Ranking ONE HUNDRED Smash Bros. Candidates
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- Опубликовано: 6 сен 2024
- Super Smash Bros. Ultimate has one of the most spectacular rosters in video game history and nobody could ever argue otherwise. This is thanks to bringing back every character in the series' history, all the way from Smash 64's Mario to Smash 4's Bayonetta, and then adding a boatload of DLC ending in Kingdom Hearts' Sora. DLC has wound down and the series is done for now, but...what if we just kept going? With some help from the MockRock community, today I'll be going over 100 Smash Bros. characters and putting them on a worthiness tier list. Which I'm sure everyone will wholeheartedly agree with and solve all Smash arguments for the rest of time.
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Music used:
"MockRock Is Here (Relaxed)" - MockRock
"MockRock is Here" - MockRock
"Alight (Hoshidan Wind)" - Fire Emblem Warriors OST
"Planet Ocean (Aquabomber)" - Bomberman World OST
"Overworld (FamilyJules Remix)" - Cadence of Hyrule OST
"The Sunlands" - Octopath Traveler OST
"The Sun Rises" - Okami OST
"Scorching Dunes (Sunburn Island)" - Shantae and the Pirate's Curse OST
"Mirror Temple (Mirror Magic Mix)" - Celeste OST
"Tropical Resort (Act 3)" - Sonic Colors OST
"Menu Theme" - Metroid Prime Hunters OST
All original music, as well as its stems, are available for download to patrons, RUclips members, and Twitch subscribers
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Thanks for watching!
#SuperSmashBros #Nintendo #SmashUltimate
Thanks for watching everyone, and let me know what your list would look like! I've included an FAQ for some of the more frequent (and expected) disagreements in the comments, as well as corrections and disclaimers, click "Read More" for these:
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*Corrections and Disclaimers:*
*_______FAQ_______*
*Moveset:* One of the more prominent disagreements I've gotten is how much emphasis I place on characters' movesets. There are a few reasons for this.
First off, this is a discussion above all. Yes, you could make any character work in Smash if you were willing to bend them enough, but approaching a list like this with that mindset makes for a much less interesting video. I might as well just sort characters by sales numbers for their series.
More importantly, however, remember that this is first and foremost an opinionated list, and for me, moveset potential _is_ a huge consideration. It's not the only consideration, but if a character can feel like they were ripped right out of their home series, that's a huge benefit in my eyes. A recurring comparison is Master Chief to Inkling, i.e. how can I say Master Chief wouldn't work well when Inkling is already in the game? Well, ignoring the fact that Splatoon emphasizes closer ranges than Halo does, I'd have said the same thing about Inkling if we didn't already have them. And now that they're in the game, I'd have been validated, I think they play perfectly fine as a Smash character but don't feel like a particularly faithful translation of their home game, which is a detriment for me. I don't dislike Ganondorf in Smash because he's weak, I dislike him because he doesn't represent the character I enjoy from Zelda. My main is Dark Pit, and I like how he plays as is, but I'd still prefer him if he played closer to Kid Icarus: Uprising. I talk about Smash for a living; I spend a lot of time thinking about character movesets and they matter a lot to me.
*Isn't Octoling an Echo Fighter candidate:* Yes, but less so. I'm not a colossal Splatoon fan, but trying to put myself in those shoes, I think there's enough unused Splatoon content that if Octoling was announced and they were revealed to just be an Echo Fighter, I think there's a lot more room to be disappointed than with someone like Akuma or Birdo.
*_______Corrections_______*
*Raiden:* My Discord server informed me that I mispronounced Raiden's name throughout the video and it's never addressed, whoops!
*Credit:* 2 Clips of Bandanna Dee are sequentially credited to Marc626. The first of these should actually have been credit to Nintendo Utopia.
*FPS:* I called Fortnite an "FPS" at one point. I'm aware it's a third person shooter, not first person, and the intention was just to use this as a stand-in for "shooter," but obviously that's not actually correct.
*_______Disclaimer_______*
This video briefly features Rushdown Revolt developed by Vortex Games, a studio I've performed contracted consulting work for. The video was not sponsored and Vortex Games had no input into its production; this disclaimer is being added entirely for the sake of transparency.
Good on you for making this, I can already see the annoyed comments flowing in from the horizon lol
What do you think about Porky? I didn’t see an EarthBound character on there, plus as a boss he’s been a staple. Is there any-thoughts about it?
Fortnite is a 3rd person shooter not a 1st person shootet
@@Moon-nk3co No strong thoughts, I've never completed a game from the Mother series and haven't done any research on him
@@MockRockTalk
That’s too bad, I definitely would’ve thought someone like you had it just felt like it was a you game. But I can understand.
Friendly reminder Lightning Mcqueen’s first appearance was a video game, so he is technically eligible for smash
I got my new main
Facts for people that don't wanna Google why
Cars: The Video Game released June 6, 2008
The film released June 8, 2008
You're actually right. The game came out on June 6, 2006 when the film came out in June 9.
@@StarmisYTP *game
@@danielshrekoderbanner I refuse to believe that
Watchin' this dude struggle to see how many of these characters would work when half the existing cast in their canonical games have astounding abilities like "jumping" and "existing" is quite entertaining. I mean, I know there's the "without creating a moveset from scratch" element, but that seems different than "I can't see how this would work." Bro, they got Game and Watch to work. They got a toy that didn't even work to begin with to work.
They got Duck hunt to work, and literally the only character is a dog who laughs at you.
yeah, for me its both entertaining and a bit irritating, I am curious how much his opinions have changed since this video came out, but a good chunk of the lower ranking characters deserved to be at least B or A rank.
nah man he put rayman in c tier and seconds later put rabbid peach in b tier 💀💀
I like both of them. Make it is very good but the reason he put Rabbid peach above may be because the Rabbids are a mii costume so they are more likely
A regular rabbid would just be better
I think because he believed Rayman would be more of the ordinary Brawler type fighter, whereas Rabbid Peach could be a bit more unique.
Idk, these are just guesses, I don’t actually know why
😭😭
“Phoenix Wright does nothing to make him a platform fighter”
Isabelle: 😳
Wii Fit Trainer: 🧘♀️
Dr Mario: 😁💊
Duck Hunt: 🐶🦆
Olimar: 👨🌾
I think he'd agree most of these characters aren't great
i love how universally everyone who played metroid dread took one look at ravenbeak on thought “yep, that’s a smash character”
Even if Ravenbeak didn’t end up being a playable smash character in the next smash bros. game, I’m sure Ravenbeak would serve as a great boss, Hades from Kid Icarus uprising would be a cool idea for a boss as well, especially if we got a new subspace emissary if we get a new smash bros. game in the future.
I feel like with Octoling, the main reason people want one is to represent a variety of other weapons not seen in Inkling's moveset. Sort of like how people would rather Dark Pit represent other weapon types from KIU that Pit doesn't use. There are still a lot of weapon types, sub-weapons, and specials that one could pull from, or in some instances change what move a certain weapon is associated with, like a Slosher aerial somewhat similar to the G&W forward air bomb rather than a Slosher down smash. In this regard, the Octoling acts less as a Character of their own, and more as a vessel with which to explore and represent game mechanics and abilities that were passed over the first time around.
You very elegantly put into words my exact thought process regarding Octoling's moveset potential and for that I thank you !
I think they should be like inkling but with more of a focuse on supers as the octo expansion had super based levels
Also stuff like f smash being kraken roller so also different weapons
I’ve always imagined Octoling using a Brella for their side special to replace the roller as a Splatoon 2 rep, and I’ve wondered about how it would interact with everything else in the game.
I literally only want them in the game because they would use the Octobrush for their FSmash. That's it. I love the octobrush.
Yeah, on top of that an octoling could show off more of the Splatoon 2 and 3 options like the rolls could turn into dualie shots or brella for the shield. Inkling only uses Splatoon 1 stuff and not a lot of it. Theres a lot of extra moveset potential.
This tier list would probably be a lot easier to make if it had a
"I'd like then in the game but as an assist trophy" category
Seriously lol. Can you imagine glados as an assist trophy, where she insults the opponent directly before flooding the stage with neurotoxin? That would be amazing
@@snuffysam not to mention how much easier it would be to stomach the inclusion of someone like Fortnite jonesy
a lot of characters become invalid for him because he doesn't like original movesets like duckhunt and wii fit, but i personally LOVE them and think they make the game so much more wacky and fun. that's why i pull so hard for characters like cooking mama, sans, etc. the moveset can be themed around the original games but not everything has to be 100% pulled straight from them
@@snuffysam I could totally see them justifying a unique insult for every character, that would be hilarious. Could be that she'll fill the entire stage with neurotoxin and the only way to survive is to take her out her cores before that happens. Also could totally see GLaDOS setting up a bunch of turrets in addition. And maybe after insulting you there's a possibility Wheatley takes over and just self-destructs instead.
And if you defeat her, there will be cake.
And the cake just disappears if you try to eat it. It was a lie.
I like how he took the gameplay of the character into account. That’s something most people I’ve seen don’t do when ranking characters for Smash, so it was cool to see it
Well, not for all of them. He had a bad take on the shooter characters thinking all their potential boiled down to being zoners. Like Master Chief, Heavy or THE Leon Kennedy. Which if you know anything about their home series, you know that's a massive misrepresentation of their potential in Smash.
@@MoonGhostDoodles how could master chief be anything but a zoner?
@@MoonGhostDoodles Nah he's definitely correct. Even if they technically have some melee moves, they are still generic punches or kicks or sword/knife swipes. Now I've only played a bit of TF2 and Halo, and absolutely love RE4, but still, their move sets would just feel very 'eh'. Doomguy is the only one in this list that I feel does a shooter character well. Doom is about closing gaps, constantly moving, and just straight up being meaty and in your face, not to mention how batshit insane his arsenal is compared to these guys.
@@vgggyu9vhji981 Nah, he’s not. By that logic Snake and Joker are “Eh” because their non-defining moves are all generic punches, kicks and knife stabs.
I can understand the argument against Master Chief and Heavy to an extent. But for Leon, without getting into too much detail. Many have figured pretty creative movesets that would make him play a lot more uniquely from a typical zoner. And represent the series pretty well at that.
@@MoonGhostDoodles tbf I don't have much of an argument against Leon, but that's probably because it hurts me to talk shit about him.
I feel like just shunning characters for being "gun" characters is just as shallow as hating on sword fighters. Master Chief for example has a variety of weapons and tools in his arsenal that aren't guns and could be applied really well to a smash moveset imo. Gravity Hammer smash attack, energy sword lunge, grenade varients like sticky, grapple hook for recovery etc.
Basically, think of their moves kinda like how Snake is done.
Hell, a lot of the guns in halo have bonuses to melee damage.
And for Heavy, he has a very wide arsenal of weapons to draw from, not even counting multiclass items
The sandvich, buffalo steak, dalokohs bar, second banana, shotgun, family business and panic attack could all be used for his down special
His side special could be using either the killing gloves of boxing, warriors spirit or eviction notice
His up special could use the grappling hook
His neutral special would definitely be the minigun
His basic attacks would all use his default fists
Smash attacks could either use a selection of all class melee weapons, or he could use the holiday punch of the fists of steel
Aerials could make use of his unused secondaries that aren't used in his down special
His final smash would have him call on the rest of the tean to obliterate the enemy in a kritz-boosted barrage from all kinds of weapons. Ideally, it'd be a cutscene final smash
Ya we need more zoners I agree
The only problem there is, everything interesting you could do with Master Chief, you could do way better with Doom Slayer
@@TheRoboKitty Wouldn’t really say better. Both are just as good. Doom Guy’s chainsaw would probably be a very satisfying move I feel like tho.
I think you're heavily underselling Master Chief, Heavy, and Cuphead by saying "they only have ranged attacks." Every character moveset in smash has at least some attacks that you never see them do in game, and lots of characters have almost all of their normals and such improvised. Cuphead could especially easily have a melee moveset adapted to him because he's based off of rubber hose cartoons, the incarnation of slapstick comedy. Just make his neutral special a weaker fox laser you can move while shooting and bam, you've got a Cuphead that plays just like in his games. Heavy also has a high emphasis on punching and being physically strong in every official depiction aside from gameplay.
Agreed, especially with Master chief. Newer Halo game features liek the grappler and even classic staple’s like the combat AR or the meddler definitely heavily emphasize up close combat due to their lack of use case at range. I think Chief could most certainly be in smash without being overly campy.
I think the point he was trying to make was that this is a very slippery slope. Banjo had a couple good projectiles in his home games, so his gameplay centralizes on them in Smash. Then you have the characters that have a million projectiles in their home game
Heavy's purpose in TF2 is about tanking hits and zone control. Bam--heavyweight with zoning, give him a grappling option or two to help this. Between punches, guns, a grapple move and sandvich, that's a fun character that holds true to source material
Cuphead makes sense but heavy and master chief would literally just be zoners of which people would hate. People already don’t like zoners master chief would just be adding fueling to the fire
Heavy is a bad choice, he'd just look stupid running and jumping around even with F-tier mobility like Incineroar. Scout would fit in far better.
My argument for Phoenix Wright being in Smash:
1. Someone "not feeling like a Smash character" hasn't stopped them before, look at ROB, Wii Fit Trainer, and Duck Hunt.
2. He already has been in a fighting game, and I really disagree with the take that they pulled his moveset out of nowhere. If you play the games, you can very heavily see the inspiration. He has enough of a basis that you could reasonably make a moveset for him.
3. Smash is about the biggest gaming franchises coming together, yet there are no visual novel reps. Obviously someone like Monika or Makoto (Danganronpa) wouldn't work that well, but Phoenix Wright would make a good VN rep, especially since AA is one of the biggest Visual Novels of all time.
4. We NEED the AA music in Smash. I'm really shocked that not a single song from AA made it in.
was going to write a comment but you literally covered all my thoughts here!
exactly my logic
to represent an underrepresented genre. smash at this point is a celebration of games as a whole and the fact there's no VN/mystery game rep is mad to me, especially when Phoenix (and Layton, on the mystery front) became one of the faces of the DS era. just feels like a big gap personally to me, but I'm biased towards the genre and Phoenix in smash tbf lol
I agree with you fully about phoenix. And as much as Monika wouldnt work, wouldnt the hype be unreal lmao. The reveal trailer aould be amazing if it was at the game awards like joker hacking in it'd be so cool 😭
I disagree with the 3rd point, but I agree with everything else
I think it would have been a good idea to add a "D Tier" to differentiate between "bad" and "unworkable" options. Hat Kid, Heavy, and Cuphead do NOT belong in the same tier as Agent 47, GLaDOS, Eevee, and Fall Guy.
Speaking of GLaDOS, I'd have liked to see discussion of Chell instead, the actual protagonist who isn't stuck to the ceiling.
Also seconding another comment about how it's disappointing Quote wasn't mentioned.
All of them besides like cuphead, fall guy, and evee suck
Honestly I think Eevee should be higher. Eevee feels like one of the more interesting characters to give a moveset.
Quote was disappointing to not see in here as well. But even then I fell like hell put him in D or F cause he’ll be a zoner and doesn’t have a strong fanbase like shovel knight
Chell would be pretty interesting… obviously the portals which would be a unique movement option that no character in smash or any of the ones on this list could compare to (Orcane is the only one that comes close), but also having access to other puzzle elements like turrets, and gels, and lasers, would all make for a really interesting trapper move set.
And heck, Glados can even be the final smash
Chell seems gimmicky at best and unplayable (at least from a competitive standpoint) at worst. The portal concept is interesting but most stages (especially omega stages) are open ended making use of the portal gun kind of limited to the stage. You can incorporate the gels to give her interesting mobility and she might be able to get a turret/laser or 2 making her a weird keep away/trap character but that just doesn’t sound fun. If we were looking for a valve rep I think Gordon Freeman would be more doable if uninspired but that’s just me.
One way I could see the “blank slate” player character issue being overcome for a Dark Souls rep would just be to make it an NPC from the game. Oscar, Anri, Solaire, or even Lucatiel would all play nearly identical to the player character, and would have more defined personalities, making them better possible fits for smash.
The ace cadet would actually be perfect for this for monster hunter.
Belethor as a skyrim rep
My choice for a Dark Souls rep is Soul of Cinder who is basically the player but is an actual character. I think it fit having a boss representing a series that is well known for its bosses
@@dumbooctopus4 Soul of Cinder and Gwyn could be a character like Alph and Olimar where half of the costumes are a different character.
Or they can give Dark Souls the Monster Hunter treatment and have someone like Artorias as a boss but not a playable character.
The Raiden placement did not age well. I could genuinely see him winning a ballot at this point lol
Can't fret about every egg, Jack!
DOKTOR, TURN OFF MY CRINGE INHIBITORS!
honestly he would be such a good character, throw all that "too many sword fighters" talk away we all know its really "too many fire emblem characters", hes got plenty of moves and abilities in rising and id love to see a zandatsu ultimate. metal gear 100% needs more reps and raiden is perfect for it.
He didn't even pronounce his name correctly
@@koboldwizard There's not even that many FE characters, two of them are echo fighters, and the only one I'd say is truly pointless is Corrin, who was added to Smash 4 because Fates was the most recent game, and then of course was added to Ultimate because Everyone is Here.
I'm not a fan of Byleth's current design, but it makes sense that they're in the game because 3h sold well and was also the most recent FE game.
Robin and Byleth are completely unique, and Ike is the only particularly slow swordie.
Without Marth and Roy, you're losing the series's most important reps, and the most basic characters of the archetype.
Pretty old video, but I have ideas I want to talk about.
I GREATLY disagree about Heavy. From your perspective he might just be a guy with a gun and that's all he can do, but TF2 is a very colorful game with a lot to draw from and some interesting ideas to bring to the table.
Heavy has 4 distinct weapon types, his miniguns, shotguns, lunchbox and his fists. The shotgun can be fairly easily ignored if necessary since most Heavy mains don't run it, since the lunchbox is more important. To make a moveset for Heavy, I think its important to first identify the core of TF2. TF2 is, at its core, a team oriented game that is remarkably well balanced. Over time, however, as more additions has been made the wackiness of its taunts and player interactions has also become a core of its identity. We can't include the "team" aspect but we CAN include the wackier taunt ideas.
So, I would suggest giving Heavy fun taunts that encourage silly interactions, and at least 1 special centered around a taunt. My suggestions for his taunts are as follows: High Noon, a finger pistol tauntkill with surprising range but excessive startup that can nevertheless be cancelled, dealing high damage and knockback if it lands. Schadenfreude, a laughing taunt very common in TF2 that's also an actual taunt. Lastly, rock-paper-scissors. This is unique and the most interesting. This is a unique endless cancellable taunt, except this one causes the Heavy to challenge the enemy to rock-paper-scissors, which the enemy may accept. Both players input a button to choose which they pick, and the loser (if any) takes high damage and knockback if they lose. The Kazotzky Kick has no lag when cancelled, so the Heavy isn't disadvantaged by using it. Kazotsky Kick could also be a taunt, another endless cancellable taunt where Heavy can move slowly while he dances, but there's stiff competition from High Noon and Schadenfreude.
For his specials:
Up Special: Going off of the idea of taunts, up-special is based on Flippin' Awesome, a taunt where the player stops in place and flips another player who taunts in their direction. When used, another class will appear in front of the Heavy, based on how long the button is held. These are Scout, Soldier, and Heavy. Scout will fail to throw Heavy, dropping him straight down as a Stall-then-fall style attack. Soldier will struggle to throw Heavy, sending him on a more horizontal angle. Heavy will launch Heavy upwards, sending him on a vertical angle. This allows for two different launch angles based on situation, and a goofy attack that directly pulls from when Heavy is thrown in Flippin' Awesome.
Neutral Special: This will be his classic minigun. Since the minigun is hitscan, I don't think it makes sense to use this as a zoning projectile-based tool, but at the same time I don't like the idea of using it a serious attack. I would suggest that the minigun will be a long-range attack with 52 frames of startup (matching its .87s rev time in TF2) with an additional 1 second of charge time before it can deal maximum damage. It deals low % at long range (no knockback), decent % at mid range (no knockback), and high % at close range with high knockback. It can be aimed 360 degrees, is hitscan, and hits the target instantly.
The main purpose of the Minigun is to encourage the enemy player to approach you, since the damage the Minigun deals is significant for how non-committal it is, and at closer ranges its low speed makes it a classic unusable Big Move.
Down Special: Glove Swap + Sandvich. In TF2 Heavy has a variety of melee options, and since in Smash these will represent a not-insignificant portion of his toolkit, Glove Swap will represent these by allowing Heavy to switch his gloves for different effect, similar to Monado Arts. These effects will be:
Stock: No special effects. Not picking another option will select this.
Gloves of Running Urgently: Increases Heavy's speed, but causes him to gain temporary % up to an additional 200 % that slowly drains while not in use.
Eviction Notice: Smaller speed boost with slower % gain, but additionally speeds up his punches at the expense of damage, and further boosts speed when an enemy is hit.
Warriors Spirit: Increases damage and knockback taken by both Heavy and the opponent.
Fists of Steel: Reduces damage taken from most sources, but greatly increases damage taken from melee attacks.
Sandvich/Second Banana: Eats a Sandvich that recharges on a 30 second timer, restoring some % OR a Banana that recharges on a 10 second timer that restores notably less %. Either one or the other, but not both.
These give Heavy the ability to adjust how he plays, but come with significant downsides that naturally limit their use and can backfire tremendously.
Side special: Equips a Shotgun, an item that is similar to the minigun, but with much lower % at close-mid range, no knockback at all, but very little startup comparatively. Has 6 shots, those shots can be aimed, and it can be thrown like a regular item. It has a 5/10 second recharge that starts when the shotgun disappears from the field. The Shotgun is more usable at midranges, encouraging approaches at close-mid range where the Minigun encourages approaches at mid-long range.
Unlike a Zoner who uses their ranged tools to try and keep the enemy OUT, the intention of these tools is to draw the enemy IN. Their damage can't be dodged and can rack up % quickly, but do nothing to stop them from approaching to a distance where those tools aren't as useful. The Minigun is of use against enemies who try to stall, the Shotgun is of use when the Minigun is too slow, and a few of his gloves are of use in approaching the enemy. The sustainability offered by the Sandvich is also intended to draw the enemy in, discouraging passivity that gives Heavy time to heal. Heavy isn't fast even with the GRU (and the GRU does the enemies job for them if overused), so he's generally incapable of stalling himself, even against slow characters like Ganondorf and Inceneroar.
Besides those, Heavy fits the mold of your standard heavyweight, but with a focus on drawing enemies into his effective range with harassment tools. I have some other ideas, like Down Smash being the Huo-Long Heater fired at the ground in front of Heavy with some ground protection in the form of a ring of fire, his forward tilt being a two-part downward punch combo based off of Meet the Scout, his grab animation based off of Meet the Scout a crouch animation based off of his squat in Meet the Spy, jab and forward smash being his punch and crit uppercut respectively, etc. There's a lot to draw from, admittedly with some blank spots (aerials in particular), but to say Heavy has nothing at all is blatantly untrue.
you wrote too much to get 8 likes
It seems weird to rank octoling as a separate character when I've only ever heard them discussed as being an Echo, in which context they'd make perfect sense representing other weapon classes in the same way Dark Pit does - Octobrush in place of inkbrush, Luna Blaster in place of the regular blaster, etc
Even as a semiclone like Isabelle the Octolings would work great. They can change specials mobes by using different weapons like Dynamo and Burst Bomb, or smash attacks like Octobrush. They could even add completely new stuff from the new games like the Brellas in Splatoon 2 or the new squid (octo?) roll from Splatoon 3.
@@VMan776 the side special dynamo could be a cool but impractical 2-frame tool or shield break, either the neutral special or rapid jab could be dualies and allow the octoling to perform two dodge rolls while using it, burst bombs could be used more as a harassment tool than a trap setup, the up special should probably just stay the same. The f-smash could be an octobrush, the u-smash could be either the range blaster or Luna blaster, and the d-smash could be the tri-slosher and all could be slower but more powerful.
Funny how mockrock wanted more echoes and he looked at Octoling and failed to see an excellent template for an echo
@@jcplays5831 if we're making the downsmash into something stronger but slower, wouldn't it make more sense to have it be a sloshing machine? Also, I really like the idea of burst bomb being a combo tool, like it is in Splatoon.
I love how of all the varied weapons in splatoon you picked the two pairs of main weapons that are so incredibly similar to each other
Everyone outside of the Kirby fanbase doesn't seem to understand why Bandana Dee is the most asked for Kirby character... its because he started out as a side character, and later in Return to Dreamland became one of the four MAIN characters. He's seemingly just a normal Waddle Dee yet he's just as capable as the other big Kirby reps Dedede and Metaknight. He's been consistently showing up as Kirby's number two, like Luigi is to Mario. In Kirby Fighters he's Kirby's default ally and in Forgotten Land he's literally the only option for player two. He's basically the ultimate underdog character, and he has a LOT of moveset potential with his spear, his parasol, and even the beam wand to represent Waddle Doo.
Aside from that, Waddle Dee's are very iconic. They've been around since the very beginning of Kirby and are basically the franchise's secondary mascot. The very reason Piranha Plant was added is more viable for Bandana Dee since he's actually identified as a legitimate character instead of just a basic enemy, and Plant was added for being iconic and well known (apparently). And if he was added it would finally break the always-present "Sakurai Bias," where the vast majority of Kirby rep is from the four older games Sakurai designed.
And no, he's not just a Goomba with a hat... Goombas literally just walk and on rare occasions fly/hop. Goombas don't use spears.
THANK YOU.
If a generic piranha plant from Mario is in Smash, then Bandana Dee deserves to be in Smash for *literally the same reasons but even more so*
But honestly, I think Kirby deserves even more than one extra character. Get Bandana Dee in first, absolutely. It feels fundamentally wrong that he's not in the game. After that, I'd go with Dark Matter Swordsman, because it'd be awesome to finally get one of the eldritch Gods that Kirby has defeated in Smash.
After that, regarding the Dream Friends, here's what I think for all of them:
Rick, Kine, & Coo: honestly would be better suited as either an assist trophy or being added to one of the other Kirby characters
Marx: I think he works perfectly as a boss, so not needed
Gooey: Maybe? I don't think he has enough time in the spotlight to justify a full fighter, though
Adeleine & Ribbon: definitely would be an interesting fighter, but there are other characters I'd like to see more.
Dark Meta Knight: Technically has the potential to be a unique fighter or an echo for meta knight, but I just don't think it makes sense, and both Galacta Knight and Morpho Knight would be better echo fighters for Meta Knight
Daroach: I think he would work better as an assist trophy with the whole squeak squad
Magalor: Definitely has the potential, and definitely is iconic enough to warrant a spot
Taranza: Maybe? I think his moveset would be either grappler or trap-based but I don't think there's quite enough material to pull from
Susie: Absolutely. Love everything about the character, and would make for an excellent fighter regardless of if she played like a simple fighter or had a "powerup" state
Three Mage Sisters: I think they're too new to be totally justifiable, but they could do a Pokemon Trainer thing where the characters had similar normal attacks, different specials, and of course, elemental properties
@@landlighterfirestar5550 I'd say Magolor would be the best option after Bandana Dee. He's a fan favorite to many, and Return to Dreamland was a big turning point for the franchise (There's a reason it got a remake on Switch so soon). Magolor also starred in his own side story in Magolor Epilogue. Usually they only do that with the big characters like Dedede and Meta Knight (not counting Star Allies, where the side mode featured EVERY ally).
To put it into perspective, almost every bit of Kirby representation in Smash Bros. (outside of spirits) is from the first few games that Sakurai made... Yet despite this Kirby's Final Smash is a reference to Return to Dreamland.
(Magolor could also be a good rep for the Kirby Clash games, since he would likely have a shopkeeper alt, and use gem apples in his moveset).
@@lasercraft32 Magalor is a cool character, and probably the best 6th character to add, but at that point I feel like Kirby has all the reps he really needs.
Some form of Dark Matter makes far more sense as the final boss rep for Kirby. Its a character that acts as a major part of the story in more than half the main line games, and you can see its influences in every boss design it isn't explicitly a part of, including Magalor. It's an essential part to the Kirby mythos, and far more presence as a character.
@@FluffyBooster I can see where you're coming from... But I dunno, I feel like in terms of Kirby representation, there's more than enough Sakurai-era reps as is.
Dark Matter is the most prevalent in the first few Kirby games, and even though it shows up in later games its not usually the main focus. Every Kirby character in Smash Bros. so far is from Sakurai's games, and the same is true for Dark Matter.
And to me, Dark Matter isn't really much of a "character," if that makes sense... Its more of a force of nature that takes many different forms. It doesn't have any motives other than destruction, and it has no defined personality (but I guess that would make it more unique compared to the other fighters).
I mean think about it... Dark Matter wasn't even a Dream Friend in Star Allies, and they brought back nearly every important Kirby character in that game.
If a Dark Matter rep was required, Gooey would be a better candidate (even though he's not a villain character). But I still feel like Magolor would be a better representative since he's a fan favorite, and Marx is already a boss in Ultimate.
@@lasercraft32 Sakurai never did anything with Dark Matter. His games are some of the few in the series that don’t include its presence. To say it isn’t still in the newer games either isn’t accurate either. He might not be a dream friend, but that’s because Void Termina is frankly just dark matter. (And honestly there is no real way to justify Dark Matter working alongside the same you could with the other friends, but besides the point) Not mentioning it appearing directly in Robobot, or more indirectly in Magalor soul.
I think it’s more ambiguous nature and personality are a boon more than anything. It allows a lot of room to be creative, as you can pull from nearly every boss in the series history and it would make perfect sense. In fact the soul fights in Kirby consistently pull the majority of their attacks from previous bosses, and Dark Matter would be a perfect representation for all of them. You are truly able to build a character who’s a love letter for the whole series.
Dark matter might not be as much a fan favorite, but I think what it represents is more important to the series.
putting phoenix in the “would never work in a fighting game” tier when he has appeared in several is doo doo. if mr game and watch worked why wouldn’t he?
Dont forget plant
Edit: im not a fan of that phoenix but i will literally comment everywhere telling that heavy has a great moveset potential and will defend every other ppl
He only appears in UMVC3 and that's it. You probably did not pay attention because he mentioned it. Also, Pheonix in smash would be boring because he IS in UMVC3. In that game, he was hilarious because he was completely unexpected and the idea of "standard person in fighting game" was completely fresh at the time. In smash, not only would it feel like they would be retreading ideas from UMVC3, but also the archetype I mentioned has been done to death already. WFT, ROB, Plant, Duck Hunt, you get the point. And at the very least, Game and Watch was added back when smash was just Nintendo characters. The charm is no longer there like it used to be before.
My man actually put Cuphead below fortnite Jonesy
Jones being in this video is a disgrace
@@masterofdoots5965he should be in smash because smash is a celebration of gaming and if you ask me, Fortnite changed the gaming industry pretty largely
@@worldofgeographyiscool
How exactly?
@@masterofdoots5965 it’s made a whole era of games extremely popular in Battle Royales, and was and is apart of the most popular video games, so if you don’t like him because “meme” I belive your wrong, that’s my same reason almost for Among us and FNAF, all changed the gaming industry
There's a weird recency bias in this tier list that I just can't get behind.
Rayman's placement basically just tells me that he's never seen clips of Rayman Origins or Legends, because he dismisses the games as "just jumping", but a) that's a perfect fit for a 2D platform fighter, and b) No. Just no. Rayman basically has all the punches and kicks already in his games that you could almost lift him 1:1 out of his own game into smash. He has been punching and kicking things since his original game in 1995; the main reason behind his design is how his floating detached limbs would make his attacks easy to animate.
Agumon's placement seemed weirdly dismissive to me as well. The Digimon franchise has a massive assortment of games and media, but he remembers this 1 anime from his childhood (which Pokemon also had), and says "nope".
Also Akuma, Dixie Kong , Funky Kong, and Impa are all A or S tier solely because "They could be echo fighters", but Octoling, Birdo, and Springman are rejected even though all the same logic applies.
Jonesy from Fortnight gets in because he's got all the toxic awful traits that make Master Chief a bad fit for Smash, but he is bumped up to B tier, because ALSO has all the toxic awful traits that make Steve a bad fit for Smash, like being able to place his own platforms in a platform fighter.
I find the Chief argument of "he'd just shoot" weak, since Inkling has plenty of melee attacks in it's moveset, and Splatoon doesn't even have a melee mechanic, yet Halo has a universal melee mechanic, and it's a core part of the design of those games (being one of the parts of the "golden triangle" of combat, as said by the original devs).
He also took a shit on heavy and i dont get theese people master chief and heavy both have really good moveset potentional and they also made a great moveset out of a plant also with banjo they messed up really much
Yeah, and inkling doesn't represent her games very well.
@@linkonedgell894 That's not the point. The point is that Chief can easily have more than just ranged attacks, since there's plenty to pull from from his own games, and it'd still be true to the character and his series.
@@RednekGamurz that's just simply not true. If he isn't a boring zone then they failed his moveset if he is a boring zoner then everyone will hate him.
Except the guns in Inkling’s game don’t have much range, even the snipers don’t go as far as most guns in other shooters, so a lot of the battles are close courters
And there are melee weapons in Splatoon lol
“You cant have free flying characters in smash”
We have come far since brawl
I’m not a big Hat in Time fan, but I definitely think Hat Kid should at least be D tier, because even if there’s not much, I can see a unique moveset with the umbrella and certain hats like the potion or ice one.
There's definitely a great moveset there and she fits right in with Mario and Sonic
Yeah, I would've said C tier.
Agreed
I’ve even made a custom move set for smash
For a Hat in Time rep though, I personally think The Snatcher would be a much better choice. His attacks are way flashier and he's pretty malleable too since he's just a floating ghost. The billboard move he has during his boss fight could be like a unique counter similar to Bayonett'a witch time or something.
"Impostor has an actual moveset to pull from in-game, he's insanely iconic, and it would be funny. F Tier cause it's a meme pick"
BRUH
I honestly feel like a character's source material not having much to work with in terms of a moveset is kinda irrelevant for Smash. The Star Fox characters, Captain Falcon, Wii Fit, Duck Hunt, G&W etc. had basically nothing to work with and they still adapted them well enough. So I think it's kinda silly to still see that as a limitation.
That’s a pretty odd sackboy take, I mean he’s from a platformer where you use many different gadgets and things like the alt costumes, taunts and victory animations are already there, not to mention he’s in playstation all stars just like kratos, I can picture it in my head pretty easily
Regardless, great video
Came here to make sure it was said. Ditto on the Sackboy take and Raiden in a similar vein.
MockRock hasn’t played LB2 and it shows.
@@ryanfuentes3785 what?
I think one of the best ways to tone down a Mortal Kombat rep would be to use Sub-Zero. Freeze/ice is a fairly underused mechanic in smash especially when compared to fire, so it would be cool (lol puns) to see another ice user as well. Maybe including both Sub-Zero and Scorpion as pseudo-clones?
I want Raiden as the MK rep, since I main him in MK1. Would never happen, but I can dream.
I'd say the issue is still that the character is from a franchise that is basically banned in Japan. While there aren't really many well known video games banned for sensitive content in several western markets, you can still imagine that it would be a complete PR disaster for any company to try to sneak in content from a banned series, especially in a children's party game.
Additionally, what is MK even known for beyond extreme violence? That's what 99% of people know the series for.
@@gebis8515 The MK games are actually not banned in Japan, it's just that the age rating laws (CERO) are very strict there, so it'd take a shit ton of work to remove most of the gore (which is basically removing the series' entire essence) to localize the game to an audience that is barely even interested on them. For that reason, Warner Bros. simply doesn't sell the games there. Japanese people can still import them, but most of them would just play other games like Street Fighter, Tekken or Guilty Gear.
So Nintendo wouldn't actually get into any legal problem by including a MK character. However, they probably would not add a character that is practically unheard of in their own country of origin. Sure, they did include Banjo, but he's actually pretty well known in Japan, and at least his games were sold there.
No scorpion is fine
Because Sakurai himself said that a future smash game would probably not have the full roster of ultimate, me and my friend did a “who’s most/least likely to return for smash 6” tier list, which I think you should do.
none of the dlcs 😔
@@firewall5189 i think Steve would absolutely return, mojang would jump on that so quickly so there really wouldn’t be an issue. same with all the first party characters.
I believe microsoft characters would stay, maybe snk as well, sega and namco characters would definetly stay, idk about konami, square and capcom, i think those 3 are likely to not be in the next smash. as for first parties, there's a lot more to consider that makes it harder to who would come back and who would not.
Cynthia is arguably the most beloved non protagonist character in Pokémon, and Lucario is feeling kind of dead in Smash. The solution? In Smash 6, add Cynthia with the team Roserade/Lucario/Garchomp.
That's a cool idea, but Lucario's aura mechanic would be entirely unbalanced if you got to select when you use him (ie only at high percentages).
Very very true. Perhaps they could change it so that Lucario gains aura when he takes damage (not based on percents) and he loses it when he switches. And then balance that. Or they could ditch aura.
Yeah I think they'd just need to ditch the aura mechanic if he became part of a Trainer-type. And to be honest the Aura stuff doesn't have anything to do with the actual Pokemon games, so I dont have any problem with them dropping it from Lucario's toolkit. There have been a lot of other comeback mechanics designed since Brawl so I don't think we'd lose all that much.
Freddy…
Is in F tier…
Without…
Explanation…?
WWWHHHAAAATTTT?
Exactly, bro exactly
It’s what he deserves.
he doesn’t deserve it plus he can get a interesting echo
I love the idea of Raven Beak having a taunt where he just RIPS off one of his wings and tosses it aside.
I also like the idea of him using slow-moving projectiles like the black hole to block opponents from dodging his burst movement attacks.
And either the dwarf star attack or Raven Beak X would make for great Final Smashes.
That would be the most metal taunt we've ever seen in smash, now you've bumped him up a tier in my eyes X)
Raven Beak X would be a garbage Final Smash, sure he is powerful but he is dead. The star is good, but I can imagine more like what Dedede did, slamming the enemy into a wall with one of those punches, launching a giant laser, then slamming into them with a Shine Spark.
Cooking Mama lost her right to Smash when she pulled that crypto stunt.
Facts
Really!? I had no idea.
No
I'm a little puzzled why Akuma is ranked so high when Ken already covers the echo fighter slot for Ryu, while Octoling ranks at C when a second Splatoon rep could help represent more of the weapons Inkling doesn't already cover. Outside of an Echo Fighter, you could even go the Falco/Wolf route of making them semi-clones so they have more room to stand out form the established Inkling moveset.
Because Akuma is cooler and has a bit more of a unique moveset (Teleport, Command Jump, Air Fireballs, Raging Demon, Kokuretsuzan variants).
@@espurrseyes42 yep
DEMON FLIP BABY!!!!!!
@@espurrseyes42 saying that akuma is cooler is a very opinion based statement that would mean absolutely nothing in his development
@@Shimofae most people would say akuma is cooler than an octoling.
If Sans becomes playable, then he should have a gimmick that is basically getting instant-killed by anything, since Sans has no defense and literally 1HP.
Dr. Eggman is a character that I would see more as a Boss rather than playable (If we want a playable evil character from Sonic, then use Metal Sonic) because the best moments of Eggman are his boss battle with his big machines (just like you said).
You failed to consider that Freddy Fazbear in smash would be awesome, so he’s an S tier I’m afraid…
You put into words exactly my thoughts on Geno. I really don’t understand why so many people want him in, and you hit the nail on the head.
@@nathanpeereboom761 smash 4 as well I’m pretty sure and I think the reason he wasn’t in the game was because of Square Enix
ironic you say this with a rex pfp
@@alabamii Xenoblade still has installments going on. Super Mario RPG Legend of the Seven Stars doesn't, which makes Xenoblade far more relevant then that game ever was. Also Xenoblade is not nearly 30 years old.
I just wanted him in the game because Sakurai said that he wanted him in and honestly Sakurai should get at least one character he loves - especially one with an at least somewhat interesting moveset. But yeah I get why people don't want him in, I was just in the weird spot of just wanting Sakurai to be happier :/
He is just kinda cool ngl
Sebastian Tute is actually S tier. MockRock is just too afraid of him to put him there.
I have to say, a Smash Bros that prioritizes canon moveset potential the way your tier list does, over creative interpretations of characters, would be a pretty disappointing Smash Bros.
Not only would we not have funky characters like WFT or Rob, characters like Fox or particularly Captain Falcon would never exist. I don't hate your tier list, but that's a boring world I don't want to play Smash in.
Why can't we give "pulled out of the ass" movesets for popular characters a chance? If we didn't, We wouldn't have some of the most popular character movesets in gaming, and honestly, we wouldn't have a Smash Bros.
Poorly designed movesets a pass when they come from a 20+ year old game. Everyone and their dog wishes that the older characters got new movesets the same amount of love as the DLC characters.
I don't think full movesets need to be inspired by a character's canon. But I think they need at least some semblance of representation of their franchise. Terry, as an example, has every single move in his kit derived directly from his games. Except his Up-Air. Since there was no elegant way to take a move from his series and incorporate it into said aerial attack. In saying this. Captain Falcon moreso represents F-Zero as a series. Fast. In your face. And that's fine. There's not too much to pull from there. I think characters should strike a balance between made-up and canon. Personally I find Tracer to be a good candidate for a character with a mix of canon abilities and creative liberties. You could easily pull from some of the Overwatch cinematics and comics. Alongside the game itself. Whilst making up a bunch of moves to make her in-line with Captain Falcon's playstyle. Rather than a typical zoner as most shooter characters would lean towards.
I need Banjo But He's Secretly A WWE Heavyweight Champion for Smash.
@@andyblanton6570 just because a moveset doesn't shove references everywhere doesn't mean it's poorly designed. Fighters like Captain Falcon and Fox are much better designed than many newer fighters with more references, as they perfectly translate their games into a fighting game moveset, while also propping those characters up in ways that wouldn't be possible without Smash. I'd go as far as to say that a fighter like Captain Falcon would be designed worse if he was designed with an Ultimate mindset. Not because Ultimate's designs are bad (quite the opposite, in fact), but because Captain Falcon likely wouldn't have gotten this flashy superhero interpretation that added so much to his character.
Smash has both, to be honest. Bayonetta and Kazuya are incredibly faithful to their home series, while obviously they had to get way more creative with R.O.B. and Duck Hunt.
Hiss at Bomberman. You don't know how long the series has been around nor how many games he has had. Bomberman even been in a crossover with Wario so he most definitely is deserving of S rank. There was a reason why he was one of the first Assist Trophies revealed. They knew people wanted him in but they had to opt for an Assist Trophy instead (since, remember, all the characters were already chosen ahead of time by Nintendo)
30:30 Sorry, pedantmode activated.
It is not an FPS. It qualifies for one of those letters.
1) Hollow Knight in S tier that makes me happy
2) As a massive Dark Souls fan, I think a far better representative than the chosen undead or ashen one would be one of the more iconic bosses. Considering that the game's difficulty is by far the most iconic part of the series, and the bosses generally provide the largest source of difficulty, I'd argue some bosses are more famous than the playable character, and would make more sense. My top choices would either be Artorias, Nameless King, or Gael.
3) Kinda sad that my personal biggest smash hope, Commander Shepard, didn't make the tier list. He would be a zoner character, but I think combined with the biotic attacks he has at his disposal, and how maybe there could be some creative work around to include some of the dialogue stuff in the game (maybe a powered up paragon and renegade mode or something), I think he could work, and I'd love to see my personal favourite video game character get into Smash lol
You know, while it's not necessarily a pick from the "soulsborne" series, I think the Tarnished from Elden Ring could also make a good candidate.
The soul of cinder would be perfect for dark souls:
-THE final boss of dark souls
-Has access to every moveset and archetype from souls history
-Iconic design
Out of the three bosses you selected I’m going with nameless king. Gael is the most popular boss in the entire franchise but he has a gaping hole in his chest. Artorias is also very popular but his left arm is broken
Nameless feels like the best choice. He has a fun moveset to fight against, his design doesn’t have any gruesome body horror aside from wrinkly skin and he just makes sense from a lore prospective being the son of Gwyn.
I love Commander Shepard. His/Her biotic abilities will be interesting to translate in Smash.
It makes me sad that of all TF2 reps, people clamour for the heavy. He's so slow and the minigun would be so boring to play around.
Compare that to Scout, whose best ranged option is a pistol or a baseball while being a speedster with a built in double jump
Soldier (rip Rick May) who has a more dodge-able rocket launcher that could also be used to set up "market gardens" through rocket jumps
Pyro who's primary is a flame thrower which could uniquely build him as a damage character who might struggle to kill (also built in reflector with airblast)
Demoman who could play similarly to snake, but could also spec into a demoknight in places to make him more in your face
Or even Spy whose invisibility and backstab mechanics would focus him as a character about out manuevering your opponent and faking them out.
I'd argue that every TF2 character is iconic and that just because heavy is the poster child, doesn't mean that the other mercs just lose out on their opportunities. I'd expect the TF2 community of all communities to be more creative than this
I do think other tf2 characters also have a lot of potential, but saying the Heavy would be inherently boring is also underestimating his potential. Yes, he does have a minigun, but there are a ton of other ways he could capture the feel of tf2 as this casual and goofy shooter. If the idea of Heavy sounds boring to you, then you're probably not getting creative enough with him.
Heavy is sorta seen as “the face” of TF2 by many players so it kinda makes sense as to why people want him. He is the guy who is front and center on the box art after all. But I am in agreement that there are better choices for a TF2 rep mechanically. As I think TF2 absolutely deserves as Smash rep.
@@galegopaulista4564 I can see him turning out kind of like Krool. Big dude with big gun and big fists. That said I do find the other characters to be more mechanically appealing.
The 2 best options imo are heavy and scout
Heavy could be a really fun heavyweight if they get the moveset right
And scout also has some really good options and cool mechanics like: using the winger for his first 2 jumps to make them highter and also pull out the atomizer for a 3rd etc…
@@galegopaulista4564 You have the floor. You can't just tell me to "be more creative" as a means to debunk my argument. What would YOUR approach be?
I like how you consider how fun each character’s potential moveset would be to play as/against, not a lot of people seem to do that.
because looking at it from a competitive funness standpoint is silly. 90% of the playerbase is casual. a character like banjo isnt fun competitively but if youre just 4 friends playing hes fine.
Yeah, but his creativity is lacking. It's very easy to make a moveset for master cheif that isn't a zoner that spams projectiles. He also just randomly breaks his rule by saying I don't see the moveset but I want them in
Ngl he doesnt do that at all....
Guys I think MockRock hates zoners
Crash Bandicoot is my single most wanted character for Smash, and I can't believe he wasn't picked for Ultimate considering his resurgence. I grew up with him but I don't think it's just my bias tbh, he is an icon and he deserves to be in alongside Sonic, Megaman and Pac-man, also he does have good moveset potential considering some of the more genre-breaking games in his roster
100% agreed. All the masks from his newer game could make a really nice moveset. The older games have a big legacy. Woundnt be hard to get a nice moveset from them, even if spinning is his most used move in game. Pretty disampointed to see him in A tier and then downgraded to B tier.
He probably wasn't picked because Nintendo didn't want to be associated with a company like Activision (if you know what I mean).
Just pick Incineroar and spam neutral B lol. His Jumparc is also as shitty as Crashs, so that works out.
Mockrock saying crash has an above average legacy was outrageous to me. I completely agree he’s just as big as sonic and Spyro considering they came out at around the same time (I wouldn’t say Pac-Man) so him being relegated was really disappointing.
@@theanonymouspancake9260 no his legacy isn't as big as sonic, or mega man, or even kirby. He has a pretty good legacy, but I feel that he isn't interesting enough to be picked over many other characters
Whoever mentioned GLaDOS for this list instead of Chell either hasn't played Portal but thought a Portal rep would be cool, or just thinks she's funny so she should be the fighter. Chell is my most wanted fighter atm and GLaDOS would be a good background character. Maybe an Assist Trophy at best lol.
GLaDOS could even work as Chell's Final Smash.
@@alijahaskew4644 Chell's Final Smash should be shooting you into the moon.
The way I've always envisioned it was that the main character would be Chell, but various attacks have GLaDOS moving panels or deploying hazards as well as criticising chell's performance in place of proper voice acting
Not necessarily lmao. GLADOS is cool...
@@Player-jh4ko GLaDOS is cool but fundamentally doesn't work in a platform fighter lmao. She is stuck in one spot and is absolutely massive. There are other issues, like how she doesn't even use Portals, but those two are the main things preventing her from being a fighter
GIVE ME MY ANIME LAWYER DAMNIT I WANT TO SCREAM OBJECTION WHEN MY FRIEND BEATS ME
Poor gun characters, such hate from mock rock lol. They can be done right.
Octopath specifically is really weird to think of in Smash because the whole deal is that it's a party of eight. Bringing one into Smash and not the rest wouldn't be meaningfully representing the game and a stance change character with eight modes would just be awful to play
Definitely agree there. It’s difficult to justify picking one out of eight characters that, for all intents and purposes, are treated equally in the game itself; no one stands above the rest and that makes picking a theoretical Smash rep tricky.
Specially Primrose of all characters, it's just pretty bizarre. I'd rather have a Bravely Default rep, whether that's Edea, Agnes, Tiz, Seth, or Gloria.
L
Duck Hunt, g&w and villager are in this game. Phoenix has all his chances
That Master Chief assessment is hilariously short sighted dude. He could absolutely be an Inkling style character that switches between weapons depending on the move without relying on projectiles like Samus or even Snake. The energy sword is so iconic it could be his neutral/tilt weapon and the gravity hammer could easily be used for Smash attacks.
You could absolutely do that, yes. Which would be a huge misrepresentation of how Master Chief actually plays. If you need to do that, I don't consider them to be as good a candidate as someone where you don't need to do that.
@@MockRockTalk how is it a misrepresentation? Is the idea that you normally start off with an AR/BR/magnum so innately Master Chief that using the other iconic weapons from the series is so clashing? That same argument could be made to Snake who is normally outfitted with and uses firearms in his games while hand-to-hand is not the go-to weaponry.
Not only that, the assumption that if Chief started off with an AR that he would default to ranged, campy gameplay is extremely presumptuous.
It sounds like you haven't played Halo in a long time and while I fully understand you are covering a wide range of characters you aren't very familiar with, please understand that your current assumption is not accurate in what would be a faithful representation of the character.
@@MockRockTalk how in the word is a missrepresentation how a caracter plays? Than remove pit because he doesnt kill in his games and this is a fighting game and yes i said pit because i know you main him
@@Zal_TWasTaken I mean, no one dies in smash, so this point makes no sense, even if just a rebuttal
you know damn well he won’t play like that he’s gonna have at least 3-5 projectiles with some of em being very long ranged
and samus and snake are already projectile-based zoners that people complain about so those aren’t exactly the best arguments
Bandana dee as a reluctant A… I’ll take it. Personally I really like the idea of another floaty puffball with a disjoint. It’s kinda like meta knight, but I think the added range of his spear would make it feel more like a proper disjoint.
I don’t want to piss off MK players, but a MK with less gimmicky special moves and less of an emphasis on ladder combos, but instead a more bait and punish play style with added combo ability sounds really fun.
I hope you've seen the SSF2 design then :> Not quite in the more combo ability aspect, but it does succeed in trending him towards bait and punish by making a bit of a zoner, but not to a degree that makes it his winning strategy, as his kill moves are very committal and need either a hard read or a kill confirm. He does make up for that slightly lacking kill ability by having a very good edgeguard game, with a deadly throw that sends down and away if off-stage to easily set this up, along with a massively disjointed dash attack that can also uniquely hit off-stage.
I don’t think bandana dee would feel "floaty" because he doesn’t puff up but instead just jumps more
Yeah I like Bandana Dee because of the option for more weapon types beyond swords.
I love how mockrock is talking about how interesting the building mechanics would be for fortnite, and yet we have Steve
I think Steve is an incredibly interesting character! You can talk about balance or playstyle, but in terms of skill ceiling and personal expression through a character's moveset, Steve is at the very top of the pile.
@@MockRockTalk That's fair, but building is pretty annoying and it might just get worse. Honestly not super opposed, it would just need a level of caution in balance design Steve did not receive
The worst take in this video is calling digimon bad
Wouldn't the Echo Fighter reasoning also apply to the Octolings?
I like how all of my most wanted fighters are in d or f. Eevee, master chief, Phoenix Wright, cuphead, heavy, and rayman. Man.
My most wanted were Eggman, Rayman and Phoenix. It hurts
My most wanted isn't even on this list.
You're laughing. You think Rabbid Peach has more moveset potential than Rayman, & you're laughing?
Feels bad, man.
@@tjh6678 The best thing is that I also believe that Rabbid Peach would be cool in Smash, but above Rayman? Naaaab
Kinda sad about Rayman in C tier :(.
I actually feel like he has alot of moveset potential. He has no limbs, so you could give him long range attacks without any hitboxes in between. Kinda like marth, except there is no middle part at all.
But whatever, I'm probably just biased
Wouldn't that be kinda like Min Min? And isn't she one of the least liked characters based on moveset?
Steve has 2 moves without hitboxes between the object and steve being up smash and down tilt
@@CrazyHand7894 I'm not saying to give him control over the entire stage, i'd say give him the range of Simon/Richter
Well, you're better than me.
I thought his reasoning for Rayman ("he only really works as a platformer") uses terrible logic. Logic that could also apply to Crash, Spyro or Shantae above & would be just as wrong. His boomerang-like appendages alone lend to potential fun attacks with creative liberty, but add onto that with stuff like the plum, the walking shell, the lum swing & the power-ups in Rayman 3 & that's a potentially well-rounded fighter in my book. Fanworks like Rivals of Aether & SSF2 showcase how well this would work.
And to put him beneath Rabbid Peach (no shade at her as a character or her game), who mostly has stuff already used by characters in Smash & would, at best, have guns that alter stats, or Lloyd Irving who has...an extra sword? Come on!
I like MockRock's content alot, but his reasoning for some of these character spots here makes me glad that some people don't control who gets in Smash...
Paper Mario in S Tier just makes me feel happy, he's been my most wanted character for years and to see my feelings validated is just :)
Yeah, that's great and I understand that people love these games. But from an objective perspective can you truly tell me that another mario should be in before a new character?
@@linkonedgell894 link, young link, toon link
@@rinn5238 yup, that is really stupid and they shouldn't all be in the game. Young link and toon link do jot deserve to be in the game before original characters.
Definitely been in my top forever too!
He’s been mine too he could have such a unique and fun moveset
I personally, most of all want either Dante, Hollow Knight or Phoenix Wright. I'm sorry, but Mr Wright is just a character that can work in a fighting game and would have excellent gameplay systems.
Master Chief, who mastered several martial arts and fighting styles like all Spartan-IIs and could easily do melee attacks, including using the energy sword:
bruh who says King Hippo has to play like Little Mac? Was there ever any concern about Bowser playing like Mario?
Honest to god think Jonesy would be S tier, you could have all the costumes like Steve, have cool mechanics with building and have specials be guns with normals being the pick, be such a cringe character to fight, and make so many people angry. It’s perfect
I’m sorry but minecraft and fortnite have large demand and with these popular characters more younger people will join our community, and if we port over Steve’s building then it makes sense for Fortnite’s building to make use of it aswell
I think an interesting way to do an eevee rep without it being a gimmick would be to go the Kazuya demon form route, with certain attacks quickly evolving eevee before de-evolving them after the attack, I dunno, could be cool
It was only in the Manga but there was an eevee who could control its evolutions. The process was painful.. but it could freely change between Flareon, vaporeon, Jolteon, and back at will. Manga Team Rocket did some messed up stuff.. but VEE was a legitimate and very intelligent threat
50:02 Hayabusa is a ninja but his absurd amount of genre and weapon variety means he'd play nothing like Sheik or Greninja. Hell you could just use his DOA moveset and make him play like Kazuya, he has tons to pull from
Everytime I hear the "weapon" argument of Fire Emblem reps, I groan.
What the heck is the actual difference between a big sword and a big axe? That you can "pull" stuff with the head of the axe? Ike swings his sword in the same way he would do for an axe. You can trade Ragnell for Urvan and he would still look and feel the same, is just now we can finally stop considering that dumb 1-2 range argument for giving him a projectile.
People want FE characters reps despite that character archetype already existing too. "Lyn could be interesting because she has a bow, is quick and very agile". That is Pit, my dude. Besides making Lyn extremely quick and speedy, what you want is just faster Pit.
I really DO NOT get FE reps in this category.
Holy shit someone finally gets it, thank you so much. I never understood the hate for swords, the problem was always WHO it actually is. Like Byleth is barely a swordfighter (and I love playing as them and FE3H), but that doesn't change the fact that they are just another FE character, which is just a franchise with moderate popularity at best and already had 7 other characters.
@@vgggyu9vhji981 Uh, yeah, but I want those 7 characters. Maybe remove the 2 Echo and choose between Byleth and Corrin to be removed/replaced. Give more FE characters but choose a playstyle or achetype that is unique and interesting, not just "Ike but he has an axe".
@@MakoShiruba ah mb for misunderstanding, I can still see where you're coming from
This list, overall, is pretty damn solid. A majority of the placements made are pretty much where I'd end up putting them, but there's a couple of issues that I have with certain placements/choices and reasons why.
#1: Heavy - The explanation for Heavy sounds like you didn't put too much time into looking how Heavy or a majority of Team Fortress 2 works, because I feel disregarding a character with having no moveset potential when the character has not only a plethora of melee weapons to pick from, but also the aspect of using team-based combat and utilizing assists from the other mercs is absolutely underestimating how much identity Heavy could not only have as a character, but Team Fortress has as a franchise. It was just a rotten take, and I feel needed some more time in the oven. Same for characters like Leon Kennedy (a character who shows he can utilize close-range combat options thanks to not only his knife, but general use of close-range combat with punches, flips, kicks, etc.) Master Chief and Agent 47.
#2: Branching off from the first point, I honestly think your disregard of creating original moves/content for a character is kind of jarring. Considering Smash's most iconic and popular characters, Fox and Captain Falcon, are just that, I think you need to think a little more outside the box. An over-assumption about how a character could/would play is also really off-putting and really took me out of the video at times.
Speaking from experience, creativity is a wonderful way of not only breathing new life into a character's potential, but also making a great design even greater. Think less "Oh, I have to make up new moves" and more "I can take this aspect of the character and represent in a way that's yet to be done."
#3: The remark about Rayman not having much powers is simply untrue. Rayman in both Legends and Origins is basically a platform fighting game character in a regular platformer, and that's even taking into account the abilities the character has utilized in his 3D adventures. This feels like a comment that needed a bit more research put behind it.
#4: On the topic of Eevee...listen, I absolutely loathe self-plugging, mainly because I don't deserve the publicity, but I made it work and made it work well.
#5: Krystal's moveset potential with her staff alone is already incredible, and it would add so much to Starfox both in terms of representation of canonical material and just playstyle differentiation. It's literally endless creative freedom and I feel she deserves at least A tier.
Other than that, everything else is fine. I'm glad you pushed Doom Slayer upwards and I am totally behind you when it comes to Raven Beak. Definitely one of my top newcomer requests for Smash 6 as well.
An interesting thing to note about #2 is that both Fox and Capt. Falcon were introduced in Smash 64, which was back when Mr. Sakurai just wanted to make a fun mascot fighter and wasn't at all aware of what kind of direction the series was going to take, and there weren't any Smash fans who would be disappointed with movesets that took great creative liberties. A few more notable examples of similarly "contrived" movesets would be the Ice Climbers, R.O.B., and Duck Hunt Duo; these each happen to be somewhat obscure(?) retro first-party picks without a lot of source material to go off of. Mr. Sakurai came up with really cool, unique ideas that excellently communicate the charm and key concepts of the source material, but it's important to keep in mind that he didn't really have much of a legacy or clamoring fans to satisfy in doing so. So while I largely agree with your point, I'm unsure of how worthwhile it would be to try to pull off another "contrived" moveset quite as iconic as that of Fox or the Captain for a popular pick with lots of source material. It seems difficult to think of coming up with something entirely new for a character like that, now that the Smash series has built up such a reputation for newcomers that essentially carry the perfect essence of their home games in with them.
TL;DR, faithfulness to the home franchise has become such a lauded, enormous focus of the Smash series overtime, that outside of edge cases with relatively small and obscure franchises, it's really quite jarring to think of them being anything but extremely faithful, for better or for worse.
I am so glad Knuckles is in S tier, I think he has so much potential with just his mobility options. The Sonic series in smash has pretty terrible representation, a single character with the single worst moveset in the game, two very samey stages, and a weak music selection considering the pedigree of Sonic music. I kinda disagree with Shadow being an echo, not because it doesn’t fit, but because it'd just add another character with the same awful moveset, and if they’re gonna differentiate him them it’d be better to just use that effort to fix Sonic
They need to add the entire Sonic R OST because it slaps so hard.
I think he was too harsh with Dr. Eggman’s placement, even if he appeared kind of clunky like he mentioned, I’m sure he would work as a fun character to play as, plus Dr. Eggman is one of the most iconic of all video game villains, with Bowser, Ganondorf and Sephiroth who are also among the most iconic video game villains, already being in the game, we really should get Dr. Eggman, if I could only pick two sonic reps to add to smash bros. ultimate I would definitely choose Dr. Eggman and Shadow, but if I could choose 5 then I’d add Knuckles and Tails, I just care more about Dr. Eggman and Shadow over those two personally.
Thank you for indirectly showing me how to beat that yellow sun attack in raven beak’s fight! I never even thought to pop a power bomb to destroy it. That’s gonna help a lot in my dread mode play through.
I like how RUclipsrs automatically shoot down potential characters just over having a "boring" move-set when it's ultimately up to Sakurai to determine how that character works. Sakurai will go out of his way to include all these different sword wielders and RPG characters that have no real differences in concept whereas he'll find it difficult to put characters like Pac-Man and Ridley. That is ultimately on him and his lack of creativity. Meanwhile, MultiVersus exists where LeBron James can battle against the Iron Giant. Arya is my main, and she plays nothing at all like a Fire Emblem character or does any of those moves in her TV show, but who gives a crap? There are many GoT fans and the MultiVersus team gave her many clever ideas that make her appealing to players.
The thing is, you're asking RUclipsrs to now speculate on how Sakurai would interpret their characters. This itself would be just as opinion-based as just speculating on what you or the public would enjoy fighting more. Difference is, one's not as much of a headache to do.
Okay, but the idea of a Digimon character duking it out with Pokemon characters in a crossover fighter is so tantalizing.
For me a lot of the fun of seeing a new character added to the game is finding out how Sakurai and the team have interpreted them, And how that might surprise me or differ from my own perspective. I think that's where a lot of these off the wall pics come from, the desire to see just what they would do with it.
I can certainly sympathize with the perspective that you bring, but as an example imagining what they could do with a fighting game character that is more tightly focused on rhythm as a mechanic I think is exciting even if I can't quite imagine it myself.
28:31 Now hold on, a character having the ability to fly is a bullshit reasoning, there's 17 characters in the roster than can canonically fly/float, although that does include the pits, who can only do so for 5 minutes- unless we shove medusa's verge of death corpse into Pittoo's wings again, actually heck, the pegasus wings remove the time limit for pit- so that's entirely 17 characters that canonically have the ability to fly.
Not including most of the mario characters because, that just means giving everyone a clown car, and Bowser Jr. Is the only one rockin one.
Y'know how all the characters that can fly/float have been handled? Bigger air jump, or multiple jumps. The ability to fly, cannot be used against a character, smash has already handled that well.
The Rayman 3D games literally revolve around combat
I think the biggest problem for Dante in Smash is surprisingly liscening issues. Since it would be hard to put in a character from a game called "DEVIL may cry" and he would have abilities like "DEVIL trigger".
it's not that I think it would be bad, but hard to put in a E rated game. They even called his mii skin from the game "Dante".
he is my top pick though.
The thing about the ability names makes... no sense. Kazuya literally has multiple moves with "Devil" in the name, and even a move called "Gates of Hell". They're clearly not afraid of naming moves like that.
The thing about the game/series name I guess makes a little more sense, but I have really a hard time believing it'd be a dealbreaker.
This is the dummies post on the net yet.
Personally, some characters I would love to see in the Future Smash are:
-Crash or Spyro for the PS1 Platformer Rep
-Ratchet and Clank/Sly Cooper/Jak and Daxter for PS2 Platformer Rep
-Dante
-Noah or Mio for Xenoblade 3 rep
-Raiden from MGR
-Persona 3 Protagonist or Mitsuru Kirijo
-Megaman Zero
-Tidus or Zidane from FF10 and 9 respectivly
Ptdr il y a un perso qui s’appelle Zidane dans FF
I think you mean FF10 and FF9 respectively but I 100% agree, would love either of them
@@eddmozz Yeah, my bad lol. Tidus and Zidane would be such sick chars though. Like I imagine Tidus incorporating time magic and delay attacks to control the pace of battle
After seeing that new Xenoblade 3 trailer, I think having Noah and Mio as a duo would be very interesting, especially considering the new mechanic where they fuse and transform into a literal Gundam. Would be very cool to see that happen on a Smash match.
@@forhisneutralspecialhewiel2295
That would be extremely cool to see. Guess my only concern would be that Characters like Ice Climbers have given Sakurai and the devs a lot of problems making them work in Smash.
Me eagerly waiting throughout the entire video to see Mock’s opinion of Phoenix Wright… I get that he has literally no move set that exists for him, but I think that would be the entire point, similar to Piranha Plant
I mean, he does exist in MVC3
Piranha Plants have all kinds of stuff to pull from as moves, though.
Zero's Z-Saber being a multhit energy sword should give an entirely different feel to him than almost any other fighter. Tons of source material + fighting game movesets to pick from, more than one iconic design to pull from, and a strong legacy makes this my number one pick.
I don't personally care that much about half of these characters but I feel like you really did some of them dirty.
"We're not getting Among Us in Smash". Really?
The game made more money then a good portion of the games on the roster already, is more iconic than some of the characters we have in the game, and has quite a bit of potential for an interesting moveset. I also know a great number of people who would unironically love to have them on the roster, and the reveal would generate an incredible amount of hype and publicity.
The only reasons people don't want it on the roster is because of over-popularity or memes, and that hasn't stopped other characters from getting requested, like Sans or Jonesy, or in Steve's case added. If the game is still popular and fun, is still getting support and has a strong player base to this day, other then personal bias, there is literally no reason it couldn't happen.
And that's just one of many characters that I could talk about, not even the most egregious examples (some of which you fixed yourself later).
I mean you have your opinions my guy, but goddamn.
At least we're on the same page with the Mario + Rabbids character being more interesting than Rayman from a moveset standpoint.
Bro, Heavy would totally work. He has a wide range of melee weapons, some fun secondaries, and his Mini gun could work like a neutral B.
I can't believe I missed this call for community assistance! Next time I'll be keeping an eye out for things like this :D
Edit: Having watched most of the video so far, I actually agree with most of your list. I was a little surprised at Skull Kid losing out to Impa, though I definitely get it. Also GOOD CALL ON YOSHIMITSU! He was my JAM in Tekken.
Also Also: Obligatory "BUT MAH GOKU!!11!1"
You probably never played Rayman Legends to think he doesn’t have potential because he has a whole moveset in that game
Funny enough, I drew out an entire moveset for Heavy Weapons Guy on how he could play in Smash.
But if I’m going to be honest, creating a moveset for some characters can be difficult depending on which character you want in. In Heavy’s, I was able to do it through research of what he could do in TF2 and references to his appearances in the Meet the Team videos.
Rayman is my personal top pick, I'm mostly affiliated with him through the Rayman Rabbids games, which are just great. I think neutral B being the plunger gun would complete my life lmao. I think he has mostly American fans, and those who are fans of him are huge fans. But he's slightly on the cult side. I'd give him a B tier personally, though. He is frozen in Battlefield after all!
I also never thought of Maxwell from Scribblenaughts, but that's now my second pick! He could have something like a Hero scroll wheel, or a hodgepodge of funny abilities like G&W or Villager. I agree that B tier is a good spot for him.
Edit: he could be pretty cool with his own customizable options before the game like a Mii fighter. But they could have more creativity with his movesets by making him his own fighter, I'd say.
Something I don't see any of here is just how insane a Monster Hunter rep could be. Monster hunter has such a large amount of weapon types to pull moves from, all with their own unique traits and movesets. My ideal Monster Hunter character would be able to swap weapons with down special (or even in the start screen, but that might be too crazy for a smash character) between a few classic weapons from the series, like dual blades, longsword, hammer, and maybe something more off the wall like hunting horn. Final Smash could be a chargeblade amped element discharge or something referencing nergigante or Zorah Magdaros. Even if that wouldn't work or would be too intensive, you could give them the Byleth treatment of using different weapons for different moves, like bow for neutral special, longsword for forward tilt, etc. The amount of moveset potential for me is just too good not to pass up, especially with the craziness that could come from swapping weapons.
I feel like you could have most weapons in the moveset.
Jab: Dual Blades.
Dash attack: Dual Blades.
F-tilt: Long sword.
U-tilt: Long Sword or SnS.
D-tilt: SnS or Switch Axe (if you wanna go wild)
F-Smash: It has to be Greatsword I think.
U-Smash: Charge blade I think extended the sword up would look cool for this.
D-smash: Hammer.
Dunno about throws atm.
N-air has got to be Insect Glaive.
F-air could be interesting, depending on distance or something you could either insect glaive or dual blades.
B-air could be insect glaive or something spicy as well.
D-air I feel like being able to pogo with insect glaive is necessary for d-air.
Neutral special could be a mix but I feel like the coolest options are Iai counter or Bow.
Down special could be a two part move hold it down to use heavy bow gun and charge up a shot or use it immediately and put down a bomb.
F-special has to be either another zoning tool like LBG or something like Lance charge I feel like Lance charge would be cooler.
Up-special might have to be something to do with wirebugs but it could still intergrate something like a gunlance rocket jump that’s made up or it could just be an insect glaive thing.
I think it would be cool for the shield animation to be one of the three shields too, they could even add in a unique mechanic where depending on the direction you hold when you shield you can switch to that type and do something unique out of shield. SnS quicker move out of block or parry, Lance letting you do a hop backwards and going for a punish and Gunlance letting you attack with it afterwards for the first attack.
I think the final smash has to have the Dragonator in it for the meme at some point.
This was way longer than I should’ve typed.
I forgot hunting horn but maybe that could be used for b-air or in a special like up special instead.
Dragonborn in S tier makes me happy, I really wish they were brought up more in Smash discussion. Also fun fact, the Dragonborn Mii costume being revealed was the exact moment I stopped making fun of Geno fans
edit: oh nevermind. Still high tier tho :v
Shantae and Sans should be S tier and not just cause of their names
We can use a true indie rep or 2 cause Steve is a Microsoft thing nowadays and the 2 received mii costumes that were on the Cusp of actually characters
Eevee is also S tier, it's practically the 2nd mascot of Pokemon and I'd be dumbfounded if Liko or Roy doesn't het one in the next season of the Anime now that Ash is leaving, speaking of monster franchises Agumon vs Pikachu is all I need to die happy
A cool list, but you seem really opposed to joke or wacky characters, which sort of define a part of the Smash roster (Piranha Plant, Wii Fit Trainer, Pichu)
I disagree with cuphead he has many charms, shots, Super shots, etc.
And they all work differently
So hed be a second megaman...
Do you really want to fight megaman 2?
@@Shuriport can you say this again in a way I can understand
@@Ditto-Guy it doesnt matter that cuphead has DIFFERENT shot types, at the end of the day cuphead only has projectiles in his moveset. Like megaman, if he were in this game most if not all of his moves would be varients of projectiles and hed be a really unfun zoner.
im hella biased and im sorry if this comes off as rude but im not sure if you quite fully understand the appeal of having phoenix in a fighting game. yeah part of it is of course him being from a popular series and him being just a normal guy in comparsion to every other character but i think what makes him so beloved in umvc3 is how well the feeling of playing an ace attorney game was adapted into a fighting game, not necessarily what phoenix himself is doing. (theres a super good video by sugarpunch about it that id reccomend) imo you could definetly translate him into a resource management/stance character, sort of like if joker had to actively work towards getting arsene, reflecting how phoenix in the games tends to be on the back foot for most of the time spent during a trial and has to very carefully pick and choose his openings. i think theres a lot of ways you can translate him into smash or other platform fighters and i think you wrote him off unfairly quickly tbh (still a really great video though)
I would’ve personally thought Riku would be the potential next KH character instead of Aqua, but even as a KH fan, I agree that they don’t need another rep for awhile.
Honestly I'd love for them to go for like, Ansem, Xemnas or Xehanort instead of another hero
I think it'd be a bit easier to implement Terra tbh
Either Riku or Roxas could work as a Sora echo
@@smallsoul2374 I'd also choose Ansem. While Riku is pretty cool, he'd overlap with both Sora & other characters moveset wise imo. Like i imagine Riku being a more grounded speedier version of Sora, which isn't much diff than most swordies.
I would say Ansem would have an extremely unique moveset & he makes the most sense for a villian pick since the Sora we have in Smash is his KH1 incarnation.
@@danielw.2456 I also think in addition to being more nimble than Sora, Riku could utilize some darkness based abilities like Dark Aura. He could even have a counterpart of Sora's Firaga neutral special but replaced with Dark Firaga instead.
Ngl putting Hat Kid and Leon on F feels like a massive disservice to their characters, series and abilities. Which felt like a pretty ignorant move on your part ngl.
Hat Kid I think at the very least deserves a C if you’re willing to bump down Crash to B because of a “generic” moveset potential. Because to be fair she wouldn't bring much new to the table. But who cares? Having a gimmick or wacky movesets is not the deciding factor whether someone should join Smash or not.
And Leon… Hoo boy talk about not knowing how he could represent Resident Evil so well without having to make him a boring zoner. He could easily have limited ammo on his weapons which are varied across the series and aren’t just one gun. And when he runs out he has to go all in with melee attacks. Honestly that placement felt undeserved. In fact most of the gun characters felt like that because you thought all they could be is zoners.
Agreed; he had some bad takes
I think his zoner talk only really applied to master chief/heavy, from what I can tell leon was dismissed only because he's not interested in "guy with gun" for smash
I feel the same way about his placement of Rayman.
His limblessness alone would allow for fun attacks that could function like a cross between Luma & a boomerang, nevermind game material like plums, walking shells, or the shoe car & powerups from Rayman 3. There's two Smash fangames + a Rivals of Aether mod that show this tenfold. Like you said with Hat Kid, Ray could go up atleast one tier.
Furthermore, "He only works in a platformer" is probably the worst logic you could apply, especially when there's already plenty of platformer characters in a game that itself is literally part platformer.
I like MockRock's content usually, but some of the character placements had me pretty puzzled here. Ultimately, it is his personal list, I suppose...
So he just be a resource zoner…….. wow what a argument lol.
The would way that leon would be interesting is if they used zombies in his moveset otherwise he is literally just a normal guy with a gun
It’s understandable you didn’t play all the games, but thank you so much for looking at all of their abilities and everything. Thank you very much for doing that
He literally took a shit on heavy for no reason and didnt got any creative even though he has soo much potential
Idk about the others but he clearly didnt rank them all good
he didn't do that for bomberman....
he has more like rooeys which are kangaroo creatures he can ride on and they do different things like dashing and jumping, a jetpack, elemental bombs like ice and thunder, maybe a skull powerup move where he can throw on people (or maybe himself) to debuff people like movement speed or poison damage, remote bombs, rubber bombs that move back and forth, landmines and charboms that can do various moves like electricity and fire
The Rabbids being placed above Rayman is my villain origin story.
"very few people know who orcane acctually is". What a souless sentence, what a horrible thing to say. Did this fanbase truly forget what the joy of all of this is. Did you forget how you felt when you first saw Marth and Roy in melee. You probably didnt know who they are but you were most likely like: "i want to know who these dudes are, they look really cool", then you looked at their trophies and saw Fire Emblem. And someone did the same thing and became a dedicated fan. Are we bringing in characters that are popular without giving people opportunities to find new series and maybe reveal passions and dedications to people? I know i'm streching it but that sentance just hit my ear wrong, so, so wrong
Seeing Travis in S tier is all I ever needed. Travis has been my most wanted for the last two games, and I think he has a good shot with him being a mii costume, No More Heroes being so popular right now, and Suda still talking Sakurai's ear off.
TRAVIS SCOTT!?!?!?!?!? NO!!!!!!!
@@thenoseguy are you trolling lol
@@LKD7997 It's a clip, hold on, I'll send it.
@@thenoseguy ah got you lol I was so confused
Every human being with at least an ounce of sanity knows that sonic needs at least one more rep in smash.
As a huge Celeste fan, I was never hoping she’d be a character, but was hoping for a costume with a song from the game
Update: oops I’m a trans woman now
shocker lmao
My personal most wanted character has been dart monkey from the bloons series. I've wanted him for a really long time, it was a game series I grew up on, so I did a smash moveset maker. Edit: why did I do this
Costume 1: Original dart monkey
Costume 2: Light blue (Ice monkey design)
Costume 3: Robe and hat (Wizard monkey design)
Costume 4: Yellow jumpsuit (Boomer monkey design)
Costume 5: Black (Bomb shooter design)
Costume 6: Pink (Tack shooter design)
Costume 7: Hard hat (Engineer monkey design)
Costume 8: Blue jumpsuit (Super monkey design)
Tilts:
F tilt: Single dart
Down tilt: One sword slash (Sauda)
Up tilt: Wizard bolt (It has pierce, so it can hit multiple opponents, not a multi hit)
Specials:
Down B: Banana farm (Gimmick will be explained later)
Neutral B: Dartling gun (Shoots 10 darts dealing slight damage and knockback, varied range)
Neutral B is also kirby’s copy ability for dart monkey
Up B: Mortar (Shoots a mortar shell into the air, comes back down after 3 seconds, only explodes after hitting the stage, not another player)
Side B: Spike-O-pult (Spike ball with pierce, not too much range) (A chargeable attack, charge 1 sec for medium, Juggernaut, charge, and 4 sec for max, Ultra-Jugg, charge)Aerials:Forward air: Submarine (Homing dart, but not a lot of damage and knockback)
Up air: Monkey ace (Recovery move, has a hitbox, plane explodes after 3 sec)
Down air: MOAB mauler (Spike, and yes it’s a projectile)
Back air: Helicopter (Shoots 2 darts backward. The heli also has a hitbox)
Neutral air: Sniper (Fast firing bullet with good dmg, not too much knockback)
Jab: Pat fusty punches (There’s 5, each have good dmg)
Dash attack: Churchill running you over with his tank
Grab & Throws:
Grab: Just a normal grab
Forward throw: Druid of the storm
Back throw: T-rex
Up throw: Balloon (Inflates a balloon and pops it with the opponent in it)
Down throw: Cave monkey slam (Slams the cave monkey stick down onto opponent)
Smash attacks:
F smash: Glaive ricochet (Projectile, if makes contact hits 8 times, sending far)
Up smash: Cocktail of fire (Throws projectile into the air, applies a burn effect when contact and sends upwards)
Down smash: Psi (Has a sideways grab hitbox when released, if makes contact the move activates)
Final smash: True sun god
Hundreds of beams of sun descend onto the battlefield, aimed at a circle on screen that Dart monkey can move (Similar targeting to bowers final smash). Each of these beams have quite a lot of damage and tons of knockback at the end. Speaking of the end, at the end of the attack, the true sun god turns into a vengeful sun god, gaining the knockback, and the beams get a little bigger. True sun god goes into the background for this. 5 sec long.
Banana farm gimmick: The banana farm spits out bananas every 5 seconds, starting with one 1 second after placing it down, and bananas rot after 10 seconds. When the dart monkey Gets 7, 14, 21, and 30 bananas respectively, his attacks will upgrade. Other dart monkeys cannot pick up the bananas of another dart monkey’s farm. The banana farm has a hurtbox and 40 hp, meaning this banana farm can be destroyed. There can only be 1 banana farm per dart monkey at a time, and the banana farm does not get upgraded from gathering bananas. Plus, all attacks have a different look depending on how many bananas Dart monkey has. In a FFA, a banana farm disappears once the dart monkey who placed it dies. The base matches your player color in all battles, red for P1, blue for P2, etc. Computers have a gray base.
Meteor smashes:
Down air (Obviously, the fast MOAB mauler has a spike at the beginning of the move.)
Up-B (Not a recovery move, that’s up air) (The mortar shell on descent has a spike hitbox)
Created by CoffeeHype
This was a year ago when I didn’t actually play smash, may get updated later
Any modders out there?