Generation I Pokémon Cries Explained

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  • Опубликовано: 30 сен 2024

Комментарии • 1,4 тыс.

  • @Rukathesoldier
    @Rukathesoldier 5 лет назад +4731

    I feel like I simultaneously understood all of this and none of it.

    • @chillout3521
      @chillout3521 5 лет назад +154

      Rukathesoldier because it’s definitely information, it’s just not applicable to literally anything else

    • @shootingstar4468
      @shootingstar4468 5 лет назад +32

      Same here...
      MatPat seems to make his videos in a more understandable way. Not that this video is bad though. It’s great! I just only half understood it.

    • @artu165
      @artu165 5 лет назад +69

      Just like a university class!

    • @shootingstar4468
      @shootingstar4468 5 лет назад +21

      artu165 I would say “OF COURSE!” But I’m only in fourth grade.

    • @allansqr1
      @allansqr1 5 лет назад +36

      Said every programer ever lmao

  • @thecodingethan
    @thecodingethan 5 лет назад +256

    The effort that goes into making these videos is astounding, love the cry generator, it's so much fun to play around with.

  • @kelldilv
    @kelldilv 5 лет назад +23

    This video was fascinating, even though coding absolutely flies over my head.

  • @garrettwidner6915
    @garrettwidner6915 5 лет назад +42

    Pidgey says "cubone".
    Identity crisis much?

  • @Shrooblord
    @Shrooblord 5 лет назад

    How stupidly well-edited is this? Jeez man you're a hero.

  • @dreyortega5887
    @dreyortega5887 5 лет назад

    i had absolutely no clue what anything meant in this video, but it it was awfully entertaining and interesting. props to you, man! the editing helped a lot!

  • @TheMGMjr
    @TheMGMjr 5 лет назад

    DAMN I legit misread this as "Pokemon Crimes" and i thought it was going to be a detailed explanation of the different felonies either certain pokemon commit, or people in the pokemon universe commit.

  • @YozoraRose
    @YozoraRose 5 лет назад

    Wow I did not expect you to go this in detail. Subscribed.

  • @fromthegamethrone
    @fromthegamethrone 4 года назад +1

    You: clever words
    Me: heh, doodie cycles

  • @borealisx7889
    @borealisx7889 5 лет назад

    This was actually helpful while working in pokecrystal. Thanks^_^

  • @Dryon1196
    @Dryon1196 5 лет назад

    Great video, great explanations, the work/time behind it must be insane ! Thank very much for this video and the tool you shared.

  • @EDWARD6661989
    @EDWARD6661989 5 лет назад +1

    Anyone else stoned as fk watching this and understanding everything?

  • @travv88
    @travv88 4 года назад

    I found all the first gen cries very easy to identify.

  • @chrissxMedia
    @chrissxMedia 5 лет назад +7

    wow...now your channel is really like "it's black magic, man" for me xD

  • @kibatsurai8685
    @kibatsurai8685 4 года назад +1

    How do you convert the the synth site's downloadable .raw files to another audio file?

  • @conduit_edm
    @conduit_edm 4 года назад

    Any music producers in the comments absolutely loving this shit?

  • @LandofHeros2234
    @LandofHeros2234 2 года назад +1

    The synthesizer website isn't working

  • @LaZinga
    @LaZinga 5 лет назад +4321

    "i would like to share a small web app i created that lets you explore all the pokemon cry sound effects"
    he didn't have to go that hard, but he did. he did that for us.

    • @pascal8448
      @pascal8448 5 лет назад +107

      Jeah, I just thought when he announced that: WTF, he also created a webapp... o.O

    • @OroborOSX11
      @OroborOSX11 5 лет назад +180

      “I would like to share a small web app I whipped up that would take a mere mortal several weeks to make.”

    • @samuelwinnie5464
      @samuelwinnie5464 5 лет назад +53

      He probably made the web app for the purposes of creating this video too.

    • @JVGreen150
      @JVGreen150 5 лет назад +26

      i was expecting a sponsorship and was totally prepared to listen. now i feel like i didn't earn my view

    • @Asidders
      @Asidders 5 лет назад

      He?

  • @MaximumADHD
    @MaximumADHD 5 лет назад +1931

    These visuals are fantastic, it really makes the technical details much more interesting.
    I love learning about the tricks early developers used to work within their limitations.

    • @exterminator9676
      @exterminator9676 5 лет назад

      Hi CloneTrooper

    • @rakinkazi9780
      @rakinkazi9780 5 лет назад +2

      Kinda reminds me of 3b1b

    • @grizzlymanverneteil4443
      @grizzlymanverneteil4443 5 лет назад

      Yeah, sex with sheep.

    • @OmegaGrunt
      @OmegaGrunt 5 лет назад +9

      @@stayskeptic3923 Given their knowledge in programming, it makes sense. If you want to code something well, you have to be efficient and keep things tidy so troubleshooting or upgrading isn't a nightmare. Being lazy and copy-pasting bits of spaghetti code to get it to do what you want can work, but you'll have a much harder time maintaining things. Just like a new video editor might look up some basic techniques to do what they want, because they don't fully understand them, it's likely the finished product will feel disjointed, things might look out of place or wrong. The inexperienced editors videos might not get as many views, but there isn't really a direct feedback like there is with programming. You typically don't need to go back and adjust videos, so a sloppy work flow isn't as punishing.
      And programming your own visualization tools is a lot easier than trying to manually interpret all these data sets, creating/placing/animating assets for every single thing by hand. With the benefit of being able to adapt them into a cool webapp and the nice bonus video of all the cries which would have taken insanely long to do without specialized tools.
      None the less impressive, and goes to show the value in exploring different skillsets and how they can apply to other fields. :)

    • @WhimsyHeath
      @WhimsyHeath 5 лет назад +7

      It's seriously good editing. I was trying to think of how to actually achieve these editung effects, but haven't a clue! How would one even begin to do something like these, do you know?

  • @BlueSatoshi
    @BlueSatoshi 5 лет назад +2435

    It should be noted that when Game Freak first pitched Capsule Monsters, they only had 38 pokémon designed. Kinda interesting considering there's only 38 unique cries...

    • @GabePuratekuta
      @GabePuratekuta 5 лет назад +181

      And the beta for Red/Green had over 170 Pokemon

    • @revolvingworld2676
      @revolvingworld2676 5 лет назад +436

      I feel like they were having a "just one more" or "I promise this is the last one" attitude with designing Pokemon. Pretty much like me.

    • @ananasupreme
      @ananasupreme 5 лет назад +103

      Explains the existence of uninspired entries like Luvdisc.

    • @kfd784
      @kfd784 5 лет назад +58

      and voltorb...and klefki...

    • @Substantial-hf1rm
      @Substantial-hf1rm 5 лет назад +120

      Don't forget all the evolutions where they pretty much just add extra heads. Truly the peak of creativity!

  • @coolbrotherf127
    @coolbrotherf127 5 лет назад +2629

    The fact that people were not only able to make Pokemon cries, but entire songs and tons of unique sound effects shows how much work good sound in games was at the time.

    • @timothymclean
      @timothymclean 5 лет назад +143

      It's still a lot of work, just a different kind of work. It's less like computer programming and more like...well...composing music. Except that some of the instruments are controlled by the audience and are things like shotguns and footsteps.

    • @oye6124
      @oye6124 5 лет назад +61

      The sound wasn't necessarily good. The people who made the sounds were just very crafty.

    • @ananasupreme
      @ananasupreme 5 лет назад +24

      @@timothymclean Foley recording is a very interesting field, watching how they achieve noise is a blast.

    • @Erikulum
      @Erikulum 5 лет назад +51

      Well, constraints breed creativity.

    • @SleepingCocoon
      @SleepingCocoon 5 лет назад +26

      writing decent music with simple waveforms is way easier than writing decent sound effects, in my experience. sound effects are an entirely different school of knowledge and a lot of sequencing happening rapidly compared to music.

  • @mrb692
    @mrb692 5 лет назад +841

    After all these years, I had no idea Articuno and Raichu shared a cry

    • @TinchoX
      @TinchoX 5 лет назад +22

      Same!! My mind was blown away

    • @FiveBagsOfNasu
      @FiveBagsOfNasu 5 лет назад +54

      if you mess with the app he created, you will be even more mind blown. I just found that Dodrio and Exeggcute shared a cry.

    • @ShadowtheYouTuber523
      @ShadowtheYouTuber523 5 лет назад +3

      They do sound kinda similar...

    • @Goober_80
      @Goober_80 5 лет назад +12

      Same with onix and magikarp

    • @AGKaiju
      @AGKaiju 5 лет назад +3

      Low Health Venusaur and Rhydon.

  • @Goosaphone
    @Goosaphone 5 лет назад +2420

    When I was a little kid I thought people would audition and make some weird noise and then they put it in the game

    • @Oboromaru
      @Oboromaru 5 лет назад +406

      I just imagined a guy up on a stage doing a spot-on zapdos cry into a microphone and now I'm laughing hysterically

    • @nutbuttersammich
      @nutbuttersammich 5 лет назад +73

      The thought of that is hilarious

    • @GZbroadcast
      @GZbroadcast 5 лет назад +75

      Why did you guys think these high pitched robotic noises were people xd

    • @Cabalex
      @Cabalex 5 лет назад +79

      @@GZbroadcast you'd be surprised

    • @dizzydial8081
      @dizzydial8081 5 лет назад +57

      They did this for The Sims 2. They had random voice actors improvise gibberish.

  • @akirabaes4644
    @akirabaes4644 5 лет назад +470

    I love when people start analysing not a game's themes or story or visuals, but the tech behind it that made it possible.
    Some things are the way they are shaped due to their limitations and wouldn't have existed in a similar form in a world where just "everything is possible" in development and programming. Exploring such rules feel like exploring a subtle meaning of existence.

    • @revolvingworld2676
      @revolvingworld2676 5 лет назад +30

      Akhb
      People say that these 8bit/16bit games are the most creative because of the limitations they had.(and in terms of music I agree) But I personally think the most creative era in general is the 64/PS1/Dreamcast era where 3D gaming was starting to bloom, they had to come up with unique and creative ways to use the tech, turn previous 2D series into 3D, not as many limitations but just enough limitations to create fun gamestyles.

    • @Ali-gv1yw
      @Ali-gv1yw 5 лет назад +3

      Its like physics

    • @professoroak93
      @professoroak93 5 лет назад

      Akhb
      best comment is best

  • @geofff.3343
    @geofff.3343 5 лет назад +381

    I have never been so interested in something I have no understanding of whatsoever.

  • @terrariafan288
    @terrariafan288 5 лет назад +352

    Me: trying to understand this
    *[IT HURT ITSELF IN ITS* *CONFUSION]*

    • @swwetsour7697
      @swwetsour7697 4 года назад +2

      The confusion was so strong, you just hit yourself instead of sitting through the animation

    • @shaggytheshaman
      @shaggytheshaman 4 года назад +2

      Absolutely not your fault. The person who made the video seems to just assume you're already familiar with both technology and music, rather than actually taking the time and effort to break this down and explain it in a way which would be accessible to a layman.

    • @Firepup740
      @Firepup740 Год назад +1

      Thanks for the gym battle related flashbacks, have a like.

  • @TrateMusic
    @TrateMusic 3 года назад +103

    Drowzee's cry ending in that "crash" has always been a super interesting sound, and it's crazy that it's almost an incidental consequence of the sound design, rather than a particular decision made

    • @DarthLiam-gd1wc
      @DarthLiam-gd1wc 5 месяцев назад +5

      You may notice it is also reflected in the modern version of the cry, even though it was likely unintended

  • @komurohokyoji9169
    @komurohokyoji9169 5 лет назад +581

    Limitations breed creativity indeed, they made timeless gems with such a limited engine.

    • @IDK-yx2lr
      @IDK-yx2lr 5 лет назад +1

      @Boco Corwin nice

    • @AarturoSc
      @AarturoSc 5 лет назад +22

      @Boco Corwin And if you breed a Narwhal with a Tigger you get an N-Word.

    • @ZenoDLC
      @ZenoDLC 4 года назад +1

      So limited, you can basically reprogram the sequel that was on the same hardware

    • @Toast_94
      @Toast_94 4 года назад +6

      @Boco Corwin You only get a liger if the father was a lion and the mother was a tiger. If it's the other way around you actually get a tigon. :3

    • @ionarevamp
      @ionarevamp 4 года назад +2

      @@Toast_94 what happens if you breed a liger with a tigon? Do you get a litigeron?

  • @shanoabelmont9004
    @shanoabelmont9004 5 лет назад +72

    Entered just to hear some pokemon sounds and left with a masters degree on game boy sound 👌

    • @randomnerd4600
      @randomnerd4600 3 года назад

      y e a h . . . what abt wave channel?

  • @biaroca
    @biaroca 5 лет назад +616

    Wow. I thought that this video was going to be like "opinions on why the cry sound like this for thsr and that pokemon", with a clickbaity title and overextended production. I'm so glad I was wrong and watched this. A great video, a lot of effort put into it, technical stuff crunched for regular folks... Amazing.

    • @nautol
      @nautol 5 лет назад +1

      It was the same for me actually xD

    • @aturchomicz821
      @aturchomicz821 4 года назад +8

      Tf what does sound clickbaity about this video for you????

    • @NitroIndigo
      @NitroIndigo 4 года назад +2

      @@aturchomicz821 Lockstin & Gnoggin uses similar titles.

    • @redpup6931
      @redpup6931 4 года назад

      That's why I love this channel.

  • @Ranzord95
    @Ranzord95 5 лет назад +227

    Also isn't it impressive how, despite the hardware limitations, they gave each creature in pokemon a cry when most RPGs back then wouldn't even consider that? Goes to show how they wanted these fantasy creatures to feel deeper and more complete than just creatures to command and enemies to defeat

    • @austinreed7343
      @austinreed7343 4 года назад +14

      Ranz
      Madou Monogatari was pretty much the only other game to do this.

  • @amilo5
    @amilo5 5 лет назад +1042

    DELELELE WOOOOOOOOP

  • @SmashHighlights
    @SmashHighlights 5 лет назад +489

    I really like how you edit videos programmatically. The production of this video is probably more complex than pokemon cries.

    • @wariolandgoldpiramid
      @wariolandgoldpiramid 5 лет назад +37

      I'm curious how the timeline in the video editor looks like.
      Prpbably a crap ton of layers of effects.

    • @hiiambarney4489
      @hiiambarney4489 5 лет назад +16

      @@wariolandgoldpiramid lol i was thinking about the same thing. even though i suck at video editing because it's not my speciality, I always thought about " how did he do this, oh that mask goes over there!" :D

    • @fervcorsica3358
      @fervcorsica3358 5 лет назад +7

      "Programmatically" LOL WUT?

    • @sillyismoftruth
      @sillyismoftruth Год назад +3

      @@fervcorsica3358 scripts

  • @eyemotif
    @eyemotif 5 лет назад +433

    i always wondered why a lot of pokemon cries ended in a crash

    • @cdavid2200
      @cdavid2200 5 лет назад +83

      I always just assumed it was intentional, I like the crash at the end of Drowzee/Hypno's cry

    • @filescout266
      @filescout266 5 лет назад +39

      I guess it is a way of mimicking the sound of a screech or growl or even snort I guess...

    • @MK-xv1hv
      @MK-xv1hv 5 лет назад +49

      TGL SuperStarMan47 it may not been intentional when they first did it, but it was for sure kept intentionally. Lucky accidents.

    • @kanameow
      @kanameow 5 лет назад +47

      Happy little accidents

    • @MechanicalMooCow
      @MechanicalMooCow 5 лет назад +9

      @@kanameow how did you know my nickname as a kid?

  • @pathagas
    @pathagas 5 лет назад +146

    6:56 Quick explanation for why the pitch is logarithmic! The frequency of notes on a piano is determined by the formula a*2^(n/12) where *a* is some pitch and *n* is how many semitones the note wanted is away from *a*. The frequency ratios between notes are supposed to be close to small integer ratios of each other, which makes them pleasing.
    Mathematically, you’d want the freq ratios between C4 and G4 to be the same as between a C3 and G3, which it is because of this model (it’s about 3:2, which is a perfect fifth and is very harmonious).

    • @somebonehead
      @somebonehead 5 лет назад +1

      Thumbed up so that more people will see this.

    • @cordandark
      @cordandark 5 лет назад +1

      Hmm. MY BRAIN

    • @austinjpalus
      @austinjpalus 3 года назад +2

      Really hoping this isn't on the test.

    • @hikakakaka4
      @hikakakaka4 4 месяца назад

      my brain is literally collapsing on itself (i do not understand math) but this comment is super cool! :D

  • @Ben42
    @Ben42 5 лет назад +173

    This has been a very interesting video so far! When I was younger, I was obsessed with Pokemon and used to be able to identify them by their cries -- and obviously noticed some similarities
    This shine a lot of light on the subject. Thanks for the awesome video!

    • @PelemusMcSoy
      @PelemusMcSoy 4 года назад +4

      I also was able to identify Pokemon by sound. My friends had to mute their games when picking teams before we battled.

  • @ZipplyZane
    @ZipplyZane 5 лет назад +111

    It might be nice for you to throw up a special vid about the Pickachu cry in Pokemon Yellow. Apparently it's a raw 1 bit wave sound.

    • @eofitao
      @eofitao 5 лет назад +28

      And then he did it

  • @teavis2762
    @teavis2762 5 лет назад +157

    Incoming creepypastas of old pokemon games using "Unused game assets" that people make using the synthesizer

    • @Pokechu22
      @Pokechu22 5 лет назад +18

      Fun fact (which I was surprised not to see mentioned in the video): several of the missingno variants have unique cries, though most of them are 0 for all 3 values. In the pret/pokered repo linked in the description, data/cries.asm has all of the values for different missingno entries.

    • @malik87breaker
      @malik87breaker 5 лет назад +2

      Beautiful profile picture

  • @komi___
    @komi___ 5 лет назад +81

    As a kid I always had the feeling paras and mewtwo sounded too similar, now I know why.

  • @sykotiksonik
    @sykotiksonik 5 лет назад +161

    Why was this in my recommendations?
    Why are breaking my brain with all this knowledge?
    Nice video though, subscribed

  • @thelolcatastrophe
    @thelolcatastrophe 5 лет назад +85

    In generation 1, Pokemon have an internal index number that is totally different from the final Pokedex number that is used (i.e. the first four Pokemon are Rhydon, Kangaskhan, Nidoran Male, and Clefairy) and might be a convenient numbering system to sort by for this purpose. I got bored and numbered the groups you have listed at 11:38 and you can actually see a pretty clear divide based on index number: the lowest index base of each group is largely concentrated at around 30 or less, with 6 straggler groups going up to 60 and 4 groups (corresponding to those containing Marowak
    , Ponyta, Rattata, and Aerodactyl) stuck way out there at 145+. Cubone is the earliest cry group repeat at 17, so maybe the idea to pitch shift Pokemon cries came into existence right around there? Also - would you be able to add the various Missingno cries that aren't garbage to the video you plan to upload as well? There are 9 Missingno with non-garbage cries. Super cool video, thank you for making it, and thank you for taking all of the time you do to make the editing look super smooth.

  • @LieLikesMusic
    @LieLikesMusic 5 лет назад +24

    This has to be the most nerdy pokemon video i've ever watched. It's still great though! Very interesting.

  • @PadChennington
    @PadChennington 3 года назад +57

    this video is so well designed!

    • @k2a2l2
      @k2a2l2 3 года назад

      fancy seeing u here

  • @ComicDrake
    @ComicDrake 5 лет назад +120

    Wow, this is legitimately super interesting! Thanks for taking the time to explain it!

    • @zdelrod829
      @zdelrod829 3 года назад

      Hi Drake! I miss CrossOver. Have you thought of reviving it with Kenny?

    • @easilypeasily6891
      @easilypeasily6891 3 года назад

      M

    • @easilypeasily6891
      @easilypeasily6891 3 года назад

      @Carter Kwakye-Safo he did a collab with game theory that’s the only thing I remember him by

    • @zdelrod829
      @zdelrod829 3 года назад

      @@easilypeasily6891 he was a part of Game Theory

    • @easilypeasily6891
      @easilypeasily6891 3 года назад

      @@zdelrod829 two Mario’s episode I remember that

  • @Lennyficate
    @Lennyficate 5 лет назад +26

    It's 3am now but fuck, this is so god damn interesting!

  • @Shadow_Witch
    @Shadow_Witch 5 лет назад +117

    Poliwag is actually a Ditto who used transform.

  • @TopSpot123
    @TopSpot123 5 лет назад +29

    Great video. At the time I assumed that the cries were somehow procedurally generated based off of the sprite or name. I didn't realize that some had duplicate or similar cries, I thought they were all unique.
    I enjoy learning things that shatter my assumptions, it's very fulfilling! It's okay to be wrong sometimes as long as you are willing to accept the facts later.

  • @paranoiasavedthecat
    @paranoiasavedthecat 5 лет назад +72

    "Alright, now that we understand how the cry sound effects are stored and played, let's look at how the Poke'mon actually utilize these cries."
    My dude, you just explained it masterfully and I'm pretty sure none of us understand shit.

    • @Rulytasho
      @Rulytasho 4 года назад +1

      I mean I don't know about you but I didn't know how to read hexadecimal numbers, once I learned that, his explanation suddenly made so much sense, if you don't know how to read hexadecimal numbers, do it, it's not that hard, and then comeback to this video, see how it works. For me it made it easier to understand.

    • @ChillavaKirby
      @ChillavaKirby 3 года назад +1

      Ruly Tasho I do know how to read hexadecimal values and this is still way over my head lol there's so much to it

  • @searcheress6611
    @searcheress6611 5 лет назад +28

    You do such a wonderful job of making very complex programming concepts actually understandable to people like me who are still beginners.
    Also, the synthesizer is very cool. Thank you for taking the time to make it available to us!

  • @hiiambarney4489
    @hiiambarney4489 5 лет назад +30

    it's 7 am. couldn't sleep the night... Browsin youtube. Finding a video about Pokemon Cries in gameboy games, clicking on it thinking it somehow explains how the gameboy sounds where to mimick some original pokemon sounds.
    gets REALLY technical breakdown of gameboy soundchips and some circuitry.
    - Brain melts, has a stroke and a seizure, collapses on the floor.
    10/10, better than lsd kids!

  • @KouhaiKamen
    @KouhaiKamen 5 лет назад +19

    I have no idea what all this means but goddamn is it entertaining

  • @Maxdanger13
    @Maxdanger13 5 лет назад +5

    It’s time to change to the Pokémon saying their names. The switch is powerful enough to handle that now and the cries kind of seem outdated now

    • @ThatOneKid755
      @ThatOneKid755 5 лет назад +3

      The whole point of using the cries is the retro appeal. Look at the rest of the game's polish.

    • @MagicLad_Ty
      @MagicLad_Ty 5 лет назад +1

      Animals saying names humans gave them makes no sense.
      Canonically too Pokemon have different names in different regions (just like animals irl) so again wouldn't make sense. For example the Japan based regions (Kanto-Sinnoh) use "Lizardon", in Unova they use "Charizard", and in Kalos they use "Dracaufeu". And also they said the name for Vulpix used by native Alolans is "Keokeo".
      Plus you're asking for over 800 different voices to be dubbed in every language which you can't realistically think could happen right? Listening to that over and over would get tired fast.

  • @Torterra625
    @Torterra625 5 лет назад +8

    In the 20 + years since discovering it, I’ve learned and understood so much about Pokémon, possibly far too much than was necessary in my life.
    I *COULD NOT* for the life of me understand any of this.

  • @VinsCool
    @VinsCool 5 лет назад +48

    This definitely could help to create custom cries.

    • @SnoFitzroy
      @SnoFitzroy 5 лет назад +21

      As a ROM hacker, this was literally my first thought.

    • @mason0190
      @mason0190 5 лет назад +18

      as a chiptune composer, i will add that you can definitely make primitive waveforms with the wave channel that allow for somewhat robust speech synth and charmander can totally say fuck

    • @SnoFitzroy
      @SnoFitzroy 5 лет назад +3

      Mason Rice ah, so people can make their fanfics seem canon? XD

    • @austinreed7343
      @austinreed7343 3 года назад +1

      It’d be even better if the Generation 2 cries were added.

    • @VinsCool
      @VinsCool 3 года назад +1

      I am pretty sure Gen 2 cries are made in a very similar way, but with different combinations.

  • @GoldenGrenadier
    @GoldenGrenadier 5 лет назад +9

    I used to be able to tell which Pokémon was which based on the cry but then the 6th generation came along and screwed it all up.

    • @Jac735
      @Jac735 2 года назад

      Right I'm still learning the 2nd gen cries 😆 🤣 😂

  • @whitslack
    @whitslack 5 лет назад +24

    Your videos are superbly produced. I wish you many more subscribers.

  • @sendylie1774
    @sendylie1774 5 лет назад +14

    Their cries from the Game Boy era echoes through time even now.

  • @WasabiKitCat
    @WasabiKitCat 5 лет назад +7

    I like how you go into detail about all the individual audio channels and effects instead of just assuming that everyone watching already knows about them. You explained everything in an organized and easy to understand way, and I feel like I actually learned something instead of just feeling lost the entire time.

  • @armyofninjas9055
    @armyofninjas9055 Год назад +3

    Just a little synth nerdery here: a pulse wave isn't technically a squarewave. Once you make the phase non-symmetrical it becomes a PWM (pulse width modulation)--and is not square shaped anymore (they're more like rectangles).
    Love the videos. Gaming and synthesis in one video. Excellent.

  • @gamefreak10
    @gamefreak10 5 лет назад +14

    I am deaf and thank you for subtitles but I understood absolutely nothing. lol How do I ended up here? It was Helix Chamber. I fell into Pokémon beta/prototype hole. :)

    • @kanameow
      @kanameow 5 лет назад

      It was showcasing how a pattern of sound sounds a lot different if it speeds up also that some patterns don’t have an ugly crashing noise if they are played over a longer period of time.

    • @DJCosmicLatte
      @DJCosmicLatte 5 лет назад +4

      I applaud you for sitting through a video about something that's literally impossible for you to understand xD He was explaining the sound engine of the game, but I suppose to you that's like trying to explain the color wheel to a blind person lol

    • @Ali-gv1yw
      @Ali-gv1yw 5 лет назад

      god bless subtitles

    • @whatisthis2809
      @whatisthis2809 4 года назад +2

      There's a reason (my other account) subtitles random videos i like. I shouls make an account called Subtitler so i can do subtitles :D

    • @Kamexe
      @Kamexe 4 года назад +1

      if youre deaf... you couldnt even hear the pokemon cries or theyd be extremely faint.

  • @RellDefinition
    @RellDefinition 5 лет назад +29

    Wow man, this is a fantastic in-depth analysis

  • @MrKlausbaudelaire
    @MrKlausbaudelaire 4 года назад +5

    One of the reasons Gen 6 became my favourite was because they went the extra mile for having Pikachu's cry being voice acted, on both "appearing" and "fainting" moments being separate lines.

  • @BurnRoddy
    @BurnRoddy 5 лет назад +27

    The real question is how does a Jigglypuff seen from above sound?

    • @ReshiLuna
      @ReshiLuna 5 лет назад +5

      Since it is still in fact a Jigglypuff, it will still sound like a Jigglypuff.

    • @letsmakepancakes3
      @letsmakepancakes3 5 лет назад +6

      kaity kline he was trying to be funny, didn’t work though.

    • @sirconman
      @sirconman 5 лет назад +8

      It's a joke on an episode from the anime..

    • @AeroTheVaporeon
      @AeroTheVaporeon 4 года назад +3

      @@ReshiLuna DID YOU HEAR THAT?! IT SOUNDED LIKE the joke going straight over your head.

    • @NoriMori1992
      @NoriMori1992 4 года назад +4

      AquaPlayZ
      Not surprising. One can hardly be expected to get a joke that relies on knowledge from a show one hasn't seen.

  • @Pikacat98
    @Pikacat98 5 лет назад +7

    Something that could be really good for the Gen I Pokemon Cry Synthesizer is if there was a randomizer so people could make random sounds and have even more fun with it as well as a wav exporter! : D

  • @twitertaker
    @twitertaker 4 года назад +5

    Pokemon cries today: I will pay someone to record these and then put the mp3 like format into the game files.
    Pokemon cries back then: I will write a PhD before.

  • @theshuckle3209
    @theshuckle3209 5 лет назад +5

    Your visual aid and video editing is top notch. The effort is incredible. I love your work on such ‘dry’ topics it really makes the information stick and not feel like a ton of code running across the screen.

  • @fluffyfoxbunny
    @fluffyfoxbunny 5 лет назад +6

    Fascinating stuff, I always thought that Jynx and Hypno sounded alike! My favourite gen 1 cry is Mew and Mewtwo's.
    Gen 2 has miltank's "Mooo" though and I love it.
    Great video, I hope you do more!

  • @ethanleon7775
    @ethanleon7775 5 лет назад +39

    Any chance we could get a video describing why critical HP (red bar) changes the cry of a Pokémon?

    • @ais4185
      @ais4185 5 лет назад +6

      I'd be interested in _how_ (visually haha) it changes their cries. I'm guessing just pitch-shift and time-stretch (maybe?), but by how much?

    • @festeringheap
      @festeringheap 5 лет назад +63

      As far as I know it's because of the limited number of sound channels. The red bar sound has priority over a cry, so the piece of the cry that's on the red bar's channel doesn't play. It the same reason the harmony in the music cuts out when you run into a wall repeatedly.

    • @a2pabmb2
      @a2pabmb2 5 лет назад +5

      You don't need an entire video for a one sentence answer.

    • @jfb-
      @jfb- 5 лет назад +15

      Also this fact is used in speedrunning, since redbar cancels part of the cry, making it faster

    • @figbender3910
      @figbender3910 5 лет назад +9

      Redbar also causes text to appear insantly

  • @Neogeddon
    @Neogeddon 5 лет назад +4

    That website is gonna be a huge boon for gen 1 and 2 romhacking ^^ Checking cries is currently sort of a pain. Any plans to add the gen 2 cries to it as well? Afaik, they use the same system, but a bunch of new base sounds were added.

  • @lamebrane6474
    @lamebrane6474 5 лет назад +6

    Watches full video
    Me: "Could you repeat that? "

  • @camillecirrus3977
    @camillecirrus3977 5 лет назад +111

    Wait.. Retro Game Mechanics uploaded a video!?
    HOLY CRAP, SOMEONE GET THE BEER, ITS PARTY TIME!

    • @mccad00
      @mccad00 5 лет назад +3

      Lirei Taichen that’s gonna be a nerdy ass party

    • @JorgetePanete
      @JorgetePanete 5 лет назад +1

      I T ' S *

  • @BluecoreG
    @BluecoreG 5 лет назад +9

    But why does missingno. have an endless cry?

    • @jfb-
      @jfb- 5 лет назад +19

      Probably because the area of memory that ends up being interpreted as it's cry doesn't have an FF terminator for a while, or has a large loop counter.
      Also there are some glitch Pokémon which seem to have long cries consisting of random other sound effects, but they're not generated by the cry system itself, rather their name overflows something that causes the *text* engine to start playing sounds (since it has commands that call sound effects)

    • @cotni_mkw
      @cotni_mkw 5 лет назад +1

      Missingno's "true cry" in Pokemon Yellow only is the result of the game switching to an invalid/glitched sound bank when its "sprite" decompression goes haywire and corrupts memory. I don't think it has much to do with a typical cry--the glitched sound begins (and interrupts the music) during the transition to battle, which is when the sprite decompression for a wild Pokemon happens. This also causes the battle itself to be devoid of sound effects.
      If I remember correctly, most of Missingno's actual cries are base cry 0, pitch 0, and length -128, because that's the result of the game reading the very common value "00 00 00" as its cry information.
      Or, you might be referring to how some glitch Pokemon play unending glitch symphonies of sounds during their Pokedex entries after you catch them. This is because the game is reading garbage/unrelated data as text data for the Pokedex entry, and as jfb-1337 mentioned, the text engine will read a lot of that data as sound commands.

    • @eternityvoid1158
      @eternityvoid1158 5 лет назад +2

      Because he has depression

    • @ephemeralViolette
      @ephemeralViolette 5 лет назад +1

      The sprite being decompressed overflows into WRAM and switches the soundbank to an non-existent one, which freezes the game.

  • @claudiolentini5067
    @claudiolentini5067 4 года назад +3

    It would be very interesting to see the evolution of this mechanic, how we have gone from this, to (for example) make Poochyena and Mightyena have a proper growl, to the complex sounds in gen 4 and 5

  • @gretarreynisson3280
    @gretarreynisson3280 5 лет назад +56

    Out of my way, RUclips video I’m watching, Retro Game Mechanics Explained has got a new video and I’m not waiting for you to end!

    • @a2pabmb2
      @a2pabmb2 5 лет назад +7

      Seriously fuck the channels that put out multiple videos per day asking you to 'click the bell icon'. This is what notifications are actually for.

    • @sk8bratv398
      @sk8bratv398 4 года назад

      @@a2pabmb2 I'm fuckin sayin

  • @fen7662
    @fen7662 5 лет назад +16

    This is way more fascinating than I thought it would be. I didn't realize exactly how tightly they squeezed the code to make amazing things happen on the original GB and retain a hefty world and cast of characters. Like, I knew, I have heard stories, but when you look at a slice of it fully explained you realize they basically hit the limit of space you can possibly have on a cart. I always have to remind myself because I played Red on a GBC and I thought it was perfectly competent on that hardware compared to some other games made for GBC.

  • @AmyraCarter
    @AmyraCarter 5 лет назад +26

    I always noticed the similarities between cries. I knew it was by design, but never knew just how limited the design was because of lack of space. But yeah, I'll be having a look at that site. I definitely wanna see what sort of sounds I can generate.

  • @ZVAARI
    @ZVAARI 5 лет назад +3

    This isn't just technically impressive, it's put and edited in such a way that anybody can understand and mess around with. That's true talent right there

  • @50shadesofgeek41
    @50shadesofgeek41 4 года назад +2

    I feel like I just wondered into an advanced class in the last week before the final exam

  • @korvasterindar9672
    @korvasterindar9672 4 года назад +4

    "To simplify this video..."
    Me: Too late, but please, continue.

  • @mashymallow1242
    @mashymallow1242 5 лет назад +2

    Me when seeing this in my recommends: "Oh, a video explaining Pokemon noises. Yay!"
    *watches a bunch of math and shit I'm too dumb to understand*
    *sweats* "Oh lord..."

    • @Kamexe
      @Kamexe 4 года назад

      me rn

  • @MichaelFurtak
    @MichaelFurtak 5 лет назад +12

    Incredible work. Fantastic analysis, explanation, and presentation!

  • @Tatsukoi.muffin
    @Tatsukoi.muffin 4 года назад +3

    Este video fue tan interesante!!! De verdad, gracias por tomarte la molestia de hacer este video para mostrarnos cómo funcionaban los gritos de los pokémon en la primera generación, fue genial!

  • @ToniLeys
    @ToniLeys 5 лет назад +1

    WOW, 50 seconds into the video and my mind is blown

  • @thatonerandomguy3953
    @thatonerandomguy3953 5 лет назад +4

    8:47 - That's my bookmark. I will keep watching.

  • @alexissandoval4394
    @alexissandoval4394 5 лет назад +4

    5% viewers: Yeah, thats how it was done, yeah, that makes sense
    95% viewers: hmmm the colors and signals are fantastic, it looks informative and great... Idk lol

  • @Monsicorn
    @Monsicorn 5 лет назад +3

    Each cry is unique except for Mesprit and Glaceon. Glaceon is just Mesprit's cry slowed down and pitched up. (I'm sure there are others but that's a stand-out one in my mind)

  • @Dr_Mel
    @Dr_Mel 5 лет назад +9

    Oh, very nice, very edifying, very informative.
    My Brain: "heh....duty cycle"

  • @thomasvanbellen3987
    @thomasvanbellen3987 4 года назад +2

    I’m watching this while high. I literally understood nothing.

  • @AlvaroManiac1
    @AlvaroManiac1 5 лет назад +3

    I'm so glad you showed at the end the comparison between Raichu and Articuno's cry because I always thought Articuno's was unique to him and then u showed the graphic with all the cry groups and I was like nahhhh there's no way it's shared. But then you showed it and it made sense. I guess all I'm saying is im very very satisfied with this video lol

  • @barevids
    @barevids 5 лет назад +1

    holy shit this video is absolutely incredible. props to you and your efforts sir.

  • @XathosLP
    @XathosLP 5 лет назад +3

    13:06 actually blew my mind oO Never thought that cubone and clefairy had a similar soundeffect xD

  • @GreenCauldron08
    @GreenCauldron08 5 лет назад +1

    Would you ever do a video like this that explains the General MIDI specification? I've always wanted to know how all the various commands and codes work, but I've never been able to find documentation with your level of detail.

  • @ShyGuyXXL
    @ShyGuyXXL 5 лет назад +80

    Heh.... doody cycles...
    I'm an adult.

  • @GynxShinx
    @GynxShinx 5 лет назад +2

    I caught a glitch Pokémon whose cry infinitely played random sound effects and music. It sounds pretty cool.

  • @ganon_t99
    @ganon_t99 5 лет назад +5

    But who is gonna catch them all?!

  • @YUGIOHCARDXPERT
    @YUGIOHCARDXPERT 4 года назад +2

    These are incredibly well done. The narration, animations, and examples were spot on. You have certainly put a lot of passion into these projects.

  • @butteredsalmonella
    @butteredsalmonella 5 лет назад +3

    I know how brutal Gen 1 was in Recycling cries but seeing there are more just blew me harder than 30 *towwtowwrehh*

  • @MewTheGamer
    @MewTheGamer 5 лет назад +3

    Can i have an online course in using hexidecimal values to make a game? You are so good at explaining, you could very well be a great teacher.

    • @randomcatdude
      @randomcatdude 5 лет назад

      You should learn assembly for an old console like an NES, making a game by typing hexadecimal values is pretty much suicide.

  • @JessesAuditorium
    @JessesAuditorium 5 лет назад +1

    My guy used the same font from the games wow

  • @JammoYT
    @JammoYT 5 лет назад +3

    I wish they didn't change them in gen 6