Plasticity 2024.2: More power than ever before

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  • Опубликовано: 21 ноя 2024

Комментарии • 83

  • @SDX9000
    @SDX9000 2 месяца назад +50

    YES, with measurement based editing and reverse engineering tools - I finally see what I need to jump into Plasticity :)))

    • @TAH1712
      @TAH1712 2 месяца назад +2

      That type of move with a noted dimension and selection types has been in other CAD package even the free ones for approaching decades - so Plasticity is just catching up or even, just getting started. But the surfacing stuff is getting beyond comparison with all but the very very best. Absolutely no hesitation for the product designers out there interested in form and shape that can't afford the SolidWorks, Alias, Nx. Catia. Warping / deforming and wrapping looks very cool indeed.

    • @lazyman1011
      @lazyman1011 2 месяца назад +2

      Yeah hope they improve this topic further!

  • @jmichealj0495
    @jmichealj0495 2 месяца назад +15

    Loving all the new features! Plasticity keeps getting better with every update!

  • @appidydafoo
    @appidydafoo 2 месяца назад +18

    Plasticity is the most exciting new software I've seen in the last decade, congratulations

  • @magnumoppai159
    @magnumoppai159 2 месяца назад +3

    very cool! I love the precise orientation I love that we are getting backwards and forwards interactions with measurements

  • @ThreeDCreateTutorials
    @ThreeDCreateTutorials 2 месяца назад +5

    Awesome on what you have done with you tools to support the artist out there, thank you for what you do!

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord 2 месяца назад +5

    Fantastic work. This is giving ripples in the industry.

  • @BRUXXUS
    @BRUXXUS 2 месяца назад +6

    Awesome! Very much love the dimensioning and constraint stuff.

  • @juanp.5364
    @juanp.5364 10 дней назад

    By far the most fun to use 3D software on the market.

  • @aoife8415
    @aoife8415 2 месяца назад +4

    im vibrating out of my fucking chair rn. im so fucking hyped to see parametric workflows and constraints starting to make their way into plasticity. im this much closer to using f360 only for edge cases and migrating primarily towards f360 for printing

  • @MetalGearMk3
    @MetalGearMk3 2 месяца назад +3

    Congrats Nick! I hope to see more surfacing features in the coming releases.

  • @alanokamura6250
    @alanokamura6250 2 месяца назад +3

    Yippie! Thank for all your hard work Nick!

  • @dizzicz
    @dizzicz 2 месяца назад +1

    I've bought studio license last week. Indie would be enough for me, however I wanted to support you. And next week you are releasing new version with awesome features. That feel when I know that I did it right with my decision. Thank you! Keep going!

  • @citizenclown
    @citizenclown 2 месяца назад +2

    Did, wonderful update. Cannot wait to get it installd. That square command and feature set looks amazing to make middle lofts work well. Thanks for all your hard work!

  • @desertwhaler
    @desertwhaler 2 месяца назад +2

    Awesome additions! This will definitely help me with some of my current projects!

  • @silvermyth2119
    @silvermyth2119 2 месяца назад +2

    Brilliant! Thanks Nick! Awesome features! 👍

  • @Tarjei3D
    @Tarjei3D 2 месяца назад +2

    Thank you! Very useful and well designed features!

  • @colinhare4722
    @colinhare4722 2 месяца назад +5

    Deform.... Wowser. Now that's so so powerful.

  • @kenw8875
    @kenw8875 Месяц назад

    Outstanding updates Nick! the Square command adaptability in insane. BZ!

  • @MrKennykyle1
    @MrKennykyle1 2 месяца назад +2

    more measurement improvements please !

  • @Workbenchtv
    @Workbenchtv 2 месяца назад

    I'm going to make good use of many of these new features! Thanks!

  • @lukaszbien2904
    @lukaszbien2904 2 месяца назад +2

    Thank you Nick!

  • @carlos_colorsponge
    @carlos_colorsponge 2 месяца назад

    This is fantastic! thank you so much for all the effort to make this software better and better!

  • @Yarkspiri
    @Yarkspiri 2 месяца назад +2

    Amazing as always!

  • @nolock
    @nolock 2 месяца назад

    Excellent. Plasticity is becoming more and more powerful machine

  • @kbusse
    @kbusse 2 месяца назад

    Great release. I Love every single part of it.

  • @ninjaduck3534
    @ninjaduck3534 2 месяца назад

    Have been following the releases-unstable channel and trying one in every few betas but it's so exciting seeing it all come together like this. Well done on all the hard work Nick!

  • @KoganeNoYubi
    @KoganeNoYubi 2 месяца назад +1

    Deform needs an rigid option, to put them in place without warping. This feature exist on Matrixgold called autobase and smartflow ( but rigid is really important)!

  • @xXCrimsonWolfXx752
    @xXCrimsonWolfXx752 2 месяца назад +2

    My body is ready.

  • @sintetico82
    @sintetico82 2 месяца назад

    also this time amazing features! Thank you ❤

  • @leekolb2027
    @leekolb2027 2 месяца назад

    Fantastic upgrade, thank you!

  • @TonyJabony
    @TonyJabony 2 месяца назад +2

    Awesome stuff!

  • @SchroedingerK
    @SchroedingerK 2 месяца назад +1

    oh. my. god. adding your in-house explicit control on rebuilding curves and the xNurbs square tool that allows you to choose number of spans and auto-aligns them to adjacent surfaces is something that I thought you wouldn't get to for a long time. I'm so glad I bought a Studio license long before you even added xNurbs... any chance that these features will be ported over to the Linux build? I have trouble getting wine to run the windows build of the program.

  • @knightandlord
    @knightandlord 2 месяца назад +6

    You guys need to do something about fixing topology for mesh exports. Or if you have tutorials to this effect. I really need a tool like plasticity but I can't deal with all the clean up after. This is the only reason I still haven't purchased after trying twice.

  • @MrSunamo
    @MrSunamo 2 месяца назад

    Awesome update, thank you! Will we ever get the ability to apply materials to specific faces/sheets? This would be extremely useful when exporting our models to other apps.

  • @alienmorf
    @alienmorf 2 месяца назад +1

    Thanks for best software in my life😊
    But could you tell me how I can make array of objects with fixed distance between them, not between centers of objects?

  • @gokhanersan8561
    @gokhanersan8561 29 дней назад

    My only fear is that the predators at Adobe may discover Plasticity.

  • @designerwithacamera
    @designerwithacamera 2 месяца назад +1

    Awesome!

  • @ASchellekens09
    @ASchellekens09 2 месяца назад

    Super useful!

  • @Ak47ram
    @Ak47ram 2 месяца назад +1

    I'd like to see more details on the reverse engineering capabilities.

  • @dra911
    @dra911 2 месяца назад +1

    Question: Once you set a dimension, does it "stick" like a constraint - or can other operations somehow inadvertently change it if you're not paying attention? I guess I'll give it a shot soon and find out!

  • @SebSto3D
    @SebSto3D 2 месяца назад

    fantastic

  • @Argyll9846
    @Argyll9846 2 месяца назад

    Just installed an hour ago and had a quick play. For the Square command there is nothing in the online documentation. This looks like it's pretty vital to understand how to manipulate the settings for this command as there are situations I ran into and was unable to solve the issue of creating a G1 or G2 surface on an object I'd created, which I am sure is solvable. The Square command can simulate the two rail command in Rhino, which is pretty nice and much requested by users so the Square command here gets a very big tick.

  • @Mike_P.
    @Mike_P. 2 месяца назад +1

    Lets Go!

  • @TutorialCells
    @TutorialCells 2 месяца назад

    very nice !

  • @jerrynkumu
    @jerrynkumu 2 месяца назад

    Updates coming just a few days after I upgraded to Studio.
    NOICE

  • @graphix3d
    @graphix3d 2 месяца назад

    💪

  • @kolpakovaleksey
    @kolpakovaleksey 2 месяца назад

    Love it

  • @mohamedhamed3572
    @mohamedhamed3572 2 месяца назад +1

    nice!

  • @Kuechmeister
    @Kuechmeister 2 месяца назад

    Super

  • @adamkletta6201
    @adamkletta6201 2 месяца назад +2

    Is it possible to add constrains to plasticity someday?

  • @jacquesjanoyer
    @jacquesjanoyer 2 месяца назад +1

    cool !

  • @cbong
    @cbong 2 месяца назад +1

    whoaaaaaaaa!

  • @Fingle
    @Fingle 2 месяца назад +1

    9:10 du dung

  • @miloszajic3196
    @miloszajic3196 2 месяца назад +1

    👍👌

  • @north584
    @north584 2 месяца назад +1

    Can you do something about the scale tool. More often than not I want to scale an object from a pivot point and snap it inline with another point, simular to adobe illustrator or transform in photoshop but it’s not possible.Scaling is still guess work in plascity

    • @nickkallen1
      @nickkallen1  2 месяца назад +1

      Try freestyle scale doc.plasticity.xyz/common/scale#freestyle-scale

  • @Gr33nDeman
    @Gr33nDeman 2 месяца назад +1

    Woooo!!! Lets Go NIck!!!

  • @zhabinyuri7233
    @zhabinyuri7233 2 месяца назад

    Oh, it is really cool)! I already have the license but how I can upgrade to this version?

    • @nickkallen1
      @nickkallen1  2 месяца назад +1

      plasticity.xyz/upgrade-renew

  • @鐵人38號
    @鐵人38號 2 месяца назад +1

    Will the Duplicate Linked feature be added in the future?

  • @north584
    @north584 2 месяца назад

    Hi nick, are you aware there is a bug in the new update for Mac users.
    The new version doesn’t seem to allow rendering software such adobe stager to build UV maps of obj files from plascity, I had to revert to the previous update to export my model to stager and and it worked fine.
    I double checked and went back to 2.3 update and tried a simple cube and the UV map doesnt work. Are you able to fix this othwise I can’t update to 2.3????
    Cheers

  • @_djengis
    @_djengis 2 месяца назад +1

  • @yakusa_3dart
    @yakusa_3dart 2 месяца назад

    great!, indie accept import SVG only Studio?

  • @agnelodearaujo7413
    @agnelodearaujo7413 2 месяца назад +1

    Awaiting a Linux release

    • @nickkallen1
      @nickkallen1  2 месяца назад +2

      It's on our web site and in the discord

    • @yusky03
      @yusky03 2 месяца назад

      ​@@nickkallen1Flatpak please

    • @Chris-oj7ro
      @Chris-oj7ro 2 месяца назад

      @@nickkallen1 will Linux eventually get xNurbs functionality?

  • @mmii2421
    @mmii2421 2 месяца назад

    Hello, will there be a more affordable version with a 1 year license ?

  • @Alehcry
    @Alehcry Месяц назад

    Hello everyone. I make models of equipment. There are repeating objects and a lot of them. Would it be possible to implement xref, or instance objects?? Like 3ds max instance, or xref for complex projects. And better exporter for lowpoly, separated tool for exporting cylyndrical objects? Thanks!!

  • @Lloyd_2001
    @Lloyd_2001 2 месяца назад

    when will xnurbs come to indie version?

  • @jazon9
    @jazon9 2 месяца назад

    This verion is avalibe now?, plastisity auto udate or need download?

  • @sirrodneyffing1
    @sirrodneyffing1 2 месяца назад

    Instances / Components?

  • @ivonnedaza2179
    @ivonnedaza2179 2 месяца назад

    When will plasticity be available in Spanish?

  • @LoganDark4357
    @LoganDark4357 Месяц назад

    why do you record the discord pings 😭😭 it took me like 10 minutes to figure out they were from your video, please silence discord when you record

  • @68centsanimations96
    @68centsanimations96 2 месяца назад +1

    💪🏻💪🏻👁️

  • @yusky03
    @yusky03 2 месяца назад +1

    When can we get Flatpak for Linux? So all linux users can use Plasticity. Even those on Atomic distros.

  • @spectreisland5387
    @spectreisland5387 2 месяца назад

    2nd

  • @Strider1122
    @Strider1122 Месяц назад

    Hello mate I couldn't find any other way of contacting you I purchased plasticity about a year ago I got the Indy licence and literally the next day you came out with the new one. Anyway I assumed it was a ongoing licence once you bought it that was why I bought it because all the other companies are basically cutting people's banks accounts up and screwing them over aren't they? Anyway I can still use it so I'm assuming I would have to pay just for support and upgrades whatever or am I wrong am I using it without a licence now? Again I assumed it was to buy outright. There is a proper term for it but it's not coming to mind I'm afraid. I love the software and I would want to upgrade soon so would I just have to pay the other half because I've already got the indie licence and if you can I answer my question as to whether I'm still able to use it that would be cool and then I'll get the upgrade later probably in about 2 weeks payday does it come with x nurbs as well? Thank you all the best Jonny keep kicking ass! And please give the UI an upgrade thanks

  • @coryseaward975
    @coryseaward975 2 месяца назад

    Square is huge…