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Fire Emblem Awakening had one other weapon worth mentioning. A max forge Aversa's Night. A 20 might Nosferatu essentially with customisable crit and hit. Sure, it only has 10 uses, but that's easy to get around with Spendthrift and high luck.
Not on the topic of strongest weapons would you consider a forged rapier + a best weapon ( with or without dlc ) it is e rank so anyone can use it. Easily repaired compared to other weapons that technically outclass it. When forged grants more durability crit it's basically a lighter more cheaper killing edge It has effectiveness against cav and armor units which is in almost in every map With dlc it's even more useful. Instead of waiting manuelas and hannemuans paralogue you get this weapon from the renown statues and with luck you can get one from the crap heap in abyss
Rip for FE10's Arbalest which goes to an amazing 104 Mt when fighting flying units, or the Ashera 52 Mt weapon with AEO attack. Great vid though very insightful! =] Enjoyed it a lot!
I love the video it was super fun, but the way you said pachyderm made me cringe. But you somehow also said hauteclere perfectly when noone else does? Weird flex but okay XD
@@schul9169 Abel was definitely the cavalier who gave me the most consistent results. I would try this as well, but my track record with keeping units alive in FE1 is…not great. (TLDR: On my first play-through, I somehow managed to get every cavalier/paladin besides Cain, Abel and Midia killed within five chapters of their recruitment chapter. Yes, including Hardin and Jagen. Arran not included since when I reached his and Samson’s recruitment chapter, my only remaining Mercenaries/Heroes were Navarre and Astram.) Edit: Grammer and formatting.
Ragnell really is one of the craziest weapons. 1-2 range, high might, negate crits, INFINITE USES, +5 defense cause why not. Only downside is IIRC it can't crit or proc skills at range 2.
Lance of Ruin: 22 Mt Weapon as early as Chapter 5. Thyrsus: Budget siege tomes. Fetters of Dromi: Tradable Canto. Crusher: Tied with "Arrow of Indra" for most unobtainable weapon (Crusher locked to AM. "Arrow of Indra" locked to CF, and VW Endgame of all places) Tathlum Bow: Most missable weapon (apparently)
@@lorddragonskin3603 I mean, the bandit didn't even spawn for me the first time I played Azure Moon. Sad thing is, I think the most missable weapon is the Sword of Moralta, where you have to talk to Rodrigue during the Ambush at Ailell Chapter
Shout outs to Subaki's Pike +7. Doubling might when your skill is higher than the enemy's skill with no penalties is amazing. The only downside about it is that you can only get that weapon through random events
For Awakening, Celica's Gale is so broken. It has brave, 1-2 range, magic, and flier effectiveness. If you combine it with forging, tomefaire, vantage, and vengeance, only stuff like counter and 3 range will kill you
The storngest weapon is fire emblem awakening dual guard and the friends we made along the way. Jokes aside legendary weapons are always fun to use when you have hammeran ready.
I got super lucky my first playthrough and stumbled upon a rusted sword that could be forged into Astra during my first playthrough of Shadows of Valentia. When I realized what I had found, I proceeded to go on a killing spree with the bonkers 50 crit plus Astral Blade. Astra has always been the coolest part of swordmasters, and it hurts my soul that Astra is utterly terrible in Three Houses.
>Not even mentioning FE1 Falchion and how it literally makes Marth immune to any 1 range combat damage from humans My disappointment is immeasurable and my day is ruined
In regards to contenders for disappointing legendary or limited weapons, there's stuff like Sol Katti (it looks cool and the concept of it not actually being a legendary weapon but instead the cousin of Mani Katti is interesting, but it was made way too heavy and is not effective against dragons as it could have been), FE8 Luna, Firestone in FE11&12, FE3 Fire Breath, armor slaying weapons in FE7 and FE9, FE9 Anti-Laguz weapons, FE9 Flame lance, FE9 Bolt Axe... GBA Shortbow, Lightbrand (except in FE5), GBA Iron and Steel blades, OG Ballista, FE9 Amiti, Eclipse tome (abysmal accuracy in FE6 and its effect is a joke in FE7 and FE8), Berserk sword, FE4 Sleep sword, FE4 Bolganone, Meisterbogen, FE10 Steel longbow, FE11 Stonehoist, FE10 Bolting, F13 Wilderwind, FE13 Slack Bow, Ganglari, Speed Thunder, Crusher, and Blutgang.
It's neat that in 3H you need Agarthium to repair Amyr, considering that Edelgard had it made by commission from the Agarthans, so I guess they used some different techniques to put it together. I guess their corpse forging craft really advanced in all their time as mole people XD.
@@TARDISES The fact that Coco doesn't get her own Relic is a travesty. I mean, you can give her the Thyrsus, but that's also the case with every single mage with a Crest (sorry Dorothea). I'd also argue that Hapi not getting a relic is unfortunate, but she has boons in Reason, Riding, Flying, so it's really easy to get her all the Mage-based skills, making Gremory the only grindy one. Not to mention, the Valkyrie class comes with a +1 range anyways. Throw the Shield of Seiros on her and watch her eat monsters for breakfast.
Pretty sure the Zweihander is just as much as a contender for top spot as Astra. Zweihander is: -More accessible -Has +3 higher Might at full forging -Comes with Tigerstance which is an almost instakill with any Dread Fighter having 35+ Skill (reaching over 90+ damage at some points) and costs 8HP compared to Astra Blade's 10HP cost and grants +30 accuracy to make sure it connects.
11:20 Same for the forged Thoron, which has 23 Mt (compared to Silver Axe's 24), but a Mage with A tomes has +2 Atk. This gives the +10 mt Thoron an effective 25 mt. The same is true of +10 mt Silver Lance or Sword, but sword- and lance-using classes have lower Str caps, so they're weaker than Thoron or Silver Axe at maximum stats.
Idk if you’ve done this or not yet but I’d love to see a video on the strongest weapons lore wise not just from each game but rather from all games compared against each other
Just like to point out, Agarthium in 3H isn't as rare as people say it is, although on Crimson Flower, it might be due to how short that particular playthrough is. Every month, you have a chance to fight monsters in the desert (the giant worm/snakes). Breaking their barriers will award you Agarthium. There's usually 4 or 5 of them on the map, so that's 4 or 5 Agarthium if you don't accidentally kill one with a crit. I'm not 100% sure if this is DLC locked, but I don't think it is. The mission itself usually rolls on the second tier difficulty (right above the Yellow Sword mission that always awards Bullions) and I'm pretty sure that's base game.
For Fe6 why no Binding Blade Sure it is locked to roy but with +1 MT over the Durandal when the dragon effectiveness is taken into account it is only 2 less MT than the Durandal. Also 1-2 range and +5 def/res Really makes the weapon seem a lot stronger. And it single handily wipes the floor with the final bow even with a bad Roy.
Here’s the million dollar FE8 question I know Ivaldi’s 2x damage against monsters overrides Slayer’s 3x damage to monsters which is why Aura goes brrr. So because Gleipnir for whatever reason doesn’t have the effective monster damage, if you exploit Dark Magic onto Bishops can they use Gleipnir and then get 3 times effectiveness against monsters? Or Naglfar, come to think of it. 25 base might, could be silly
In Fates, I know while it takes a lot of Ore and Money (Also needs to be later in the game of course due to needing max Forge) but fully Forged Steel Weapons are actually insane for how easy it is to get them forged compared to other weapons in Fates, and just how powerful they become when maxed. While some could say what about Forged Iron? Those are amazing as well and require less gold, but for how little of a drawback you get from Steel Weapons (usually -3 Spd) the sheer power you get from them, especially when forged is insane.
This video was awesome and well put together, but I just wanted to give a little shoutout to those editing transitions. How smoothly the battle screen shrunk and the weapon being talked about slid on the screen was just perfectly done ~
Similar to what I said last time, with TearRing Saga, the Seiken Canaan or Vayavyastra in the newest translation patch has the highest might with 22 but TearRing has other fun weapons that are honorable mentions like the Salia Spear which is a 1-2 range Brave Lance with 18 might, the Tumahaan and Sylphid both have 18 might but they prevent counterattacks and finally Aura Rain which only has 7 might but it targets all enemies on the map, effective against monsters but can only be used every 5th turn.
Omega Yato is only for two chapters, but after completing Revelations you can use on any Paraloge or DLC stage you have available (except of course those that don't focus on Corrin, like Childs of Fate or the Before Fate Chapters) and in those moments you can watch and continue to experience the brutal power it provides.
although I do agree with your analysis on the FE Awakening weapons, I feel like there's 2 weapons that need to be addressed. These weapons, despite not sporting the same might score as Hauteclere and Dragonstone+, they still have a couple utilities that really make them soar as incredibly powerful weapons. 1. Ragnell. Yes, Ike's favored weapon strikes again, and Ike isn't even in this game. Sporting a solid 15 MT, and having an added passive bonus of +5 DEF when equipped, it's a pretty solid weapon. However, what makes this, in my opinion, one of the strongest weapons in the game, is that it's 1-2 range. Essentially allowing sword units- particularly Hero units- to be killing machines. 2. Aversa's Night. Although this tome has fairly low durability, that being only 10, it's got some very powerful benefits. 15 MT, 75 HIT, and of course 1-2 Range due to it's tome nature, it's a pretty solid weapon. What makes this powerful, though, is it's added ability: Life steal. It's literally a Nosferatu except way stronger. Added on top of that, which really makes this tome soar in power, is that it's FORGEABLE!! Take that how you will. I know these weapons super well because of how I used them in my Lunatic and Lunatic+ playthroughs of the game. They easily carried me through those difficulties, for good reason. Also, I know that some people might say, "but 10 durability is awful, it's essentially useless!" But I'll just ask you here and now, you've never had a 100% chance Armsthrift Sorcerer before, have you? It's incredibly OP. (I got my 100% chance Armsthrift Sorcerer by being Female Robin with Luck as my boon, marrying Chrom, and having Morgan reach 40+ luck, essentially making Armsthrift a 100% chance to proc on every attack because of Rightful King- which adds 10% activation rate to ALL skills, including Armsthrift.)
I second aversa's night! In my opinion it's the strongest weapon in awakening - sorcerers make lunatic+ slightly less painful. I found success using it for Apotheosis too.
Don't forget Waste, a Dark Magic tome with the Brave Effect, Celica's Gale, same thing but with different stats, and Valflame with 16 Mt, but grants +5 Magic when equipped. I don't remember the Book of Naga's stats, but it boosts Def and Res by 5 when equipped, and deals bonus damage to Dragons.
Agarthium isn’t quite that rare, as you can easily farm it from the worm monsters in the desert. Sure, it’s a bit of grinding, but if you’re going for maximum game-breaking hilarity, it’s certainly an option.
Can I argue for SoV the Romphaia. 11 might and 20 crit chance is not top of the bill but the Dragonhaze skill adds the user's spd on top of their strength for a single strike. Someone like Mathilda or Catria will easily reach a combined 50 str+spd around the time that Duma is fought meaning they're swinging around a pretty insane 60+ might swing with decent crit chance.
I'm really, really surprised that FE1's Falchion and FE6's Binding Blade weren't mentioned here. Roy's Binding Blade is mostly better than Durandal. While it doesn't have an STR+5, meaning it has a lower effective might than Durandal (Durandal's effective might is 22 as opposed to the Binding Blade's 18), the Binding Blade has 5% more hit, 10% more Crit, weighs 4 less and most importantly *is 1-2 range,* and given that if he dies it's game over, Roy also appreciates the ability to use the Binding Blade as a healing item and the +5 Def/Res. Let me put it into persepective this way: On normal mode, *a Roy who has never gained a level can take Idun down in one round with it if he crits.* It's basically the Book of Naga in the form of a sword. FE1's Falchion is the most powerful weapon in the game SOLELY by virtue of its effects (though as a 10 might unbreakable sword it's not too shabby on the stats front), specifically the part where it grants Marth *total immunity to damage from any 1-range attacks that don't come from a dragon.*
Downside of the Hauticlere in Awakening is that it can’t be forged, I haven’t checked but I believe a few of the common room weapons can have higher stats when forged
No one gonna talk about the Great Club in Fates? That thing has an insane crit rate, and multiples the damage x4 instead of the usual 3. Slap on Death Blow and give it to a Berserker, and that 100 crit right there. I did it with Charlotte in almost every run that I could use her in.
That's crit rate, not Mt. The Mt and hit are very low. Most other killer weapons are better in those 2, and Beruka's Axe has 13 Mt compared to the Great Club's 6.
You can, if possible, get skills like Lucky 7 and Certain Blow to help with its hit at least. I will also acknowledge Death Blow makes it even more dangerous.
Pulling once again from my limited experiences, two tomes in Awakening come to mind: Valflame and Book of Naga. Valflame gives the user +5 magic straight out the gate. If the user has tomefaire, that adds an extra +5 to magic. And while +10 doesn't sound like much, it can make quite a difference. Book of Naga (aside from my personal bias because I think it just looks super cool) also boosts stats by +5 (defense and resistance respectfully), and also has dragon effectiveness, and I think like 30% in crit, if I remember correctly? It might be less than that. . . Granted, finding these tomes isn't what some would consider easy, either. . . Anyway, that's all I got 😅
Sacred Stones also has Naglfar that has 25 Mt which is even stronger than Gleipnir, but is not available in the main game (only available on Lyon in Creature Campaign) I guess
Kinda surprised sword of seals didn't at least get an HM. 18mt, 95hit, 10 crit, 1-2 range, vulnerary, +5 def/res, effective damage on dragons. Is it because roy himself isn't good enough to get the use out of it that dieck or someone else would get out of durandal?
Additional contenders for the strongest Fates weapons would have been the +7 versions of the S-Rank weapons. Issue with those being that you'd need to gain all the needed copies of those weapons, which you could only get via the parley feature, therefore needing 2 copies and 2 3DSs to get them legitimately as far as I know
Hmm.. surprised FE4 Yewfelle made it over FE4 Forsetti... sure it has the highest Might+bonus stat that adds to damage, but it has the lowest stat bonus of all the holy weapons which reflects the first holy weapon you earn, (though technically you should get GaeBolg a few turns earlier)
I'm gonna bring up The Last Promise's Silvans. If you complete Shon's "side quest" (complete Prologue 2, have Shon kill Pellenore and attack Howard (I think)), it's an infinite use 19 Mt brave sword that will single-handedly make Shon into an absolute player phase monster. It's got a bit less Mt if you don't fulfill said conditions, but it's still a strong unlimited Brave Sword. EDIT: Take this! Elephant!
For FE8, what about Naglfar? It is Lyon’s signature weapon, but obtainable legally through the creature campaign, and all of its stats are better than Gleipnir.
With how the holy weapons are in Fire Emblem Genealogy of the Holy War you could literally make an entire video around just only them. Naga is powerful and so is Gae Bolg and Ichii-Bal but in reality every holy weapon in that game can be ranked as strongest weapon Lol. Holsety/Forseti is also very broken there aswell in Thracia 776 it is actually weaker it lost 20 might as compared to its original self which had 30 might plus all those sweet juicy bonuses the same as Thracia.
After knowing the effects of the ladyblade and of the flamberge art In echoes I must say that I love how feh ladyblade is basically the echoes one but even more powerful because the feh one grants canto 2 and yes, it inflicts a speed penalty but unlike the flamberge art in echoes who targets only res so there is the risk of dealing less damage against an enemy with high res and low def but the feh one targets the lower stat I'not a very good feh player but I think that the feh ladyblade is kind of broken, but then again, if someone can confirm it or prove me wrong please do it.
In Awaknening the Strongest Axe is actually a forged Hector's Axe, at effectively 22 mt, as it has 20 mt and 2 str, which outdamages the Hauteclere by 1 point
Not including hero's relics because they are pretty much character locked (I know not technically, but why would you give Ingrid areadbar when Dimitri is right there) I think the special monster drop weapons are the strongest when not including forges, those being the parthia, hauteclere, gradivus, etc.
Imma say I feel like Awakening HAS to be Forged Aversa's Night - A better Nosferatu with base 15, 2 range, and makes the weilder practically unkillable Can be forged for an additional 5 might and 15 hit giving it 20 might, 90 hit, 2 range, and restores half HP dealt. I can't think of anything in that game more potentially devastating For the same reason as making Ragnell the best weapon, I think the 2 range utility with recovery and being almost as strong as Hauteclere push it over the edge. Yes, Hauteclere can be used to recover HP, but that requires your turn, versus if you're using Aversa's night, the kill will likely refill your HP anyway, while also granting a kill
@@AkameGaKillfan777 I'd argue these weapons are not better simply because they both suffer from either low might (gale) or low hit (waste). Beyond that, there is limited enemy phase tanking potential. If you're looking at simply securing a single kill, I agree, waste is really, really good, but for single handiely clearing a map, I'd rather have Aversa's night for the survivability, while also giving most of the player phase potential of the other weapons you mentioned!
Since Engage was released after this video, he couldn't really talk about the insanity that is Divine Flash Art, a brave weapon that gives +5 speed to the user is just stupid good, so much so that it can even negate the possible speed drop from giving it to a low build unit like Framme.
Pretty sure you can get agarthium before chapter 16 from the sand worm monster. Just pay attention for desert battles in skirmish and you’ll have plenty of agarthium. I broke aymr practically every chapter and never had trouble repairing it.
@@johnathanedwards9054 ive had lorenz fail the wyvern lord exam for 2 months in a row, a empty lv up in echoes, vantage crit by ludveck, and more sub 1% deaths than i can count so maybe
I personally only ever used Aymr in Rhea’s map at the very end because I didn’t have the ability to repair it so I just never risked the weapon. Also I messed up by leaving golems alive a long while.
Thanks to Powersaves I can get Bölverk +7's. "Garon only" is just for show, as it wasn't meant to be a player weapon. Berserkers with capped Axe proficiency can use it.
As a FEH player, these last two videos have made me excited over Legendary Athos being absolutely BUSTED with a prf tome... ...and worried over GHB Nergal getting absolutely SCREWED OVER with a worthless inheritable tome.
If Athos ever shows up he is going to be given a bad tome, while his actual busted tome goes to a lady. He just isn't marketable and IS has a track record of screwing over all non-lord males.
"Hacked weapons like the uber spear do not count" They're some of the strongest in the series, whether you get them or not. Vaida has it on that one map whether you hack it to be acquirable as the player or not, right? This is a cool video and I find it interesting, but I just don't understand that criteria
No Aurgelmir or Pursuer from Fates? I get forging is a thing but I haven’t gotten lucky to get the drop for the Beserker Axe, much less would ever get the chance to forge it to +7. Fates Forging is incredibly dumb.
Pursuer is one of my favorite weapons in Fates, and I can get them forged thanks to Powersaves. Giving Point-blank to my units so I can use other ones when necessary(Killer Bow, Dual Yumi, Surefire Yumi, etc.) is more fun than using Shortbows, Hankyus or the Skadi(Powersaves makes this possible)
I don't see how you'd pick the hauteclere over Valflame in awakening? it has the same might thanks to a +5 magic but it's 1-2 range and has 10% crit instead of 5% though it lacks healing like hauteclere does
Why did you mention the Devil Axe, but not the other Regalia or Aura for FE3 book 2? You can't actually use devil axes there. All the Regalia have the same might and EXP boost as Gradivus in that game, and are available for much longer. Gradivus is only available for 4 chapters at the end of the game - only one if you didn't train an armor knight. Aura doesn't have the EXP boost, but it has the same might + 1-2 range, and will probably do more damage per battle since it targets Res instead of Def. You could also mention the Mist Breath, which is 1-2 range, negates defense of non-Dragon units, and is effective against dragons (including Dracoknights).
You forgot the Wishblade which is not legendary and can be given to any with the lance rank (Path of Radiance) It sports solid might and is also two if I'm remembering correctly
@@Gray137 wishblade is only available in the trial maps with bryce. Otherwise you can only get it in radiant dawn where its out classed by the double bow
Maltet might be the worst legendary ever. Skill is worthless compared to everyone else’s bonus and comes so late that you can’t even argue it helps from availability.
I used to agree, but no longer. If there's one game where skill is good, that's FE5. ... also FE6. It has no shortage of characters who can feasibly reach S-rank lances, several of them top tier(as opposed to light/Aureola for example, which is notorious for remaining unused as Elen and Saul have to work up from D rank and are bad at combat and Yodel joins too late... and is bad at combat ), and it's among the most accurate weapons in that game and leagues above other lances(it has 15+10 more hit than a silver, that's a lot). This makes it really good at taking wyverns down, fortunately you get it right before the game tasks you with killing dozens of them. It's not one of the best but it's definitely not bad either. Tellius has some stronger candidates, honestly, also the Sol Katti is quite the contender if it counts. But really FE6 Aureola probably takes it.
I wouldn't classify Gae Bolg as the second strongest holy weapon, and definitely not Yewfelle. Part of it for me has to do with skills and the utility behind those stats, and while both the previous weapons give beefy hits, Gae Bolg only helps crit slightly and Yewfelle doesn't help any skills unless you pair for it, and even then it's only a slight boost to Adept and Accost. I'd give second strongest to Forseti, making the unit always double with pursuit, raises adept by 20 and crit by 10, and can even be equipped by units with Miracle for durability or Wrath for guaranteed crits. To be fair being a bad holy weapon is about as much of a struggle as living in the cheapest house in a Disney community.
I never use Hero Relics when playing Three Houses unless I’m fighting a boss. Everyone else just gets a killer weapon to the face. And aside from that, I rarely play CF route anyway, so I voluntarily refuse to use Amyr simply because it belongs to CF route.
I always used brave/ iron+ weapons in my playthroughs, are killer weapons actually better? Also I agree with the boss thing, rare forge materials are so hard to get consistently
@@elite9237 I dunno if they’re better, I only used a Brave Sword on Yuri a few times. I just like hearing the crit quotes of the characters, and built my Byleth to reach 70+ Crit chance with a Wo Dao+. I think Iron+ weapons are better for higher difficulties though, which I never do cuz I’m a filthy casual.
@@aceentertainment8082 Here is a random build my brother did for Felix in his Azure Moon run. He had Vantage, Sword Crit +10, Wrath, Fiendish Blow, and Black Magic Crit +10 with Fraldarius Soldiers as his battalion and a Wo Dao. We then proceeded to watch as the bodies piled up and every bad guy cry in pain after Felix fell below half health. It was glorious to behold and we just kept laughing at the stupidity of the AI keep targeting Felix.
@@johnathanedwards9054 That sounds hilarious. The best build I made was my Byleth. She had DC (Chalice of Beginning), Sword Crit +10, a butt ton of speed, high skill, and a Wo Dao. I’ve seen enemies try to attack her with 0 hit chance, while she had 100 hit chance and 70+ Crit chance, and ranged enemies weren’t safe either. I also did a Dark Flier Lysithea build with Staff of Thereas (or however you spell it. Lorenz’s Hero’s Relic). Magic Nuke from above!!
@@aceentertainment8082 How does that song go again? "Let the bodies hit the floor", no one will survive with how crazy some builds in Three Houses are.
Okay I was wrong. But I am quite drunk and didn’t 100% listen during in intro because I was typing so I probably missed something. If this were a level up I would get skill and luck only.
4:45 What is this.. "goat toe", you speak of? Is it like, a british or canadian saying? Never heard of it :o Unless you meant to say.. "go to"? As in, it's the one of the characters you will want to "go to"?
ENJOY THE WEEKEND!!!
Please leave a like and comment down below to help with the EPIC ALGORITHM.
This is a video for fun/casual so I hope you enjoy!
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Fire Emblem Awakening had one other weapon worth mentioning. A max forge Aversa's Night. A 20 might Nosferatu essentially with customisable crit and hit. Sure, it only has 10 uses, but that's easy to get around with Spendthrift and high luck.
Not on the topic of strongest weapons would you consider a forged rapier + a best weapon ( with or without dlc ) it is e rank so anyone can use it.
Easily repaired compared to other weapons that technically outclass it.
When forged grants more durability crit it's basically a lighter more cheaper killing edge
It has effectiveness against cav and armor units which is in almost in every map
With dlc it's even more useful.
Instead of waiting manuelas and hannemuans paralogue you get this weapon from the renown statues and with luck you can get one from the crap heap in abyss
I Never used Aymr because it too strong
Rip for FE10's Arbalest which goes to an amazing 104 Mt when fighting flying units, or the Ashera 52 Mt weapon with AEO attack.
Great vid though very insightful! =] Enjoyed it a lot!
I love the video it was super fun, but the way you said pachyderm made me cringe. But you somehow also said hauteclere perfectly when noone else does? Weird flex but okay XD
Ghast: "I want to do a Worst Legendary Weapons list"
3H: _"....oh no"_
Awakening: "Thank God he didn't hear me."
Fates has some of the best and the actual worst
I remember giving the Gradivus to Hardin and the orb that makes weapons indestructible and letting him go to town on the entire map. Good times
There is honestly some absolute irony to that.
I did the same but with Abel. Fun times. I need to play SD again and try Hardin for the immense irony.
@@schul9169 Abel was definitely the cavalier who gave me the most consistent results. I would try this as well, but my track record with keeping units alive in FE1 is…not great. (TLDR: On my first play-through, I somehow managed to get every cavalier/paladin besides Cain, Abel and Midia killed within five chapters of their recruitment chapter. Yes, including Hardin and Jagen. Arran not included since when I reached his and Samson’s recruitment chapter, my only remaining Mercenaries/Heroes were Navarre and Astram.)
Edit: Grammer and formatting.
Did Gharnaf write this comment!
Wait for that to come back and bite you later
Ragnell really is one of the craziest weapons. 1-2 range, high might, negate crits, INFINITE USES, +5 defense cause why not. Only downside is IIRC it can't crit or proc skills at range 2.
It could crit in FE9 but I'm not sure about FE10. Skills at range are a no-go for both.
It can crit at range in FE10
It can crit at 2 range, but some skills are turned off. (Namely Aether)
The fact that it has 2 range _at all_ is fantastic on its own.
Yeah, I still think Ragnell is the best weapon in FE10, even above the Double Bow.
Finally, Fire Emblem Heroes:
*shows a picture of Fallen Edelgard*
Enough said.
+10, max D.F., Ally + Summoner Support, Blessing of choice and Florets used on every stat...
''Terror Incarnate''
@@DarkRayos you can only have one floret stat
Either way get slapped by beirika >:]
She is a non-issue now.
The best there is Legendary Sigurd now.
Someone I fought had lvl 40+10 version of her and it destroyed every lvl 40+10 I had. Sad times
Amyr: Galefore
Failnaught: Stealth
Areadbhar: KILL THEM TWICE AS HARD
Lance of Ruin: 22 Mt Weapon as early as Chapter 5.
Thyrsus: Budget siege tomes.
Fetters of Dromi: Tradable Canto.
Crusher: Tied with "Arrow of Indra" for most unobtainable weapon (Crusher locked to AM. "Arrow of Indra" locked to CF, and VW Endgame of all places)
Tathlum Bow: Most missable weapon (apparently)
@@lorddragonskin3603 Thunderbrand highest Mt Brave weapon with a powerful Combat Art.
@@lorddragonskin3603 I mean, the bandit didn't even spawn for me the first time I played Azure Moon. Sad thing is, I think the most missable weapon is the Sword of Moralta, where you have to talk to Rodrigue during the Ambush at Ailell Chapter
Areadbhar: KILL EVERY LAST ONE OF THEM!
Shout outs to Subaki's Pike +7. Doubling might when your skill is higher than the enemy's skill with no penalties is amazing. The only downside about it is that you can only get that weapon through random events
If you get +7 forged and have higher skill, that's the same Mt as a Waterwheel +7, which is only obtainable through powersaves or hacks.
For Awakening, Celica's Gale is so broken. It has brave, 1-2 range, magic, and flier effectiveness. If you combine it with forging, tomefaire, vantage, and vengeance, only stuff like counter and 3 range will kill you
The only real issue with Celica's Gale is the crappy durability, having only 5 uses if I recall correctly.
Armshrift is a skill in Awakening :)
I'm still salty they didn't give Legendary Celica her Celica's Gale instead
@@thecursed_1lordofcats738 ot has 20 uses lol
@@thecursed_1lordofcats738 Wilderwind has 5 uses, Celica's Gale has 20 uses.
The storngest weapon is fire emblem awakening dual guard and the friends we made along the way.
Jokes aside legendary weapons are always fun to use when you have hammeran ready.
*Hammerne
I got super lucky my first playthrough and stumbled upon a rusted sword that could be forged into Astra during my first playthrough of Shadows of Valentia. When I realized what I had found, I proceeded to go on a killing spree with the bonkers 50 crit plus Astral Blade. Astra has always been the coolest part of swordmasters, and it hurts my soul that Astra is utterly terrible in Three Houses.
I can take to appreciate how nutty Naga is. I love the idea of Julia getting the most godlike weapon in the franchise
>Not even mentioning FE1 Falchion and how it literally makes Marth immune to any 1 range combat damage from humans
My disappointment is immeasurable and my day is ruined
i am sorry macaroni and cheese
@@Faerghast Now you are forced by dairy law to eat..... *macaroni and cheddar*
@@ramenbomberdeluxe4958 Isn't that the most common type of cheese in mac and cheese?
@@JonSmith-hk1bq No, American cheese.
@@johnathanedwards9054 blue cheese
In regards to contenders for disappointing legendary or limited weapons, there's stuff like Sol Katti (it looks cool and the concept of it not actually being a legendary weapon but instead the cousin of Mani Katti is interesting, but it was made way too heavy and is not effective against dragons as it could have been), FE8 Luna, Firestone in FE11&12, FE3 Fire Breath, armor slaying weapons in FE7 and FE9, FE9 Anti-Laguz weapons, FE9 Flame lance, FE9 Bolt Axe...
GBA Shortbow, Lightbrand (except in FE5), GBA Iron and Steel blades, OG Ballista, FE9 Amiti, Eclipse tome (abysmal accuracy in FE6 and its effect is a joke in FE7 and FE8), Berserk sword, FE4 Sleep sword, FE4 Bolganone, Meisterbogen, FE10 Steel longbow, FE11 Stonehoist, FE10 Bolting, F13 Wilderwind, FE13 Slack Bow, Ganglari, Speed Thunder, Crusher, and Blutgang.
You know what's funny? The first run I did of Three Houses I did Crimson Flower.
I made Edelgard a magic-user meaning I never once used Aymr.
The Durandal slaps...
Until you use it twenty times and lock yourself from the true ending
It's neat that in 3H you need Agarthium to repair Amyr, considering that Edelgard had it made by commission from the Agarthans, so I guess they used some different techniques to put it together. I guess their corpse forging craft really advanced in all their time as mole people XD.
That, or the devs quickly realized how busted the weapon was and changed its repair material as a last second fix
@@TARDISES The fact that Coco doesn't get her own Relic is a travesty. I mean, you can give her the Thyrsus, but that's also the case with every single mage with a Crest (sorry Dorothea).
I'd also argue that Hapi not getting a relic is unfortunate, but she has boons in Reason, Riding, Flying, so it's really easy to get her all the Mage-based skills, making Gremory the only grindy one.
Not to mention, the Valkyrie class comes with a +1 range anyways. Throw the Shield of Seiros on her and watch her eat monsters for breakfast.
I've only found an Auxiliary Battle on CF with Giant Crawlers ONCE, and that was right after the calendar glitch was discovered.
@@gameboyn64
But the Titanus at Arianrhod give you enough Agarthium for several repairs.
@@Ninjaananas ya sure, because there are only two more chapters in the game
Pretty sure the Zweihander is just as much as a contender for top spot as Astra.
Zweihander is:
-More accessible
-Has +3 higher Might at full forging
-Comes with Tigerstance which is an almost instakill with any Dread Fighter having 35+ Skill (reaching over 90+ damage at some points) and costs 8HP compared to Astra Blade's 10HP cost and grants +30 accuracy to make sure it connects.
With three houses…..
We all know it’s Amyr. Raging storm is super overpowered.
Dying Ember, because its SO WEAK that it feedback loops around and becomes strong again. Yeah, thats how that works right? ....Right?
11:20 Same for the forged Thoron, which has 23 Mt (compared to Silver Axe's 24), but a Mage with A tomes has +2 Atk. This gives the +10 mt Thoron an effective 25 mt.
The same is true of +10 mt Silver Lance or Sword, but sword- and lance-using classes have lower Str caps, so they're weaker than Thoron or Silver Axe at maximum stats.
Amyr really is broken in FE3H, I was taken by surprise when El nearly wiped all my units on maddening by spamming raging storm.
Amyr is SO strong. FIVE CONSECUTIVE TURNS, WITH A HIGH CHANCE FOR A DANAGE BOOST ON TOP OF HUGE EVERYTHING
Idk if you’ve done this or not yet but I’d love to see a video on the strongest weapons lore wise not just from each game but rather from all games compared against each other
I very much underused Myrrh since I didn't want to run out of Dragonstone uses...
Just like to point out, Agarthium in 3H isn't as rare as people say it is, although on Crimson Flower, it might be due to how short that particular playthrough is.
Every month, you have a chance to fight monsters in the desert (the giant worm/snakes). Breaking their barriers will award you Agarthium. There's usually 4 or 5 of them on the map, so that's 4 or 5 Agarthium if you don't accidentally kill one with a crit.
I'm not 100% sure if this is DLC locked, but I don't think it is. The mission itself usually rolls on the second tier difficulty (right above the Yellow Sword mission that always awards Bullions) and I'm pretty sure that's base game.
The only time I ever managed to fight Giant Crawlers on CF was when the calendar glitch was discovered.
I’d argue that the Binding blade should be on here
That and FE1 falchion.
@@rigistroni fe1 falchion is kind of overrated. It doesn't protect marth from bows, magic or dragons. All of which are kind of common in the late game
Technically, Hinata's Katana+7, when initiating, has the highest achievable might in Fates, as it gets up to 40 Might (20*2).
For Fe6 why no Binding Blade Sure it is locked to roy but with +1 MT over the Durandal when the dragon effectiveness is taken into account it is only 2 less MT than the Durandal. Also 1-2 range and +5 def/res Really makes the weapon seem a lot stronger. And it single handily wipes the floor with the final bow even with a bad Roy.
Yes. It serves practically the same goal as Naga, so it definitely checks out.
Yeah, The Binding blade is kinda like ragnell in a way, just that it has limit uses
Here’s the million dollar FE8 question
I know Ivaldi’s 2x damage against monsters overrides Slayer’s 3x damage to monsters which is why Aura goes brrr. So because Gleipnir for whatever reason doesn’t have the effective monster damage, if you exploit Dark Magic onto Bishops can they use Gleipnir and then get 3 times effectiveness against monsters?
Or Naglfar, come to think of it. 25 base might, could be silly
In Fates, I know while it takes a lot of Ore and Money (Also needs to be later in the game of course due to needing max Forge) but fully Forged Steel Weapons are actually insane for how easy it is to get them forged compared to other weapons in Fates, and just how powerful they become when maxed. While some could say what about Forged Iron? Those are amazing as well and require less gold, but for how little of a drawback you get from Steel Weapons (usually -3 Spd) the sheer power you get from them, especially when forged is insane.
This video was awesome and well put together, but I just wanted to give a little shoutout to those editing transitions. How smoothly the battle screen shrunk and the weapon being talked about slid on the screen was just perfectly done ~
Similar to what I said last time, with TearRing Saga, the Seiken Canaan or Vayavyastra in the newest translation patch has the highest might with 22 but TearRing has other fun weapons that are honorable mentions like the Salia Spear which is a 1-2 range Brave Lance with 18 might, the Tumahaan and Sylphid both have 18 might but they prevent counterattacks and finally Aura Rain which only has 7 might but it targets all enemies on the map, effective against monsters but can only be used every 5th turn.
How about the rukkuh? 80% crit sword?
@@tamthestrategygamer8759 That is also worth considering too. A lot of the special weapons are worth considering.
Why not consider Dragonstone+ in Fates? It has 2 less mt than a +7 weapon but also gives some really good stats for corrin, also Omega Yato
Omega Yato is only for two chapters, but after completing Revelations you can use on any Paraloge or DLC stage you have available (except of course those that don't focus on Corrin, like Childs of Fate or the Before Fate Chapters) and in those moments you can watch and continue to experience the brutal power it provides.
The Dragonstone+ lowers skill, can't follow-up, and has the Silver weapon debuff of losing stats every time you're in combat.
@@AkameGaKillfan777 And the berserker axe takes 30% of your hp every combat 🤨
@@HanakkoLove That is why honestly +7 Steel Weapons are the best weapon for overall power and the low cost to that power.
@@HanakkoLove Which I use for skills like Vantage, Vengeance and Awakening.
although I do agree with your analysis on the FE Awakening weapons, I feel like there's 2 weapons that need to be addressed.
These weapons, despite not sporting the same might score as Hauteclere and Dragonstone+, they still have a couple utilities that really make them soar as incredibly powerful weapons.
1. Ragnell. Yes, Ike's favored weapon strikes again, and Ike isn't even in this game. Sporting a solid 15 MT, and having an added passive bonus of +5 DEF when equipped, it's a pretty solid weapon. However, what makes this, in my opinion, one of the strongest weapons in the game, is that it's 1-2 range. Essentially allowing sword units- particularly Hero units- to be killing machines.
2. Aversa's Night. Although this tome has fairly low durability, that being only 10, it's got some very powerful benefits. 15 MT, 75 HIT, and of course 1-2 Range due to it's tome nature, it's a pretty solid weapon. What makes this powerful, though, is it's added ability: Life steal. It's literally a Nosferatu except way stronger. Added on top of that, which really makes this tome soar in power, is that it's FORGEABLE!! Take that how you will.
I know these weapons super well because of how I used them in my Lunatic and Lunatic+ playthroughs of the game. They easily carried me through those difficulties, for good reason. Also, I know that some people might say, "but 10 durability is awful, it's essentially useless!" But I'll just ask you here and now, you've never had a 100% chance Armsthrift Sorcerer before, have you? It's incredibly OP.
(I got my 100% chance Armsthrift Sorcerer by being Female Robin with Luck as my boon, marrying Chrom, and having Morgan reach 40+ luck, essentially making Armsthrift a 100% chance to proc on every attack because of Rightful King- which adds 10% activation rate to ALL skills, including Armsthrift.)
cool suggestions!
The Helswath is also a note worthy weapon at 18mt 10crt 1-2 range and +5def
I second aversa's night! In my opinion it's the strongest weapon in awakening - sorcerers make lunatic+ slightly less painful. I found success using it for Apotheosis too.
Don't forget Waste, a Dark Magic tome with the Brave Effect, Celica's Gale, same thing but with different stats, and Valflame with 16 Mt, but grants +5 Magic when equipped. I don't remember the Book of Naga's stats, but it boosts Def and Res by 5 when equipped, and deals bonus damage to Dragons.
You forgot to mention that Double Bow FE10 also have a minimum range of 1, allowing archers to retaliate at melee range
Agarthium isn’t quite that rare, as you can easily farm it from the worm monsters in the desert. Sure, it’s a bit of grinding, but if you’re going for maximum game-breaking hilarity, it’s certainly an option.
If you can actually battle them.
@@AkameGaKillfan777
At least, there is Titanus.
@@Ninjaananas In one battle
@@AkameGaKillfan777
But three times with each giving at least three units of Agarthium.
Great video. I would love to see a list of the best units in each game too
Can I argue for SoV the Romphaia. 11 might and 20 crit chance is not top of the bill but the Dragonhaze skill adds the user's spd on top of their strength for a single strike. Someone like Mathilda or Catria will easily reach a combined 50 str+spd around the time that Duma is fought meaning they're swinging around a pretty insane 60+ might swing with decent crit chance.
i’m glad to see this, this is what i expected on the last video
I'm really, really surprised that FE1's Falchion and FE6's Binding Blade weren't mentioned here.
Roy's Binding Blade is mostly better than Durandal. While it doesn't have an STR+5, meaning it has a lower effective might than Durandal (Durandal's effective might is 22 as opposed to the Binding Blade's 18), the Binding Blade has 5% more hit, 10% more Crit, weighs 4 less and most importantly *is 1-2 range,* and given that if he dies it's game over, Roy also appreciates the ability to use the Binding Blade as a healing item and the +5 Def/Res. Let me put it into persepective this way: On normal mode, *a Roy who has never gained a level can take Idun down in one round with it if he crits.* It's basically the Book of Naga in the form of a sword.
FE1's Falchion is the most powerful weapon in the game SOLELY by virtue of its effects (though as a 10 might unbreakable sword it's not too shabby on the stats front), specifically the part where it grants Marth *total immunity to damage from any 1-range attacks that don't come from a dragon.*
Further emphasizes my love and devotion to Lady Edelgard.
Downside of the Hauticlere in Awakening is that it can’t be forged, I haven’t checked but I believe a few of the common room weapons can have higher stats when forged
he said pachyderm and i was disappointed when i didn't see any elephants.
No one gonna talk about the Great Club in Fates? That thing has an insane crit rate, and multiples the damage x4 instead of the usual 3. Slap on Death Blow and give it to a Berserker, and that 100 crit right there. I did it with Charlotte in almost every run that I could use her in.
That's crit rate, not Mt. The Mt and hit are very low. Most other killer weapons are better in those 2, and Beruka's Axe has 13 Mt compared to the Great Club's 6.
Oh I'm aware that it's based off might. I just wanna give my favorite weapon some love
You can, if possible, get skills like Lucky 7 and Certain Blow to help with its hit at least. I will also acknowledge Death Blow makes it even more dangerous.
Pulling once again from my limited experiences, two tomes in Awakening come to mind: Valflame and Book of Naga. Valflame gives the user +5 magic straight out the gate. If the user has tomefaire, that adds an extra +5 to magic. And while +10 doesn't sound like much, it can make quite a difference.
Book of Naga (aside from my personal bias because I think it just looks super cool) also boosts stats by +5 (defense and resistance respectfully), and also has dragon effectiveness, and I think like 30% in crit, if I remember correctly? It might be less than that. . .
Granted, finding these tomes isn't what some would consider easy, either. . .
Anyway, that's all I got 😅
Aversa’s Night is generally better when forged. It is 1 weaker than valflame but has healing properties. Book of naga is 15 crit.
Oh right. . .I kinda forgot Aversa's Night could be forged 😅 don't know how I could forget that. . .but you're right 😁
Sacred Stones also has Naglfar that has 25 Mt which is even stronger than Gleipnir, but is not available in the main game (only available on Lyon in Creature Campaign) I guess
I'm surprised that the Forsetti wasn't included (In the FE4 list), especially since Lewyn and Ced can clear entire armies with it
Of course, the problem is that the enemies aren't stupid enough to attack someone they can't hit.
I think Pachyderm is pronounced Pack-E-Derm, I think it's a word that describes Elephants, Rhinos, Hippos etc
Kinda surprised sword of seals didn't at least get an HM. 18mt, 95hit, 10 crit, 1-2 range, vulnerary, +5 def/res, effective damage on dragons. Is it because roy himself isn't good enough to get the use out of it that dieck or someone else would get out of durandal?
I would indeed enjoy watching someone talk about how dirty Glepnir got done, although there's little on this channel that I wouldn't enjoy tbh
Additional contenders for the strongest Fates weapons would have been the +7 versions of the S-Rank weapons. Issue with those being that you'd need to gain all the needed copies of those weapons, which you could only get via the parley feature, therefore needing 2 copies and 2 3DSs to get them legitimately as far as I know
Or Powersaves
Hmm.. surprised FE4 Yewfelle made it over FE4 Forsetti... sure it has the highest Might+bonus stat that adds to damage, but it has the lowest stat bonus of all the holy weapons which reflects the first holy weapon you earn, (though technically you should get GaeBolg a few turns earlier)
I'm gonna bring up The Last Promise's Silvans. If you complete Shon's "side quest" (complete Prologue 2, have Shon kill Pellenore and attack Howard (I think)), it's an infinite use 19 Mt brave sword that will single-handedly make Shon into an absolute player phase monster. It's got a bit less Mt if you don't fulfill said conditions, but it's still a strong unlimited Brave Sword.
EDIT: Take this! Elephant!
For FE8, what about Naglfar? It is Lyon’s signature weapon, but obtainable legally through the creature campaign, and all of its stats are better than Gleipnir.
With how the holy weapons are in Fire Emblem Genealogy of the Holy War you could literally make an entire video around just only them. Naga is powerful and so is Gae Bolg and Ichii-Bal but in reality every holy weapon in that game can be ranked as strongest weapon Lol. Holsety/Forseti is also very broken there aswell in Thracia 776 it is actually weaker it lost 20 might as compared to its original self which had 30 might plus all those sweet juicy bonuses the same as Thracia.
The strongest weapon in awakening should have been a Aversa’s Night. It can be forged to 20 mt but has the nos effect
After knowing the effects of the ladyblade and of the flamberge art In echoes I must say that I love how feh ladyblade is basically the echoes one but even more powerful because the feh one grants canto 2 and yes, it inflicts a speed penalty but unlike the flamberge art in echoes who targets only res so there is the risk of dealing less damage against an enemy with high res and low def but the feh one targets the lower stat I'not a very good feh player but I think that the feh ladyblade is kind of broken, but then again, if someone can confirm it or prove me wrong please do it.
Lady blade is indeed broken
6:18 Yeah, I guess summoning a Mecha would hurt a lot!
...Sorry, wrong Gespenst.
In Awaknening the Strongest Axe is actually a forged Hector's Axe, at effectively 22 mt, as it has 20 mt and 2 str, which outdamages the Hauteclere by 1 point
Not including hero's relics because they are pretty much character locked (I know not technically, but why would you give Ingrid areadbar when Dimitri is right there) I think the special monster drop weapons are the strongest when not including forges, those being the parthia, hauteclere, gradivus, etc.
Imma say I feel like Awakening HAS to be Forged Aversa's Night -
A better Nosferatu with base 15, 2 range, and makes the weilder practically unkillable
Can be forged for an additional 5 might and 15 hit giving it 20 might, 90 hit, 2 range, and restores half HP dealt. I can't think of anything in that game more potentially devastating
For the same reason as making Ragnell the best weapon, I think the 2 range utility with recovery and being almost as strong as Hauteclere push it over the edge. Yes, Hauteclere can be used to recover HP, but that requires your turn, versus if you're using Aversa's night, the kill will likely refill your HP anyway, while also granting a kill
Waste and Celica's Gale
@@AkameGaKillfan777 I'd argue these weapons are not better simply because they both suffer from either low might (gale) or low hit (waste). Beyond that, there is limited enemy phase tanking potential.
If you're looking at simply securing a single kill, I agree, waste is really, really good, but for single handiely clearing a map, I'd rather have Aversa's night for the survivability, while also giving most of the player phase potential of the other weapons you mentioned!
For Awakening I had armsthrift on a character with 50+ luck and a max might Alm’s blade, I tore through everything then it was amazing
I came for Holsety and while I was initially disappointed (but understand, Naga is a cheat code), Thracia delivers.
Bringing up the Apocalypse over the Binding Blade makes some sense, but the Durandal too? I don't know man...
Since Engage was released after this video, he couldn't really talk about the insanity that is Divine Flash Art, a brave weapon that gives +5 speed to the user is just stupid good, so much so that it can even negate the possible speed drop from giving it to a low build unit like Framme.
Pretty sure you can get agarthium before chapter 16 from the sand worm monster. Just pay attention for desert battles in skirmish and you’ll have plenty of agarthium. I broke aymr practically every chapter and never had trouble repairing it.
The last time i did the flower route, i didn't fight the sand worms even once. Rng is great
@@gameboyn64 Your luck stat must be horrible, because in one play through I had the sand worms appear every third monster battle.
@@johnathanedwards9054 ive had lorenz fail the wyvern lord exam for 2 months in a row, a empty lv up in echoes, vantage crit by ludveck, and more sub 1% deaths than i can count so maybe
I personally only ever used Aymr in Rhea’s map at the very end because I didn’t have the ability to repair it so I just never risked the weapon. Also I messed up by leaving golems alive a long while.
I never used Luna and now I regret it terribly. I did not know how cool it is (at least in FE7)
Forseti literally revived and possesses Lewyn. Turned him into a dodge tank with the +20 speed +10 skill.
Now I kinda wonder what the strongest enemy or npc exclusive weapons are, like Garon’s Bölverk
Thanks to Powersaves I can get Bölverk +7's. "Garon only" is just for show, as it wasn't meant to be a player weapon. Berserkers with capped Axe proficiency can use it.
where was the daikon radish?
Aymr + Fetters of Dromi = profit
12:44 it’s like minecraft enchant books
6:13 You’re pretty close on the pronunciation. The first „s“ is pronounced like the „sh“ in „shift“.
I did somewhat explain the binding blade to show up
I’m surprised that you didn’t mention binding blade
As a FEH player, these last two videos have made me excited over Legendary Athos being absolutely BUSTED with a prf tome...
...and worried over GHB Nergal getting absolutely SCREWED OVER with a worthless inheritable tome.
If Athos ever shows up he is going to be given a bad tome, while his actual busted tome goes to a lady. He just isn't marketable and IS has a track record of screwing over all non-lord males.
"Hacked weapons like the uber spear do not count" They're some of the strongest in the series, whether you get them or not. Vaida has it on that one map whether you hack it to be acquirable as the player or not, right? This is a cool video and I find it interesting, but I just don't understand that criteria
Everyone knows the best weapon in fire emblem is Ursula's special bolting tome that nulifies fog of war for her lol.
6:29 The luna stat is wrong It has 20 crit too
Power of friendship : lol no
No Aurgelmir or Pursuer from Fates? I get forging is a thing but I haven’t gotten lucky to get the drop for the Beserker Axe, much less would ever get the chance to forge it to +7. Fates Forging is incredibly dumb.
Pursuer is one of my favorite weapons in Fates, and I can get them forged thanks to Powersaves. Giving Point-blank to my units so I can use other ones when necessary(Killer Bow, Dual Yumi, Surefire Yumi, etc.) is more fun than using Shortbows, Hankyus or the Skadi(Powersaves makes this possible)
I don't see how you'd pick the hauteclere over Valflame in awakening?
it has the same might thanks to a +5 magic
but it's 1-2 range and has 10% crit instead of 5%
though it lacks healing like hauteclere does
Why did you mention the Devil Axe, but not the other Regalia or Aura for FE3 book 2? You can't actually use devil axes there.
All the Regalia have the same might and EXP boost as Gradivus in that game, and are available for much longer. Gradivus is only available for 4 chapters at the end of the game - only one if you didn't train an armor knight.
Aura doesn't have the EXP boost, but it has the same might + 1-2 range, and will probably do more damage per battle since it targets Res instead of Def.
You could also mention the Mist Breath, which is 1-2 range, negates defense of non-Dragon units, and is effective against dragons (including Dracoknights).
the book of naga is awesome
YAY EDELGARD
For me the strongest weapon of all time is Falchion because it has the ability to recover your HP and give you a +10 to Critical evasion
You forgot the Wishblade which is not legendary and can be given to any with the lance rank (Path of Radiance) It sports solid might and is also two if I'm remembering correctly
You can't get the wishblade in path of radiance
@@gameboyn64 I distinctly remember being able to get but I'm probably remembering wrong
@@Gray137 wishblade is only available in the trial maps with bryce. Otherwise you can only get it in radiant dawn where its out classed by the double bow
What would be considered the "strongest" weapon from Fire Emblem Engage?
.....so what if i didn't know edelgard had that skill and suffered through the end of crimson
I know you got by strongest for strength in this video but how about for your next video strongest in terms landing a critical hit?
how do u do those free map movement in three houses? never knew there is such feature
He hacked his game.
Maltet might be the worst legendary ever. Skill is worthless compared to everyone else’s bonus and comes so late that you can’t even argue it helps from availability.
I used to agree, but no longer. If there's one game where skill is good, that's FE5.
... also FE6. It has no shortage of characters who can feasibly reach S-rank lances, several of them top tier(as opposed to light/Aureola for example, which is notorious for remaining unused as Elen and Saul have to work up from D rank and are bad at combat and Yodel joins too late... and is bad at combat ), and it's among the most accurate weapons in that game and leagues above other lances(it has 15+10 more hit than a silver, that's a lot). This makes it really good at taking wyverns down, fortunately you get it right before the game tasks you with killing dozens of them.
It's not one of the best but it's definitely not bad either.
Tellius has some stronger candidates, honestly, also the Sol Katti is quite the contender if it counts. But really FE6 Aureola probably takes it.
I wouldn't classify Gae Bolg as the second strongest holy weapon, and definitely not Yewfelle. Part of it for me has to do with skills and the utility behind those stats, and while both the previous weapons give beefy hits, Gae Bolg only helps crit slightly and Yewfelle doesn't help any skills unless you pair for it, and even then it's only a slight boost to Adept and Accost. I'd give second strongest to Forseti, making the unit always double with pursuit, raises adept by 20 and crit by 10, and can even be equipped by units with Miracle for durability or Wrath for guaranteed crits. To be fair being a bad holy weapon is about as much of a struggle as living in the cheapest house in a Disney community.
I never use Hero Relics when playing Three Houses unless I’m fighting a boss. Everyone else just gets a killer weapon to the face. And aside from that, I rarely play CF route anyway, so I voluntarily refuse to use Amyr simply because it belongs to CF route.
I always used brave/ iron+ weapons in my playthroughs, are killer weapons actually better? Also I agree with the boss thing, rare forge materials are so hard to get consistently
@@elite9237 I dunno if they’re better, I only used a Brave Sword on Yuri a few times. I just like hearing the crit quotes of the characters, and built my Byleth to reach 70+ Crit chance with a Wo Dao+. I think Iron+ weapons are better for higher difficulties though, which I never do cuz I’m a filthy casual.
@@aceentertainment8082 Here is a random build my brother did for Felix in his Azure Moon run. He had Vantage, Sword Crit +10, Wrath, Fiendish Blow, and Black Magic Crit +10 with Fraldarius Soldiers as his battalion and a Wo Dao. We then proceeded to watch as the bodies piled up and every bad guy cry in pain after Felix fell below half health. It was glorious to behold and we just kept laughing at the stupidity of the AI keep targeting Felix.
@@johnathanedwards9054 That sounds hilarious. The best build I made was my Byleth. She had DC (Chalice of Beginning), Sword Crit +10, a butt ton of speed, high skill, and a Wo Dao. I’ve seen enemies try to attack her with 0 hit chance, while she had 100 hit chance and 70+ Crit chance, and ranged enemies weren’t safe either. I also did a Dark Flier Lysithea build with Staff of Thereas (or however you spell it. Lorenz’s Hero’s Relic). Magic Nuke from above!!
@@aceentertainment8082 How does that song go again? "Let the bodies hit the floor", no one will survive with how crazy some builds in Three Houses are.
Calling it now, he’s gonna call the Silver Sword in FE4 as the strongest weapon. I’m 0:54 in
Okay I was wrong. But I am quite drunk and didn’t 100% listen during in intro because I was typing so I probably missed something.
If this were a level up I would get skill and luck only.
@@barraoconnor9815 How drunk are you?
Still find it dumb that Dimitri's relic just let him one shot things, but more
smh daikon radish isn’t here /s
Not the strongest but i remember Nosferatu in awakening being busted. Just buy 5, slap them on a dark mage and you got a near unkillable tank
4:45 What is this.. "goat toe", you speak of? Is it like, a british or canadian saying? Never heard of it :o
Unless you meant to say.. "go to"? As in, it's the one of the characters you will want to "go to"?
No it's "Gotoh" the fire emblem archetype, referring to a unit who comes late but is very strong
@@ebicbarton Ohh.. I hadn't heard of that one before. Thanks for the clarification!
@@kryzethx np!