Smart Weathering 3.0 - Tutorial - Plasticity and Blender bridge

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  • Опубликовано: 3 фев 2025

Комментарии • 21

  • @axelkarsten9828
    @axelkarsten9828 6 месяцев назад +4

    Amazing as always! We have Lionel Messi, and then we have the Tinquify team proving that Argentinians have talent! This addon is sure to be in the top tier and one of the most used addons in the marketplace. Currently, I have about six different addons to do a similar job, but even with all those addons together, I can't achieve the amazing results that Smart Weathering does! Great work, guys!

    • @Tinquify
      @Tinquify  6 месяцев назад

      Thank you very much Axel for the very kind comment you did! It is really valuable for us to hear that type of support. Muchísimas gracias y este es un casco como el que hiciste vos para innovación ;)

  • @Kuechmeister
    @Kuechmeister 4 месяца назад +1

    The coolest Video about the blender bridge.

    • @Tinquify
      @Tinquify  4 месяца назад

      Hey! Thank you very much! You have the coolest in-depth Plasticity tutorials. It would be awesome to make a collab with you. Feel free to email us to contact@tinquify.com or through any of our social media you can check here allmylinks.com/tinquify :)

  • @parelt
    @parelt 6 месяцев назад +3

    Excellent Excellent system for product visualization and hard surfaces. It works with your existing shaders as an extra step in the node tree. Such a controllable system with killer results.
    Cancelling my Substance subscription.

    • @Tinquify
      @Tinquify  6 месяцев назад +1

      That is a dream comment! Thank you very much for appreciating the value of our efforts to create a solution that adds value to your workflow. Welcome to the Smart Weathering family 😊🎉🎉

  • @janosgyerman
    @janosgyerman 12 дней назад +1

    Nice stuff. Can i have multiple file exported from ( step) solidworks open in plasticity and get it rendered in blender ( so i do not need to uv the step files.)

    • @Tinquify
      @Tinquify  12 дней назад

      Thanks for the comment! Yes, you can import step models to Plasticity and, once you gathered them in a single file, you can do the live connection option it has with Blender and you can add texturing with our procedural Smart Weathering add-on to avoid creating UV's as we show in this video. However, you would be needing to import them into Plasticity, which is a bit of a tedious and "destructive" task. The best non-destructive way would be to directly create the models in Plasticity. Hope this helps!

    • @janosgyerman
      @janosgyerman 12 дней назад +1

      @@Tinquify Thanks for your fast reply. I am afraid I cannot make them in Plasticity as I have the step files from Solidworks, 300+ files and save them as step files... I render them in Keyshot, so Blender was always my second thought to use Blender for renderings...

    • @Tinquify
      @Tinquify  11 дней назад

      @ No problem, and we understand it. It would be a very complex task to use that workflow. I would recommend you to search for add-ons that facilitate the connection between Solid Works and Blender. Maybe you can find a bridge like Plasticity has, and then you can texture your models procedurally and render them on Blender. Hope this helps you!

  • @ALLISMIND
    @ALLISMIND 4 месяца назад +1

    IMPRESSIVE

  • @Frostensen
    @Frostensen 2 месяца назад +1

    Please make Eeevee compatible and procedural smart weathing. Nodes are such a pain. I'd pay a double price just to get out of nodes.

    • @Tinquify
      @Tinquify  2 месяца назад

      Thanks for the feedback and nice wish! Smart Weathering can be used in Eevee, but only if you bake it. We have a video about it in our channel.
      We also wish that Smart Weathering would be able to be used interactively in Eevee. And even though it is getting closer, that is something that doesn't depend on us. Eevee needs lots of optimization. Right now, it takes too much time to load and to interact with heavy shader effects like ours. It is starting to get better (Vulkan implementation is starting to do its effects), but it is still far away to be in an "ok" status.
      We have tried many times different workaround but still can't make an ultimate interactive and realistic solution for Eevee.
      Hope you understand!

    • @Frostensen
      @Frostensen 2 месяца назад +1

      @@Tinquify Hi, thank you for the quick reply. Your architecture is probably a lot different but maybe it would help to look at this guys addon. Unlike yours, it's not layers based but nodes (so for different audience), but he has managed to make a good and useful Edge mask with single AO/bevel node for both Eevee and Cycles and UV/Box projection switching (if edges is the only problem you might have) ruclips.net/video/bHHOaMgPmMg/видео.html

    • @Tinquify
      @Tinquify  2 месяца назад

      @@Frostensen Thank you for the feedback and the help! We will consider your idea when iterating again a solution for Eevee :) We have been doing some test with SW and Blender 4.2 and it starts to be close. But we can't guarantee anything right now despite we wish to.

  • @UnchartedWorlds
    @UnchartedWorlds 6 месяцев назад +4

    UV map unpacking not needed here? This plugin shader operates in 3d space?

    • @Tinquify
      @Tinquify  6 месяцев назад +3

      Yes, exactly, you don't need to worry about UVs. The textures are created procedurally using the object shape and orientation as information. If you need to export it or bake it, for any reason, then yes, you will need to create the UVs.
      Here is a tutorial we made about this workflow showing how you can do a PBR bake using a third party addon called simple bake.
      ruclips.net/video/G_Dl6Ti-o6Y/видео.htmlsi=UJLtyvkRok6SYb5S
      But in some scenarios like getting still images for concept art or in short films donde in Blender you may be able to skip the UVs and retopo. A good example is our Smart Weathering presentations. We didn't use any UVs. Just our procedural texturing (which also due to its nature) can give you animated textures.
      That is why we believe this tool is very powerful!

  • @Stuff-3D-creations
    @Stuff-3D-creations 5 месяцев назад

    Hey, you could at least mention my name.

    • @Tinquify
      @Tinquify  5 месяцев назад +3

      Hi, the deep suit 3D model, inspired by designs from the Underwater movie, was purchased from your Gumroad store, along with other models from different authors. We used them in our project for presentation purposes. While it wasn’t required to credit the creators, we chose to do so in our product description and on platforms like Artstation and Behance. We appreciate your work and hope you understand our approach.

    • @Stuff-3D-creations
      @Stuff-3D-creations 5 месяцев назад

      @@Tinquify I see, no problem!!