Top 20 Pokemon Generation 1 Flaws
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- Опубликовано: 7 янв 2015
- If you're like me, Pokemon Red and Blue versions hold a special place in your heart. Still, despite this love, generation one had a lot of broken mechanics! Join me as I review 20 of the worst!
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you know what really sucked? there was not enough space in your item bag...
Its just a backpack
Its the fucking worst part of gen 1 easily
@Crimson Chara There is a space in the PC to store items
@@RobotGuy405 not much either
That problem stayed until gen 4,
Talks about problems with Gen 1.
Mentions the Psychic type 0 times.
Ok.
IronicTB lol
IronicTB Yeah, I was really surprised that wasn't on the list. Ghost attacks were supposed to be super-effective against the Psychic-type (the anime confirms this), but in the games, they're completely ineffective against them. Plus the only Ghost Pokemon in Gen 1 were also Poison type, which is weak to Psychic. The Bug-type was pretty useless too because the only two Bug attacks in gen 1 were Leech Life and Twineedle. Only Beedrill learns the latter, and guess what? It's also Poison-type. Psychic-types were ridiculously OP back then, which makes Sabrina a tough gym leader to deal with.
ladytanuki Sabrina just die to one of the two Snorlax you could catch. Keep the Body Slam rolling on that Snorlax and she's nothing.
ladytanuki Pin Missile is also a gen 1 bug move, and for some reason, Jolteon learns in at level 36 (Y) and 48 (RB), and it doesn't have a weakness to psychic. But I guess the easiest way is to just use really powerful pokemon and just hope that the trainer makes mistakes : ) But yeah, she's the one I usually struggle with too.
IronicTB They wanted Mewtwo be the strongest Pokemon of the whole world of Pokemon.
Gen 1 ultimate stalemate:
2 Ghosts using Struggle.
Haha! I've got one too:
1. Get a Pokemon with Rage that is slower than Sabrinas Abra. (Pokemon Yellow)
2. Fight Sabrina with the before mentioned Pokemon in the front.
3. Use Rage
4. Sabrina's Abra will use Flash.
5. If you miss, you won't be able to hit Rage anymore due to a glitch.
6. Cry while your battery dies.
Meh, you could still switch them. 2 Pokemon using Rage though.......
Also, in red/blue if your pc box gets full, you can't catch any other pokemon unless you go there and changes it manually
Yeah, that + incredible lack of space in bag are #1 and #2
THAT! Totally forgot about this.
I HATED THIS! So frustrating when you were in a place like Unknown Dungeon. You had to remember eventually to change boxes before you went out.
Not to mention having to save every time you changed boxes.
I found that out in the safari zone when I found a Chansey with a full box of Dratini
u forgot about Wrap... it never let u attack... for 5 turns. 😠
+miguel garcia Yup. Wrap was broken as hell in Gen 1.
+miguel garcia So what. Wrap is weak and fairly inaccurate. There are some strategies with it but it didn't break the game or anything.
+miguel garcia I'm glad that someone else remembered this problem! Erika was a pain to face because of Wrap and if you were paralyzed and tried to heal that status, Erika's Pokemon SOMEHOW knew to use Stun Spore once again. Hate hate HATE that!! Lol, sorry.
+Evil Gandhi As long as you outsped the opponent, they would NEVER EVER AND I MEAN NEVER EVER be able to make a move again. Just think about that for a sec :p
Asbel Flann Yup. Which with the slower starters is an issue.
Wrap should have been here IMO.
tapionisapsyduck agree
tapionisapsyduck more like leach seed and toxic
tapionisapsyduck not really. just switch out.
Frank Chen if you switch after wrap they will still hit you with it and be killed anyway
My #1 is limited inventory space. Even HMs and key items hog down precious inventory spaces!
Finding a rare candy on the ground and not being able to get it because you haven't deposited items at every single PC you come across >:(
Oh, and don't forget that you can only store 50 items in your PC.
Hell ya gen 1 sucked for space
@@marcosotelo71 ya but with rare candy glitch that doesn't matter. But I never used that to level up anyway takes the fun out of it
When I played through Pokemon Blue for the first time, my inventory was pretty much always full
I'm surprised the infinite wrap or fire spin didn't get on the list. Mostly wrap. Screw gen 1 wrap
There's a gen 1 rap?
+Elizabeth Lam when he uses bind just pump up your stats or lower his. tail whip, or growl ftw
PSN-Nightmarez_tK-fanboy You do realize you can't attack when you are binded, right?
Clamp was the strongest trapping move in the game, so a Cloyster using it would be powerful.
Haken Panoma Hmm that's interesting. I didn't use Cloyster much so I never noticed. I always wondered about some unique moves like that and Crab Hammer, etc.
I got to say that this video is incredibly paced, with just the right amount of information at a great speed :D
Good video. Although I'm not sure why you wouldnt show more footage from the games you're talking about?
***** Haydunn what's your opinion on the gen 1 games? Did you think they were the best, the worst or are you indifferent?
He has a point, though. There's not nearly enough footage from the core Gen I games for a video that talks explicitly about that very generation.
***** Agreed, he barely used any gen 1 footage :(
***** hay i know you you my fav youtube
***** I came down to the comments to see if anyone else had mentioned this. Definitely a good video but I wanted to see most of these flaws in action.
Interesting fact: If, in Gen 1, you use metronome and it goes into whirlwind, it works perfectly fine the way it's intended.
Personally, I'd add the box system to this list. Nothing better than running into a rare Pokemon, whittling down its health, paralyzing it, and attempting to throw a pokeball only to get a "YOUR BOX IS FULL!" message. God forbid that happened against a legendary.
I would include Ghost types. Ghost types were intended to be a counter to psychics, However, ghost type moves were not super effective against Psychics, and the the moves either did low damage(Lick) or did a set amount of calculated damage that ignore Pokemon typing anyway(night shade). To make matters worse, the ONLY ghost type pokemon in Gen 1 were all part poison type which made them WEAK to psychic attacks. Bringing a haunter to a fight with Sabrina was the worst thing you could do (yes the TV show lied).
Not to mention that bug Types also lacked powerful offensive moves, and thus there wasn't really any good counters to Psychics.
MonteCreations
This was fixed, so... yeah.
SlidingSilver In later generations, sure. But this is about broken mechanics in GEN 1. ALL of the things in the video were fixed in later gens. Monte's right that these are flaws with Gen 1. That being said, aside from the whole 'ghost types not being supereffective on Psychic types' these weren't 'bugs' as such, merely oversights in balancing.
David Ward Dragon type had a similar problem. The only move that type had was Dragon Rage, which was set to do 40 damage. So... Dragon type had no weakness.
Jimmy Acevedo Was Dragon not weak to Ice in Gen 1? If so, that's another legitimate bug.
Oh, forgot about that. It should be weak to ice
How the hell did you miss the biggest flaws in Gen I? Those being that psychic types had effectively no weaknesses (since Bug had only 3 extremely weak attacks) and the fact that special attack and special defense were combined into one stat meaning anything that had amnesia could destroy you. These things made Pokemon like Alakazam and Mewtwo almost unstoppable and broke the game way more than Rage being broken did. Not to mention the fact that if your PC box was filled you weren't able to catch any more Pokemon until you went back to a Pokemon Center and changed it, although that was also a problem in Gen 2.
+Alex Golembeski They're weak to Bug-Type moves. Unfortunately, Bug-Type moves were pathetically weak power-wise.
There was actually only one damaging Bug-type move in Gen I, Twinneedle, which only Beedril learns, so good luck taking on Alakazam or Mewtwo with a Beedril.
+Alex Golembeski There's also another Bug-Type move: Pin Missile. But Beedrill will be taken out easily because its part Poison-Type. Also Alakazam and Mewtwo has high speed. My best bet is to use Snorlax or use another Psychic-Type like Hypno and teach it Body Slam to counter back against those powerhouses.
TomboyGamerGal
For some reason I always think thats a Gen 2 move, so I guess Jolteon is an option. Also Hyper Beam Tauros kills pretty much everything in Gen 1.
+Alex Golembeski Like what? OHKOs Alakazam, 2HKOs Starmie, OHKOs Exeggutor with a crit, etc.?
Dude you forgot Psychic type!
This was no joke. Back in the days of red and blue I battle a friend of mine on the bus.I had just 1 Pokemon and he had all 6. All of them were at level 100. The one i had was mewtwo with amnesia, psychic, recover, and protect. No matter what he did he could not defeat it. That's how op psychic was back then and that pokemon in particular as well..
+Vadagar depends on the lvl your Mewtwo was i guess... if it was at 100 it just seemed like a fair trade, an epic kind of Pokemon on equal terms with potential of wiping out entire teams of the same lvl, if it was lower then i guess you're right and they screwed up there with them but hey, if you and people catched Mewtwo before then at least it means it's doable and they're beatable right? XD
+Vadagar Wow, your pokemon learnt Protect in gen 1? Please tell me more lol
+Vadagar Are you refering to Gen 1 cause there no protect. Gen 2 I understand, but there was more effective ways of fighting psychic with the dark type. So is this a cool story bro or something else?
My bad i mean't reflect. Close enough lol.
+Vadagar L100 Mewtwo R-2 on Pokemon Stadium was easily beaten; Electrode with Thunder Wave, Mewtwo uses Amnesia, Electrode uses Explosion then faints whilst taking a nice chunk of Mewtwo's health away (can get him under 100HP from his 415 max if it Critical Hit), Raticate comes out and uses Super Fang chopping Mewtwo's remaining health in half if the Explosion doesn't crit, Mewtwo uses Psychic and 1-hit-KO's it, then Rhydon comes out and uses Earthquake. L100 Mewtwo is dust. The fact Mewtwo is paralyzed early means he only has 1 chance to attack, and that's on the Raticate (could even use a L40 Rattata for jokes lol) But I guess playing a friend via link battle was a different story... always fun times though!
How did you not mention Psychic being IMMUNE TO GHOST ATTACK(S), or the overpowered psychic type altogether?
Mario Ramirez there were no ghost attacks
Mario Ramirez also it was the spec stat that was broken not psychic type on general look at the nerf they got in gen2
I believed there were 3 ghost moves. LICK. AND Nightshade. And dreameater. But like the other guy said there Sp stats were high. Plus they made the only ghost poison type which psychic does 2x.
Mike McCarthy Dreameater is a psychic move. It just works well on Gengar since hypnosis is already in it's learn set.
The third Ghost type move in Gen I was Confuse Ray Mike McCarthy.
There are 2 very big flaws you missed:-
1) There was no such thing as a 'partial' trapping move. When affected by moves such as Fire Spin or Wrap, all you can do is use an item. If the opponent is faster, you will forever be stuck doing nothing.
2) All pokeballs in Gen 1 have a chance of missing completely. You could throw a Masterball and you'd have a chance of seeing "You missed the Pokemon". Well...bye bye Masterball, that's gone forever.
SourceOfBeing My brother was a total dick and always used a Toxic+Wrap strategy with Arbok, that was so broken. I always changed to Alakazam to try to one shot it or just die.
+SourceOfBeing Wait? Master Balls can miss? I always knew other Poke Balls were capable of doing that, but wow.
Skeeter Mania It has a veeeeery low probability but yes, they can miss.
+SourceOfBeing Wrap and Fire Spin are COMPLETELY useless in later generations, they do no damage and the bonus damage is so pitiful it makes the moves not even worth using, they were always intended to be used in gen 1 fashion which is why their accuracy was poor to give the opponent a chance.
Plus the Master Ball never missed, that's just completely wrong, LOL.
Genwunner pride Worldwide Master ball had a veeeeeeeeeeeeeery little chance of failing. Also, Wrap/Fire Spin with Toxic was brutal.
Lost like 2 hours if gameplay as a kid when Giovanni's Persian froze me then missed with its Rage attack, sat there for 20 mins unable to do anything and his fckin cat only missing
+Philip Decker (ButtonFace) Oh man. In a way you were really really lucky. That's a pretty unique experience to have, man. :P Just think of the chances of that happening.
+Philip Decker (ButtonFace) You're frozen solid too. You cant move! How the hell is it constantly missing!
rubixium right!
+Philip Decker (ButtonFace) I had the opposite experience when my Charmeleon (last Pokemon in my party) missed a Rocket Grunt's Sandslash in the Gambling Corner's underground base, with Rage. I sat there for the better part of two hours as Sandslash slowly grinded me down.
lol
Lickitung Did not learn Lick!!!
Albert Mendoza IKR. That was rather dumb. But you can still legitimately get a Lickitung with Lick in Gen 1. Just catch a Lickitung with Lick in Gen 2 and transfer it back to Gen 1. It even works with a Gen 2 Alakazam that has the 3 elemental Punches (Through Gen 2 TMs) and Psychic! Now THAT is broken!
Here is another Doduo and Dodrio flightless birds could learn how to fly where as a Pokemon like Dragonite and Charizard couldn't. Bullshit.
Growlithe didn't learn Growl.
Sorry I know I'm late
*I'm latest also gastly can't learn poison gas*
@@mistresskixen6142 Charizard could learn fly in Yellow
You forgot to mention that moves like Wrap made it so you couldn't attack until the wrap was done. And they could just spam it over and over.
I remember those times, fucking wrap
Happened to me in a Pokemon Stadium game against Blane. Cheap Rapidash Firespin lockout.
+Greatsaiyakirby Bug Catcher, Petit Cup R-2 for me. Rage quit almost every time!
It should also be mentioned that if moves like Wrap got disabled on the turn they were meant to be used, you were locked in for disable's duration.
claudevandog esp Toxic + Wrap
Lol you had no gen 1 footage..
Ikr
panterathx
...
6:05
You forgot that in Gen 1, Fire didn't resist Ice. This won me a match once because I used Blizzard on a Charizard in desperation. Super Effective due to its Flying type.
Rather than that, type 2 took priority over type 1 if one was weak and the other resistant to an attack. So electric attacks were effective against Zapdos and fighting attacks were weak against normal/flying types.
+Miraglyth It says "Super Effective" but i do believe the damage is x1, not x2 like it says.
+Lenoh it can't be, cause fire does a normal damage to ice in gen 1
+AndreLink91 You forget Charizard's Flying type.
Lenoh I can't forget the double type of my fav Pokemon. I meant to reply to Vadagar. I messed up.
Didn't critical hits also completely ignore stat modifications? Use sword dance twice, and all of a sudden your crits do less damage than your regular attacks.
+RobinLSL heck, i think it still works like that upto Gen 3, firered at least. have a opponent use something like acid armor, land a crit physical move on and it ignores all the defense up's it had
+GenkiDamaSama I kinda liked that because you still had a chance to kill something that was walled up.
they still ignore defensive status changes
Yeah crits ignore Both opponents' stat changes instead of just your enemy,which is what it does now
RobinLSL hey, I just noticed- wouldn't that make focus energy useful since it divides the amount of unwanted crits by 4? (Of course, this means wasting a move slot with focus energy, but still)
You missed one: swift. It was absurdly broken in gen 1. Yes it had 100% accuracy, but in gen 1 that meant you could also use it to hit opponents who used fly or dig!
+Elizabeth Lam I'm not 100% sure about fly, but it doesn't hit a Pokemon that used dig.
You've seen origins? It actually makes sense to hit a Pokemon that used fly. Dig well... There's a tunnel so ..
Its not broken. That's what Swift was made for. Hitting opponents that can't get hit because they became unreachable.
+SolBuster No, it's a move intended to hit opponents who spam moves like sand-attack, minimize, and double-team. I can understand hitting an opponent in the air after they use fly, but to be able to reach underground is ridiculous. Of course current generations have a fix for that, too. Earthquake does double damage to a Pokemon who is underground, which makes sense.
+metaltom2003 Are we still able to hit them with Swift underground?
I just watched ABrandontothePast do something similar to this the other day....but it's always nice to hear someone else's take on it.
Different opinions, folks.
Just looked up his video. That's funny how we came up with the exact same idea around the same time. I've actually been thinking about this for a few months now lol.
Lol.
***** ???
***** It's all good. I knew it was a joke. :)
***** Oh, okay. I'm not the type to shout insults, so don't worry about me calling you whatever.
Talking about crits, Razor leaf in gen 1 always critted
I always "loved" how they made the ghost type to counter psychic types but made all 3 ghost pokemon a ghost/poison, making them weak to psychic attacks. on top of that, while psychic are weak to ghost attacks, the only ghost type attack that didn't have fixed damage was lick (basically tackle) well played, game freak, well played
I ran across an even worse problem than anyone has ever seen involving rage. Here is what happened to me. I had a Gastly and taught it rage. I went against a Snorlax with it and used rage. Snorlax can never hit Gastly because of typing. Rage's power never increased because Gastly could never get hit. Snorlax's HP would drain all the way until 25% and then it would use rest. Since wild Pokemon have infinite PP, Snorlax never ran out of the ability to use rest. It became an endless loop. I had to reset. I think this was fixed in generation 2 and later.
gastly can't do critical moves?
Number 21: Nowadays we all know Ghost type Pokemon are a decent counter to those pesky Psychic type Pokemon but did you know? In Generation 1 even though some random NPC's, the Pokemon strategy guide AND the anime itself told you that Ghost type Pokemon were super effective against Psychic type Pokemon, this was not the case. There are only two Ghost type attacking moves in Generation 1: Lick and Night Shade. Both have absolutely no effect on Psychic type Pokemon. This was later fixed permanently starting with Generation II.
course even if they could land, 1 was fixed damage and the other was so weak it was useless. At least ghost had an attack move. Dragon only had a fixed damage move. Yeah the moves in gen 1 were kinda messed up.
***** It was... just not against the pokemon but the trainer.
There is only 3 ghost types in gen 1. Ghastly, haunter and gengar.
To worsen it, the 3 ghost pokemon were also POISON pokemon (type 2, go figure) making them actually pretty weak against Psychic types.
I always use dark type on a psychic type.
I liked gen 1 but gen 2 was the one that made me go "wow"
@Patrick Bartley
Why do you repeat a same sentence five times?
Why do you repeat a same sentence five times?
Why do you repeat a same sentence five times?
Why do you repeat a same sentence five times?
Why do you repeat a same sentence five times?
Really? You remember the original release, and that’s how u feel? Lmao stop it-nothing like gen 1
@@celestegagnon1581 i wasn't hyped for gen 1, after playing gen 1 i was hyped for gen 2 and they added so much to the game
I prefer gen 1 over 2. 2 feels so clunky to play.
What. No mention of binding moving preventing you from doing a single attack. Okay...
I meant moves not moving. Stupid autocheck!!
+Zach Galer (Zlectricute) Bind and Wrap were the Bulls**ttiest moves in Gen 1 for that reason. Definitely missed that in the video.
+Jordan Baker one word, amnesia
+Frisk Dreemurr You ain't a Dreemurr!!!
Jai Morjaria I AM TOO!!! TORIEL IS MY MOTHER!!!
Focus energy is useful if you want to weaken a wild Pokemon to catch it without accidentally critting and KOing it.
no mention of psychic, combined special attack/defense or insanely limited bag space? o.O
There's nothing inherently wrong with Psychic types (screwing up Ghost moves and not giving Scyther/Pinsir a powerful STAB bug move is the real issue). There's also nothing wrong with combined special (actually it's better than the split stats). Bag space isn't an issue unless you're hoarding items.
so no to the only dragon attack was dragon rage and only did 40 hp
Dan Jimiez ye so true
Generation 1 has so much weird shit that that one simply couldn't make the cut :P
You know how terrible it was to be a 10 year old, not being able to beat Lance and read somewhere that the only thing effective against dragons were dragon-type attacks? Than doing the horrible, horrible grind on the game corner to buy the TM that taught dragon rage, put it on Arcanine and then watch as it does jackshit to Lance's dragonites?
p
Jambott b
heh Wrap + toxic was my favorite combo. It was made by the devil.
...AND MAKE IT DOUBLE!
Just a few others you missed. Great video, but here are a few extras.
1. Wrap, Whirlpool, fire spin, and bind stopped you from attacking or switching. A thunder wave and one of these was terrible. This made dragonair pretty OP, especially in stadium.
2. Obviously, the special stat. Half of the move types were based on the special stat, due to gens 1-3 not having the physical/special split. This made them worthless against a special attacker/wall. This also made amnesia the arceus of pokemon moves.
3.OH BOY, the psychic types. Eveyone knows this, but gen 1 psychic types had one weakness, bug, which only had twineedle, pin missile, and leech life. Sure, both pin missile and twineedle can be broken due to the one crit all crit flaw, but only eight pokemon could learn a bug move, five of whom are weak to psychic. No type resisted phychic attacks other than itself, causing stalemates. Psychic was immune to ghost, instead of weak to it. This plus the high speed of most psychic types meant hell.
4. OHKO moves were also based on speed, which was useless because most OHKO moves were on slower pokemon.
5. Counter was just stupid. It only worked on normal/fighting moves, but it could counter an OHKO move to one shot the opposition.
6.Bide, fuck this attack. If somebody bides and you try to halt them like nowadays by using non attacking moves, it counts as a damage attack and they will retaliate. Basically, no avoiding the counter.
7. Blizzard. Blizzard, an attack with incredibly high power, had a 90% accuracy. Add the never escape freezing problem= Screw that.
8. Dragon was supposed to be super effective against itself, but only dragon rage was dragon type and it did 40 damage neutrally.
I still love gen 1, but like you said, it has flaws
number 7 was ice beam, not blizzard. blizzard was a OHKO.
Pixeltiger1999 Alright, but both had a high freeze chance and the earlier freeze problem
Brian Herman
No, Blizzard could never freeze. If it hit, it would kill that pokemon, no chance for freezing, since it would be fainted anyway.
Pixeltiger1999 Alright, sorry for the mistake.
Pixeltiger1999 Blizzard is not a One hit KO, in Gen 1 it had 90% Accuracy and 10% chance to freeze the foe. Blizzard has a base power of 120 prior to Gen 6 in which it dropped to 110.
I'm not the only one who thought that there would more dislikes, was I?
***** statistically, no, but imo, this video wasn't that bad to warrant a lot of dislikes, even if the core list was lacking in materials that people were expecting (such as Wrap or OP Psychics). It helped people see that Gen 1 wasn't perfect, even if the internet disagrees.
AmatMiguel If it criticized Gen 1, a video usually has a lot of dislikes.
AmatMiguel "this video wasn't that bad"????? half of that stuff were realy dislikes, like when you are frozen, you needd fire, that is more real than the new versions that pokemon difrozen just because, and the stuff that was the wort in this movie is that he is talking about gen 1, but uses more videos of recent generations and pokemon that no exist in gen 1
David Alves What?
David Alves , he pointed out flaws in Gen 1, along with stuff that wasn't a big deal. Besides, frozen status was a game ending status. Once frozen, you pretty much stayed frozen until you died
Other notable glitches:
-Crits always used base stats, not modified stats. So a pokemon growled to death or an enemy who used all the hardens got no benefit in the event of a crit.
-Single-type stats. Most dual-type pokemon didnt balance their stat weaknesses, instead the game chose one to be the "primary". This meant Gyaridos was resistant to grass moves, as was Nidoking/Nidoqueen,, and the water/ice combos like Lapras were all resistant to fire.
-Similar problem, the AI couldn't detect double types. We all had that one game where we cheesed through Ericka's gym when she wiped out our entire team with a Cut-slave Oddish, because the AI would constantly try to use poisonpowder, it's only poison-type move, against Oddish, a grass type, to its limtied brain. And since there was no AI-PP, it did this until it was hacked to death by a level 14 Oddish.
Very late reply, but the point about dual-type Pokémon is just the textbox displaying incorrect info. The Pokémon are still taking the correct amount of damage.
gen 1 mimic is actually really good if you use it yourself, as it lets you choose which of the opponent's moves you want to learn.
this video is ancient so it's probably been posted before, but yeah
Mimic isn't just about picking a move. The ability to straight up see what your opponent's four moves were? That was huge on its own.
Haha, gotta love gen 1. Your voice sounds good too. Nice job!
Alex Ogloza Hi, I love yur vids and good work on Pokemon F.E.E.T.! :3
A lot of these aren't "flaws", but more quirks. Like the 1/200something chance of missing...yeah, ok. In the real world, things sometimes don't work for any real reason, and that's just life. I'm perfectly fine with that happening now and again. And with the randomness of disable, again, that's just the way the game went. It added a bit of randomness into the mix, just to spice things up.
epicpolyphony It was especially hilarious when you landed a Disable that successfully disabled the opponent's move they were about to hit you with.
epicpolyphony Aside from Disable and Mimic everything else were actually bugs, so they were really "flaws". The reason attacks missed was because the max accuracy possible was supossed to be 255, someone somehow fucked up that number (256) so moves have a chance of missing. Although Hyper Beam not recharging when koing was fucking awesome, and many people want that mechanic back.
John Kramer
Wow, you really wish death upon me simply for expressing my opinion about a video game? I feel really sorry for you. :(
John Kramer wow you are insanely butthurt and should never play a pokemon game ever again. go play hello kitty or something douchebag
epicpolyphony Yeah, I'm still more upset about Gen 1 Wrap than I am about a .004% chance of missing
I'm surprised Wrap isn't on here.
DOUBLE slap hit 5 times!
What, I thought it was _double_ slap.
Considering limited space for names, I think that's why it was called Double Slap; but you know what? I think Slap Happy would've been a better name.
Stalemate of the century: two ghastlys, one (low pp preferably) move each. get down to struggle in a trainer battle with no other pokemon. unless you have an ether, there is NO way I can think of that you can escape this battle.
Ken v Ryu Rap battle
Psychic types were broken AF
While re-watching this (it never stops being entertaining!) I had a thought:
Mandals, would you consider doing a 'Flaws series' about the flaws of each Gen's games? Much as I love the Pokémon series I can see its flaws.
Thanks for all the fun vids Mandals ^_^
I've been really enjoying watching all these Gen 1 videos with my son, thanks :D
These flaws just make it hilarious and more loved to me. I love glitches.
Also the Gen 1 designs were bland as fuck
finally somebody who thinks the same
70% ugly
30% bland
NO:
65% ugly
30% bland
5% cool
Yes! So true! Generation two was so much better (but nothing like four and six).
Joe Dubya 7*
>Makes a list about Gen 1 flaws
>Doesn't mention how HORRID the type balancing was
Missed opportunity. My level 21 Lapras 2-shotted a level 65 Rhydon with Surf. Also, If you had Alakazam, you won the game. Steamroll the whole lineup of trainers, nothing could stop Psychic at the time, and the closest thing to it, Bug, were pathetically weak back then aside from Scyther.
Psychic was never broken in Gen 1, since they have low defense and HP. With powerful Pokemon you can blast it.
Paralysis cuts a pokes speed to 25% not 50%
Dragonite doesn't learn any good Dragon moves, Nidoking doesn't learn any good Poison moves and doesn't learn a single Ground move, and Charizard doesn't even learn Fly (if you aren't looking at Yellow)
Cesar Gonzalez dragon rage was the only dragon move in gen 1
but did fixed damage of course
Nidoking can learn earthquake by tm tho
Am i the only one who likes the gen 1 sprites. The backsprites are messed up but i actually like the front sprites. Theyre bootiful.
Hollow Tim Well there are a few but most of them i absolutely love.
+Miika Kilpeläinen Some of them are just horrible, especially those from the Green version (Ekans, pls). In Red/Blue we can see a Mew with a brain tumor and a Golbat trying to be Miley Cyrus.
+Miika Kilpeläinen pokemon yellow sprites were good
+Javi Cebolla More like Miley Cyrus is trying to be Golbat since that sprite predates her current insanity.
+Miika Kilpeläinen Machoke was pretty ugly
great video! keep up the good work!
I love this video! I never knew about all the problems of the Gen1 games.
I actually like the critical hit and speed relationship. It made speed more important than it is now.
Once upon a time (Game Boy Era), I was playing Blue and got into a random battle on Victory Road. I hadn't saved in a while but I wasn't worried; my level was high enough to crush anything in the area. I decided to attack a Rhyhorn using Metronome, and I got Rage.
My batteries dies before the battle ended. :'(
So carefree... Why?
One of my favorite glitches was the X Accuracy glitch, where when the item was used, OHKO moves never missed. The game skipped all accuracy and evasion checks and grants the move 100% accuracy.
BLUE sent out ALAKAZAM!
"i'll use a dark ty-"
*dark types didn't exist in gen 1*
"um... ok i'll use a gho-"
*ghost was not super effective against psychic, also the only ghost types in gen 1 were also poison type*
"..."
*...*
"What about bug type-"
*THE ONLY DECENT BUG TYPE MOVE BACK THEN WAS TWINEEDLE, EXCLUSIVE TO BEEDRILL, WHICH IS ALSO A POISON TYPE*
Twineedle can absolutely OHKO gen 1 psychic types. Yeah Beedrill can't take a psychic but there are tons of options: substitute, paralysis, sleep, plus Beedrill has all the 2 stage stat boost moves. People really don't realize how strong Beedrill is.
pin missile is potentially useful if it hits all 5 times.
@@teamawesomeness7137 yeah but the only pokémon that learn are:
Beedrill: it's a poison type, doesn't work.
Jolteon: doesn't get stab on it and has 65 base attack, so it relies on luck to hit five times and a crit.
the best options are probably a hard-hitting normal type with stab body slam and hyper beam, like tauros or snorlax
I just used Hyper Beam from my Meditate Hypno. Powerful, neutral, boosted hit against Alakazam's terrible Defense? Yeah, that Pokémon isn't getting up.
Ah, sorry guys but the first few flaws or so actually seemed quite cool and added beauty to the game :)
+TXF1990 I think you missed the point of that section.
Normal type being uneffective is not the problem, is that the last resource move of Pokemon is rendered useless against ghosts.
I actually liked the broken aspects of Gen 1, which is why R/B/Y are my favorite games in the franchise. The mechanics issues you bring up are legitimate, but one thing I really miss was the ability to completely break the game with glitches. It's a speedrunner's wet dream. And of course let's not forget the infinite rare candies glitch, and the Missingno glitch. Also, that was the only Gen where it was possible to 100% complete your Pokedex without a cheating device or trading.
+Mr. Stonefallow how did u get the other two starting pokemon and the other fossile without trading
Martin Ziserman It involves taking advantage of non-gameshark glitches within the game. Look up the mew glitch, it allows you to create random encounters with any pokemon you want. In order to do it you have to:
1. Initiate a trainer battle but fly/teleport away from them before the battle starts.
2. Have another battle with a pokemon whose special stat matches the hexadecimal code for the pokemon you want. (You can find charts online to determine this.) Mew's is 21.
3. After the battle, travel to a specified point on the game map and your start screen will pop up. Close the start screen and the random encounter will automatically occur the pokemon you wanted.
That might not be 100% accurate because that was from memory and it's been awhile since I did it, but if you look it up you can find a better explanation.
+Mr. Stonefallow creepypastas ruined missingno for me
You know, you're right. RBY are great. Granted, I still prefer Platinum and BW2, but there are times where I want to visit my old friend Missingno.
Actually you can 100% complete the pokedex in Gens 2 and 3 with glitches as well
The top #1 Reason to USE Focus Energy in Generation 1:
To hopefully stop yourself from getting a critical hit and KO-ing a Pokemon you're intending to capture, but trying to get its HP into the red.
Or just to stop yourself getting crits so you don't lose your badge boosts.
I hate that RUclips makes me manually type or go to sub for almightyMandals. Clearly one of the best and funniest pokitubers to be honest
How did you not mention about Psychic and psychic pokemons being so OP?
And how Psychic pokemons having no weakness?
And ghost pokemons, oh god, they were trash. Night Shade and Lick being the only two ghost moves in gen 1 are trash even against psychic pokemons.
Oh and when Sabrina gives you psywave, that's the trashiest TM any gym leader gives. Hell, I would rather teach my pokemon Fissure than Psywave.
Oh and how you couldn't delete HM moves? That bugged the hell out of me.
gameexpert2011 Leech Life and Pin Missile were the only moves that were super effective on psychic, tho :P
You still can't delete HMs.
Lucien Cox and twineedle, although Beedrill was the only one who could use it back then
YTP dot MP4 I think he meant the Move Deleter making your pokémon forget the HM. In Gen1, there was NO Move Deleter. It came first in Gen2.
A couple of flaws I would have liked to see on the list:
- Wrap, Bind, and Fire Spin. Nowadays these moves cause damage after each turn and prevent the foe from switching out. But in Gen 1, the foe was essentially incapacitated in the turn Wrap was used, and getting free from Wrap takes up a turn. So if you have a really speedy Pokemon with Wrap (like Victreebel, or Ninetales with Fire Spin), you can essentially keep spamming Wrap until the foe faints and the foe won't be able to do anything.
- The Ghost and Dragon types had only one move apiece in Gen 1, and both of these moves (Night Shade and Dragon Rage, respectively) did a set amount of damage, meaning weaknesses/resistances didn't apply. Definitely gives these types (especially Ghost) a disadvantage.
+ladytanuki You forgot Lick.
+ladytanuki Wrap was fine. It was an inaccurate attack so it wasn't reliable suppression.
ladytanuki Victreebel isn't speedy at all. Only 70 base speed compared to the many that have at least 80. Dragonite is a much better user due to better typing, stats, and ability to use Agility and Thunder Wave.
ghost types had 3 moves. Lick, nightshade, and confuse ray.
Awesome vid! But what about the inescapable hell that was wrap and fire spin?
I actually think Hyper beam should have been left the way it was! Basically, in exchange for risking not being able to move the next turn, you use a powerful attack. As well, hyper beam being able to not recharge in certain cases would help many pokemon that have long been unused in the metagame be more competitive.
Bruh, hyper beam is busted, its so strong in gen 1 ou it was planned to be banned at one point because it wiped everything. Swords dance plus hyper beam can kill almost everything and be unstoppable
One perk of Gen one outweighs all of its negatives, and all of the positives of the other games (at least for me).
All legendary pokemon are catchable. None of the nonsense of them having a virtually nonexistent chance of randomly showing up anywhere, or them being insanely fast and always running away on their first turn, or the worst of all, only being available via "Special Event". Every player on a Gen 1 game can catch all of the legendary pokemon for themselves.
I completed the Pokedex on my Red version (including Mew via the Nugget Bridge), and on my Silver version I've collected everything except the three Legendary Beasts (which I've never encountered on this playthrough) and two random crap Pokemon that only have a 1% chance of showing up in a specific location. That's when I called it quits for the franchise, because from what I've heard, the following games compound on the shortcomings of the first gen just as much as they add new material.
I can understand why that would be bothersome.
Hey look, another flawed argument! Wanna know something hypocrite? Since apparently 1% encounter rate Pokémon are SOOOOO terrible, wanna hear something that will blow your mind? Chansey and Kangaskhan BOTH were 1% in the safari zone! They were even harder to catch because the safari ball limit AND they could run away! Gotta love spending over ten hours trying to catch either of them when you could be playing a actually good game! Don’t even bother trying to bash mythical Pokémon! Guess what? Just like Mew, you can get Darkrai and Shaymin via glitch! So that argument doesn’t work, you can also get Deoxys and Magearna outside of event. They aren’t even needed for the Pokédex completion any way, except for the terrible, buggy mess know as Gen 1!
Actually, paralysis reduces your speed to 25%. Just thought I'd point that out ^^
_Ins3rt maybe gen 1 it was half and now its just 25% idk lol
+Jon Idoncair it's still half >.>
todd morgan ***** It has always been 25% bulbapedia.bulbagarden.net/wiki/Paralysis_(status_condition)
guide books say 50% pidea's aren't always relay able but as a whole are great
todd morgan Wait really? :o What guide books are you talking about?
I'm amazed you missed out how Psychic was effective to Ghost instead of the other way round.
And also Dragon Rage being the only Dragon move, but since it does only 40 damage, it'll never be actually "Super Effective"
I'm guessing you never experienced the pokeball missing whenever you try to capture a pokemon.
Pokemon Yellow version, it was the reason why getting Mewtwo was a massive chore.
9:56
I guess the 0.4% was the chance of the move having its inevitable 1/256 miss?
Where is wrap?
+MrZeopediaR6 What's wrong with wrap?
in the first generation, wrap could go on for 5 turns and you could't do anything about it. if the opposing pokemon was faster than you then they would just keep wrapping you.
MrZeopediaR6 Unless they miss which is likely as it's inaccurate.
they rarely missed.
MrZeopediaR6 Not all that rare as it has only 85% accuracy. (Remember that in Gen 1 Accuracy vs. Evasion was calculated differently than nowadays and 85% is not that good).
I've already faced the wrap control tactic before and it's not broken. Especially since in Gen 1 it might stop after merely 2 wraps.
It's inaccurate and the move is unreliable. It's not worthless and there are move combinations that can be good with it (toxic comes to mind), but it's not OP at all.
super interesting
I was wondering why scratch was always critical on pkmn yellow. Gen 1 had its flaws but it surprises me how complicated and detailed it really is
Judging from the beginning of the video I was assuming your microphone was gonna suck. Glad I stuck around.
Am I the only one who thought gen 1 was one of the blandest gens?
Of coirse it was bland it was the starter to test waters.
Same
Darkslayer Ryuu You're definatley 14 years old
WantedDeadly for having an opinion?
Skylynxify Reborn Exactly. If I want to play a Kanto game, I'd much prefer to play my copy of FireRed than play the broken mess that Red is.
Most broken thing was X-Accuracy. Use it once and an attack like Horn Drill lands every time!
I'm going through blue again so I'm glad to get these refreshers, I had no idea focus energy was so broken in this game! It's good to know some of the moves to just avoid, and I was going to try and take advantage of that duduo speed glitch but he can't learn slash :(
+AlmightyMandals It mostly pissed me off that Charizard couldn't learn Fly in Red/Blue when he clearly could in the cartoon.
WHAT ABOUT WRAP
Very weak move and with low PP. Not broken for me.
@@sebastianaliandkulche I gen 1, if you were hit by wrap, you LITERALLY cannot move for up to 5 WHOLE TURNS!!!
@@zubair-rp1ie I have that move for a powerful Pokemon like Dragonite, A F..... DRAGONITE! And for constant battles it cannot do a sh.. compared to a more versatile elemental/physical moveset with more PP. Body Slam, Blizzard, Thunder or maybe Surf or Thunderbolt were much better attacks overall.
Bug-Type moves > Poison Types in Gen 1. Not that I'm complaining, I loved literally 1-shotting Erika's and Koga's pokemon with Twin Needle.
This was the case with many double-typed pokemon. Tentacool resisted grass-type moves for example because of its poison type. The water type didn't count.
+MichyChan No actually. The text that displayed would be incorrect. You see, Tentacool took normal damage from Grass moves, but the game only took the Poison type into account when showing type effectiveness.
Oh alright! :D
I recall in Gen 1, Poison and Bug were Super Effective against eachother.
Great video
What about the spammability of wrap?
Seismic Toss working on ghost types?
Making almost anything that might be able to take on a psychic pokemon second type poison?
The closest thing to something that is super effective against psychic that isn't also weak to psychic is Jolteon with Pin Missile (which is pretty terrible and you don't get the same type bonus)
Similar to the Sleep flaw (which enabled a slower Pokemon to immediatley put your Pokemon back to sleep again), moves like Wrap and Fire Spin had a similar flaw in that they COMPLETELY immobilized the victim. Meaning that if your opponent was faster than you, the moment you are released they can just Wrap you again, and there's virtually nothing you can do to stop it.
Wrap was SO broken in Gen 1.
So
We aren't gonna talk about the move Wrap?
For the last decade, I have been wondering why my Dugtrio's Slash always crit. I didn't expect to ever find out, but I'm glad I watched this.
A few years ago, I had a Growlithe and a Pikachu in my party while playing Red Version. At one point during a battle I had led with Growlithe, I switched to Pikachu and won. Pikachu leveled up and I thought that was all, but then I saw "What? Pikachu is evolving!" I was so scared I couldn't press any more buttons until I looked it up. Apparently, Growlithes and Thunderstones had the same value. It was for Pokemon and Items respectively, but the game doesn't care. In other words, Growlithes can work as free Thunderstones if you time a battle right before Pikachu's level up and lead with a Growlithe. The more you know.
Damn son.
You forgot how Psychic types were stupidly OP, as no type resisted Psychic besides other Psychics, and it's only weaknesses (dark and bug) had no decent damage dealing moves.
Also the special stat. Sp Atk and Sp Def used to be just one stat, meaning a pokemon with a high special stat (usually Psychic types, just to put salt in the wound) could be pretty much unbreakable while dealing out stupid amounts of damage.
I meant to say ghost and bug, there was no dark type then.
that and the only ghost types were part poison (ghastly line) and the only damaging ghost moves were night shade and lick, meaning even they didnt stand a chance against other psychic types and for some reason in the first gen games ghost moves didnt work on psychic types at all, but that was fixed in gen 2
Vladimir Kool-Aid Actually in gen one psychic types were immune to ghost types, meaning the only type it was week to was bug and there were not many ( if any ) viable bug type moves in gen one that dealt damage.
Frankie Aiello True, and the only bug type move at the time was... Leech life?
HollowChristmas426 There was also twin needle, string shot, and pin missile.
Paralysis cuts speed to 1/4, not half.
It was 50% before gen 7.
You got it upside-down. It became 50% IN gen7.
A lot of these are things I wouldn't really call problems. Like the substitute not preventing status problems.
I'm not sure I would consider being able to miss a flaw. Frankly the fact that you can't miss with an apparently large number of attacks in later generations seems like a flaw. To my mind, the worst flaw in the game was the catching system where your base chance of catching a legendary is 1.5%
Mew's sprite in that game looked like that fetus thing I saw in that horror game P.T.
No mention of the psychic type? I mean come on, that was crazy op in gen 1. They were only weak to bug and ghost back then. Not only that, but the only ghost types were ghastly, haunter, and gengar, who were also poison which is weak to psycic. There also weren't a lot of good ghost type moves. Bug wasn't much better either. I'm pretty sure the only bug move in that gen was pin missile which is a pretty weak move, and you almost had to get a jolteon or a beedrill to get it. Psycic type was nearly unbeatable back then. I really can't believe that didn't make your list. I mean that was a big reason for many of the changes in gen 2, such as dark type, and pure ghost pokemon like misdrevious.
Mitch Burns Actually psychic types were immune to ghost in gen one.
Frankie Aiello That just isn't true.
Mitch Burns Then how come bulbapedia says its true, also if you look up gen 1 type chart they all say ghost does no damage against psychic. This was changed in gen 2.
Frankie Aiello I just looked that up, and that is crazy. I never knew that. That means psychic was even more OP in gen 1 than I thought.
I used to had a Persian with Hyper Beam and Substitute and it was incredibly useful, i loved him.
I've actually had that glitch with substitute happen before. I was battling Agatha in Yellow and had my Pidgeot copy it with mirror move after her first Gengar used it only for it to faint because it had exactly a quarter of its HP left.
Hey mandels
Howdy.
Love your vids
+AlmightyMandals A horde of genwunners appeared!
Funny how the Psychic Pokemon had almost no weaknesses in generation 1.
They were supposed to be weak against bugs and Ghosts. But thanks to a blunder they only had the weakness to bug types.
The Ghost weakness wouldn't have mattered anyway. Lick was the only Ghost move in Gen 1 that used type matchups.
Great video. Well done.
This should be a series.