Binding Blade is the King of GBA Fire Emblem
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- Опубликовано: 20 дек 2022
- turns out roy was my boy all along
Full playlist tiering Fire Emblem games: • Ranking Fire Emblem Games
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#fireemblem #fe6 #bindingblade Игры
Bold, yet true.
Completely agree about units feeling different is a really good thing. Everyone knows that Wendy and Sophia suck, but that's what makes using them feel good. As much as we meme Kaga's infamous "balance is my passion" line, I really do think he understood balance in the same way (seen more in FE5 and his spinoff games than in FE1-4); units are different, and they all fill a niche, even if that niche is being bad. The same comparisons with FE9 came to mind as well, in how the units feel more homogenized (yet imbalanced because Mov and 1-2 range are inherent advantages), but the support system works a lot better (and hasn't been replicated since!???!??).
One of the biggest community complaints of 3 Houses is that the characters as units just blend together a lot, they don't really stand out from one another because the stats/numbers all get so big and everyone can go through the same class path and get the same broken skills.
I've been playing Fire Emblem for 12 years now. I started with Radiant Dawn. I only first played FE6 last year, and let me tell you it was like I was 16 again playing RD for the first time. I can't describe how good this game felt. It was like putting on a brand new pair of shoes that were already formed to your foot. It just felt like it was made for me. The music, the characters, the balancing, the gba comfort zone. Everything is amazing. My biggest problem is the story, which has more to do with Merlinus than the actual story. 9/10 game
Oh my God, I have almost the exact same experience. Played radiant dawn first back then, and only finally played FE6 last year. It's super fun
Binding blade is peak. Seeing the mediocre characters get trained enough to wield the legendary weapons is fun.
Aureola Elen has entered the chat
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zephiel demands so much attention that even if you turn the music off his theme still plays when he goes to crit cecilia, he *IS* that guy
I pretty much agree with everything you said. FE6 is my favorite FE even in spite of the story being decent rather than great because the gameplay and the characters are just utterly fantastic.
I could probably gush for hours about this game's gameplay, from how every unit feels completely different, to how the generics (even unpromoted dudes) are always scary, to how chapter 22 has only promoted units which makes it feel like a whole chapter of minibosses, to how chapter 7 makes you terrified of a single wyvern knight because you need half your army with their best gear to even dent it, to how it's such a fun ironman because all of your short-term and long-term plans are constantly being filled with holes... man, Binding Blade has some of the best gameplay in the series.
I highly recommend reading supports for basically every FE6 character too, there's like 3 boring characters out of a cast of 40+. Even characters you may not expect to have much depth like Rutger, Hugh, Astore, and Garret are really interesting. Sure, there are some bad ones, but stuff like Noah/Treck, Noah/Jerrot, Lot/Wade (plus their personalized conversations from visiting their hometown in chapter 10B, which is such a cool thing to have for these random side characters), literally any of Igrene's supports because she's got possibly the best set in the entire series, Geese/Douglas, Ellen/Chad, and more are all fantastic. (I originally intended to list like three top supports but I kept thinking of other great ones)
The term you're looking for is "sound font."
Good FE6 units feel legendary compared to all the garbage, like they honestly earned their status. People in-game talk about the power of Bern's dracoknights, of the legendary knight general Perceval or the lethal skill of sacaean swordsmen like Rutger, and then you the player actually experience that and agree with them. People are powerful in fiction AND in gameplay, and they show that power by disparity between them and the plebians around them.
The only other FE that really felt like it got that right was Radiant Dawn with units like the Laguz royals or greil mercenaries compared to your average joe soldier or scrappy freedom fighter from the dawn brigade.
Sound font thank you, could not think of that lol
And i agree FE10 does that extraordinarily well, its funny how in FE9 they say “watch out for Daein’s wyvern riders theyre scary!” and then you fight them and they are 5% beefier than generics and still cant hit you anyway lmao
The game really does a fantastic job making wyverns in particular very scary. Chapter 7 has the first wyvern knights in the entire game. ONE of them charges you turn 3 and dealing with that one wyvern is arguably the most difficult thing in the whole map. Then as soon as you're getting used to the wyvern knights, chapter 14 hits you with wyvern lords flying out from the middle of the fog who feel almost unbreakable without high-tier bows or legendary weapons.
Yeah absolutely, Fe6 definitely gets unit feel down perfectly. Take chapter 2 for instance and the mercenary squad you get right away.
Like Lot and Wade are pretty much just really swole villagers, and their bases and growths fit that. They’re untrained guys that can take a few hits because of their large hp pools and hit back hard, but they’ll have trouble hitting things at all.
But Dieck on the other hand is a seasoned pit fighter and the leader of the group, and you immediately see how much more skilled he is.
Shanna is a completely fresh recruit of a Pegasus knight, probably still a teenager. So of course she isn’t going to be very strong, she’s barely hit her growth spurt. But she can still grow to be very swift and skillful, so she’s more memorable because of her very lopsided growths and stats.
Each of these units have a role to fill and have limitations on what enemies they can face unlike fe7 and fe8 where a single strong unit can just be tossed into a group of enemies to lay waste to them.
I always felt the artstyle of fe6 was so much more cohesive than 7 or 8. Their new sprites stick out like a sore thumb to me.
Fe6 is my favourite fire emblem, so it's cool to see some love shown to it
Oddly light brand saved my ass a few times
Binding blade is peak fire emblem and no one can convince me otherwise.
I would highly recommend playing Tearring Saga. It has it's problems of course, but the one thing I think it does incredibly well is making units feel distinctly different from each other. For example, you get 2 axe fighters and one of them gets access to what is essentially Accost from FE4, but as a command you can select when attacking, giving him absurd player phase potential, while the other gets vantage which allows them to enemy phase large groups of enemies with a brave axe without taking any damage. They both play very differently despite having the same class and similar stats, and you see many similar variations in other unit types.
2:18 We know what you mean!
Soundfont! Thats the phrase you're looking for!
It’s the only GBA game that gives a good challenge. FE7 and 8 are just “haha javelin go brrrrrr”.
god imagine if they add skills for a future binding blade remake
I loved arena grinding like a degen in this game. The rush 😂
I really like how pronounced units are in their roles in Binding Blade. And the fact promotion items for each class are so rare encourages you to not just rely on one type but a balanced mix of all. This does lead to a ton of imbalance, like Armor Knights being pretty useless, or Calvs and flyers still being the best overall units, but with how extreme characters are in their roles, it can lead to them filling their own niche that the better classes don't have.
Wolt and the other archers aren't great but the fact they do so well against the scariest enemy type in the game, and this player phase game does benefit archers too.
And Myrmidons are the best combat class as they should be, but have little utility beyond that.
Warriors are high risk, high reward.
Mages provide better on average damage than others but struggle to double.
For the most part I think the weapons are good as they are in FE6, but I do think that the Halberd/Hammer should have been better. The warrior class' whole shtick is that they can one shot enemies so that they don't have to take counterattacks (as per Bartre's support with Gonzales) and they have access to effective weapons for everything but dragons to help with that but their options are simply too inaccurate for practical use and the other effective weapons simply outclass them. Heck even against lance wielding targets armorslayers will still have 20 more hit than hammers will and it has the same base might of 8 to boot! Meanwhile the Horseslayer actually has higher base might than the halberd and 10 more hit at worst.
Elut, my son! You now must use your precious Hero Crest to promote one of your myrmidons. Do you choose Little Cyan Sword Kitten or Homely Homicidal Hachiwara Hobo?
Bad hit? Bruh, not with this SLIM SWORD I have here lolol
Yo! how do you feel about Project Ember?
Have not completed a playthrough of it
10:35 I agree. I dislike how the cast in FE7 has no real weaknesses for how much resistance it gives you.
one of the things that pisses me off about binding blade is the fact that the characters simply don't react to what is happening in each chapter
clarine just discovered that there is essentially slave labor in the western isles(a etrurian colony) but she doesn't say anything about helping the resistance or show her own positioning against it(atleast not until you recruit her brother), or in my opinion the worst example:the fact that rutger has 0 reaction when you reach/liberate bulgar in the sacae route, FE6 really would benefit of having more characters talk instead of just merlinus and roy
Mystery/Thracia bonds > GBA supports
somehow i disagree with a lot of your points but still share the same opinion that fe6 is the best gba fe lol. no hate tho fe6 is goated
Having broken unit that make most other units look like shit shouldn't be a big merit at all for a game that still somewhat related to strategy. At least shouldn't be the reason that it's better than other gba games. I'm not saying all unity should be equally strong but Rutger is too much, especially in FE 6 environment where axes are so bad and hit rate is generally bad.
Having different power levels in units ADDS to strategy. If units are more similar the gameplay becomes homogenous and when there is no strategic advantage to using one unit over another, there are inherently less decisions to be made and less strategy involved when playing.
@@ElutPesto I'm not advocating homogenous class design and absolute balance. it's about the boundary. FE7 Guy and FE8 Joshua still have their blade master characteristics but remain in a reasonable range in terms of power. FE6 has too low of a general hit rate for any axe users on enemy or on player side. So sword user with an absurd base speed is unkillable. Meanwhile Rutger has too high of strength for his class especially when adding hard mode bonus to him. An overpowered unit with pretty early join time who basically outshines everyone you will get entire run makes the game less interesting. It's like having a strong move which beats out most other moves and is also unpunishable in fighting games. The best strategy would simple be spamming it.
@@zihenghe7462 Joshua is bad in fe8 despite having near identical stats to Rutger, hard mode bonuses included. Its about context within the game. Rutger is a good unit but cant do everything, which is where other units like Melady, Perceval, Allen/Lance, Niime etc come in because they can do things that he cant and there is demand for those things because the game is harder. Joshua in fe8 feels near useless because 1-2 range runs rampant and while statwise he isnt terrible he doesnt have enough of a niche to actually accomplish anything with enemies being less threatening and relying on criticals that are way less reliable than in fe6. A unit like Seth makes someone like Joshua obsolete, but Rutger does not make a unit like Perceval redundant and it isnt true the other way around either
Low Hitrates = Game Bad
Def/Res Emblem > Avo Emblem
I like a bit of clunkiness in my games, but I'll take Fe 11 and 12 over FE 6 any day