Bad Weapons in Fire Emblem

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  • Опубликовано: 30 сен 2024

Комментарии • 452

  • @realbadwordhours6235
    @realbadwordhours6235 8 месяцев назад +549

    I will always love the Devil axe. Landing a crit on yourself will never not be funny

    • @mor3gan285
      @mor3gan285 8 месяцев назад +53

      Fe1 has a devil sword. I put that on the first thief and he became one of the most useful units in midgame. Even if it backfires, he's still a thief which won't hurt

    • @moonmelons
      @moonmelons 8 месяцев назад +25

      The Mang's emotional roller coaster will always have a place in my heart.

    • @Griffin-w3k
      @Griffin-w3k 8 месяцев назад +24

      I would agree if my Rutger didn't die to a random crit via devil axe at the end chapter 14

    • @Borgdrohne13
      @Borgdrohne13 8 месяцев назад +13

      I like it for the high risk high reward mechanic. It's deals a lot of damage and gives a good amount of wexp (in the gba titles for example 8 instead of the usually 1).

    • @masonrockwood7732
      @masonrockwood7732 8 месяцев назад +4

      ​​@@Griffin-w3kHow the hell is Rutger using an axe? (Maybe you meant enemy berserker nvm).

  • @curlysheep5754
    @curlysheep5754 8 месяцев назад +167

    Just think about being the lumber jack that recieved a devil axe for your wood carving of a bear. You then go to chop some logs and suddenly die of a heart attack.

    • @elitebelt
      @elitebelt 4 месяца назад +15

      Unironically how my grandpa died lol, just went out to chop logs one day and had a heart attack

    • @Rabbitlord108
      @Rabbitlord108 3 месяца назад +4

      I can imagine the other people in the village saying "What is that thing"

    • @magicfish8213
      @magicfish8213 25 дней назад

      ​@@elitebeltdid he at least spin rapidly before hitting the tree before biting the big one? That's the true ORL Devil Axe self crit

  • @diegovalentino3953
    @diegovalentino3953 8 месяцев назад +191

    A wise man once said "Emblem Leif is basically just a boss gimmick" and he couldn't be any more right

    • @YOOT_JJ
      @YOOT_JJ 6 месяцев назад +4

      And i love him for it.

  • @blackdragoncyrus
    @blackdragoncyrus 8 месяцев назад +137

    I think Echoes defaults to countering with sword instead of magic, because magic uses HP, and the game doesn't want players to use up HP as a resource outside of the player's control.

    • @Naito346
      @Naito346 8 месяцев назад +46

      If they get attacked from range or if a mage/male sage is attacked, they counter with Fire for 1HP. What you mention is why I think Fire is the only thing that can be countered with - it would make it very dangerous to ever use a 6HP Aura spell on player phase if that mage is gonna be attacked and delete more of its HP in chunks of 6 on enemy phase, including the incoming attacks.
      If it was like that then the better spells (and Gaiden/Echoes mages in general) would be on this list for different reasons, probably

    • @TheWizardMus
      @TheWizardMus 8 месяцев назад +15

      Yeah they'll counter with whatever has the least hp cost, so either Fire, Nosfetartu or a sword

    • @MrPSaun
      @MrPSaun 7 месяцев назад +9

      This is it right here. It also incentives the player to keep their mages out of danger.

    • @baxterbruce9827
      @baxterbruce9827 6 месяцев назад +7

      @@MrPSaunI would also add that Echoes implemented a Damage Floor, so even if you have 30 Defense and the enemy only has 6 Attack power, you still take 1 damage, this makes using higher level spells to counterattack even MORE deadly, because even a bulky as heck mage would die from a mosquito that hit first if they already had low health

    • @Rabbitlord108
      @Rabbitlord108 4 месяца назад

      Which hammers home the point that only having ONE INVENTORY SLOT per unit is an absolutely HORRIBLE IDEA!

  • @victorvandermilte5857
    @victorvandermilte5857 8 месяцев назад +72

    When I was a kid I'd always give my sages knives in PoR because I thought it was so badass and edgy and cool.

    • @metalgamer21
      @metalgamer21 8 месяцев назад +19

      I think kid you was onto something

    • @ridgenyan-botxv367
      @ridgenyan-botxv367 7 месяцев назад +8

      I did the same thing while laying por a couple of months back.....

    • @halcyon_echo42
      @halcyon_echo42 6 месяцев назад +6

      Ilyana can actually get strength funnily enough, just the non-forging of knives & only 8 Mt max really does hurt their efficacy

    • @KaruHart
      @KaruHart 4 месяца назад +1

      ​@@metalgamer21pfp checks out

    • @metalgamer21
      @metalgamer21 4 месяца назад

      @@KaruHart lmfao

  • @serious6515
    @serious6515 8 месяцев назад +147

    Also shoutouts to Emblem Celica's Ragnarok for being the only non-Leif weapon that actively makes them worse. Once she hits bond 15, she keeps Ragnarok equipped whenever she Warp Ragnaroks instead of staying with what she already had equipped. And there is basically no scenario where Ragnarok itself is useful, because not only is it just worse than Bolganone/Levin Sword, by the time you get it almost all enemies left in the game are corrupted, so you'd rather use Seraphim anyway.

    • @marcoasturias8520
      @marcoasturias8520 8 месяцев назад +5

      I literally never used Warp ragnarok after losing the emblem. Any super mage prefers Seraphim already for everything is a monster late game

  • @serious6515
    @serious6515 8 месяцев назад +248

    So funny thing about Adaptable, it's actually insanely potent when you get to ignore Leif's weapons, which is why Leif's arguably strongest build involves never activating Leif's B support so he never gets to bond 10 and only has a Killer Axe. So you slap him on a warrior with extremely high strength and Wrath, give them a better Killer Axe than Leif's, a Killer Bow and a Longbow if you feel like it and it works exactly like you want it to.

    • @Shark3143
      @Shark3143  8 месяцев назад +106

      Wait, that's kind of hilarious. I just inherited Vantage over onto a Warrior w/ Ike Ring, but sticking Wrath on Leif means you can adaptable + vantage +wrathcrit with a Bow OR Axe based on which range you get attacked at?
      My main complaint is you get stuck with the worst version of Vantage if you're relying on low bond Leif (25% HP threshold) , but honestly, I think we should let you cook with this one because it's funny

    • @neog8029
      @neog8029 8 месяцев назад +30

      The only downside to this strat is you have to work around base Vantage's somewhat limiting less than 25% HP activation. It can usually still be done by picking the right enemy and using Corrin's flame vein to safely get in range.
      Otherwise, yeah. This let's Warrior Panette solo entire sides of maps even on Maddening, it's great.

    • @joeyjose727
      @joeyjose727 8 месяцев назад +18

      @@Shark3143inheriting hold out is a good idea, that way the below 30% health requirement of hold out and the below 25% health requirement from vantage synergies
      Also a wrath user being at lower health means more crit chance

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 8 месяцев назад +9

      Yeah
      Vantage/Wrath warriors with rank 9 bond on Lief is the one place Adaptability works.
      His killer axe has worse stat value than a storebought Killer Axe, and if you don't go to rank 10, the game will never pull anything but a Killer Axe at 1 range, Killer Bow at 2 range, and Longbow at 3 range.
      The low tier activation health of Vantage kinda sucks but, that's a fair tradeoff for being unable to be hit by anything at range 1 or 2

    • @ericd1022
      @ericd1022 8 месяцев назад +7

      It’s sad to me how IS makes you work really hard just for Leif to work how he was supposed to. I think this was something they forgot to fix before shipping the game.

  • @KelikNSG2
    @KelikNSG2 8 месяцев назад +533

    I was hoping you would mention Rexbolt, the worst SS rank weapon in FE10 that can only be equipped by a promoted Ilyana, who is one of the worst targets for investment in the game because she either takes exp from the Dawn Brigade or needs it when she can't contribute with the Greil Mercs due to how underleveled she is. Rexbolt has a shockingly low might of only 12 and only grants +3 skill for equipping it

    • @Shark3143
      @Shark3143  8 месяцев назад +144

      Great example! I haven't played much FE10, but lightning always struck me(lol) as kind of ass in that game

    • @KelikNSG2
      @KelikNSG2 8 месяцев назад +66

      @@Shark3143 It's weak, inaccurate, heavy, and its low% crit odds aren't reliable enough to fish for while possibly killing enemies when you don't want it. It's effectiveness against wyverns and dragons is pretty negligible, too

    • @r.c.8268
      @r.c.8268 8 месяцев назад +78

      @@KelikNSG2 The logic with which they balanced the thunder magic was interesting, it is inferior in every possible way but it has a 5% chance of crit

    • @Garvant_
      @Garvant_ 8 месяцев назад +57

      ​@@r.c.8268
      The devs: minimal crit boost! 🤯

    • @rngsomeone1003
      @rngsomeone1003 8 месяцев назад +52

      Even more damningly, FE10 Ilyana has such horrendous HP/DEF caps that *Dheginsea unconditionally OHKOs her through Night Tide* on Normal and Hard, with Laura being the only other unit to have this problem. She can't use Rexbolt on the one boss it is good for unless it's Easy mode (where units get +5 all stats for 4-End-3 and beyond that can exceed caps). If you want to fry Dheginsea, you're better off giving Thoron or Bolting to another Arch Sage because Ilyana just dies if she tries Rexbolt.

  • @salamence6828
    @salamence6828 8 месяцев назад +82

    I personally just find it funny, finishing off a strong enemy that was built up throughout the game with a broom.

    • @Danitron904
      @Danitron904 8 месяцев назад +16

      The 100+ hit rate coming in clutch.

  • @hyperkirby0143
    @hyperkirby0143 8 месяцев назад +144

    Double Bow is very funny because they made it absolutely insane in FE10, instead of being only 4 range, it’s now 1-2 range, has 22mt, 100 hit, 5% crit, and grants +3 strength, it’s only slightly heavier than a silver bow and the PoR Double Bow, which as you said weight barely matters in Tellius

    • @LoudWaffle
      @LoudWaffle 8 месяцев назад +37

      And the t3 archer class has innate +1 range with bows, so with the Double Bow equipped they are basically wielding a 1-3 range assault rifle, while most other classes in endgame are settling for 1-range-locked weapons to keep their damage output relevant.

    • @filipower776
      @filipower776 8 месяцев назад +27

      Shinon no cap becomes one of the best boss killers for the endgame

    • @dhisufiroafrozenseraphimdragon
      @dhisufiroafrozenseraphimdragon 8 месяцев назад +8

      ​@@filipower776Shinon is so powerful in Radiant Dawn. Me and my siblings call him "Mr. Invinsible".

    • @Rengor1997
      @Rengor1997 7 месяцев назад +8

      Fun fact - RD Shinon is so good hes even worth the tower deployment in 0% growths, though only in royalless
      Source - have done that, hes genuinely good in E-1 (regular combat), E-3 (3hkos White Dragons outside their attack range) and E-5 (good aura chip, doesnt explode to ashera after a pure water)

    • @LoudWaffle
      @LoudWaffle 7 месяцев назад +4

      @@Rengor1997 The power of racism overcomes all.

  • @gamerkyle2402
    @gamerkyle2402 8 месяцев назад +67

    My bad weapon of choice is FE4's Bolganone. It's obtained in the middle of the Penultimate chapter, and can only be used by a total of four characters. Three out of those four require a specific pairing for the necessary weapon rank, and all of them have access to strictly better options long before Bolganone arrives.

    • @LoudWaffle
      @LoudWaffle 8 месяцев назад +26

      Fire magic got done raw in FE4 lmao. Same strength as the corresponding wind tomes, and like 20 more weight.

    • @Mir-d3k
      @Mir-d3k 8 месяцев назад +16

      To be fair, I would extend this to ALL fire magic in Holy War. As stated earlier, fire magic is much heavier than the other magic types, which means big AS drops. The only fire magic that *isn't* complete garbage is Valflame...which, of course, is enemy exclusive.

    • @LedYouAshtray
      @LedYouAshtray 8 месяцев назад +9

      Fire magic in Jugdral in general is pretty bad, Bolganone isn't even in FE5 at all (even if it was it would likely have bad stats) it's pretty funny how wind magic is just so much better

    • @wannabecinnabon
      @wannabecinnabon 7 месяцев назад +2

      It's not that bad, honestly. 20 magical damage cannot be understated, and all of the characters that would actually be using it are benefitting from inheriting Azelle's massive speed growth, and in the cases of Ced and Tinni massive speed base/promo bonus. Azelle!Tinni in particular is the main character who actually benefits from the tome--Thoron, her best tome, is almost certainly going to her big brother Arthur, she's extremely fast so the weight penalty isn't particularly severe, and against the many extremely magically bulky enemies of FE4's lategame the 20 might is very appreciated. It's not like she's forced to use it 24/7, anyways---she can still have Elwind on hand for weapon triangle control and low weight. While this pairing isn't meta, it's also still one of the best ones you have for Tailte and I would imagine many new players went for it because of the talk conversation in chap 4 making it get set up fast.
      For Ced, it is the single most powerful tome he can possibly access, which has its benefits, but Azelle/Erin is...well, at best a very niche pairing for if you *really* want Fee to hit hard with magic swords, but the total lack of skills really kneecaps the utility of that pairing, especially when Claude is another high magic pairing that provides tons more utility for both kids. Still, it's pretty funny pulling 50 magical damage out of your ass without needing silly things like holy weapons, so at least the fun factor is there.
      Speaking of fun factor, the animation alone gives it like 300 bonus points ngl

    • @wannabecinnabon
      @wannabecinnabon 7 месяцев назад

      @@Mir-d3k For better or for worse, Azelle is largely stuck using his Elfire tome for whenever he wants to deal big damage. In the context of gen 1 where Lewyn is desperately clutching onto his Elwind tome for all but the final chapter and Elthunder literally doesn't exist, it's a useful sidegrade to the lower might Thunder tome.

  • @swiftbuizel
    @swiftbuizel 8 месяцев назад +57

    An unironic use of eclipse I've seen is in an outdated fe7 0% growths ltc where you get canas to eclipse Limstella in Victory or Death and it ends up having a 40%+ chance to hit which is pretty alright considering how bulky and dodgey she is. Priestess having swords is a mixed bag but from what I hear the ladyblade I think it was has a brave combat art which sounds incredibly funny

    • @adamkampen
      @adamkampen 8 месяцев назад +6

      Using ladyblade is funny, I also gave Mae a rapier to have a funny crit attack

    • @baxterbruce9827
      @baxterbruce9827 7 месяцев назад +2

      Ladyblade is busted

  • @just-mees
    @just-mees 8 месяцев назад +61

    I love how even in being horrible weapons the fates S rank weapons are unremarkable
    not only do you get them in like, the final 5 chapters, not only are they locked to a miniscule set of classes, they are also balanced like weapons that are supposed to have a niche. You get these weapons when all of your units already have a build cut out for them and some of them have capped level already yet the game expects you to just adapt to them for some reason. They're so bad.

    • @LoudWaffle
      @LoudWaffle 8 месяцев назад +33

      Although I overall like the removal of weapon durability, they REALLY haven't figured out how to make S-rank weapons relevant in this system. In both Fates and Engage they are just pathetic, being way too restrictive in distribution (NINETY THOUSAND GOOOOLD) and not even worth using in most situations even once you get them.
      I hope they figure out a way to make them work better with no durability to balance them out, because getting those powerful weapons and using them used to be one of the highlights of progressing through the games.

    • @ResurgentRaven
      @ResurgentRaven 8 месяцев назад +8

      ​@@LoudWaffleThe Brionac with a Lyn or Lucina Crest is pretty good all things considered.
      Venemous is a solid one-shot tool if you've got the strength.
      Georgios has a specific niche in that it basically makes Lodestar Rush into a insta kill move.
      Probably the only two bad ones imo are Ukonvasara and the S rank bow, since the former just doesn't cut it for hit rates, and the latter is worse than a Silver Bow +2.
      Still, the Fragarach, Nova Tome, Caladbolg, and the Nodus are all solid weapons imo compared to the Fates S rank weapons which most are more detrimental than helpful aside from Waterwheel and maybe Excalibur.

    • @just-mees
      @just-mees 8 месяцев назад +8

      @@LoudWaffle at least in engage you get them earlier (at least the max donation ones) and you're given more flexibility to morph one of your units into someone who can use it

    • @TheWizardMus
      @TheWizardMus 8 месяцев назад +4

      The Hakagure Blade has the one good niche in Heirs of Fate on Hisame making him into a dodge tank
      But outside of Heirs of Fate the random drop Sunrise Katana has the exact same avoid buff

    • @OrigamiAhsoka
      @OrigamiAhsoka 7 месяцев назад +3

      The pursuer is great, the shuriken one is okay, and the rest are so bad it’s actually hilarious

  • @MinoriGaming
    @MinoriGaming 8 месяцев назад +105

    Surprised you never mentioned Engage's Flame Lance, a weapon you can only get 9 chapters after the Levin Sword (ignoring forge evolutions) and is worse in literally every single way. Its only redeeming quality is being a lance instead of a sword, so its weapon triangle position is different. Of course, Engage is one of the only, if not the only fire emblem game where swords aren't the worst non-bow weapon type, so even that upside isn't great.

    • @Shark3143
      @Shark3143  8 месяцев назад +49

      I actually had a section for Flame Lance in my script, but it wasn't funny or interesting on my first draft so I just cut it LOL
      Since Griffons/Mage Knights and such can just reclass into a swordie version, Flame Lance is a truly irredeemable weapon you're never "Stuck" using unless you like Royal Knight for some reason.

    • @assortmentofpillsbutneverb3756
      @assortmentofpillsbutneverb3756 8 месяцев назад +1

      Idk flame lance can be nice on royal knight due to their strength and magic growths.
      It can be fun to get jean there to keep the healer meme but also make a mounted combat unit

    • @comradeflamer1973
      @comradeflamer1973 8 месяцев назад +36

      >Engage is one of the only, if not the only fire emblem game where swords aren't the worst non-bow weapon type
      Meanwhile in geneaology swords give you +10 speed over any other weapon

    • @wronghouse5833
      @wronghouse5833 8 месяцев назад +8

      Engage flame lance definitely isn't the worst thing out there since it does have a specific niche
      If you have a mage knight that only use tomes that means they can go any of sword/lance/axe.
      Since heroes on maddening almost all have triangle adept and start the map holding swords, you could use a flame lance to unconditionally double them.
      Is it good? Not really that much, but it is funny and worth comedy points

    • @thrasher698
      @thrasher698 8 месяцев назад +17

      To be frank you could almost unilatterally extend this to any magic-based lance weapon in the series. They're always either needlessly obtuse to acquire or are just generally shit.

  • @adamkampen
    @adamkampen 8 месяцев назад +22

    The one benefit of SoV "sword" is that you won't damage yourself on counterattack, I've had a few scenarios where the residual damage builds to a unit death over enemy phase due to them taking hits and using their health to double cast and kill

  • @starmaker75
    @starmaker75 8 месяцев назад +29

    Funny is that with emblem leif is that he works the best timera as since she a default lance use, she wouldn't have to deal with leif switching to the master lance(in fact Leif work best with lance user in general) and sandstorm can work well with quadruple hit.

    • @Shark3143
      @Shark3143  8 месяцев назад +3

      I've done this! I did a draft run of Engage where I got Timerra and ended up using Leif on her, and I used that old file to get some clips for this video.

    • @neog8029
      @neog8029 8 месяцев назад +7

      Yep. If you put a Spear or a Javalin+1 iirc on a lance-using Leif user, Adaptability's selection heuristic will have zero reason to equip the Master Lance.

    • @LoudWaffle
      @LoudWaffle 8 месяцев назад +1

      Timerra gaming 🙏🙏🙏🙏🙏

    • @ResurgentRaven
      @ResurgentRaven 8 месяцев назад

      Of course Timerra has to be the one to use Leif. Cause with that build she's lucky she can carry anything at all

  • @alexanderkosten7611
    @alexanderkosten7611 8 месяцев назад +31

    PoR's Bolt Axe was apparently a meme in the Japanese community due to a particularly inept enemy in that one chapter with the falling rocks that tries and fails to use it, nicknamed "Bolt Axe Shogun". When not killing himself with the environmental damage from said rocks, he's failing to use the Bolt Axe because he has a terrible magic stat. He doesn't actually drop his Bolt Axe, but even if he did, your axe units don't have good enough magic stats to ever justify using it either! Bolt Axe Shogun: proof that some weapons are awful for players and enemies alike.
    Or just that PoR seemingly forgets how the physical/magical split works half the time, given incidents like giving you a physical and magical dragon laguz duo right before the endgame... which is nothing but magic userss so one of them is comically worthless. They don't have low enough Def for him to do good damage and his Res is bad enough that they chew through his enormously inflated (because PoR) health pool

    • @Rengor1997
      @Rengor1997 8 месяцев назад +9

      To be fair I think with the ch 25 boss, they intentionally gimped him with a Bolt Axe just so they could justify slapping Resolve on him, which in PoR also boosts str by 50%

    • @Mir-d3k
      @Mir-d3k 7 месяцев назад +2

      ​@@Rengor1997But even then, Resolve does nothing for him except make him harder to double... which you prolly don't need to since he's more likely than not one hit away from death, especially if he ended up picking a fight with a mage using wind magic.

    • @wannabecinnabon
      @wannabecinnabon 7 месяцев назад +7

      Second paragraph is talking about RD, not PoR, for the record. Ena/Nasir split in PoR is moreso just "One is better than the other but also required that you invested a lot in Ike"
      And yeah, Gareth has got to be one of the most abysmal units ever seen. Gets doubled and massacred by the entire map in an instant.

    • @alexanderkosten7611
      @alexanderkosten7611 7 месяцев назад +2

      @@wannabecinnabon ...I'm going to be perfectly honest, it has always been a genuine struggle for me to keep the Tellius duology's names straight. It's less confusing than the faction of the fanbase that for some reason insists on exclusive referring to the games by numbers, but not by much. I've seen way less of that in recent years, thankfully. I think people realized that the remakes were too much of a snarl to keep the numbering straight for.

    • @lpfan4491
      @lpfan4491 5 месяцев назад +1

      @@alexanderkosten7611 It's less insistance and more that the numbering system is quite literally official. The reason it finds less use with modern titles is that nobody can quite agree what game counts and what doesn't. Heck, even IS themselves struggle with it, as they randomly decide to count Archanea Saga and then they don't again.
      It is still fairly intuitive for the first 13 games(Dark Dragon and Blade of Light to Awakening), but from Fates onwards, it is genuinely easier to just call them by name (Fates, Echoes, Houses, etc)

  • @themissncfan
    @themissncfan 8 месяцев назад +11

    I'm surprised you don't mention literally all of the silver weapons in Fates, since they debuff literally all of the user's stats after combat, and as I recall, the debuffs STACK. But then again, nobody uses silver weapons when playing Fates for precisely this reason, so I could understand you forgetting. Meanwhile, the Raider weapons, joke weapons to the core, are unironically really nice for training up units who start at E rank in something when reclassing.

    • @ew275x
      @ew275x 8 месяцев назад +9

      I think they are good for your pal Attacking with Pair Up since they don't get debuffed.

  • @calregretsthis
    @calregretsthis 8 месяцев назад +48

    I'd disagree with swords on priestesses being bad tbh. First off it doesn't make Mae's enemy phase worse because most enemies have 1 range or more than 2 range, so outside some situations where you force an enemy to fight at 2 range (which is a niche scenario) your enemy phase is't really impacted at all, it's often made better actually. The attack boost from swords can allow Mae to straight up one round a lot of enemies if she's able to double them due to her already absurd atk. This also ends up helping mae's bulk since she won't always be taking damage with every attack. This make them a genuinely good option to consider in some situations
    I think Celica in act 2 just gives them a bad impression tbh. She's the only scenario in which you really wish you weren't forced into a sword since she would very easily sweep act 2 if she just used fire. Once act 3 starts though she really doesn't mind either since: her attack will be higher if trained, you'll have access to some good swords, and enemies with 3+range are much more common

    • @Shark3143
      @Shark3143  8 месяцев назад +21

      That's really neat to hear! I was under the impression you'd be better off with Mage Ring/Grimoire Ring or something, but I'm having a belated realization that you get a lot of the good accessories in Act 4 and you could reasonably use a sword during Act 3

    • @LoudWaffle
      @LoudWaffle 8 месяцев назад +21

      Yeah it's a huge boon that in Echoes there's only one Attack stat. Does it make sense that my skinny priestess waifu deals more damage with a sword than my buff mercenary swordsmen despite spending all her life casting spells? No, and I don't care.

  • @Arc_ride
    @Arc_ride 8 месяцев назад +24

    This is a really good video, just some straightforward chatting about Fire Emblem from a fan.
    Would love a part 2

  • @merlinthetuna
    @merlinthetuna 8 месяцев назад +11

    The short bow's WExp may not be very useful in FE8, but it's legit in FE7 since you get a couple for free and can't "promote away" from bows. I had really good results in a recent HHM play where Lyn and Bartre were blessed, and the short bow got them quick access to killers and longbows for a bit of extra utility

  • @Gnarfledarf
    @Gnarfledarf 8 месяцев назад +8

    Another point against PoR Shinon is that, in order to re-recruit him, you have to talk to him with Rolf, then defeat him with Ike.

  • @hapi4714
    @hapi4714 8 месяцев назад +21

    You mentioned some of the joke weapons and how a lot of them aren't as bad compared to some of these "good" weapons that aren't even that good, and it's funny because there's some games where joke weapons are just flat out really good for no reason. Fates has plenty of them via My Castle that can border on really good to really meh, with the E rank low might weapons ironically being some of the better ones due to being better options than bronze weapons and having some additional effects (Raider weapons granting +3 effective speed when in combat, quill pen and frying pan granting higher hit than bronze weapons, as well as avoid). Sacrificial Knife and Berserker's Axe are great too since they can allow you to hit low HP thresholds for Vantage or Silas' personal.
    S rank weapons in Fates however are pretty bad, since they suffer from the same Double Bow conundrum of not being available for most of the cast and coming in way too late to be useful. In Conquest, the only ones you get are the Aurgelmir (which halves str until used again in another combat), the Excalibur (which is better, but also makes you and the enemy faster, meaning they can double you as easily as you'd double them), and while not a weapon, the Bifrost, which is a worse Aum Staff more or less. Note that of these weapons, only Berserkers, Sorcerers and Butlers/Maids can use them, since they're the only classes that can have S rank weapons. So they're definitely up there for being bad despite looking good on paper.

    • @-memoria-2136
      @-memoria-2136 8 месяцев назад +5

      Speaking of S rank weapons in Fates, it seems like even enemy exclusive ones aren't free from that game's bizarre weapon effects. Skadi is allegedly the only weapon in the series to actively reduce your crit rate without outright preventing critical hits (granted this is definitely for the player's benefit in CQ endgame lmao)

    • @TheWizardMus
      @TheWizardMus 8 месяцев назад

      As a Casual mode player, what's the difference between Bifrost and Aum?

    • @-memoria-2136
      @-memoria-2136 8 месяцев назад +1

      @TheWizardMus Bifrost will only revive the most recent fallen unit - so if multiple units die in a turn you cannot choose who you revive.

    • @TheWizardMus
      @TheWizardMus 8 месяцев назад

      @@-memoria-2136 ah thank you

    • @lpfan4491
      @lpfan4491 5 месяцев назад +1

      The thunder sword in Echoes can crit and it also reduces critrate by 10.
      Though yeah, the only S rank weapon in Fates that is actually "good" is Garon's axe. Heck, it's weirdly not even Garon-locked, despite what its description claims.

  • @Rengor1997
    @Rengor1997 8 месяцев назад +14

    I will say for the FE9 Double Bow, if Astrid could use it, it would genuinely have a niche in chapter 28 to snipe siege tome sages, which are usually out of reach

    • @SSBBPOKEFAN
      @SSBBPOKEFAN 7 месяцев назад +2

      I'm currently running Rolf in my current playthrough (he's been extremely stat blessed so far) so thank you for the hot tip!

  • @TwoHeadedMeerkat
    @TwoHeadedMeerkat 8 месяцев назад +15

    Engage had a _lot_ of flaws, but out of all of them, I can never forgive how dirty they did Leif as an Emblem. He is by _far_ the biggest Zero to Hero story in the series, going from worse Roy whose whole utility revolves around taking ballistae to the face, to a one-man army in Genealogy. Couldn't have even just given him a built-in Galeforce to reference movement stars or anything else to reference the weird mess of mechanics that was Thracia 776

    • @ChuuniKaede
      @ChuuniKaede 8 месяцев назад +5

      >a lot of flaws
      OK buddy

    • @zxylo786
      @zxylo786 8 месяцев назад

      ​@@ChuuniKaedeI agree. Utter shit is more like it.

    • @TwoHeadedMeerkat
      @TwoHeadedMeerkat 8 месяцев назад

      @@ChuuniKaede Do you mind if I ask what you meant? Are you disagreeing? Agreeing? I...honestly can't tell, and it's been confusing me all day

  • @MalloyBoi
    @MalloyBoi 8 месяцев назад +3

    Kinda was expecting the GBA Blades to appear on this list ngl. Or at least Steel & Silver Blade.
    Quick warning, this comment is a bit of a doozy.
    In FE6, weapon Hit Rates are at an all-time low in the franchise & the GBA Blades vary from okay to Y I K E S. Iron Blade was always a decent weapon, never great, but never bad, but the other two; Steel Blade & Silver Blade.... yeesh.
    Here's a copy of the stats on Steel & Silver Blade
    STEEL BLADE
    FE6 - Sword C | Mt 11 | Hit 60 | Wt 14 | Rng 1 | Uses 25 | Price: 1250G
    FE7/8 - Sword C | Mt 11 | Hit 65 | Wt 14 | Rng 1 | Uses 25 | Price: 1250G
    SILVER BLADE
    FE6 - Sword A | Mt 14 | Hit 55 | Wt 13 | Rng 1 | Uses 15 | Price: 1800G
    FE7/8 - Sword A | Mt 14 | Hit 60 | Wt 13 | Rng 1 | Uses 15 | Price: 1800G
    In FE6, you get multiple good sword units, so Blades never feel truly terrible because of who can get their hands on them. Honorable mention to Steel Blade having 60 Hit in FE6 and appearing early, but still being okay at best thanks to units like Rutger, Marcus & Dieck who are all at least decent users of the Ch4 Steel Blade you can get. FE6's Silver Blade is basically budget Durandal, and I would just sell it for cash tbh. Most sword units will be using Silver Sword at best, or Killing Edge/Wo Dao if their name is Rutger, Fir, or Karel. Killer weapons are just so good in FE6 because of how plentiful they are. Steel Blade you're maybe using early if you care, Silver Blade, just sell it man, you already have Durandal.
    FE7 & FE8 are where the Blades fall off a cliff. Again, Iron Blade is actually pretty decent. 1 Mt stronger than Steel Sword aint bad, but Swords in EP focused games are usually not great. Steel Blade in particular in FE7 is especially bad, because its C rank, and 99% of the time, you'll want sword units to use other weapons outside of swords (Raven/Harken want Axes, All the Cavs want Lances/Axes bar Isadora, who'll stick mostly to Iron weapons, lighter Swords or Javelins, & units like Florina, Heath & Farina will never touch swords, despite getting them after promotion). And in Fe7, you get a lot of okay but not great Sword locked units. Guy, Matthew, Lyn, Karla, Karel, Legault, Eliwood before promo... None of these people I just named are noteworthy combat units and none of them bring anything unique to the table in terms of combat outside of a chapter or two after recruitment, if even. Jaffar is honestly the only Swordlocked unit in FE7 who holds up well past recruitment, and he comes with great stats + almost capped Strength. And NONE of these swordlocked units will ever want to touch Steel Blades. Enemies are weak, but most sword-weilding player units are too weak for the Blades to leave any positive impact, and a lot of them kill your speed because, surprise surprise, Steel Blade weighs 14 and that will kill your speed. And a lot of those units I just mentioned, only have Con in the 5-8 Range, so that's at least 6 speed lost from holding the damn thing. FE7 has a low speed threshold to double most of the time (hovering around 13-15 Speed in HHM for most of the game), but when your claim to fame is being blazing fast in Blazing Sword, and a Steel/Silver Blade can knock you OUT OF DOUBLING THRESHOLDS, you know something's up. I also want to shoutout really quick that a majority of all physical enemies in FE7 carry a Lance, meaning you'll have weapon triangle disadvantage on average when holding this thing too. Both Steel + Silver Blades come too late to benefit from the Axe heavy earlygame unlike FE6 as well, shame.
    Basically, low sword unit value + sword that wants high stats to function properly + game that hates swords and prioritizes EP = very poor showing
    FE8 is at least a bit better because the enemies are all so weak, that even weak units with Blades can meaningfully contribute. Units like Eirika, Colm & Marisa can still pick up kills semi-reliably against the low bulk cannon fodder that is Sacred Stones enemies, especially on Eirika Route. Steel Blade still sucks, but the enemies somehow got weaker and now you have a Seth. Stick to other weapons for those who can, and for those who can't, Iron/Steel/Killing is usually good enough. Plus at least the effective weapons work in this game, so Armorslayer, Wyrmlayer & Zanbato/Longsword can do something here. You don't get Steel Blade until Gerik, and he's not a bad user of it, but he'd prefer other weapons ASAP or an instant promotion to use it better. And just like the last two games, a player-owned Silver Blade basically doesn't exist in this game.
    TL;DR - GBA Steel Blade sucks. Outside of FE6, it usually causes more problems than it helps solve. FE6 Steel Blade is at least niche whereas in the other games, its something you sell to buy other weapons 99% of the time. Iron is good, but not great. And Silver has problems, but its a tad bit better than Steel Blade.
    And Silver Blade is just overkill with the same problems just moved around a bit. Higher Mt and lower Wt, but less hit & higher weapon rank requirements. Who needs a Sword with that much might and that little hit???? Binding Blade *would have been* THE game out of the GBA titles for this, but you have Durandal and +30 Crit Swordmasters for that. Not as bad as Steel Blade, but not as strangely viable as Iron Blade. Plus it's usually locked to there being only a single copy in the entire game outside of the Secret Shop, making it highly missable & forgettable. (FE6 - Desert treasure, FE7 - Chest in Genesis, FE8 - Desert Treasure again).
    Keep GBA Iron Blade, & just sell your other GBA Blades...
    At least Tellius & Engage made Blades more memorable with better units & Engage's Smash Weapons...

    • @Shark3143
      @Shark3143  8 месяцев назад +2

      Thanks for the detailed comment! Let me add a couple things.
      All blades give doubled wEXP in FE7~8 compared to most other swords, which is kind of neat.
      Gerik joins with a monster 13 Con, which I believe is the same in Ranger and 15 in Hero, which means he really only has accuracy concerns if anything with blades. Steel Blade comes out to be more or less a better Steel Axe in his hands, which I understand isn't a very high bar, but it's a few points higher mt for similar Acc/Weight.

  • @rainingrotom
    @rainingrotom 8 месяцев назад +11

    awesome video I love hearing people talk about fire emblem

  • @xuanathan
    @xuanathan 8 месяцев назад +2

    All of these look like the Book of Naga when compared to the weirdest statted weapon in any game I've ever played: Tearring Saga's slim sword.
    3 mt, a generous 46 durability, and I shit you not, 53 hit. 53. Fucking. Hit. I'm sure its way more practical than fe8 Eclipse, or a sage knife, but oh my fucking god why is this basic low mt weapon so inaccurate, and why did they pick fucking 53 as the number?

  • @TitaRussellTrails
    @TitaRussellTrails 8 месяцев назад +3

    Leif is the textbook definition of “the boss when you unlock him as a playable character” he’s one of the toughest bosses in the game and corrupt Hyacinth is no pushover either but when you have him he’s just a slapdash thrown together emblem ring that’s meh at everything.

  • @zeoxyman
    @zeoxyman 8 месяцев назад +2

    I guess GBA slim swords were too weak to even get a slot in this video.

  • @rngsomeone1003
    @rngsomeone1003 8 месяцев назад +11

    I actually don't find Swords on Priestess to be a problem. Here's an in depth explanation why:
    With the exceptions of Celica and Yuzu, you're not expected to have a Priestess until late Act 3 at the earliest. Yuzu's bases are ao high that she doesn't care if you recruit her very early, while Celica has her own explanation down below.
    On Alm route, your only Priestesses are Mage!Faye, Delthea and optionally Yuzu. Alm route is filled with physical units that favor ATK and DEF but have mediocre to low SPD; all three Priestess candidates have no issue doubling and all have excellent ATK. They unironically have better matchups against them than Dread Fighters because of their higher firepower, especially as a forged Rapier or Brave Sword can produce enough firepower to reliable defeat an enemy on Enemy Phase, and then kill another enemy on Player Phase with magic to avoid counterattacks.
    Celica's route is more interesting. Celica joins as one, while Mae is expected to promote by late Act 3, and Sonya tends to promote mid Act 4. There is a very powerful Blessed Sword in the Seabound Shrine with 3 MT 100 Hit and HP recovery, making it highly competitive. However, Kamui and Saber have better equipment to be using. Both prefer either a shield to let them wall large groups of enemies due to Valbar having problems getting into position, or something like a Steel Sword for higher raw damage. If anything, the crit chance can make them less safe to use due to their CrtAvo issue making them prone to randomly taking big damage; adding crit rate to oneself risks critting enemies and being exposed to even more attacks. By late Act 3 Mae can use it to ORKO enemy mages as Dread Fighters have firepower issues, while Mae has plenty of ATK and enemy magic users use extremely heavy magic. It also helps her offset expensive spell costs like those lf Silence or Aura. As for Sonya, by the time she competes for a sword, you get a Silver Sword in Lost Treescape and a Lady Sword in Duma Tower 1F. Silver is excellent due to high might and not using gold marks while having Roundhouse to wallbreak Fiends and Dracoshield Jedah, with Mae being particularly good for nuking Jedah every other turn. Lady Sword gets doubled might in female hands, giving it crazy firepower especially when forged; both of its combat arts hit RES off of its 12-20 MT, and even on Enemy Phase it has so much MT that it no longer really cares.

  • @Silith13
    @Silith13 8 месяцев назад +6

    Bad weapons huh? I know Kaga saga isn't Fire Emblem but his hammers are fun. In Vestaria they have a hitrate of 40 and in Tear Ring Saga it's 36%.

    • @Shark3143
      @Shark3143  8 месяцев назад +4

      omg that's even worse than the FE6 Hammer which has 45%

    • @lpfan4491
      @lpfan4491 5 месяцев назад

      Lmao. I guess Kaga stuck with his original design of Axe being a joke weapontype.

    • @lightbrand_
      @lightbrand_ 5 месяцев назад

      @@lpfan4491not really, Samson in TRS and Deen in BWS are very solid units and also axe users, it’s just the hammer that sucks for some reason

    • @lpfan4491
      @lpfan4491 5 месяцев назад

      @@lightbrand_ That makes it infinitely weirder.

  • @captaincringe9312
    @captaincringe9312 8 месяцев назад +3

    Imo the default sword in SOV isn't that bad because you generally don't want mages enemy phasing due to their poor durability and when they do have to do so it can be beneficial to not sacrifice hp to counterattack because it can sometimes be the difference between life and death

  • @andrewcassady2743
    @andrewcassady2743 8 месяцев назад +6

    One rounding Formortiis with eclipse by halving his HP was the best feeling thing I did in sacred stones

  • @PeevedLatias
    @PeevedLatias 8 месяцев назад +3

    As an echoes enjoyer I can't really agree with the priestess sword assessment. In the early game it's pretty bad, but in the midgame it's really, really good. Enemies have very low defense in that portion of the game and its not unlikely for a priestess to double and orko on counter with a sword. Meanwhile, fire weighs them down. As a bonus, it doesn't cost hp.
    You'll want to switch to rings later, sure, but it's at worst a transitional weapon with strong midgame utility especially with the blessed sword. It's not like you get a good ring before the late game anyways.

  • @double2254
    @double2254 8 месяцев назад +10

    The one cool thing about Path of Radiance sages having knives is every single promoted sage you get comes with knives instead of staves… so if you want a sage with staves you will have to train one up. It’s a neat utility bonus for training one up to keep pre promotes weaker outside of nerfed growths or stats

    • @lpfan4491
      @lpfan4491 5 месяцев назад +2

      It is nice how the weapon type was seemingly only programmed to follow Kaga-design, yet they also allow you to ruin your own trained units with it.

  • @memetan_24
    @memetan_24 8 месяцев назад +1

    Hand axe in fe4 is so bad 10 might 50 hit and 20 weight making it the heaviest axe outside of the broken axe equipping it is likely to get you killed. Not like it's much better in fe5 6 might 45 hit and 12 weight good thing in modern games it's much better.

  • @Ray-e2q6b
    @Ray-e2q6b 8 месяцев назад +2

    worst imo is Aureola on fe6, almost impossible to train a S-rank light user without knowing beforehand

  • @dabbingperson9236
    @dabbingperson9236 3 месяца назад +1

    Something I’d like to mention is that in FE10 the Double Bow is actually really good on paper. 50 durability, 22 might, a nice extra little 5% crit, 1-2 range, and it only weighs 12. On top of all that, it also keeps the +3 strength passive from FE9 but is no longer locked to Snipers.
    However, all of this good stuff comes at its availability being absolutely horrific, with only 1 existing in the entire game. Specifically as a drop from a Sniper during Rebirth 1, which is at the end of the game. Plus it’s an SS rank weapon which means it’s a bit difficult to get a unit able to use it in the first place (at least from what I remember, if I’m wrong about that please let me know).

  • @SuperZez
    @SuperZez 8 месяцев назад +3

    Sync skills are the skills that are still active when you _aren't_ engaged, actually. Adaptable isn't a sync skill.

  • @no64256
    @no64256 8 месяцев назад +1

    Not sure if this counts as a bad weapon per say, but I really get annoyed by the Silver Blade in FE7. Compared to the Silver Sword, it:
    -has 60 accuracy vs the S.Sword's 80
    -has a weight of 13 vs the S.Sword's 8
    -requires A-rank vs the sword's B-rank
    -only has a durability of 15, compared to thr Sword's 20
    -costs 1800 gold, when the S.Sword cost 1500
    All this for *ONE* more point of strength! It also gives 2 w.exp, but I don't think that's worh much as the S-rank weapons only show up in the final chapter
    And for acquiring it, without a shop it's only obtainable in chapter E22x/H23x, and it's only purchasable in the secret shop in E19/H20. You can get 3 Silver Swords without buying one, and one of them before your able to buy a Silver Blade
    Unless you desperately need that 14 damage, I don't see the point. It can sell for a decent chunk of money, and can be used to train Sword Rank to use the Regal Blade. But by that point you likely already have an S-rank sword user, or weren't going to the Regal Blade in the first place. Not to mention that the Lancereaver, both personal swords, and every blade weapon also gives the extra w.exp. I guess you can buy it before you can buy Silver Swords? But you get another S.Sword two chapters after the S.Blade is purchasable
    I still ended up using it in my playthrough becuse my Kent had capped both Speed and Strength, lol

  • @EndertheDragon0922
    @EndertheDragon0922 8 месяцев назад +3

    I watched this while cuddling my own Blahaj, very enjoyable video

  • @ResurgentRaven
    @ResurgentRaven 8 месяцев назад +2

    Personally, I'm surprised the Bronze weapons in FE10 aren't on here, as the only one that you actually ever use at base is Sothe's Bronze dagger.
    It can't crit and hardly anyone starts with E rank in anything aside from maybe Brom (E rank in swords, what the actual heck?)
    Edit: Must've skipped past this part, but I don't think the default Swords in SoV are that bad, especially since I think the reasons for the switch are mainly due to HP hazards regarding your characters. If they get dogpiled by a swarm of units, the last thing you need is one of them killing off your mage because they Fire'd themselves into kill range. The other thing that helps them is that they can counterattack with Fire at 2 range (though surprisingly can't counter with Thunder if attacked by a Sniper from 3 range). This way they can still do effective damage. The last thing that helps swords out a little more is that magic stats don't exist in SoV. Your strength and magic are the same stat, and so the amount of damage you deal with a 0 might sword is still relative to that strength level. So if your Celica has 25 strength, that's still 25 whole damage your dealing.

  • @heartnet40
    @heartnet40 7 месяцев назад +1

    Silver Weapons from Fates should have been mentioned. They're so bad that even the game designers circumvented how awful they are by giving powerful enemies "Silver Star" weapons which are basically stronger Silver weapons that don't have a penalty that can't (to my knowledge) be accessed by the player.
    I feel like this is the only time where an available weapon-type is so awful that the game will feed enemies a much more powerful version of said weapon-type so that they can still be viably threatening units to your army.

  • @lolmetaknight
    @lolmetaknight 8 месяцев назад +3

    I expected you to mention Fates silver and S rank weapons for reducing the user's stats after use

    • @Shark3143
      @Shark3143  8 месяцев назад +3

      Those are great examples! I don't have much personal experience with Fates, and I didn't want to be too derivative of that really good Excelblem video on the Fates S-Ranks, so I ended up cutting them from the script.
      Hagakure Blade seems particularly bad at a glance, though, because it makes me want to compare it to Ryoma's no downsides, 1-2 range Ranjinto and laugh

    • @TheWizardMus
      @TheWizardMus 8 месяцев назад

      ​@@Shark3143as a Fates fan Hakagure Blade has 1 niche. The avoid buff on it in Heirs of Fate DLC Chapter 5, if you promote Hisame. In a really hard end chapter, turning him into a dodge tank relieves a lot of stress

  • @AmirysMewen
    @AmirysMewen 7 месяцев назад +1

    However giving priestesses the lady blade however is very viable as it doubles might when used by female units… and the only female class that can use swords is princesses and priestesses

  • @AdamWithFED
    @AdamWithFED 8 месяцев назад +3

    Awesome video! The FE9 double was always a huge disappointment!

  • @skeletonwar4445
    @skeletonwar4445 8 месяцев назад +6

    To make Leif work out alright, there's two ways around this one.
    A) Never go above Bond 9 and just... never unlock the Master Lance/Lightbrand so Adaptable only chooses from your own weapons, especially strong with warriors to counter with Killer Axe/Killer Bow/Long Bow.
    B) Put him on a Lance user (ideally Lance+Sword, but the Lightbrand is fine so its less of a problem) so Adaptable never has a reason to pick the Master Lance over your own forged inventory lances.

  • @Twilight5007
    @Twilight5007 8 месяцев назад +1

    Literally 80% of the weapons from fates.

  • @secondmemelord8859
    @secondmemelord8859 8 месяцев назад +1

    Some awful Weapons I'd lile to mention:
    -Silver Weapons in Fate due to them lowering your Units Strength by 2 everytime they are used ( this Effect stacks btw )
    - S Rank Weapons in Fate are also awful, since similiary to S Ranks in Engage only specific Classes can even use them. It also doesen't help that you still have to grind Weapon Ranks, so you may not even be able to use them despite having the correct class. Also they halve the Units STR/MAG till their next attack decleration.
    - I'm quite surprised you didn't mention the S Rank Dagger Carnwenhan from Engage. Its a SMASH Weapon and comes with all their usual drawbacks ( always attacks second, heavy asf ) and is the only Dagger that can't attack from Range. While it could have Niche as a way to poison Armored Units even this gets taken away by the fact that you'll recruit Veyle after clearing the Chapter Carnwenhan is found in and she comes with her own Dagger that uses MAG for Damage Calculation, which lets her poison Enemies withou putting herself into Mortal Danger

  • @ejirokirishima4604
    @ejirokirishima4604 8 месяцев назад +2

    I know my boy rolf is absolutly trash. But I love his shittiness and use him everytime I play fe 9 or 10, getting strength transfer bonuses with him is still my proudest achievements, my boy went off in fe 10 that run

  • @archerbias6597
    @archerbias6597 8 месяцев назад +1

    I think Eclipse is such a shame, personally. Conceptually, it's one of the coolest weapons in the series, serving as high impact siege held back by a near inability to actually deal lethal damage (moreso in 7/8, I think the FE6 Eclipse effect is potentially too much with high hit,) but its hit rate is such a severe overcorrection that it's nearly unusable. That's part of the reason why I try my best to include high accuracy Eclipse in hacks I'm a part of, and it's always super fun.
    Eclipse is definitely the biggest example of this, but GBAFE has a tendency to give theoretically powerful weapons such bad stats that they're relegated to gimmick (Longbow, Runesword, Shamshir, FE8!Luna, etc.) At least dark has it better than bows, which don't get a single cool weapon outside of Longbow

    • @lpfan4491
      @lpfan4491 5 месяцев назад +1

      Something hilarious is that FE8 in general already balanced Luna pretty harshly with the 50% hit, but the localization decided to kill every last one of them and also take away 10% of its critbonus.

  • @quickpawmaud
    @quickpawmaud 7 месяцев назад +1

    Sol Katti made me quit FE7 and never look back.

  • @robertobrosful
    @robertobrosful 8 месяцев назад +2

    I think you forgot to mention Steel weapons on the GBA trilogy (specially in FE6).
    FE6 Weight system can make or break some characters, and then the Steel Weapons appear being heavy as all hell, with low hit and without that much Might to be worth It
    And yeah, they wouldn't be that bad, if Killer Weapons didn't exist. Same Might, 2 points of Weight less, and 30 crit chance.
    The only difference Is the durability, but having the chance to basically instakill any enemy with a crit has More worth than trying to use a Steel Weapon.

    • @Shark3143
      @Shark3143  8 месяцев назад +3

      FE6 Steel Lance/Steel Axe are secretly "good" because the enemies use them and it makes them suck ass and you can kill them easier LMFAO
      They're like almost unusable for players though, they were not cooking with those hitrates and weight. Killers are not only buyable but as accurate as iron. Steel swords are good, I guess?

    • @lpfan4491
      @lpfan4491 5 месяцев назад

      There is a reason they rebalanced the stats in FE7. Some weapons only got like 5 or 10 hit, but that already makes that much of a diffrence with 2RN. Though sadly they nerfed the based armor slayer.

  • @SunshineRey
    @SunshineRey 8 месяцев назад +3

    I’m a bit surprised how few axes are actually in this video. I’ve always seen axes as “strong but very inaccurate” weapons across the series, plus there are even games in the series that don’t have good or even any axe users in the first place and the ones that do exist tend to not have decent dex growths or bases to help hit, so they rarely even hit in the early to mid game.

    • @MakoShiruba
      @MakoShiruba 8 месяцев назад +7

      Axes have always been good, is just that sometimes you either get crappy users or crappy classes. FE6 is really the only game where Axes are bad on both fronts, having awful users and choices. Armads is kind of ok.

    • @lpfan4491
      @lpfan4491 5 месяцев назад

      Weirdly, Axes have originally been designed as joke weapons, exclusively wielded by either enemies or filler units and having generally kinda terrible weapon, or only a basic weapon in the case of Gaiden. But then they weirdly morphed into actually being kinda good later on. In some games they are even considered a candidate for the best weapon type, which is pretty funny.

  • @Perdix64
    @Perdix64 8 месяцев назад +1

    Ngl, I’d move knives to the Sniper class, since they can at least use it automatically.

  • @imafreakinninja12
    @imafreakinninja12 8 месяцев назад +1

    If you want a good joke weapon, look up the morph-o-ray in Ratchet and Clank. It transforms your enemies into chickens.

  • @mikewazowski7024
    @mikewazowski7024 5 месяцев назад +1

    I just cannot stress how bad of a fit the Sol Katti is for Lyndis. What’s her greatest strength? Speed. What’s her greatest weakness? Her strength. What does she get? A heavy sword that kills her speed in exchange for negligible might. Ever since the day I completed FE7 at an age of like 12 I have questioned what the game designers were thinking.

    • @ratchetanon1074
      @ratchetanon1074 3 месяца назад +1

      I would've given her Mulagir instead, not only because it's a Divine Weapon on par with Durandal and Armads, but also because it's the Divine Weapon of Sacae, making it even more fitting. The fact Lyn can use bows only makes it fit even more.

  • @goldenson4566
    @goldenson4566 8 месяцев назад +2

    It’s not much, but I did land an Eclipse hit on the Demon King on a 13% chance to hit, which did make an admittedly easy fight a bit easier.

  • @Vanessa_exe
    @Vanessa_exe 8 месяцев назад +1

    Radiant Dawns weapon catalogue is extremely funny
    it has some of the most insane weapons (Vague Katti having 22mt) and some of worst
    Wo Daos are usually like, Killing edges with a bit less might and crit-- but are usually D compared to C
    eexccept in RD where the Wo Dao is B rank... with 7 mt 20crit 30durability-- compared to killing edges being B with 8 mt and 30 crit and 30 durability. it does provide 1 more weapon exp (3 vs 2) but the steel sword also provides 3 wexp.
    brave weapons are also only C rank in radiant dawn- as are steel weapons as a whole
    gonna mention the Silencer bow the lore on this one is that Shinon makes his own bows and taught Rolf, which is also how we got Rolfs bow (in por it was a prf wpn but not in RD!)
    however the Silencer can first be bought in 3-4, you get the base conversation where shinon is making the bow and rolf asks if he is going to sell it to Aimee again-- meaning he sold the weapon to her and then the player can buy it off her and give it back to him.
    the steel sword has 9 mt, the steel dagger has 8 mt. silver weapons always weigh 1 less than steel- except the silver knife which weighs 1 more, and the silver dagger which weighs 2 more.
    the difference in mt between tomes is stupid low, rexflame has 14 mt-- but sanakis cymebline is 13 mt and has 8 less weight, and 5 more crit. oh and 30 more uses. the only potential users for the rexflame are sananki and tormod. and tormods wonky recruitment, and sanakis better tome and later recruitment mean its not really worth having a rexflame target
    rexbolt has this worse, the only one who could use is illyana and even with capped everything she still gets 1 rounded by Dheginsea.
    rexwind being for soren has the use of being a tome for soren
    the SS tome Balbarith gives 3 str and can only be used by Pelleas on NG+
    purge and bolting are B rank, Meteor and Blizzard are C rank, oh and Fenrir is A. bolting has the typical thunder magic rules of "the worst stats, but 5 crit!"
    it also had the Card items. they are only usable by non casters uses the "casters" magic.
    whats funny is the weakest card, the spectre card, has 5 mt.
    the thunder tome has 3 mt. meaning that Rafiel and the other herons deal more magic damage than base ilyana with a thunder tome (transformed)

  • @Raiko01
    @Raiko01 8 месяцев назад +1

    i have never played fe. i have no idea what any of these words mean. but im still interested. how do i get into the franchise?

    • @TheWizardMus
      @TheWizardMus 8 месяцев назад

      If you've got a Nintendo Switch Engage and Three Houses are the two most recent mainline games, each game has an unconnected story so don't worry about not knowing.
      Engage is sort of an anniversary game so while I love it, a lot of the appeal is seeing how it calls back to previous games. I think it's the better of the two gameplay wise, but just making that clear
      Fire Emblem 7, Blazing Blade(just Fire Emblem in English) is also on the Nintendo Online service but on the more expensive upcharged version.
      Those are the only current official ways to play the games without hitting the secondary market.
      If you want advice on which games to start with taking secondary market into account(or sailing the high seas) Awakening was the game that brought the series back from the brink and introduced Casual Mode, where there isn't permadeath its where i joined the series and probably the one I'd reccomend the most.(if you've played Smash bros. Robin, Chrom and Lucina are all from Awakening)
      Fates is my personal favorite in the series.(once again if you've played Smash Corrin is from this game)
      If you want a more classic Fire Emblem experience I'd reccomend starting with Blazing Blade or Sacred Stones on GBA

  • @MudFan
    @MudFan 8 месяцев назад +4

    Just came from the FE8 no damage video, and this is a good video :)

  • @IcedCoffeeGaming
    @IcedCoffeeGaming 8 месяцев назад

    Leif tries! He can't help it that his weapons ruin bond 20 adaptability builds!

  • @brimiller2989
    @brimiller2989 8 месяцев назад +2

    fwiw, i think eclipse in fe8 is like exclusively for "you should on average hit 1 of the 5 on the final boss" which is what i did as a kid. obvs just having good units with consistent weapons is better. but i think it was to be "safe" for kids to be able to like get through it
    i assume

    • @skeletonwar4445
      @skeletonwar4445 8 месяцев назад +2

      And while definitinely not intended, it has also helped me finished a few Randomized runs of FE8 that didn't end up with any sacred weapons lmao

  • @skynet0912
    @skynet0912 8 месяцев назад +1

    After looking it over a bit more, Echoes actually did something kinda clever with the counter mechanics in my opinion...
    The default weapon for a Priestess has 0 weight, while Fire has 3 weight, so even though it might be annoying that you don't get to choose, you also know it's how it works, and using magic instead of a sword against something like a Dread Fighter, would be a near guarantee to get doubled, do next to no damage because of their +5 res and Apotrope on a counter, and lose additional HP from using a spell in the first place...
    So i understand that you really should get to decide in some way, i would like that too, but to make the gameplay smother and as weighted in the players favor as possible, countering with a fast sword with 0 weight at 1 range against mostly really fast enemies, while countering with slower magic against slower enemies at 2 range, honestly seems like the best default option.

  • @nessdbest8708
    @nessdbest8708 8 месяцев назад +1

    turn on 2 animations

  • @Amethyst2941
    @Amethyst2941 8 месяцев назад +1

    The two weapons I can say on top of my head as "bad" is the Wo Dao in Engage as it's really weaker than Killing Edge. The second one even though honestly most magic in Fates aren't the best but, to me Brynhildr is just not good. Doesn't help either that in Conquest the most annoying and prevalent enemies are Master Ninja and Spear Master. Both have weapon advantage against him.

    • @skeletonwar4445
      @skeletonwar4445 8 месяцев назад +4

      Engage's Wo Dao is weaker than the Killing Edge, but it's also lighter, so nobody gets weighed down by it.
      The problem with that is that A) your sword users are usually gonna be either so fast they double with a Killing Edge anyway or so slow they don't double with a Wo Dao either and B) trading away might for lower weight is almost never the play, unless the weight difference is massive (f.e. Javelin-Spear)

    • @Mir-d3k
      @Mir-d3k 7 месяцев назад +1

      ​@@skeletonwar4445Speaking of the Wo Dao, it's really bad in Radiant Dawn too. In most games, it was a weaker Killing Edge with higher crit chance. In Radiant Dawn? It's a flat out worse Killing Edge, with lower might AND crit. In a game where killer weapons are arguably not worth using because enemy luck in general is too high for most units to have a reliable crit chance, and because they're weaker than most weapons. It gets especially silly when you consider the steel great weapons have 5 more might than killers: it's like, would I rather do significantly more damage most of the time or gamble on a critical hit when the odds aren't in my favour??

  • @emceechupitheundying5692
    @emceechupitheundying5692 8 месяцев назад +1

    "Rolf is tied for the worst Str growth among non-magic users"
    So are we just gonna ingore FE11 Gordin's 20% Str growth, which is 10% lower than his FE1 Str growth.
    Case in point: I once saw a Gordin get trained to level 16. He gained 2 Strength.

    • @Shark3143
      @Shark3143  8 месяцев назад +1

      this was in reference to the cast of FE9 specifically, which has overall high growths across the board

    • @emceechupitheundying5692
      @emceechupitheundying5692 8 месяцев назад

      @@Shark3143 Ah, thanks for clarifying
      But still, why do Chapter 1 Archers have shit Str growths

  • @skeletonwar4445
    @skeletonwar4445 8 месяцев назад +1

    Knives on Sages in Tellius are actually a pretty cool way to nerf them.
    Traditionally, the mid-late joining prepromote magic users you get are always *really* good (e.g. Niime, Pent, Saleh, etc.) and all prepromoted Sages you get here have Knives instead of Staves.
    So if you want a strong, zero investment magic unit, they can do that job just fine. But if you want the benefit of Staff utility, that's a reward for training up a weaker mage to take their place instead.

    • @Castersvarog
      @Castersvarog 8 месяцев назад

      Agreed, its an extremely unique way of balancing out what are usually really strong prepromotes

  • @Era2Sunrise
    @Era2Sunrise 8 месяцев назад +2

    Quite the entertaining video, random as hell but thats why i love the algorithm sometimes.
    Edit: binged through a few videos, Im shocked there were so few, keep it up, mate.

  • @Silvitewolf
    @Silvitewolf 8 месяцев назад +1

    I think the knives on the sages was supposed to kill other magic users... But I mean usually it was just better to just not.

  • @researchinbreeder
    @researchinbreeder 7 месяцев назад +1

    As others have likely pointed out, Leif is actually at his best if you DON'T do his Bond conversations. Never doing Bond 10 will banish the Light Brand and "Master" Lance, and as long as the unit can equip an Axe you can usually out-prioritize the Killer Axe with something better.
    This actually lets you use Adaptable with good weapons, and combined with inherent Vantage can make him one of the best juggernaut Emblems. Imo his best user is a Warrior Panette with high forges on a Killer Axe and Killer Bow, allowing her to crit enemies for triple digit damage in some cases (especially if you inherent Wrath). Imo this is better than inheriting Vantage onto an Ike user because of Adaptable's built in Crit bonus for backup units

  • @Cr4nched
    @Cr4nched 8 месяцев назад +2

    love small creators with great, passionate content. looking forward to the next video

  • @ModernMind18
    @ModernMind18 8 месяцев назад +1

    This was a banger, really hope to keep up with the scripted content!!

  • @MGM_Think
    @MGM_Think 7 месяцев назад +1

    I LOVED this video even though I didn't really get much information out of it, it was fun.
    Subbed, keep up the good work.

  • @skarloey1214
    @skarloey1214 8 месяцев назад +1

    Great video. 👍

  • @flameblade3
    @flameblade3 8 месяцев назад +1

    Bro I really wish S rank weapons go back to just being powerful weapons with stat boosts. The whole class limitation thing isn’t the worst but it’s annoying when even then the weapon isn’t that good

  • @RuneTacticss
    @RuneTacticss 8 месяцев назад +1

    Huh, I agreed with most of these but I actually found a lot of use with the short bow at least until killer bows become commonplace and really helps with bow rank until then.

  • @RobotGuy405
    @RobotGuy405 8 месяцев назад +1

    sage knives in PoR almost feel intentionally bad. I noticed that every prepromoted Sage in FE9 has knives instead of staves, so it almost seems like the game is telling you to raise your own sage if you want the staff utility.
    Edit: I watched further and you said exactly this, so yeah

  • @DiogoJ1
    @DiogoJ1 21 день назад

    The point of Forblaze is to be used by Athos. Have Lucius use Aureola instead. That way you get 4 characters with legendary weapons instead of 3.
    As for Luna, just have Canas use it. If you haven't trained Canas, then yes, you can slap Luna on Athos.
    As for Durandal and Sol Katti, they were meant to be used only against specific enemies. Durandal should only be used against Nergal and Fire Dragon, and whoever else is slow enough to not double Eliwood.
    Sol Katti on the other hand even when taking 8 SPD away from Lyn, won't prevent her from doubling some mages, Nergal and the Fire Dragon. She can easily do so, as she is usually at 30 SPD by the time of the final chapter.

  • @Blastros01
    @Blastros01 8 месяцев назад +1

    I'm so glad that I found a Fire Emblem channel :) I can watch this along with my Elder Scrolls lore videos now

  • @ZeRedSpy
    @ZeRedSpy 8 месяцев назад +2

    I love our guest star Blahaj

  • @steveminecraft46
    @steveminecraft46 8 месяцев назад +1

    shout out to TRS's ballistae, locked to 3 mov units and locks them in place for the rest of the map when used!

  • @juhaniaho6698
    @juhaniaho6698 8 месяцев назад

    Iron weapons are usually very versatile and useful in Fire Emblem games due to their decent accuracy, reasonable weight and high durability.
    And then there are the iron weapons of FE4. In a game where every weapon (minus Earth Sword and certain staffs) has 50 uses, steel and silver weapons have the same weight as their iron counterparts and the SLIM SWORDS HAVE MORE MIGHT THAN IRON SWORDS AND SLIM LANCES HAVE HALF THE WEIGHT OF IRON LANCES, why would you ever willingly use iron weapons?

  • @MegamanGuy444
    @MegamanGuy444 8 месяцев назад

    Don't the Snipers in FE9 have a super awesome ability that activates OFTEN, Crits automatically, AND puts enemies to sleep if they somehow don't die from it?
    I found a decent bit of use with the double bow on Rolf, especially against healers and mages. Though I may have gotten lucky and had him at a really high str.
    Then again, Marth in Shadow Dragon for me stayed at 9 strength throughtout my first playthrough and got to 10 on the FINAL CHAPTER.

  • @sadeknight9112
    @sadeknight9112 7 месяцев назад

    The only usable S rank Engage weapon is Georgios for Lodestar Rush and Override. Engage attacks ignore insignificant things like “weight” “accuracy” or “being a heavy weapon”. No, instead you can fire off a massive attack with a 35 might weapon (with the Ike engraving) instead of a silver sword with its might of 12. The best part is that it’s a boss drop that you don’t have to spend 90k on

  • @hazelv.a.7976
    @hazelv.a.7976 3 месяца назад

    I gotta disagree with you on the 4 range of the double bow being a real issue. I'd argue it's a might issue. As far as I know it's the only bow that has access to that reach while the longbow only reaches 2-3, therefore it lets you poke from a safer distances than that weapon. If it had 2-4 ramge it would be outclassed from a steelbow forge at 2 range always, and would compete with longbow damage at 3. If it's weaker than the longbow it faining 2-4 reach makes it technically better, but would never be used over those two bows. If it's stronger than the longbow then the longbow then it would be used over that always pressumung they're available at the same time, if Double bow is available after it'll be the better option in all scenarios than it once you gain it. It becomes a worthwhile weapon when given more might than the other options, if it was locked to 4 range but given 20 might it would a great weapon for helping chip bosses if not outright kill them from a safe distance, itd be a great weapon for killing enemies while keeping the user safe. Keeping it locked to Snipers would make them worth using from this bow alone. That's why I'd call the Double Bow's range a non issue, and a might issue instead.

  • @aquaclash989
    @aquaclash989 Месяц назад

    I think swords on priestess’s is actually a good thing to counter with. For one most of the female priestesses have a rather high attack meaning they wont suffer too much from not being able to use fire instead. They lose out on 6 mt but maintain their hp. In addition there is the female only sword and the beloved zofia which mae and celica make great utility of. Which ends up being stronger than fire. Of course the rings are by default better but they are still viable should someone want that utility

  • @ZeroNobody0
    @ZeroNobody0 8 месяцев назад +1

    20:40 what really i wasnt paying attention can you repeat it all please
    joking aside great video man and i truly had no idea about how bad some weapons can be like the short bow. Super overprices and as weak as an iron bow but hey 10% crit so...... Im a gambling man ill take those odds. Enjoyed man and keep up the work

  • @bongosmcdongos4190
    @bongosmcdongos4190 5 месяцев назад

    I used eclipse in a reverse recruitment once, but with the stone glitch.
    I taught ismaire dark magic with it to give her 1-2 range. Flux is pretty good on a swordmaster.
    Amyway it only had like a 60% hit chnace i think? I forget.

  • @maxoublue1
    @maxoublue1 7 месяцев назад

    I would like to add the Brass Club to the list, even if it's not as bad as the others mentionned in the video. The main appeal of Clubs in Fate is that they generally trade 2 might in exchange for being 5% more accurate and have a 5% crit chance (With the latter point being the main appeal of Clubs over Axes in that game). The Brass Club, just like other bronze/brass weapons, can't crit nor trigger special skills, removing it's main selling point. At the very least, and unlike other Clubs, it only has 1 less might than the Bronze Axe, along with still having the 5% extra accuracy.

  • @michaelbearce8748
    @michaelbearce8748 3 месяца назад

    I agree with most of these, but you should have put FE7’s Sol Katti in here. Less might than a Silver Sword and with weight closer to that of axes than that of swords, locked to a low-tier unit.

  • @mangavore7426
    @mangavore7426 7 месяцев назад

    It’s doubly bad that Sages can pick knife in PoR because, not only does it not support their inanely low str, but it’s also just the worst weapon in the game. Volke only maintains a niche because of Lethality combined with his insane growths.
    All that said…Volke is still my fave FE character ❤

  • @halcyon_echo42
    @halcyon_echo42 6 месяцев назад

    The worst weapon in my experience is probably the Light Tomes in Path of Radiance, seeing that only Rhys can access them, they cost the most for the least mt & hit rates, and forging them is incredibly overpriced. Also I believe Nosferatu is wicked heavy as well, which is why I believe they gave it to Oliver

  • @jacobtailleur7051
    @jacobtailleur7051 7 месяцев назад

    The Binding Blade will always be the worst of them all in my eyes. It's stuck on Roy, a unit infamous for being the worst lord and among the worst units in the series. It comes in at the 11th hour when you already have the other divine weapons at your disposal, all of which aren't locked to a single unit. Like the other divine weapons, it only has 20 durability and must be used to land the killing blow on iduun for the best ending. Roy's late promotion means a weapon he desperately needs to even compare with your other units cannot be freely spammed for quick kills, made even worse by the fact that hammerne only gets 3 uses and those uses can go to the divine weapons and maybe warp if you need it. If the divine weapons aren't enough dragon slaying power for you, wymslayers have 5 weight, and 10 might, 30 with effective damage, and are only c rank weapons to boot. Any half decent unit will hit a dragon opponent for at least half their health and a great unit (like percival/dieck/name your own) will consistently kill a dragon in a round of combat. Its 1-2 range and def/res buffs aren't enough to save it since it needs to remain intact for the aforementioned best ending which means far less use in combat, and Roy needs to have it equiped in the first place for those buffs to be active. If it had infinite use like Ikes Ragnell it would clean house, but unfortunately were stuck with what we got.

  • @theflashgordon193
    @theflashgordon193 18 дней назад

    The only utility i see with mage having knife is if they fight other mage because of their high res.

  • @thalloutboy
    @thalloutboy 4 месяца назад

    In FE9, Petrine goes from being what should be one of the most intimidating bosses in the game to the least threatening because of her choice of weapon: the flame lance. She doesn’t have good enough magic to dole out much damage to anyone except the most magically challenged units, and she doesn’t move (so nothing forcing the player to engage her in melee combat). She is easy to counter with literally any mage who can damage her, but especially Soren due to his high resistance.

  • @alexm3692
    @alexm3692 8 месяцев назад

    Not *technically* a weapon as it doesn’t damage the enemy, but I think it’s worth mentioning the 1 durability, 90,000 gold staff that just fills up the engage meter

  • @Buznik_
    @Buznik_ 7 месяцев назад

    The difference in both Shinon and the Double Bow between 9 and 10 is astonishing. Rolf is still pointless though, he CAN get better than Shinon but Shinon is already fantastic so why bother?

  • @MasterPatrick
    @MasterPatrick 8 месяцев назад

    Takumi's Shinai is my favorite joke weapon. While the Cupid Bow can be useful to train a character's bow skills near infinitely when pitted against another bow unit (like using a rusty weapon in Three Houses), Takumi's Shinai is just terrible all-around. It features an incredible 2 might, 85% hit rate, -10 avoid, -3 def & res, plus it has the inability to land a killing blow against anything with more than one HP remaining, making this bamboo weapon probably the most niche use weapon that I can think of. The only potential use I could ever see is to have a unit wielding it do 1-2 damage to an isolated enemy with a guarantee to not kill it, leaving a low level weakling like Mozu to steal the kill XP. Even with that niche, I'd still rather give Felicia a Pebble for the low damage and massive stat drops. To make matters worse, despite being labelled as "Takumi's Shinai", Takumi can't use it by default, being locked to Bows, and even his secondary class restricts him to lances. This means that in order for Takumi to use his own named weapon, he would have to gain A+ or S rank with a sword-wielding unit before reclassing into a unit type that would even allow him to pick it up.