@@TheSquaredCube the very specific move sepiroth does for his down air is the same exact move he uses to (spoiler) kill a main character in his game. The only other one I can think of off the top of my head is coincidentally toon link’s own down air.
Something I didn't remember until long after the spike series but I really wish I had: technically Peach has a spike if she pulls a bomb. Throwing it down spikes people.
Technicaley thats an item spike. So it doesnt really count. Because you cqn just get thos regularly in an items match. But he can do what ever he wants. Also kazuya doen sir and dedede fsmash.
Falcon’s dair is just a classic. Even if it’s not the best spike in the game in a void, the amount of moves that Falcon can do to setup into it makes it much more stylish than Ganon’s or Pyra’s IMO. Whenever a heavy spikes you, it’s girthy, but not stylish. When Falcon spikes you, there’s a good chance he just combo’d you across the stage just to let you know he wants you down there
I can't think of that many characters where you'd look at Falcon Stomp, and you'd be like, "Nah. I wouldn't trade my down air for that." The hell you wouldn't!
Gannon's is better IMO.its just too iconic, strong as hell and feels AMAZING to land. Gannon being such a bad character just makes it better. More stylish and worthy of landing than Falcons fast, spammmable and easy to play combos. Yeah it's cool. But I don't think it's better than Gannon's. It's just too cool
K Rool's back air is my number 1 until the end of time. That meaty dunk with the comically large boxing glove is too good. And the fact you have to face away before jumping means your opponent knows it's coming. And they know it's going to happen. A K Rool jumping backwards towards you is just a message telling you to get your affairs in order before it lands.
I wholeheartedly agree with R.O.B.'s awkward timing, but the screen stopping a bit when it lands plus the anticipating curl up R.O.B. does before it gives R.O.B. the crunchiest, GIRTHIEST spike in the entire game
I agree If anything the stutter pause makes me like it even more and it definitely has the power to send a good spike. As long as you get the timing down to memory.
Ok. Sorry about the comment. I just don’t really like ROB’s dair. It feels like everyone else spikes with it but it just doesn’t want to work when I use him.
I’m biased but I love Zss’ spikes. Her down air is super satisfying and lingers for so much longer than other suicide down-airs. And Flip kick is a godly spike. Satisfying AND versatile, you can combo into it, you can hard-read and do it offstage, and you can even two frame. It’s so amazing, the only downside is it’s difficult to land unless you play the character
Bayo's down air also spikes the whole way through like ZSS, it just only spikes at her heel, as well as her easily being able to live after using it, as long as you don't start the move below the ledge.
Quick question: how do people like you get mad over a character that "broke" an already broken game 6 years ago, but you still try to play a hype wannabe that still is lame after 20?
21:49 As a Ganondorf Main, I totally agree. And bonus points when you kill an opponent by launching him on the ground so strong he bounces up to the upper Blast Zone. You feel the power in the character and the move when you do this even more.
Oof, you guys got to see when Ganons got rage, he can spike an opponent to death at zero. Did it once in tourney and I won the only game I could have lost in that set. 😎
Sephiroth's Dair is so underrated in this video. It's actually a huge 2-frame option, hitting way below the stage. It's powerful, cool, a reference to FFVII, satisfying, requires some semblance of skill and it's actually useful in a lot of matchups.
Only from DJ off BF mid-platform height, barely recoverable without wing (assuming you're not being launched up by the opponent). Unless your opponent is high up themself, it won't hit with a spike hitbox, though. Using it off-stage is very niche. Even footstool Dair can be easily drifted out of. Sure, it's a thing that works, but it doesn't weigh as heavily as the fact it kills characters below 50%.
I feel like heavies in general just have some of my favorite spikes in the game. Ganondorf's DAIR especially is my favorite to land! Personally, I'd rank it even above Falcon's. Just the amount of raw power Dorf musters to stomp his opponent's face in always seems pretty hype.
I don't even like playing Lucas but that back air spike is criminally underrated. So stylish and satisfying to hit, I'd pick up the character just to learn how to consistently hit it
Even Ridley d-air deserves to be above the pits; hitting the spike on that move can actually matter while pit d-air will need 2-3 consecutive sweetspots just to gimp someone at 60%. Very smelly move
@@Bob__Yosh but this is just rating the spikes themselves and Pits' Dair would honestly be a better move in a competitive sense if it just didn't spike at all, similar to how Bowser down B has alot of situations where the semi weak spike hitbox messes with what the move actually wants to go for, and Bowser already has a spike with his Dair.
DK's forward spike should've been in GOATed tier imo. It's one of the primary reasons I main him, that windup leading up to Donkey Kong absolutely _DEMOLISHING_ the opponent with the sheer power in that swing just makes it INCREDIBLY satisfying to land. Also he can combo into it in multiple ways, which just makes the move even better
Brawler main here. The feint jump spike actually has some purpose as you can mixup going to ledge or going for spike, and it can snipe recoveries with no hitbox
Sure but the times you just get that weird effect where you hit nothing (similar to falcon side b where it just uppercuts nothing) happens way too often I feel like all 3 of brawlers down b are their worst moves
@@thunderstar7682 ok that’s just cap hoa is def one of the worst, but counter is mid, and feint jump is one of our best moves has invincibility really good for recovering amazing for disadv the kick makes for great mixups kick can also be good in neutral against zoners kick also kills because why not if you want bad moves, look at hoa, and esk.
Byleth’s down air spike is the only spike that actually makes me physically recoil when it lands. The sheer power in that strike is insane, the noise it makes is haunting and by god does it make your heart soar if you’re the one who lands it, while also tearing your heart out of your chest if you’re on the receiving end. No spike makes me as hype as Byleth’s Dair
frr the only other character that i think has a spike that is able to make you recoil is ganon, mainly just because, while byleth down air is stronger, ganon's I feel is more consistent it just is hard to always land byleth down air except on certain characters otherwise tho I definitely feel like it has to be the strongest spike in the game you just die so early lol
Lucas' backair is a really strong move, it's got a long windup but its perfect when someone tries to close the gap by air, that and air-grab to just boop people with rope snake just means Lucas has really good aerial control and makes up for his bad grounded options with enough projectiles to deny anyone without a reflect/absorb from running in head first.
I was gonna say this... you can up b and cancel right next to ledge and still be fine. Covers normal get up, jump and ledge drop. You can even up toss a gordo at ledge roll distance beforehand to create a little trap.
You know this is just an opinion right? Falcon's spike is not the best spike in the game at all, there are lots of better spikes, Pyra's spike is much better, just an example.
I agree about Zelda’s spike being great. Also Link’s dair is great when you land it but you don’t want to miss it. Peach and Daisy’s down tilt is better for combos than for spiking. Also did you know Peach and Daisy’s up air can spike? Also when Sora freezes you with blizzaga at the right time, you will fall downwards for a slight frozen spike. Also Sora’s first jab meteor spikes as well
@@Irrationaaaaal up smash is an excellent anti-air , is disjoint and cover an entire plateforme, f-tilt is pretty powerful, disjoint and can two-frames and put in tech-chase with his weak part, down smash is super good in ledge trap because of the range and the little jump at the beginning, down tilt is quiet fast, has range, and can lead to combo and dash attack can be a combo finisher with neutral b/nair who kills at 80%. Those are good move, but they are good at what they do. Ridley has to use all these tools in specific situations. You clearly don’t know the character and his strength. I am not saying that Ridley is a top tier, but his moveset is one of his strengths.
I think K Rool back air should be higher just because it's sick af and the fact that u can combo it from forward throw. (K Rool's spikes are also equal to DK's spikes when it comes to frame data and damage)
Personally am a big fan of all three of wiifit’s spikes. Her down air is basically falcon dair with weird posture. The other two are super cathartic to hit too with awesome sounds.
I’m not even sure if Corrin down air is a spike - to me out always seemed more like a drag-down. Same thing like Mii Swordfighter down air, or Mii Bralwer’s Head-On Assault (down special). I don’t know for sure if moves like that have a spike hitbox, but I know they don’t ever actually launch fighters unless they hit the ground.
I'm surprised Pit/Dark Pit's down air isn't at the bottom, it's actually a phenomenal recovery tool...for your opponent EDIT: Nobody in the replies understands the point of this video, he’s only ranking SPIKES, not the moves itself. Who cares about the upwards hit sourspot? The down air spike is only out for 1 frame like Marth/Lucina’s, except it’s even smaller than theirs and has less knockback
That upward hit is actually a great combo tool into fair Puts design is a bit of a mess though a multi Juno character with better ground speed whos main plan is juggle with a constantly dropping up air who kills with forward throw and a side B who’s armour candies as soon as the detection box is activated making us pointless at times
He's talking the spike hitbox mostly, it's useful and you can go for it multiple times without dying. As for the sourspot, it's actually good for low percent combos.
actually olimar’s final smash doesn’t need the custom stage to spike, in saffron city if you hold right, the ship just goes between the buildings into death
Kirby Up-B spike is incredible if you time and space it correctly as you recover with it. It kills at 0 and one of my favorite moves to land. If you use it as a drag down suicide spike it's actually much weaker for some reason.
2:46 On a side note, I still don't know why they didn't give Ridley his pogo attack he uses in almost *all* the games for his down air. It's probably one of his most iconic attacks, and they even could have made it a spike as well.
@@Disconnect03 Bowser’s down throw looks like he drank a little too much and is just about to pass out on the couch after getting home. Minecraft Steve is in the game. I don’t think checking if a move’s too goofy is very high on Sakurai’s priority list
You know one time I was playing as Kirby with one of my friends and I spiked him with his up-B and he actually almost started crying. Proudest moment of my life
The best thing about Falcons dair is that even if you don't hit the spike sweetspot, it sends the opponent flying to the sides, which, depending on the situation, kills most of the time too.
It’s so strange that the final smashes are programmed to avoid holes in the center of the stage, considering the final smashes still works if both characters die.
10:10 actually the hitboxes shown there are a bit weird to understand : There is a huge circlular hitbox that doesn't spike. This one only applies to grounded opponents so we have to ignore it here. Then the long hitbox that covers the entire leg is actually the spike, it is pretty big. However the little circle that's centered on her knee does not spike, and has higher priority than the spike, which means that you have to not hit this hitbox in order to spike, and that's why the spike misses pretty often.
@@wingedbluj1674 If you land both hit boxes, which is most likely the case, then the bigger hitbox has priority over the spike hitbox. It basically gets cancelled out.
@@thegymlogic9781 When you spike people with this it's generally using the nair flipkick combo, which requires the kick in order to be true (and, actually, in order to hit at all). But yeah if you just want to edgeguard someone you can go for the footstool hit that triggers when not pressing any attack button.
I love Falcon’s dair but man I feel Ganon goes at the top because of that pure oomph to the move. It’s not always practical for combos like Falcon’s dair to fair but still it’ll always be my favorite spike
My favorite is mario because of the sound fx and how it tells every character to sit the heck down. It looks so cool at the moment you hit it. Its like you earned and got everything you wanted out of your opponent. Plus the frame isn't that bad if you think about it. But the best part about it is that you ended someones soul in front of everyone and if not someone, at least you and your opponent. Win or lose, you still took their soul doing that one, satisfying move.
mmm, I think Sephiroth gets to break free of the other fall-and-die spikes because it's so reliable at ledge AND is such a famous move from its game canon, I at least wouldn't put it below bloody Min Min. Fab video though, love that it went up on the same day Hopcat did a video about spikes, as if to say DON'T FORGET WHO THE KING IS
9:46 "Why this move spikes, I have no idea" It's not like Wii Fit Trainer is... Like... Spiking the ball. Like that move is a literal volley ball spike. So making it also spike the opponent makes sense. Also you can preemptively do another side B on stage, cancel it to make the ball just kinda be there, and then try to spike with the raw hitbox since it doesn't summon a new ball until the old one disappears. More setup but depending on how far off-stage your opponent is you can do it.
5:35 King Dedede spike* is way better than what he said you can just go to the ledge stay there use your up and b and Spike for a good hitbox and stay alive if you are just on the very tip of the edge
Plant’s Dair got mega buffed last patch. The spike is easier to hit now, but I do get that it’s a weird spike to get used to. The hit box as a whole is lower than where most people expect because the hit box reaches further than the animation.
I really wish gannon’s up tilt spiked. It would be hella unpractical, but the sickest thing ever. It’s based off falcon’s up tilt which does spike and the move can 2 frame with a massive hit box. though if you hit somebody with it they are 99% dead anyways, it still would feel even better if it deleted someone with a massive spike. I remember hitting someone with it and seeing that it doesn’t spike and being so disappointed.
I find the Banjo & Kazooie one fun to go for; you can use it while still on stage, thus not falling, but even when you do fall past the edge, the duo can usually recover I'm surprised about your rating on Shulk's, though, considering it feels really consistent to me... that said, it really is slow, but landing the first hit more or less guarantees the spike in my experience
Ganon/falcon and pyra are my top 2/3 because of how murdery they are with an honarble mention to donkey Kong forward air because it’s so satisfying and even if doesn’t spike it’s a great move
Falco’s side b is so good for punishing players that go hard past ledge, hit them a few times with the Phantasm and they’ll cut that shit out quick lol.
Bayonetta's is actually incredibly livable (only need a full hop to live in on every tourney legal stage), a great kill option, and spikes almost the whole way through, I feel you greatly underestimated it tbh
Right? It's one of her best options off-stage, and Witch Twist 2 can combo into it, she also doesn't ever die first from it if you happen to not recover somewhow.
The kirby air spike feels so good to land and its ridiculous you can move easily to correct a miss into a kill its so good i know it pisses people off but i love my main and i love that spike just as much
Mii brawler's soaring axe kick should be higher, it kills at 0 and you can combo into it, also you can go up to a shielding opponent then footstool SAK and it'll kill if they're close enough to ledge, gaegel has an in depth video about it.
Fun Fact: Corrin’s Down Air isn’t exactly an SD-able spike, You can cancel their down air but you would have to be very high above the stage to be able to spike AND recover. As a Corrin main, I’ve done this about 24 times.
Bayo’s dair spike is also active the entire time like ZSS’s, and also Bayo can recover after it as long as she starts it slightly above the ledge. Also the second witch twist combos into it lol it’s gross
Bayo's down air spike is a little underrated imo. It takes some time to learn to use it, but when you do, it can be very satisfying. It lasts all the way down, you just have to make sure to hit with her heel. Because this is Bayo - Top 5 recovery, she can make it back to stage after going for it. She can also confirm into it from her 2nd Witch Twist - a true suicide spike that kills the opponent first (just gotta be sure to catch them where they wouldn't air dodge and that they aren't at too high of a %). Very satisfying to land out of the Up B. :)
@@ienjoyapple There is a decently large percentage window that it can connect, excluding when your opponent is mashing SDi like crazy. I don’t know the exact numbers, but I’m guessing somewhere mid %, probably between 30-90. The main thing is that this isn’t a true combo and most can air dodge the dair, which is why Bayos only do it when they are edgeguarding someone and catch a jump or sth - basically anytime your opponent isn’t likely to mash air dodge out of the 2nd Witch Twist because if they do they wouldn’t be able to recover. Also, it must to be the 2nd Witch Twist and not the 1st because the two send out a different angles and only the 2nd one puts the opponent right in range of the heel spike.
Honestly, the logic for Ganon’s spike applies to many heavyweight moves, Falcon and Warlock Punch, Amyr, Doryah, Explosive Axe Kick, Giant Punch, those one hit frame stoppers are just fucking euphoria when you land them. Those are the kinds of moves that make you pop off when they kill everytime, make a crowd go nuts when they see it land.
Something about the beef on Ganon's D-air just always made it feel better than Falcon's to me. Shout out to both of Byleth's spikes for hitting past K. Rools propeller
I was a Mario player in Sm4sh when I played Smash, and getting that Forward Aerial is just such a reward. Looks beefy, sounds beefy, satisfying wind up, and you have to commit to it so it's such a style to land
Has anyone ever mistook it for a leg sweep? It can be clearly seen that their arm swings upwards at the end of the animation, indicating that the arm was used to hit the opponent.
zelda's dair spike is by _far_ one of my favorites to land. Maybe it's main bias, but that sound effect? that power? that complete lack of lag? the weak hitbox _also_ sending down? phenomenal move.
you can actually survive after using corrin down air. If you full hop off stage, you get enough height from buffered double jump up b to make it back to ledge, making the dair a useable edge guard, as it drags the opponent down with a multi hit
Sephiroth Down Air is great because I don’t need to go off the stage. And it allows me to use a move in smash that has ACTUALLY Killed someone.
There's plenty of moves that have actually killed people. How many times has Link killed Ganon? Samus killed ridley. The list goes on
agreed, I think kazuya's nair should be higher because you can combo dummy hard with it.
@@TheSquaredCube the very specific move sepiroth does for his down air is the same exact move he uses to (spoiler) kill a main character in his game.
The only other one I can think of off the top of my head is coincidentally toon link’s own down air.
@@MrStarman926 yes, a spoiler warning for a 24-25 year old game.
@@TheSquaredCube I think she only actually killed him once.
Something I didn't remember until long after the spike series but I really wish I had: technically Peach has a spike if she pulls a bomb. Throwing it down spikes people.
TCNick3 you gotta get on that
Technicaley thats an item spike. So it doesnt really count. Because you cqn just get thos regularly in an items match. But he can do what ever he wants. Also kazuya doen sir and dedede fsmash.
@@elenaji4649 his f smash has a spike hitbox ?
@@elenaji4649 I don’t think dedede’s f-smash spikes
Mr. Saturn can spike iirc
it's always morally correct to be hostile towards Pikachu
Yo Vern what’s up man
He’s the mascot of the highest grossing media franchise, he doesn’t need the extra attention. He’s a fucking rat.
but also correct to not be hostile
@@Hellwaterva not correct*
@@Ashrustic close enough man i was high as fuck and tired
Falcon’s dair is just a classic. Even if it’s not the best spike in the game in a void, the amount of moves that Falcon can do to setup into it makes it much more stylish than Ganon’s or Pyra’s IMO. Whenever a heavy spikes you, it’s girthy, but not stylish. When Falcon spikes you, there’s a good chance he just combo’d you across the stage just to let you know he wants you down there
I can't think of that many characters where you'd look at Falcon Stomp, and you'd be like, "Nah. I wouldn't trade my down air for that." The hell you wouldn't!
Gannon's is better IMO.its just too iconic, strong as hell and feels AMAZING to land.
Gannon being such a bad character just makes it better. More stylish and worthy of landing than Falcons fast, spammmable and easy to play combos. Yeah it's cool. But I don't think it's better than Gannon's. It's just too cool
K Rool's back air is my number 1 until the end of time. That meaty dunk with the comically large boxing glove is too good. And the fact you have to face away before jumping means your opponent knows it's coming. And they know it's going to happen. A K Rool jumping backwards towards you is just a message telling you to get your affairs in order before it lands.
Criminally low on the list, came just for this
K rool back air is meaty bro
So true man
Totally agree, but he doesn't use a boxing glove, just his bare fist.
@@og_pickle3598 Literally watch the move
It's not even hard to see
Wouldn't agree it's "comically large" like on his fSmash but it is there
I wholeheartedly agree with R.O.B.'s awkward timing, but the screen stopping a bit when it lands plus the anticipating curl up R.O.B. does before it gives R.O.B. the crunchiest, GIRTHIEST spike in the entire game
I agree If anything the stutter pause makes me like it even more and it definitely has the power to send a good spike. As long as you get the timing down to memory.
Did you mean Ganon?
@@noahgoldberg7387 No.
Ok. Sorry about the comment. I just don’t really like ROB’s dair. It feels like everyone else spikes with it but it just doesn’t want to work when I use him.
It’s most certainly a skill issue since I have issues landing Pyram and Ivy’s dair.
“Pikachu and pichu have the only electrical spikes in the game”
Ganondorf: Am I a joke to you?
and Olimar’s down air yellow pikmin spike too
Robin:
Isn't that magic, not electricity? It's purple..
Lucas: Don't worry, Nintendo forgets about me too...
Dr. Mario
I’d say Sephiroth’s d-air is more useful than the other suicide d-airs since if you do it at the ledge it can stab through the stage and 2 frame
This, and it deals emotional damage to Aerith fans.
Bayo can recover from her dair so I’d consider hers the best
@@gamecity360m Sephiroth with wing can too
@@ThatOneWeirdFlex from my school experience that’s harder to do but he can just spike people from on stage so that’s a plus
@@gamecity360m his d-air momentum isn't stopped until he jumps. Battlefield plat height should be enough
I’m biased but I love Zss’ spikes. Her down air is super satisfying and lingers for so much longer than other suicide down-airs. And Flip kick is a godly spike. Satisfying AND versatile, you can combo into it, you can hard-read and do it offstage, and you can even two frame. It’s so amazing, the only downside is it’s difficult to land unless you play the character
Krool doing a secret light speed swag flip before dair makes me love him even more
Bayo's down air also spikes the whole way through like ZSS, it just only spikes at her heel, as well as her easily being able to live after using it, as long as you don't start the move below the ledge.
Bayo has one of the best stall and falls imo, bayo is eternally slept on
She wasn't slept on in Sm4sh
@@1fellswoop614 No shit, sherlock holmes. You want a medal?
@@1fellswoop614 dude still getting mad over an 8 year old game 💀💀
Quick question: how do people like you get mad over a character that "broke" an already broken game 6 years ago, but you still try to play a hype wannabe that still is lame after 20?
21:49
As a Ganondorf Main, I totally agree.
And bonus points when you kill an opponent by launching him on the ground so strong he bounces up to the upper Blast Zone.
You feel the power in the character and the move when you do this even more.
I call that the super ball special.
I do that with byleth all the time,since s/he has a stronger d-air than ganondorf
The Reverse Spike as I call it. Feels good as hell.
Oof, you guys got to see when Ganons got rage, he can spike an opponent to death at zero. Did it once in tourney and I won the only game I could have lost in that set. 😎
YES ITS IN GOATED TIER!!!
Sephiroth's Dair is so underrated in this video.
It's actually a huge 2-frame option, hitting way below the stage.
It's powerful, cool, a reference to FFVII, satisfying, requires some semblance of skill and it's actually useful in a lot of matchups.
You can live from it too with one-winged angel active pretty easily
Only from DJ off BF mid-platform height, barely recoverable without wing (assuming you're not being launched up by the opponent). Unless your opponent is high up themself, it won't hit with a spike hitbox, though. Using it off-stage is very niche. Even footstool Dair can be easily drifted out of. Sure, it's a thing that works, but it doesn't weigh as heavily as the fact it kills characters below 50%.
The fact that it deals emotional damage to Aerith fans is just a bonus.
21:36 “Kirby didn’t get the f*cking memo”
Well of course he didn’t, he can’t read!
Lmao
I personally love Kazuya's down smash, the feeling of pure power as you armor through most attacks to brutally slay you opponent.
Kazuya down smash spike is absolutely goated
Did he even mention it in the video?
I feel like heavies in general just have some of my favorite spikes in the game. Ganondorf's DAIR especially is my favorite to land! Personally, I'd rank it even above Falcon's. Just the amount of raw power Dorf musters to stomp his opponent's face in always seems pretty hype.
Yeah, Ganondorf's is definitely better than Falcon's. It just feels like _his_ move, even though he got it from Falcon.
@@k-leb4671 Yeah, it definitely feels Ganondorf. He seems like he would totally enjoy stomping his opponent's face into oblivion. 😅
Meanwhile bowser mains suffering with their Suicide spike
@@dedlyquen3215 They get better oos, speed, survivability than Ganondorf so they should get a worse spike.
Wizkick spike might be situational but holy guacamole it’s satisfying
I don't even like playing Lucas but that back air spike is criminally underrated. So stylish and satisfying to hit, I'd pick up the character just to learn how to consistently hit it
Hell yea, the psychic mid air cartwheel, beautiful animation
Do it you won’t
i main him and i can tell you it is a beautiful moment when you land it
trust bro lucas spikes are ungodly satisfying despite how many times i hit them
I main him as well and can say it’s never not satisfying and not as hard to hit as you think
Putting both of the Pits above Sephiroth Down Air is a CRIME
Even Ridley d-air deserves to be above the pits; hitting the spike on that move can actually matter while pit d-air will need 2-3 consecutive sweetspots just to gimp someone at 60%. Very smelly move
@@Jackpauler4lyfe Yeah but if it sends them up you can also just follow up with a bair or fair
@@Bob__Yosh but this is just rating the spikes themselves and Pits' Dair would honestly be a better move in a competitive sense if it just didn't spike at all, similar to how Bowser down B has alot of situations where the semi weak spike hitbox messes with what the move actually wants to go for, and Bowser already has a spike with his Dair.
Yeah but do the Pits spikes mean death if you miss...? No, I didn't think so.
@@wingedbluj1674 you never ever use Sephiroth dair offstage.
Unless you are styling.
It's one of the best spikes in the game for me.
The way ness' double jump goes up at a kind of "J" shape also adds 10x swag to his spike if you catch someone with it
DK's forward spike should've been in GOATed tier imo. It's one of the primary reasons I main him, that windup leading up to Donkey Kong absolutely _DEMOLISHING_ the opponent with the sheer power in that swing just makes it INCREDIBLY satisfying to land. Also he can combo into it in multiple ways, which just makes the move even better
Brawler main here. The feint jump spike actually has some purpose as you can mixup going to ledge or going for spike, and it can snipe recoveries with no hitbox
Sure but the times you just get that weird effect where you hit nothing (similar to falcon side b where it just uppercuts nothing) happens way too often
I feel like all 3 of brawlers down b are their worst moves
@@thunderstar7682 at least feint jump can be used for recovery
@@thunderstar7682 ok that’s just cap
hoa is def one of the worst, but counter is mid, and feint jump is one of our best moves
has invincibility
really good for recovering
amazing for disadv
the kick makes for great mixups
kick can also be good in neutral against zoners
kick also kills because why not
if you want bad moves, look at hoa, and esk.
@@maxpogfrog As one of the 8 brawler mains in the world, I agree with this message
@Nintendo Guska Just remember that TC in TCNick stands for "The Cringe Nick."
Byleth’s down air spike is the only spike that actually makes me physically recoil when it lands. The sheer power in that strike is insane, the noise it makes is haunting and by god does it make your heart soar if you’re the one who lands it, while also tearing your heart out of your chest if you’re on the receiving end. No spike makes me as hype as Byleth’s Dair
Half the reson I mais the character, the other half os up b
Aymr eating shields for breakfast is pure crack
It’s basically one of the spikes that aren’t haha funny more so like “oh my god his skull was just bashed in”
frr
the only other character that i think has a spike that is able to make you recoil is ganon, mainly just because, while byleth down air is stronger, ganon's I feel is more consistent
it just is hard to always land byleth down air except on certain characters
otherwise tho I definitely feel like it has to be the strongest spike in the game
you just die so early lol
Lucas' backair is a really strong move, it's got a long windup but its perfect when someone tries to close the gap by air, that and air-grab to just boop people with rope snake just means Lucas has really good aerial control and makes up for his bad grounded options with enough projectiles to deny anyone without a reflect/absorb from running in head first.
9:46 I always thought it made sense that it spikes considering she's"s spiking the volleyball.
16:26 up smash is very useful for finishing combos if you combine it with the Dow air spike it is a true combo
Hold on hold on. Dedede’s up special is actually better than that since you can cancel out during the hit to save yourself with the fall frames.
Also you can combo it from a Gordo at low % as a shieldbreak punish.
I was gonna say this... you can up b and cancel right next to ledge and still be fine. Covers normal get up, jump and ledge drop. You can even up toss a gordo at ledge roll distance beforehand to create a little trap.
Mario’s spike is one of the most satisfying moves in fighting game history
It makes you feel Like such a badass
it should be in goated tier
@@fyra_cat2119 fr
After all of his suffering, it’s safe to say that Nick is the single greatest authority on spike-ranking
e
except for the fact that he admitted he doesn't know how to land flip kick
Except he doesn’t know how to Sephiroth dair on stage for the most GOATED spike and 2-frame of all.
And even then this tier list is kinda trash
Except he doesn't even know D3 can cancel his up special on the way down for shenanigans.
As a Captain Falcon main I feel satisfied to know that he has the best spike in the game! 😏 Also Ganon’s spike is hype
You know this is just an opinion right? Falcon's spike is not the best spike in the game at all, there are lots of better spikes, Pyra's spike is much better, just an example.
I’m a captain falcon main to
I’m gonna go out on a limb here and say that captain falcon has one of the best bikes in the game, but I think K Rool takes the cake
I concur with the ganon dair, and it is my personal favorite
Coming from the same guy who called Wii Fit spike worse than Rosa, I'd take his opinion with a grain of salt
I agree about Zelda’s spike being great. Also Link’s dair is great when you land it but you don’t want to miss it. Peach and Daisy’s down tilt is better for combos than for spiking. Also did you know Peach and Daisy’s up air can spike? Also when Sora freezes you with blizzaga at the right time, you will fall downwards for a slight frozen spike. Also Sora’s first jab meteor spikes as well
"pits can recover from everywhere" proceeds to die after spiking opponent. he isnt wrong tho
Okay, but Ridley's up-B spike deserves to be higher. It's extremely strong, lingers, and can snap to ledge. Definitely one of Ridley's better moves.
Also hype asf
Being a better move on Ridley doesn’t mean much
@@Irrationaaaaal Nice meme. Up smash, f-smash, down tilt, and dash attack are all good moves, and n-air and f-tilt are fantastic moves.
@@Gradient___ I’ll give you nair, that shit carries, but the others are meh. F smash isn’t bad necessarily, but it’s not particularly good
@@Irrationaaaaal up smash is an excellent anti-air , is disjoint and cover an entire plateforme, f-tilt is pretty powerful, disjoint and can two-frames and put in tech-chase with his weak part, down smash is super good in ledge trap because of the range and the little jump at the beginning, down tilt is quiet fast, has range, and can lead to combo and dash attack can be a combo finisher with neutral b/nair who kills at 80%. Those are good move, but they are good at what they do. Ridley has to use all these tools in specific situations. You clearly don’t know the character and his strength. I am not saying that Ridley is a top tier, but his moveset is one of his strengths.
I think K Rool back air should be higher just because it's sick af and the fact that u can combo it from forward throw.
(K Rool's spikes are also equal to DK's spikes when it comes to frame data and damage)
Personally am a big fan of all three of wiifit’s spikes. Her down air is basically falcon dair with weird posture. The other two are super cathartic to hit too with awesome sounds.
There isn’t 15 seconds that go by when I’m playing Mario where a F-air isn’t popping out.
I’m not even sure if Corrin down air is a spike - to me out always seemed more like a drag-down. Same thing like Mii Swordfighter down air, or Mii Bralwer’s Head-On Assault (down special). I don’t know for sure if moves like that have a spike hitbox, but I know they don’t ever actually launch fighters unless they hit the ground.
It is but its really weak. Reversaled a incineroar player 2 times in 1 game offstage with it. Likely because his recovery is predictable
Hi, Corrin main here. It is a spike but it's one of the weakest in the game, and is better as a Kamikaze move
@@hylianhero1921 its hilarious too.
@@Wienerdog5 it's always a fun move to land
@@hylianhero1921 basically a meme at this point
I'm surprised Pit/Dark Pit's down air isn't at the bottom, it's actually a phenomenal recovery tool...for your opponent
EDIT: Nobody in the replies understands the point of this video, he’s only ranking SPIKES, not the moves itself. Who cares about the upwards hit sourspot? The down air spike is only out for 1 frame like Marth/Lucina’s, except it’s even smaller than theirs and has less knockback
😔
That upward hit is actually a great combo tool into fair
Puts design is a bit of a mess though a multi Juno character with better ground speed whos main plan is juggle with a constantly dropping up air who kills with forward throw and a side B who’s armour candies as soon as the detection box is activated making us pointless at times
@@jmurray1110 i don’t get the uair point, it’s actually really consistent.
I disagree but take a like anyway
He's talking the spike hitbox mostly, it's useful and you can go for it multiple times without dying. As for the sourspot, it's actually good for low percent combos.
actually olimar’s final smash doesn’t need the custom stage to spike, in saffron city if you hold right, the ship just goes between the buildings into death
The best feeling is when you side b someone with bowser and then straight up dive into the void and take them with you.
Kirby Up-B spike is incredible if you time and space it correctly as you recover with it. It kills at 0 and one of my favorite moves to land. If you use it as a drag down suicide spike it's actually much weaker for some reason.
2:46 On a side note, I still don't know why they didn't give Ridley his pogo attack he uses in almost *all* the games for his down air. It's probably one of his most iconic attacks, and they even could have made it a spike as well.
Because it looks goofy as hell
@@Disconnect03 Bowser’s down throw looks like he drank a little too much and is just about to pass out on the couch after getting home. Minecraft Steve is in the game. I don’t think checking if a move’s too goofy is very high on Sakurai’s priority list
Unfortunately they already gave that move to Greninja
Byleth down air is SO satisfying to hit. Glad to see you recognize that.
You know one time I was playing as Kirby with one of my friends and I spiked him with his up-B and he actually almost started crying. Proudest moment of my life
...this is a joke right?
This happened to me on Saturday lol
@@Terrabyte13 no. It's entirely possible and it's a huge "fuck you" move from Kirby.
@@sls12III yea it's like giving someone the middle finger
@@friezaisnowamonkey54 basically
The best thing about Falcons dair is that even if you don't hit the spike sweetspot, it sends the opponent flying to the sides, which, depending on the situation, kills most of the time too.
Wait, this isn’t a spike tier list
This is a METEOR SMASH tier list
Almost 0 diff
It’s so strange that the final smashes are programmed to avoid holes in the center of the stage, considering the final smashes still works if both characters die.
Yes it is mr bones
Strategically better to live and kill off the top, unless its meter and your opponent is at 0
Love ur vids!
10:10 actually the hitboxes shown there are a bit weird to understand :
There is a huge circlular hitbox that doesn't spike. This one only applies to grounded opponents so we have to ignore it here.
Then the long hitbox that covers the entire leg is actually the spike, it is pretty big.
However the little circle that's centered on her knee does not spike, and has higher priority than the spike, which means that you have to not hit this hitbox in order to spike, and that's why the spike misses pretty often.
Ok, but do you see how far it extends past her foot? That's longer than Meta Knight's sword!
@@wingedbluj1674 as someone who has a pretty solid pocket Meta Knight this comment makes me sad. Your right! But im still sad.
@@wingedbluj1674 If you land both hit boxes, which is most likely the case, then the bigger hitbox has priority over the spike hitbox. It basically gets cancelled out.
Also can’t you just land on top of them without pressing an attack button for a pretty easy spike off stage?
@@thegymlogic9781 When you spike people with this it's generally using the nair flipkick combo, which requires the kick in order to be true (and, actually, in order to hit at all). But yeah if you just want to edgeguard someone you can go for the footstool hit that triggers when not pressing any attack button.
I love Falcon’s dair but man I feel Ganon goes at the top because of that pure oomph to the move. It’s not always practical for combos like Falcon’s dair to fair but still it’ll always be my favorite spike
My brother calls ganon down air “the lemon pepper stepper”
Love the random shark tank refrence😂 7:31
My favorite is mario because of the sound fx and how it tells every character to sit the heck down. It looks so cool at the moment you hit it. Its like you earned and got everything you wanted out of your opponent. Plus the frame isn't that bad if you think about it. But the best part about it is that you ended someones soul in front of everyone and if not someone, at least you and your opponent. Win or lose, you still took their soul doing that one, satisfying move.
Forward aerial
mmm, I think Sephiroth gets to break free of the other fall-and-die spikes because it's so reliable at ledge AND is such a famous move from its game canon, I at least wouldn't put it below bloody Min Min. Fab video though, love that it went up on the same day Hopcat did a video about spikes, as if to say DON'T FORGET WHO THE KING IS
"The pits can recover from anywhere!" 8:24
Sds with pit 8:27
he could have recovered
@@mmaldonadoofficial that's what makes it better
Nick, you never got back to us on the music choices
I NEED TO KNOW THE MUSIC AT 10:29
“Pikachu and Pichu’s spike Are the only ones with electric properties” bro forgot about Ganon
I think Lucas backair spike is the best spike because of the swagnes when you land it. ESPECIALLY by a true combo
It’s a friggin backflip. My favorite move.
9:46 "Why this move spikes, I have no idea"
It's not like Wii Fit Trainer is... Like... Spiking the ball. Like that move is a literal volley ball spike. So making it also spike the opponent makes sense. Also you can preemptively do another side B on stage, cancel it to make the ball just kinda be there, and then try to spike with the raw hitbox since it doesn't summon a new ball until the old one disappears. More setup but depending on how far off-stage your opponent is you can do it.
it's not a volley ball spike though. the move is called header, it's a soccer ball that she is hitting with her head.
Mario’s is just very satisfying, can’t even be mad about getting spiked from him
Anyone else pause and seek to read the text frame? Your efforts are not in vain Dank!!
14:50 A note on this is that Ike's Aether kills your opponent first but Chrom will kill himself first
*in 99% of cases that begin at stage level
As a former Kirby main their up special spike is for right at ledge so you can grab it while spiking them similar to chrome just slightly worse
yeah its a spike you dont want to go for intentionally, otherwise it sucks
I’m glad Ness’ down air was so high up on the list. Thanks again for the great video.
I got killed at 40 offstage by it, and it hurts
20:30 FORWARD AIRIAL
5:35 King Dedede spike* is way better than what he said you can just go to the ledge stay there use your up and b and Spike for a good hitbox and stay alive if you are just on the very tip of the edge
the falcon stomp was the first spike i ever landed online. feels soooo good to see it get the recognition it deserves
0:03 the bottom not being red at the same time got me 🥹
Before the video begins, Dr Mario Foot Stomp, better be high
Same with Mario F-air. Both Mario’s have great spikes.
Plant’s Dair got mega buffed last patch. The spike is easier to hit now, but I do get that it’s a weird spike to get used to. The hit box as a whole is lower than where most people expect because the hit box reaches further than the animation.
I really wish gannon’s up tilt spiked. It would be hella unpractical, but the sickest thing ever. It’s based off falcon’s up tilt which does spike and the move can 2 frame with a massive hit box. though if you hit somebody with it they are 99% dead anyways, it still would feel even better if it deleted someone with a massive spike. I remember hitting someone with it and seeing that it doesn’t spike and being so disappointed.
Starting with Samus' axe kick as cringe is telling that you’ve never actually spiked with it and that's already telling of a lot
I find the Banjo & Kazooie one fun to go for; you can use it while still on stage, thus not falling, but even when you do fall past the edge, the duo can usually recover
I'm surprised about your rating on Shulk's, though, considering it feels really consistent to me... that said, it really is slow, but landing the first hit more or less guarantees the spike in my experience
5:55 That explains that random tweet about Chemical Plant Zone music
Nick is ranked number one in my heart.
how this person commented 8hrs ago?
am i missing something here?
True. Facts. How?
Is this like a hack or something how did you comment 8 hours before the video came out
bro wth how did you comment before the video gets posted
@@aguydoingstuffonyoutube.8574 he's a time traveler
Ganon/falcon and pyra are my top 2/3 because of how murdery they are with an honarble mention to donkey Kong forward air because it’s so satisfying and even if doesn’t spike it’s a great move
Falco’s side b is so good for punishing players that go hard past ledge, hit them a few times with the Phantasm and they’ll cut that shit out quick lol.
When Nick said that Lucas back air was hard to land I laughed, I land it almost everytime just rarely off stage
the move isnt hard to land, the off stage spike kinda is tho
Bayonetta's is actually incredibly livable (only need a full hop to live in on every tourney legal stage), a great kill option, and spikes almost the whole way through, I feel you greatly underestimated it tbh
Right? It's one of her best options off-stage, and Witch Twist 2 can combo into it, she also doesn't ever die first from it if you happen to not recover somewhow.
@@AlmondMilkLake I will say you *can* die from it if you do it below stage but just
Don't
@@theonetheycallheadspace2899 I mean yeah, but like, unless it's the last stock or you want a nice clip nobody does that lol
8:24 “The pits can come back from anywhere.”
The kirby air spike feels so good to land and its ridiculous you can move easily to correct a miss into a kill its so good i know it pisses people off but i love my main and i love that spike just as much
"---The same one that up-tilts your ass to the heavens."
yeah, that's an accurate way to describe Snake's F-Air.
Keep up the good work
Bruh
Mii brawler's soaring axe kick should be higher, it kills at 0 and you can combo into it, also you can go up to a shielding opponent then footstool SAK and it'll kill if they're close enough to ledge, gaegel has an in depth video about it.
Falcon up tilt is the funniest spike ever in my opinion bc of how easy it Is to use and the anger off the other player is priceless
So you’re an asshole, got it.
8:56 ken’s nair also spikes
I was about to say the same thing
Fun Fact: Corrin’s Down Air isn’t exactly an SD-able spike, You can cancel their down air but you would have to be very high above the stage to be able to spike AND recover. As a Corrin main, I’ve done this about 24 times.
It can also 2 frame.
12:12
They had us in the first half I’m not gonna lie
@@Game2Snow imo the most satisfying to hit because he most of the time can also make it back on stage
Bayo’s dair spike is also active the entire time like ZSS’s, and also Bayo can recover after it as long as she starts it slightly above the ledge. Also the second witch twist combos into it lol it’s gross
Bayo's down air spike is a little underrated imo. It takes some time to learn to use it, but when you do, it can be very satisfying. It lasts all the way down, you just have to make sure to hit with her heel. Because this is Bayo - Top 5 recovery, she can make it back to stage after going for it. She can also confirm into it from her 2nd Witch Twist - a true suicide spike that kills the opponent first (just gotta be sure to catch them where they wouldn't air dodge and that they aren't at too high of a %). Very satisfying to land out of the Up B. :)
Ive seen bayos 2nd witch twist to dair before but is it only possible at specific percentages? Can't seem to find an answer online
@@ienjoyapple There is a decently large percentage window that it can connect, excluding when your opponent is mashing SDi like crazy. I don’t know the exact numbers, but I’m guessing somewhere mid %, probably between 30-90.
The main thing is that this isn’t a true combo and most can air dodge the dair, which is why Bayos only do it when they are edgeguarding someone and catch a jump or sth - basically anytime your opponent isn’t likely to mash air dodge out of the 2nd Witch Twist because if they do they wouldn’t be able to recover.
Also, it must to be the 2nd Witch Twist and not the 1st because the two send out a different angles and only the 2nd one puts the opponent right in range of the heel spike.
Honestly, the logic for Ganon’s spike applies to many heavyweight moves, Falcon and Warlock Punch, Amyr, Doryah, Explosive Axe Kick, Giant Punch, those one hit frame stoppers are just fucking euphoria when you land them. Those are the kinds of moves that make you pop off when they kill everytime, make a crowd go nuts when they see it land.
I can't help but hear Alpharad shout "FORWARD ARIEL" When I go for a Mario forward air
If bowser sitting his ass down on the competition isn't high up there I'm raging
I'm pissed...
But at the same time yeah it be hard af to land
Something about the beef on Ganon's D-air just always made it feel better than Falcon's to me.
Shout out to both of Byleth's spikes for hitting past K. Rools propeller
Sephiroth's D-air isn't really a SD spike.
I was a Mario player in Sm4sh when I played Smash, and getting that Forward Aerial is just such a reward. Looks beefy, sounds beefy, satisfying wind up, and you have to commit to it so it's such a style to land
Luigi down taunt?
Juicy
14:27 here is liugi down taunt
Watch the full video🌚
11:20 Fun fact: at first glance, Samus/Dark Samus d-air might look like a kick. It is not. She straight up SLAPS you with the arm cannon.
Has anyone ever mistook it for a leg sweep? It can be clearly seen that their arm swings upwards at the end of the animation, indicating that the arm was used to hit the opponent.
@@k-leb4671 For the LONGEST time I thought it was a kick and the arm was raised as a posture/balance thing.
Corrin can actually survive after using down air if u use it immediately after full hopping and angling his up B upwards
You can live with sephiroth down air too. Pretty easy if one winged angel is activated
Or you just rely on the excessive hitbox to spike while still onstage?
@@sinteleon That too
zelda's dair spike is by _far_ one of my favorites to land. Maybe it's main bias, but that sound effect? that power? that complete lack of lag? the weak hitbox _also_ sending down? phenomenal move.
you can actually survive after using corrin down air. If you full hop off stage, you get enough height from buffered double jump up b to make it back to ledge, making the dair a useable edge guard, as it drags the opponent down with a multi hit