Smart Weathering 3.0 - Tutorial - Plasticity and Blender bridge

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  • Опубликовано: 21 окт 2024

Комментарии • 13

  • @Kuechmeister
    @Kuechmeister 28 дней назад +1

    The coolest Video about the blender bridge.

    • @Tinquify
      @Tinquify  27 дней назад

      Hey! Thank you very much! You have the coolest in-depth Plasticity tutorials. It would be awesome to make a collab with you. Feel free to email us to contact@tinquify.com or through any of our social media you can check here allmylinks.com/tinquify :)

  • @axelkarsten9828
    @axelkarsten9828 3 месяца назад +4

    Amazing as always! We have Lionel Messi, and then we have the Tinquify team proving that Argentinians have talent! This addon is sure to be in the top tier and one of the most used addons in the marketplace. Currently, I have about six different addons to do a similar job, but even with all those addons together, I can't achieve the amazing results that Smart Weathering does! Great work, guys!

    • @Tinquify
      @Tinquify  3 месяца назад

      Thank you very much Axel for the very kind comment you did! It is really valuable for us to hear that type of support. Muchísimas gracias y este es un casco como el que hiciste vos para innovación ;)

  • @parelt
    @parelt 3 месяца назад +2

    Excellent Excellent system for product visualization and hard surfaces. It works with your existing shaders as an extra step in the node tree. Such a controllable system with killer results.
    Cancelling my Substance subscription.

    • @Tinquify
      @Tinquify  3 месяца назад +1

      That is a dream comment! Thank you very much for appreciating the value of our efforts to create a solution that adds value to your workflow. Welcome to the Smart Weathering family 😊🎉🎉

  • @ALLISMIND
    @ALLISMIND Месяц назад +1

    IMPRESSIVE

  • @UnchartedWorlds
    @UnchartedWorlds 3 месяца назад +4

    UV map unpacking not needed here? This plugin shader operates in 3d space?

    • @Tinquify
      @Tinquify  3 месяца назад +3

      Yes, exactly, you don't need to worry about UVs. The textures are created procedurally using the object shape and orientation as information. If you need to export it or bake it, for any reason, then yes, you will need to create the UVs.
      Here is a tutorial we made about this workflow showing how you can do a PBR bake using a third party addon called simple bake.
      ruclips.net/video/G_Dl6Ti-o6Y/видео.htmlsi=UJLtyvkRok6SYb5S
      But in some scenarios like getting still images for concept art or in short films donde in Blender you may be able to skip the UVs and retopo. A good example is our Smart Weathering presentations. We didn't use any UVs. Just our procedural texturing (which also due to its nature) can give you animated textures.
      That is why we believe this tool is very powerful!

  • @Stuff-3D-creations
    @Stuff-3D-creations Месяц назад

    Hey, you could at least mention my name.

    • @Tinquify
      @Tinquify  Месяц назад +3

      Hi, the deep suit 3D model, inspired by designs from the Underwater movie, was purchased from your Gumroad store, along with other models from different authors. We used them in our project for presentation purposes. While it wasn’t required to credit the creators, we chose to do so in our product description and on platforms like Artstation and Behance. We appreciate your work and hope you understand our approach.

    • @Stuff-3D-creations
      @Stuff-3D-creations Месяц назад

      @@Tinquify I see, no problem!!