The best part about plasticity is the fact that this software does exactly what we have in mind and even beyond our imagination when happy accidents happen
Everything that is in plasticity has been for AGES in Rhinoceros 3d. The only problem was - people were scared to use Rhinoceros because of the intimidating UI.
User experience and minimalism is everything. That's why Plasticity gets such props I think. It's literally possible to figure the basics out in 1-2 days. In software like Rhinoceros it feels like you have to work first 30 years at NASA and build space rockets to udnerstand how these software works lol
Yeah, I have used Autodesk inventor on college subscription. The parametric way and 3d design parts looked same to me. I was not under mechanical so I just learned surface level knowledge about it.
Man, those surface fillets are so nice. The only comparable thing I've seen in 3d content creation software is Mesh Fusion in Modo, but this is way faster and probably more robust because it doesn't have to deal with the subdivs.
What!? At about 17:10 how the heck can it loft a surface defined by 5 sides? It's been a long time since I've NURBS-modeled, so maybe that's not unheard of, but at this point I'm pretty blown away.
I'm curious to know did you create the female in Plasticity or imported from a different program? I imported mine from Sculptris as an OBJ but I cannot get the curves etc to snap to faces. Can you explain this please? Thanks!
Amazing tutorial, as always. Could you possibly put the circle with your face on the bottom right corner? It blocks some of the dialog boxes when you're walking through steps.
Am currently learning my way around plasticity and this is a true game changer when it comes to modeling, polygonal modeling has just been rendered obsolete.
Hi all. I’m a newbie to CAD world. Need help with one thing. Is it possible in Plasticity to create a pipe with „curve bridge” and make it having different dimentions on both ends and changing the grith gradually down along the curve trace? I need it to be wide on one end and slim on other. How to do that?
What's the topology like if you export it to a poly software? How good is it when working with actual dimensions for making stuff from a drawing? It seems a bit like "My First Parametric Modeller" to me, as someone who was taught Solidworks and who taught himself Blender. I feel like if you're doing parametric modelling, the constraints, information and buttons should be there as clear and permanent as possible as they all have a purpose, dimensions, angles etc. I think its great though for people who want to make more complex objects but cant quite wrap their head around poly modelling in 3D space.
Topology is fine. Never had a problem so far with it. Yeah, Plasticity is very "freeform" creative and intuitive. that's it's beauty. Doesn't need to be always manufacturing-engineering-precision quality
@nikita.kapustin that's good about the topology, because sometimes I need to make something in Blender, and I know I could make it in a fraction of the time in Solidworks, so I do, but then I have to export an ugly complex STL. It might be a good intermediate between CAD and mesh modelling if it has a good suite of import and export options. Also for 3D printing, it'd be good if you could import a faceted mesh, convert it and export it smoothed out as a .STEP or something.
@@leatherworkstation Check out this video minute 43 ruclips.net/video/kPpWgNZDDRE/видео.html I show how to export it with a clean mesh. I will do in the future an in-depth video just for export.
Thanks! I might make a video on that. But start and continue first with my tutorials and practice some everyday objects. Once you unerstand the workflow of Plasticity you can create those cyborg concepts
I’m a casual Fusion 360 user and I definitely want to have a look at this. Annoyingly I also use fusion for light CAM with my CNC, and this won’t help me - though maybe I can use an intermediate model file and model with this and CAM with fusion.
Hello, I like your Videos and I have been learning seeing them. I hope you do the tutorial of this model in the future videos. Looking forward for more difficult models for reference.😄😄
It has no history function (at the moment). I didn't use Fusion360 for long. I used it once and I couldn't even export the file as a mesh without waiting 3 hours to get it via email, so that were my online 10minutes in Fusion. But I heard a lot of people are saying, that Plasticity is just MUCH more intuitive and simpler. Fusion is packed with bunch of useless stuff.
@@TAH1712 check. plus, F360/SW/OnShape/other are “parametric based” toolsets. while Plasticity unleashes the power of the Parasolid geo kernel and uses NURBS flow, it is not parametric. for actual products you need CNC milled/lathed/cut/bent/drilled, we incept/blockout in Plasticity and then detail/refine in F360. summary: Plasticity + F360 + Blender: Triple Threat. handle with extreme caution 🔥 💣 🔥
@@TAH1712 Yeah I understand. Fusion and Plasticity just have two different approaches. Plasticity is just more "freeform, intuitive, playful" it's CAD for artists. Fusion has of course a much mroe professional approach, so that's why I don't think it's a good idea to "compare" them. Especially I don't want to compare them, because I didn't use really Fusion. But what IF I compare Plasticity to all other professional CAD software, it's just 20x faster to achieve what I want, because I don't have to care about measurements, precision etc.
@@TAH1712 Thanks for all your explanation. Might everything be as you say, but I just don't have ANY experience with precision CAD modeling, manufacturing and all that kind of stuff. I use Plasticity in a very conceptual, creative way. Everything else I don't really care. Different software for different use cases...
I tried to run the trial on my i7 PC I thought would run it fine. Nope. 3-4 fps lol. You need quite the powerhouse. Shows 60fps until you rotate or do anything, yet PCs were running CAD well before this released. Low performance mode too :(
Nikita, did you surface that face in plasticity? Or was it imported? If it was modelled in plasticity i would love to see a tutorial on the nose and lips!
My first time hearing about this software. My main go-to software right now is Sketchup and I'm also learning Blender. Should I learn Plasticity alongside Blender? Or just switch over to Plasticity? I do mostly architecture, city planning and urban design layouts. Thanks, this looks really good!
With Blender you can do anything. Plasticity is a CAD modeler. Try it out for 30 days. But for modeling it's amazingly fun. Also, check out my free course on Plasticity to get you started
Hallo Nikita Does Plasticity have tools for technical drawings like projections, dimensioning usw ? If so how does it compare to benchmark softwares like inventor or solidworks?
Plasticity shouldn't be compared to solidworks & co.. It has an absolutely different core approach "CAD for artists" It has some measurements etc. but it's not primarily focus manufacturing& engineering etc.
Hey Sebastien, The course I mention in the video is the pure Modeling of 4 different products/concepts in one course. The renderings I did in Cinema4D, Octane Render and Photoshop. I have a survey on my community. If people are interested in the rendering part, I will create an in depth course on that.
AT the moment I am not aware of exporting a viewport Render. I just screenshot it. It has an STL exporter, yes. but I don't know what you mean with interchange file format
Indeed it's a new look in CAD's software! The big software producers should start to worry. Will have to check out this gem. The interface and navigation look very friendly and these amazing possibilities!
I am preparing for the fight😁 It will certainly happen, when those big companies realize it's potential and see how it will change everything But the Plasticity community is SO amazing and it's impossible to keep us down 🔥
Hello Nikita fantastic video and work.. I've been watching a ton of Plasticity videos lately and I'm wondering if it's for me. I'm a designer that want to work with 3d printed jewelry and figurines. I'm used to photoshop and adobe illustrator.. Over the years I've learned Modo a bit.. Blender.. and Zbrush. My idea was to have a workflow from Plasticity do Zbrush if needed.. for detailed models but more precise.. like stylized geometric skulls for example. I haven't seen a Plasticity model like a skull.. but the model on this video seems near enough to me to see that plasticity can handle that well.. so I won't have to use rhino or fusion 360 for precision on curved shapes. So my idea was to ditch blender.. start a stylized model on plasticity.. and go to zbrush with it if the model in question has detailed sculpted parts somewhere.. then just 3d print the model without having to retopo anything. Sounds.. doable? a sane/good idea? Thanks for the help!
No one can tell you if you don't try it yourself. YOu can test it for 30 days, that will give you a good understanding if you want to implement it in your workflow or not
I'll definitely have to test Plasticity (once my daughter is off my computer 🤪). I like that it seems focused on visual design, rather than 7th-degree curvature continuity and measuring the manufacturability of surfaces like Alias Studio offered. (I've worked in Alias Studio, Maya, etc.) Does it have any polygonal tools? I really liked how Lightwave 3d would generate polygonal surfaces using birail sweeps and had many other polygonal modeling tools which are usually constrained to the NURBS world. Also, does it have a good selection of tesselation algorithms? I remember 3DSMax offering a good handful of tesselation algos like Cord Length, Tangent Projection, etc. I'll be testing it's ability to project a curve onto a surface and trim the surface at that curve, etc. for creation of things like car fenders (visually, not for a steel roll-former) 😁
2:09 You can do that in Blender too, but it takes more adjustment-steps. Hm, interesting. Maybe I will buy it, but I need to see more projects with Plasticity. Gute Arbeit, Nikita.
@@porthmeor1 hmm, i'm not sure what you're looking for... he wouldn't be rendering in plasticity, it's just the quality/integrity of the surfaces that matters..
Is it possible to import a character i made in blender to work on it like the character you have at the beginning of the video ? would be cool, because the only software i learned so far is blender (for 9 months), and subdiv modeling is painfull 8D, creating pannel and booleans comes with so many issue, and since i have no addon, damn.. i'm still doing medieval-ish armor cuz sci fi will make me go crazy 8"D
Yes. you have to convert the character into a STP file. I am using MoI3D for that. BUt I saw there are Blender add-ons for converting a mesh into step! Check it out on youtube
@@RAYROD Blender Stan!??😅 .....We use many 3D packages in our workflow...the studio even uses old MicroStation software with some clients. But Blender has truly helped the studio flourish with it's flexibility and the community support really accelerates learning and productivity.
I've seen so many modeling programs come and go from Modo to Zbrush and everything in between... if i have to pay for a modeling program and then it disappears is not worth it.. i have to make sure that 1. doesn't become to big for itself like Modo 2. it will last at least a decade and this hasn't proven that as of yet so is not worth my time learning or wanting to know anything about it till it's free for me to try it out.
@@simonzhang3D so was Modo, so was Zbrush... autodesk inventor, shapr for the ipad and the list goes on and on... not to mention Adobe's model app that's basically sculptin...
Amazing, thanks Nikita ! :) With objects that are symmetrical along an axis, can it mirror what you construct so it doesn't have to be done twice ? This is looking well worth $99 the more of it i see !
Yes, absolutely. The symmetry functions in Plasticity are absolutely amazing. SOooo many different options available. I might make a video on that. And yes. 99$ is an absolute fair price, and the creator deserves it
I need parameters/precision/coordinate system and also history to make changes any time I need them. Without those for me plasticity is just a toy for a spare time. Yes, it looks pretty awesome and fun. It has a very nice workflow, very modern and easy to use UI. But for real product design? Well, it's good for free design and concepts and for now, that's mostly it. With a history and parameters it will be definitely a game changer. Hope to see it in the future and I'm in.
@@TAH1712 SW, NX and so on are too heavy and especially NX, TOO expensive. I do not want to build aeroplanes. I would believe your comment if I wouldn't know Shapr3D. Shapr3D, actually is exactly this. Plasticity + History + Parameters, super modern and easy to use. And because of this fact, no one can tell me it's not possible and plasticity would not be plasticity anymore if it adds this features. The only big bad thing about Shapr3D is the subscription payment. This is a no-go.. I have a more or less professional background with C4D and it's modelling part. And I simply cannot imagine how I would create something without parameters. This is the absolute fundamental element of such applications. C4D on the other hand is polygonal and you have of course not such abilities like you have them in plasticity. Here are also a lot of people who ask for this functions. So it can't be that unimportant..
@@TAH1712 I think the people are looking for a simple to use application that also can be available for 'normal mortals' : ) The price of 100/300$ is a big deal. So on this point you are absolutely right. Such applications for such a price are very limited on the market. And that's what makes plasticity even more interesting. NX is not affordable (>20.000$ as far as I know). But actually, if not the subscription, I would go for Shapr3D. Adobe started with this subscription sh!t and now every second company do the same, but not plasticity. Cloud based solutions like F360, same story. Just no. Check the Video: "Launching in 2023: History-Based Parametric Modeling in Shapr3D". Before it also wasn't possible in Shapr3D. Same thing for Plasticity we need. Maybe I've missed something, but it's not possible in plasticity, is it? Hands down, the modeling abilities of plasticity are just incredible and awesome. Boolean operations in polygonal applications like C4D or Blender on surfaces are a pain in the as*. Such things are simply not possible. History/Parameters. Example: I want a tool that allows me to create a table desk of exact size, let's say 160x80cm, with 4 holes on each side of it. The 4 holes have a size of 5cm (the size should be changeable any time). The holes have to be set with a constrain to the edges of this table of 2cm. If I made a change (in the history of the elements) to the desk, let's say, to 200x80cm. All of the constrained elements (our 4 holes) should be adapted to this change automatically. Same for the fillet operations. Instead of 5mm for the holes, I need the ability to change 'em to 4mm or 6mm any time I need it. Comparing to the operation Plasticity is capable of, it cannot be that complicated to implement. But as far as I know it's not possible actually. Sorry if I'm wrong.
Plasticity is way more artist friendly & if you use Blender, a lot of the key commands are the same. Rhino is a beast & so it has a step learning curve but if you want to go deep with CAD / engineering then it's the one to learn or Fusion 360.
Is it actually open source? I see they have a github page, but they have no build instructions in the README, and they charge for a license, which makes me suspicious that it’s actually buildable from that source. If it actually is open source, I would pay for it, because I do believe devs need to be paid, but I want to be able to modify and fix stuff as I see fit
It's not open source. It's very much closed source, but comes without the monthly licence fees of most others. (So Far anyway, Adobe havn't offered the developer a few million Euros and switched it to ransom^h^h^h ^h^h^h adobeware yet)
Comming from zbrush im not seeing yet why i would need to learn ANOTHER software like this one... i get it it might be easier for hard surface but... im not getting the wow factor yet
Zbrush core mini - rhymes with "free" Fact, indie developers make heaps and heaps of revenue from "studio" licenses when their software is used on a triple AAA or funded media project like a movie. NO reason to be charging "indie" hobbyists other than *pure GREED*
@@shanester1832 The face is not modeled in CAD. It is a base mesh imported into Plasticity and then I create all that robotic, mechanical stuff around it
And it's just starting..:) The techniques and workflows shown in the course don't require 1.2. features. Most of the new 1.2. features are specific/advanced and don't have to be used. New courses will come with 1.2. integrated.
WOW It uses the same kind of technology in Sketch Up but expanded 1000 times over! Models are print ready. It's like illustration in 3D, not messy clay, not nurbs, and definitely not full of quads. Amazing! Could Plasticity eventually become an industry standard for 3D modeling?
Agree! And as you say, it feels for me like Plasticity is literally becoming a really big player in the industry. Already a ton of people are migrating to it from other software
@@nikita.kapustin Plasticity would have to be able to convert its models to polys so they can be used in game engines, receive advanced lighting and texture mappings, and be animatable. If the software can do all those things then it's lights out for the traditional poly modelers. What I have is Cinema 4D and it can model somewhat like Plasticity if the primitive is made at high resolution but that might end up eating too much CPU cycles. Plasticity is very CPU friendly allowing the most modest Intel graphics and i3 CPU to run it. I'm excited. I might buy it since it's a one-time purchase and it's best to use when wanting to make printable objects. Polygon based programs can make 3d printable but much care must be taken to make a model print-friendly. I wonder what's the export capabilities?
I created her over 1 year ago, when I started to use Plasticity with the absolute most basic techniques. I teach them all in this extensive sci-fi concept course: nikitakapustin.com/courses/plasticity-sci-fi/
Hey, no offense, but how much does it cost? Why not use a proper software like Maya? It's $250, or you could go for Maya LT, or even Blender, which is free. Obviously, it might seem like a toy compared to those high-end software options.
@@toddjones1480 this is like digital newspapers asking for monetary subscriptions - asking people to pay for something that rightfully is already established as "free" - next they'll be saying we should be paying digital "postage" to send an email
You sold me on Plasticity... I am amazed how intuitive this program is.
Amazing! Wish you a lot of fun 🚀
The best part about plasticity is the fact that this software does exactly what we have in mind and even beyond our imagination when happy accidents happen
Everything that is in plasticity has been for AGES in Rhinoceros 3d. The only problem was - people were scared to use Rhinoceros because of the intimidating UI.
User experience and minimalism is everything.
That's why Plasticity gets such props I think. It's literally possible to figure the basics out in 1-2 days.
In software like Rhinoceros it feels like you have to work first 30 years at NASA and build space rockets to udnerstand how these software works lol
Please fillet edges in Rhino like in Plasticity.
Nightmare.
Yeah, I have used Autodesk inventor on college subscription. The parametric way and 3d design parts looked same to me. I was not under mechanical so I just learned surface level knowledge about it.
Also Rhino is $$$$.
Plasticity is $100 license.
Rhino starts around $900.
@@cmyers38 ...and Blender is free...
Man, those surface fillets are so nice. The only comparable thing I've seen in 3d content creation software is Mesh Fusion in Modo, but this is way faster and probably more robust because it doesn't have to deal with the subdivs.
Yeah exactly. Just model and have fun. And at the end you spend 3 minutes to create topology
When I saw the bridge tool used at 19:09 I was shocked as you were, all that time and effort squashed into just a single tool!
It's literally like magic 😁
i really like the genuine feel to this video. like you're just experimenting and reacting as it happens rather rehearsed
That's amazing feedback thanks!
I agree, it feels very lose and "free form".
Will try to include that a bit more into my videos!
There is a term for this. I believe it's called "geeking out". Game-changing tools tend to do that. :)
Have they added support for 3D Mouse from Connexion? Without that it’s missing a big piece in my view.
YES, haven't used it but it is there
Wow! The new loft / patch is amazing.
It's mindblowing :D
What!? At about 17:10 how the heck can it loft a surface defined by 5 sides? It's been a long time since I've NURBS-modeled, so maybe that's not unheard of, but at this point I'm pretty blown away.
I know right, it's like constantly blowing my mind.
Mathematics is something really magical
I'm curious to know did you create the female in Plasticity or imported from a different program? I imported mine from Sculptris as an OBJ but I cannot get the curves etc to snap to faces. Can you explain this please? Thanks!
You have to convert the OBJ into STEP
I've sued MOI3D for that. But in Blender there is also an addon.
@@nikita.kapustincould you link the addon?
Amazing tutorial, as always. Could you possibly put the circle with your face on the bottom right corner? It blocks some of the dialog boxes when you're walking through steps.
Thanks for the suggestion!:)
@@nikita.kapustin my pleasure. Great to see your face since you're so excited but I keep trying to look around your head. Lol.
Am currently learning my way around plasticity and this is a true game changer when it comes to modeling, polygonal modeling has just been rendered obsolete.
yeah agree. Much faster and intuitive
Hi all. I’m a newbie to CAD world. Need help with one thing. Is it possible in Plasticity to create a pipe with „curve bridge” and make it having different dimentions on both ends and changing the grith gradually down along the curve trace? I need it to be wide on one end and slim on other. How to do that?
What's the topology like if you export it to a poly software?
How good is it when working with actual dimensions for making stuff from a drawing?
It seems a bit like "My First Parametric Modeller" to me, as someone who was taught Solidworks and who taught himself Blender.
I feel like if you're doing parametric modelling, the constraints, information and buttons should be there as clear and permanent as possible as they all have a purpose, dimensions, angles etc.
I think its great though for people who want to make more complex objects but cant quite wrap their head around poly modelling in 3D space.
Topology is fine. Never had a problem so far with it.
Yeah, Plasticity is very "freeform" creative and intuitive. that's it's beauty.
Doesn't need to be always manufacturing-engineering-precision quality
@nikita.kapustin that's good about the topology, because sometimes I need to make something in Blender, and I know I could make it in a fraction of the time in Solidworks, so I do, but then I have to export an ugly complex STL. It might be a good intermediate between CAD and mesh modelling if it has a good suite of import and export options.
Also for 3D printing, it'd be good if you could import a faceted mesh, convert it and export it smoothed out as a .STEP or something.
@@leatherworkstation Check out this video minute 43
ruclips.net/video/kPpWgNZDDRE/видео.html
I show how to export it with a clean mesh.
I will do in the future an in-depth video just for export.
ALso, I go in my courses more in-depth into export settings etc..
This might've just converted me to Plasticity. I was pleasantly surprised to see a perpetual license as well. These features look fantastic.
And it's just 1.2 🚀
@@TAH1712 Yea it is 1.x which is a bit of a let down, but I somewhat prefer it to an expensive subscription.
Your passion and excitement is contagious, u earned my sub!
Welcome aboard!
The smile on this guy face, man you are so happy :D
Plasticity is fun 😁
Omg. Nikita… this is what I want to learn to make…. This female robot concept of yours… the face… the design all of it… amazing… wiw
Thanks! I might make a video on that.
But start and continue first with my tutorials and practice some everyday objects. Once you unerstand the workflow of Plasticity you can create those cyborg concepts
Ow damn cool.. can there be sculped in this app aswell?
Thanks Nikita your videos are inspirational. Love your enthusiasm and keep up the great work.
Sounds amazing! Glad to have you as a follower/viewer !:)
how did you get the face inside plasticity??
I took a female base mesh, imported it into Moi3D, converted into STEP and then exported it into Plasticity.
I’m a casual Fusion 360 user and I definitely want to have a look at this. Annoyingly I also use fusion for light CAM with my CNC, and this won’t help me - though maybe I can use an intermediate model file and model with this and CAM with fusion.
comparing fusion 360 to plasticity is like comparing a toy car to space shuttle.
Hello, I like your Videos and I have been learning seeing them. I hope you do the tutorial of this model in the future videos. Looking forward for more difficult models for reference.😄😄
If you are looking for more difficult references check out pinterest, artstation etc. and search for "cyborg, robotic, mech, humanoid" etc..
Interesting, what would you say are some strengths/advantages over fusion 360? Does it have timeline/history function?
It has no history function (at the moment). I didn't use Fusion360 for long. I used it once and I couldn't even export the file as a mesh without waiting 3 hours to get it via email, so that were my online 10minutes in Fusion.
But I heard a lot of people are saying, that Plasticity is just MUCH more intuitive and simpler. Fusion is packed with bunch of useless stuff.
@@TAH1712 check. plus, F360/SW/OnShape/other are “parametric based” toolsets. while Plasticity unleashes the power of the Parasolid geo kernel and uses NURBS flow, it is not parametric. for actual products you need CNC milled/lathed/cut/bent/drilled, we incept/blockout in Plasticity and then detail/refine in F360. summary: Plasticity + F360 + Blender: Triple Threat. handle with extreme caution 🔥 💣 🔥
@@TAH1712 Yeah I understand. Fusion and Plasticity just have two different approaches.
Plasticity is just more "freeform, intuitive, playful" it's CAD for artists.
Fusion has of course a much mroe professional approach, so that's why I don't think it's a good idea to "compare" them. Especially I don't want to compare them, because I didn't use really Fusion.
But what IF I compare Plasticity to all other professional CAD software, it's just 20x faster to achieve what I want, because I don't have to care about measurements, precision etc.
@@TAH1712 Thanks for all your explanation. Might everything be as you say, but I just don't have ANY experience with precision CAD modeling, manufacturing and all that kind of stuff.
I use Plasticity in a very conceptual, creative way. Everything else I don't really care. Different software for different use cases...
@@nikita.kapustin Thanks for your answers guys! Is there a way to modify existing nurbs surfaces without having to re-draw all the sketches/guides?
5:32 Lol, thats literally the grenade from Star Citizen.
I tried to run the trial on my i7 PC I thought would run it fine. Nope. 3-4 fps lol.
You need quite the powerhouse. Shows 60fps until you rotate or do anything, yet PCs were running CAD well before this released. Low performance mode too :(
Nikita, did you surface that face in plasticity? Or was it imported? If it was modelled in plasticity i would love to see a tutorial on the nose and lips!
Human base mesh was imported
Your enthusiasm has made me a believer
In god?:D
My first time hearing about this software. My main go-to software right now is Sketchup and I'm also learning Blender. Should I learn Plasticity alongside Blender? Or just switch over to Plasticity? I do mostly architecture, city planning and urban design layouts. Thanks, this looks really good!
At some point you are going to use both.
With Blender you can do anything. Plasticity is a CAD modeler. Try it out for 30 days.
But for modeling it's amazingly fun.
Also, check out my free course on Plasticity to get you started
U should learn rhino and zbrush
And grasshopper
What about Field Mouse...
the patch surface with edge,curve etc and tab a continuity .....is just WOW
I know right?! It's like magic:D
The navigation was driving me mad as Zbrush user in the past. Still want 3d mouse support through.
Will come 100% in future
Is there a tutorial video for this cool concept bust? Please do one!
That took me a few days and still just the beginning block out. So would be a bit hard to make a "tutorial" 🤖
@@nikita.kapustin ok thanks
how are the UV tools? first i've really heard about this program, loks very cool
At the moment it's a pure modeler & exporter.
UV stuff has to be done in other 3d tools
В какой программе ты визуализируешь для PDF???
в смысле для пдф?
Как зарегаться? никак не получается( переустанавливал и с впн пробовал...версия 1.2.1
Hallo Nikita
Does Plasticity have tools for technical drawings like projections, dimensioning usw ? If so how does it compare to benchmark softwares like inventor or solidworks?
Plasticity shouldn't be compared to solidworks & co.. It has an absolutely different core approach
"CAD for artists"
It has some measurements etc. but it's not primarily focus manufacturing& engineering etc.
I totally L❤ve Plasticity 1.2. I haven't stop creating something for the past 2 months! Thanks for your review & sharing the tips.
I know right!!! It feels so fresh and special!
@@nikita.kapustin Exactly! 😁
Thank you for your videos! Great and straight to the point content. But what do you use to render your pieces?
Thanks!
Cinema4D & Octane Render
hi , the renderings in your last course are made with which rendering engine? Is there all the rendering part or just the modeling? thanks
Hey Sebastien,
The course I mention in the video is the pure Modeling of 4 different products/concepts in one course.
The renderings I did in Cinema4D, Octane Render and Photoshop. I have a survey on my community. If people are interested in the rendering part, I will create an in depth course on that.
good to see artists getting excited about cad techniques. curve nets!
and rendering?
Hi, Great Vid! I was wondering: Is there a way to Export an SVG render of the viewport?
Also, what is the native interchange file format? STL?
AT the moment I am not aware of exporting a viewport Render. I just screenshot it.
It has an STL exporter, yes. but I don't know what you mean with interchange file format
@@nikita.kapustin like OBJ or FBX--?
Screenshot, use Gimp to create SVG.
Indeed it's a new look in CAD's software!
The big software producers should start to worry.
Will have to check out this gem.
The interface and navigation look very friendly and these amazing possibilities!
I am preparing for the fight😁
It will certainly happen, when those big companies realize it's potential and see how it will change everything
But the Plasticity community is SO amazing and it's impossible to keep us down 🔥
If it proves popular then other packages will adopt similar...in the same way Plasticity have done along their development pathway.
You don't understand, Autodesk can buy this company with the change in their pockets, and it is a common practice of them, same as Adobe.
Does plasticity do sections and dimensioning
would be very if is have a eevee or cycles rendered viewport
Nikita, still loving your enthusiasm brother!
Still loving you have you as a viewer, brother!:)
bridge curve - - cleaner version on the paid blender add-on Cablerator. incredible work flow Nikita!!
Exactly!! It feels like such a smooth and clean and easy to workflow!!
Hello Nikita fantastic video and work.. I've been watching a ton of Plasticity videos lately and I'm wondering if it's for me. I'm a designer that want to work with 3d printed jewelry and figurines.
I'm used to photoshop and adobe illustrator..
Over the years I've learned Modo a bit.. Blender.. and Zbrush.
My idea was to have a workflow from Plasticity do Zbrush if needed.. for detailed models but more precise.. like stylized geometric skulls for example. I haven't seen a Plasticity model like a skull.. but the model on this video seems near enough to me to see that plasticity can handle that well.. so I won't have to use rhino or fusion 360 for precision on curved shapes.
So my idea was to ditch blender.. start a stylized model on plasticity.. and go to zbrush with it if the model in question has detailed sculpted parts somewhere.. then just 3d print the model without having to retopo anything.
Sounds.. doable? a sane/good idea?
Thanks for the help!
No one can tell you if you don't try it yourself.
YOu can test it for 30 days, that will give you a good understanding if you want to implement it in your workflow or not
And still no support for 3dconnexion Space Mouse? 🤔
Yea I won't work with anything they does not support a 3d mouse.
what formats does this thing actually support.
the site isn't really telling me much.
www.plasticity.xyz/#pricing
Should try this software. Thanks for the video🔥🔥
You're welcome!
Is Ryzen 5 5600g enough tu run platicity on integrted graphics?
I myself have a Ryzen 5 and it's absolutely enough.
You don't need really a dedicated gpu for Plasticity.
@@nikita.kapustin thank you
So ein schönes deutsch-englisch und auch das Programm ist beeindruckend
I wanted to ask, did you import the female model? i want to make armour for characters and use a base mesh as a template. is this possible?
Yes. I took an .obj and converted it in Moi3D into a step file and imported it into Plasticity.
If you use Blender, there are some addons too
I'll definitely have to test Plasticity (once my daughter is off my computer 🤪). I like that it seems focused on visual design, rather than 7th-degree curvature continuity and measuring the manufacturability of surfaces like Alias Studio offered. (I've worked in Alias Studio, Maya, etc.)
Does it have any polygonal tools? I really liked how Lightwave 3d would generate polygonal surfaces using birail sweeps and had many other polygonal modeling tools which are usually constrained to the NURBS world.
Also, does it have a good selection of tesselation algorithms? I remember 3DSMax offering a good handful of tesselation algos like Cord Length, Tangent Projection, etc.
I'll be testing it's ability to project a curve onto a surface and trim the surface at that curve, etc. for creation of things like car fenders (visually, not for a steel roll-former) 😁
At the moment it doesnt have polygonal tools. Might come in the future.
But it's already super fun, creative and intuitive.
Test it out!:)
how muc is plasticity ?
How do I upgrade from 1.0 to 1.2?
www.plasticity.xyz/
Download the new version
Can't wait till this guy discovers that you need to have quad geometry at work.
Great enthusiasm. New sub.
Welcome!
2:09 You can do that in Blender too, but it takes more adjustment-steps. Hm, interesting. Maybe I will buy it, but I need to see more projects with Plasticity. Gute Arbeit, Nikita.
Check out my channel. I have a TON of tutorials. Also beginner tutorials, so you can test it.
Danke!
you can do that with 3 clicks in blender
@@nikita.kapustin Yeah...I see, but no real commercial projects...high quality realistic renderings
@@carlinhosjm88 You can definetely do it, but with more than 3 clicks. You must admit that it was faster and cleaner here.
@@porthmeor1 hmm, i'm not sure what you're looking for... he wouldn't be rendering in plasticity, it's just the quality/integrity of the surfaces that matters..
This is the concept by Isaac Oster! Had it as my wallpaper for years!
Exactly. Amazing piece from him and a lot to learn.
Is it possible to import a character i made in blender to work on it like the character you have at the beginning of the video ? would be cool, because the only software i learned so far is blender (for 9 months), and subdiv modeling is painfull 8D, creating pannel and booleans comes with so many issue, and since i have no addon, damn.. i'm still doing medieval-ish armor cuz sci fi will make me go crazy 8"D
Yes. you have to convert the character into a STP file. I am using MoI3D for that. BUt I saw there are Blender add-ons for converting a mesh into step! Check it out on youtube
Blender does offer so much and renders to a high level - especially archvis. I don't really see any similar examples from using plasticity.
bruh not everyone uses blender.....or have to
@@egretfx Who said they did?...not everyone uses Plasticity.....
@@RAYROD Blender Stan!??😅 .....We use many 3D packages in our workflow...the studio even uses old MicroStation software with some clients. But Blender has truly helped the studio flourish with it's flexibility and the community support really accelerates learning and productivity.
Plasticity de ahorra mucho tiempo.
Plasticity is a surface modeler. Blender's tools for working with NURBS are pretty much non-existing.
Different kind of software.
@nikita.kapustin Yeah the modeling looks cool but hows the topology?
It makes a lot of n-gons, how is it ??
n-gons, tri angles and quads possible
You remind me of a kid in a candy store :) Your enthusiasm is contagious :)
Excellent video my friend :)
Thanks Richie, always great to hear that😁⭐
Take a shot every time he says "We have to figure what we can do with that" :D Great video man!
Such innovative and interesting features! My brain has to grasp them 😁
I've seen so many modeling programs come and go from Modo to Zbrush and everything in between... if i have to pay for a modeling program and then it disappears is not worth it.. i have to make sure that 1. doesn't become to big for itself like Modo 2. it will last at least a decade and this hasn't proven that as of yet so is not worth my time learning or wanting to know anything about it till it's free for me to try it out.
"strong" mindset
@@nikita.kapustin ????
This is CAD vs Polygon. Whole other debate.
@@simonzhang3D so was Modo, so was Zbrush... autodesk inventor, shapr for the ipad and the list goes on and on... not to mention Adobe's model app that's basically sculptin...
Nice, but the video title is misleading, you should mention CAD Software.
i use plasticity since the early beta and even back then i saw the potential , it's one of my fav since then
Same!!!
The potential was already clear back then. Now it's coming to life
Amazing, thanks Nikita ! :) With objects that are symmetrical along an axis, can it mirror what you construct so it doesn't have to be done twice ? This is looking well worth $99 the more of it i see !
100%. yes. and you can move the pivot point to symmetrize (and also rotate) for 6 DOF control. incredible tool set!
Yes, absolutely. The symmetry functions in Plasticity are absolutely amazing. SOooo many different options available. I might make a video on that.
And yes. 99$ is an absolute fair price, and the creator deserves it
@@kenw8875 Thanks :)
@@nikita.kapustin Thanks :)
Can these models be applied to game dev?
Sure
I need parameters/precision/coordinate system and also history to make changes any time I need them. Without those for me plasticity is just a toy for a spare time.
Yes, it looks pretty awesome and fun. It has a very nice workflow, very modern and easy to use UI. But for real product design?
Well, it's good for free design and concepts and for now, that's mostly it.
With a history and parameters it will be definitely a game changer. Hope to see it in the future and I'm in.
👌 Agree
@@TAH1712
SW, NX and so on are too heavy and especially NX, TOO expensive. I do not want to build aeroplanes.
I would believe your comment if I wouldn't know Shapr3D.
Shapr3D, actually is exactly this. Plasticity + History + Parameters, super modern and easy to use. And because of this fact, no one can tell me it's not possible and plasticity would not be plasticity anymore if it adds this features.
The only big bad thing about Shapr3D is the subscription payment. This is a no-go..
I have a more or less professional background with C4D and it's modelling part. And I simply cannot imagine how I would create something without parameters. This is the absolute fundamental element of such applications. C4D on the other hand is polygonal and you have of course not such abilities like you have them in plasticity.
Here are also a lot of people who ask for this functions. So it can't be that unimportant..
@@TAH1712 I think the people are looking for a simple to use application that also can be available for 'normal mortals' : )
The price of 100/300$ is a big deal. So on this point you are absolutely right. Such applications for such a price are very limited on the market. And that's what makes plasticity even more interesting. NX is not affordable (>20.000$ as far as I know). But actually, if not the subscription, I would go for Shapr3D. Adobe started with this subscription sh!t and now every second company do the same, but not plasticity. Cloud based solutions like F360, same story. Just no.
Check the Video: "Launching in 2023: History-Based Parametric Modeling in Shapr3D". Before it also wasn't possible in Shapr3D. Same thing for Plasticity we need. Maybe I've missed something, but it's not possible in plasticity, is it?
Hands down, the modeling abilities of plasticity are just incredible and awesome. Boolean operations in polygonal applications like C4D or Blender on surfaces are a pain in the as*. Such things are simply not possible.
History/Parameters. Example: I want a tool that allows me to create a table desk of exact size, let's say 160x80cm, with 4 holes on each side of it. The 4 holes have a size of 5cm (the size should be changeable any time). The holes have to be set with a constrain to the edges of this table of 2cm. If I made a change (in the history of the elements) to the desk, let's say, to 200x80cm. All of the constrained elements (our 4 holes) should be adapted to this change automatically. Same for the fillet operations. Instead of 5mm for the holes, I need the ability to change 'em to 4mm or 6mm any time I need it. Comparing to the operation Plasticity is capable of, it cannot be that complicated to implement. But as far as I know it's not possible actually. Sorry if I'm wrong.
Best 3D software?I think it depends on your work. Is it good in archviz?
Haven't used it for archviz. It's a modeler, not a renderer
Can you do a time lapse/tut of how you made the human face?
Sub-div base mesh imported into Moi3D and converted into STP. And then imported into Plasticity.
nice stuff. would you also consider doing some tutorial on this armor/robot stuff from the video?greetings"!
I am still very new to this kind of concept design stuff. SO in the future probably!
what is the cost of this software?
www.plasticity.xyz/#pricing
i like how exited you are and i also like the software 🤤
What are you using it for?
@@nikita.kapustin i meant i like what i see in your video ) i am using rhino, 3ds max and sketchup.
What advantages does it have over Rhino?
Never used Rhino.
Plasticity is way more artist friendly & if you use Blender, a lot of the key commands are the same. Rhino is a beast & so it has a step learning curve but if you want to go deep with CAD / engineering then it's the one to learn or Fusion 360.
@@nikita.kapustin one can tell
Is it actually open source? I see they have a github page, but they have no build instructions in the README, and they charge for a license, which makes me suspicious that it’s actually buildable from that source. If it actually is open source, I would pay for it, because I do believe devs need to be paid, but I want to be able to modify and fix stuff as I see fit
It's not open source. It's very much closed source, but comes without the monthly licence fees of most others. (So Far anyway, Adobe havn't offered the developer a few million Euros and switched it to ransom^h^h^h ^h^h^h adobeware yet)
This is awesome.
How about making patterns? Can it handle 100's of instances? This is a huge problem for fusion 360 no matter how powerful the PC.
depends how complex and detailed they are. But usually it's possible if the pattern is not to crazy
Comming from zbrush im not seeing yet why i would need to learn ANOTHER software like this one... i get it it might be easier for hard surface but... im not getting the wow factor yet
Zbrush core mini - rhymes with "free" Fact, indie developers make heaps and heaps of revenue from "studio" licenses when their software is used on a triple AAA or funded media project like a movie. NO reason to be charging "indie" hobbyists other than *pure GREED*
Unless it can export cleam geometry FBX files to game engines it's not very usefore for me.
Mind blowing right now
🚀🚀🚀
Tutorial for android used in this video?
No tutorial unfortunatelly
That was my question. I've seen nothing quite like that being showcased. The complete smoothness of the face.
@@shanester1832 The face is not modeled in CAD.
It is a base mesh imported into Plasticity and then I create all that robotic, mechanical stuff around it
Plasticity is still in it's infancy even if it is very powerful.
Will your course be updated to reflect the plastisity 1.x updates?
And it's just starting..:)
The techniques and workflows shown in the course don't require 1.2. features.
Most of the new 1.2. features are specific/advanced and don't have to be used.
New courses will come with 1.2. integrated.
this software is crazy 😲
@9:30 The exact feeling of all new features 🤣
WOW It uses the same kind of technology in Sketch Up but expanded 1000 times over! Models are print ready. It's like illustration in 3D, not messy clay, not nurbs, and definitely not full of quads. Amazing! Could Plasticity eventually become an industry standard for 3D modeling?
Agree!
And as you say, it feels for me like Plasticity is literally becoming a really big player in the industry.
Already a ton of people are migrating to it from other software
@@nikita.kapustin Plasticity would have to be able to convert its models to polys so they can be used in game engines, receive advanced lighting and texture mappings, and be animatable. If the software can do all those things then it's lights out for the traditional poly modelers. What I have is Cinema 4D and it can model somewhat like Plasticity if the primitive is made at high resolution but that might end up eating too much CPU cycles. Plasticity is very CPU friendly allowing the most modest Intel graphics and i3 CPU to run it. I'm excited.
I might buy it since it's a one-time purchase and it's best to use when wanting to make printable objects. Polygon based programs can make 3d printable but much care must be taken to make a model print-friendly.
I wonder what's the export capabilities?
Man, I'd love a comprehensive tutorial of thia scifi chick!
I created her over 1 year ago, when I started to use Plasticity with the absolute most basic techniques.
I teach them all in this extensive sci-fi concept course:
nikitakapustin.com/courses/plasticity-sci-fi/
This is going to completely change poly modeling for hard surfacing.
I agree 100% with you
Importing an STL loads as empty and party much unusable.
Hey, no offense, but how much does it cost? Why not use a proper software like Maya? It's $250, or you could go for Maya LT, or even Blender, which is free. Obviously, it might seem like a toy compared to those high-end software options.
It's $99 for a permanent commercial license with all of the 1.x version updates. Then if you want 2.x later you have to buy it again.
@@toddjones1480 this is like digital newspapers asking for monetary subscriptions - asking people to pay for something that rightfully is already established as "free" - next they'll be saying we should be paying digital "postage" to send an email
This is for those who need NURBS-modelling. Not comparable to Blender.
Why doesn't this have Sub-D nurbs if it is a modern software?
yeah this software camed with some limitations but its new and powerfull
Wow is it only for CAD purposes? It looks Blender a bit, but WAY MUCH BETTER AND INTUITIVE!
Она бесплатная?
plasticity.xyz
Is it just one single person developing this fine-looking piece of software?
I am not sure, but he does most of the work himself.
however he is searching to hire a developer for the past 2 months.
Plasticity is built on a 3rd-party geometric modeling kernel. I.e. the really hard math is not done by the author of Plasticity.
😆sehr schön, Deine Begeisterung versteht jeder, der solche Objekte versucht hat in Blender oder Cinema 4D zu bauen :)
Ja, is halt echt ne ganz andere Welt mit ganz anderen Möglichkeiten:))
@@nikita.kapustin das stimmt. Das was bisher in Blender ab bestimmter Komplexität kaum möglich war ist jetzt easy
I had never heard of this before
It's pretty new. get on board 🚀