Making this video was so nostalgic for me. Had so much fun with this one! Comment below your weird chapter mishaps with FE7 down below! Subscribe: goo.gl/1xHJzR Patreon: www.patreon.com/GhastPatreon
Lowkey convinced FE7's shenanigans were made cryptic enough to encourage replay value and discussion. Some of the stuff highlighted is honestly stuff that wouldn't be out of place in old-school rumors like "train X 30 times in Y during Z place and you'll gain access to AZ".
@@Gensolinkabsolutely it’s in the same vein that desert chapters and fe6 best ending (have Roy deal the final blow for an extra secret CG) also Karla as a secret unit
It's what we used to do in the playground, I talked at least 5 other people to get the game for their GBA's which spread to people playing it on Emulator etc. Having different units from eachother got us all talking about what we did differently
@@Gensolink sell guides absolutely early FF was infamous for doing this until 12 where you HAD to buy a guide to progress through some stuff in the game except for things the guide said you had to visit their website instead which you could only know AFTER you bought the guide meaning you could get stuck in something, buy a guide and then find out it was useless to begin with People were so mad the rerelease of the game removed that shit
I would replay FE7 to death as a kid, and would always get Karel on the Kenneth map (I never used those Axe Boys) Then one time I got Harken on the Jerme map and was very confused It's always fun to hear about these differences between people's experience with the same game
I beat the game like 4 times before I ever even saw Harken. Drove me absolutely batty trying to find any clue of where this recruitable hero would be. I even got soft-locked on Jerme's map once because I had no way to unlock the doors. Unlock conditions were SO arbitrary in FE7: Especially the one that adds the combined levels of your magic users and compares them with your physical fighters. Just... why!? (Especially because that method doesn't actually estimated which type you rely on more heavily because PROMOTIONS EXIST. Absolutely mind-boggling.) I never even saw A Glimpse In Time because, after many failed attempts during a handful of runs, I just assumed it impossible to kill Kishuna when he first appears.
So here's a curious footnote! The Japanese for 18xx is " 異伝 " (iden), which translates to "Another Story", as opposed to " 外伝 " (gaiden), which translates to "Side Story". What makes this neat is that Another Story is the term used for DLC chapters in modern FE, what we in English call the Xenologues. Thus, 18xx is essentially the first xenologue in the series, lol. I think with that in mind it is a little more forgiveable for its insane obscure requirements because it really isn't meant to be figured out "normally", its essentially an obscure easter egg sort of deal. Still annoying to get though!
Honestly, I wish FE would bring back conditions to get secret maps. Not as cryptic or specific as these, but at doing it in a certain amount of turns or something similar. Makes you feel like you’re being rewarded for how good (or at least fast) you’re playing.
I wouldn't mind them being this cryptic even, as long as they give you a hint after you finish the game once. That could be something for the previously series-staple Fortune Teller type characters to come back and do.
I think super obscure conditions should be saved for alternate versions of chapters, Gaiden chapters should have simpler conditions. I hate missing a gaiden chapter due to not knowing how to get it, but I love replaying the game over and over only to be dropped in a whole new map, just because I trained my mages more than my axe boys for some reason.
Extra craziness: Nergal's death quote changes depending on hiw many times you kill Kishuna. successfully killing Kishuna every possible time in Hector's story generates a long, and (unfortunately only in japanese due to a mistranslation) informative death quote. Nergal sought dark magic to save his dragon wife Aenir and return home together to Ninian and Nils, but forgot all of that in the process of gaining the power, as explained in the 遺伝 chapter you get from having Nils at lvl 7 and killing the magic seal.
This is still in the English version. Aenir is mistranslated into Quintessence, however, since Aenir is similar to Aegir (the JP name of Quintessence).
I missed 16x the first time around and was so confused who the heck Fergus was, and how I found myself suddenly on a boat. Also, I used none if the Lords, and Eliwood promoted at level 6! 19xx is also entirely responsible for my Arena Abuse addiction, because that's the best way to access it. Supports was another thing that was extremely confusing, since you need to get 2 characters to sit together for an absurd numbers of turns with no signs you were doing anything correctly.
Well, Three Houses's obscure acquisitions don't come from unlocking paralogues, but boy does it have some other things that are weird to acquire. For example, there's the chapters in all routes except Crimson Flower where you storm Enbarr and can acquire two battalions: there's the Opera Co. Volunteers, earned by having Dorothea or Manuela approach the Opera House, and there's the Macuil Evil Repelling Co., earned if Seteth or Flayn go to a church there. Another one is the Tathlum Bow, dropped by a reinforcement in Azure Moon's Chapter 18.
This video is drumming up a lot of nostalgia. Chapter 24B on my first run being a nightmare, getting 19xx once, getting Harken maybe once, using the Mine exploit in Nino's gaiden map, etc. Crazy this game is twenty now. Time flies.
Agreed, the nostalgia is real. Back when I was a teenager getting new A rank supports (even with grinding and resets to get 2 A ranks in one playthrough) feel like a real achievements. I tried FE Three Houses and I just couldn't care enough to complete it. It's not a bad game, but all the extra steps needed to recruit new units and get supports just feel like fluff.
This reminds me of another game I played that was on the DS, "Rondo of Swords". In many ways, it's similar to "FE" but has some unique aspects of its own to stand out. Like having to path a character through an enemy to attack them. But the one thing I will always remember about it, besides the guest characters, are how cryptic the secrets were to get. While some are relatively simple, many just require the main character to go adjacent to someone and talk to them, some can be quite head scratching. And many secrets are tied to each other, so missing one means missing 2-3 others as well. For instance, a simple one would be something like in Stage 8. A village is under attack by pirates and there are civilians spread out across the map. Saving every civilian will unlock bonus stage 9 which has a new automatic recruit (Cotton, from "Cotton"). Simple, might require some effort to not miss but it's clear enough. But than you have stuff like this: In stage 15, you are stuck on a thin path in a valley. There are strong enemies to the north and weaker enemies to the south. You have to break through to the south and escape to win. But there's a unique female ninja enemy (Shino) along the southern path as well, so obviously there must be a way to recruit them. To do so, you have to place the main character (Serdic) adjacent to them and have them converse. It's simple but the two characters have basically nothing to do with each other so it's possible to overlook this. Especially since you are rushing. Then in stage 18, you will enter a prison where two NPCs, a knight and a priestess (Yumiluna), are in the process of getting executed. Unlocking their cell door in time will save them and they will automatically join you after the stage. But, talking to Yumiluna with Serdic will unlock bonus stage 19. Again, simple but there's basically no indication. Then in hidden stage 19, you will find another female ninja (Izuna) as an enemy. You have to have Shino talk to Izuna to have her join you. Do be careful since Izuna hits really hard and can KO Shino if you're careless. So you need a secret character from a prior stage to be deployed in a future hidden stage to unlock another character. Granted, if you've played "Izuna: Legend of the Unemployed Ninja", then you'd recognize both of them since they are guest characters from there. And even then, two female ninjas, possible connection regardless. But still in hidden stage 19, you will find a former enemy unit, Alberich, imprisoned there as an NPC. Saving him here will allow him to join in a future stage. Now this is the silly part: The game actually has two different routes, Path A and Path B. Which one you get depends on a crucial decision you make at a certain stage soon after. Alberich's requirements actually differ slightly depending on which path you are on. Path A requires you to save him in hidden stage 19 via talking to him with Serdic, he will join on Stage 29. Path B requires you to save him in hidden stage 19 via talking to him with Yumiluna, and then talking to him again with Yumiluna on Stage 35. So you have to both rescue him with the right character before the split path and then go down the right path corresponding to that character to get him. Add in a ton of other hidden or barely explained secrets and mechanics and you basically have to play the game with a guide on hand.
What a coincidence, I just replayed FE7 recently for the first time in a while and I literally thinking about this exact topic for the majority of the playthrough. Chapter 19xx in particular is just completely insane. You have to go out of your way to replay Lyn mode and transfer to Hector mode, grind Nils an unreasonable amount for no apparent reason, and then get lucky enough take out the very bulky Kishuna. And what do you get? A badly translated chapter focused entirely on lore with very little in terms of engaging gameplay. But I love it.
I played this game so times as a kid and was always confused by the, seemingly, random changes between play throughs. I had no idea how convoluted some of these conditions were
Thanks for the video Ghast , I always wondered who the Hell Jerme was because I always benched Bartre , Dorcas , Guy and Raven and ended up fighting Kenneth , I never got Harken either because I always dealt with those promoted Units. When I was a teenage I got Lloyd's map more often but as an Adult I got Geitz and wondered what happened but I never looked it up. So it's great to see how I got the chapters that I played and why did I miss the others
Awakening and fates: marry a couple and you'll get your kids Engage and 3 houses: have the item/unit and you can play it Older games: ok you gotta have less than 5 characters on your team. Play the game upside on a Wednesday but you also have to sing camp town races through a trumpet or else you can't play this chapter Basically it was bad. Getting nagi was annoying having to systematically destroy my own army to get all the side content.
Ironically awakening and fates is the least tedious since all u need to do is get an s support. The rest it’s frustrating if you accidentally forget to bring an item or unit or in the way older game forget the requirements
@@aghadlarhen9397Marth in a nutshell. Sigurds game kinda falls flat with this as the kid units and replacement ones make it less deep in part 2. They should have had the lucina treatment and just be added regardless
@@ivanbluecoolI still wonder how anyone is supposed to know about these extra levels without a guide. I mean with nils they give you a hint but it’s so vague that most people wouldn’t think to level him up since dancer and sing do not fight and essentially u waste 70 turns just for him to be lv 7 only to replace him with his sister
I think the cryptic benefit is something that was more of a certain time and player age. Nowadays, it's too easy to get spoiled on all of these things, and even if you didn't I think most people would want to know anyway to get them all. In the modern day, there's so many games, and playing a 30 hour jrpg twice isn't for everyone, so locking content to different playthroughs, especially by random conditions I think would be just annoying for most. I think it's neat, but it wouldn't really work today.
Yeah back then you didnt have as much games available either because there wasnt as much in general or too young to buy stuff. Now there's not only a lot more games, but you can get a lot of them for relatively cheap thanks to stuff like steam sales.
Though at least they gave you reason to replay the game. Although I wish there was more clearer instructions for certain requirements like for ex nils they never specify to level him up to 7 just to level him up but I don’t know how many people will want to grind for him to reach that lev since he only gets 10 exp which means wasting 70 turns in total
U know how many turns I wasted in training Sain and/or Kent in ch. 9/10 Lyn Hard Mode? Boss abuse n stuff. Also, Supports took a long time also. I think it was better back in the days, cause these were extras, they weren't made to be found/got that easily
@@estrum1647Brendan was only ever shown as NPC once, otherwise he was mentioned several times as the founder of Black Fang. it's not surprising you'd miss him tbh
Played through this a few months ago and was wondering why I was still missing units by the end and why their was so little prologues in the game. Sort of drove me crazy actually because I didn't know how I could've possible missed so much.
I think ive gotten Jerme’s map once in all my playthroughs. I love having a healer that can kill. What can Guy do? Suck and die? Yeah I’ll pass. Having an 8 move mobile healer who can rescue AND defend themselves is much better and worth the grinding.
bro this makes the requirements for units and endings of Majin Tensei look reasonable and I've met people who actively miss this then again I've also met people who miss required grinding old games had
FE7 is a perfect example of this and I think not only should Fire Emblem have secret and cryptic requirements but gaming as a whole and I’m serious unlocking stuff that you can tell your friends about the next week at school was like the best feeling as a kid
Maybe but i feel like if it's too cryptic then that's only gonna make people look up guides which defeats the purpose of secrets. Its gotta enough for players to assume "Hmm there might be a Gaiden/Paralouge chapter here"
@@nekonomicon2983 I agree like having a combined level of 50 between your lords is stupid but having a base conversation like FE9/10 to drop a subtle hint towards it would be peak game design
@@Ragnell123 Something similar would still work, it doesn’t have to be completely obscure like the pursuit ring in FE4 but a quick nod or hint if you pay attention to dialogue would be a fantastic way to implement these kinds of secrets
Well the issue is it was great as a kid because we didn't have access to such easy information, these kind of cryptic stuff don't work now that they get figured out in a couple days =/ Now they end up perceived as just annoying because they aren't secret, they're just convoluted.
It may not be a chapter requirement, but I feel like the insanity of recruiting Karla (and how pointless it was, given how weak she is) deserved a mention. As a kid, I played this game several times trying to figure out how I always had blank characters in the support screen. Now that I know all the nonsense that went into getting them, I'm not surprised younger me never even knew there were characters named Geitz, Karel, or Karla.
I remember back in 2008, I had already finished fe7 a dozen times but couldn't figure out how to unlock the greyed out warrior and hero in the supports section cause I always get wallace and karel, for some reason I also always get the kenneth chapter. I only found out how to get the ocean seal, the secret chapter and all the other secrets after searching the internet. Promoting dart at level 10 with the ocean seal made him my strongest character at that time. (I also remember back then, the guides used to say that affinity is tied to the stats that characters gain, like fire affinity is more likely to gain strength and whatnot, only to discover that it wasn't the case 😅)
Honestly, I think the sheer insanity of the secret requirements of FE7 really contributed to the jigsaw nature of FE7's plot and made it much deeper than it otherwise would have been.
FE6 had its own share of odd route splits. The village you visit in chapter 9 changes both chapters 10 and 11 and determined whether you got Larum or Elffin. Then Chapters 17-20 would take place in either Illia (where you get Juno) or Sacae (where you get Dayan instead) by comparing the experience gained on Pegasus Knights Shanna and Thea versus Nomads Sue and Sin.
Vestaria Saga had a bunch of these weird requirements for secret things, so I think it was a holdover from the Kaga era, he loves that stuff. I will agree that the very strange nature of it all led to some very interesting finds for FE7 and finding those "secrets" back then was really cool. But with guides and datamining nothing can really be hidden anymore, even for people who want it to be its hard to avoid spoilers in this day and age. Doing it in some way could still be cool though.
one thing fe6/fe7 did really well was making it feel like your decisions impacted the world. its logical to think if you behave differently things will change. doesnt mean the point of the game is changed. but you are shaping the world which adds meaning to your actions. its more then just the good ending and the bad ending. its the path along the way
I always leveled all the lords, especially Lyn and Hector, even in Eliwood's story since he couldn't promote until super late anyway, so I always got Geitz's map. I also usually got Kenneth's map because I like having the 1-2 range and most enemies have higher defense than resistance.
Honestly I’m kinda surprised I was able get not one but two Kishuna chapters as a kid. I was honestly trying to through as fast as I could. Those were fun times whenever I get to an x chapter. ^^ Now I just need to get nso to play my childhood again. Wish me luck getting me them all and have an awesome day everyone. o7
I remember being super confused seeing kenneth in the final chapter because I never managed to unlock him in the main story. I've also never unlocked Geitz either.
''you're more likely to get to Jerme's map'' After 15 years of playing this game, and I don't know how many runs, I NEVER saw Jerme's maps and face in my own runs. This is a collective hallucination, Jerme's isn't real, they are lying to us.
As someone how loved Lucius and Erk.. and hated the boring and frankly bad early axe fighters. It always confused me when people spoke of this man. This explains a lot.
I remember the Karla unlock during my final play. I was dreading the Jerme/Kenneth chapter. As I recall, you need Karel in your party So I tried to balance using the axe and Magic units.
Man I think I got Kenneth's map like ONCE in my time playing FE7. I can't remember if I'd usually get Harken or Karel but I think Karel usually....and I'm not sure if I've ever gotten Linus's map in Four-Fanged Offense. FE7 was wild.
It also is kinda unfortunate that a lot of Blazing Sword's maps are not very good. Especially on hector hard mode Hooray, you got to 19xx, here are theves with 20 speed that try to steel your items and will steal the treasure on the map by turn 2 and escape by turn 4
What’s also funny is that this was the first Fire Emblem game released outside of Japan, so the rest of the world’s first time playing Fire Emblem was this confusing nonsense.
With Jaffar he died most times (he loved to run toward te mini boss and often lose and i did go from the Nino side) or was to far away for me but i did not know about rescue strats yet. So when i finally reached Jaffar him joining and the bonus map where nice, but the first time i had a lot of trouble with the bonus map
I never even knew there was an alternate map from Kenneth because I always maxed out my magic user, specially Serra and Priscilla since they were healing everyone.
“Lucius is just not that good” Bro come on he’s at least as good as Erk. He gets C rank staves when he promotes. That’s pretty awesome. In general I actually find it easier to get the Keneth map, because Bartre sucks, and Dorcas and Guy are only good early game. Raven’s the only unit of the group worth using long term. Whereas I always want to use Priscilla, maybe Serra, and Erk/Lucius. So I’ve only ever seen Jereme’s map like, once, in a playthrough where I used Guy and Bartre,I believe.
I totally agree! Secret requirements are one of the best features of FE games, and albeit some of them were annoying (which I guess it's why FE7 was picked which is random... and you didn't even mention Karla 😂), they're also the cool kind of stuff that may surprise you. I still play every new game of the series blind, and I miss stuff like... "Zephiel wasn't the final boss?" "Who is Stefan?" and the likes. Same with the "you either recruit one or the other" that has fallen out of favor but was one of the main reasons to replay the game (albeit both Fates and Three Houses did something similar with routes, so maybe why it's less missed). So well, I hope next Fire Emblem reintroduces this. I do like silly requirements and secrets~
recruiting karla, AKA "grind up that particular guy, then deploy him at that particular mission and make him fight in the arena". all that for a unit who is not even that good
You know what, i never stopped to think of how ridiculous the requirements were. I replayed FE7 so many times to figure out the secrets and get all the support conversations that i just eventually found them all. Never understood how tho 😂. FE7 was my first FE and still my favorite. Tied with path of radiance actually
Guy promoted on 16x with arena abuse and a killing edge. Minimum. And hope. Wil promoted as well helps. Must get both to level 20 then promote. That's how I do it.
Having so much fun playing this for the first time! I’ll say I got lucky and got Geitz my first run, but didn’t know it was because of the 50 level requirement, so on my second playthrough I was waiting to get Geitz until figuring out how much stuff is actually missable in this game
I honestly agree with you. I would like to see some of this come back. But there is a relatively common statement in development now a days. [If you're going to spend a lot of time and effort on content very few people are going to see. You're probably better off making content everyone will see] I'm not saying it's necessarily right. But with games becoming more detailed, requiring custom animations/variants for everything. It can be hard to justify putting so much work into something like entire maps or zones that only a few percent of players will see. Especially now that you're probably just going to look it up on Google and have it spoiled anyway. Though I do understand, from the player's POV. Finding these hidden things can feel very special
I played 7 a lot as a kid and I always got the Kenneth Map because I used to grind the arena and would have Pricilla or Serra promoted and Erk would be promoted as well while I focused on Raven but rarely any of the other physical units. I also always got Karel but I assumed that the character was tied to the map and honestly have always thought that. I didn't know there were different requirements to getting each character in either chapter.
I think I accidentally got Geitz cuz I was testing how you can rng manipulate level ups and I was using Lyn as a test dummy. She had barely not maxed out str.
I really liked a fair amount of Fe7's requirements because those somewhat made sense from a gameplay perspective as well (screw the kishuna kill and 19xx though, really). You get Harken who's a lot better if you struggle in the recruitment map. If you don't, you get Karel, who's serviceable but just not as strong. Speaking of that map, you're facing the mage if you trained units who will tend to have higher resistance, which is a nice touch. On the Linus/Lloyd maps, it can be reasoned that Linus' map quite simply is the better map to go on because it has all sorts of commodities and an arena. Coincidentally, leveling up your Lords too much tends to be a bit of a bad idea on harder difficulties, so it's another advantage that the game is giving you to fix your "mistakes". Now Battle Before Dawn on Hector Hard Mode is a fairly difficult map that is unfortunately filled with RNG. Jaffar can very well die before you ever really have a chance to reach him, good ol' Nino can enter Ursula's Bolting range, and if you take too long and Ursula starts moving (on turn 13 I believe?), it's a short time until Zephiel gets murdered in cold blood. Besides, the enemies are not a piece of cake either, and if you get the wrong unit in Maxime's range, he really has the potential to one round. Getting to the Sonia map is a great additional reward for the effort you need to put out. It's peak game design imo.
Okay okay, I'll admit that these are really frustrating at times, but I also love them. Stefan was always one of my favorite characters in the Tellius games just because you can so easily miss him. I understand why people may be frustrated if they miss something, but at the same time it adds way more replayability and mystery to the game
Watched this video while grinding up Nils. I think your point at the end about wanting to bring back secrets but maybe make them less unhinged than FE7 is a good one. Since Nils is on my mind I think the important thing is: I don't think they should be grindy. Something like whether you're using your magic users vs physical users more is a good idea though maybe the EXP requirements there will encourage too much grinding.
Ngl, I lived for this when I first played FE7. I remember going to FEPlanet and Serenes Forest to look at the discussion and how people unlocked everything. Kind of wish the games had it again, or at least complete full longer stories. Instead of the divided yet still missing elements that we get now.
Be me Try to get Harken again Get some sword master ??????? Be oblivious as to how you even do the same route you did last time I love this game but good God…
I hear only positive things about FE7 here. I think its really cool that there are different path and that it is not extremely obvious why the paths are chosen. I hope they bring back this stuff in future games.
I love FE7's map and unit variations. I just wish the game tpok the time to acknowledge when or what requirements you reach. I cant remember where I heard the idea, but imagine if your lords are at Lv. 50 and then when you reach Ch. 24, Eliwood or Hector comment that they think their atrong enough to take a faster route to Bern Castle taking you to the Linus version. Or imagine if the Jerme and Kenneth versions were really different. Like Kenneth's map is made of strong magic enemies while the Jerme map has a fast Myrms and strong Heroes and Warriors to reflect the type of units you used to get there. Ch.19xx is an asspull though lol. No one has any reason to get Nils to lv.7 unless the want to do a funny and try to cap him in Lyn mode before probably getting bored.
I’ve played through fe7 around 5 times at this point, and I have literally never gotten the Lloyd map or the Kenneth map, because I basically never use any of the magic units knowing that I’ll just eventually get pent, and lyn and hector are almost always at level cap by the time I’m at chapter 23/24
Funnily, I almost always got the Linus and Kenneth chapters when I was going up. I tended to value all the lords more than I probably should have, and I always put a lot of use into my mages. I was so confused at the Jerme variant map showing up one playthrough.
The games can clarify additional map objectives in its writing, because they do that to this day. Giving a map to play through as a reward might never be something they do again, though. Unless it's some sort of map with its own specific rewards (Fell Contract comes to mind), because I don't think the intrinsic reward of getting a new chapter to play is something Nintendo's into exploring.
Funny thing, I've never gotten harken ever when playing fe7. Originally, I just didn't know he was a character, since I never saw him. Once I started watching fe youtubers play fe7, I realized he was a unit, but didn't know how to recruit him. Nowadays, I now how to recruit him, and acknowledge he is a better unit than karel, but just choose not to use him because karel is my guy.
YOOOO IM SO GLAD I SAW THIS!! I only got to use Jerme one time! and he was so cool! Also that silencer guy I never could kill him. I was in high school then tho, I wonder how my brain has matured since (probably not by much lol)
Getting Genesis the first time is so weird, as well as recruiting Getz that only joins based on lords level. So i don't know why but i found out the lords MUST be on the map for that to work Like HOW would the player even know that? Also i wished someone told me that defeating Kishuna in Elmwood mode didn't really mattered, wouldve saved A LOT of turns and gotten a better ranking lol
I was just thinking about that. Until much later, I didn’t know the special missions existed because I’m too attached to my party members to let them die.
I tend to favor magic users in general in fire emblem, and the only physical unit I use that out of those four is raven, so I got take to Kenneth's map.
This is the first time I knew about the Harken and Karel requirements. I always thought it was already decided based on map. Other than that, for some reason, I found fe6 conditions harder probably due to my playstyle.
I pretty much always get Geitz level because I never neglect Lyn and Hector, and Eliwood only needs to be higher than level 10 to make it 51. I never knew that B map was a thing until I checked it on the internet.
If FE7 style gaiden chapters make a return, I want them to be as unhinged as possible. I want chapters that can only be unlocked if you use a specific character at a specific time in a specific way and only if it's a certain day in a certain month. The more convoluted the better.
5:48 I never though of this as difficult, getting 10 guaranteed experience each turn means he'll level up once per 10 turns which sounds like a lot but really isn't, as most maps take 15-20 turns unless you're going of your way to beat them fight
I find the Black Fang base's chapter requirements pleasing, actually. Because the randomness adds to making a new playthrough experience, where you're likely to do things differently than before, more unique.
Also if we take the logic used to decide the map to its extreme. You could have chapter splits where the game tries to counter your strategy. Like if the map had more defensive units in the physical character variant, but more resistant units in the mage variant. What if a map checked the averages of your armies weapon ranks, and populated its map based on that.
As a kid I almost always got Linus and Geitz rather than Lloyd and Wallace. I figured that, if the game wanted me to bring lords so often, I might as well use them. I also got Kenneth more often than Jerme. Chapter 19xx and 32x in Hector's story have been a mystery to me for the longest time though.
FE5 & FE6 were probably the only games with comparable unlocks. FE5 has relatively simple unlocks for the most part (beat map fast, save civilians in the already absurdly hard Chapter 4, rescue villages). The only confusing one that I remember was 8x, although I think there might have been a hint in the dialogue about wanting to take the boss alive (I.e. capturing him). The split map segment was extremely obvious and straightforward, even having a good tie-in to the characters of August and Dorias: August's side was slow and required subterfuge, giving you a lot more utility-based rewards like a berserk staff and Shanam. Dorias' side was difficult and out in the open, but generally gave a stronger set of recruits and gave you the only chance to buy heal staves for 10 chapters straight (by the end of August's route I actually had more psychic staves).
I honestly stopped playing these new FFs because it bothered me that they didn't have this aspect of secrecy or difficulty that you have to do. Now everything is direct and simple for the general public. It seems that like Pokemon, the idea of making games simpler and easier.
I remember my first playthrough I got Kenneth’s map and Karel. And I just thought that’s the way the game went until I got a strategy guide later on and discovered that there was another version😂
I loved building all three lords, so I never had a problem finding Linus. Then one run, the lords were lagging behind because they weren't getting kills. Next thing I knew, it was a different fight and I was blown away. I didn't know what I did differently until I looked it up online. Also how I found out about 19xx. How anyone could find that accidentally is beyond me
This was a memory buried DEEP down man. I played the hell out of this game when it first came out but I could never and I mean NEVER seem to hit the requirement to 28x and fight Sonia lol
Making this video was so nostalgic for me. Had so much fun with this one! Comment below your weird chapter mishaps with FE7 down below!
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Lucius is great
So, the recruitment (or side) chapters of Sacred Stones then? I don’t think Sacred Stones were that convoluted compared to Blazing Sword.
Lowkey convinced FE7's shenanigans were made cryptic enough to encourage replay value and discussion. Some of the stuff highlighted is honestly stuff that wouldn't be out of place in old-school rumors like "train X 30 times in Y during Z place and you'll gain access to AZ".
Definitely feel that was the case, even if I played long after their prime and used the Internet to get what outcomes I wanted.
That or sell guides. Those were still a thing when it released
@@Gensolinkabsolutely it’s in the same vein that desert chapters and fe6 best ending (have Roy deal the final blow for an extra secret CG) also Karla as a secret unit
It's what we used to do in the playground, I talked at least 5 other people to get the game for their GBA's which spread to people playing it on Emulator etc. Having different units from eachother got us all talking about what we did differently
@@Gensolink sell guides absolutely
early FF was infamous for doing this until 12 where you HAD to buy a guide to progress through some stuff in the game except for things the guide said you had to visit their website instead which you could only know AFTER you bought the guide
meaning you could get stuck in something, buy a guide and then find out it was useless to begin with
People were so mad the rerelease of the game removed that shit
I would replay FE7 to death as a kid, and would always get Karel on the Kenneth map (I never used those Axe Boys)
Then one time I got Harken on the Jerme map and was very confused
It's always fun to hear about these differences between people's experience with the same game
Idk why but I think FE7 wanted u to use a cool guy of some sort, so if u didn't use any of the cooler axe boys u had, u would get karel
I mean, why use those crusty dusty fighters when all your Paladins and Heroes can use axes just fine.
Raven counts along with the fighters
I brought the stragy guide for it, I miss those things.
I beat the game like 4 times before I ever even saw Harken.
Drove me absolutely batty trying to find any clue of where this recruitable hero would be.
I even got soft-locked on Jerme's map once because I had no way to unlock the doors.
Unlock conditions were SO arbitrary in FE7: Especially the one that adds the combined levels of your magic users and compares them with your physical fighters. Just... why!? (Especially because that method doesn't actually estimated which type you rely on more heavily because PROMOTIONS EXIST. Absolutely mind-boggling.)
I never even saw A Glimpse In Time because, after many failed attempts during a handful of runs, I just assumed it impossible to kill Kishuna when he first appears.
So here's a curious footnote! The Japanese for 18xx is " 異伝 " (iden), which translates to "Another Story", as opposed to " 外伝 " (gaiden), which translates to "Side Story". What makes this neat is that Another Story is the term used for DLC chapters in modern FE, what we in English call the Xenologues. Thus, 18xx is essentially the first xenologue in the series, lol. I think with that in mind it is a little more forgiveable for its insane obscure requirements because it really isn't meant to be figured out "normally", its essentially an obscure easter egg sort of deal. Still annoying to get though!
Thank you so much for sharing this interesting bit of knowledge! That's really cool.
Honestly, I wish FE would bring back conditions to get secret maps. Not as cryptic or specific as these, but at doing it in a certain amount of turns or something similar. Makes you feel like you’re being rewarded for how good (or at least fast) you’re playing.
Same therms we’re pretty awesome.
If I remember correctly, people just skip them on hard mode since they can tank the rankings.
I wouldn't mind them being this cryptic even, as long as they give you a hint after you finish the game once. That could be something for the previously series-staple Fortune Teller type characters to come back and do.
What.
I think super obscure conditions should be saved for alternate versions of chapters, Gaiden chapters should have simpler conditions.
I hate missing a gaiden chapter due to not knowing how to get it, but I love replaying the game over and over only to be dropped in a whole new map, just because I trained my mages more than my axe boys for some reason.
Extra craziness: Nergal's death quote changes depending on hiw many times you kill Kishuna. successfully killing Kishuna every possible time in Hector's story generates a long, and (unfortunately only in japanese due to a mistranslation) informative death quote. Nergal sought dark magic to save his dragon wife Aenir and return home together to Ninian and Nils, but forgot all of that in the process of gaining the power, as explained in the 遺伝 chapter you get from having Nils at lvl 7 and killing the magic seal.
This is still in the English version. Aenir is mistranslated into Quintessence, however, since Aenir is similar to Aegir (the JP name of Quintessence).
That last requirement tree turned into such a name soup. I’m just nodding along like “I have no idea what he’s saying”
I missed 16x the first time around and was so confused who the heck Fergus was, and how I found myself suddenly on a boat.
Also, I used none if the Lords, and Eliwood promoted at level 6!
19xx is also entirely responsible for my Arena Abuse addiction, because that's the best way to access it.
Supports was another thing that was extremely confusing, since you need to get 2 characters to sit together for an absurd numbers of turns with no signs you were doing anything correctly.
A lot of games followed this cryptic pattern from that era. That's why strategy guides were in abundance back then 😅
I tend to believe devs designed then on propose in order to sell game guides or promote gaming magazines.
@@pacerrecap6386 Probably. Everything is a scam and Amerikkka worried so much about communism precisely because they all belonged in a camp
Well, Three Houses's obscure acquisitions don't come from unlocking paralogues, but boy does it have some other things that are weird to acquire. For example, there's the chapters in all routes except Crimson Flower where you storm Enbarr and can acquire two battalions: there's the Opera Co. Volunteers, earned by having Dorothea or Manuela approach the Opera House, and there's the Macuil Evil Repelling Co., earned if Seteth or Flayn go to a church there. Another one is the Tathlum Bow, dropped by a reinforcement in Azure Moon's Chapter 18.
Also, getting the Death Knight's Lance requires you to finish him off with Caspar in his and Mercedes' paralogue.
This video is drumming up a lot of nostalgia.
Chapter 24B on my first run being a nightmare, getting 19xx once, getting Harken maybe once, using the Mine exploit in Nino's gaiden map, etc.
Crazy this game is twenty now. Time flies.
Anyone who got 19xx on a gameboy with no guides back in the day was a wizard for sure
Agreed, the nostalgia is real. Back when I was a teenager getting new A rank supports (even with grinding and resets to get 2 A ranks in one playthrough) feel like a real achievements.
I tried FE Three Houses and I just couldn't care enough to complete it. It's not a bad game, but all the extra steps needed to recruit new units and get supports just feel like fluff.
This reminds me of another game I played that was on the DS, "Rondo of Swords". In many ways, it's similar to "FE" but has some unique aspects of its own to stand out. Like having to path a character through an enemy to attack them.
But the one thing I will always remember about it, besides the guest characters, are how cryptic the secrets were to get. While some are relatively simple, many just require the main character to go adjacent to someone and talk to them, some can be quite head scratching. And many secrets are tied to each other, so missing one means missing 2-3 others as well.
For instance, a simple one would be something like in Stage 8. A village is under attack by pirates and there are civilians spread out across the map. Saving every civilian will unlock bonus stage 9 which has a new automatic recruit (Cotton, from "Cotton"). Simple, might require some effort to not miss but it's clear enough.
But than you have stuff like this:
In stage 15, you are stuck on a thin path in a valley. There are strong enemies to the north and weaker enemies to the south. You have to break through to the south and escape to win. But there's a unique female ninja enemy (Shino) along the southern path as well, so obviously there must be a way to recruit them. To do so, you have to place the main character (Serdic) adjacent to them and have them converse. It's simple but the two characters have basically nothing to do with each other so it's possible to overlook this. Especially since you are rushing.
Then in stage 18, you will enter a prison where two NPCs, a knight and a priestess (Yumiluna), are in the process of getting executed. Unlocking their cell door in time will save them and they will automatically join you after the stage. But, talking to Yumiluna with Serdic will unlock bonus stage 19. Again, simple but there's basically no indication.
Then in hidden stage 19, you will find another female ninja (Izuna) as an enemy. You have to have Shino talk to Izuna to have her join you. Do be careful since Izuna hits really hard and can KO Shino if you're careless. So you need a secret character from a prior stage to be deployed in a future hidden stage to unlock another character. Granted, if you've played "Izuna: Legend of the Unemployed Ninja", then you'd recognize both of them since they are guest characters from there. And even then, two female ninjas, possible connection regardless.
But still in hidden stage 19, you will find a former enemy unit, Alberich, imprisoned there as an NPC. Saving him here will allow him to join in a future stage.
Now this is the silly part:
The game actually has two different routes, Path A and Path B. Which one you get depends on a crucial decision you make at a certain stage soon after. Alberich's requirements actually differ slightly depending on which path you are on.
Path A requires you to save him in hidden stage 19 via talking to him with Serdic, he will join on Stage 29.
Path B requires you to save him in hidden stage 19 via talking to him with Yumiluna, and then talking to him again with Yumiluna on Stage 35.
So you have to both rescue him with the right character before the split path and then go down the right path corresponding to that character to get him.
Add in a ton of other hidden or barely explained secrets and mechanics and you basically have to play the game with a guide on hand.
What a coincidence, I just replayed FE7 recently for the first time in a while and I literally thinking about this exact topic for the majority of the playthrough. Chapter 19xx in particular is just completely insane. You have to go out of your way to replay Lyn mode and transfer to Hector mode, grind Nils an unreasonable amount for no apparent reason, and then get lucky enough take out the very bulky Kishuna. And what do you get? A badly translated chapter focused entirely on lore with very little in terms of engaging gameplay. But I love it.
I love the A&B side stage decisions. Made you feel like you had a sense of agency and choice
I played this game so times as a kid and was always confused by the, seemingly, random changes between play throughs. I had no idea how convoluted some of these conditions were
Thanks for the video Ghast , I always wondered who the Hell Jerme was because I always benched Bartre , Dorcas , Guy and Raven and ended up fighting Kenneth , I never got Harken either because I always dealt with those promoted Units. When I was a teenage I got Lloyd's map more often but as an Adult I got Geitz and wondered what happened but I never looked it up. So it's great to see how I got the chapters that I played and why did I miss the others
Same here, Although I always tend to use Dorcas, and sometimes Raven
Awakening and fates: marry a couple and you'll get your kids
Engage and 3 houses: have the item/unit and you can play it
Older games: ok you gotta have less than 5 characters on your team. Play the game upside on a Wednesday but you also have to sing camp town races through a trumpet or else you can't play this chapter
Basically it was bad. Getting nagi was annoying having to systematically destroy my own army to get all the side content.
Ironically awakening and fates is the least tedious since all u need to do is get an s support. The rest it’s frustrating if you accidentally forget to bring an item or unit or in the way older game forget the requirements
insert "As friend, you are...replaceable. farewell" here
@@YoshixandirMarth:(covered in blood) or "forget" to heal your army
@@aghadlarhen9397Marth in a nutshell.
Sigurds game kinda falls flat with this as the kid units and replacement ones make it less deep in part 2. They should have had the lucina treatment and just be added regardless
@@ivanbluecoolI still wonder how anyone is supposed to know about these extra levels without a guide. I mean with nils they give you a hint but it’s so vague that most people wouldn’t think to level him up since dancer and sing do not fight and essentially u waste 70 turns just for him to be lv 7 only to replace him with his sister
I think the cryptic benefit is something that was more of a certain time and player age. Nowadays, it's too easy to get spoiled on all of these things, and even if you didn't I think most people would want to know anyway to get them all. In the modern day, there's so many games, and playing a 30 hour jrpg twice isn't for everyone, so locking content to different playthroughs, especially by random conditions I think would be just annoying for most. I think it's neat, but it wouldn't really work today.
Yeah back then you didnt have as much games available either because there wasnt as much in general or too young to buy stuff. Now there's not only a lot more games, but you can get a lot of them for relatively cheap thanks to stuff like steam sales.
Though at least they gave you reason to replay the game. Although I wish there was more clearer instructions for certain requirements like for ex nils they never specify to level him up to 7 just to level him up but I don’t know how many people will want to grind for him to reach that lev since he only gets 10 exp which means wasting 70 turns in total
U know how many turns I wasted in training Sain and/or Kent in ch. 9/10 Lyn Hard Mode? Boss abuse n stuff. Also, Supports took a long time also. I think it was better back in the days, cause these were extras, they weren't made to be found/got that easily
Me wondering why there is a morph called kenneth I never fought a kenneth did I?
for me was Brendan and Jerme
@@estrum1647Brendan was only ever shown as NPC once, otherwise he was mentioned several times as the founder of Black Fang. it's not surprising you'd miss him tbh
Played through this a few months ago and was wondering why I was still missing units by the end and why their was so little prologues in the game. Sort of drove me crazy actually because I didn't know how I could've possible missed so much.
I think ive gotten Jerme’s map once in all my playthroughs. I love having a healer that can kill. What can Guy do? Suck and die? Yeah I’ll pass. Having an 8 move mobile healer who can rescue AND defend themselves is much better and worth the grinding.
I gotta admit: you explained the Karel/Harken stuff very clearly, but it's still super confusing 😵💫😵💫😵💫
bro this makes the requirements for units and endings of Majin Tensei look reasonable
and I've met people who actively miss this
then again I've also met people who miss required grinding old games had
Lol I’ve only ever seen Kenneths map Serra’s my favorite character and I love those other characters you mentioned
FE7 is a perfect example of this and I think not only should Fire Emblem have secret and cryptic requirements but gaming as a whole and I’m serious
unlocking stuff that you can tell your friends about the next week at school was like the best feeling as a kid
Maybe but i feel like if it's too cryptic then that's only gonna make people look up guides which defeats the purpose of secrets.
Its gotta enough for players to assume "Hmm there might be a Gaiden/Paralouge chapter here"
It doesn’t work anymore because the internet exists.
@@nekonomicon2983 I agree like having a combined level of 50 between your lords is stupid but having a base conversation like FE9/10 to drop a subtle hint towards it would be peak game design
@@Ragnell123 Something similar would still work, it doesn’t have to be completely obscure like the pursuit ring in FE4 but a quick nod or hint if you pay attention to dialogue would be a fantastic way to implement these kinds of secrets
Well the issue is it was great as a kid because we didn't have access to such easy information, these kind of cryptic stuff don't work now that they get figured out in a couple days =/ Now they end up perceived as just annoying because they aren't secret, they're just convoluted.
It may not be a chapter requirement, but I feel like the insanity of recruiting Karla (and how pointless it was, given how weak she is) deserved a mention. As a kid, I played this game several times trying to figure out how I always had blank characters in the support screen. Now that I know all the nonsense that went into getting them, I'm not surprised younger me never even knew there were characters named Geitz, Karel, or Karla.
I remember back in 2008, I had already finished fe7 a dozen times but couldn't figure out how to unlock the greyed out warrior and hero in the supports section cause I always get wallace and karel, for some reason I also always get the kenneth chapter. I only found out how to get the ocean seal, the secret chapter and all the other secrets after searching the internet. Promoting dart at level 10 with the ocean seal made him my strongest character at that time. (I also remember back then, the guides used to say that affinity is tied to the stats that characters gain, like fire affinity is more likely to gain strength and whatnot, only to discover that it wasn't the case 😅)
Love requirements like this that no one would find lmao
Honestly, I think the sheer insanity of the secret requirements of FE7 really contributed to the jigsaw nature of FE7's plot and made it much deeper than it otherwise would have been.
Agreed-The only thing I didn't like about the chapter variants is missing Wallace.
FE6 had its own share of odd route splits. The village you visit in chapter 9 changes both chapters 10 and 11 and determined whether you got Larum or Elffin. Then Chapters 17-20 would take place in either Illia (where you get Juno) or Sacae (where you get Dayan instead) by comparing the experience gained on Pegasus Knights Shanna and Thea versus Nomads Sue and Sin.
i dont mind games having cryptic requirements as long the game gives us a funny granny to hint us
Vestaria Saga had a bunch of these weird requirements for secret things, so I think it was a holdover from the Kaga era, he loves that stuff. I will agree that the very strange nature of it all led to some very interesting finds for FE7 and finding those "secrets" back then was really cool. But with guides and datamining nothing can really be hidden anymore, even for people who want it to be its hard to avoid spoilers in this day and age. Doing it in some way could still be cool though.
one thing fe6/fe7 did really well was making it feel like your decisions impacted the world. its logical to think if you behave differently things will change. doesnt mean the point of the game is changed. but you are shaping the world which adds meaning to your actions. its more then just the good ending and the bad ending. its the path along the way
I always leveled all the lords, especially Lyn and Hector, even in Eliwood's story since he couldn't promote until super late anyway, so I always got Geitz's map. I also usually got Kenneth's map because I like having the 1-2 range and most enemies have higher defense than resistance.
Honestly I’m kinda surprised I was able get not one but two Kishuna chapters as a kid. I was honestly trying to through as fast as I could. Those were fun times whenever I get to an x chapter. ^^
Now I just need to get nso to play my childhood again. Wish me luck getting me them all and have an awesome day everyone. o7
FE7 my first Fire Emblem. Damn do i love this game
I remember being super confused seeing kenneth in the final chapter because I never managed to unlock him in the main story. I've also never unlocked Geitz either.
Idk about it being easier to use Dorcas and Bartre than it is to use Lucius and Priscilla
''you're more likely to get to Jerme's map''
After 15 years of playing this game, and I don't know how many runs, I NEVER saw Jerme's maps and face in my own runs. This is a collective hallucination, Jerme's isn't real, they are lying to us.
As someone how loved Lucius and Erk.. and hated the boring and frankly bad early axe fighters. It always confused me when people spoke of this man. This explains a lot.
I remember the Karla unlock during my final play. I was dreading the Jerme/Kenneth chapter. As I recall, you need Karel in your party
So I tried to balance using the axe and Magic units.
Nope, to recruit Karla you needed Bartre to be promoted level 5 and go to the arena in the battle preparations chapter.
@jorgito93700 okay, good. My young self was just paranoid. xD
Remember when you had to recruit characters? In modern FE, most of them are just given to you.
Man I think I got Kenneth's map like ONCE in my time playing FE7. I can't remember if I'd usually get Harken or Karel but I think Karel usually....and I'm not sure if I've ever gotten Linus's map in Four-Fanged Offense. FE7 was wild.
I've never gotten Jerme's map. Maybe one day I won't over level my mages.
@@Snesboy09It's not worth it, Kenneth's Map plays way better.
It also is kinda unfortunate that a lot of Blazing Sword's maps are not very good. Especially on hector hard mode
Hooray, you got to 19xx, here are theves with 20 speed that try to steel your items and will steal the treasure on the map by turn 2 and escape by turn 4
that's FE experience, you cannot have everything
What’s also funny is that this was the first Fire Emblem game released outside of Japan, so the rest of the world’s first time playing Fire Emblem was this confusing nonsense.
With Jaffar he died most times (he loved to run toward te mini boss and often lose and i did go from the Nino side) or was to far away for me but i did not know about rescue strats yet. So when i finally reached Jaffar him joining and the bonus map where nice, but the first time i had a lot of trouble with the bonus map
I never even knew there was an alternate map from Kenneth because I always maxed out my magic user, specially Serra and Priscilla since they were healing everyone.
“Lucius is just not that good”
Bro come on he’s at least as good as Erk. He gets C rank staves when he promotes. That’s pretty awesome.
In general I actually find it easier to get the Keneth map, because Bartre sucks, and Dorcas and Guy are only good early game. Raven’s the only unit of the group worth using long term. Whereas I always want to use Priscilla, maybe Serra, and Erk/Lucius. So I’ve only ever seen Jereme’s map like, once, in a playthrough where I used Guy and Bartre,I believe.
He's actually better.
I totally agree! Secret requirements are one of the best features of FE games, and albeit some of them were annoying (which I guess it's why FE7 was picked which is random... and you didn't even mention Karla 😂), they're also the cool kind of stuff that may surprise you. I still play every new game of the series blind, and I miss stuff like... "Zephiel wasn't the final boss?" "Who is Stefan?" and the likes. Same with the "you either recruit one or the other" that has fallen out of favor but was one of the main reasons to replay the game (albeit both Fates and Three Houses did something similar with routes, so maybe why it's less missed).
So well, I hope next Fire Emblem reintroduces this. I do like silly requirements and secrets~
recruiting karla, AKA "grind up that particular guy, then deploy him at that particular mission and make him fight in the arena". all that for a unit who is not even that good
You know what, i never stopped to think of how ridiculous the requirements were. I replayed FE7 so many times to figure out the secrets and get all the support conversations that i just eventually found them all. Never understood how tho 😂. FE7 was my first FE and still my favorite. Tied with path of radiance actually
I always got Jerme & Harken until I looked up what the difference was yeah. Still haven't managed to beat Kishuna but I will someday
Guy promoted on 16x with arena abuse and a killing edge. Minimum. And hope. Wil promoted as well helps. Must get both to level 20 then promote. That's how I do it.
Having so much fun playing this for the first time! I’ll say I got lucky and got Geitz my first run, but didn’t know it was because of the 50 level requirement, so on my second playthrough I was waiting to get Geitz until figuring out how much stuff is actually missable in this game
I honestly agree with you. I would like to see some of this come back.
But there is a relatively common statement in development now a days.
[If you're going to spend a lot of time and effort on content very few people are going to see. You're probably better off making content everyone will see] I'm not saying it's necessarily right. But with games becoming more detailed, requiring custom animations/variants for everything. It can be hard to justify putting so much work into something like entire maps or zones that only a few percent of players will see. Especially now that you're probably just going to look it up on Google and have it spoiled anyway.
Though I do understand, from the player's POV. Finding these hidden things can feel very special
I played 7 a lot as a kid and I always got the Kenneth Map because I used to grind the arena and would have Pricilla or Serra promoted and Erk would be promoted as well while I focused on Raven but rarely any of the other physical units. I also always got Karel but I assumed that the character was tied to the map and honestly have always thought that. I didn't know there were different requirements to getting each character in either chapter.
I think I accidentally got Geitz cuz I was testing how you can rng manipulate level ups and I was using Lyn as a test dummy. She had barely not maxed out str.
I really liked a fair amount of Fe7's requirements because those somewhat made sense from a gameplay perspective as well (screw the kishuna kill and 19xx though, really). You get Harken who's a lot better if you struggle in the recruitment map. If you don't, you get Karel, who's serviceable but just not as strong. Speaking of that map, you're facing the mage if you trained units who will tend to have higher resistance, which is a nice touch.
On the Linus/Lloyd maps, it can be reasoned that Linus' map quite simply is the better map to go on because it has all sorts of commodities and an arena. Coincidentally, leveling up your Lords too much tends to be a bit of a bad idea on harder difficulties, so it's another advantage that the game is giving you to fix your "mistakes".
Now Battle Before Dawn on Hector Hard Mode is a fairly difficult map that is unfortunately filled with RNG. Jaffar can very well die before you ever really have a chance to reach him, good ol' Nino can enter Ursula's Bolting range, and if you take too long and Ursula starts moving (on turn 13 I believe?), it's a short time until Zephiel gets murdered in cold blood. Besides, the enemies are not a piece of cake either, and if you get the wrong unit in Maxime's range, he really has the potential to one round. Getting to the Sonia map is a great additional reward for the effort you need to put out.
It's peak game design imo.
Hearing your voice over “It’s Nearly Dark Out” gives me genuine nostalgia bro.
Okay okay, I'll admit that these are really frustrating at times, but I also love them. Stefan was always one of my favorite characters in the Tellius games just because you can so easily miss him. I understand why people may be frustrated if they miss something, but at the same time it adds way more replayability and mystery to the game
I had a stratagy guide as a kid, so i always knew about the route changes that can be done. Those always made replaying fe7 fun IMO
Watched this video while grinding up Nils. I think your point at the end about wanting to bring back secrets but maybe make them less unhinged than FE7 is a good one. Since Nils is on my mind I think the important thing is: I don't think they should be grindy. Something like whether you're using your magic users vs physical users more is a good idea though maybe the EXP requirements there will encourage too much grinding.
I remember playing this game and making extensive use of the Guide. It was a massive PITA even with the official guide with maps and crap.
Ngl, I lived for this when I first played FE7. I remember going to FEPlanet and Serenes Forest to look at the discussion and how people unlocked everything. Kind of wish the games had it again, or at least complete full longer stories. Instead of the divided yet still missing elements that we get now.
I remember this game and Yggdra Union just for the sheer insanity it took to unlock some things in these gba games. Thanks for the video.
This fe7 vid is so interesting and unique, this is so true, i enjoyed these hidden goodies and secrets
Be me
Try to get Harken again
Get some sword master
???????
Be oblivious as to how you even do the same route you did last time
I love this game but good God…
I hear only positive things about FE7 here. I think its really cool that there are different path and that it is not extremely obvious why the paths are chosen. I hope they bring back this stuff in future games.
As someone whose first fire emblem game was fe7 this was a very fun trip down memory lane
I love FE7's map and unit variations. I just wish the game tpok the time to acknowledge when or what requirements you reach.
I cant remember where I heard the idea, but imagine if your lords are at Lv. 50 and then when you reach Ch. 24, Eliwood or Hector comment that they think their atrong enough to take a faster route to Bern Castle taking you to the Linus version.
Or imagine if the Jerme and Kenneth versions were really different. Like Kenneth's map is made of strong magic enemies while the Jerme map has a fast Myrms and strong Heroes and Warriors to reflect the type of units you used to get there.
Ch.19xx is an asspull though lol. No one has any reason to get Nils to lv.7 unless the want to do a funny and try to cap him in Lyn mode before probably getting bored.
I’ve played through fe7 around 5 times at this point, and I have literally never gotten the Lloyd map or the Kenneth map, because I basically never use any of the magic units knowing that I’ll just eventually get pent, and lyn and hector are almost always at level cap by the time I’m at chapter 23/24
8:07 What? Bro can eat an entire map of Boltings and still be over half hp
Funnily, I almost always got the Linus and Kenneth chapters when I was going up. I tended to value all the lords more than I probably should have, and I always put a lot of use into my mages. I was so confused at the Jerme variant map showing up one playthrough.
The games can clarify additional map objectives in its writing, because they do that to this day. Giving a map to play through as a reward might never be something they do again, though. Unless it's some sort of map with its own specific rewards (Fell Contract comes to mind), because I don't think the intrinsic reward of getting a new chapter to play is something Nintendo's into exploring.
Funny thing, I've never gotten harken ever when playing fe7. Originally, I just didn't know he was a character, since I never saw him. Once I started watching fe youtubers play fe7, I realized he was a unit, but didn't know how to recruit him. Nowadays, I now how to recruit him, and acknowledge he is a better unit than karel, but just choose not to use him because karel is my guy.
YOOOO IM SO GLAD I SAW THIS!! I only got to use Jerme one time! and he was so cool! Also that silencer guy I never could kill him. I was in high school then tho, I wonder how my brain has matured since (probably not by much lol)
Getting Genesis the first time is so weird, as well as recruiting Getz that only joins based on lords level. So i don't know why but i found out the lords MUST be on the map for that to work Like HOW would the player even know that?
Also i wished someone told me that defeating Kishuna in Elmwood mode didn't really mattered, wouldve saved A LOT of turns and gotten a better ranking lol
Still not as dumb as suicide 7/8th of your entire army for a side chapter that gives you 1 mediocre unit. cough Shadow Dragon cough
I was just thinking about that. Until much later, I didn’t know the special missions existed because I’m too attached to my party members to let them die.
LUCIUS IS NOT THAT GOOD!!!1 NO BRO no , al the love for lucius pls
I remember all this. Thank God for the Players Guide!
I tend to favor magic users in general in fire emblem, and the only physical unit I use that out of those four is raven, so I got take to Kenneth's map.
Would you mind sharing your emulator & shader settings? The image clarity is phenomenal
This is the first time I knew about the Harken and Karel requirements. I always thought it was already decided based on map. Other than that, for some reason, I found fe6 conditions harder probably due to my playstyle.
This was my favorite part of fe7. I didn’t learn about some of these conditions for years. It made the game endlessly replayable
I pretty much always get Geitz level because I never neglect Lyn and Hector, and Eliwood only needs to be higher than level 10 to make it 51. I never knew that B map was a thing until I checked it on the internet.
Why does this franchise swap terminology?
Build -> Con -> Build
Gaiden -> Paralouge
I'm sure there's others.
Skill to Dex (I always call it skill regardless)
If FE7 style gaiden chapters make a return, I want them to be as unhinged as possible. I want chapters that can only be unlocked if you use a specific character at a specific time in a specific way and only if it's a certain day in a certain month. The more convoluted the better.
Discovering a new gaiden chapter in my fourth playthrough of FE7 when I thought I had already found them all was one of my favorite gaming moments.
5:48 I never though of this as difficult, getting 10 guaranteed experience each turn means he'll level up once per 10 turns which sounds like a lot but really isn't, as most maps take 15-20 turns unless you're going of your way to beat them fight
I find the Black Fang base's chapter requirements pleasing, actually. Because the randomness adds to making a new playthrough experience, where you're likely to do things differently than before, more unique.
Also if we take the logic used to decide the map to its extreme. You could have chapter splits where the game tries to counter your strategy.
Like if the map had more defensive units in the physical character variant, but more resistant units in the mage variant.
What if a map checked the averages of your armies weapon ranks, and populated its map based on that.
As a kid I almost always got Linus and Geitz rather than Lloyd and Wallace. I figured that, if the game wanted me to bring lords so often, I might as well use them.
I also got Kenneth more often than Jerme.
Chapter 19xx and 32x in Hector's story have been a mystery to me for the longest time though.
FE5 & FE6 were probably the only games with comparable unlocks.
FE5 has relatively simple unlocks for the most part (beat map fast, save civilians in the already absurdly hard Chapter 4, rescue villages). The only confusing one that I remember was 8x, although I think there might have been a hint in the dialogue about wanting to take the boss alive (I.e. capturing him).
The split map segment was extremely obvious and straightforward, even having a good tie-in to the characters of August and Dorias: August's side was slow and required subterfuge, giving you a lot more utility-based rewards like a berserk staff and Shanam. Dorias' side was difficult and out in the open, but generally gave a stronger set of recruits and gave you the only chance to buy heal staves for 10 chapters straight (by the end of August's route I actually had more psychic staves).
I honestly stopped playing these new FFs because it bothered me that they didn't have this aspect of secrecy or difficulty that you have to do. Now everything is direct and simple for the general public. It seems that like Pokemon, the idea of making games simpler and easier.
I remember my first playthrough I got Kenneth’s map and Karel. And I just thought that’s the way the game went until I got a strategy guide later on and discovered that there was another version😂
I loved building all three lords, so I never had a problem finding Linus. Then one run, the lords were lagging behind because they weren't getting kills. Next thing I knew, it was a different fight and I was blown away. I didn't know what I did differently until I looked it up online. Also how I found out about 19xx. How anyone could find that accidentally is beyond me
Genuinely convinced there isn’t a single player who has ever actually played 19xx
I have :)
@@michaelk9080
Same .w.
Well if you brought the strategy guide that was popular back then it show you how to access all the hidden chapter and stuff XD
I remember getting it on accident the first time and be sooo confused. It wasn't after that first that i went searching about it
I did on my most recent run on the switch version it took me a lot of grinding lol
This made me want to replay FE7 for the thirty millionth time, thank you for this ^_^
This was a memory buried DEEP down man. I played the hell out of this game when it first came out but I could never and I mean NEVER seem to hit the requirement to 28x and fight Sonia lol
That can be considered annoying nowadays, but holy cow that's pretty cool not gonna lie.
I'm playing Blaze Blade for the first time right now. Watching this is giving me Path Of Radiance flash back with how u get Stefan
Beat this chapter in less than 7 turns using only anima mages with thunder tomes on a tuesday morning
I loved finding new maps on fe7. Never would have found 19xx naturally though