It's interesting to see that X-NURBS shows a lot of really badly placed and dense interior iso-parameters and still manages to create nicely flowing highlights. It begs the question if it wouldn't be possible to have further iterations to get rid of those interior isoparms and still keep the highlights.
Yeah, I had multiple situations when xnurbs created perfect surface but regular patch/loft did weird stuff or didn't work at all without splitting. Definitely XNurbs is not a magic pill however it saves your time for sure
I don't know about the input. I think the best input is (obviously to have correct curvature flow on adjacent edges) but to make sure you are patching a set of 4 edges, not more, not less. This is usually what you do in alias, just a set of 4 edges by 4 edges with the square tool. Here your input was 5 edges so I think you can do an even better job. Great tutorials though gl on your journey.
I don't know where you are from, so here is a list with the telephone numbers of the police from the different countries. en.m.wikipedia.org/wiki/List_of_emergency_telephone_numbers
@@Wesley-pk5de yes he is joking lol... xnurbs is a premium tool within plasticity and also included as an addon in other paid softwares, and he is comparing that tool against plasticity's default loft and patch operator that do the almost the same but they fail in complex cases, so xnurbs does better and in other cases square does better that xnurbs for quad sided surfaces (square is also a tool created from xnurbs devs)
Is this xNurbs just a tool inside Plasticity or is it something separated from the main software? I asked this guy and for God knows why he replied me with police numbers from different countries (?).
I am on the Indie version so no xNurbs. Nikita I learn good workflows from you. You are about 80-90% where I want to be. The last stretch is a 3d printing oriented workflows. One aspect of it is to be able to work off real physical objects dimensions. Its important to be accurate as I waste too much time designing, 3d printing and checking dimensions several times(days) before everything is good. Its painful really. Yes, I also take photos and the scale to a known length on the photo but I wish to just 3d scan the object, important in plasticity and work off sketching using the 3d scanned object faces, lines, points etc. I would even buy a course of yours if it was 3d printing workflow related. Keep the good work and thanks !
3:02 you can slice it, to patch it with a extra xNurbs repair patch, or for more control you can use Square. I try make an example.
Finally a good example of where xNurbs seems necessary (without adding other surfaces)!
It's interesting to see that X-NURBS shows a lot of really badly placed and dense interior iso-parameters and still manages to create nicely flowing highlights. It begs the question if it wouldn't be possible to have further iterations to get rid of those interior isoparms and still keep the highlights.
How can I activate the xnurbs tool on the Plasticity program? Thank you very much
Yeah, I had multiple situations when xnurbs created perfect surface but regular patch/loft did weird stuff or didn't work at all without splitting. Definitely XNurbs is not a magic pill however it saves your time for sure
I don't know about the input. I think the best input is (obviously to have correct curvature flow on adjacent edges) but to make sure you are patching a set of 4 edges, not more, not less. This is usually what you do in alias, just a set of 4 edges by 4 edges with the square tool. Here your input was 5 edges so I think you can do an even better job. Great tutorials though gl on your journey.
Didn't quite understand. Video thumb says "Plasticity vs XNurbs" but you are using Plasticity, right?. Isn't xNurbs just a new tool inside Plasticity?
I don't know where you are from, so here is a list with the telephone numbers of the police from the different countries.
en.m.wikipedia.org/wiki/List_of_emergency_telephone_numbers
@@nikita.kapustin .............what? I'm sorry, was this some joke I didn't get?
@@Wesley-pk5de yes he is joking lol... xnurbs is a premium tool within plasticity and also included as an addon in other paid softwares, and he is comparing that tool against plasticity's default loft and patch operator that do the almost the same but they fail in complex cases, so xnurbs does better and in other cases square does better that xnurbs for quad sided surfaces (square is also a tool created from xnurbs devs)
@@michaelbendavid777 Thanks for clarifying!
Is this xNurbs just a tool inside Plasticity or is it something separated from the main software? I asked this guy and for God knows why he replied me with police numbers from different countries (?).
It's a tool inside the studio version (highest pay tier) of plasticity
@@theuglyhiccup8956 Thanks for clarifying.
for 140 Euro more. Little time saving? hm...
but not after u bought indi version like me 🙈🙈🙈
I am on the Indie version so no xNurbs.
Nikita I learn good workflows from you. You are about 80-90% where I want to be. The last stretch is a 3d printing oriented workflows. One aspect of it is to be able to work off real physical objects dimensions. Its important to be accurate as I waste too much time designing, 3d printing and checking dimensions several times(days) before everything is good. Its painful really.
Yes, I also take photos and the scale to a known length on the photo but I wish to just 3d scan the object, important in plasticity and work off sketching using the 3d scanned object faces, lines, points etc. I would even buy a course of yours if it was 3d printing workflow related. Keep the good work and thanks !