Plasticity may be the 3D design software you’ve been looking for

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  • Опубликовано: 16 июн 2024
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    The best option is always the one that works best for you. When it comes to 3D CAD, there are multiple approaches and some just don’t click for some users. So in this video, we showcase Plasticity, a new design software intended for artists with a freer workflow.
    Plasticity is new and there will no doubt be plenty of development and new features to come. It’s also worth noting that there are always multiple ways to create the same geometry, so what you see in this video is not exhaustive of everything on offer.
    www.plasticity.xyz/
    0:00 Introduction
    1:02 What is Plasticity?
    2:15 Scope of this video
    Learn Everything about Design playlist: • Plasticity
    Nikita Kapustin playlist: • Plasticity 3D Modeling
    Pixel Fondue playlist: • Plasticity
    2:48 Getting acquainted with Plasticity
    4:23 Object: Tool rack
    4:31 Main twin rectangular prism body
    6:40 Adding holes
    8:12 Adding fillets
    9:56 Editing features
    11:47 CAD for artists
    12:08 Alternate application: Editing others’ source CAD
    Cable organizer by DFV Tech: www.printables.com/model/2898...
    12:43 Alternative application: Parametric CAD to Plasticity
    14:36 Conclusion
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    Support me on Patreon: / teachingtech

Комментарии • 646

  • @Mark_5150
    @Mark_5150 11 месяцев назад +1106

    I applaud Plasticity for not only having a non-web based program, but also a non-subscription based program. Both are becoming increasingly rare.

    • @caketality
      @caketality 11 месяцев назад +17

      Why is non-web an upside? Just that it avoids any cloud storage? Honest questions, the desktop client is great so I’m not exactly upset about the lack of a web interface myself. I do like having the option though.
      100% agree on it being great it’s not a subscription though, I don’t use CAD for much but I’m doing more functional parts lately and this is well worth having in perpetuity.

    • @CanadianJedi
      @CanadianJedi 11 месяцев назад +57

      ​@@caketalitysome people don't have internet access or have really bad internet. That's the only thing I can think of

    • @DrorF
      @DrorF 11 месяцев назад +38

      Many times it starts this way, then, when it gets tracktion, it moves to subscription only (and maybe web-based).

    • @omegadeepblue1407
      @omegadeepblue1407 11 месяцев назад +43

      @@caketality As an industrial designer and researcher that travels a lot i don't like being dependent of internet, even on the seasons where i'm at home i don't really feel comfortable with it. I already bought a machine that can run software smoothly and without problems so i have power to do CAD and FEA without needing the support of a cloud server.
      I think cloud services are only useful for hobbyists that have the infamous 2 gb RAM laptops or for business that need they employees conected on the same server in order to have an optimized communication between workers.

    • @omegadeepblue1407
      @omegadeepblue1407 11 месяцев назад

      @@DrorF That is sad, that is what always happens with new companies, the only one who does not follow the same tendency is Siemens, the company is extremely big already so they don't really give a f*ck about giving Solid Edge in their "Community edition" for free with very little restrictions (Can't open files made in pro edition, 2D draws are watermarket and the topology optimization module only works for forces, you can't use it for torque or compression).

  • @guscrossing
    @guscrossing 11 месяцев назад +210

    As a Fusion user, I think the pricing model is the best thing about Plasticity. It can do all the basics, allowed for commercial use, and does a one-time fee. For now however I would be more curious to learn Blender to make something actually different.

    • @TAH1712
      @TAH1712 11 месяцев назад +5

      Version 1 only for one-time fee... yes, I agree, version 1 is very good and the rate of updating so far is clearly very good - but, that's going to change soon enough or there won't be much to persuade users to upgrade to version 2... the developer owner and any financial backers are hoping to sell continually. 'I would be more curious to learn Blender to make something actually different.' I actually agree, I use DSM ( parasolid v6) and Plasticity ain't so special - sure it's directed/tuned to concept artists and their workflows ( it's very quick for sure) but DSM can do easily enough the same, same freedoms etc. I also would like to learn Blender, but in truth, having the spare time is a real problem...

    • @cstill
      @cstill 11 месяцев назад +7

      @@TAH1712 There are more ways of punctuating your sentences than just ellipses and hyphens.

    • @foodhatesme
      @foodhatesme 11 месяцев назад +5

      ​@@TAH1712that's the case with all software, v1 is sold and updated until there's a large base then v2 introduces new bells and whistles to try and get users to make the switch.
      This business model is far superior for the consumer as the next version may not offer anything you want so you can safely stick with the old version without being forced to pay for things you don't want/need.

    • @TAH1712
      @TAH1712 11 месяцев назад

      @@foodhatesme yes, but sharp marketing isn't likely to offer tools that the majority can do without or not want. 'Far superior' assertions can only be from your own perspective . Plasticity is very good, getting better all the time.

    • @foodhatesme
      @foodhatesme 11 месяцев назад +11

      @@TAH1712 selling the customer a product instead of a service is a better for the customer period. I can't even being to fathom how anyone would think there's a valid arguement against that...
      If you need what's in the new version you buy it, if not you're safe to save your money as the software you currently have is yours.
      The subscription model is a perpetual leach on your wallet, and you get no choice when they add/remove features.
      Adobe is a perfect example of a piece of software the removed a feature and placed it behind a paywall, if you actually owned the software they wouldn't be able to do that...

  • @xxxbudi
    @xxxbudi 6 месяцев назад +6

    First may I thank you for making this video, I purchased the licence thinking it would have some documentation to assist in its use. Up until I came across your video, my money had been wasted. Your video, explained far more in the expert way you do in a very short time. I now will go back and try again, as I thought it was the sort of program I needed. YOU have made it possible for me to now try it again. Also thank you for your other videos, which I have found very helpful too.

  • @CsoszGergo
    @CsoszGergo 11 месяцев назад +35

    I'm using plasticity for a while now, and as I'm coming from a gamedev background, I find plasticity really really easy for me to do presice objects for 3d printing. I love it!

    • @Rctdcttecededtef
      @Rctdcttecededtef 11 месяцев назад

      Huh, that's neat. What do our use it to create specifically? Game assets of course but I am wondering exactly what you use it to create 🤔

    • @xxportalxx.
      @xxportalxx. 11 месяцев назад +3

      @@Rctdcttecededtef I think the op meant that they use plasticity for 3dp, but the tool is easy for them to use bc it's likely similar to tools used in creating game assets. Not that they use plasticity to make game assets.

    • @Rctdcttecededtef
      @Rctdcttecededtef 11 месяцев назад

      @@xxportalxx. ah, so alterations to existing models?

    • @xxportalxx.
      @xxportalxx. 11 месяцев назад +1

      @@Rctdcttecededtef I don't understand what you're asking here. Yes, no, maybe? He doesn't say. There's no reason you couldn't start a model in this software either (as clearly shown in the video) . I just don't think he meant that he uses it in video game creation.

  • @circleofowls
    @circleofowls 11 месяцев назад +59

    If OnShape had a license that supported people just trying to make a few dollars on a side-hustle it would be the go-to CAD platform IMHO. It's great to see Plasticity doing it. Great review showing the differences in these platforms!

    • @RobertManzano
      @RobertManzano 11 месяцев назад +7

      You're not kidding, $1,500USD a year for OnShape is a hefty price tag when alternatives exist.

    • @ScottMoyse
      @ScottMoyse 11 месяцев назад

      Since it's not... the go to is Fusion 360.

    • @circleofowls
      @circleofowls 11 месяцев назад +12

      @@ScottMoyse Fusion360 does not have a license that supports hobbyists with a side hustle any more than OnShape does.

    • @JasemMutlaq
      @JasemMutlaq 11 месяцев назад +3

      That's exactly the reason why I don't use OnShape. All great until you see the $1.5k annual price tag. Fusion 360 is cheaper but still.

    • @skellious
      @skellious 4 месяца назад

      This is why I had to stop using fusion360.

  • @traj00
    @traj00 11 месяцев назад +2

    Plasticity looks like what I've have been wanting. Here's another instance of quickly learning my options by watching your videos.

  • @grahamcoster8333
    @grahamcoster8333 4 месяца назад +1

    Hi Mark, I think your conclusion is really insightful. The idea of using Plasticity as an additional tool in a workflow, rather than a replacement, is brilliant. At times I’ve had to use parametric stuff, whether I like it or not, but then been massively slowed down with finishing the simpler or cosmetic parts. Your idea will definitely make designing things much faster and be less daunting. Thank you so much!

  • @avejst
    @avejst 11 месяцев назад

    Great find, and walk-through of the process

  • @scotthoffmaster4600
    @scotthoffmaster4600 11 месяцев назад +40

    This looks like exactly what ive wanted all along. Something like tinkercad but a bit more powerful. I can use perimetric cad fine but i enjoy using tinkercad for the simpler stuff. This looks like it bridges the two enough to still bring that joy but with more user friendly features! I am certainly going to try it!

    • @JY-ty8fv
      @JY-ty8fv 7 месяцев назад

      I think Shapr3D would be a good Option for you too :)

  • @buddienorway
    @buddienorway 11 месяцев назад

    Great video. Gonna try it and most likley buy it. Sharing video to a few 3d friends now also.
    Program looks great

  • @mysticmarble94
    @mysticmarble94 11 месяцев назад +35

    Having watched some Plasticity videos It felt more like a tool for entertaiment media 3d modelling.

    • @SugarTouch
      @SugarTouch 2 месяца назад +2

      Exactly. And why not to use toy-like Nomad/SketchUP/Shapr etc for it. And sub-d approach is much more intuitive and time-tested way to deal with simple geometry. This app is useless replica of existing tools made for no-reason (except probably creator's self-education and profit :))

  • @polycrystallinecandy
    @polycrystallinecandy 11 месяцев назад +25

    Having used a constraint-based approach, I'm never going back to a Blender-like program for building precise parts. It's awesome to have the features update automatically when you change something, with only the needed relationships between them set in stone. But the last use case is very intriguing once you reach the part of your project where you've already figured out the functional design, tolerances, etc. and are only looking to work on aesthetics. But of course you better be sure your functional design is locked in, since changing anything in the CAD will need you to redo everything in Plasticity.

    • @3dMistri
      @3dMistri 8 месяцев назад +1

      actually the developer is making a bridge between blender and plasticity for smooth workflow.

    • @polycrystallinecandy
      @polycrystallinecandy 8 месяцев назад +1

      @@3dMistri Blender works like Plasticity (in the sense that it's destructive and non-parametric except for modifiers). So that doesn't help much. What I'd like is a bridge between CAD and Plasticity, but that would be very hard if not impossible to build. Plasticity would have to remember the sequence of operations and reapply them in a new context when you changed something in CAD, basically becoming partly non-destructive itself. Many times, this will error out if an input to the operation is no longer present or valid.

    • @3dMistri
      @3dMistri 8 месяцев назад

      @@polycrystallinecandy Now it is the time for you to learn parametric tools like grashopper because it give full control over any aspect of design. However, you have to spent significant amount of time.
      You can also learn other parametric modeller like fusion 360 or solidworks.

    • @polycrystallinecandy
      @polycrystallinecandy 8 месяцев назад +1

      @@3dMistri I do use parametric modelers (OnShape, Fusion 360), which is what I was talking about when I mentioned constraint-based modeling. Maybe you misread my comment

    • @3dMistri
      @3dMistri 8 месяцев назад

      @@polycrystallinecandy so why you want to shift to plasticity, i mean what you lack in fusion 360. i mean plasticity is developed by single person and i dont think he can spent time on such tools.

  • @baconsledge
    @baconsledge 10 месяцев назад

    This video is “must watch” before considering Plasticity especially for 3d printing! Really valuable info!

  • @waylandcool
    @waylandcool 11 месяцев назад +60

    I know there is a bridge add in for Blender under development so you can create objects in Plasticity and then push it to Blender if you want to texture and render it. I'm going to try out Plasticity at some point as it looks very promising.

    • @mjkmetso2935
      @mjkmetso2935 11 месяцев назад +3

      I've been doing all of this in blender myself for years. The CAD addons for blender enable constructing objects with similar precision.

    • @patrickl9930
      @patrickl9930 11 месяцев назад +1

      I mean you could export an FBX/OBJ and use that in Blender right now, right?

  • @alejandrotabilo1988
    @alejandrotabilo1988 11 месяцев назад

    Great video, I will give it a try for sure. Thanks

  • @jeweldey3699
    @jeweldey3699 11 месяцев назад +27

    This seems very similar to Shapr3D, which I have been using for just over a year and I love it. It's very easy to us and I have made a lot of parts. These easier software programs will help a lot of people who find parametric software too complicated, get into 3d modeling. I will be looking into Plasticity more.

    • @RealDids
      @RealDids 11 месяцев назад +3

      Just fyi to anyone reading this: Shapr3D is getting parametric modeling support this year!

    • @adamsandvik5384
      @adamsandvik5384 11 месяцев назад +2

      i use shapr3D too for subwoofer and speaker enclosure design and i find it very easy to use and it's free for me as a student

    • @vitosorelli2959
      @vitosorelli2959 9 месяцев назад +5

      Shapr3D is a fantastic modeling tool (although I feel the new UI introduces needless complexity and is a huge step in the wrong direction), but it's also the poster child for why software subscriptions are terrible for consumers. I lost a lot of models when it went from all-you-can-eat to all-you-can-pay overnight. More recently, I've purchased the Studio version of Plasticity for less than the cost of a one-year Shapr3d rental, and I don't have to worry about losing my work to rate hikes and service outages..

    • @iokarii
      @iokarii 2 месяца назад +1

      Ok, but price, and periodic payments.. 🙄...

  • @MrApache64AH
    @MrApache64AH 11 месяцев назад

    Love this, I definitely will try it..thank you for the heads up!

  • @_Morley
    @_Morley 11 месяцев назад

    I'm so glad you've decided to talk about this software. I use it for my pro work quite a bit and I couldn't recommend it enough.

  • @MakerBees333
    @MakerBees333 11 месяцев назад +3

    💯 I will be buying this, it plays heavily into the way I model in blender but this looks way more evolved for Print modeling.

  • @PaulMeredith
    @PaulMeredith 5 месяцев назад +1

    Good video, I switched from Freecad about 6 months ago and I've not looked back since. Plasticity is advancing at an amazing rate. Now sure what version it was you were using there, but you missed out the Dimension and measuring tools (V1.4) Also I don't claim to be an expert by any means, but you could of put the holes in at the beginning on Plasticity and just extruded the part. Also you don't need the construction lines if you start to say drop another circle in just move to any points you want to reference and hit shift and an reference line will be drawn you can snap a part to. Its so quick and easy to make things and later adjust easily, I'm loving it. Keep up the good work, love watching your videos !!

  • @GetTheFOutOfMyWay
    @GetTheFOutOfMyWay 11 месяцев назад

    Definitely gonna give it a try based on your video despite the frustrating looking learning curve. Thanks!

  • @mnmcnm1387
    @mnmcnm1387 11 месяцев назад

    You have motivated me to keep on using Thinkercad. Thxs 😃

  • @StacieDude
    @StacieDude 9 месяцев назад

    Looks interesting. I'll have to give this a try. I'm still learning FreeCAD. Thanks for another great video.

  • @otherworlds9677
    @otherworlds9677 11 месяцев назад

    Definitely gonna give this a try. Thanks for the review.

  • @yandyyay
    @yandyyay 11 месяцев назад +1

    Yes will definitely be trying this, thanks for the heads up. I currently use tinkercad for simple parts but often have to resort to a "many step" process for nice corners ect. For more complex i use fusion 360 but really struggle with it and feels like every step is a battle for me. Thanks Micheal for taking the time to share you knowledge with us.

  • @Oldsirhippy
    @Oldsirhippy 9 месяцев назад

    Thank you for another excellent video - I liked your comparisons between the 3 CAD systems highlighting their differences. I hope to investigate plasticity further and really appreciate Plasticity's non web based access mode. Where I live we have unreliable internet access so this is crucial for me.

  • @tharobiiceii
    @tharobiiceii 11 месяцев назад +2

    I've used OpenSCAD and SolveSpace before. Was putting off learning Fusion360. Now it looks like I can get everything I need from this. Very exciting.

  • @DadeWheless
    @DadeWheless 4 месяца назад

    When i first started trying out CAD as a maker back in 2010, i started with the only affordable option for a Mac user, ViaCad. It’s incredibly similar to this!!! I would say that they are almost identical in the workflow but ViaCad is much much more complex with many more features. But i could never really get good at it. I ended up abandoning it for fusion 360 a few years ago. I find fusion to be MUCH easier to use for me. I love being able to go back to the original sketch to make changes. I did enjoy a lot of the features of being able to edit solid objects without inputting precise dimensions though!!! That was a huge benefit and one that i have really missed. I might do just like you have done and get a license as a supplement to parametric modeling. Great video!

  • @orange_district
    @orange_district 11 месяцев назад +38

    Fusion 360 is still my software of choice. Intuitive, meant for technical parts and it has a private plan, so it is free for non-commercial use. I would even pay for it if needed.

    • @TeachingTech
      @TeachingTech  11 месяцев назад +8

      Just like Onshape for me, hasn't cost me a cent and does what I need. I enjoyed learning Plasticity though and I'm sure I will use it in future.

    • @xeraoh
      @xeraoh 10 месяцев назад +2

      they can lock your account anytime and saying you are not a hobbi user now so if you want your models back pay the subscription :)

    • @m3chanist
      @m3chanist 5 месяцев назад

      @@xeraoh That is simply wrong. Your models always remain your property and are able to be downloaded regardless of license type, in perpetuity.

    • @SugarTouch
      @SugarTouch 2 месяца назад

      Totally agree. There's just no reason to invest time in learning some "noname" just-born software instead of use time-tested industry standard tools. If you need CAD/industry grade skills you'd better invest in learning Alias or whatever is used by leading companies instead of wasting your time for digging into doubtful RUclips toy

  • @Tecboy08
    @Tecboy08 11 месяцев назад

    Plasticity is the software come true! I haven't stopped modeling from the very beginning of the 30-day trial. Is well worth the purchase. Thanks for your review on the two. Look forward to more content!

  • @TheOnlyShasta9
    @TheOnlyShasta9 Месяц назад

    Interesting to see a comparison of the workflows.

  • @AngryMarkFPV
    @AngryMarkFPV 11 месяцев назад

    Nice app, and well made video Michael

  • @stephenbarlin2314
    @stephenbarlin2314 11 месяцев назад +1

    Very informative and useful. Thankyou

  • @chrisdixon5241
    @chrisdixon5241 11 месяцев назад +4

    Very interesting to see a "dual tool" workflow, leveraging the power and benefits of each!
    I can't help feel that Plasticity seems a lot like Blender - I also know that there is work ongoing to bring more parametric CAD capabilities directly into Blender.
    So far I tend to focus on just FreeCAD for designing for 3D printing but after watching this, I'm wondering if in some cases it might be better to move a CAD "template model" to Blender for finishing as you suggest

  • @legacyofbob
    @legacyofbob 11 месяцев назад +7

    Thank you so much for this. I lean way too heavily on TinkerCAD and have tried quite a few times to learn something parametric but I always end up in over my head. Maybe this can help bridge the gap. Thanks again.

  • @prashmakes
    @prashmakes 6 месяцев назад

    This is super compelling, thanks for sharing and comparing to parametric modelling software. 🙌 Great video as always.

  • @computermaestros
    @computermaestros 2 месяца назад +1

    Based on your video, I believe that plasticity is the best beginner cad software, but I don't expect it to take over fusion, onshape or solidworks anytime soon. It doesn't have the limitations of tinkercad, and is pretty straight forward for somebody who doesn't know how to cad.

  • @C-M-E
    @C-M-E 11 месяцев назад +1

    I downloaded the beta of this quite the while ago but never got around to using it. Looks promising! Having a long history with CAD software from AutoCAD way way back, to SolidWorks/Edge, to some plug-ins with Blender and the once indispensable Fusion, this looks like a great program to bridge the gap that Fusion was (but affordable for us plebs) and more advanced programs without the 10K yearly license.

  • @Random_Innovation
    @Random_Innovation 11 месяцев назад +5

    How does Plasticity match up to Shaper 3d?

  • @JasonSchoeman
    @JasonSchoeman 11 месяцев назад +4

    Do you mind reviewing Shapr3D?

  • @SamarthPatil2120
    @SamarthPatil2120 11 месяцев назад

    This is amazingggggg!!!! I love the creative freedom!!

  • @Leynad778
    @Leynad778 11 месяцев назад +2

    Great video and in case Onshape goes 'buy or good bye', I'm considering this app. It needs to add some features to be a full CAD-alternative and I hope it will improve on that.

  • @onecarwood
    @onecarwood 11 месяцев назад

    Wow I just saw this app today and you come out with a video.

  • @toooldtobegaming8868
    @toooldtobegaming8868 11 месяцев назад

    I've been using Plasticity for a while now and love it. Its my 1st choice when I need to quickly model anything.

  • @stevenfixo
    @stevenfixo 4 месяца назад

    Will explore this one further. It can indeed be a bridge between onshape and thinkercad. Thank you

  • @ShiYuMeng2
    @ShiYuMeng2 9 месяцев назад

    Thanks for this. I am learning OnShape thanks to your great videos on it. I learned 3D Graphics programs like Maya, Blender, and AC3D - using them has always been difficult for creating accurate parts. However, those tools are great for creating 'art'. I think Plasticity falls more into the 'art' category but is still geared toward making 3d printable objects which those other 3D Graphics programs are not. Great find and interested to see how you get on with it.

  • @jonatanboy
    @jonatanboy 11 месяцев назад

    I Will definitely have to give it a go. Started my journey in freecad very recently, due to buying a 3D printer.
    This seems much more intuitive to me. When it comes to shapes and design i have my backgrounds in carpentry and videogames. And in FreeCAD i’m having trouble finding out how to even drag a part across any plane. Shortcuts don’t act consistently, sometimes you have two buttons that do the same thing, one throws and error and the other doesn’t 😂
    I’m very much used to working with 3 dimensional objects in real life. And my workflows have always consisted of subtracting material and joining them.
    So to be learning how to add visualised material, while also relearning how to actually move either my view or my object at all is very frustrating

  • @Mat-zl9jx
    @Mat-zl9jx 11 месяцев назад +15

    In my work, I have tested SolidWorks, Creo, Inventor, and for personal use, Onshape, Fusion, and FreeCAD. Finally, after testing Plasticity, it is clear to me that it is the best choice for personal use in 3D printing. I haven't hesitated to purchase the paid version.

    • @Hmm-lf8tx
      @Hmm-lf8tx 11 месяцев назад +1

      It is great to hear from someone that uses them all. Can I ask why you prefer Plasticity over OnShape/Fusion/FreeCad? I am coming from TinkerCad and need something more.

    • @Mat-zl9jx
      @Mat-zl9jx 11 месяцев назад +3

      @@Hmm-lf8tx For my use, 3D printing, plasticity is easier, lighter and much faster. parametric software has advantages for viewing and modifying a model's parameters, but in my case it does not compensate for the speed of modeling offered by plasticity. for a beginner I advise on the other hand to start on a parametric software to understand the basics of the design and there will surely be need for more modifications. moreover onshape, freecad and fusion are free contrary to plasticity.

  • @kinderdm
    @kinderdm 11 месяцев назад +5

    This looks like almost exactly what I want. I've tried learning some new programs, but I always default back to tinkercad for its simplicity. Yet, at the same time, I always feel really limited in having to use work arounds for any detail, like in your fillet example. The main hold up for me though is the lack of stl importing as my main tinkercad use remains adjusting or fixing (for my purposes) others models I find. Shape files are more common now, but it's still very common to only have an stl to work off of. Do you know if there are any plans to add stl importing in the future? This would be the clincher for me to purchase and make my main program.

  • @CESAR_H_ARIAS
    @CESAR_H_ARIAS 11 месяцев назад

    Awesome going to try.

  • @greg4367
    @greg4367 11 месяцев назад

    Greetings from San Francisco. Inspiring, I'll give it a go.

  • @MutaleMulenga8ight
    @MutaleMulenga8ight 11 месяцев назад

    Thanks for this video, DEFINITELY giving Plasticity a try. I won't bother with the free trial, just buy the package

  • @calvinhenshaw2147
    @calvinhenshaw2147 4 месяца назад

    thanks will try it.

  • @streetguru9350
    @streetguru9350 11 месяцев назад +10

    It's very similar to Design Spark Mechanical which is completely free, but it has additional features that might be worth the jump for sure.

    • @langrock74
      @langrock74 11 месяцев назад

      DSM has been around for a while and is significantly more polished. The free version does lack the STEP import / export feature, though. Other than that, it’s a pretty great tool and their subscription pricing is semi acceptable; you pay by the month, which means that you can activate premium features when you need them and don’t have to commit for an entire year. I wished they had a perpetual license and a macOS version😊

    • @klausconrad6130
      @klausconrad6130 11 месяцев назад +1

      +1 for DSM.. I love using it and have always thought it was the most intuitive of all the design tools I have used

  • @incogneato790
    @incogneato790 11 месяцев назад +14

    Tinkercad has an object named Metafillet in the shape generators. Useful for fillets and chamfers along straight edges.

    • @JaldaboathIrghen
      @JaldaboathIrghen 11 месяцев назад +2

      Ooooh I didn´t know it, thanks!

    • @loqkLoqkson
      @loqkLoqkson 10 месяцев назад

      also, using the align tool and workplane tool, would have made perfect alignment very quickly. the workaround for the two not-centered holes is to make the model in 2 parts, center the outer circles in the half parts, then group the pieces and center the center hole. The hole chamfers would be upside-down cones centered on those holes via the align tool.
      The metafillet is so useful I made a 3d version called corner fillet, and someone made hyperboloid that I've used for rounded holes for containing a carabiner with fewer stress points

  • @daichimax
    @daichimax 4 месяца назад

    Thank You Plasticity! for not only having a non-web based program, but also a non-subscription based program. I used during the beta version! Awesome developers.

  • @GaryMcKinnonUFO
    @GaryMcKinnonUFO 11 месяцев назад

    Thanks Michael, will give it a try.

  • @NightWasher518
    @NightWasher518 4 месяца назад

    I definitely look forward to giving it a try

  • @Moonrakerd
    @Moonrakerd 11 месяцев назад

    this looks cool, Ill give it a try

  • @Paulilmys
    @Paulilmys Месяц назад

    Exactly what I was looking for.

  • @copperhead228
    @copperhead228 11 месяцев назад

    Wow, Plasticity looks like a really cool piece of software. I'm definitely interested in trying it.

  • @itzzFocalFlare
    @itzzFocalFlare 2 месяца назад

    Coming from modeling with the now-Patreon-only software MagicaCSG and struggling to model in Blender's polygon modeling system, this is actually goated.

  • @timedinger4197
    @timedinger4197 4 месяца назад

    Definitely will be trying

  • @kevinbernitz6580
    @kevinbernitz6580 11 месяцев назад +18

    Something that makes Tinkercad easier to use and involves less gurss work is if you click on the circle in the middle of the ruler tool it sets it to "mid-piont" mode - where is measures and resizes objects from their midpoint - a game changer!

    • @SavageOne420
      @SavageOne420 9 месяцев назад +1

      Definitely helps with centering multiple parts

    • @bradnelson3595
      @bradnelson3595 5 месяцев назад +3

      Good point. Also, you can just double-click that hole and edit it directly without ungrouping or deleting the old one, although after changing the size, you'll likely have to realign it with the body.

    • @lukesalter-ec3hh
      @lukesalter-ec3hh 3 месяца назад +1

      Thanks for that tidbit!

  • @harrymorris613
    @harrymorris613 11 месяцев назад

    great intro! I too use Onshape for most things, but struggle when adding small details that don't require precision.

  • @S.A.S.H.
    @S.A.S.H. 11 месяцев назад

    I will definitely give it a try the next time I need to create something.

  • @lundebc
    @lundebc 11 месяцев назад

    This looks like a tool I can get used to, definitely will give the trial a try.

  • @abarasabwehttam
    @abarasabwehttam 11 месяцев назад +1

    Very cool software. Looks a lot like Sketchup used to be, which was my first CAD many years ago.

  • @Leonarco333
    @Leonarco333 9 месяцев назад

    I don’t know about the majority of things I design but a lot of them would be really simple in plasticity. I’m excited to try it. Even the more accurate pieces I design have a lot of elements that are very difficult to do with parametric modeling. I heard about this the other day but the dude didn’t remember what it was called. I’m gonna download it today and give it a shot.

  • @tobiasreckinger2212
    @tobiasreckinger2212 11 месяцев назад

    The combination of easy parametrism known from volume based CAD like onshape or fusion 360 and the flexibility you get from surface and vertex based modelling like blender or 3ds max seems very powerful

  • @Sad-lawlessness
    @Sad-lawlessness 7 месяцев назад

    I use Mastercam for CAD/CAM at work, 40-60 hours a week for the last decade. Ive struggled at home with Fusion360 for home use and other modeling software, and I now realize its because Mastercam is not parametric modeling. This video has helped me a ton!

  • @RayPayette
    @RayPayette 2 месяца назад

    Very informative.

  • @justinsmeltzer2295
    @justinsmeltzer2295 3 месяца назад

    Yes I'm definitely going to try it

  • @SNXAP_productions
    @SNXAP_productions 11 месяцев назад

    thanks for the scratch tourial from 11 years ago just watched it

  • @rrrubiera
    @rrrubiera 7 месяцев назад

    Hi Michael, this was a good video explaining the difference of the 3 programs, I am an artist and not technical at all I use tinkercad, since it is about the only cad I can understand. I tried Fusion360, OnShape and other cads but I can’t even design anything . I also use Adobe Medium in my Quest2 which i find to be the best for me, but I can’t spend to long in VR since it makes me dizzy.
    All of this is a preface to my question, I like to desing with curves that twist But can’t do that in Tinkercad, it there a program that you know of that can do that with out needing to be an engineer?
    Thanks for 6ou videos by the way I have been watching them since I started 3d printing almost 3 years ago.

  • @Flying0Dismount
    @Flying0Dismount 11 месяцев назад +2

    Tinkercad almost completely turned me off of 3D printing... I was taught traditional orthographic projection hand drafting, and used early versions of 2D Autocad in school, and I still do my design thinking in terms of 2d projections.. I could just never get used to how Tinkercad forced you to draw objects in terms of extrude and rotate and subtract, and it's lack of basic CAD functions like fillers... The version I started off on also severely lacked controls for drawing anything with real precision and I almost completely gave up because if this was supposed to be the easy method for 3D and I couldn't wrap my head around it, even with a 2D CAD and engineering background, then the professional 3D cad tools must be even more of the same and I would never get the hang of it.. What I remembered of the first 3D add ons for Autocad back in the day also didn't do anything to encourage me... I think Onshape was the first product I saw that seemed to show that I could still use my 2D projection based CAD skills to model in 3D and I tried it for a bit but still found the tool set more limiting than I would have liked, but it was still so much better than Tinkercad, which I would hesitate to even call a CAD program anymore.. Again, being turned off by my early Autocad 3D exposure, I was reluctant to try Fusion but one of the other 3d printing channels showed a basic Fusion tutorial and it appeared even more conducive to my old school 2d projection approach, so I tried it and haven't looked back.. It's still not perfect, and doing things like complex selections are painful, but I really like being able to slice an arbitrary plane and do a 2D projection onto the plane and then extrude features from that plane just like old school projections.. Is the most efficient way to do it? Probably not, but I appreciate that the tool is flexible enough to accommodate my old school 2D CAD skills. I wish I had started with a pro 3D CAD package rather than Tinkercad, and I would never even consider recommending it to anyone today..

  • @fastindy
    @fastindy 11 месяцев назад

    There is lots of good CAD options out there, it's so good to see the market improving. I just wish everyone would use Catia-style mouse/view navigation. It's so easy and capable!

  • @gonegliding2966
    @gonegliding2966 11 месяцев назад

    I can see a few benefits with some of the stuff I do so I'll give it a try. Looks like a good addition to onshape

  • @juliatruchsess1019
    @juliatruchsess1019 11 месяцев назад +4

    7:01 Shift-R in Tinkercad toggles dimension display between object centers and object edges. There's another way to do it but it's been so long since I've used that I've forgotten what it is.

  • @artatthespeedoflight4380
    @artatthespeedoflight4380 11 месяцев назад

    I can't wait to try this

  • @PinkAsKitty
    @PinkAsKitty 11 месяцев назад +28

    The last shown use case is exactly where I’m currently stuck. I designed a more complex object in Fusion 360, but adding aesthetic details is a challenge. I installed Blender to maybe handle this job and closed it rather quickly again. This looks like a nice alternative, that won’t require hours over hours to learn. I will give it a try, thanks!

    • @Volt64bolt
      @Volt64bolt 11 месяцев назад +2

      Really? Blender is quite reasonable, it’s easier to learn the basics than fusion in my opinion

    • @sehgel
      @sehgel 11 месяцев назад +6

      @@Volt64bolt Blender interface and usability is awful tho, everything seems to be all over the place. I use Blender somewhat frequently so I get why someone would quit at the first usage.

    • @smetlitzky
      @smetlitzky 11 месяцев назад +3

      The dealbreaker for me was no 3D Mouse support. As a fusion 360 user, it is now a must for moving around and rotating etc etc. I really don’t want to use a 3D CAD program that doesn’t support it.

    • @Volt64bolt
      @Volt64bolt 11 месяцев назад +2

      @@smetlitzky I mean, it isn’t a cad program. It’s a creative program for artistic stuff

    • @anon_y_mousse
      @anon_y_mousse 11 месяцев назад +1

      There are plenty of tutorials for Blender, and quite a few of them are on this very website.

  •  3 месяца назад

    Tinkercad does have a fillet tool, you select it from the menu and add it to your favorites which is where you also keep the custom objects.

  • @Eat_More_Possum
    @Eat_More_Possum 11 месяцев назад

    Thank you!

  • @burgunbeerd
    @burgunbeerd 11 месяцев назад

    This feels a lot like ProDesktop which was my first CAD back in 2008. Definitely think I'll give this a play

  • @paulmcgiven9563
    @paulmcgiven9563 11 месяцев назад

    wonderful informative video as usual, i have been using onshape since it came out, i am a professional Design Engineer using Catia V6 and Siemens NX currently and i love onshape, i like Shapr3D but too expensive and does not have a true assembly product, cant mate or join components, i also use fusion 360 again really good, i tried to use plasticity but came to the same conclusion as you, good for artists not so good for engineers, shame really they are so close to having a CAD system for engineers, then i would buy it, i like to reverse engineer and improve designs i see, Fusion 360 import Mesh is really good, Onshape good too, i think i saw a video you did on this again very informative, you seem to show the correct balance between talking to newbies and people with a few decades of experience.

  • @ziggybombers1563
    @ziggybombers1563 11 месяцев назад

    Hello mate love your videos and this new 3D modelling program looks great. I have a question for you and I’m hoping you can answer or if there is anyone else that can help so here goes. I’ve been water cooling PC for over 20 years (we used pond pumps when I started lol) and being able to print parts for my water loops can be very beneficial especially if like me you use hard line, will the print hold up with water pumping through it or will the filament break down after time.

  • @alanmcdeer539
    @alanmcdeer539 11 месяцев назад +2

    I am learning to model in Blender at the moment, it seems very complex however, I really hope Plasticity vill bridge to it to get the best of both worlds. Great video, thank you!

    • @SgtMajor82
      @SgtMajor82 9 месяцев назад

      I have the same problem especially deleting vertexes etc or not filling them properly in Blender. I just bought this and looking forward to learning it.

  • @UncleJessy
    @UncleJessy 11 месяцев назад +1

    Heck yeah! Plasticity is pretty dang magical

  • @Filmproplus
    @Filmproplus 9 месяцев назад

    Bro I have been following you since ender 3 was released. Please more smiles and some jokes. Youre a good youtuber and I learn to operate my first ender 3pro from you.

  • @CharlFasching
    @CharlFasching 11 месяцев назад +1

    Thanks, this looks like just what I need for simple 3D Printing models, def simpler and more lightweight than fusion360. Reminds me of Sketchup, that where I started, but it was not so well suited for exporting to 3d printing.

  • @CCL13CN
    @CCL13CN 11 месяцев назад +15

    Coming from Fusion360, I think this would be a easier entry level CAD. If it has an integrated library like SketchUp, it would replace that fully.

  • @blackwolfecc
    @blackwolfecc 11 месяцев назад +11

    This is fantastic! I’ve been looking for something to do a bunch of greebling on space ship models. Been working blender, but it’s very complicated and time consuming. This is PERFECT! Wish they had an iOS version for iPad Pro though. :)

    • @transatlant1c
      @transatlant1c 11 месяцев назад

      That would be absolutely perfect, i’m crossing my fingers that it’s a possibility in the future. I normally use fusion on the laptop, but sometimes I just need a simple shape and only have the iPad. Sketchup and onshape do, so there’s a chance!

    • @janplesl2958
      @janplesl2958 11 месяцев назад

      I use Shapr3D on my iPad.

  • @lumotroph
    @lumotroph 11 месяцев назад +1

    Ooh I love the offline model with no subscription!

  • @Kuechmeister
    @Kuechmeister 11 месяцев назад

    Good video, Plasticity and Moi3D are the fastest Nurb based modeling tools in this price range, I think.

  • @brianhutchinson7863
    @brianhutchinson7863 11 месяцев назад

    Thanks for this.

    • @brianhutchinson7863
      @brianhutchinson7863 11 месяцев назад

      Happy to pay $99.00 if it can work for me. The fact of lifetime use and not needing internet connection is great. I'm thinking that the precision should be fine but it's been downplayed to not develop unreasonable expectations perhaps. Hopefully it will be compatible with my older MacBook pro and has the ability to use photos/2d drawings to reference/build a 3d model on. If it can do that and cleanly loft a shape such as an aircraft wing tip I would be thrilled.

  • @edv1912
    @edv1912 11 месяцев назад

    Wow ! Plasticity is sooo much like Shapr 3D. I am certainly gonna try it.

  • @photelegy
    @photelegy 11 месяцев назад

    13:27
    This is for me the best part of the video where I really realized when it could be useful to use this.

  • @LearnEverythingAboutDesign
    @LearnEverythingAboutDesign 11 месяцев назад

    Thanks for the shout-out! I started using Plasticity during the beta program and bought into it. It isn't the right tool for everyone but it fits the need of a large number of users and I hope it grows far beyond what Nick intended!

  • @victorbourdon2815
    @victorbourdon2815 11 месяцев назад

    I’ll be giving this one a shot

  • @reprinted3D
    @reprinted3D 11 месяцев назад

    I will definitely be giving this a tty!