In my entire design career, I've never heard someone so excited over surfacing CAD capabilities. This program is a fucking godsend and I really appreciate your videos
It just feels soo special and exciting after a poly-modeling background. Also it is for me like a puzzle, that I have to figure out how to solve. Just a lot of fun!
@@nikita.kapustin I come from automotive design background (Autodesk Alias) So this line of modeling works so well for me when I want to create fast and iterative models with great topology. I will never model in blender again lmao
@@nikita.kapustinI personally find them more practical, I’m a beginner in 3D and initially pursued it wanting to add product Vis to my graphic design workflow. If I were more advanced I’d probably be into the sci-fi stuff but for now things like this peak my interest more. No matter what you choose to model though, I’m loving your videos. Thanks for sharing what you know with us!
@@nikita.kapustinTake what I say with a grain of salt. They are 2 sub niches, but I think product/industrial design has a broader audience eventhough the amount of tutorials doesnt reflect that. You see guns and sci-fi spaceship doors everywhere, but less tutorials like this one, which maybe explains the good engagement. I wish you great success Nikita !
@@nikita.kapustin sci-fi is played out, if you really wish to design from First Principles and not chase the weps/ships bandwagon. we believe. with ID, the artist is forced to explore and execute shape and form. then, apply secondary/tertiary details. our optic is that many new artists go all "greebly" with randO details too early in the process, in an attempt to create what top-tier bros on artstation are achieving. while ref imaery is important, relegated one’s quiver to only sci-fi is limiting. we believe. in doing so, new artists skip the most import parts of the process: The Goal, The Flow, and the Actual/Implied Design Intent. ID rock n rolls! #keephammering
You and Plasticity need to get a room :) I do personally like the longer tutorials where you go deeper into the techniques you use. Great videos and always learning from them
Thanks! Makes also a bit more fun to go with the flow and not prepare everything down to the detail before the video. Feels more natural the way I did here
Great videos and I love the in-depth-approach. I'd personally like to see more "curved surfacing" tutorials, etc...especially anything automotive related, that would be amazing! Thank you!
Thank you for your videos. I appreciate them, especially the long videos 😂 bcz we learn more. a request ! can you please teach us some techniques for modeling cars or planes in one of your next videos!?🙏
Great video, Nikita! I have a question though, how do you quickly/easily bevel all these little holes in the end? There's like a hundred of them, selecting every edge manually would definitely be a pain. Thank You!
@@nikita.kapustin if we're talking exact, I mean 5:47. You don't swear often, so the fact you did out of excitement puts into perspective how much fun you're having.
Hello Nikita, of course we want long tutorials. We can better learn and understand the techniques you use to create objects. If someone doesn't want to spend time watching a long tutorial he can choose to increase the speed of the video to something higher. Remember that real devices like the one you created are the more educated way of learning compared to sci-fi objects like spaceships etc.
Hello Dimitri, Thanks for your feedback! You said something interesting: "real devices like the one you created are the more educated way of learning compared to sci-fi objects like spaceships etc.". Why is that in your opinion? Thanks!
@@nikita.kapustin Hello Nikita there are 2 main reasons for that. First of all, when someone designs a spaceship he can do it whenever he wants. There isn't something like a "wrong" spaceship because it doesn't exist. That's why he doesn't need to push himself to create something exactly as it is in reality. The second reason is that real devices are made by professional designers. That means that most of the time their shapes are difficult to be made and 3d artists always attempt to make them reach class-a surface. I know that class-a surface is not possible to be made with plasticity, but it is good motivation for someone who wants to improve his ability in Nurbs surface modelling.
@@dimitrispappas2411 Absolutely gold! I can agree a lot. That's why I always tell people to learn from real-world objects and start with basic stuff, they have lying at home. because that pushes one to figure stuff out, and when one can't figure out something try to find a solution. Otherwise it's literally just using basic, boring and repetitive techniques like in many sci fi designs. so yeah, there will come a lot of tutorials in that field
Thanks Nikita for your great videos. I personally like videos as long as this one, allows you to dive deeper into the techniques and processes. I’d love to see some tut on your approach when exporting this plasticity models to Blender and rendering them❤ thanks again!
Long videos is great. You can skip forward if you don't need to watch everything. Perhaps break the video down into subtopics and list times in the description
I'm liking what I'm seeing with Plasticity but coming from SolidWorks one thing "bugs me" a bit. What happens when you forget something and do another ten steps? You can't just ctrl+z your way back. Well you can, but then you've potentially wasted an hour of work to redo everything again. Say you wanted to change a G0 to a G1 after a while, is that possible?
I never needed a "history". Just think ahead and try to do it right from the beginning. That will push you to new levels if there is "no way back". But if something is wrong later down the line (as it often happens) you always can fix it somehow.
Don't worry about how long it runs - if you feel like you're giving good information, take as long as you need. People can speed it up if they get impatient ;)
If i buy an indy licence. Can i run plasticity offline, maybe just conect for an upgradre unce in a wile but keep the machine out of the network for the most part. Is this posible?
Hi Dave, The given surface is ver complex and sometimes "automatic" fillets just don't work. I just uploaded a new tutorial on how to create fillets manually in every situation. Chek it out: ruclips.net/video/AMUT8fsn--A/видео.html You can apply it to this model here as well.
More product design in plasticity pls 🙏 This video was great! If you want an opinion on video length: I don't mind the video being long honestly. Really enjoyed watching you get excited and experimenting. I would even watch a livestream or long form videos of you messing around explaining techniques. You could also do segmented clips for youtube for the more "short attention span" favoring algorithm but I presonally love long form content when it's teaching me something. If you go the route of longer videos it could even be split up into individual videos that are just grouped into a playlist. Anyways, thanks for the modeling tips and excitement!
Hi, Thanks for your feedback! A livestream is an interesting idea. Will think about it how I can make it engaging and educational for you in the future! Will continue with longer videos. You most probably won't see any "short clips" videos, as those have literally 0 value for the viewer. Maybe breaking up a longer video into a "series" also a good idea
@@nikita.kapustin I reckon stick with the long form videos and grab snippets to use as shorts or "highlights". Michael Pavlovich made the a-z zbrush bible and i recall he would upload short segements to youtube that worked really well.
Thank you for the video 👍 It is the curved surfaces curve that make the difference today. It's advanced tools for modeling complex objects with curved surfaces that make the difference and make a really innovative modeling program super attractive today. Tools for modeling solid objects there are many. It has become almost trivial to make such objects, internet is saturated with objects that are boolean sums of boxes, cylinders, and spheres. This is why I hope Nick continues to improve surfacing in Plasticity. ((Subd continues to have a still unique different look, soft, malleable, unpredictable...I can imagine plasticity+subd, with an innovative workflow.))
if Blender and CAD had a kid it will be Plasticity. i Really enjoy watching you get so amazed haha!! 🥰🤩 don't worry Nikita almost everybody felt the same way during the experience.
Blimey! This is mental. Hah - you sound like a kid in a sweet shop. Then again, I probably will using this as well. Great work. If you export it in to animation software, how does the mesh topology look?.. and how does that work?
Thank you for this great tutorial! I also prefer long videos where every detail is explained. Thanks for your happy and amazed expressions too! It makes the learning so much enjoyable.
Whole projects & long videos don't bother me at all bro. I love your intensity because I am just as amazed as you are. All hail Plasticity! Thanks for the videos!
In my entire design career, I've never heard someone so excited over surfacing CAD capabilities. This program is a fucking godsend and I really appreciate your videos
It just feels soo special and exciting after a poly-modeling background.
Also it is for me like a puzzle, that I have to figure out how to solve. Just a lot of fun!
@@nikita.kapustin I come from automotive design background (Autodesk Alias) So this line of modeling works so well for me when I want to create fast and iterative models with great topology.
I will never model in blender again lmao
Industrial Design tutorials are better than Sci-fi/Guns... , great video as usual, thank you!
Noted. The engagement is definitely amazing.
And why do you think industrial design tutorials are better than sci-fi?
@@nikita.kapustinI personally find them more practical, I’m a beginner in 3D and initially pursued it wanting to add product Vis to my graphic design workflow. If I were more advanced I’d probably be into the sci-fi stuff but for now things like this peak my interest more.
No matter what you choose to model though, I’m loving your videos. Thanks for sharing what you know with us!
@@nikita.kapustinTake what I say with a grain of salt.
They are 2 sub niches, but I think product/industrial design has a broader audience eventhough the amount of tutorials doesnt reflect that. You see guns and sci-fi spaceship doors everywhere, but less tutorials like this one, which maybe explains the good engagement. I wish you great success Nikita !
@@Grimstore Very good point, thanks for mentioning it!
@@nikita.kapustin sci-fi is played out, if you really wish to design from First Principles and not chase the weps/ships bandwagon. we believe. with ID, the artist is forced to explore and execute shape and form. then, apply secondary/tertiary details. our optic is that many new artists go all "greebly" with randO details too early in the process, in an attempt to create what top-tier bros on artstation are achieving. while ref imaery is important, relegated one’s quiver to only sci-fi is limiting. we believe. in doing so, new artists skip the most import parts of the process: The Goal, The Flow, and the Actual/Implied Design Intent. ID rock n rolls! #keephammering
You and Plasticity need to get a room :)
I do personally like the longer tutorials where you go deeper into the techniques you use.
Great videos and always learning from them
The Videolength is perfect. Love it.
Awesome! I learned Plasticity from you and pixel fondue, I love the fact you show us the trial and error steps. 10/10
Thanks, I appreciate your feedback.
I love that you give yourself a chance for experiment and fail. Very great skill now a dayz.
Thanks! Makes also a bit more fun to go with the flow and not prepare everything down to the detail before the video.
Feels more natural the way I did here
since your videos are so engaging i dont mind the length
Awesome thank!
Great videos and I love the in-depth-approach. I'd personally like to see more "curved surfacing" tutorials, etc...especially anything automotive related, that would be amazing! Thank you!
Will come. But no cars I think
For cars check out
Kuechmeister Swagger
@@nikita.kapustin I am familiar with his videos, but I wish they were more like yours...with thorough explanation. Thank you!
Excellent. Your enthusiasm is infectious. Loved it, more of these deep dives please. Keep it up!
Thanks, will do!
For teaching videos, I prefer longer ones
Thank you for the long and in depth tutorial. I love the entire video, please keep'em coming :D
Thanks, will do!
Wow! I'd like to transition from Fusion 360 to Plasticity, I love your energy and the pacing of your tutorials. Great job :)
Give it a try! It's a lot of fun:)
i love your excitement. and also your tutorials.
Glad you like them!
Thank you for your videos. I appreciate them, especially the long videos 😂 bcz we learn more.
a request ! can you please teach us some techniques for modeling cars or planes in one of your next videos!?🙏
Noted!
Cars & planes is something for the future
Great video, Nikita!
I have a question though, how do you quickly/easily bevel all these little holes in the end? There's like a hundred of them, selecting every edge manually would definitely be a pain.
Thank You!
Press "2" -> edge mode -> select all the edges you want to bevel -> press "B" for bevel
5:42 this part brings me joy
Do you mean the patching tool?
Because at exactly 5:42 nothing really happens
@@nikita.kapustin if we're talking exact, I mean 5:47. You don't swear often, so the fact you did out of excitement puts into perspective how much fun you're having.
@@ImiiVy when the tech's so good, it's swear-by-it good! Glad you enjoyed the slip. Any 'wtf moments' you've had with your projects lately?
Looks amazing, Nik!!! This donut looks more like bagel lol :)
Ha, you got me! With a little bit more tweaking, I might just start a side hustle in virtual bakery design.
@@nikita.kapustin Nik's "baked" goodies 😆
I love these videos! I don't care how long they are! Great stuff Nikita!!
Glad you like them!
Hello Nikita, of course we want long tutorials. We can better learn and understand the techniques you use to create objects. If someone doesn't want to spend time watching a long tutorial he can choose to increase the speed of the video to something higher. Remember that real devices like the one you created are the more educated way of learning compared to sci-fi objects like spaceships etc.
Hello Dimitri,
Thanks for your feedback! You said something interesting: "real devices like the one you created are the more educated way of learning compared to sci-fi objects like spaceships etc.".
Why is that in your opinion?
Thanks!
@@nikita.kapustin Hello Nikita there are 2 main reasons for that. First of all, when someone designs a spaceship he can do it whenever he wants. There isn't something like a "wrong" spaceship because it doesn't exist. That's why he doesn't need to push himself to create something exactly as it is in reality. The second reason is that real devices are made by professional designers. That means that most of the time their shapes are difficult to be made and 3d artists always attempt to make them reach class-a surface. I know that class-a surface is not possible to be made with plasticity, but it is good motivation for someone who wants to improve his ability in Nurbs surface modelling.
@@dimitrispappas2411 Absolutely gold!
I can agree a lot. That's why I always tell people to learn from real-world objects and start with basic stuff, they have lying at home. because that pushes one to figure stuff out, and when one can't figure out something try to find a solution.
Otherwise it's literally just using basic, boring and repetitive techniques like in many sci fi designs.
so yeah, there will come a lot of tutorials in that field
Nick has a giant brain
Genius!
Nikita, I for one enjoy your longer tutorials.
Awesome! Thanks for the feedback!
Thanks Nikita for your great videos. I personally like videos as long as this one, allows you to dive deeper into the techniques and processes. I’d love to see some tut on your approach when exporting this plasticity models to Blender and rendering them❤ thanks again!
Noted!
The top part of handle "donut" has a different shape, that's why merging area look so awkward. Making this shapes say in Modo would takes ages.
the way you were excited and happy while teaching....love your tutorials...
Thank you, very glad to hear!:)
Long videos is great. You can skip forward if you don't need to watch everything. Perhaps break the video down into subtopics and list times in the description
maaaannnn!!! I wish I could do that that easy in Maya!!! Cool tutorial ! I was as happy as you were !!! hahaha
I'm liking what I'm seeing with Plasticity but coming from SolidWorks one thing "bugs me" a bit. What happens when you forget something and do another ten steps? You can't just ctrl+z your way back. Well you can, but then you've potentially wasted an hour of work to redo everything again. Say you wanted to change a G0 to a G1 after a while, is that possible?
I never needed a "history". Just think ahead and try to do it right from the beginning. That will push you to new levels if there is "no way back".
But if something is wrong later down the line (as it often happens) you always can fix it somehow.
Great video! You are the master!!
Can you design the organic design shoe sole in plasticity?
certainly
Don't worry about how long it runs - if you feel like you're giving good information, take as long as you need. People can speed it up if they get impatient ;)
Glad to see people going through the whole process. Thanks
If i buy an indy licence. Can i run plasticity offline, maybe just conect for an upgradre unce in a wile but keep the machine out of the network for the most part. Is this posible?
Yes, you can use Plasticity offline for ever. It's a perpetual offline license with upgrades for some time
Nikita: try the Bridge Surface command. ideal for constant radius fillets.
Yeah that works as well, but that's exactly what we don't want in this example here. We need variable fillets/surfaces
Ролик классный, техники классные, но все же монтаж не помешал бы, можно было бы вырезать лишнюю суету :)
it will be necessary to make regular updates of the paid courses...😂
Not at all.
Techniques, workflow and fundamentals are exactly the same.
Subtítulos por favor
i need longer
oh your god
It is suitable for the work of external finishing. The cover is excellent, but the details are not very much lacking
At about 21.40, I couldn't get the fillet to work. I think I followed your steps, just the fillet function when I select edges drag nothing happens.
Hi Dave,
The given surface is ver complex and sometimes "automatic" fillets just don't work.
I just uploaded a new tutorial on how to create fillets manually in every situation. Chek it out:
ruclips.net/video/AMUT8fsn--A/видео.html
You can apply it to this model here as well.
Thanks! I was looking for a workaround.@@nikita.kapustin
THANKS NIKITA, WHAT PROGRAM DO YOU USE TO SHOW THE KEYBOARD SHORTCUTS INSIDE PLASTICITY?
Carnac
@@nikita.kapustin Thanks!!!
А в чем отличие между G1 и G2, почему тут не G2 вместо G1?
More product design in plasticity pls 🙏 This video was great!
If you want an opinion on video length:
I don't mind the video being long honestly. Really enjoyed watching you get excited and experimenting. I would even watch a livestream or long form videos of you messing around explaining techniques. You could also do segmented clips for youtube for the more "short attention span" favoring algorithm but I presonally love long form content when it's teaching me something.
If you go the route of longer videos it could even be split up into individual videos that are just grouped into a playlist.
Anyways, thanks for the modeling tips and excitement!
Hi, Thanks for your feedback!
A livestream is an interesting idea. Will think about it how I can make it engaging and educational for you in the future!
Will continue with longer videos. You most probably won't see any "short clips" videos, as those have literally 0 value for the viewer.
Maybe breaking up a longer video into a "series" also a good idea
@@nikita.kapustin I reckon stick with the long form videos and grab snippets to use as shorts or "highlights". Michael Pavlovich made the a-z zbrush bible and i recall he would upload short segements to youtube that worked really well.
Shorts "highlights" have literally 0% value for the viewer. It's pure distraction.
Yes I did watch to the end. Personally I like these kinds of videos -- half tutorial, half watching someone go through the creative process.
Hi Nikita,
Are your Plasticity courses in version. 1.2 version?
Best regards, Peter
Hi. The courses are Plasticity 1.1.
Everything is the same and can be done exactly in 1.2. as well!
@@nikita.kapustin Thanks. I'll buy it right away :)
Thanks! Just saw it. Wish you a lot of fun :)
If there is anything else, let me know or ask in the "Community" tab
Is there a CERTIFICATE
?
Thank you for the video 👍
It is the curved surfaces curve that make the difference today.
It's advanced tools for modeling complex objects with curved surfaces that make the difference and make a really innovative modeling program super attractive today. Tools for modeling solid objects there are many. It has become almost trivial to make such objects, internet is saturated with objects that are boolean sums of boxes, cylinders, and spheres.
This is why I hope Nick continues to improve surfacing in Plasticity. ((Subd continues to have a still unique different look, soft, malleable, unpredictable...I can imagine plasticity+subd, with an innovative workflow.))
Surfaces will be definitely a key focus.
But it is already absolutely incredible and just SO much fun!!🔥
if Blender and CAD had a kid it will be Plasticity. i Really enjoy watching you get so amazed haha!! 🥰🤩 don't worry Nikita almost everybody felt the same way during the experience.
So many people say Plasticity is the mix of Fusion360 and Blender. Sounds like the perfect mix 🚀
Blimey! This is mental.
Hah - you sound like a kid in a sweet shop. Then again, I probably will using this as well. Great work.
If you export it in to animation software, how does the mesh topology look?.. and how does that work?
Will do a video on the export of Plasticity.
But yes you can export it with good topology and use with any aniamtion software
ахахахах первый раз вижу чтобы кто-то так кайфовал при моделинге и заставил меня радоваться этому, спасибо за видео🔥
Thank you for this great tutorial! I also prefer long videos where every detail is explained. Thanks for your happy and amazed expressions too! It makes the learning so much enjoyable.
Thanks for the feedback and glad I can spark your interest with my enthusiasm
Great work! 👍 I got Plasticity yesterday, it's awesome! I have a bunch of questions regarding the training courses. Where can I send the questions???
Amazing!! I am sure you will enjoy the journey with us together!:)
You can write me an email to:
nikita@nikitakapustin.com
Thanks!
@14:20 my patch failed. Not sure why?
Are all curves connected to each other?
Mostly it's because of that. Otherwise, if the shape is TOO complex, patch&loft doesn't work often
@@nikita.kapustin yes, all connected. The G0 icons appear around the curves but get error message ‘ No suitable fill method exists ‘
tweaked the 2 bridged curves a bit and it worked.
Nikitas energy is hypergolic 🚀 🔥 and your model does look “one hundred million percent” bad ace!
Awesome comment! Thanks Ken💎🚀
keep em coming bro... love your videos and your enthusiasm... i would like to see some vids on box and lid that snap together also screws into objects
what do you mean with "on box and lid that snap together also screws into objects"
Whole projects & long videos don't bother me at all bro. I love your intensity because I am just as amazed as you are. All hail Plasticity! Thanks for the videos!
Awesome, thank you!
this was great!
More long videos, learnt a lot from watching this, keep up the great work !!
Awesome, thank you!
А сможете сделать резьбу по дереву барокко?
LONG OK,PREFERED
clean work Nikita! osa! 🇪🇸 💃
¡Muchas gracias! 🛰
so excited
Does this program have a shell command
Yes