Plasticity 3D Tutorial | Knurling Diamond Pattern | Thumbs Screw
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- Опубликовано: 20 авг 2024
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Welcome to my latest tutorial on 3D modeling in Plasticity! In this video, I'll be showcasing the incredible new program called Plasticity, which is revolutionizing the way 3D artists create 3D models. With its lightning-fast speed and intuitive interface, Plasticity is quickly becoming a go-to tool for artists who specialize in concepting and 3D design.
In this tutorial, you will learn how to create a diamond knurling pattern shape on a screw
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#plasticity #plasticity3d #productdesign #cadmodeling #knurling #diamond
That was exactly what i was looking for, thank you !
Excellent tutorial. Straight to the point.
Fantastic Tutorial! **Could I suggest the "Pipe" (P) function to speed up your workflow a bit? "Pipe" will automatically do all of the corner rectangle, sweep & patch work. Just set your Pipe vertices to 4, and you're done!
Fantastic work man! 😑🤌
That's what I was looking for. A little different but something similar to this. You made me learn plasticity 😂
Plasticity - New modeling paradigm
@@nikita.kapustin I didn't like at first but when I followed your tutorial I fell in love with it. Never tried nurb modelling before. I know you are so busy but I would like to discuss some stuff with you. Can I text you on Instagram?
Simple, Clear, Concise... The perfect Tutorials.
I personnaly dislike the timelaps without any extra information...No Tips Nor Tricks...
Thank You Nikita
More techniques...
Thanks! Appreciate it.
Yeah I also prefer to watch tutorials where the teacher is explaining so everything is clear and repeatable. So thats also important for me that everyone can follow my tutorials:)
❤❤❤❤Your each model I am going through is amazing♥️♥️👌👌👌thanks a lot for sharing your knowledge.
Glad to hear that
Wow, awesome. Thank you so much for making this!
You're welcome!
Excellent!
Wow! I love HardOps, but now i prefer Plasticity! Modeling hardsurfaces products for advertising is more fun. Thank you! ❤🤩😍👍
Awesome !
Why do you prefer Plasticity over HardOps? (Don't have experience with Blender)
@@nikita.kapustin more simple than the mixes with HardOps and Boxcutter. I work essentialy with Blender and Fusion. Cause i’m 3D printer too. So Plasticity is for me a bridge with Blender and fusion. I think so it is potentialy a game changer for independant graphist like me who need efficiency to deliver the creativity in a short time product. 😅😊👍🤩
@@goodzilla5095 Yeah Plasticity is sooo simple and intuitive to all modeling software I've ever used.
Really cool that you are also into 3D printing. Would love to test and play with it around as well, but since I am traveling currently and not at home I can't get into it.
Also I agree with you 100% that Plasticity might be a paradigm shift in the modeling space.
Cool tutorial. Thanks.
@Lazy Bones
The helix angle appears to be 45 deg. because the knurl has square bases. Knurling has diamond bases. Course knurl has a helix angle of 36 deg, medium knurl of 29.5 deg and fine knurl is 25.75 deg.
oooh, right. 0.125(45deg)*8 is 360deg. So it mean 45 degrees makes sense now:)
Na Zadrowie Nikita! 🇵🇱
Dziękuję
Sweet video, thank you!
Very nice !
This specific shape is much easier to do with polygons
What do you mean
Another excellent tutorial thank you very much!
You're welcome!
How to edit final result. Like I want change a patteb a little bit, make it deeper
And how do you bevel that so it has a nice shading ?
Select all edges and bevel them.
if you are extending the swept shape, then why cut the curve in the first place?
That is a brilliant way to do it, much better than my idea of putting each diamond manually.
Is there a way to do this but with an irregular curvy shape like a competition pistol grip?
A friend of mine asked me if I can 3d print a grip for him with the diamond pattern and I am confounded on how to do this in an efficient manner.
I think you can draw some splines and project them onto the body.
You have to do it more manually and once you have projected all the curves in a pattern you like you can sweep the rectangle on them and boolean it out from the grip.
Check out some tutorials on "projecting spline curve onto body"
You can make a mesh and use it as a custom array object to copy the diamond (or any other shape you make) onto the array mesh's points & even create a custom attribute on the array's points that will modify each copied diamond shape in some way (like randomize the size a bit etc). But there is a catch. Only one program can do this: Houdini. Steep learning curve but it pays off in the long run
Can you make a tutorial with screws nuts and threads for 3d printing? 🤗
unfortunatelly I dont have experience with 3D printing so I don't know how to optimize for 3D printing
McMaster-Carr has STEP models on their website which you can import. For 3D printing you need scale up the nut thread on X and Y axis (not Z) by approximately 1mm (so an 8mm M8 nut „hole“ should be scaled up to 9mm, which 12.5% or 1.125 in Plasticity‘s scale dialog). This will allow for enough clearance with most printers).
You can achieve different tolerances with different 3D printers. On and average FDM nozzle (0.4mm) the tolerance is about 0.2mm or less but with a bigger nozzle it can be more also on an average Resin printer it can be 0.1mm or less. So the question is what printer do you have?
Is there a random distribution option yet? I can fake it with a couple of lines, things arrayed along the with different values and then projected or moved onto the surface but a true random array would help. On some objects noise is good.
I don't think so. Maybe in the future
@@nikita.kapustin I can see it would be very low on the list. So far the only bug I found appears to be a windows bug, switching the mouse icon to the auto scroll icon, not a problem in your software. I have a talent for creating shapes that beat loft. lol.
интерфейс выглядит приятно. Это прога исключительно для моделинга? Не захламлена всякой ненужной ерундой типо 2д анимация, и прочий мусор который никто никогда не использует?
100% только моделинг. Ничего Другово
"Я не использую, значит никто не использует". Охуенная картина мира, друг
so fckn time consuming and uneven, omg🤦♂, and in the end u get it curved (because of shape u created at 3:56 ), but, in real life, dimond pattern is not curved ) u can create shapes like this in 3 clicks in 3d software like Blender, and get it right. hope Plasticity have some another way to do things like this
They should have a quick intersect curve cut button like in illustrator
Yeah that would be cool. But I am sure it will be possible in the future