Same here... MatPat seems to make his videos in a more understandable way. Not that this video is bad though. It’s great! I just only half understood it.
i had absolutely no clue what anything meant in this video, but it it was awfully entertaining and interesting. props to you, man! the editing helped a lot!
DAMN I legit misread this as "Pokemon Crimes" and i thought it was going to be a detailed explanation of the different felonies either certain pokemon commit, or people in the pokemon universe commit.
"i would like to share a small web app i created that lets you explore all the pokemon cry sound effects" he didn't have to go that hard, but he did. he did that for us.
These visuals are fantastic, it really makes the technical details much more interesting. I love learning about the tricks early developers used to work within their limitations.
@@stayskeptic3923 Given their knowledge in programming, it makes sense. If you want to code something well, you have to be efficient and keep things tidy so troubleshooting or upgrading isn't a nightmare. Being lazy and copy-pasting bits of spaghetti code to get it to do what you want can work, but you'll have a much harder time maintaining things. Just like a new video editor might look up some basic techniques to do what they want, because they don't fully understand them, it's likely the finished product will feel disjointed, things might look out of place or wrong. The inexperienced editors videos might not get as many views, but there isn't really a direct feedback like there is with programming. You typically don't need to go back and adjust videos, so a sloppy work flow isn't as punishing. And programming your own visualization tools is a lot easier than trying to manually interpret all these data sets, creating/placing/animating assets for every single thing by hand. With the benefit of being able to adapt them into a cool webapp and the nice bonus video of all the cries which would have taken insanely long to do without specialized tools. None the less impressive, and goes to show the value in exploring different skillsets and how they can apply to other fields. :)
It's seriously good editing. I was trying to think of how to actually achieve these editung effects, but haven't a clue! How would one even begin to do something like these, do you know?
It should be noted that when Game Freak first pitched Capsule Monsters, they only had 38 pokémon designed. Kinda interesting considering there's only 38 unique cries...
The fact that people were not only able to make Pokemon cries, but entire songs and tons of unique sound effects shows how much work good sound in games was at the time.
It's still a lot of work, just a different kind of work. It's less like computer programming and more like...well...composing music. Except that some of the instruments are controlled by the audience and are things like shotguns and footsteps.
writing decent music with simple waveforms is way easier than writing decent sound effects, in my experience. sound effects are an entirely different school of knowledge and a lot of sequencing happening rapidly compared to music.
I love when people start analysing not a game's themes or story or visuals, but the tech behind it that made it possible. Some things are the way they are shaped due to their limitations and wouldn't have existed in a similar form in a world where just "everything is possible" in development and programming. Exploring such rules feel like exploring a subtle meaning of existence.
Akhb People say that these 8bit/16bit games are the most creative because of the limitations they had.(and in terms of music I agree) But I personally think the most creative era in general is the 64/PS1/Dreamcast era where 3D gaming was starting to bloom, they had to come up with unique and creative ways to use the tech, turn previous 2D series into 3D, not as many limitations but just enough limitations to create fun gamestyles.
Absolutely not your fault. The person who made the video seems to just assume you're already familiar with both technology and music, rather than actually taking the time and effort to break this down and explain it in a way which would be accessible to a layman.
Drowzee's cry ending in that "crash" has always been a super interesting sound, and it's crazy that it's almost an incidental consequence of the sound design, rather than a particular decision made
Wow. I thought that this video was going to be like "opinions on why the cry sound like this for thsr and that pokemon", with a clickbaity title and overextended production. I'm so glad I was wrong and watched this. A great video, a lot of effort put into it, technical stuff crunched for regular folks... Amazing.
Also isn't it impressive how, despite the hardware limitations, they gave each creature in pokemon a cry when most RPGs back then wouldn't even consider that? Goes to show how they wanted these fantasy creatures to feel deeper and more complete than just creatures to command and enemies to defeat
@@wariolandgoldpiramid lol i was thinking about the same thing. even though i suck at video editing because it's not my speciality, I always thought about " how did he do this, oh that mask goes over there!" :D
6:56 Quick explanation for why the pitch is logarithmic! The frequency of notes on a piano is determined by the formula a*2^(n/12) where *a* is some pitch and *n* is how many semitones the note wanted is away from *a*. The frequency ratios between notes are supposed to be close to small integer ratios of each other, which makes them pleasing. Mathematically, you’d want the freq ratios between C4 and G4 to be the same as between a C3 and G3, which it is because of this model (it’s about 3:2, which is a perfect fifth and is very harmonious).
This has been a very interesting video so far! When I was younger, I was obsessed with Pokemon and used to be able to identify them by their cries -- and obviously noticed some similarities This shine a lot of light on the subject. Thanks for the awesome video!
Fun fact (which I was surprised not to see mentioned in the video): several of the missingno variants have unique cries, though most of them are 0 for all 3 values. In the pret/pokered repo linked in the description, data/cries.asm has all of the values for different missingno entries.
In generation 1, Pokemon have an internal index number that is totally different from the final Pokedex number that is used (i.e. the first four Pokemon are Rhydon, Kangaskhan, Nidoran Male, and Clefairy) and might be a convenient numbering system to sort by for this purpose. I got bored and numbered the groups you have listed at 11:38 and you can actually see a pretty clear divide based on index number: the lowest index base of each group is largely concentrated at around 30 or less, with 6 straggler groups going up to 60 and 4 groups (corresponding to those containing Marowak , Ponyta, Rattata, and Aerodactyl) stuck way out there at 145+. Cubone is the earliest cry group repeat at 17, so maybe the idea to pitch shift Pokemon cries came into existence right around there? Also - would you be able to add the various Missingno cries that aren't garbage to the video you plan to upload as well? There are 9 Missingno with non-garbage cries. Super cool video, thank you for making it, and thank you for taking all of the time you do to make the editing look super smooth.
Great video. At the time I assumed that the cries were somehow procedurally generated based off of the sprite or name. I didn't realize that some had duplicate or similar cries, I thought they were all unique. I enjoy learning things that shatter my assumptions, it's very fulfilling! It's okay to be wrong sometimes as long as you are willing to accept the facts later.
"Alright, now that we understand how the cry sound effects are stored and played, let's look at how the Poke'mon actually utilize these cries." My dude, you just explained it masterfully and I'm pretty sure none of us understand shit.
I mean I don't know about you but I didn't know how to read hexadecimal numbers, once I learned that, his explanation suddenly made so much sense, if you don't know how to read hexadecimal numbers, do it, it's not that hard, and then comeback to this video, see how it works. For me it made it easier to understand.
You do such a wonderful job of making very complex programming concepts actually understandable to people like me who are still beginners. Also, the synthesizer is very cool. Thank you for taking the time to make it available to us!
it's 7 am. couldn't sleep the night... Browsin youtube. Finding a video about Pokemon Cries in gameboy games, clicking on it thinking it somehow explains how the gameboy sounds where to mimick some original pokemon sounds. gets REALLY technical breakdown of gameboy soundchips and some circuitry. - Brain melts, has a stroke and a seizure, collapses on the floor. 10/10, better than lsd kids!
Animals saying names humans gave them makes no sense. Canonically too Pokemon have different names in different regions (just like animals irl) so again wouldn't make sense. For example the Japan based regions (Kanto-Sinnoh) use "Lizardon", in Unova they use "Charizard", and in Kalos they use "Dracaufeu". And also they said the name for Vulpix used by native Alolans is "Keokeo". Plus you're asking for over 800 different voices to be dubbed in every language which you can't realistically think could happen right? Listening to that over and over would get tired fast.
In the 20 + years since discovering it, I’ve learned and understood so much about Pokémon, possibly far too much than was necessary in my life. I *COULD NOT* for the life of me understand any of this.
as a chiptune composer, i will add that you can definitely make primitive waveforms with the wave channel that allow for somewhat robust speech synth and charmander can totally say fuck
I like how you go into detail about all the individual audio channels and effects instead of just assuming that everyone watching already knows about them. You explained everything in an organized and easy to understand way, and I feel like I actually learned something instead of just feeling lost the entire time.
Just a little synth nerdery here: a pulse wave isn't technically a squarewave. Once you make the phase non-symmetrical it becomes a PWM (pulse width modulation)--and is not square shaped anymore (they're more like rectangles). Love the videos. Gaming and synthesis in one video. Excellent.
I am deaf and thank you for subtitles but I understood absolutely nothing. lol How do I ended up here? It was Helix Chamber. I fell into Pokémon beta/prototype hole. :)
It was showcasing how a pattern of sound sounds a lot different if it speeds up also that some patterns don’t have an ugly crashing noise if they are played over a longer period of time.
I applaud you for sitting through a video about something that's literally impossible for you to understand xD He was explaining the sound engine of the game, but I suppose to you that's like trying to explain the color wheel to a blind person lol
One of the reasons Gen 6 became my favourite was because they went the extra mile for having Pikachu's cry being voice acted, on both "appearing" and "fainting" moments being separate lines.
Something that could be really good for the Gen I Pokemon Cry Synthesizer is if there was a randomizer so people could make random sounds and have even more fun with it as well as a wav exporter! : D
Pokemon cries today: I will pay someone to record these and then put the mp3 like format into the game files. Pokemon cries back then: I will write a PhD before.
Your visual aid and video editing is top notch. The effort is incredible. I love your work on such ‘dry’ topics it really makes the information stick and not feel like a ton of code running across the screen.
Fascinating stuff, I always thought that Jynx and Hypno sounded alike! My favourite gen 1 cry is Mew and Mewtwo's. Gen 2 has miltank's "Mooo" though and I love it. Great video, I hope you do more!
As far as I know it's because of the limited number of sound channels. The red bar sound has priority over a cry, so the piece of the cry that's on the red bar's channel doesn't play. It the same reason the harmony in the music cuts out when you run into a wall repeatedly.
That website is gonna be a huge boon for gen 1 and 2 romhacking ^^ Checking cries is currently sort of a pain. Any plans to add the gen 2 cries to it as well? Afaik, they use the same system, but a bunch of new base sounds were added.
Probably because the area of memory that ends up being interpreted as it's cry doesn't have an FF terminator for a while, or has a large loop counter. Also there are some glitch Pokémon which seem to have long cries consisting of random other sound effects, but they're not generated by the cry system itself, rather their name overflows something that causes the *text* engine to start playing sounds (since it has commands that call sound effects)
Missingno's "true cry" in Pokemon Yellow only is the result of the game switching to an invalid/glitched sound bank when its "sprite" decompression goes haywire and corrupts memory. I don't think it has much to do with a typical cry--the glitched sound begins (and interrupts the music) during the transition to battle, which is when the sprite decompression for a wild Pokemon happens. This also causes the battle itself to be devoid of sound effects. If I remember correctly, most of Missingno's actual cries are base cry 0, pitch 0, and length -128, because that's the result of the game reading the very common value "00 00 00" as its cry information. Or, you might be referring to how some glitch Pokemon play unending glitch symphonies of sounds during their Pokedex entries after you catch them. This is because the game is reading garbage/unrelated data as text data for the Pokedex entry, and as jfb-1337 mentioned, the text engine will read a lot of that data as sound commands.
It would be very interesting to see the evolution of this mechanic, how we have gone from this, to (for example) make Poochyena and Mightyena have a proper growl, to the complex sounds in gen 4 and 5
This is way more fascinating than I thought it would be. I didn't realize exactly how tightly they squeezed the code to make amazing things happen on the original GB and retain a hefty world and cast of characters. Like, I knew, I have heard stories, but when you look at a slice of it fully explained you realize they basically hit the limit of space you can possibly have on a cart. I always have to remind myself because I played Red on a GBC and I thought it was perfectly competent on that hardware compared to some other games made for GBC.
I always noticed the similarities between cries. I knew it was by design, but never knew just how limited the design was because of lack of space. But yeah, I'll be having a look at that site. I definitely wanna see what sort of sounds I can generate.
This isn't just technically impressive, it's put and edited in such a way that anybody can understand and mess around with. That's true talent right there
Me when seeing this in my recommends: "Oh, a video explaining Pokemon noises. Yay!" *watches a bunch of math and shit I'm too dumb to understand* *sweats* "Oh lord..."
Este video fue tan interesante!!! De verdad, gracias por tomarte la molestia de hacer este video para mostrarnos cómo funcionaban los gritos de los pokémon en la primera generación, fue genial!
5% viewers: Yeah, thats how it was done, yeah, that makes sense 95% viewers: hmmm the colors and signals are fantastic, it looks informative and great... Idk lol
Each cry is unique except for Mesprit and Glaceon. Glaceon is just Mesprit's cry slowed down and pitched up. (I'm sure there are others but that's a stand-out one in my mind)
I'm so glad you showed at the end the comparison between Raichu and Articuno's cry because I always thought Articuno's was unique to him and then u showed the graphic with all the cry groups and I was like nahhhh there's no way it's shared. But then you showed it and it made sense. I guess all I'm saying is im very very satisfied with this video lol
Would you ever do a video like this that explains the General MIDI specification? I've always wanted to know how all the various commands and codes work, but I've never been able to find documentation with your level of detail.
I feel like I simultaneously understood all of this and none of it.
Rukathesoldier because it’s definitely information, it’s just not applicable to literally anything else
Same here...
MatPat seems to make his videos in a more understandable way. Not that this video is bad though. It’s great! I just only half understood it.
Just like a university class!
artu165 I would say “OF COURSE!” But I’m only in fourth grade.
Said every programer ever lmao
The effort that goes into making these videos is astounding, love the cry generator, it's so much fun to play around with.
This video was fascinating, even though coding absolutely flies over my head.
Pidgey says "cubone".
Identity crisis much?
How stupidly well-edited is this? Jeez man you're a hero.
i had absolutely no clue what anything meant in this video, but it it was awfully entertaining and interesting. props to you, man! the editing helped a lot!
DAMN I legit misread this as "Pokemon Crimes" and i thought it was going to be a detailed explanation of the different felonies either certain pokemon commit, or people in the pokemon universe commit.
Wow I did not expect you to go this in detail. Subscribed.
You: clever words
Me: heh, doodie cycles
This was actually helpful while working in pokecrystal. Thanks^_^
Great video, great explanations, the work/time behind it must be insane ! Thank very much for this video and the tool you shared.
Anyone else stoned as fk watching this and understanding everything?
I found all the first gen cries very easy to identify.
wow...now your channel is really like "it's black magic, man" for me xD
How do you convert the the synth site's downloadable .raw files to another audio file?
Any music producers in the comments absolutely loving this shit?
The synthesizer website isn't working
"i would like to share a small web app i created that lets you explore all the pokemon cry sound effects"
he didn't have to go that hard, but he did. he did that for us.
Jeah, I just thought when he announced that: WTF, he also created a webapp... o.O
“I would like to share a small web app I whipped up that would take a mere mortal several weeks to make.”
He probably made the web app for the purposes of creating this video too.
i was expecting a sponsorship and was totally prepared to listen. now i feel like i didn't earn my view
He?
These visuals are fantastic, it really makes the technical details much more interesting.
I love learning about the tricks early developers used to work within their limitations.
Hi CloneTrooper
Kinda reminds me of 3b1b
Yeah, sex with sheep.
@@stayskeptic3923 Given their knowledge in programming, it makes sense. If you want to code something well, you have to be efficient and keep things tidy so troubleshooting or upgrading isn't a nightmare. Being lazy and copy-pasting bits of spaghetti code to get it to do what you want can work, but you'll have a much harder time maintaining things. Just like a new video editor might look up some basic techniques to do what they want, because they don't fully understand them, it's likely the finished product will feel disjointed, things might look out of place or wrong. The inexperienced editors videos might not get as many views, but there isn't really a direct feedback like there is with programming. You typically don't need to go back and adjust videos, so a sloppy work flow isn't as punishing.
And programming your own visualization tools is a lot easier than trying to manually interpret all these data sets, creating/placing/animating assets for every single thing by hand. With the benefit of being able to adapt them into a cool webapp and the nice bonus video of all the cries which would have taken insanely long to do without specialized tools.
None the less impressive, and goes to show the value in exploring different skillsets and how they can apply to other fields. :)
It's seriously good editing. I was trying to think of how to actually achieve these editung effects, but haven't a clue! How would one even begin to do something like these, do you know?
It should be noted that when Game Freak first pitched Capsule Monsters, they only had 38 pokémon designed. Kinda interesting considering there's only 38 unique cries...
And the beta for Red/Green had over 170 Pokemon
I feel like they were having a "just one more" or "I promise this is the last one" attitude with designing Pokemon. Pretty much like me.
Explains the existence of uninspired entries like Luvdisc.
and voltorb...and klefki...
Don't forget all the evolutions where they pretty much just add extra heads. Truly the peak of creativity!
The fact that people were not only able to make Pokemon cries, but entire songs and tons of unique sound effects shows how much work good sound in games was at the time.
It's still a lot of work, just a different kind of work. It's less like computer programming and more like...well...composing music. Except that some of the instruments are controlled by the audience and are things like shotguns and footsteps.
The sound wasn't necessarily good. The people who made the sounds were just very crafty.
@@timothymclean Foley recording is a very interesting field, watching how they achieve noise is a blast.
Well, constraints breed creativity.
writing decent music with simple waveforms is way easier than writing decent sound effects, in my experience. sound effects are an entirely different school of knowledge and a lot of sequencing happening rapidly compared to music.
After all these years, I had no idea Articuno and Raichu shared a cry
Same!! My mind was blown away
if you mess with the app he created, you will be even more mind blown. I just found that Dodrio and Exeggcute shared a cry.
They do sound kinda similar...
Same with onix and magikarp
Low Health Venusaur and Rhydon.
When I was a little kid I thought people would audition and make some weird noise and then they put it in the game
I just imagined a guy up on a stage doing a spot-on zapdos cry into a microphone and now I'm laughing hysterically
The thought of that is hilarious
Why did you guys think these high pitched robotic noises were people xd
@@GZbroadcast you'd be surprised
They did this for The Sims 2. They had random voice actors improvise gibberish.
I love when people start analysing not a game's themes or story or visuals, but the tech behind it that made it possible.
Some things are the way they are shaped due to their limitations and wouldn't have existed in a similar form in a world where just "everything is possible" in development and programming. Exploring such rules feel like exploring a subtle meaning of existence.
Akhb
People say that these 8bit/16bit games are the most creative because of the limitations they had.(and in terms of music I agree) But I personally think the most creative era in general is the 64/PS1/Dreamcast era where 3D gaming was starting to bloom, they had to come up with unique and creative ways to use the tech, turn previous 2D series into 3D, not as many limitations but just enough limitations to create fun gamestyles.
Its like physics
Akhb
best comment is best
I have never been so interested in something I have no understanding of whatsoever.
Me: trying to understand this
*[IT HURT ITSELF IN ITS* *CONFUSION]*
The confusion was so strong, you just hit yourself instead of sitting through the animation
Absolutely not your fault. The person who made the video seems to just assume you're already familiar with both technology and music, rather than actually taking the time and effort to break this down and explain it in a way which would be accessible to a layman.
Thanks for the gym battle related flashbacks, have a like.
Drowzee's cry ending in that "crash" has always been a super interesting sound, and it's crazy that it's almost an incidental consequence of the sound design, rather than a particular decision made
You may notice it is also reflected in the modern version of the cry, even though it was likely unintended
Limitations breed creativity indeed, they made timeless gems with such a limited engine.
@Boco Corwin nice
@Boco Corwin And if you breed a Narwhal with a Tigger you get an N-Word.
So limited, you can basically reprogram the sequel that was on the same hardware
@Boco Corwin You only get a liger if the father was a lion and the mother was a tiger. If it's the other way around you actually get a tigon. :3
@@Toast_94 what happens if you breed a liger with a tigon? Do you get a litigeron?
Entered just to hear some pokemon sounds and left with a masters degree on game boy sound 👌
y e a h . . . what abt wave channel?
Wow. I thought that this video was going to be like "opinions on why the cry sound like this for thsr and that pokemon", with a clickbaity title and overextended production. I'm so glad I was wrong and watched this. A great video, a lot of effort put into it, technical stuff crunched for regular folks... Amazing.
It was the same for me actually xD
Tf what does sound clickbaity about this video for you????
@@aturchomicz821 Lockstin & Gnoggin uses similar titles.
That's why I love this channel.
Also isn't it impressive how, despite the hardware limitations, they gave each creature in pokemon a cry when most RPGs back then wouldn't even consider that? Goes to show how they wanted these fantasy creatures to feel deeper and more complete than just creatures to command and enemies to defeat
Ranz
Madou Monogatari was pretty much the only other game to do this.
DELELELE WOOOOOOOOP
I CAN HEAR THIS COMMENT
Kricketune?
@@Felixkeeg yup
I CAN HEAR HIM
Literally the greatest Pokemon cry of all time.
I really like how you edit videos programmatically. The production of this video is probably more complex than pokemon cries.
I'm curious how the timeline in the video editor looks like.
Prpbably a crap ton of layers of effects.
@@wariolandgoldpiramid lol i was thinking about the same thing. even though i suck at video editing because it's not my speciality, I always thought about " how did he do this, oh that mask goes over there!" :D
"Programmatically" LOL WUT?
@@fervcorsica3358 scripts
i always wondered why a lot of pokemon cries ended in a crash
I always just assumed it was intentional, I like the crash at the end of Drowzee/Hypno's cry
I guess it is a way of mimicking the sound of a screech or growl or even snort I guess...
TGL SuperStarMan47 it may not been intentional when they first did it, but it was for sure kept intentionally. Lucky accidents.
Happy little accidents
@@kanameow how did you know my nickname as a kid?
6:56 Quick explanation for why the pitch is logarithmic! The frequency of notes on a piano is determined by the formula a*2^(n/12) where *a* is some pitch and *n* is how many semitones the note wanted is away from *a*. The frequency ratios between notes are supposed to be close to small integer ratios of each other, which makes them pleasing.
Mathematically, you’d want the freq ratios between C4 and G4 to be the same as between a C3 and G3, which it is because of this model (it’s about 3:2, which is a perfect fifth and is very harmonious).
Thumbed up so that more people will see this.
Hmm. MY BRAIN
Really hoping this isn't on the test.
my brain is literally collapsing on itself (i do not understand math) but this comment is super cool! :D
This has been a very interesting video so far! When I was younger, I was obsessed with Pokemon and used to be able to identify them by their cries -- and obviously noticed some similarities
This shine a lot of light on the subject. Thanks for the awesome video!
I also was able to identify Pokemon by sound. My friends had to mute their games when picking teams before we battled.
It might be nice for you to throw up a special vid about the Pickachu cry in Pokemon Yellow. Apparently it's a raw 1 bit wave sound.
And then he did it
Incoming creepypastas of old pokemon games using "Unused game assets" that people make using the synthesizer
Fun fact (which I was surprised not to see mentioned in the video): several of the missingno variants have unique cries, though most of them are 0 for all 3 values. In the pret/pokered repo linked in the description, data/cries.asm has all of the values for different missingno entries.
Beautiful profile picture
As a kid I always had the feeling paras and mewtwo sounded too similar, now I know why.
Makoto Itoshi paras?
Hitodeman, Paras and Mew two all of them
Why was this in my recommendations?
Why are breaking my brain with all this knowledge?
Nice video though, subscribed
In generation 1, Pokemon have an internal index number that is totally different from the final Pokedex number that is used (i.e. the first four Pokemon are Rhydon, Kangaskhan, Nidoran Male, and Clefairy) and might be a convenient numbering system to sort by for this purpose. I got bored and numbered the groups you have listed at 11:38 and you can actually see a pretty clear divide based on index number: the lowest index base of each group is largely concentrated at around 30 or less, with 6 straggler groups going up to 60 and 4 groups (corresponding to those containing Marowak
, Ponyta, Rattata, and Aerodactyl) stuck way out there at 145+. Cubone is the earliest cry group repeat at 17, so maybe the idea to pitch shift Pokemon cries came into existence right around there? Also - would you be able to add the various Missingno cries that aren't garbage to the video you plan to upload as well? There are 9 Missingno with non-garbage cries. Super cool video, thank you for making it, and thank you for taking all of the time you do to make the editing look super smooth.
This has to be the most nerdy pokemon video i've ever watched. It's still great though! Very interesting.
this video is so well designed!
fancy seeing u here
Wow, this is legitimately super interesting! Thanks for taking the time to explain it!
Hi Drake! I miss CrossOver. Have you thought of reviving it with Kenny?
M
@Carter Kwakye-Safo he did a collab with game theory that’s the only thing I remember him by
@@easilypeasily6891 he was a part of Game Theory
@@zdelrod829 two Mario’s episode I remember that
It's 3am now but fuck, this is so god damn interesting!
ok
Poliwag is actually a Ditto who used transform.
s h i t
@@UkiUkiki S H O T
O H N O
But ditto can only transform into objects it saw so where did it see a poliwag
@@MoonMixer939 You don't wanna know the answer...
Great video. At the time I assumed that the cries were somehow procedurally generated based off of the sprite or name. I didn't realize that some had duplicate or similar cries, I thought they were all unique.
I enjoy learning things that shatter my assumptions, it's very fulfilling! It's okay to be wrong sometimes as long as you are willing to accept the facts later.
"Alright, now that we understand how the cry sound effects are stored and played, let's look at how the Poke'mon actually utilize these cries."
My dude, you just explained it masterfully and I'm pretty sure none of us understand shit.
I mean I don't know about you but I didn't know how to read hexadecimal numbers, once I learned that, his explanation suddenly made so much sense, if you don't know how to read hexadecimal numbers, do it, it's not that hard, and then comeback to this video, see how it works. For me it made it easier to understand.
Ruly Tasho I do know how to read hexadecimal values and this is still way over my head lol there's so much to it
You do such a wonderful job of making very complex programming concepts actually understandable to people like me who are still beginners.
Also, the synthesizer is very cool. Thank you for taking the time to make it available to us!
it's 7 am. couldn't sleep the night... Browsin youtube. Finding a video about Pokemon Cries in gameboy games, clicking on it thinking it somehow explains how the gameboy sounds where to mimick some original pokemon sounds.
gets REALLY technical breakdown of gameboy soundchips and some circuitry.
- Brain melts, has a stroke and a seizure, collapses on the floor.
10/10, better than lsd kids!
I have no idea what all this means but goddamn is it entertaining
It’s time to change to the Pokémon saying their names. The switch is powerful enough to handle that now and the cries kind of seem outdated now
The whole point of using the cries is the retro appeal. Look at the rest of the game's polish.
Animals saying names humans gave them makes no sense.
Canonically too Pokemon have different names in different regions (just like animals irl) so again wouldn't make sense. For example the Japan based regions (Kanto-Sinnoh) use "Lizardon", in Unova they use "Charizard", and in Kalos they use "Dracaufeu". And also they said the name for Vulpix used by native Alolans is "Keokeo".
Plus you're asking for over 800 different voices to be dubbed in every language which you can't realistically think could happen right? Listening to that over and over would get tired fast.
In the 20 + years since discovering it, I’ve learned and understood so much about Pokémon, possibly far too much than was necessary in my life.
I *COULD NOT* for the life of me understand any of this.
This definitely could help to create custom cries.
As a ROM hacker, this was literally my first thought.
as a chiptune composer, i will add that you can definitely make primitive waveforms with the wave channel that allow for somewhat robust speech synth and charmander can totally say fuck
Mason Rice ah, so people can make their fanfics seem canon? XD
It’d be even better if the Generation 2 cries were added.
I am pretty sure Gen 2 cries are made in a very similar way, but with different combinations.
I used to be able to tell which Pokémon was which based on the cry but then the 6th generation came along and screwed it all up.
Right I'm still learning the 2nd gen cries 😆 🤣 😂
Your videos are superbly produced. I wish you many more subscribers.
Their cries from the Game Boy era echoes through time even now.
I like how you go into detail about all the individual audio channels and effects instead of just assuming that everyone watching already knows about them. You explained everything in an organized and easy to understand way, and I feel like I actually learned something instead of just feeling lost the entire time.
Just a little synth nerdery here: a pulse wave isn't technically a squarewave. Once you make the phase non-symmetrical it becomes a PWM (pulse width modulation)--and is not square shaped anymore (they're more like rectangles).
Love the videos. Gaming and synthesis in one video. Excellent.
I am deaf and thank you for subtitles but I understood absolutely nothing. lol How do I ended up here? It was Helix Chamber. I fell into Pokémon beta/prototype hole. :)
It was showcasing how a pattern of sound sounds a lot different if it speeds up also that some patterns don’t have an ugly crashing noise if they are played over a longer period of time.
I applaud you for sitting through a video about something that's literally impossible for you to understand xD He was explaining the sound engine of the game, but I suppose to you that's like trying to explain the color wheel to a blind person lol
god bless subtitles
There's a reason (my other account) subtitles random videos i like. I shouls make an account called Subtitler so i can do subtitles :D
if youre deaf... you couldnt even hear the pokemon cries or theyd be extremely faint.
Wow man, this is a fantastic in-depth analysis
One of the reasons Gen 6 became my favourite was because they went the extra mile for having Pikachu's cry being voice acted, on both "appearing" and "fainting" moments being separate lines.
The real question is how does a Jigglypuff seen from above sound?
Since it is still in fact a Jigglypuff, it will still sound like a Jigglypuff.
kaity kline he was trying to be funny, didn’t work though.
It's a joke on an episode from the anime..
@@ReshiLuna DID YOU HEAR THAT?! IT SOUNDED LIKE the joke going straight over your head.
AquaPlayZ
Not surprising. One can hardly be expected to get a joke that relies on knowledge from a show one hasn't seen.
Something that could be really good for the Gen I Pokemon Cry Synthesizer is if there was a randomizer so people could make random sounds and have even more fun with it as well as a wav exporter! : D
Pokemon cries today: I will pay someone to record these and then put the mp3 like format into the game files.
Pokemon cries back then: I will write a PhD before.
Your visual aid and video editing is top notch. The effort is incredible. I love your work on such ‘dry’ topics it really makes the information stick and not feel like a ton of code running across the screen.
Fascinating stuff, I always thought that Jynx and Hypno sounded alike! My favourite gen 1 cry is Mew and Mewtwo's.
Gen 2 has miltank's "Mooo" though and I love it.
Great video, I hope you do more!
Any chance we could get a video describing why critical HP (red bar) changes the cry of a Pokémon?
I'd be interested in _how_ (visually haha) it changes their cries. I'm guessing just pitch-shift and time-stretch (maybe?), but by how much?
As far as I know it's because of the limited number of sound channels. The red bar sound has priority over a cry, so the piece of the cry that's on the red bar's channel doesn't play. It the same reason the harmony in the music cuts out when you run into a wall repeatedly.
You don't need an entire video for a one sentence answer.
Also this fact is used in speedrunning, since redbar cancels part of the cry, making it faster
Redbar also causes text to appear insantly
That website is gonna be a huge boon for gen 1 and 2 romhacking ^^ Checking cries is currently sort of a pain. Any plans to add the gen 2 cries to it as well? Afaik, they use the same system, but a bunch of new base sounds were added.
Watches full video
Me: "Could you repeat that? "
Wait.. Retro Game Mechanics uploaded a video!?
HOLY CRAP, SOMEONE GET THE BEER, ITS PARTY TIME!
Lirei Taichen that’s gonna be a nerdy ass party
I T ' S *
But why does missingno. have an endless cry?
Probably because the area of memory that ends up being interpreted as it's cry doesn't have an FF terminator for a while, or has a large loop counter.
Also there are some glitch Pokémon which seem to have long cries consisting of random other sound effects, but they're not generated by the cry system itself, rather their name overflows something that causes the *text* engine to start playing sounds (since it has commands that call sound effects)
Missingno's "true cry" in Pokemon Yellow only is the result of the game switching to an invalid/glitched sound bank when its "sprite" decompression goes haywire and corrupts memory. I don't think it has much to do with a typical cry--the glitched sound begins (and interrupts the music) during the transition to battle, which is when the sprite decompression for a wild Pokemon happens. This also causes the battle itself to be devoid of sound effects.
If I remember correctly, most of Missingno's actual cries are base cry 0, pitch 0, and length -128, because that's the result of the game reading the very common value "00 00 00" as its cry information.
Or, you might be referring to how some glitch Pokemon play unending glitch symphonies of sounds during their Pokedex entries after you catch them. This is because the game is reading garbage/unrelated data as text data for the Pokedex entry, and as jfb-1337 mentioned, the text engine will read a lot of that data as sound commands.
Because he has depression
The sprite being decompressed overflows into WRAM and switches the soundbank to an non-existent one, which freezes the game.
It would be very interesting to see the evolution of this mechanic, how we have gone from this, to (for example) make Poochyena and Mightyena have a proper growl, to the complex sounds in gen 4 and 5
Out of my way, RUclips video I’m watching, Retro Game Mechanics Explained has got a new video and I’m not waiting for you to end!
Seriously fuck the channels that put out multiple videos per day asking you to 'click the bell icon'. This is what notifications are actually for.
@@a2pabmb2 I'm fuckin sayin
This is way more fascinating than I thought it would be. I didn't realize exactly how tightly they squeezed the code to make amazing things happen on the original GB and retain a hefty world and cast of characters. Like, I knew, I have heard stories, but when you look at a slice of it fully explained you realize they basically hit the limit of space you can possibly have on a cart. I always have to remind myself because I played Red on a GBC and I thought it was perfectly competent on that hardware compared to some other games made for GBC.
I always noticed the similarities between cries. I knew it was by design, but never knew just how limited the design was because of lack of space. But yeah, I'll be having a look at that site. I definitely wanna see what sort of sounds I can generate.
This isn't just technically impressive, it's put and edited in such a way that anybody can understand and mess around with. That's true talent right there
I feel like I just wondered into an advanced class in the last week before the final exam
"To simplify this video..."
Me: Too late, but please, continue.
Me when seeing this in my recommends: "Oh, a video explaining Pokemon noises. Yay!"
*watches a bunch of math and shit I'm too dumb to understand*
*sweats* "Oh lord..."
me rn
Incredible work. Fantastic analysis, explanation, and presentation!
Este video fue tan interesante!!! De verdad, gracias por tomarte la molestia de hacer este video para mostrarnos cómo funcionaban los gritos de los pokémon en la primera generación, fue genial!
WOW, 50 seconds into the video and my mind is blown
8:47 - That's my bookmark. I will keep watching.
But did you?
Did you ever come back?
5% viewers: Yeah, thats how it was done, yeah, that makes sense
95% viewers: hmmm the colors and signals are fantastic, it looks informative and great... Idk lol
Each cry is unique except for Mesprit and Glaceon. Glaceon is just Mesprit's cry slowed down and pitched up. (I'm sure there are others but that's a stand-out one in my mind)
Oh, very nice, very edifying, very informative.
My Brain: "heh....duty cycle"
I’m watching this while high. I literally understood nothing.
I'm so glad you showed at the end the comparison between Raichu and Articuno's cry because I always thought Articuno's was unique to him and then u showed the graphic with all the cry groups and I was like nahhhh there's no way it's shared. But then you showed it and it made sense. I guess all I'm saying is im very very satisfied with this video lol
holy shit this video is absolutely incredible. props to you and your efforts sir.
13:06 actually blew my mind oO Never thought that cubone and clefairy had a similar soundeffect xD
Would you ever do a video like this that explains the General MIDI specification? I've always wanted to know how all the various commands and codes work, but I've never been able to find documentation with your level of detail.
Heh.... doody cycles...
I'm an adult.
I learned that term in microcomputing!
More like microcompooping
👏👏👏👏
I caught a glitch Pokémon whose cry infinitely played random sound effects and music. It sounds pretty cool.
Female?
But who is gonna catch them all?!
Somebody's gotta
These are incredibly well done. The narration, animations, and examples were spot on. You have certainly put a lot of passion into these projects.
I know how brutal Gen 1 was in Recycling cries but seeing there are more just blew me harder than 30 *towwtowwrehh*
Can i have an online course in using hexidecimal values to make a game? You are so good at explaining, you could very well be a great teacher.
You should learn assembly for an old console like an NES, making a game by typing hexadecimal values is pretty much suicide.
My guy used the same font from the games wow
I wish they didn't change them in gen 6