I just completed your FREE Beginner Course, and I must say you do an incredible job walking through the build step-by-step... this is so incredibly helpful! I have taken other courses online, and completed several exercises on YT, but you by far do the best at explaining Plasticity and your approach for each object as you model. I cant thank you enough for putting the time into these videos, it really shows! And I look forward to completing your other courses!
Plasticity seems to me like the result if Blender and SketchUp had a child. It seems - from this brief introduction - to have the best features of both programs.
Very nice! You know, I have tried many times freeaCAD.. And struggled to understand strange (for me) construction mode, so I said for myself, for hobbyist, for create something small, what was broken at home, I have no solution.. Solution are expensive or on cloud.. But this seems to be intuitive.. And I have checked prices, reasonable, one time payment, not squeezing money from customer, hobbyist, who is not use it for business.. Please, is it possible to enter measurement? Also I have seen, that is not parametric, ok, for my purpose is still enough to have undo.. Thank you for video! 👍
I prefer to do it in blender directly. The exported obj file requires additional work. I'm not convinced by this application. Good tutorial, well explained
This is a great video, but I wonder how you would use this to create an actual part as opposed to something that just looks like a product. How do you get precision in this process?
I don't know if they've changed the keys, but Tab does not, for me, provide any sort of live mirroring. It cycles the side's value for a numerical input.
Just starting a red dot sight, so easy to make the shell and cut the curves out, fillet the inner and outer edges. Need to watch more videos to get all the features.
I know right. So intuitive and fun!:) I have more Plasticity tutorials on my channel which are going a bit more in depth than this video. Feel free to check it out. Thanks for your comment
Nikita, you have the best tutorials on the net...I like your tutorials a lot and I can learn a lot from you. Tutorials from the Americans are useless... - the Russians are the best in the world!....nice greetings from Poland.....❤
Glad to read your amazing comment!:) I don't consider myself as "Russian" or "German" or something. I am just human and don't identify with any nationality:)) Looking forward to visit Poland. It's my next country on the list and will move there for a few months/years next year!
I'd love to see some videos on how to model with precise dimensions. I model in Fusion 360 and the 2 things keeping me from using Placticity is the lack of dimension tools and threads. Thoughts? But great videos - I've seen several of yours and they are very helpful.
I think Platicity is not really intended for precise, manufacturing modeling etc... Therefore are other software like Fusion360, Solidworks etc. Plasticity is explicitly for artists, concepts and a more creative workflow. That's why I like to use it. And that's what I am using it for. For creating fast, creative concepts, design etc. I am just not interested in precise modeling and I never needed it.
@@nikita.kapustin I'd love something that can do precision work this simply....... this looks awesome as a "simpler" blender. Since it is a much more focused software, it can do a lot of things a lot easier than blender, which has a billion functions.
Yes, it would be great if we could have dimension tools. This program looks fantastic, but there are times when I just need to model something attractive, and in other cases I want to model an item that must precisely fit somewhere. I see when, for example sketching a rectangle the dimensions are shown - now if they could just be input with a keyboard and edited that would be fantastic. I come from using Solidworks and it is just difficult to imagine working without being able to precisely change a dimension easily.
that is exactly my concern. I like the precise workflow in fusion, even though it is sometimes slow. I watched some tutorials about plasticity, but i am not sure if i can for instance build a booth with exact dimensions or a product.
been trying to get into contact with the dev of plasticity to ask if mobile is in the pipeline because I desperately need a mobile CAD program but can not stand subscriptions and would like offline capability. these tutorials are great nonetheless
I installed it on a laptop and can’t move the grid around like you are. I’m using a touchpad. Do I need a mouse? Also, how do you change the units? It’s set to meters and everything I’ll be designing is better suited to millimeters or inches. Thanks for your great videos.
Definitely buy a mouse. A 10$ mouse will be 2Million times better already then using a touch pad for modeling. Regarding units: Top left settings -> Grids & UNits
I can't even find the grid. There's just a blue line the end of which keeps scrolling down off the page with the mouse wheel. Clicking the grid icon just moves the line. I turned on "snap to grid" but without a grid it's sort of useless.
Check out my earlier videos. I have a ton of videos on Octane photorealistic product rendering. More will come! Unfortunately I am not using UE Thanks for your feedback!
I'm Really thankfull for your vids man. It's clear, well some tips missing for details but Im able to follow and success making your tutorials... Just... A question... Are you german ? You speak very fast or nerveous and yeah I could slow the vid but I want the voice slowed.. Not the vid 🤣
I mean the most outer part. In your (by the way very nice) tutorial you have selected 3 parts in preparation for a boolean union. But only 2 parts were fused. This is visible in your video, directly after the boolean operation you are going on to move the resulting new solid along a axis, but the most outer part was not fused and as a result did not move. I am relatively new to 3D desgin, but my conclusion is that the boolean operation will succed only when all parts are intersecting each other. Since you did a cut between most outer part and the contained part inside, the intersectio requirement was not met. Only my observation- kindly correct me if I am wrong on this.
Nikita, I have a request, can you explain what is the difference between SOLID and SHEET . I made a solid and it looks like a solid (all walls are closed) but it shows me that it is a SHEET. Why ?
Solid: - Represents a three-dimensional object with volume. - Has mass and can be measured in terms of volume. - Fully enclosed; no gaps or holes. Sheet: - Represents a thin, flat, two-dimensional surface in a 3D space. - Does not have volume like a solid, but can exist in a 3D model. - Like a piece of paper in the 3D world. If you "think" it's a solid but it shows you a sheet. Select that sheet. Press "F" search for "Find boundary edges" and look out for those edges. Close them and you should have a solid!:)
This program has such great potential, but it seems like there isn't full GPU support. My system handles Blender just fine, but everything is janky in Plasticity. Navigation around an object feels awkward, with no smooth motion at all. Hopefully it is improved in future versions.
Hearing the first time, that Plasticity feels janky. It should work absolutely smoothly on any system. Maybe reinstall it or write to the support. Also if I am not wrong, it runs mostly entirely on CPU.
@@nikita.kapustin Thanks for the response! I'm just trying the free trial version right now, could system performance somehow be limited because of that? Let's see what happens if I reinstall it.
is it possible to cover error correction, like lets say the inner object created is too big and want to reduce the size. do i delete everything and start again or is there a way to use scales or some other function. another eg is lets say i find the bevels too think and want to correct that, would there be a way to do it non destructively?
1. If you want to correct the size of the inner object you can select the body and press "S" "S" ans scale it. Or you go into face mode "3" and select all the faces you want to make smaller. WHen you will select the faces you will get this control to drag/adjsut the size. 2. The same for fillets. Go into face mode "3" and select the bevel. Than you will get the drag / control and you can adjust the size of it
Привет! Спасибо за видеоурок! Столкнулся с проблемой. На 13:55 с помощью клавиши "j" объединяются несколько кривых в одну и получается их скруглить. В моем случае при нажатии "j" ничего не происходит, в чем может быть проблема?
It's very annoying that you cannot move the mirror gizmo and only get to mirror from the origin (?) In Rhino, for instance, you can select anything as a mirror plane.
Really wish this program had a 3D printing add-on. Only thing missing from my trial time usage, is instant measurements between objects and stl/3MF export.
Yeah, but after deleting the cube I can't find the grid or the shape I made. Also, scrolling the zoom doesn't reveal anything. Creating objects in invisible space reminds me of the Mad Hatter's tea party. WTF?
Found I can adjust the navigation so it's like blender. I did finally get a grid created but I'm not sure how I did it. For awhile there was just a Z axis definition. That was apparently the blue line. At some point the grid showed up with the proper increments, so I just extended it in preferences. I needed to make a parallelogram solid with specific angles. I can move an edge to make the parallelograph, but I don't know how to make it a specific amount. Just moving the arrow on the axis doesn't allow precision, so how do you do that?
I just completed your FREE Beginner Course, and I must say you do an incredible job walking through the build step-by-step... this is so incredibly helpful! I have taken other courses online, and completed several exercises on YT, but you by far do the best at explaining Plasticity and your approach for each object as you model. I cant thank you enough for putting the time into these videos, it really shows! And I look forward to completing your other courses!
You're very welcome! Thanks for all your support here in the comments and the Premium courses!:)
By putting playback speed at 50%, turn off audio, and turn on captions, I can almost follow what Nikita is doing. Not sure what his rush is.
Plasticity seems to me like the result if Blender and SketchUp had a child. It seems - from this brief introduction - to have the best features of both programs.
Amazing tutorials, amazing software ! it's like Sketchup, but for grown men !!
Very nice! You know, I have tried many times freeaCAD.. And struggled to understand strange (for me) construction mode, so I said for myself, for hobbyist, for create something small, what was broken at home, I have no solution.. Solution are expensive or on cloud.. But this seems to be intuitive.. And I have checked prices, reasonable, one time payment, not squeezing money from customer, hobbyist, who is not use it for business.. Please, is it possible to enter measurement? Also I have seen, that is not parametric, ok, for my purpose is still enough to have undo.. Thank you for video! 👍
I prefer to do it in blender directly. The exported obj file requires additional work. I'm not convinced by this application. Good tutorial, well explained
This is a great video, but I wonder how you would use this to create an actual part as opposed to something that just looks like a product. How do you get precision in this process?
Fusion 360
Man, this was my second tutorial with you, for some reason I was having issues. Had to rebuild this thing 3 times. Don't know what the problem was.
very good video
Modelling in this software or blender. Which one is more easier
I don't know if they've changed the keys, but Tab does not, for me, provide any sort of live mirroring. It cycles the side's value for a numerical input.
yes you have to press C now
спасибо огромное!!!!!!! делайте пожалуйста больше уроков)))!!!!!!!!!!
Спасибо.
Вот у меня есть плейлист с 18 видео о Plasticity
ruclips.net/p/PLvK4Eudxj5BP2lTedstE-egEzNUZIjTaN
great tutorial for begginers.. am starting to learn it
Great intro for beginners, thanks!
Glad it was helpful!
Just starting a red dot sight, so easy to make the shell and cut the curves out, fillet the inner and outer edges. Need to watch more videos to get all the features.
I know right. So intuitive and fun!:)
I have more Plasticity tutorials on my channel which are going a bit more in depth than this video. Feel free to check it out.
Thanks for your comment
@@nikita.kapustin Will watch them all , taking notes on most used hotkeys and will bind them to my Tartarus keypad, so that with all 3D apps.
Here is a time lapse of a scope sight youtube.com/@user-gs2po9ur8e
Nikita, you have the best tutorials on the net...I like your tutorials a lot and I can learn a lot from you. Tutorials from the Americans are useless... - the Russians are the best in the world!....nice greetings from Poland.....❤
Glad to read your amazing comment!:)
I don't consider myself as "Russian" or "German" or something. I am just human and don't identify with any nationality:))
Looking forward to visit Poland. It's my next country on the list and will move there for a few months/years next year!
I'd love to see some videos on how to model with precise dimensions. I model in Fusion 360 and the 2 things keeping me from using Placticity is the lack of dimension tools and threads.
Thoughts? But great videos - I've seen several of yours and they are very helpful.
Same boat different app
I think Platicity is not really intended for precise, manufacturing modeling etc... Therefore are other software like Fusion360, Solidworks etc.
Plasticity is explicitly for artists, concepts and a more creative workflow.
That's why I like to use it. And that's what I am using it for. For creating fast, creative concepts, design etc.
I am just not interested in precise modeling and I never needed it.
@@nikita.kapustin I'd love something that can do precision work this simply....... this looks awesome as a "simpler" blender. Since it is a much more focused software, it can do a lot of things a lot easier than blender, which has a billion functions.
Yes, it would be great if we could have dimension tools. This program looks fantastic, but there are times when I just need to model something attractive, and in other cases I want to model an item that must precisely fit somewhere. I see when, for example sketching a rectangle the dimensions are shown - now if they could just be input with a keyboard and edited that would be fantastic. I come from using Solidworks and it is just difficult to imagine working without being able to precisely change a dimension easily.
that is exactly my concern. I like the precise workflow in fusion, even though it is sometimes slow. I watched some tutorials about plasticity, but i am not sure if i can for instance build a booth with exact dimensions or a product.
very interesting software...
It really is!
been trying to get into contact with the dev of plasticity to ask if mobile is in the pipeline because I desperately need a mobile CAD program but can not stand subscriptions and would like offline capability. these tutorials are great nonetheless
Oh yeah PLasticity on an iPad would be amazing :D
I am sure in the future it will be.
The Center function for me is C instead of Tab, anyone else notice any discrepancies with the keyboard shortcuts?
It changed with the new update.
Is a STL Support comming in Plasticity?
Definitely in the future releases.
Its like Blender, delete the default cube to create a cube ^^
What about putting in dimensions?
Possible, yes.
Exelente video
I installed it on a laptop and can’t move the grid around like you are. I’m using a touchpad. Do I need a mouse? Also, how do you change the units? It’s set to meters and everything I’ll be designing is better suited to millimeters or inches. Thanks for your great videos.
Definitely buy a mouse. A 10$ mouse will be 2Million times better already then using a touch pad for modeling.
Regarding units:
Top left settings -> Grids & UNits
I can't even find the grid. There's just a blue line the end of which keeps scrolling down off the page with the mouse wheel. Clicking the grid icon just moves the line. I turned on "snap to grid" but without a grid it's sort of useless.
Really good tutorial
brilliant. octane or unreal engine path tracing would be cool
Check out my earlier videos. I have a ton of videos on Octane photorealistic product rendering.
More will come!
Unfortunately I am not using UE
Thanks for your feedback!
Your English is very good! Thank you very much for this tutorial!
Glad you like it!
I found for me that pressing "Tab" did not work to scale the plane from the origin outwards I had to press "C"
I'm Really thankfull for your vids man. It's clear, well some tips missing for details but Im able to follow and success making your tutorials... Just... A question... Are you german ? You speak very fast or nerveous and yeah I could slow the vid but I want the voice slowed.. Not the vid 🤣
Love it
Great- The only minor confusion that the outer part did not fuse in the course of boolean operation.
What exactly do you mean? Did you selected both and pressed Q Q?
I mean the most outer part. In your (by the way very nice) tutorial you have selected 3 parts in preparation for a boolean union. But only 2 parts were fused. This is visible in your video, directly after the boolean operation you are going on to move the resulting new solid along a axis, but the most outer part was not fused and as a result did not move. I am relatively new to 3D desgin, but my conclusion is that the boolean operation will succed only when all parts are intersecting each other. Since you did a cut between most outer part and the contained part inside, the intersectio requirement was not met. Only my observation- kindly correct me if I am wrong on this.
I don't understand one thing. Once you have a solid, you can't modify points? At least, I can't find a way to move points on a solid.
what about UV unwrap?
That has to be done in other 3D tools like Rizom, Blender etc.
My laptop has 32gb of ram and a rtx 3070 8gb.will I be able to run it
Absolutely. Plasticity is very resource friendly
thank you
@nikita.kapustin just want to ask are you using the beta version mainly or just the stable release version
Only stable version at this moment
Nikita, I have a request, can you explain what is the difference between SOLID and SHEET . I made a solid and it looks like a solid (all walls are closed) but it shows me that it is a SHEET. Why ?
Solid:
- Represents a three-dimensional object with volume.
- Has mass and can be measured in terms of volume.
- Fully enclosed; no gaps or holes.
Sheet:
- Represents a thin, flat, two-dimensional surface in a 3D space.
- Does not have volume like a solid, but can exist in a 3D model.
- Like a piece of paper in the 3D world.
If you "think" it's a solid but it shows you a sheet. Select that sheet. Press "F" search for "Find boundary edges" and look out for those edges. Close them and you should have a solid!:)
This program has such great potential, but it seems like there isn't full GPU support. My system handles Blender just fine, but everything is janky in Plasticity. Navigation around an object feels awkward, with no smooth motion at all. Hopefully it is improved in future versions.
Hearing the first time, that Plasticity feels janky. It should work absolutely smoothly on any system. Maybe reinstall it or write to the support.
Also if I am not wrong, it runs mostly entirely on CPU.
@@nikita.kapustin Thanks for the response! I'm just trying the free trial version right now, could system performance somehow be limited because of that? Let's see what happens if I reinstall it.
is it possible to cover error correction, like lets say the inner object created is too big and want to reduce the size. do i delete everything and start again or is there a way to use scales or some other function. another eg is lets say i find the bevels too think and want to correct that, would there be a way to do it non destructively?
1. If you want to correct the size of the inner object you can select the body and press "S" "S" ans scale it.
Or you go into face mode "3" and select all the faces you want to make smaller. WHen you will select the faces you will get this control to drag/adjsut the size.
2. The same for fillets. Go into face mode "3" and select the bevel. Than you will get the drag / control and you can adjust the size of it
@@nikita.kapustin ohhh cool cool. Awesome. Lovely tutorials man. Excellent stuff.
Привет! Спасибо за видеоурок!
Столкнулся с проблемой. На 13:55 с помощью клавиши "j" объединяются несколько кривых в одну и получается их скруглить. В моем случае при нажатии "j" ничего не происходит, в чем может быть проблема?
Проблема решилась сама. Через пять минут попробовал сделать это снова и сработало!)
Blender while imperfect is free.
But you have to buy addons to do what this does for a monthly fee
It's very annoying that you cannot move the mirror gizmo and only get to mirror from the origin (?) In Rhino, for instance, you can select anything as a mirror plane.
YOu can select in Plasticiyt everything as well for mirroring
Check out bottom right additional options when you are mirroring
Ah, I see, thanks a lot! I did it with the additional option F (Freestyle). Great!
Take a shot every time he says "like"
don't. people will die out of alcohol toxication 😁
Really wish this program had a 3D printing add-on. Only thing missing from my trial time usage, is instant measurements between objects and stl/3MF export.
I am sure it will come it the future. Still version 1.0
It does export to obj which Cura can use. I don't know about the other slicers.
Yeah, but after deleting the cube I can't find the grid or the shape I made. Also, scrolling the zoom doesn't reveal anything. Creating objects in invisible space reminds me of the Mad Hatter's tea party. WTF?
I restarted and now there's just a blue vertical line. No grid.
Found I can adjust the navigation so it's like blender. I did finally get a grid created but I'm not sure how I did it. For awhile there was just a Z axis definition. That was apparently the blue line. At some point the grid showed up with the proper increments, so I just extended it in preferences.
I needed to make a parallelogram solid with specific angles. I can move an edge to make the parallelograph, but I don't know how to make it a specific amount. Just moving the arrow on the axis doesn't allow precision, so how do you do that?
Folks, here we have 3D modeling porn
🍑
Thanks but no effing way am getting side tracked from Blender lol. nice tool but ill stick to blender. so many years using the blender.
For God's sake, slow the Eff down....I have to watch the video like 12 times to catch what you are doing