant do that with regular loft tools.
Right, to follow this you would need xNurbs which is in the Studio version of Plasticity. You could use the Patch tool but you won't be able to use those internal guide rails for that patch. It would be pretty close though just based on the other input curves.
does anybody have the model from the video and would be willing to share the file?
you can email me support@caducator.com and i can give you the plasticity file.
⭐⭐⭐⭐⭐Great tuto again 🔔Subscriber
Awesome, thank you!
Please do a headphones 🎧 tutorial next.
The zebra mode shows a lot of distortions.
In which areas? The resolution of the zebra stripes in Plasticity isn't adjustable. There are undulations in the surfaces but I didn't see any jagged jumps in curvature anywhere., but may have missed them.
buenisimo
So ... xNURBs basically is how you actually CAD in Plasticity
xnurbs is like a cheat button of sorts. it won't guarantee a good surface but its less rigid than say a loft. We have a full playlist on concept car modeling without xnurbs. ruclips.net/p/PLBDfGh8A8kXXglEZA2MGsn-U8z2pNCPny
Xnurbs is like vodoo...
bro do you offer private lessons.i want to learn and want to learn the right way from the start. im sure i could learn from youtube, but i see value in learning the correct way and fast. i fell like i could learn very quickly with the right guidance. if you are interested let me know. if you will take crypto even better im new to all this im an inventor and artist. i got my first 3d printers and have so many ideas for products and want to be able to model and manufacture myself. im sick of dealing with china for my manufacturing
I don't currently offer private lessons or coaching but might in the future. I have a site www.learneverythingaboutdesign.com I only have 1 plasticity course up there but have many others in Fusion for things like designing your own PCB, design for injection molding, and just absolute beginner content.
For plasticity on this channel i have a few playlists. One is a 5 part series for getting started in Plasticity and going over the common tools and how to use them followed by a 45min video walk through modeling something.
You can feel free to email me support@caducator.com as well.
@LearnEverythingAboutDesign yes I saw that and plan on taking you one class for the speaker soon. We'll if you are interested in it , in the somewhat near future. Let me know. Thank boss