In Gen 1, a move's secondary effect will not affect a Pokémon with the same type of that move. This was to prevent things like poison types being poisoned by moves, or fire type moves burning other fire types. However it also means electric type moves can't paralyze electric types with moves like Thunderbolt. And Body Slam can't paralyze Normal Types.
@@Xyrusama I knew about that. You can also paralyze them with Stun Spore. If memory serves Electric Type's proper immunity to Paralysis only started in gen 5 or 6
7:42 That unused party with the Marowak is a leftover of Red and Blue where, instead of Jessie and James, you fight a rocket guy with that exact team in Silph Co. right before Giovanni.
The fact, that a normal Pokemon can't be paralized by Body Slam is at least "documented". In the trainer school in Pokemon Stadium 2 there is actual dialog explaining this fact and that it's no longer present in Gen 2.
Speaking of Psywave, did you know that if you use Psywave on a Pokemon that's either Lv.1 or Lv.171 the game crashes?! Its simply due to game attempting to generate a random number that simply does NOT EXIST for these levels when rounded down. As for that unused theme, its speculated that it was either meant to be used on "Hurry! Get Away!" unused sequence, or Victory Road/Badge Gates.
About #6 it isn't only Body Slam, Thunderbolt and Thunder wouldn't paralyze an electric either and well, Twinneedle wouldn't poison non-poison bug types
@@smithplayspokemon Fair enough, it's just that people assume it's only Body Slam, when it's more so that the secondary effect isn't applied if the move and the attacked Pokemon are the same type
Twinneedle can poison bug types. Secondary poison uses a different check from other statuses that only looks for the defending Pokemon being poison type.
Poison is handled in the code separately from the other statuses, so poison chances on moves are actually correctly only blocked by poison types. So, have fun poisoning Caterpie with twineedle
Really feels like that unused text for running away from a wild Pokemon was intended as an alternative to Professor Oak stopping you immediately when stepping into the first grass tile.
The hidden oak dialog is also a bit glitched and doesn't scroll properly, which means even the bug testers probably didnt know you could get pokeballs from oak
There were bug testers? The 1st gen games are so glitches, I assume if there really were bug testers they didn't even get as far as obtaining the starter Pokemon before calling it a day.
Was that Lance fact something people didn't know? I feel like they were pretty heavy handed with that in gold and silver. Maybe I'm just corrupted by playing gold too much as a kid.
@@ianfinrir8724 to be COMPLETELY fair, the word "cousin" is never used. the guard outside the dragon's den says the Master is Clair's grandfather, and one of the elder's in the dragons den says Lance looks so much like the Master did in his youth, AND that its in their blood. From this, them being related is very obvious. BUT this just makes the fact them being related the secret such a shock, especially because later games like frlg and masters just flat out say "we are cousins". its not a hidden secret. a better secret is that is Bruno used to train with Brawly.
A common thing people think the unused music is for for fact 8 is actually the 'Hurry, get away!' section, as it's missing in Red/Blue and only in Yellow. It makes way more sense than Giovanni's theme and the badge check too. All these facts have been around for the longest of times, but hopefully others learnt something new. I was honestly shocked that I knew all of these 😂
Another obscure thing about Gen 1, thanks to Scott's thoughts for showing us, if your Pokémon is paralyzed, its speed is quartered, THEN, if the AI's Pokémon used a stat-buffing move, your Pokémon's speed will be quartered again. Notably seen during the battle with the "(W)rapping Lass"
Yet, if you use a Speed boosting move such as Agility... It negates your Speed drop, and just gives you 2x Speed like normal 🤣 (It'll reset if they buff up though)
It is really weird how much unused code is in this game. They had to scratch a lot of stuff due to limited disc space but at the same time they have so much left over code lying around wasting that apparently super valuable disc space.
Back in the day, I'd imagine the tool chain was pretty primitive so finding code that wasn't used was pretty hard to do. And ensuring that removed code didn't break anything probably was a concern as well
@@chaoslordmissingnoBasically this, yeah. Even in the modern day, sometimes it can be difficult to say for sure whether a piece of data is important or not, and being the one responsible for needing to restore said code from a backup isn't super high on anyone's list of favorite things to do at work. Unlike modern games, though, there's another issue - even if it is removed, what do you put in its place? It usually has to be similar to all the code around it. So if you remove text, you add text in its place, if you remove audio, you add audio in its place, etc. And it has to be of equal or smaller size from the thing that was removed, too, making it really awkward to use the space. In theory, you could move all data so you could combine all spare data into a blob, or split it up accordingly, but if you do that, you also need to find and change anything that got shifted as a result (usually meaning index tables and/or pointers), and that can take forever. If you don't have anything concrete to add in the spot, it's a whole bunch of time freeing up space that might not even get used. So, it's simpler to just leave it unused instead of wasting even more resources trying to change that.
RUclipsrs say "memory limitations" for literally all cut content ever, even though that's rarely the actual reason. It's just the only reason something gets cut that they know of.
I vividly remember playing Pokemon yellow as a child and running into a wild exeggutor in viridian forest. I had never seen or heard of that pokemon before then. I remember trying for hours to find it again.
In reality the Body Slam not being capable of paralizing is a Quirk/occult mechanic. Same type offensive moves secondary effect cannot affect the pokemon of the same type as that of the move. So Ice moves with posibility to freeze doesn't freeze ice type pokemon etc... Yeah, is a strange mechanic
The general idea that a Fire-Pokemon can't be burned or an Ice-Pokemon not be frozen is technically very logical (aren't Firemons to this day immune to getting burned?). But as usual with Gen 1, they took a good idea and made it weird :D
I always forget about the early version of the long-range trainer glitch in Viridian Forest. I usually wait until Cerulean and use it to get a Mew or two.
The thing about your rival defaulting to the charmander team is just because of if-else statements. It goes something like if picked_charmander, else if picked_squirtle, else. None of the three flags are set so it just picks the last one
Oh wow, I always remembered getting Pokeballs from Oak in gen 1 as a kid, but then accepted that it was a later gen. So it was likely real? I think my smol kid brain just didn't catch any mon xD
On #9, that team is a Rocket that was in Red/Blue but got cut in Yellow. It's the one that you have to fight before you fight Giovanni in Silph. He got replaced with a Jessie/James fight.
On the note of body slam not causing paralysis to normal types, this is true for any secondary status effect on pokemon that are the same type as the move. Such as twineedle not poisoning bug types
I think the unused theme is for a wild encounter when you don’t have Pokémon, so connect that with the “hurry get away” message and I feel like it fits
I remember I did it by complete accident as a kid, and just always assumed that's what you were supposed to do. It must still be a thing in FireRed/LeafGreen, because I never had the original Gameboy games, only the remakes.
The Gengar (and Mew) glitches are just specific case uses of a very well documented glitch referred to as Trainer Fly. The important thing is triggering a trainer to notice you as you leave the area, be it via Fly, Dig, Teleport, or just whiting out. Theoretically, if you can find a Special stat to use for the final leg of the glitch, you can encounter any Pokémon you want. It's really cool to see in catch-em-all speedruns.
Regarding the body slam fact, this is was intended as a same type attack as the enemy pokemon may not give the opponent a status effect. Fire pokemon can't get burned by a fire type move, normal pokemon can't be paralyzed by a normal type move
The multiple starter glitch can be abused to get up to 6 Pokémon of the starters. I did this on a n emulator using save states to get it done right. It was actually really fun to do that playthrough.
Honestly man, with everything you're learning about these games by doing these romhacks you should release a book on it. Like how all the big chef youtubers have their own cookbook, would love to see one on all the things we didnt know on Gens 1-3
It's quite sad that the devs for first gen pokemon games were so restricted, we can only imagine what extra events, items, pokemons etc. we could have got if they weren't limited to cartridge space. 😢
So, the 3rd event on Oak's lab: You can buy pokeballs before triggering the event, you cannot have any in your bag or caugh any pokemon either. Buy, deposit, get 5 more, withdraw =)
3:00 Save corruption is what Nintendo showed us on the Nintendo Power magazine when cloning Pokémon. It auto saves when the traded Pokémon is received.
Do the glitch where you don't pick a starter and battle the rival at the end of the Elite 4, then go to Oaks lab and pick a Pokemon then go challenge the rival again.
It's not just Body Slam which doesn't paralyze normal types, any pokemon is immune to secondary effects of types the same as their own in Gen 1. So Electric Types cannot be paralyzed by electric type attacking moves but can be by body slam for example.
I heard from a different vid, that unused music is from the "hurry get away" scene when you encounter mons without any mons of your own Its more fitting.
One time, I swear to god, when I picked my starter the rival actually picked the type-disadvantaged one and the game text actually acknowledged that they did so. Have no idea how it happened and never got it to happen since, but it's wild.
@@Gojira-ri6rj I assure you it was an official copy, if it were a hack I could make it happen consistently, but it was just that once. I also swear to God I found a male Jynx in my copy of Gold.
Yeah, that felt like a really random section of the video. Not only is it kind of obvious, but it's Gen II information. I thought he was leading up to a secret piece of dialogue mentioning Jotho in Gen 1.
You can also get a Gengar later on using the Quick Mew Glitch, battling one of the trainers along route 25 makes it appear as you go back up Nugget Bridge. You can also get a Lapras, a Cubone, a Scyther and probably more. I unfortunately defeated the first 2 trainers before i got Mew
The body slam fact being learned set off a chain reaction that forever changed the gen 1 meta. The simulators Pokémon showdown used didn’t reflect the fact that body slam can’t paralyze a normal type. I dont remember everything that changed, but it led to Golem suddenly dropping to Nu when it was an Ou pokemon before.
From what I remember number 6 is the same for all moves with a secondary effect, the secondary effect will not trigger on a pokemon that is the same type as the move.
That, or it was the original bit of text that was meant to be used when you encountered a wild Pokemon before getting your starter, and it was just never removed from the code when they added the scene with Oak.
I don't know if anyone remembers the Mew glitch. There's a trainer on the way to Bill's house that has a Slowpoke. Skip him and get to a point where you can activate the Gengar glitch. For me, I always picked the Gambler in front of the door of the eastern end of the Underground Path on the Lavender side. You exit the door, walk down one tile, pause the game before he notices you, and either Teleport or Fly back to Cerulean. The fight bubble will pop over his head, but you're out of there before the fight begins. Fight that skipped trainer from earlier, Fly back to Lavender town, head west, unpause the game, and BLAM - Level 7 Mew. This is repeatable for basically as many trainers as you're willing to do it to. I think it works well with this particular NPC because he doesn't notice you until after he's on screen. That is to say the game doesn't know he's there until after the pause menu is opened. I never knew about how changing Attack will change the level of the Pokemon that appears. Which makes it make sense that every Pokemon I caught this way was Level 7.
I did the Viridian glitch back in high school, a decade ago, on my Pokémon yellow cart, using the guide from missingnoXpert. But I don’t think they knew about all the possible encounters because that video said you could run into just Mew, Eggsecute, Nidoqueen, or Electrode i think. But one of the steps in that glitch always made the opposing Pokémon level 1, which isn’t supposed to happen in Gen 1. So once you catch it, you need to get it just the right amount of XP to freak out the code and make it dump MASSIVE amounts of XP which immediately levels them up to 99. So you could have a level 99 team immediately 😂
OH MY GOD !!! FINALLY !!I knew I wasn't crazy and that Oak gave me freebies in my 1rst playthrough when I was little but I could never find someone talk about it !
There’re probably several, although the one on Nugget Bridge is probably the easiest. I remember so many forums back in the day insisting it wasn’t possible and you could only get Mew from events long past. It was weird how bad getting walkthrough information was back in the day, because the glitch isn’t even complicated to pull off. I mean, I got the MissingNo. Glitch by word of mouth.
Normal-type interactions had odd coding for some things. Struggle couldn't hit Ghost types in Gen 1 (which didn't come up much due to Gen 1 only having 3 Ghost types of the same line and AI Trainers and Wild Pokemon in Gen 1 all having infinite move uses, and Spite not existing until Gen 2). And a number of moves that gained a type later (Gust, Bite, etc) just existed as Normal-type moves in Gen 1 (due to which, the first Flying move learned by Pidgey isn't until after it evolves into Pidgeot, which is why Spearow's Peck is so useful early on)
The bodyslam not paralyzing normal types fact is a quirk of how gen 1 and 2 was coded. That being that electric, fire, poison, and ice types were not immune to paralysis, poison/badly poisoned, burn, and freeze respectively at the time. Rather (to save on memory), the devs made it so that all pokemon were immune to any status effect given from a move of the same type as them. The only exceptions being made in the benefit of those 4 types (i.e. Twin needle not poisoning poison types even though it's a bug type move). This is one big reason why Gen 1 OU went from a meta in competative based around hyper offense and paralysis on glass canons to one with 3 near mandatory normal types on your team who are mostly defensive kings and queens
Some of the facts, people who has been around a lot knew, either by playing a lot (the Gengar one), or by being a competitive player (like Body Slam and how Psywave is so weird). Never thought about the Oak’s one or the fact you could have all starters
If you use a game genie cheat code to walk through walls before the fight with the nerd at the fossils, you can pick both of them up. Iirc, this also works at the dojo as well.
Ill never forget when I was a kid professor oak had just given me the master ball, I dropped my gameboy and the cartridge fell out, when I turned it back on I was still in front of prof oak and he gave me the master ball and when I checked my items I had 2 master balls
There’s that glitch for consistently catching Mew (which can apparently be used at other points to catch all kinds of Pokémon). That one’s probably too well known to even mention, but I remember in the old days of the internet how many people insisted it wasn’t real, despite being really easy to pull off and prove.
It's kind of funny. So many of us were burned by the "Mew under the truck" playground rumor that, when someone found a legit, consistently replicable glitch to get Mew, none of us believed it for YEARS. Even to this day, there are people in the comments of videos showing how to do it asking, "Is this real???????" To be fair, "catch an Abra, go to this route, walk down until this trainer comes into view and hit START just as they appear, use teleport to return to the last Pokemon Center, then go back to the same area and a Mew will appear on Nugget Bridge" sounds EXACTLY like the kind of fake rumor that would have circulated the playgrounds when we were kids in the pre-internet area.
@@kattriella1331 true, although anyone who had success with the MissingNo glitch probably wouldn’t be that skeptical. The really crazy thing to me is that there were online forums where people would claim these glitches for getting Mew were fake in the not so distant past, even. It’s not particularly hard to pull off, so it was weird how even online people were claiming it wasn’t real not that long ago. The bugginess of the first two generations was amazing.
To be fair, Bulbasaur was presented as the easy option, given that your starter in the original games was very heavily presented as sort of a pseudo difficulty selection based around the gym leaders, and difficulty of raising the particular Pokemon. So I feel like it makes sense for the game to default to that selection.
Love the videos but sometimes when his speech goes to a lower pitch or octave or whatever, it's almost as if the audio gets cut, but it's just him being very quiet, and it gets pretty annoying. Idk if anyone else feels this way or even pointed it out before. Example- 1:32, when he says "scrapped anime cutscene", it instead sounds like "scrapped _____ cuts____"
Kind of surprised Smith didn't mention the experience underflow glitch along with the lvl 1 Pokémon glitch. Using the steps to acquire a lvl 1 pokémon as described in this video to get Gengar, try and win a battle with as little experience gain as possible (I think about 14 exp works?). Through some calculation the game performs, the experience value underflows and wraps around to the largest possible value and jumps you from lvl 1 to lvl 100. Now, while this does mean you don't get /any/ level-up moves since you didn't progress through those levels, your stats will make every fight a cakewalk regardless. IIRC, the most powerful pokémon you could possible face is either Mewtwo or the Professor Oak fight who has pokémon levels ranging from 66-70. That being said, I also think having a pokémon that strong kind of defeats all the fun of the game ;^^
the paralysis quirks massively affect competitive: with no threat of getting paralyzed by body slam, chansey is an oddly good pivot against snorlax and can outright beat it using reflect (which in gen 1 is basically unstackable iron defense that isn't applicable to the next bug) slowbro and snorlax are extremely slow, but by using amnesia they can become faster than their opponent even though they're both paralyzed being fast attackers that don't usually run rest, zapdos and articuno would be crippled by paralysis; however, they can use agility to temporarily nullify it also you're wrong about psywave, though it is technically better on the player's side as it can't roll a 0
Listening to this while falling asleep and zoned into you talking about testicular cancer and was like “this is obscure when the hell were they talking about that?”
That last exploit doesn't necessarily a wild pokemon or that specific trainer. There's also a trainer in viridian forest that walks towards you from off screen. If you press start right when you are on the tile where he spots you, but while you are still off-screen, you can teleport out of there with an escape rope/fly/dig or anything. The glitch then functions the same.
Get 20% OFF + Free Shipping @MANSCAPED with my promo code “SMITHPLAYS” at manscaped.com/smithplays ! #ManscapedPartner #TCSociety
I'm actually surprised you didn't know Lance was from photo. With it being your fav region and everything. That and they are cousins.
What does Blue choose for a starter if you pick them all?
STOP BEING GREEDY
What if u do a rom hack of yellow but for gba like fire red and leaf green that would be so cool
Manscaped? In a video aimed at kids? For shame!
In Gen 1, a move's secondary effect will not affect a Pokémon with the same type of that move. This was to prevent things like poison types being poisoned by moves, or fire type moves burning other fire types. However it also means electric type moves can't paralyze electric types with moves like Thunderbolt. And Body Slam can't paralyze Normal Types.
Boy and the crazy changes to competitive that came as a result of the competitive scene not being aware of this yet the speed running community did.
So can you poison a Poison type with Twineedle?
@@danieldutoit2187 Yes actually and you can paralyse an electric type with Body Slam. Gen 1 is fun like that.
@@Xyrusama I knew about that. You can also paralyze them with Stun Spore. If memory serves Electric Type's proper immunity to Paralysis only started in gen 5 or 6
You can poison steel types in Gen 2 with twin needle. I think you can poison poison types in Gen 1 like 99% sure but cannot confirm with bulbapedia.
I think the unused Giovanni theme isn't for a battle theme but for his encounters in the overworld like we see with major characters in future gens
^^^ Came here to say it
Yea its small stuff like this that makes you know they just be putting out the same shit year in and year out
ding ding diiiiiing
100% agree
I mean.. in gen 1, Gary/blue has an encounter theme
7:42 That unused party with the Marowak is a leftover of Red and Blue where, instead of Jessie and James, you fight a rocket guy with that exact team in Silph Co. right before Giovanni.
Was just about to say this
The fact, that a normal Pokemon can't be paralized by Body Slam is at least "documented". In the trainer school in Pokemon Stadium 2 there is actual dialog explaining this fact and that it's no longer present in Gen 2.
Pokemon stadium 2's trainer school was so cool to me as a kid! I haven't even thought about it for years
should have put the sponsor after the part about getting pokeballs from prof oak. could have been all "speaking of balls"
LOL
💀💀💀💀💀💀💀
Speaking of Psywave, did you know that if you use Psywave on a Pokemon that's either Lv.1 or Lv.171 the game crashes?!
Its simply due to game attempting to generate a random number that simply does NOT EXIST for these levels when rounded down.
As for that unused theme, its speculated that it was either meant to be used on "Hurry! Get Away!" unused sequence, or Victory Road/Badge Gates.
Smith: did you know Lance is Clair's cousin
Everyone: Yes
Yeah no that took me out, he was dishing some good facts and then it's just genuinely funny that fact in particular blew his mind.
About #6 it isn't only Body Slam, Thunderbolt and Thunder wouldn't paralyze an electric either and well, Twinneedle wouldn't poison non-poison bug types
There’s just only so much time we can use to explain every little tiny detail, so I didn’t bother mentioning that as it’s more commonly known
@@smithplayspokemon Fair enough, it's just that people assume it's only Body Slam, when it's more so that the secondary effect isn't applied if the move and the attacked Pokemon are the same type
In Pokémon Stadium 2, Earl said in one of his tutorials that this is a feature.
Twinneedle can poison bug types. Secondary poison uses a different check from other statuses that only looks for the defending Pokemon being poison type.
Poison is handled in the code separately from the other statuses, so poison chances on moves are actually correctly only blocked by poison types. So, have fun poisoning Caterpie with twineedle
Really feels like that unused text for running away from a wild Pokemon was intended as an alternative to Professor Oak stopping you immediately when stepping into the first grass tile.
This or the ghost in lavender tower before acquiring the silph scope
Fun fact on the unused theme: It was remastered for the X and Y Victory Road!
The hidden oak dialog is also a bit glitched and doesn't scroll properly, which means even the bug testers probably didnt know you could get pokeballs from oak
There were bug testers? The 1st gen games are so glitches, I assume if there really were bug testers they didn't even get as far as obtaining the starter Pokemon before calling it a day.
@@Grey_Warden_Invasion catching and battling was added late into development
@@Grey_Warden_InvasionOf course there were bug tester! Why else would Psychic types be afraid of Bug types? Lol
@@myboyfriend95 the most important parts of the game were added late into development????
@prayagsuthar9856 yes. The game was just catching monsters but they said "this sucks" so battling
Was that Lance fact something people didn't know? I feel like they were pretty heavy handed with that in gold and silver. Maybe I'm just corrupted by playing gold too much as a kid.
Right? I was kind of surprised at how surprised Smith sounded since I thought that was just common knowledge and conveyed pretty overtly in the games.
yeah, its not a hidden detail.
Agreed. Its like...directly stated in Gen 2 lmao
They literally tell you that. Like how do people not know that
@@ianfinrir8724 to be COMPLETELY fair, the word "cousin" is never used. the guard outside the dragon's den says the Master is Clair's grandfather, and one of the elder's in the dragons den says Lance looks so much like the Master did in his youth, AND that its in their blood. From this, them being related is very obvious.
BUT this just makes the fact them being related the secret such a shock, especially because later games like frlg and masters just flat out say "we are cousins". its not a hidden secret. a better secret is that is Bruno used to train with Brawly.
A common thing people think the unused music is for for fact 8 is actually the 'Hurry, get away!' section, as it's missing in Red/Blue and only in Yellow. It makes way more sense than Giovanni's theme and the badge check too. All these facts have been around for the longest of times, but hopefully others learnt something new. I was honestly shocked that I knew all of these 😂
Another obscure thing about Gen 1, thanks to Scott's thoughts for showing us, if your Pokémon is paralyzed, its speed is quartered, THEN, if the AI's Pokémon used a stat-buffing move, your Pokémon's speed will be quartered again. Notably seen during the battle with the "(W)rapping Lass"
I hate that girl
Yet, if you use a Speed boosting move such as Agility...
It negates your Speed drop, and just gives you 2x Speed like normal 🤣
(It'll reset if they buff up though)
It is really weird how much unused code is in this game. They had to scratch a lot of stuff due to limited disc space but at the same time they have so much left over code lying around wasting that apparently super valuable disc space.
That's what I'm thinking, as music especially would have taken up a lot of space proportionally back then.
Back in the day, I'd imagine the tool chain was pretty primitive so finding code that wasn't used was pretty hard to do. And ensuring that removed code didn't break anything probably was a concern as well
@@chaoslordmissingnoBasically this, yeah. Even in the modern day, sometimes it can be difficult to say for sure whether a piece of data is important or not, and being the one responsible for needing to restore said code from a backup isn't super high on anyone's list of favorite things to do at work.
Unlike modern games, though, there's another issue - even if it is removed, what do you put in its place? It usually has to be similar to all the code around it. So if you remove text, you add text in its place, if you remove audio, you add audio in its place, etc. And it has to be of equal or smaller size from the thing that was removed, too, making it really awkward to use the space.
In theory, you could move all data so you could combine all spare data into a blob, or split it up accordingly, but if you do that, you also need to find and change anything that got shifted as a result (usually meaning index tables and/or pointers), and that can take forever. If you don't have anything concrete to add in the spot, it's a whole bunch of time freeing up space that might not even get used. So, it's simpler to just leave it unused instead of wasting even more resources trying to change that.
RUclipsrs say "memory limitations" for literally all cut content ever, even though that's rarely the actual reason. It's just the only reason something gets cut that they know of.
Disc space?
Omg thats why I randomly got 5 pokeballs from him once as a child?????????????? Now everything makes sense.
yea same
🤯
I knew I wasn't crazy when I remembered getting then w butcouldn't upon replaying the game ten years later lol
Yeah me too 😮
I would periodically try and get them but didn't know why I couldn't. Glad to see this.@@Ammut6
I vividly remember playing Pokemon yellow as a child and running into a wild exeggutor in viridian forest. I had never seen or heard of that pokemon before then. I remember trying for hours to find it again.
Crazy how you found it by total chance as a kid!!
In reality the Body Slam not being capable of paralizing is a Quirk/occult mechanic. Same type offensive moves secondary effect cannot affect the pokemon of the same type as that of the move. So Ice moves with posibility to freeze doesn't freeze ice type pokemon etc...
Yeah, is a strange mechanic
The general idea that a Fire-Pokemon can't be burned or an Ice-Pokemon not be frozen is technically very logical (aren't Firemons to this day immune to getting burned?). But as usual with Gen 1, they took a good idea and made it weird :D
I always forget about the early version of the long-range trainer glitch in Viridian Forest. I usually wait until Cerulean and use it to get a Mew or two.
The thing about your rival defaulting to the charmander team is just because of if-else statements. It goes something like if picked_charmander, else if picked_squirtle, else. None of the three flags are set so it just picks the last one
That is probably why I was surprised when people started saying how bad Psywave was since I remembered it being decent in Gen 1
Oh wow, I always remembered getting Pokeballs from Oak in gen 1 as a kid, but then accepted that it was a later gen. So it was likely real? I think my smol kid brain just didn't catch any mon xD
On #9, that team is a Rocket that was in Red/Blue but got cut in Yellow. It's the one that you have to fight before you fight Giovanni in Silph. He got replaced with a Jessie/James fight.
“You are bad at this!”
On the note of body slam not causing paralysis to normal types, this is true for any secondary status effect on pokemon that are the same type as the move. Such as twineedle not poisoning bug types
I think the unused theme is for a wild encounter when you don’t have Pokémon, so connect that with the “hurry get away” message and I feel like it fits
the unused theme sounds incomplete, like the rhythm section of high threat gen 1 dungeons without any of the other sections to give them personality
Apparently, the name of the theme was found and it's Giovanni japanese name.
The fact that you can get 5 free pokeballs in gen 1.. i never saw this is Bulbapedia or any guide. Crazy what we never knew.
I remember I did it by complete accident as a kid, and just always assumed that's what you were supposed to do. It must still be a thing in FireRed/LeafGreen, because I never had the original Gameboy games, only the remakes.
The Gengar (and Mew) glitches are just specific case uses of a very well documented glitch referred to as Trainer Fly. The important thing is triggering a trainer to notice you as you leave the area, be it via Fly, Dig, Teleport, or just whiting out. Theoretically, if you can find a Special stat to use for the final leg of the glitch, you can encounter any Pokémon you want. It's really cool to see in catch-em-all speedruns.
Regarding the body slam fact, this is was intended as a same type attack as the enemy pokemon may not give the opponent a status effect. Fire pokemon can't get burned by a fire type move, normal pokemon can't be paralyzed by a normal type move
You can see that even the translators didn't notice that particular script, because at 0:55, you can see that it's visibly bugging out.
Man finally this guy makes good content, this content and the Pokémon glitch video style videos, bawh, these videos are just, GOOD
You should use that hidden theme for giovanni's gym or encounter theme
that would be really cool
Normal types not getting paralyzed by body slam is actually something that went unnoticed for years and Smogon/Showdown didn't have that until 2014
So basically that Viridian glitch is just Mew Glitch with extra steps.
I KNEW I REMEMBERED OAK GIVING ME POKEBALLS!!!!
I like all of these obscure facts on Gen 1. I’m looking forward to Yellow Legacy.
Love the sponsor section. Could have easily dropped a “take care of your balls, you are a trainer after all”
The multiple starter glitch can be abused to get up to 6 Pokémon of the starters. I did this on a n emulator using save states to get it done right. It was actually really fun to do that playthrough.
Honestly man, with everything you're learning about these games by doing these romhacks you should release a book on it. Like how all the big chef youtubers have their own cookbook, would love to see one on all the things we didnt know on Gens 1-3
This might explain how the first wild gen 1 pokemon I met was flareion somehow
It's quite sad that the devs for first gen pokemon games were so restricted, we can only imagine what extra events, items, pokemons etc. we could have got if they weren't limited to cartridge space. 😢
So, the 3rd event on Oak's lab:
You can buy pokeballs before triggering the event, you cannot have any in your bag or caugh any pokemon either.
Buy, deposit, get 5 more, withdraw =)
infinite money glitch?
just tried it in red/blue & yellow. does it only work before and not after
I thought the unused music went with the “Hurry, run away” text
Nice Vidéo As Usual i can't wait to play Yellow Legacy
Skip ad 3:00
This dude looks like the Nicholas Cage of Pokemon.
💀💀💀
I’m here to steal the declaration of independence
You've never seen him before?
3:00 Save corruption is what Nintendo showed us on the Nintendo Power magazine when cloning Pokémon. It auto saves when the traded Pokémon is received.
1:29 wouldnt it be more likely that its tied to the ghost in lavender town?
The first secret is so specific but funny thing was I knew about it by playing other games
Do the glitch where you don't pick a starter and battle the rival at the end of the Elite 4, then go to Oaks lab and pick a Pokemon then go challenge the rival again.
I think I remember hearing about the "Hurry, get away" thing was also in Red and Blue, also for unknown reasons.
I personally don't mind if they brought back #6 in new generations. Normals could use a slight buff.
Run text might be for ghost encounter in tower.
But then they let you pokedoll so they took it out?
My shot in the dark there.
as a former testicular cancer patient (completely healed now) I appreciate your awareness message
Much love!! Manscaped is a cool company
Body Slam can't paralyze a Normal type because Pokémon can't be status'd by the secondary effect of a move of their type.
It's not just Body Slam which doesn't paralyze normal types, any pokemon is immune to secondary effects of types the same as their own in Gen 1. So Electric Types cannot be paralyzed by electric type attacking moves but can be by body slam for example.
I heard from a different vid, that unused music is from the "hurry get away" scene when you encounter mons without any mons of your own
Its more fitting.
I got your legacy hack on a cart with a rtc on etsy, I can finally finish
One time, I swear to god, when I picked my starter the rival actually picked the type-disadvantaged one and the game text actually acknowledged that they did so. Have no idea how it happened and never got it to happen since, but it's wild.
must’ve been a fake copy with a rom hack installed on it
@@Gojira-ri6rj I assure you it was an official copy, if it were a hack I could make it happen consistently, but it was just that once. I also swear to God I found a male Jynx in my copy of Gold.
Claire even tells you that Lance is her cousin 😐
Gamers when they're presented with text to read:
Yeah, that felt like a really random section of the video. Not only is it kind of obvious, but it's Gen II information. I thought he was leading up to a secret piece of dialogue mentioning Jotho in Gen 1.
Forgot to mention, I can’t read
Yeah ok how many people knew that tho or even remembered it
@@mooganify Anyone who has played Gold, Silver, Crystal, their remakes, Fire Red of Leaf Green.
You can also get a Gengar later on using the Quick Mew Glitch, battling one of the trainers along route 25 makes it appear as you go back up Nugget Bridge. You can also get a Lapras, a Cubone, a Scyther and probably more. I unfortunately defeated the first 2 trainers before i got Mew
The Rocket grunt with Cubone, Drowsy, Marowak does exist in Pokémon Red and Blue. In Yellow, he was replaced by Jessie and James.
The body slam fact being learned set off a chain reaction that forever changed the gen 1 meta.
The simulators Pokémon showdown used didn’t reflect the fact that body slam can’t paralyze a normal type.
I dont remember everything that changed, but it led to Golem suddenly dropping to Nu when it was an Ou pokemon before.
I probably played through this game a hundred times as a kid and never knew Professor Oak gave you PokeBalls lmao
Pretty wild seeing you get sponsored by manscaped
06:10 on top of that, if you switch your Pokemon and switch back, the speed drop is removed.
From what I remember number 6 is the same for all moves with a secondary effect, the secondary effect will not trigger on a pokemon that is the same type as the move.
Im thinking the "Hurry Get Away!" Text might have been for the Marowak ghost
That, or it was the original bit of text that was meant to be used when you encountered a wild Pokemon before getting your starter, and it was just never removed from the code when they added the scene with Oak.
#1 can happen in red and blue? I thought it was a yellow exclusive event.
I don't know if anyone remembers the Mew glitch. There's a trainer on the way to Bill's house that has a Slowpoke. Skip him and get to a point where you can activate the Gengar glitch. For me, I always picked the Gambler in front of the door of the eastern end of the Underground Path on the Lavender side. You exit the door, walk down one tile, pause the game before he notices you, and either Teleport or Fly back to Cerulean. The fight bubble will pop over his head, but you're out of there before the fight begins. Fight that skipped trainer from earlier, Fly back to Lavender town, head west, unpause the game, and BLAM - Level 7 Mew. This is repeatable for basically as many trainers as you're willing to do it to. I think it works well with this particular NPC because he doesn't notice you until after he's on screen. That is to say the game doesn't know he's there until after the pause menu is opened.
I never knew about how changing Attack will change the level of the Pokemon that appears. Which makes it make sense that every Pokemon I caught this way was Level 7.
I did the Viridian glitch back in high school, a decade ago, on my Pokémon yellow cart, using the guide from missingnoXpert. But I don’t think they knew about all the possible encounters because that video said you could run into just Mew, Eggsecute, Nidoqueen, or Electrode i think. But one of the steps in that glitch always made the opposing Pokémon level 1, which isn’t supposed to happen in Gen 1. So once you catch it, you need to get it just the right amount of XP to freak out the code and make it dump MASSIVE amounts of XP which immediately levels them up to 99. So you could have a level 99 team immediately 😂
OH MY GOD !!! FINALLY !!I knew I wasn't crazy and that Oak gave me freebies in my 1rst playthrough when I was little but I could never find someone talk about it !
The Mew glitch. You found an alternate way to activate the Mew glitch.
There’re probably several, although the one on Nugget Bridge is probably the easiest. I remember so many forums back in the day insisting it wasn’t possible and you could only get Mew from events long past. It was weird how bad getting walkthrough information was back in the day, because the glitch isn’t even complicated to pull off. I mean, I got the MissingNo. Glitch by word of mouth.
I don’t know that any game had bugs that were a feature/asset quite like Gen 1 Pokémon.
You can get two Mews in less than 10mins b4 you fight Misty. Just need an Abra
@@balancedbeats7959 I definitely know of one. I assume you’re correct on the other
@@Cwin-ny6bp which one do you know of? I'll try and find a video that shows both aha
Normal-type interactions had odd coding for some things. Struggle couldn't hit Ghost types in Gen 1 (which didn't come up much due to Gen 1 only having 3 Ghost types of the same line and AI Trainers and Wild Pokemon in Gen 1 all having infinite move uses, and Spite not existing until Gen 2). And a number of moves that gained a type later (Gust, Bite, etc) just existed as Normal-type moves in Gen 1 (due to which, the first Flying move learned by Pidgey isn't until after it evolves into Pidgeot, which is why Spearow's Peck is so useful early on)
The bodyslam not paralyzing normal types fact is a quirk of how gen 1 and 2 was coded. That being that electric, fire, poison, and ice types were not immune to paralysis, poison/badly poisoned, burn, and freeze respectively at the time. Rather (to save on memory), the devs made it so that all pokemon were immune to any status effect given from a move of the same type as them. The only exceptions being made in the benefit of those 4 types (i.e. Twin needle not poisoning poison types even though it's a bug type move). This is one big reason why Gen 1 OU went from a meta in competative based around hyper offense and paralysis on glass canons to one with 3 near mandatory normal types on your team who are mostly defensive kings and queens
Im so hyped for yellow legacy
I had no idea you could trigger trainerfly by blacking out. That’s cool.
Lance and Clair are outright stated to be related in Masters, and IIRC even have a pseudo-sibling rivalry going on.
Some of the facts, people who has been around a lot knew, either by playing a lot (the Gengar one), or by being a competitive player (like Body Slam and how Psywave is so weird).
Never thought about the Oak’s one or the fact you could have all starters
5:15 Loved that comedy.
i didnt
Thoughts on making it so electric pokemon cant be paralyzed? Like how grass pokemon cant be put to sleep or how fire cant be burned?
If you use a game genie cheat code to walk through walls before the fight with the nerd at the fossils, you can pick both of them up. Iirc, this also works at the dojo as well.
Another thing which i think is more obscure than some of these is that ypu can fish/surf on rhydon statues (like the one in the gyms)
Love you channel dude. Every video you put out is great!
Ill never forget when I was a kid professor oak had just given me the master ball, I dropped my gameboy and the cartridge fell out, when I turned it back on I was still in front of prof oak and he gave me the master ball and when I checked my items I had 2 master balls
There’s that glitch for consistently catching Mew (which can apparently be used at other points to catch all kinds of Pokémon). That one’s probably too well known to even mention, but I remember in the old days of the internet how many people insisted it wasn’t real, despite being really easy to pull off and prove.
It's kind of funny. So many of us were burned by the "Mew under the truck" playground rumor that, when someone found a legit, consistently replicable glitch to get Mew, none of us believed it for YEARS. Even to this day, there are people in the comments of videos showing how to do it asking, "Is this real???????"
To be fair, "catch an Abra, go to this route, walk down until this trainer comes into view and hit START just as they appear, use teleport to return to the last Pokemon Center, then go back to the same area and a Mew will appear on Nugget Bridge" sounds EXACTLY like the kind of fake rumor that would have circulated the playgrounds when we were kids in the pre-internet area.
@@kattriella1331 true, although anyone who had success with the MissingNo glitch probably wouldn’t be that skeptical. The really crazy thing to me is that there were online forums where people would claim these glitches for getting Mew were fake in the not so distant past, even. It’s not particularly hard to pull off, so it was weird how even online people were claiming it wasn’t real not that long ago. The bugginess of the first two generations was amazing.
It's also possible to fight Oak with the #11 trainer fly glitch.
It's fascinating to imagine what if pokemon yellow tried to do more anime stuff...
4:02 Trainer Red %
Here's hoping Prof Oak's battle will be in Yellow Legacy
To be fair, Bulbasaur was presented as the easy option, given that your starter in the original games was very heavily presented as sort of a pseudo difficulty selection based around the gym leaders, and difficulty of raising the particular Pokemon. So I feel like it makes sense for the game to default to that selection.
My favorite manscaped sponsor so far 😂
Love the videos but sometimes when his speech goes to a lower pitch or octave or whatever, it's almost as if the audio gets cut, but it's just him being very quiet, and it gets pretty annoying. Idk if anyone else feels this way or even pointed it out before.
Example- 1:32, when he says "scrapped anime cutscene", it instead sounds like "scrapped _____ cuts____"
Kind of surprised Smith didn't mention the experience underflow glitch along with the lvl 1 Pokémon glitch.
Using the steps to acquire a lvl 1 pokémon as described in this video to get Gengar, try and win a battle with as little experience gain as possible (I think about 14 exp works?). Through some calculation the game performs, the experience value underflows and wraps around to the largest possible value and jumps you from lvl 1 to lvl 100.
Now, while this does mean you don't get /any/ level-up moves since you didn't progress through those levels, your stats will make every fight a cakewalk regardless. IIRC, the most powerful pokémon you could possible face is either Mewtwo or the Professor Oak fight who has pokémon levels ranging from 66-70.
That being said, I also think having a pokémon that strong kind of defeats all the fun of the game ;^^
I actually knew all of them, EXCEPT the 2. I learn something new about these games all the time xD
the paralysis quirks massively affect competitive:
with no threat of getting paralyzed by body slam, chansey is an oddly good pivot against snorlax and can outright beat it using reflect (which in gen 1 is basically unstackable iron defense that isn't applicable to the next bug)
slowbro and snorlax are extremely slow, but by using amnesia they can become faster than their opponent even though they're both paralyzed
being fast attackers that don't usually run rest, zapdos and articuno would be crippled by paralysis; however, they can use agility to temporarily nullify it
also you're wrong about psywave, though it is technically better on the player's side as it can't roll a 0
I love those facts!
Listening to this while falling asleep and zoned into you talking about testicular cancer and was like “this is obscure when the hell were they talking about that?”
That last exploit doesn't necessarily a wild pokemon or that specific trainer. There's also a trainer in viridian forest that walks towards you from off screen. If you press start right when you are on the tile where he spots you, but while you are still off-screen, you can teleport out of there with an escape rope/fly/dig or anything. The glitch then functions the same.
I think you're thinking about yellow