Guess they prayed to Grima to destroy the competition. :D Or to Robin which is.. essentially close enough (or the same thing, if his offhand comment in the toothpaste game is anything to go by)
@@drewlaw2192 He kinda admits to being a Felldragon himself, which is kinda odd all things considered. Awakening never really delved into the whole subject wether or not Robin and Grima are the one and same "person". The most obvious answer would be that the future Robin was simply possessed by Grima. Many theories also say that he IS Grima which would also be pretty much supported by that comment, that he is in fact a fell dragon.
The man literally did everything in his power to stop Chrom, taking away abilities and all that. Yet the legend still pulls through. No wonder he, his daughter, and his best friend got added into smash bros
I’m so mad. Ephraim, Hector and Lief would’ve been all more unique than Lucina and Chrom. Robin was a good call since he’s a unique class relative to what she have. But imagine a dedicated axe fighter and lance fighter from the coolest GBA lords. Also Lief could’ve had a similar schtick to Byleth in wielding multiple weapon types but with different effects to Byleth. But no, we needed more falchion wielders smh
Imagine how insanely overpowering the shepherds would be with the child units thrown in too, makes me think that maybe child soldiers was a great idea and now I’m questioning why we stopped doing that.
People complained that the child units are too op even though they're optional content so they were made less fun in Fates. Plus shipping is icky or something like that.
@@toumabyakuya Yeah, even though Lucina was the only one part of the story in Awakening, they left it open enough that the integration and pasts of the other Future Children was perfect. Meanwhile in Fate they got knocked up and tossed them in a pocket dimension before deciding to send them to war.
I expected awakening to win out due to its child units but you excluded them and it still happened lmao. Adding monsters like third generation Morgan into the mix and allow skills so half of them have galeforce is when things get extra spicy.
even still there are some parent characters besides chrom and robin that aren't a pushover though it's hard to vary as unlike other games a character's use can completely change in the context of a base game playthrough vs optimal builds that can be used for apotheosis
I find hilarius how Marth's army managed to place so high in some regards and so low in others. Tho, it's easy to understand the reason for that to happen
I swear Seliph's would've won if it weren't for Arden being the dad. 230 growth total when the average male growth total in 1 gen is 255 is pretty bad (265 if you do the most popular pairings and even the worst possible pairings you can do give average of 243, which is higher than the illegal Arden everyones dad growths). That is missing 25 for male and 12,5 for female. Since there are 12 children that inherit growths and each have on average 27 level ups to go, I did the math and it would mean that Seliph's army is missing in total 71 stats due to Arden, and that is not factoring in holyblood. Still that only adds to 3rd and 4th round. Pretty sure Arden also loses some base stats but no idea how many tho. If it's more than 30 Seliph's army would rise a spot on the 1st round which could lead to a win.
Jokes aside I actually like Tailtu x Lewyn and Claude x Erin (or w/e names they go by these days). TAiltu x Lewyn allows Tinni to use tornado and gives you Forseti on chapter 6 to a unit that will be mounted. The glaring weakness is lack of pursuit, but eh, never been that much trouble for me. Claude x Erin allow Fee to actually utilize staves and gives her access to physic after promotion. The sage class itself is so absurdly broken, that with Claude's growths, Ced will max every stat save strength and will still shred through anything with just lightning and is also an amazing staff user too. Forseti Ced is kind of just overkill imo, even though it's canon.
@@DrewPicklesTheDark100% agree. Horsetti is so much more useful for it's join time and the mount in the second half of gen 2. Ced doesn't need any help, he'll be about as good with Shine as Forsetti, plus he's a foot locked staff bot during real battles
Spoilers: You know, it shouldn't be a surprise that the Shepherds won strongest army since there was DLC of them fighting and beating all the other Fire Emblem armies throughout history, and at least in Fates, the Awakening cast were as useful as some of the later recruits in the game.
I... Honestly don't get your final point about Fates. The only Awakening characters in it are Selena, Odin and Laslow and... Yeah, they aren't exactly the best units in this game.
@@CuteHimbo the awakening trio in fates is and odd topic in terms of power strength, we know they can be BS in awakening and in fact amongst the children in that game they are very hard to screw up and even then if you did they were still workable just not as optimized. in fates they kind of stand out in different scenarios though how a usual person would play fates nowadays some of their niches have faded away at this point like rallybot laslow. in conquest odin somewhat stands a chance but the other two struggle at finding a use
@@emerylsg If we are going off of game mechanics Sigurd would probably be the strongest. In terms of canon it is more complicated. Chrome is explicitly weaker individually than Walhart who fights evenly with Priam in the dlc. Priam is stated to have a fraction of his ancestor Ike's strength. The statement isn't necessarily reliable, but if we take it as fact than it scales Greil really really high, since Ike doesn't really catch up to his dad until the end of Path of Radiance/Radiant Dawn. Course we could just be unfair and go with Corrin's dad Anankanos. I considered Sombron, but he needed the rings to become truly powerful.
This was an interesting take on ranking an army's strength. It actually makes a lot of sense considering how the stories play out for each of the armies.
The Shepard's using a crippled joint army from two already financially struggling and recovering countries to do the equivalent of an overseas invasion on a peak strength China(but they actually know strategy cause Walhart isn't an idiot) and winning does communicate pretty thoroughly how nuts they are(especially if you count the Khans cause their stats are kinda nuts even in awakening)
keep in mind that roy's army was casually killing/beating up more than a dozen of war dragons (who were stated that they could turn the entire continent to ashes in a month) and add that to the overwhelming might of berns army and roy and his friends have won every single encounter
One mistake all the Gen 2 units in Seliphs armies don't work for this video the other units would just be the substitute characters you get for failing to marry anyone in the game
In the midst of this chaotic battlefield, two heroes stand above the others and meet to have a fateful clash. Haar from radiant dawn, and Seth from Sacred Stones fight to the death. Erika holds her breath as the commander of the Renais army engages the enemy. Jill pray silently on the sideline and ponders why she isn't fighting Seth, as she is the true powerhouse here. Franz runs away, scared he will be somehow compared to Jill and refuses to fight a loosing battle.
The ranking number is just the total for all of a unit's stats, so you could've totaled it up pretty easily for the older games. It's an incredibly useless metric in-game, like you said, though.
I understand the pairings would be a lot to account for regarding FE4, but at the same time almost all of them have a "mostly canonical" pairing that you can just plug and play. Lex/Ayra, Lewyn/Erinys, Beo-*sees your profile pic*-Finn/Lachesis, etc. and going without these make things a little weird. For example, Ced would have a pretty solid 60% strength growth and easily cap it out... but he can't ever USE the strength stat, whereas things like Forseti would impact unit value if accounted for (at least the stat boosts) and perhaps change some things. Pairings like Brigid you can give her Holyn to max out Febail's growths and make him an 80 hp GOD, but mostly from a practical analysis standpoint it takes away utility like +20 speed, an uber bow, and the ability to resurrect the dead from them. Doesn't matter too much, this video was clearly a lot of work already and if you want to you can always say "other games have infinite reclassing/enough levels so every unit can reach their caps" to invalidate any advantages FE4 gives its units. God help 5 skill base Edelgard trying to hit Forseti Ced though...
When I clicked on this video I thought it was going to be a combination of stats+amount of units available and the lore about of how powerful are TH crests and their respective items, FE4 bloodlines and their respective items, any similar things those, and how good of a tactician is the tactician aside from being player controlled. This was just that first point but I definitely enjoyed what I saw lol. Probably the easiest and most definitive way to do this but i can tell it wasn’t easy.
Few things I want to add (mostly me rambling) I said “amount of units available” and not “deployment slots” since I assume in every game those that you don’t field but could are still helping out in the battle just in an offscreen part of the battlefield. In a head to head matchup I’d be thinking armies would use their full might so use their full roster. How good each army’s tactician(s) are is something difficult to prove. If you want to include player input do you count those casual players playing normally or do you go with LTC warp skipping and other shenanigans? Do you want to say that if a battle is more difficult and they get through it then that shows they are good tacticians? If that’s the case then how do you determine difficulty? Average from a limited group of players since you can’t get every fans response? Based on how the characters felt about that battle? Problem with that is I think if had battles that I thought were rather easy but after the battle they acted like it was a slog and may have been (or was close to being) a pyrrhic victory. Do we just use the stuff out of the player’s control and use the decisions made that got them to the battles. So the larger scale strategies as opposed to the smaller scale? I mean sure but there are still issues with that too. How do you determine what strategy is better than another? Someone could be great at larger scale strategies and troop movements but when it comes to a smaller scale they aren’t as good and vice versa. Lastly same problem as before but with the crests, bloodlines, and weapons+items. How do you determine which is stronger.
was surprised on a few of these but this was very entertaining and educational to watch. Good job for making me laugh multiple times as the visual gags really worked :) 👍
I'd say the most ridiculous army I've ever seen in a tactical RPG would be Prier's from La Pucelle Ragnarok. Massive stat numbers, capable to recruit monsters, there's an optional upgrade that allows the capture of "illegal" monsters and an item gives infinite movement, Pass *and* the ability to ignore chasms that can be traded before a unit's turn is over (which doesn't require being close to the other unit).
I'd argue that international era SRW is up there too, because if we're talking game mechanics, then three words: Enemy Phase Spirits. Imagine having the ability to guarantee incoming attacks miss every single time - spirit commands can enable that (particularly Alert and the ally-targetable version Foresee), and the international era of SRW (so V, X, T, and 30, the latter of which has a few especially monstrously strong units as well, one particular 7-pilot unit can practically solo even the intended-as-an--optional-challenge 10-wave stages within only one or two turns because it has stuff that absolutely shatters the action economy) allow spirit commands to be used on enemy phase. It is as broken as it sounds, with the only limiting factor being pilot SP.
@@TARDISES And then you start to think about which mechas you can use in said games. Eva unit 01? Check. TTGL? Check. Mazinger Zero? You guessed it, check.
You're telling me TMS #FE's 7 J-pop idols from modern somewhat magical Japan is not comparable to the likes of fully militarized, mostly-comprised-of-adult armies of FE?
Counterpoint: each of those idols have hundreds if not thousands of HP, even at level 1. Based on the standard used for this vid, they stand a real chance
I wonder what would happen if we include feats for each army (like Ike beating Ashera with an army that has Makalov on their side) Also, spoilers: The shepherds have Robin, someone who turned the tide of a sea battle when his side was out numbered by SETTING ALL BUT ONE OF THEIR BOATS ON FIRE AND RAMMING THEM INTO THE ENEMY BOATS *THEY HAVE CRAZY ON THEIR SIDE, OF COURSE THEY'D WIN*
also if you are counting the members of awakening at peak strength, they have even more advantages 1. Robin is technically a god? Even if you spare him after the final fight it is never really made clear if he still can use any of Grima's power after or how strong he really is 2. The children.. Jesus Christ you can make some absolutely insane combinations that just make them overpowered(Robin+Lucina makes Morgan an unkillable death machine and you can make some even dumber combos) 3.Optional Tiki. and nowi existing... basically demigods/gods? wtf are the manatekes anyway? 4. Extra content at the end of the game allowing you to recruit both Aversa and Yen'fay (im excluding the recruiting characters from other games) 5. They get 2 falcions... like just the one already made them have one of the best and most powerful weapons mortals can use in fire emblem(at least in the lore) and now they have two of them 6. Skill wise I feel that the skill versatility and strength on average in strongest in awakening than in any other games. Obviously the other games have some powercreep OP stuff but not every character gets access to them and on average the only character you can get that doesn't have any particularly good skills in base game of awakening(assuming you stick to canon classes) is Donnell and Donnell is literally just some dude they found and accidentally adopted so that makes sense, and Virion(we don't talk about Virion... why does this idiot die so easily).
Pretty neat video, but if we were discussing not on a stats standard and discussed the “lore” I doubt awakening would be remotely close to the top, because I wouldn’t consider A royal Retainer, or Royal knight to be weaker than a farmhand, or a Klutzy Pegasus knight riding a sexists Pegasus.
I know why you didnt but considering how 3h lets you recruit the entirety of the other armies into your army Im curious how that would sque the results. Since that goes from say the best 10 units in one army to the 10 best units in the whole game. I have the same question for the Fates: Revelations army
Honestly it's not surprising Three Houses scored so low since all of them are like you said practicaly "villagers". The reason they scored so high in that one round was because Byleth is an excellent teacher with actual combat experience before the game even starts if nothing else.
Question about deployment limits: For Seliph's army, are you using the total number of gen 2 units in the game as his deployment limit, or the total number of gen 2 units you can have at the same time as his deployment limit? The latter would technically be his deployment limit, as it would be the highest number of units he could deploy in the same map.
@Bicken that's true but technically you have to choose between one of the Axe brothers so that would create one extra guy. Unless you accounted for that
Now I was thinking the Adrestian Army would be #1 but that's because I thought you were ranking these armies in a completely different manner, that is by feats. Long story short: monsters, giant robots and missles
Ike solo'd a goddess, forget his army he would win a feat's match by himself. Hell, Robin + Chrom would also be ridiculously powerful featswise since they can easily solo their whole campaign by themselves thanks to pair-up.
@@rotciv557 Awakening pair up is just retarded lmao but I'm talking about feats lore wise. I can see Ike being an unstoppable force too but don't forget Byleth is a time manipulating God. Alm, Celica and Alear also have access to time shenanigans. I can see why the armies were ranked stat wise and not lore wise.
@@thunderknight4149 Ike didn't solo, ofc isn't but Ike is the only one that can beat ashera or else ashera revive again because she's imortal.. even ike with yune blesing is consdering the strongest character in telius
Kinda poetic how the Awakening's army is the strongest, since there's a DLC where they go through the FE multiverse clapping older armies and by the end they're considered the most powerful army.
Mathematically you did a good job, cannonically I personally feel like the only reason the 3 houses units even got as far as they did is due to the fact that game is about making children into demons. Jokes aside, great video.
You know you calculated three houses wrong. You said you would do all recruitable characters yet each house had no one else recruited if you were going full Army strength you would have had everyone possible recruited including those from other houses
Relatively agree. Personally I would have removed the Church as you "technically" either don't play as them / they all have relatively pre-determined factions that they'd side with outside of the Church. And I'd argue it'd be the only time it'd be appropriate to include DLC as it literally just adds 1 character per faction. Anyway, if he was going to make it so each army was choosing only the strongest for their available deployment slots, it'd be appropriate to force include the characters that are originally in that faction
I wonder how characters scale based on whatever stated/shown feats exist. Final boss slayers aside, we got Effie bench pressing trees out here dude. I'd like to see Marth do that
Now we have to compare them based on them having deployment slots equal to that of the game with the strictest level of deployment and then one where the max deployment cap is that of the smallest army i.e. the three houses students.
as the master of mid i can tell that you for sure can rank at the top without ever being the best like no one ever was, if there are enough competitions added together that is
In all honesty, I would still put Blue Lions above Black Eagles. Why? Because Blue Lions can recruit everyone except for Claude, Edelgard, and Hubert, and they get all of the relics.
every time you put the cutscene still of alm crying over celica’s body i just started laughing. fun video! i’ll always be on their side even if they suck really bad
wouldn't have just made sense to use the FE4 Manga's version of the second generation as a Control Group as those versions of those characters are technically more canon in a way?
Awesome video! Whilst it was in the rules to exclude capture units for the fates games, I feel Nohr would have pushed ahead if they were counted. Gazak alone can offer great value, whilst Haitaka and Kumagera do great and the others can do well. Hoshido may have won the battle, but not the war. NOHR ALL THE WAY!
I'd actually be pretty interesting to break things down by the canonical size. We know in many games that there are a lot more members of your army than you actually control/appear on the field
Long story short, math gives random result. The overall average results make little sense, in the grand scheme of things. The very idea of the top spot being taken by someone who lost all rounds proves that math won't work. This is a battle, not a Mario Kart Grand Prix. Honestly, Death Battle was more accurate. Lore really is the better way to measure strength.
2:16 You made it sound like they were going to be seperate armies there. lol But did you include all the tower and ruin characters you can recruit after the game for them?
Yeah not surprised about the Three Houses lords. Edelgard and Dimitri have 2 exclusive units in their armies(Jeritza/Death Knight and Hubert for Edelgard. Dedue and Gilbert for Dimitri.)
Is there a way to somehow standardize the stats between the armies in different games? Some sort of flat multiplier per game that wipes out the fact that some games just have way higher stats than other games? Maybe something along the lines of: 1. Calculate the combined stat caps of each individual lord to set a baseline (ie. Eliwood has 180, Ike has 300, or whatever the actual numbers are) 2. Give the lowest total lord a multiplier of 1, and give each other lord a multiplier of (the lowest lord's cap totals) / (the given lord's cap totals). Ie, Ike's army would have a multiplier of 180/300 = 0.6 3. Apply that multuplier to each army's numbers Not only would that address stat bloat in recent years, it would also address things like the str/mag split and the games that have weird stats like charm
@@blahmaster6konly Byleth has a 99 stat cap, in Charm. They’re just all so high that you’re never gonna reach them without a massive amount of grinding. Dimitri has like 90 strength iirc.
Seliph's army just runs through their enemy, Leif needs milk. What would be a cool ranking, is which hard mode is the easiest for the entire army. Lunatic in Awakening is basically Robin soloing the run to avoid getting units killed or wasting time. FE6 gives the player hard mode bonuses but still hard. Birthright might be the easiest.
HHM is a wonderful middle where the game feels very challenging but not unfair. And 3H just plays Venezuelan inflation with enemies stats. Which is decidedly not fun.
@@Aurirang HHM and FE9 Hard (not Maniac) are equally middle ground imo. Modern FEs solution to hard modes is that crazy stat boost coupled with forged weapons. smh I miss when hard meant think not worry about getting RNG screwed and throwing the whole run away.
@@MasterJP28 They're sad hard modes where it's just an rng-fest instead of proper strategies coming into play. I remember my 3Houses runs where i ended up dumping ll stat boosters into Byleth and the main lord and just Duoing the whole map because it was almost impossible to keep your squishmasters safe while also dealing with the onslaught. (seriously, Dimitri fared the best beccause of his avo-boost when he's on full hp) I think the worst enemies were Swordmasters and the Ambush-spawn Pegasus knights. The latter being especially cheap. Those were just bullshit.
@@Aurirang same but thieves and assassins with freaking pass and doubling everyone. I did a draft run with limited units and classes. Ended up doing Silver Snow and had to just hit with bows, gambits, and windsweep. There was no strategy, it was all hit and run, set up blaze and repeat. And the time skip reunion chapter is the worst!
@DrewPicklesTheDark Almost all FE lords are blessed by gods. That to me is a nonfactor. I don't see 95% of the RD playable cast even touching Ares. Seliph's army has a way higher kill count, and I think House Friege and Velthomer have way better armies than Begnion or Crimea.
As a huge Genealogy enjoyer I would say the closest fight lore wise would be the RD armies. The scale in RD is equal to FE4 and they'd have absolute beasts like Caneghis, Nailiah, Tibarn, Kurthnaga and Ike himself. All in all I think it would come down to the highest level of fighters in duels on the battlefield, facing off against Ares, Altena, Ced, Shannan and Seliph too. I think you could interpret the 12 crusader weapons as "blessed", which would help them against the absolute chads like Black Knight, Lehran and Dheginsea. Especially if we're considering Julia with Naga tome for the fight! I still think Genealogy Gen 2 comes out on top in the end but RD's cast would probably give them the most trouble in the whole series
I don’t know if I’m misunderstanding but won’t Engage and SoV be overall lower due to those games having overall lower growths. I also don’t know about caps but I would think those would also be affected.
Idk about Engage, but I do know that growth rates have 0 effect on stat caps for SoV. All units have a max of 52 HP, 40 Res [not that you will ever reach this] and then all other stats average out to a 40 cap. Meaning without DLC, which grants a small stat cap boost, all units have a theoretical stat max of 292. In practice, it’s more like a cap of 252 + Res base. Although SoV doesn’t care about growths very much since stats are more based around class promotion providing a growth correction than a boost, same as 3H.
It's interesting that you did the Part 4 armies for fe10. If you just did the available Endgame units it would've saved you 2 calculations and would've been more representative of the full strength of the RD forces. Something something laguz royals
I was expecting Radiant Dawn to dominate the competition based on the fact that they can promote twice. I guess the fact that they would be sending gold knights, marshals, and seraph knights against paladins, generals and falco knights didn't get factored into the calculations.
I feel like the three houses got screwed by units. If you can include recruited units, should they get every unit from every house with only the 2 unique units being the difference maker?
It's interesting that the Radiant Dawn units didn't sweep just from the Laguz stats, but the fact that you went with no skills and no auto-capped units probably caused that. I think we all know that even with just skills, Radiant Dawn wins all gameplay engagements thanks to the bullshit Mastery skills.
Mastery skills are sort of needed because of how many enemy units the game throws at you. Without them you’d get over run and overpowered really quickly.
Would be interesting to make a modded game with unmodified growths from each game somehow to make them fight but the amount of sheer work to get that rolling is absurd.
The shepherds after not placing first in any single round:
*Pick a god and pray*
Guess they prayed to Grima to destroy the competition. :D
Or to Robin which is.. essentially close enough (or the same thing, if his offhand comment in the toothpaste game is anything to go by)
@@Aurirang What comment does he make. I barely anything from engage outside of gameplay and yunaka and could builds
@@drewlaw2192 He kinda admits to being a Felldragon himself, which is kinda odd all things considered. Awakening never really delved into the whole subject wether or not Robin and Grima are the one and same "person". The most obvious answer would be that the future Robin was simply possessed by Grima. Many theories also say that he IS Grima which would also be pretty much supported by that comment, that he is in fact a fell dragon.
Shepherds proved that anything can change
AETHER
Everybody gangsta till Marth starts spawning infinite generics💀
Quatro my beloved
@@GBlockbreakerwhat’s funny is that every one of those infinite generics are individually better than Bantu
OR I COULD USE THE WARP STAFF
Those numbers mean nothing when Seth solos all of them.
So true
At level 1
Seth can't even solo his own game.
*Laughs in Forsetti*
@@enymetouche2558 literally does at level 1
The man literally did everything in his power to stop Chrom, taking away abilities and all that. Yet the legend still pulls through. No wonder he, his daughter, and his best friend got added into smash bros
I’m so mad. Ephraim, Hector and Lief would’ve been all more unique than Lucina and Chrom. Robin was a good call since he’s a unique class relative to what she have. But imagine a dedicated axe fighter and lance fighter from the coolest GBA lords. Also Lief could’ve had a similar schtick to Byleth in wielding multiple weapon types but with different effects to Byleth. But no, we needed more falchion wielders smh
@@jaydenroberts2615 Also Claude from 3 Houses for a bow user
Imagine how insanely overpowering the shepherds would be with the child units thrown in too, makes me think that maybe child soldiers was a great idea and now I’m questioning why we stopped doing that.
Morals be damned, we need to find the speed limit to how many people we can kill
People complained that the child units are too op even though they're optional content so they were made less fun in Fates. Plus shipping is icky or something like that.
@@24hr-Gaming yah... it really worked in awakening...and really didn't in fates
@@megarotom1590 That is because the child units were thought as part of the story in Awakening. They were an afterthough in Fates.
@@toumabyakuya Yeah, even though Lucina was the only one part of the story in Awakening, they left it open enough that the integration and pasts of the other Future Children was perfect. Meanwhile in Fate they got knocked up and tossed them in a pocket dimension before deciding to send them to war.
I expected awakening to win out due to its child units but you excluded them and it still happened lmao. Adding monsters like third generation Morgan into the mix and allow skills so half of them have galeforce is when things get extra spicy.
even still there are some parent characters besides chrom and robin that aren't a pushover though it's hard to vary as unlike other games a character's use can completely change in the context of a base game playthrough vs optimal builds that can be used for apotheosis
Though if you start including skills and stuff like that, the Toothpaste Brigade wins every single round because Emblem Rings are just insane
@@skeletonwar4445 Toothpaste brigade
I'm stealing that one
@@jfp4life It's in the video...
I can believe that Seliph's army is canonically stronger than everyone else, holy blood is just built different
Seliph's army was crushing the rest of the armies all this time because 13 years ago some adults decided to use the calculator to see who to marry 😭
Not really dragon blood is Nothing compared to a Deity Blessing
I find hilarius how Marth's army managed to place so high in some regards and so low in others. Tho, it's easy to understand the reason for that to happen
Now can we see which antagonistic force has the strongest army?
Mayhaps
Lyon and his 160 reinforcement map enters the chat:
@@skeletonwar4445 infinite reinforcement chapter 4 Thracia soldiers: Hello there
@@AzumarillConGafasBv Infinite void curse reinforcements alongside permanent air bombardment from engage's Camilla paralogue: Heyyyy
wyvern ambush reinforcements of bern solos
The only reason Seliphs Army wasn’t sweeping is because they didn’t have Forsetti on Coirpre. Clearly a sign of a bad player smh
I swear Seliph's would've won if it weren't for Arden being the dad. 230 growth total when the average male growth total in 1 gen is 255 is pretty bad (265 if you do the most popular pairings and even the worst possible pairings you can do give average of 243, which is higher than the illegal Arden everyones dad growths). That is missing 25 for male and 12,5 for female. Since there are 12 children that inherit growths and each have on average 27 level ups to go, I did the math and it would mean that Seliph's army is missing in total 71 stats due to Arden, and that is not factoring in holyblood. Still that only adds to 3rd and 4th round. Pretty sure Arden also loses some base stats but no idea how many tho. If it's more than 30 Seliph's army would rise a spot on the 1st round which could lead to a win.
So what you're saying is everyone should haVE DONE THE *DEW!!! **_HELL YEAH!!!!_*
>Forsetti not on Ced
Bruh
Jokes aside I actually like Tailtu x Lewyn and Claude x Erin (or w/e names they go by these days). TAiltu x Lewyn allows Tinni to use tornado and gives you Forseti on chapter 6 to a unit that will be mounted. The glaring weakness is lack of pursuit, but eh, never been that much trouble for me. Claude x Erin allow Fee to actually utilize staves and gives her access to physic after promotion. The sage class itself is so absurdly broken, that with Claude's growths, Ced will max every stat save strength and will still shred through anything with just lightning and is also an amazing staff user too. Forseti Ced is kind of just overkill imo, even though it's canon.
@@DrewPicklesTheDark100% agree. Horsetti is so much more useful for it's join time and the mount in the second half of gen 2. Ced doesn't need any help, he'll be about as good with Shine as Forsetti, plus he's a foot locked staff bot during real battles
I think the fact that you nerfed seliph’s army and the Shepards and they placed in the top 2 is hilarious
That Seliph phone case that popped up out of nowhere was a jumpscare, since that's my art lmao.
Spoilers:
You know, it shouldn't be a surprise that the Shepherds won strongest army since there was DLC of them fighting and beating all the other Fire Emblem armies throughout history, and at least in Fates, the Awakening cast were as useful as some of the later recruits in the game.
That doesn't seem like a fair comparison. Because that is DLC content any game would have been capable of having in the present day.
Thought the dlc just had them beating up the lords and main antagonists
And are the lords really the best units in their own games?
@@angrybisharp373It's not just the Lords. It's not the entire armies, but also not just the Lords. You can fight Clair, Ayra or Joshua for example.
I... Honestly don't get your final point about Fates. The only Awakening characters in it are Selena, Odin and Laslow and... Yeah, they aren't exactly the best units in this game.
@@CuteHimbo the awakening trio in fates is and odd topic in terms of power strength, we know they can be BS in awakening and in fact amongst the children in that game they are very hard to screw up and even then if you did they were still workable just not as optimized. in fates they kind of stand out in different scenarios though how a usual person would play fates nowadays some of their niches have faded away at this point like rallybot laslow. in conquest odin somewhat stands a chance but the other two struggle at finding a use
5:23 fun fact: excluding Nailah, Shinon has the highest stat total in the Greil Army. It's 9 points better than Ike...
love the term "toothpaste brigade"
It's like "my dad could beat up your dad", if fire emblem's dads lived long enough to get two of them in a room together.
Which lord has the strongest dad? My bet is on Greil.
@@joelsasmad imo it's eliwood, chrom, or sigurd
@@emerylsg If we are going off of game mechanics Sigurd would probably be the strongest.
In terms of canon it is more complicated. Chrome is explicitly weaker individually than Walhart who fights evenly with Priam in the dlc. Priam is stated to have a fraction of his ancestor Ike's strength. The statement isn't necessarily reliable, but if we take it as fact than it scales Greil really really high, since Ike doesn't really catch up to his dad until the end of Path of Radiance/Radiant Dawn.
Course we could just be unfair and go with Corrin's dad Anankanos. I considered Sombron, but he needed the rings to become truly powerful.
I was surprised at seeing how Chrom's army was at the top of the list on sheer numbers, however, I'm affraid that Larcei soloes all of them
This was an interesting take on ranking an army's strength. It actually makes a lot of sense considering how the stories play out for each of the armies.
The Shepard's using a crippled joint army from two already financially struggling and recovering countries to do the equivalent of an overseas invasion on a peak strength China(but they actually know strategy cause Walhart isn't an idiot) and winning does communicate pretty thoroughly how nuts they are(especially if you count the Khans cause their stats are kinda nuts even in awakening)
In truth the strongest army is probably the army of the laguz alliance. The largest army (with actual numbers) lead by Ike. With a strategist soren
Meh, seliph army still solos.
keep in mind that roy's army was casually killing/beating up more than a dozen of war dragons (who were stated that they could turn the entire continent to ashes in a month) and add that to the overwhelming might of berns army and roy and his friends have won every single encounter
@@Bike-chanIke is the strongest
One mistake all the Gen 2 units in Seliphs armies don't work for this video the other units would just be the substitute characters you get for failing to marry anyone in the game
In the midst of this chaotic battlefield, two heroes stand above the others and meet to have a fateful clash. Haar from radiant dawn, and Seth from Sacred Stones fight to the death. Erika holds her breath as the commander of the Renais army engages the enemy. Jill pray silently on the sideline and ponders why she isn't fighting Seth, as she is the true powerhouse here. Franz runs away, scared he will be somehow compared to Jill and refuses to fight a loosing battle.
The ranking number is just the total for all of a unit's stats, so you could've totaled it up pretty easily for the older games. It's an incredibly useless metric in-game, like you said, though.
I understand the pairings would be a lot to account for regarding FE4, but at the same time almost all of them have a "mostly canonical" pairing that you can just plug and play. Lex/Ayra, Lewyn/Erinys, Beo-*sees your profile pic*-Finn/Lachesis, etc. and going without these make things a little weird. For example, Ced would have a pretty solid 60% strength growth and easily cap it out... but he can't ever USE the strength stat, whereas things like Forseti would impact unit value if accounted for (at least the stat boosts) and perhaps change some things. Pairings like Brigid you can give her Holyn to max out Febail's growths and make him an 80 hp GOD, but mostly from a practical analysis standpoint it takes away utility like +20 speed, an uber bow, and the ability to resurrect the dead from them.
Doesn't matter too much, this video was clearly a lot of work already and if you want to you can always say "other games have infinite reclassing/enough levels so every unit can reach their caps" to invalidate any advantages FE4 gives its units. God help 5 skill base Edelgard trying to hit Forseti Ced though...
Radiant dawn should be high from Kurthnaga alone. Dude can level entire castles in seconds. Edit: Oh its stat based still guessing RD is top 5.
When I clicked on this video I thought it was going to be a combination of stats+amount of units available and the lore about of how powerful are TH crests and their respective items, FE4 bloodlines and their respective items, any similar things those, and how good of a tactician is the tactician aside from being player controlled.
This was just that first point but I definitely enjoyed what I saw lol. Probably the easiest and most definitive way to do this but i can tell it wasn’t easy.
Few things I want to add (mostly me rambling)
I said “amount of units available” and not “deployment slots” since I assume in every game those that you don’t field but could are still helping out in the battle just in an offscreen part of the battlefield. In a head to head matchup I’d be thinking armies would use their full might so use their full roster.
How good each army’s tactician(s) are is something difficult to prove. If you want to include player input do you count those casual players playing normally or do you go with LTC warp skipping and other shenanigans? Do you want to say that if a battle is more difficult and they get through it then that shows they are good tacticians? If that’s the case then how do you determine difficulty? Average from a limited group of players since you can’t get every fans response? Based on how the characters felt about that battle? Problem with that is I think if had battles that I thought were rather easy but after the battle they acted like it was a slog and may have been (or was close to being) a pyrrhic victory. Do we just use the stuff out of the player’s control and use the decisions made that got them to the battles. So the larger scale strategies as opposed to the smaller scale? I mean sure but there are still issues with that too. How do you determine what strategy is better than another? Someone could be great at larger scale strategies and troop movements but when it comes to a smaller scale they aren’t as good and vice versa.
Lastly same problem as before but with the crests, bloodlines, and weapons+items. How do you determine which is stronger.
Yeah. I figured if I wanted the most accurate answer, I'd need an army of mt own just for research haha.
was surprised on a few of these but this was very entertaining and educational to watch. Good job for making me laugh multiple times as the visual gags really worked :) 👍
I'd say the most ridiculous army I've ever seen in a tactical RPG would be Prier's from La Pucelle Ragnarok. Massive stat numbers, capable to recruit monsters, there's an optional upgrade that allows the capture of "illegal" monsters and an item gives infinite movement, Pass *and* the ability to ignore chasms that can be traded before a unit's turn is over (which doesn't require being close to the other unit).
huh. Guess I have a new trpg to check out
Disgaea universe in general has ridiculous power scaling
I'd argue that international era SRW is up there too, because if we're talking game mechanics, then three words: Enemy Phase Spirits. Imagine having the ability to guarantee incoming attacks miss every single time - spirit commands can enable that (particularly Alert and the ally-targetable version Foresee), and the international era of SRW (so V, X, T, and 30, the latter of which has a few especially monstrously strong units as well, one particular 7-pilot unit can practically solo even the intended-as-an--optional-challenge 10-wave stages within only one or two turns because it has stuff that absolutely shatters the action economy) allow spirit commands to be used on enemy phase. It is as broken as it sounds, with the only limiting factor being pilot SP.
@@TARDISES And then you start to think about which mechas you can use in said games. Eva unit 01? Check. TTGL? Check. Mazinger Zero? You guessed it, check.
then she stacks Braveheart-
Roys army: I swear when I finally hit you youre gonna feel it.
You're telling me TMS #FE's 7 J-pop idols from modern somewhat magical Japan is not comparable to the likes of fully militarized, mostly-comprised-of-adult armies of FE?
Counterpoint: each of those idols have hundreds if not thousands of HP, even at level 1. Based on the standard used for this vid, they stand a real chance
I wonder what would happen if we include feats for each army (like Ike beating Ashera with an army that has Makalov on their side)
Also, spoilers:
The shepherds have Robin, someone who turned the tide of a sea battle when his side was out numbered by SETTING ALL BUT ONE OF THEIR BOATS ON FIRE AND RAMMING THEM INTO THE ENEMY BOATS
*THEY HAVE CRAZY ON THEIR SIDE, OF COURSE THEY'D WIN*
Nowadays this would be a straight up warcrime. :D
But he definitely has the highest headcount out of all tacticians.
@@Aurirang how is war fun without war crimes?
Let’s not forget fighting on an actively erupting volcano for a terrain advantage? Mans crazy
also if you are counting the members of awakening at peak strength, they have even more advantages
1. Robin is technically a god? Even if you spare him after the final fight it is never really made clear if he still can use any of Grima's power after or how strong he really is
2. The children.. Jesus Christ you can make some absolutely insane combinations that just make them overpowered(Robin+Lucina makes Morgan an unkillable death machine and you can make some even dumber combos)
3.Optional Tiki. and nowi existing... basically demigods/gods? wtf are the manatekes anyway?
4. Extra content at the end of the game allowing you to recruit both Aversa and Yen'fay (im excluding the recruiting characters from other games)
5. They get 2 falcions... like just the one already made them have one of the best and most powerful weapons mortals can use in fire emblem(at least in the lore) and now they have two of them
6. Skill wise I feel that the skill versatility and strength on average in strongest in awakening than in any other games. Obviously the other games have some powercreep OP stuff but not every character gets access to them and on average the only character you can get that doesn't have any particularly good skills in base game of awakening(assuming you stick to canon classes) is Donnell and Donnell is literally just some dude they found and accidentally adopted so that makes sense, and Virion(we don't talk about Virion... why does this idiot die so easily).
Pretty neat video, but if we were discussing not on a stats standard and discussed the “lore” I doubt awakening would be remotely close to the top, because I wouldn’t consider A royal Retainer, or Royal knight to be weaker than a farmhand, or a Klutzy Pegasus knight riding a sexists Pegasus.
I just can't take the name "toothpaste brigade" seriously lol. Anyways, great video!
Would you rather they be named "pepsi fanclub"?
I know why you didnt but considering how 3h lets you recruit the entirety of the other armies into your army Im curious how that would sque the results. Since that goes from say the best 10 units in one army to the 10 best units in the whole game. I have the same question for the Fates: Revelations army
14:09 No favors, except for having the single best class in the series in Genealogy.
I'm glad Leif was doing well.
There's No way Leif would have taken back Thracia without his Cream of the Crop Soldiers.
@@ChillstoneBlakeBlastcouldn't have done it without that random Chapter 1 Axe Fighter with the hilariously broken personal weapon
This must’ve taken quite a while to edit it all do the research from each game. Props man, that’s impressive
As a Modern Fire Emblem fan, I'm so happy that Awakening and Engage are pretty high in the final results and that both Fates kingdoms are in top 10.
Honestly it's not surprising Three Houses scored so low since all of them are like you said practicaly "villagers". The reason they scored so high in that one round was because Byleth is an excellent teacher with actual combat experience before the game even starts if nothing else.
Question about deployment limits: For Seliph's army, are you using the total number of gen 2 units in the game as his deployment limit, or the total number of gen 2 units you can have at the same time as his deployment limit? The latter would technically be his deployment limit, as it would be the highest number of units he could deploy in the same map.
I decided to leave out a cap for him since I don't fe4 has a clause for maximum units you can field. If they're in your castle - you can deploy them.
@Bicken that's true but technically you have to choose between one of the Axe brothers so that would create one extra guy.
Unless you accounted for that
This video is a dream come true, with all the work and research you put into it
A second generation of ardens would never lose to chrom and robins bonds. I cant live like this anymore.
Now I was thinking the Adrestian Army would be #1 but that's because I thought you were ranking these armies in a completely different manner, that is by feats. Long story short: monsters, giant robots and missles
I mean then we ask the question, do the have Agarthan support?
Ike solo'd a goddess, forget his army he would win a feat's match by himself.
Hell, Robin + Chrom would also be ridiculously powerful featswise since they can easily solo their whole campaign by themselves thanks to pair-up.
@@rotciv557 Awakening pair up is just retarded lmao but I'm talking about feats lore wise. I can see Ike being an unstoppable force too but don't forget Byleth is a time manipulating God. Alm, Celica and Alear also have access to time shenanigans. I can see why the armies were ranked stat wise and not lore wise.
@@rotciv557 Ike did not solo a goddess as he had help from the others in the three other army, including help from another goddess.
@@thunderknight4149 Ike didn't solo, ofc isn't but Ike is the only one that can beat ashera or else ashera revive again because she's imortal.. even ike with yune blesing is consdering the strongest character in telius
Kinda poetic how the Awakening's army is the strongest, since there's a DLC where they go through the FE multiverse clapping older armies and by the end they're considered the most powerful army.
Glad my boi Roy was gaming in this competition. Hard mode bonuses do go kinda crazy.
This was balanced against Thracia since the start.
Thracia is balanced against Thracia from the start too, so it's thematically appropriate
GIga CHAD Ike.... I loved that. This video was surprisingly fun to watch
Marcus with the “you tried” ribbon for me 😂😆
Mathematically you did a good job, cannonically I personally feel like the only reason the 3 houses units even got as far as they did is due to the fact that game is about making children into demons. Jokes aside, great video.
You know you calculated three houses wrong. You said you would do all recruitable characters yet each house had no one else recruited if you were going full Army strength you would have had everyone possible recruited including those from other houses
Relatively agree. Personally I would have removed the Church as you "technically" either don't play as them / they all have relatively pre-determined factions that they'd side with outside of the Church. And I'd argue it'd be the only time it'd be appropriate to include DLC as it literally just adds 1 character per faction.
Anyway, if he was going to make it so each army was choosing only the strongest for their available deployment slots, it'd be appropriate to force include the characters that are originally in that faction
But in universe (narrative-wise), why would units not fight for their home army?
It was a great video no doubt. Howmstever, you forgot the infamous Lyndis' Legion, the most op force Cealin has ever witnessed.
Such a cool concept and very well done!
The Shepherds really are the epitome of "consistency breeds excellence."
I mean with Awakenings shepherds having access to every class in the game (with minor gender differences) and Donnel, it makes a little sense to me.
Question! For Gen 2’s daddies, why Arden? Meme?
I wonder how characters scale based on whatever stated/shown feats exist. Final boss slayers aside, we got Effie bench pressing trees out here dude. I'd like to see Marth do that
And also Charlotte beating a handful of Faceless with her bare hands and knocking over a tree with one punch
Are we forgetting Cherche fought and tamed a wyvern when she was NINE? Granted, Minerva was weak then, but still
I think it's fair to say optimized Morgan is probably the strongest unit in FE. But the Shepherds are pretty good overall.
Shepards already topped the list at base.
Now imagine including the busted-ass skills from Awakening into the discussion, lmao
VERYY well edited video my man
Ha! I'm not surprised at all with with The Shepherds winning. Awakening is too easy to break
Now we have to compare them based on them having deployment slots equal to that of the game with the strictest level of deployment and then one where the max deployment cap is that of the smallest army i.e. the three houses students.
as the master of mid i can tell that you for sure can rank at the top without ever being the best like no one ever was, if there are enough competitions added together that is
In all honesty, I would still put Blue Lions above Black Eagles. Why? Because Blue Lions can recruit everyone except for Claude, Edelgard, and Hubert, and they get all of the relics.
every time you put the cutscene still of alm crying over celica’s body i just started laughing. fun video! i’ll always be on their side even if they suck really bad
I wanna see Modern FE fight Cavaliers that can gallop in place, Warriors that can jump 15 feet, and Forseti.
4:55 Blue Lions gang stay winning!!! Fortune to Faerghus 😤
Edit: Damn those Eagles, Gilbert sold us🤦♂️
Clearly we didn't include TMS cuz they would roll every army in the franchise
wouldn't have just made sense to use the FE4 Manga's version of the second generation as a Control Group as those versions of those characters are technically more canon in a way?
Banger Video, looking forward to more :)
Awakening supremacy
Awesome video! Whilst it was in the rules to exclude capture units for the fates games, I feel Nohr would have pushed ahead if they were counted. Gazak alone can offer great value, whilst Haitaka and Kumagera do great and the others can do well. Hoshido may have won the battle, but not the war. NOHR ALL THE WAY!
FE echoes [and Gaiden by technicality] does have a deployment limit… of 20. A number you can only reach in post-game or with DLC.
Im just proud that I predicted the first place, great Video
Lorewise is Radiant Dawn/Path of Radiance. They Contain the strongest of Fire emblem characters.
And if we want to add skills you get a unit like this Wrath + Resolve + Vantage + (insert tier 3 skill that auto kills here)
Absolutely not bro. Seliph would sweep all of Tellius in one chapter.
I'd actually be pretty interesting to break things down by the canonical size. We know in many games that there are a lot more members of your army than you actually control/appear on the field
@@zxylo786 That is some hilarious bait right there bro. Nice try.
@@zxylo786 If you're talking gameplay wise, Seliph's army wouldn't win unless they can deal with things like Mantle
Ced is probably just killing every last one of them with forseti /j
8:50 come on man at least use incognito
But don't blame you, fodlàn is packing fr
Long story short, math gives random result.
The overall average results make little sense, in the grand scheme of things. The very idea of the top spot being taken by someone who lost all rounds proves that math won't work. This is a battle, not a Mario Kart Grand Prix.
Honestly, Death Battle was more accurate. Lore really is the better way to measure strength.
I just wish Valentia would stop getting the short end of the stick...
Micaiah's army placing higher than Ike's does not feel right but. The numbers don't lie
I feel like i can hear the maniacs screaming "awakening saved the franchise" in the distance
2:16 You made it sound like they were going to be seperate armies there. lol But did you include all the tower and ruin characters you can recruit after the game for them?
Valentia’s army rolling up fully equipped with dragonshields and max stats from dread knight loops.
Yeah not surprised about the Three Houses lords. Edelgard and Dimitri have 2 exclusive units in their armies(Jeritza/Death Knight and Hubert for Edelgard. Dedue and Gilbert for Dimitri.)
Is there a way to somehow standardize the stats between the armies in different games? Some sort of flat multiplier per game that wipes out the fact that some games just have way higher stats than other games? Maybe something along the lines of:
1. Calculate the combined stat caps of each individual lord to set a baseline (ie. Eliwood has 180, Ike has 300, or whatever the actual numbers are)
2. Give the lowest total lord a multiplier of 1, and give each other lord a multiplier of (the lowest lord's cap totals) / (the given lord's cap totals). Ie, Ike's army would have a multiplier of 180/300 = 0.6
3. Apply that multuplier to each army's numbers
Not only would that address stat bloat in recent years, it would also address things like the str/mag split and the games that have weird stats like charm
Three houses with 99 caps for all stats(iirc):
@@blahmaster6konly Byleth has a 99 stat cap, in Charm. They’re just all so high that you’re never gonna reach them without a massive amount of grinding. Dimitri has like 90 strength iirc.
Damn, two of my favorite armies consistently being in bottom tier was something I didn’t want to see but kinda expected.
This was a super cool video! I’m guessing the Revelations army would have only done slightly better than Nohr and Hoshido if they were in play
Seliph's army just runs through their enemy, Leif needs milk. What would be a cool ranking, is which hard mode is the easiest for the entire army. Lunatic in Awakening is basically Robin soloing the run to avoid getting units killed or wasting time. FE6 gives the player hard mode bonuses but still hard. Birthright might be the easiest.
HHM is a wonderful middle where the game feels very challenging but not unfair.
And 3H just plays Venezuelan inflation with enemies stats. Which is decidedly not fun.
@@Aurirang HHM and FE9 Hard (not Maniac) are equally middle ground imo. Modern FEs solution to hard modes is that crazy stat boost coupled with forged weapons. smh I miss when hard meant think not worry about getting RNG screwed and throwing the whole run away.
@@MasterJP28 They're sad hard modes where it's just an rng-fest instead of proper strategies coming into play. I remember my 3Houses runs where i ended up dumping ll stat boosters into Byleth and the main lord and just Duoing the whole map because it was almost impossible to keep your squishmasters safe while also dealing with the onslaught. (seriously, Dimitri fared the best beccause of his avo-boost when he's on full hp)
I think the worst enemies were Swordmasters and the Ambush-spawn Pegasus knights. The latter being especially cheap. Those were just bullshit.
@@Aurirang same but thieves and assassins with freaking pass and doubling everyone. I did a draft run with limited units and classes. Ended up doing Silver Snow and had to just hit with bows, gambits, and windsweep. There was no strategy, it was all hit and run, set up blaze and repeat. And the time skip reunion chapter is the worst!
Easily Seliph's. It's not even a debate. Atleast lore wise.
Lore-wise RD Ike's would be since they are literally blessed by Yune plus Lehran is effectively invincible, but Seliph would certainly be second.
@DrewPicklesTheDark Almost all FE lords are blessed by gods. That to me is a nonfactor. I don't see 95% of the RD playable cast even touching Ares. Seliph's army has a way higher kill count, and I think House Friege and Velthomer have way better armies than Begnion or Crimea.
As a huge Genealogy enjoyer I would say the closest fight lore wise would be the RD armies. The scale in RD is equal to FE4 and they'd have absolute beasts like Caneghis, Nailiah, Tibarn, Kurthnaga and Ike himself. All in all I think it would come down to the highest level of fighters in duels on the battlefield, facing off against Ares, Altena, Ced, Shannan and Seliph too.
I think you could interpret the 12 crusader weapons as "blessed", which would help them against the absolute chads like Black Knight, Lehran and Dheginsea. Especially if we're considering Julia with Naga tome for the fight! I still think Genealogy Gen 2 comes out on top in the end but RD's cast would probably give them the most trouble in the whole series
Lorewise it's always gonna be Alear's or Byleth's because nobody else got time rewinds.
I don’t know if I’m misunderstanding but won’t Engage and SoV be overall lower due to those games having overall lower growths. I also don’t know about caps but I would think those would also be affected.
Idk about Engage, but I do know that growth rates have 0 effect on stat caps for SoV. All units have a max of 52 HP, 40 Res [not that you will ever reach this] and then all other stats average out to a 40 cap. Meaning without DLC, which grants a small stat cap boost, all units have a theoretical stat max of 292. In practice, it’s more like a cap of 252 + Res base. Although SoV doesn’t care about growths very much since stats are more based around class promotion providing a growth correction than a boost, same as 3H.
As for Engage, while the growths can be an issue, you also have to factor in skills and emblems giving the characters a boost.
@@Kylesico912xI mean... not for this video, you don't
It's interesting that you did the Part 4 armies for fe10. If you just did the available Endgame units it would've saved you 2 calculations and would've been more representative of the full strength of the RD forces. Something something laguz royals
I was expecting Radiant Dawn to dominate the competition based on the fact that they can promote twice. I guess the fact that they would be sending gold knights, marshals, and seraph knights against paladins, generals and falco knights didn't get factored into the calculations.
These numbers mean nothing to Chalice + Battalion's wrath/ vantage Dimitri. He *is* the army.
Me as Video starts: "how can this not be ike?"
Bicken: "we will not be counting skills"
Me: "oh.... :( "
3:00 Wow man. Doing my Wolves dirty.
I feel like the three houses got screwed by units. If you can include recruited units, should they get every unit from every house with only the 2 unique units being the difference maker?
No. It’s assuming you don’t recruit from out of house
Now you should rank them by relative strength to the enemies of their games
clearly Askr has the strongest army seeing how they somehow manage to cram almost every character in the franchise in their barracks
It's interesting that the Radiant Dawn units didn't sweep just from the Laguz stats, but the fact that you went with no skills and no auto-capped units probably caused that.
I think we all know that even with just skills, Radiant Dawn wins all gameplay engagements thanks to the bullshit Mastery skills.
Mastery skills are sort of needed because of how many enemy units the game throws at you. Without them you’d get over run and overpowered really quickly.
Now, let's include the DLC.
If fire emblem online was ever a thing, it should refer to this video for army balance between players.
Would be interesting to make a modded game with unmodified growths from each game somehow to make them fight but the amount of sheer work to get that rolling is absurd.