All 151 Generation I Pokémon Cries Visualized

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  • Опубликовано: 29 ноя 2024

Комментарии • 200

  • @mrb692
    @mrb692 5 лет назад +302

    13:27, the sound that haunts my childhood

    • @jooniethebest3709
      @jooniethebest3709 5 лет назад +3

      Same here

    • @Sypaka
      @Sypaka 5 лет назад +6

      As a Bulbasaur starter, yes.

    • @hexwolfi
      @hexwolfi 4 года назад +15

      All rise for the National Anthem of Every Goddamn Cave in the Pokémon Universe Ever

    • @alarmingly_good
      @alarmingly_good 3 года назад

      Not me

  • @CascaDEER
    @CascaDEER 5 лет назад +194

    Articuno's cry is so plesant, it's so graceful, just what You would expect from this handsome creature... Of course, without this fart at the end

    • @CascaDEER
      @CascaDEER 4 года назад +6

      @GUSTAVO666BR Error1010010101010 I meant the yellow noise channel notes

    • @jacobw1780
      @jacobw1780 4 года назад +1

      @GUSTAVO666BR Error1010010101010 your everywhere

    • @MooseEatsBears
      @MooseEatsBears 2 года назад +17

      4:10 timestamp

    • @Peelster1
      @Peelster1 Год назад +2

      That "fart" can be removed by extending the length out to at least -33 in the synthesizer, which becomes 5F in hex.

    • @thelakeguardian8188
      @thelakeguardian8188 3 месяца назад +1

      He’s just like oh wait I gotta fart

  • @invalid_user_handle
    @invalid_user_handle 3 года назад +65

    9:45
    Gotta love how 5 of the 6 pokemon with that type of cry are all a form of snake or serpent, but then there's just... _Magikarp._

    • @Tuberex
      @Tuberex 2 года назад +2

      Gyarados i guess

    • @ehx3419
      @ehx3419 Год назад +2

      I also like how for every other Pokémon the desynced noise is one coherent thing, and for Magikarp it's just a "thump" at the end, completely discoupled from the rest of the sound.
      Edit: Nevermind, some others have that as well. But most do have the desynced noise connected to the sound.

  • @invalid_user_handle
    @invalid_user_handle 4 года назад +62

    2:16
    Huh, so they made a cry exclusively for Slowpoke? Huh, guess they had some leftover space that they couldn't decide what to use on.

  • @kirin1230
    @kirin1230 4 года назад +79

    The fact that weedle and arcanine have the same cry. Gosh, for as much as a broken disaster gen 1 is today, what they were able to do was still really impressive.

  • @BigOlSmellyFlashlight
    @BigOlSmellyFlashlight 5 лет назад +147

    every single time i binge your videos you come out with another

  • @warmCabin
    @warmCabin 5 лет назад +103

    I wonder how different these cries would sound if the noise reset bug was fixed.

    • @SnoFitzroy
      @SnoFitzroy 4 года назад +41

      "Gen 1's true cries" would be an interesting video

    • @braintwo3398
      @braintwo3398 4 года назад +23

      @@SnoFitzroy actually something like that exists in Pokémon Pinball Red and Blue, you don't hear that end static many Pokémon have

  • @JoshSweetvale
    @JoshSweetvale 4 года назад +76

    4:50 I love how they used this cry for all of the multi-theme Pokémon.
    Also Arcticuno's cry is a thing of beauty.

    • @meannush7552
      @meannush7552 3 года назад +6

      ding ding ding-PFFFFFFFFFT

    • @CoralReaper707
      @CoralReaper707 Год назад +4

      I agree. It does sound like multiple entities are making a sound at once.

  • @Yadowing
    @Yadowing 4 года назад +113

    15:05
    Krabby: "cookie cookie"
    Kingler: "COOKIE COOKIE"
    Mr. Mime: "COOKIECOOKIE"

  • @KubickQ
    @KubickQ 5 лет назад +84

    13:33 that pulse 1 channel

    • @trgtheredghost6528
      @trgtheredghost6528 5 лет назад +10

      That's not a pulse channel. That's *T H E V O I D*

    • @AgsmaJustAgsma
      @AgsmaJustAgsma 4 года назад +8

      It's what you see and hear in Rock Tunnel if you don't use Flash.

    • @JoshSweetvale
      @JoshSweetvale 4 года назад +1

      Just Golbat things.

  • @werl_01
    @werl_01 5 лет назад +43

    The Professor Oak of video game mechanics.

  • @eizneckam4936
    @eizneckam4936 4 года назад +29

    Hey I want you to know that your online visualizer is really cool and helpful! In fact, since it displays the sound data for the cries, I found that I could edit the data to create entirely new cries, which was helpful for creating cries for my fakemon. Thanks!

    • @Lesyeuxouverts
      @Lesyeuxouverts 3 года назад +1

      amazing! do you have them somewhere, I'm curious to hear haha

  • @briancaro196
    @briancaro196 5 лет назад +36

    This is soothing somehow

  • @michelangelorampon
    @michelangelorampon 5 лет назад +20

    It's midnight and I'm listening to 8 bit noises

  • @mypkamax
    @mypkamax 5 лет назад +32

    That was cool! You should do the Visualization of the Generation II Pokémon Cries. I actually had no idea Magikarp's cry was similar to Onix's and Onix's having the same structure as that of Gyarados's. Also, did you know that Pokémon were not originally going to say their names like in the anime, but were going to make realistic barking/roaring/squeaking sounds? Believe me or not, it's actually true, which is why we have these bizarre sound effects for Pokémon in the video games...

    • @m1les0
      @m1les0 5 лет назад +2

      I agree, he should do Generation 2!

    • @729MendicantTide
      @729MendicantTide 5 лет назад +2

      Generation II does not reuse any of the genI bases for new mons' cries except for Crobat and (I think?) Blissey (a mon that evolved from Gen1 mon that was not Scizor or Hitmontop).
      (edit: it's actually Umbreon, which morphs Eevee's cry)
      The ones I know off the top of my head are:
      All the Chikorita line
      Cyndaquil/Quilava/Chinchou/Lanturn
      All of the Totodile line
      Hoppip line/Bellosom
      Heracross/Scizor
      Houndour/Swinub
      Slugma/Tyrogue/Hitmontop
      And then there are some others I am not entirely certain like Qwilfish/Slowking and Forretress/Typhlosion.

    • @tapatorta
      @tapatorta 4 года назад +3

      Gen one came out before the anime my guy

    • @mypkamax
      @mypkamax 4 года назад +2

      @@tapatorta Exactly.

    • @NitroIndigo
      @NitroIndigo 3 года назад +3

      @@729MendicantTide Also, Igglypuff shares its base cry with Chikorita's line, Girafarig with Porygon2, and maybe Sentret/Furret with Hoothoot/Noctowl.

  • @wanderingrandomer
    @wanderingrandomer 4 года назад +13

    Yes, for the record, I did just watch the whole thing all the way through

  • @smzig
    @smzig 5 лет назад +79

    Dude, I love your videos. You got me back into trying to learn assembly.

    • @Esth.1
      @Esth.1 5 лет назад +2

      Any good sources on that?

    • @smzig
      @smzig 5 лет назад +2

      @TheWak Music Nice. I started with 65816 assembly (snes) then when I got a bit comfortable with that I moved on to MIPS (PS1, PS2, and PSP).

  • @h0zzle327
    @h0zzle327 3 года назад +7

    I can’t fathom how much work goes into your videos. Excellent content

  • @199NickYT
    @199NickYT 4 года назад +24

    8:12 19
    8:37 20
    4:04 9
    9:02 21
    16:39 37
    3:14 6
    Gotta love that my dream team are all on unique bases. Hoo yeah. Another one for the scrapbook.

  • @austinreed7343
    @austinreed7343 4 года назад +11

    Some of the "base cries", like 06, 07, and 14, are never heard unaltered in-game.

  • @dr00skee47
    @dr00skee47 4 года назад +8

    Just realized all of my favorite cries are in the same family

  • @lordthexii
    @lordthexii 5 лет назад +15

    I cannot understand much yet I can't stop watching

  • @MinoruLeo
    @MinoruLeo 5 лет назад +6

    This video makes me what to build a pokemon team based solely on their similar cries.

  • @S0L3SURV1V0R
    @S0L3SURV1V0R 5 лет назад +6

    Now that you can hear them all back to back it’s much easier to recognize

  • @misceryyt2897
    @misceryyt2897 4 года назад +29

    Mewtwo and mew begins at 14:05

  • @sunsetbandit
    @sunsetbandit 5 лет назад +7

    You deserve far more subscribers than you have now, for all of your amazing videos.

  • @CC-lm1tw
    @CC-lm1tw 4 года назад +7

    Music to my ears. I was upset when the newer generations' cries made them all sound different ):

  • @stealthlock6634
    @stealthlock6634 4 года назад +10

    3:20 PainTM

  • @clericbob9680
    @clericbob9680 11 месяцев назад +1

    I noticed that most of the cries' length and pitch values are set to an exact multiple of 16 [or 255] - the sound designer probably only changed the upper hex digit of the length and pitch bytes while looking for the correct sound, and didn't fine-tune them very much unless they needed the noise channel to be different or something.

  • @nrdesign1991
    @nrdesign1991 5 лет назад +12

    The way your videos are animated is intriguing - perhaps you should make a video about your process.

  • @ub-06austin40
    @ub-06austin40 5 лет назад +6

    I used the cry synthesizer thing to edit Dragonite’s cry, and I accidentally made a cry that’s almost exactly like Ponyta’s. I wasn’t even trying. And then I turned Mew’s cry into Kingler’s cry.

  • @slimestaff1
    @slimestaff1 Год назад +1

    It's so good to know wth is going on the backstages of the game, great video

  • @stealthlock6634
    @stealthlock6634 4 года назад +1

    Thank you. Like, actually, the tools of exploration you’ve given us in this video, the last one, and the web app, are AWESOME. Thank you so much.

  • @supermegazeldaland
    @supermegazeldaland 5 лет назад +61

    If you do another pokemon video you should talk about glitch pokemon and missingnos true cry

    • @Blood-PawWerewolf
      @Blood-PawWerewolf 5 лет назад +5

      PlayerNamedQuix ooohhh that’ll be interesting!

    • @RodolfoAmbriz
      @RodolfoAmbriz 5 лет назад +8

      I think it has to do that the cries are so long because they input random commands. And because of that, the command FF: end doesn’t appear, so the cry never ends

  • @djenning90
    @djenning90 3 года назад +1

    Love this! Your attention to detail is amazing, and you always find something technical and interesting about the games to share.

  • @babythorgaming2166
    @babythorgaming2166 5 лет назад +1

    Hearing your jingle after your latest video (The one about the glitched 1up sound) is even cooler than before

  • @carmineknight9123
    @carmineknight9123 5 лет назад +6

    This is absolutely fascinating. Incredible work.

  • @Lesyeuxouverts
    @Lesyeuxouverts 3 года назад +1

    I'm having lots of fun with this cry synthetizer! The duty and note commands aren't too hard to understand and the engine is able to develop interesting jingles actually!

  • @BabusGameRoom
    @BabusGameRoom 5 лет назад +11

    This is awesome!
    Could anyone explain how the Gastly gets those notes from the cry? I don't see much vertical movement in the boxes there.

    • @CoTeCiOtm
      @CoTeCiOtm 5 лет назад +10

      The frequency value doesn't increase in a linear fashion, but in a logarithmic one, so lower values shifts are less noticeable than high ones. There is a part in the video previous to this one where this is explained.

  • @oxybrightdark8765
    @oxybrightdark8765 5 лет назад +9

    I love you. Thank you.

  • @tchitchouan
    @tchitchouan 5 лет назад +6

    Ooh boy, gotta get my drink for this

  • @omnisel
    @omnisel 5 лет назад +16

    At first I thought that all of the using the same thing but pitched up and down was pretty dumb and probably due to laziness. But now I see, even without knowing the size specifications, that this was all actually very deliberate and very clever, with some obvious exceptions. (cough rhyhorn cough)

  • @windowstudios45
    @windowstudios45 5 лет назад +3

    2:06 the end sound like the beginning of exeggutor

  • @chanyy6838
    @chanyy6838 2 года назад +1

    5:24 Sprites predicted Gen 4 Pokémon.

  • @BigOlSmellyFlashlight
    @BigOlSmellyFlashlight 5 лет назад +21

    9:49 the noise channel says owo for a split second

  • @TheBeeshSpweesh
    @TheBeeshSpweesh 5 лет назад +10

    I wonder why they never made the cries play on the wave channel.

    • @davidmcgill1000
      @davidmcgill1000 5 лет назад +17

      ROM size.

    • @vuurniacsquarewave5091
      @vuurniacsquarewave5091 4 года назад +2

      @@davidmcgill1000 Aslo, the wave channel has no envelopes, just fixed volume levels (100%, 50%, 25%, OFF)

  • @LaskyLabs
    @LaskyLabs 5 лет назад +1

    It's funny how the series mascot in the first games actually shared a base cry with other Pokémon.

  • @Pinevie
    @Pinevie 5 лет назад

    You deserve many more subscribers. Keep up the great work.

  • @Reoko77
    @Reoko77 5 лет назад +25

    But first, we have to talk about parallel universes.

  • @Inspirator_AG112
    @Inspirator_AG112 5 лет назад +4

    Most of these sounds have been edited for modern Pokemon sounds. This is where most modern Pokemon's sounds come from!

    • @CC-lm1tw
      @CC-lm1tw 4 года назад +1

      I don't like them either ): they sound so weird and off since X and Y..

    • @novameowww
      @novameowww 3 года назад

      @@CC-lm1tw You gotta admit, though, they did a good job with eevee

  • @fromixty
    @fromixty Год назад +1

    If this isn't quality content, I don't really know what is.

  • @StoneCresent
    @StoneCresent 5 лет назад +2

    This makes me curious as to the origins to the sounds of glitch Pokémon or if there is sound data tied to any unused Pokémon index numbers.

  • @CubeMath
    @CubeMath 5 лет назад +10

    Missingno.
    How does the missingno glitch works in details?
    I really like how you present and animate your explanations.

  • @onetouchtwo
    @onetouchtwo 5 лет назад +7

    How are these beautiful programmatic graphics made?

    • @RGMechEx
      @RGMechEx  5 лет назад +13

      I use After Effects! It has a built in scripting engine that lets you programmatically control every property of every element on the screen.

  • @franciscomoll-serrano8083
    @franciscomoll-serrano8083 5 лет назад +2

    Oh look he's back

  • @CyndaWott
    @CyndaWott 4 года назад +1

    We need a Gen 2 cry video

  • @SECONDQUEST
    @SECONDQUEST 5 лет назад +1

    Love your intro riff

  • @JoSephGD
    @JoSephGD Год назад

    It's impressive how much the 38 commands were taken advantage of by the original Pokémon sound designers in order to make each species sound like you would expect it to sound like. Apparently, Gen 2 only iterated on this structure. I'd like to see how that worked out.

  • @nunofelicio
    @nunofelicio 5 лет назад

    Thanks for the video man!

  • @CheddarVG
    @CheddarVG 2 года назад +1

    I'd say this sounds better than all the anime stuff where they just repeat their names.

  • @Geforce2187
    @Geforce2187 4 года назад +2

    How much more advanced were the gen ii cries? I always assumed the GBC had similar sound capabilities as the GB. I know by the time they got to the DS, they seem to be using a Roland midi synthesizer.

  • @hansibull
    @hansibull 5 лет назад +10

    When starting Pokemon Yellow the game plays a loud and clear PIKA sound. It actually sound a bit like a poor recording. How is this possible when the gameboy only has simple synthesizer?

    • @akaiuwu
      @akaiuwu 5 лет назад +12

      heavy bit crushing. the Gameboy can have very rudimentary softcoded pcm samples, very low resolution of 1 bit

    • @Sypaka
      @Sypaka 5 лет назад +1

      PCM

  • @Toprak135
    @Toprak135 5 лет назад +1

    3:35
    Gengar looks pretty cool in Gen. 1.

    • @kered13
      @kered13 5 лет назад

      That's the Japanese Red and Green sprite. The international Red and Blue versions were based on the Japanese Blue version and had much better sprites.
      bulbapedia.bulbagarden.net/wiki/Gengar_(Pok%C3%A9mon)#Sprites

  • @Saetta06
    @Saetta06 5 лет назад +1

    Just noticed how the glitch ? pokemon from gen 3 games has the slowpoke cry

  • @pikksen7905
    @pikksen7905 5 лет назад +6

    Is it just me, or is Gen II's Miltank cry part of Group 18?

  • @MovieguruThe
    @MovieguruThe 5 лет назад +4

    Please do Gen 2 next

  • @MovieguruThe
    @MovieguruThe 5 лет назад +2

    Can we please get a Gen 2 synthesizer machine?

  • @PowerPlagueDotORG
    @PowerPlagueDotORG Год назад +1

    Is it possible to make entirely original sounds with this thing?

  • @coffeejohnny2337
    @coffeejohnny2337 5 лет назад +2

    Are you going to do Generation II Pokémon too?

  • @andre_601
    @andre_601 5 лет назад +1

    I see a small thing you did in terms of editing (I don't know if it was an accident, on purpose or an issue with software (limitation on what is possible there)) and that is moving the orange bar to the next position when "switching" the graphical representation to the ones of the next types.

  • @StageCraftBeast
    @StageCraftBeast 5 лет назад +1

    So Charizard and Rhyhorns are the exact same after all.

  • @allencummings7564
    @allencummings7564 5 лет назад +1

    Amazing

  • @davidcole663
    @davidcole663 4 года назад +3

    7:15 P1 is just black.
    So is 9:15.
    9:38 interests me.
    10:47 is fun.
    11:05 is tasty. Smells like pizza.
    11:17 smells like seafood.
    11:48 has P2 exploding.
    12:00 goes back to P1.
    12:55 tastes like macaroni.
    13:07 incinerates P2.
    13:32 gives P1 nightmares.
    14:15 both P1 and P2 are slightly scratched. Only slightly.
    16:57 reminds me of a computer.
    Cheese pizza.

  • @buggydimple1510
    @buggydimple1510 5 лет назад +4

    Everything for base 9 sound nothing alike!

  • @MissClockwork
    @MissClockwork 5 лет назад

    Bout time you uploaded

  • @Aaron_Djela
    @Aaron_Djela 4 года назад

    I would love to see the same kind of video for the Gen 2!

  • @VertegrezNox
    @VertegrezNox 5 лет назад +2

    You are a gawd for making this! I'm still looking forward to trying your tool & may make some musix ❤ with the custom chirptunes ^_^

  • @Peelster1
    @Peelster1 Год назад +1

    I would be interested on how we could use this to recreate gen 2 cries.

  • @natkatmac
    @natkatmac 5 лет назад +2

    My favorite thing is that a lot of the evolution lines (example: Charmander evos) are the exact same notes, just shifted for a lower tone as they grow up. I bet a Pokemon theorist out there could have a field day finding an in-game connection between Muk and Gengar.

  • @epsilonthedragon1249
    @epsilonthedragon1249 4 года назад

    Ok this is epic

  • @eatyourvegitablespt.262
    @eatyourvegitablespt.262 5 лет назад +1

    Ok, yes, but how did they put Pikachu's voice like they did in yellow?

    • @UnknownVir
      @UnknownVir 3 года назад

      There is a video on that now, in case you never saw it!

  • @dbuendia
    @dbuendia 3 года назад

    Woaaa, where did you get all the values from? 🏵

  • @buggydimple1510
    @buggydimple1510 5 лет назад +4

    If gen 2 Pokémon existed in these games, would their cries be compatible with this sound system?

    • @RGMechEx
      @RGMechEx  5 лет назад +3

      No, but the systems were similar enough that they might be able to be 'adapted' to the older system.

  • @dse763
    @dse763 3 года назад

    I'm trying to recreate Umbreon cry using the program but also Cry Editor GSC, which give me the base cry, pitch and lenth I need. Unfortunately, gen 2 use also echo to modify their cry so I can't reproduce Umbreon cry.

    • @Peelster1
      @Peelster1 Год назад

      I'd still be interested on how close you could get. Also, if there is a way to reduce audio channels on gen 3 and beyond to get as close as we can to later gens cries.

  • @thelazywanderer_jt
    @thelazywanderer_jt 2 года назад

    I just really wonder how this looks in after Effects, like, how the composition looks. Cause this looks madly complicated

  • @JTCPingas
    @JTCPingas 3 года назад +1

    11:42 and 13:27

    • @meannush7552
      @meannush7552 3 года назад

      Wow, those two sound like mirrors

  • @Seth6000
    @Seth6000 5 лет назад

    I actually watched the entire video

    • @sethsorrow1018
      @sethsorrow1018 3 года назад

      I actually watched the entire video

    • @Seth6000
      @Seth6000 3 года назад

      @@sethsorrow1018 good luck

  • @vermilliondosentexistanymorx
    @vermilliondosentexistanymorx Год назад +1

    1:39

  • @104d_3rr0r_vince
    @104d_3rr0r_vince 5 лет назад

    Question:
    Is the SNES a 16 or 8bit machine?

    • @coffeejohnny2337
      @coffeejohnny2337 5 лет назад

      16bit

    • @104d_3rr0r_vince
      @104d_3rr0r_vince 5 лет назад

      @@coffeejohnny2337 Thanks, I asked because the CPU's datasheet explains that it has an 8bit databus.

  • @Porygonal64
    @Porygonal64 5 лет назад

    What about the unused bases?

  • @hothickoryhell09
    @hothickoryhell09 4 года назад

    11:41

  • @ins345
    @ins345 2 года назад

    Now do gen 2

  • @ganon_t99
    @ganon_t99 5 лет назад +1

    I like waffles

    • @Asdayasman
      @Asdayasman 5 лет назад +1

      Do you like french toast?

  • @sabichase617
    @sabichase617 4 года назад

    Please do it for Gen 2

  • @m1les0
    @m1les0 5 лет назад +1

    Can you make an uncensored version of this?

  • @PixelBytesPixelArtist
    @PixelBytesPixelArtist 5 лет назад

    What would we do with out you?

  • @ROBERT-0964
    @ROBERT-0964 Год назад

    4:10

  • @SnoFitzroy
    @SnoFitzroy 4 года назад

    Hearing Base 9 with the visuals, they actively sound more similar to me

  • @LTDLimiTeD1995
    @LTDLimiTeD1995 5 лет назад +2

    How did they do Pikachu's cry in Yellow though :O

    • @CidSilverWing
      @CidSilverWing 5 лет назад

      Pulse Code Modulation samples. The voice samples are downsampled or compressed to an extreme degree to fit on the cartridge, thus the fuzzy output

    • @RifqiPriyo
      @RifqiPriyo 5 лет назад +1

      Watch his new video. It uses volume control of the wave channel to create square waves with high samples.

  • @ruebene2223
    @ruebene2223 5 лет назад +2

    Video starts at 1:31

    • @cosmnik472
      @cosmnik472 4 года назад

      no start at 0:00.000