I won't lie I thought the great mom, aspect of camilla was just a mommy joke till I remembered that that's actually a thing to keep in mind with this game lmao
*Almost* perfect. You were doing so well. And then you put OSCAR above Titania and Jill. I can see the argument for Alear in Engage, and the rest are pretty much no-brainers, but Oscar??? Cmon man.
Oscar steams more from a maniac mode mindset than from HM. In maniac mode experience is a lot tighter and being around all game is really a boon. Plus double earth affinity is nigh unparalleled in a mode with tons of bulky enemies that require more rounds of combats. Titania was the runner up, but only because I, personally, value the contributions of Oscar late game (which is arguably the hardest part of PoR) over what Titania can contribute in the early game.
My Oscar must have gotten Strength screwed. I ended up slapping Provoke on Ike & kept Oscar around for the avoid. Geofrey and Kieran had both capped strength/speed so I used them when I could
I agree with most of your takes! However I do believe that for FE9, Marcia and Jill outclass Oscar. Even though you have to “invest” a little on them, because of BEXP, that’s not really an issue in this game, and their flight contribuites a lot for their utility - they can basically be anywhere you want and delete enemies
FE1: Macellan (joins horrendously late with bad bases and can’t promote to général because of how the game works. FE2/FE15: both times, Valbar. Armor knight in desert and swamp maps, need I say more ? FE4: Arden (with Genealogy’s maps he’s just not getting anywhere) FE5: Shannam (promoted with 5 strength, why ?) FE6: Sophia or Wendy (depending on wether or not you count the guiding ring as utility) FE7: Karla (training a bad unit just to get a terrible unit. Her stats are worse than Karel, who’s already considered bad) FE8: Amelia (sorry, I like her as well but she can’t do anything without grinding her to unreasonable amounts) FE9: Rolf (level 1 archer in chapter 9 with these bases isn’t acceptable) FE10: Lyre (at least Meg and Fiona can do something for the few maps they have to be deployed in, Lyre literally starts on the bench and feasibly should never see deployment). FE12: Bantu (he gets one rounded by most enemies even with the fire stone) FE13: Donnel (he’s a growth unit with bad bases in a game full of growth units with decent bases) FE14: Setsuna for Birthright and Rev, and Flora for Conquest FE16: it depends on the route you’re playing but overall it’s probably Mercedes FE17: hands down Bunet. Only unit in the game to have both bad bases and bad growths. It’s a chop
@@maximeminassian6002 only ones I might disagree with are: FE13 because Virion is a strong contender; bad stats and very very bad class. At least when Donnel gets out of his starter hole he can be good, but still it’s close. FE14 Nyx for Rev, because she has worse stats, higher level, and faaar later jointime than her Conquest version, and she’s not good in that route either… FE17 Anna. Although Bunet is definitely trash, he can at least contribute somewhat when he joins, and is even practically forced to on his join chapter. Can chip enemies and doesn’t die easily. That’s better than Anna who starts unusable, needs considerable babying to try and catch up, and has growths that completely clash with the class she’s in. Either making her a magic bow warrior or reclassing to a magic class, she just underperforms your other units and her growths don’t make up that difference until practically endgame. That’s a long time to be dragging around a bad unit until she’s good.
I don’t fully understand the Oscar pick. He is a strong unit, but I feel like the out of the box goodness of Titania combined with her solid growths makes her an equal, if not better investment than Oscar. Then, even without Titania, Oscar is still outclassed. Kieran’s much better stat line and initial weapon type make him a better target for investment compared to Oscar’s availability advantage in a game with bexp.
This would be all fine and dandy if Maniac mode didn't exist and Titania didn't scale poorly towards the endgame portion of it. If your logic is Titania is better early game than Oscar, then how could Kieran, who's not present for that early game part, be a better investment of experience he never had access to in the first place? Also Oscar and Kieran have roughly the same stats by lvl 12 (which is Kieran's base) but odds are on Maniac, Oscar will be above lvl 12. Even then, he also has the earth affinity, which is just superbly fantastic. Coupled with perfect availability, scaling into endgame super well, and easy access to exp that Kieran could never get, I stand by it, he's the best unit in the game. Kieran is good, but he's just not Oscar.
I agree that Titania>Oscar, but Oscar definitely edges out Kieran imo. In Maniac both of them will be your dream team in the middle of the enemy army, but Oscar’s just around earlier and will be ahead of Kieran when he joins. For the Titania falling off near the end argument, I really find that only starts catching up with her around the last couple of chapters, and even then it’s not like old!Marcus where she becomes bad, she just becomes less insane relative to your other units. But just the fact that she dominates so heavily beyond all your other units for at minimum 10+ chapters in the early game is just way too big a point in her favour.
@@FireEmbros Sorry, I'm not used to thinking about the game on Maniac. My experience is limited to hard mode. My logic with Kieran was inconsistent (although I do still believe he is better on lower difficulties), but I stand by Titania being the better unit based on your criteria. Like other commenters have said, despite Oscar's advantages with endgame potential and earth affinity, Titania's contributions for most of the game are far more valuable. Although Maniac's difficulty is heavily backloaded, 20 chapters of dominance beat out a better homestretch. I will admit that I am biased against Oscar due not liking how he plays as a unit, but I think that Titania's carrying of most of the weight for the game solidifies her #1 place. Also she easily sweeps in international versions of the game which released without Maniac.
100% agree that on HM she is the best unit for sure, but again, it could just be my playstyle choices for my choice of Oscar over her in maniac mode! @@qwert1043
Congrats on 1K!!!! Good list that is actually unique! Celica took me by surprise, but I guess the mage ring can fix her issues of low move. Just wish Beloved Zofia was better to justify using the forge material on it instead of killer bows.
This is true, Omega Ragnarok is good but niche I will say. But I do think you get enough stuff to be able to get Leon a killer bow (or Atlas) and there's also the option to send through the peddler for Celica to obtain some more resources!
Great video bro. I agree with most placements here, but do wanna mention the ones i disagree with or would like to add to: FE5: Marty is clearly superior. He can use axes, and fight enemies. What more can you want? FE6: I agree with miledy, but i think Perceval and Marcus deserve an honorable mention. Percy has absolutely no investment needed and is one of your best units at that point regardless of how your team looks. Marcus might seem unorthodox, but he's around from CH1, has super quick and super good supports, can easily reach SSS rank in his 3 weapons and use Durandal, Maltet or Armads, has the phenomenal Paladin class, and depending on his speed levels, or possibly a speed wing (similiar to FE7 marcus) can stay relevant throughout the whole game. While he is not as strong as Miledy or Percy, he is around for a good while longer. FE8: Again, agreed but Duessel should get an honorable mention for being absolutely busted and not actually joining THAT late. He can even one round the demon king at base with a garm crit iirc. FE9: 100% agreed. The only one that comes close to me would be ike himself, since he gets the busted aether, earth affinity, Ragnell later, and tend to just cap his STR/SPD/DEF most of the time. FE11: Highly disagreed. Shiida is good but overrated. Assuming H5 Ironman forging her Wing spear is usually not super worth it considering all that money goes down the drain once she gets hit by a stray arrow. The only 2 units that are worthy of best units here, and the other don't even come close, would be Wolf and Sedgar. They are SO hilariously OP, that they single handedly turn the game from a Player phase game into an enemy phase game. Their growth rates are so good they get nearly only perfect levels, combined with general already being an insanely powerful class, they can quite literally solo the entire game and remove any need for tactics. If i had to pick one i would say Sedgar is *slightly* better, but they're essentially the same unit.
The Three Houses Dimitri cheese was how I beat Maddening. Put on the DLC item and he deletes bolting mages at the start of their attack. Funniest shit ever.
My Oscar in Path of Radiance with all stats except HP still in single digits by level 14 begs to differ with your assessment. I would say Marcia is the best unit in PoR, with Titania and Kieran as other candidates. (I also think Ike is a sleeper pick for this position.)
Love the video! Good picks overall. I think for path of radiance, Oscar’s an inspired pick, but I think it’s gotta be Titania. Oscar scales better, yes, but about 20 units scale really well into the last few maps, including him, Kieran, Marcia, Jill, Astrid, and the many prepromotes you get, especially Tanith and Haar. Titania will only be a few points of strength and speed behind, and will still be perfectly usable, and even above average at endgame. So I don’t think Oscar has a special designation there. But my bigger qualm is that the endgame isn’t the hardest part of the game, it’s the mid-early game, which albeit not hard, would be much harder without Titania, and not that much harder without Oscar. Both are great but Titania just carries you hard, without being a strictly bad investment.
The endgame portion of maniac mode (which is what I rated the video on) is significantly harder than anything HM can have in terms of difficulty at any point. If this was HM I would’ve put Titania at top, but because it was maniac, Oscar was just a better more contributing pick IMO
Cool video, have to agree with the majority of the picks here. I do think Ryoma may have the edge on Camilla though due to being the best in two out of the three games and simply not available in the third but you did touch on this. I'm also not sure I fully agree with Alear over characters like Kagetsu or Ivy who appear just around the time the game starts to have a bit of bite to it and before Alear can benefit from corrin utility but I suppose engage+ does have pretty good value if you have saved paralogues until after you obtain it. Congrats on 1k man!
Ryoma isn’t around for over half of Revelation so I disagree that he or Camilla is the best unit in that path. Corrin absolutely reigns supreme in Revelation. I also think him being the best BR unit isn’t a given either, but he’s an easy Top 5 at minimum.
16:08 You found some footage there boss? Also I agree with Celica being one of the best units in the game on paper, but I find in practice she doesnt have enough health to cast spells twice and defend against 1 or 2 enemies unaided. until end of Act 3 when she reclasses. Around the middle of Act 3 you get the materials required to get Beloved Zofia so it kinda mitigates this issue, but having her die is a map reset (can't use turnwheel). I treat her as a glass cannon to take out any stragglers or any low-res units.
Honestly because of his high base res, growths, his starting class etc. I think Conrad is high up there. Reclassing him into a Bow-Knight via Pitchfork would be kinda broken.... why havent I tried this? Well I do it next playthrough for sure.
Not sure if you used this strat or not but in my maniac iron man I gave Oscar provoke and equipped Ike with the Sonic Sword just so I could keep Oscar Ike & Kieran all together letting Oscar dodge everything with his +40 avoid in supports and counter with forged hand axe
I appreciate not only “is unit strong at max” or “is unit strong at base,” but rather about getting the unit online and contributing to the maximum degree. With FE4 as a series of examples, people undervalue Lex these days in tier lists, and while he has no pursuit and his 1-2 range option is meh on the worst part of the weapon triangle, but he’s so damn cheap and his resources have literally no competition; free Brave Axe in chapter 1 and Paragon means he never needs to spend that 40k gold and will probably be your first promoted unit. Even if at level 20+ relative to other units also at 20+ he falls off a bit, he can still contribute and it was so damn cheap to get him there he literally can give all but weapon maintenance to his wife and not feel hurt at all. Seliph is goated, but is he any stronger or easier to get online than Leif or Forseti Arthur? Moreover, besides Leadership Stars is he THAT much better than either of the other two for most of the game? The competition is way too strong for him, I’d say he’s still basically the best unlike Sigurd who has no competition. Engage I’d put Chloé near the top. I’m not sure she reaches absolute best, but with Sigurd/Marth she starts contributing a lot really early, and if you promote her with the first Master Seal at level 10, which she only needs 4 levels to reach, she can go into Wyvern for a huge strength growth bonus, immense stat bonuses, and a second weapon type. Usually I give her swords because she can wield some pretty strong swords even with her lower con and early on Alear is literally your only other sword unit (my boy Alfred got done so dirty, your only lance unit for one chapter full of lances and axes, only to get two lance users next chapter who are superior to him in their own ways) until Lapis and Diamant. TL:DR, good is good, but cheap and good is great. Speed wings are a valuable resource that I don’t spend too freely, but when Haar needs just that to demolish the majority of the game, I don’t hesitate to give it to him and I feel no FOMO because I’m using its upside the whole time.
I also was thinking Arthur forseti honestly as my sleeper pick, but I decided against it just because Sigurd can truly make generation 1 a lot easier. And granted I feel gen 2 is harder, you also have a lot more shiny toys in terms of the kids with paired skills. Lex is great, i'll give you that. Whoever thinks he's bad needs to reevaluate their bias lol!
I would say seliph is def better then leif and forseti Arthur, especially forseti Arthur, they both have to wait for seliph to get to any location anyway doesn’t really help as much as just investing a ton in seliph, Sigurd already gets tons of stuff naturally through out gen 1 and seliph rushing promo is just a way bigger net gain then anything else. Along with also having the leg ring to make it to those locations even faster. If it weren’t for Leif’s rescue utility I would rank ares for above both Horseti and leif for another reason seliph is better then them long term, the res, Arthur and leif can both be hit by status staves. But seliph is pretty safe from them and can just completely blank the wall of Edda. Seliph can also just use the Brave sword for boss killing and high kills light brand for 1-2 range vs random armies. Seliph having high move also. Forseti Arthur can also have issues with enemies not attacking him since he gets too much avoid eventually and you still need to serve a path anyway for seliph so he’s just doing it more slowly then other options like seliph himself. Also seliph having something like the leg ring means he can just Get rid of a threat without having to really worry too much, like in ch 9 how you can just avoid fighting arion’s group by seliph running behind them and ending the map. I don’t really see how anyone can compete with seliph tbh. Also one last thing I don’t like about Horseti is that he competes with seliph for exp in ch 6 then leif in ch 7. It’s not the end of the world but I would much rather just invest in those 2 and get ced for free and he has the res to deal with status staves in the late game which is better imo. Forseti Arthur is just overrated. Lex!arthur is better for fast promo for low investment and just nuking things anyway. He never really gets too high def like lex might get in gen 1 for enemies to ignore him. And that’s still not my favorite application of lex pairing wise, man’s cracked af speaking of lex I def don’t think lex is better then Sigurd but he’s pretty underrated these days. I’m ranked runs/ltc’s he’s kinda screwed over by missing the Brave axe/ having paragon natural meaning he’s forced to chip to help others get exp. But if your not doing either of those then he’s easy top 3 or 4 of gen 1 for me. He just promotes so insanely early. I don’t like Chloe as much anymore. I also don’t think alear is an s tier though, he’s a solid A (more so for support, emblem alear isn’t even that useful since it’s after you get michiah back and there is only 1 route map left in the game. I think Ivy is def the best unit in engage thanks to flier bonded shield and how easy it is sto speed stack her to relevant thresholds and she has b rank staves which is the best staff rank. And Kagetsu merrin panette pandreo are all better then them as well
Came into this expecting to be put off by at least a few picks but I agreed with literally all of them (except Three Houses though Dimitri would have been my second pick under Edelgard.) Great video!
"You're probably having a heart attack over me picking Celica". No. I had to stop myself from using her because she was wrecking everything. I have no idea what this community has been smoking for all these years.
My thoughts for Fates... Corrin is the best combat unit on all routes IMO. Perfect availability, has chapters 1-6 that are basically solely dedicated to feeding them, can support with anyone (with many fast supports), has a lot of flexibility with talent and boon/bane (which you can optimize), gets free stats from Yato, and can benefit a ton from the personal skills from the servants. There's really not any faults with Corrin. Also major shout out to Azura. Though not a combat unit in the slightest, the sheer existence of a Songstress in the army opens up a ton of new and unique strats. Oh yeah, and she buffs her targets by lvl 10 unpromoted which is just a cherry on top. I cannot emphasize how game-changing she is, particularly in Conquest. It's to the point where I always rank her number 1 for Conquest, because she is that invaluable on her utility alone.
Dancers usually be OP as hell, so it's tough to rank them honestly ahahah! But I can see Corrin as well. Fates really does have a lot of different options. The only complaint I have about corrin is the "initial" lack of 1-2 range, but like you said, can be easily fixable.
Agreed, definitely Corrin in all three routes. And although Dancers are definitely top-tier in most games, I would always feel they don’t feel right on a list like this. Their value is enabling the other steong units to do more, not really doing anything themselves 😅
I 100% agree with Camilla. I did it on Hard first time playing and she carried me in Part 2 and 3 so hard and tbh a lot of part 4 too before I promoted (cuz I'm dumb and didn't early promote lol)
Honestly, I was always under the impression from everything I heard and some things I saw that Morgan actually has the potential to be the best character in the entirety of Awakening (I think it was specifically one with Lucina as the mother), but I also didn't spend weeks or months doing research into it.
You just gained a new subscriber. This was a very well put together video and you're criminally underrated. I can't wait to see more from you and see your channel grow!
Omg thank you so much!!! It’s really nice to hear positive stuff and it definitely emboldens me more as a creator and I’m thankful you liked/learned from it!
Okay I got a weird take for you: **Sothe** for FE10. Don't get me wrong, Ike and Haar are exceptional... but I feel like they're also surrounded by good units and easier chapters. It's the Dawn Brigade parts that are the famously most difficult, especially in Part 3. And yes, Jill becomes nuts with investment and can carry, but also she *needs* the heavy investment. Meanwhile Sothe carries the brigade on his back for most of part 1 and then doesn't suddenly peace out when the hardest parts hit. I'm probably a bit off my rocker with this one, but it occured to me during this video specifically lol.
No, this isn't a bad take at all. I 100% agree Sothe is one of the top units of the game for sure. It's just that Haar can dominate a lot more, for a lot longer, with near perfect availability which is why he's so crutch. But I think Sothe is definitely one of the most underrated units in FE10.
1:50 I believe it's pretty unfair to not count enabling others as being a good character, a character that can enable 5 good characters into being incredible is more valuable than any of those 5 characters on their own
It’s really situational I feel. Sometimes yes they’ll have more value, but I find it difficult to confer the warp user the title of best unit in the game (for example) just because multiple other units can warp as well. It came down to uniqueness and what can’t be recreated/value gained from the units I chose
I saw the thumbnail and needed to make sure Haar beat Ike as best character in Radiant Dawn. Thank you for valodating my thoughts. Haar op is underrated af. The most broken character ive ever played in a games stacked with Ike and his squad. Ctazy
Celica: “I’m the best unit in the game” Killer bow: “Unfortunately for you history will not see it that way” In all seriousness great list it was definitely different seeing Celica on this list instead of other ones but I 100% agree with your reasoning.👍🏼
14:47 I don't think SoV has a true "best single unit" in the game. Instead, the most broken single thing in SoV is the *Killer Bow* . (Also Pala in this game is not very good).
Since you did Fates as a whole instead of separating them, I agree that Camilla is the best one. If you were to make them seperate I'd say these are the best ones: Birthright: Ryoma Conquest: Xander Revelations: Ryoma Birthright I believe is self-explanatory. Conquest is because while Camila does come earlier and has fast exp gains, fantastic bases and classes, I believe the potential Xander can achieve to break the mid to endgame is a lot more feasable and he has the stats and classes to do it even more than Camilla. Xander and Charlotte is understood as basically the most effective pair-up for Xander, because Xander arguably ONLY downside is his speed, and Berserker Charlotte (which you should promote her immediately for the backpack stats) grants +3 Spd and +5 Atk, which are boosted to +5 spd and +8 Atk on S support, and getting the S support means you can Partner Seal Xander to Hero, which grants him more speed than paladin and grants HP +5, Sol and Axebreaker, which also pair very well with Wyvern Lord's Swordbreaker for ch26, not to mention the humble Str+2 for insane damage output. He easily is able to snowball after a couple chapters with Charlotte and he has the flexibility of Wyvern just as Camilla has, but with Siegfried which is an insanely broken weapon. Revelations: I'll give this one to Ryoma because he joins sooner than Xander and it's easy to make him snowball in avoidance to solo whole fronts on his own, but of course since the stats of rev are even more inflated than birthright, he is a lot more shaky, but the ease at how he can perform so well at base makes him number 1 as opposed to other builds which take a lot more investment like the child units or other niches like Nosferatu Speed Leo (who can basically solo the game)
I was actually torn between Xander for conquest and revelations too, but the only issue I went with camilla is because she's easier on paper to get rolling and doesn't require the player to feed a specific pairing or setup. Also the fact that she comes in a lot early when less solutions are present. But I do agree that Xander hard carries the tail end of the game (which is arguably more difficult as well). Man the more I think about it, the more I love fates ahahhaha!
I really did try to get Florina or Sain to the point that I would be like.. ok it was just as easy/efficient than to use Marcus.. it just never got there. Seth is unmatched I must say. If you ever want a quick laugh, just google Seth and look at his stat page on FE wiki and note the absurdity it is in terms of weapon rank, growths and bases.@@AtomicX160
I loved all of what you said and agree with almost all of it, but I have to say FE9 goes to Ike. While he has lower movement than the paladins and flyers, he can literally solo the game once he reaches level 10. Plus with him being required in every map and certain fights, he just easily takes that top spot imo.
Hot take for Fe6: I personally do not think Milady is the #1 best unit. It's a bit controversial I know, but Milady joins you in ch.13. It's a little under halfway if your going for all the gaidens, but It's basically part way if there is no true ending. The first 8 chapters are the most crucial and I find that the first 8 chapter stretch is by far the hardest part of the game. Milady joins in a time where you have a much easier time playing the game and building your army. The first 8 chapters are so brutal that I really think Rutger and Marcus have a better say in #1 unit I think you would have a far easier time without Milady than a game without Marcus or Rutger.
This is a valid take. For me it honestly came down to Rutger vs Melady. The only reason i went with Melady is because, like you said, rutger and marcus can contribute on that early game portion, in conjuction with one another. One has the bases and 1-2 range, the other is just boss killer damage output. So because of that when Melady shows up, it just felt IMO that she could carry longer portions of the game afterwards, and especially the brutal Sacae route with Iotes shield. But i definitely see Rutger/Marcus(although when Zealot appears it's really him) being high up there too.
@@FireEmbros That's also valid. I forgot Melady is insane with the Delphi shield in Sacae. Melady does have the weakness of magic and I've overextended her and seen her light up or get hit by status staffs. That's more on me, but that's to say that she isn't immortal. She still one of the best units in this game by far. I think you can still get by without her no problem, but it's also like why would you tho when she stomps the game (Unless she dies when ironmanning). And that's why I see the argument for her as #1.
@@blackwolf100k6 Marcus does not fall off hard. He falls off, but he does work for the first 8 chapters and can ease into a support role until ch.13 easy. He's doing his role well for over 1/3rd of the game. This is still very good for a unit that is crucial for surviving early game. Percival does not have the availability and relevancy (important in the context he joins in) to be better than Melady, Rutger, or Marcu IMO. Still an S tier unit with the crispest jawline.
@@lspuria8440 Every playthrough of FE6 I’ve done Marcus fell off hard at about chapter 8, I didn’t even think it was worth using him past that due to Alan or Lance getting the Chapter 8 knights crest. Imo his “support role” doesn’t matter as much but to each their own. For Milady I don’t factor availability as much as most people do so that’s fair, I just love Perceval’s absurd base stats lmao he’s always the unit I consider the best.
Fates is probably my most played game and I adore the child system in fates specifically and yet, someone saying that Camilla is a great mom was a unexpected statement. I guess I don't talk about the actual eugenics emblem very much lol
Before I watch I'll give my takes and see how different we are Fe1 - Marth, duh Fe2 - Alm Fe3 book 1 - Caeda Fe3 book 2 - Palla Fe4 gen 1 - Sigurd Fe4 gen 2 - Seliph Fe5 - Safy or Asvel depending on what you value Fe6 - Miledy Fe7 - Marcus Fe8 - Seth Fe9 - Jill Fe10 - Haar Fe11 - Caeda Fe12 - Kris Fe13 - Robin Fe14 Birthright - Ryoma Fe14 Conquest - Corrin Fe14 Revelation - Corrin Fe15 - Kliff Fe16 - The Lords Fe17 - Kagetsu
@@FireEmbros Ngl all of them are pretty sound even where we disagree. I do think Celica is a weird pick but I see a lot of players underrate her so its good to see some Celica appreciation. I personally think Kliff breaks the game the most just because he has the earlygame potential of merc+lightning sword, and also the lategame potential of 8-10 res letting him do nutty stuff like enemy phasing Arcanists as a dreadlooped bow knight, and soloing the Nuibaba chapter as a dread. My biggest gripe is definitely Alear, I think the Dragon bonuses are a little overblown when compared with other things they can do, like Lucina emblem with Wyvern or Paladin allowing them to boost their allies with their personal, and dual guard 100% of the time. And even given that, I think either Ivy or Kagetsu are the best. The earlygame is pretty easy when you know how to use each resource, and Kagetsu and Ivy just scale really well into both the mid and late game, Kagetsu does kinda require a reclass but he is just a godsend and so easy to get going. Otherwise great vid
It did come down to Ivy or Alear for me. I just really value what the dragon bonuses can do at any point in time in the game. He's never NOT useful and he's around the entire time. Ivy is super good when she arrives, but it's been half the game already, and to some, an easier half then the majority of the solm/elusia arc. Ivy also does require some activation. You need that spd to fix her issues and her hit rate could be problematic to some degree if you don't know how to circumvent it. So for me Alear is just always online in either combat or in support. @@xuanathan
13:22 The word you're looking for is Azura, not Camilla, methinks. If you're counting the three routes together (probably shouldn't be doing that because they're completely different games tbh) then Azura kicks everyone's ass in terms of how broken she is and it's so not even close it's funny. Other than Azura, there's Corrin. Camilla in Conquest specifically, Ryoma in Birthright, and Reina in Revelation, probably. Camilla is not as good in Rev as Reina, unfortunately (though she's still cracked lol)
I really tried to stay away from dancers just because it's a very slippery slope. It's always gonna be supreme utility, but I was really trying to focus on combat potential and utility. Dancers will always be S tier, but I needed a bit more to go on or else the videos would just be dancers XD
@@FireEmbros Well I mean normally I'd agree but Ryoma and Camilla each miss a route of availability and Azura is by far the most unbelievably broken dancer in the series to date, and even if you didn't really include Azura then I think there could've been equally valid picks like Corrin or Silas even. I just don't think Camilla is worth being called the GOAT of all three routes. CQ I'd be willing to give it to you for sure tho.
If we're talking utility throughout the whole game, I felt like Lukas, Kliff and Silque were my Echoes carries more than anyone else 🤔 But I guess if I needed all three of them for Alm's story it's fair to put Celica at the very top
Was reyson even considered? Dancers are already valuable units, but then he can also transform into a 4 way dancer that heals units around him. What more did he needed to do?
@@philtess3126 dancers weren’t considered because of the innate ability they have. Obviously they’re super valuable, but for this I prefer to focus on more combat/role compression deal
@@FireEmbros it's your list so you make the rules, but I feel it's short sighted to disqualify dancers for these kinds of list as you'll probably never make a best dancers list anyways as most of them are all the same. He would be my pick as he's the unit every other game would run over their own dancers if they could. Did I mention he can fly?
Great video. In a casual run, I understand Celica is too powerful. Besides that, I think the most powerful units are Kliff in Alm route and Leon in Celica route. Bow knight class is really stupid because these guys have hunter's volley. In a fast run, You can give Leon a Killer bow and he manage to solo chapter 3 and part of chapter 4. And Kliff, he can be a Merc, use Thunder sword and then dreadloop to be sniper. He always contribute in Alm's route and destroys the final game
I agree, I think the Bow knights and kliff are super super cracked. The thing is, they usually shine at some portion or the other of the game, but never during all of it, whereas I felt Celica is always consistent. Maybe not the BEST unit at one particular thing, but she is always a good carry/utility/self sufficient unit, hence why I ranked her at top.
@@FireEmbros Ok I understand. Yeah Celica contributes a lot. Also Early Seraphim is good enough to kill terrors, dragons and endgame mogalls. Totally agree 👍
My fe3h take: Dimitri easier to build and deploy. Edelgard harder to build(reclassing and skills) but scales better for her routes end game. (Stride+warp+raging storm can 1 turn almost all the late game maps) But because the lords are route specific I think the winner is lysithea. -Dark spikes trivializes the dark knight. -Thyrsus while not just limited to her, shes the best user of it. -Early access warp is the most important for me since my goal is ltc. Byleth is second for being the most available but still being strong combat unit in the game.
These are all valid takes as well! Lysithea is pretty good, but I just didn’t consider her due to her enemy phase game being a little on the weak side. But yeah Edelgard and Dimitri were the top contenders for me due to reasons you mentioned!
Man, i really was scared of that fe4 settup, cause i thought he was gon' say Finn is number 1 in that game due to better availlability. Like if that Finn take would'a taken me off guard for sure XD
I don't think I mind Haar being as busted as he is given how rare good wyvern units are in the game. What I miss about Tellius is characters felt alot more unique because they were limited to 1 or 2 options to advance classes I know it limits freedom but its alot better than modern fe where everyone becomes a flier even if its like only for 10-20 levels for the growths. Like I really get depressed when I see my team turn into griffins and wyverns for a few chapters just because its the meta for growths.
I’m currently on my first fire emblem game, Fe3. I’m currently still on book 1 but my Marth is absolutely busted. He one shots almost everyone including bosses lmao
Nice video, fun hearing some of the obvious picks and the ones you picked in the games where it's a bit closer. Having scanned the comments, I think the argument I would like to put forward is Edelgard > Dimitri. It basically comes down to Edelgard being noticeably better for all of Part 1 except Prologue & Chapter 1. Part 1 is more important for tiering discussion in 3H as part 2 is really easy, at least after Hunting By Daybreak. Plus, I would say their part 2 performances are equally dominant, they both nullify any difficulty the game throws at you, although Dimitri's classic BVantage/BWrath build does have some bad MU's, mostly notably against Armoured Blow Fortress Knights which he can't kill with a Crit. Also surprised to hear the Catherine shoutout, who I wouldn't put close to S tier (although would sadly be way better if she were male or 3H didn't reintroduce gender class locks)
Fates I think the routes are so different in terms of gameplay design that different characters really shine depending on which you're doing. Which you choose the easy boring way out of actually talking about that. Like Ryouma absolutely dunks on Birthright way harder than Cornelia does any of the routes she's available for. Silas is goated on birthright too cause mounted units are rare. Like theres a way more interesting video in talking about who's good in which fates routes and why. I'm not trying to be overly critical, Fates game design is just multifaceted in a really cool way.
I’m all for making a longer video in the future about fates analysis. This one unfortunately was already encroaching on 20 minutes and I try to respect my viewers time so I could cover more topics too. I apologize if this wasn’t much to your liking
I've been thinking about who might be the best recipient of the DLC item from cindered shadows (the grail thingy) and I always thought that Byleth was the one because of their overall solid combat stats. But a battalion wrath+vantage Dimitri might be the one now I think about it.
Camila and Ryoma are no doubt top tier in Fates But Corrin is just the top of the top; Every character wants a Corrin Marriage, Corrin backpack makes any unit broken, and the flexibility of going into a Nohr class in Birthright and a Hoshido class in Conquest makes them really versatile. Corrin is the most valuable unit in the 3 routes; Just from the freedom of how you can customize your Corrin.
Honestly I can't disagree with any of these choices although I would like to play devil's advocate regarding soloing with Sigurd. It does make gen 1 way easier, but it does come at the cost of gen 2 being harder in some places, its still not a very hard game but i can imagine it'd be hard for a newbie if they neglected Gen 1 prep work. Sigurd is still the best unit in FE4 without a doubt, but I wouldn't say he's as newbie friendly as Marcus or Seth for example. Does that devil's advocate make any sort of sense lol? Similarly Haar is without a doubt the best unit in FE10 but he ideally gets benched at endgame in favor of other units, but as you said by the time that happens he's already done his job and that's all that really matters.
It does and as a matter of fact, my second choice for FE4 was gonna be Arthur with Forseti, but like I said, for this video to not be 40 minutes long and trying to look at the biggest "value unit" it wound up being Sigurd for me for FE4. But yeah, I definitely agree, if he hogs everything then part 2 can be quite difficult ahhaha!
My biggest gripes were SOV and engage. If your giving the best unit title to a celica route unit it has to be catria or palla because they're clearing the map while nobody else can move. I do believe alear scales too poorly to be the best unit, and as a utility unit I think byleth is kinda meh on them and the fire dragon vein is so much better than the other ones. If you not giving it to a combat unit like kagetsu or ivy i think it has to be seadall.
@@arms9821 I’m assuming you mean mid game for alear, because at endgame engage + is the single most busted emblem in the game. It can absolutely trivialize maps and it empowers 2 units to function as basically ultimate player phase and enemy phase units. It’s quite unbeatable in terms of what it can accomplish. The SoV one is tough, because I looked at the game as a whole, so celica felt like she was just putting work in at every single point and it was always good work. Even with reduced move she still had thunder and healing spells, so she never truly is “bad” but more so always a worthwhile investment.
Picking Celica for SOV is wild. Maybe this was just my playthrough, but even in terms of magic use, Mae outshines her for most of the game. I would have chosen Alm, Saber, or Python/Leon (because of hunter's volley).
in regards to the modern games - im of the belief that the 'avatar' characters have routinely all been the best units with the exception of maybe engage? idk. its kinda hard to rank the best unit in that game. Kris, Corrin, BYleth, and robin. You were right on about that weird almost gaslighting attempt people have been trying to pull about robin somehow not being better than everyone else by a huge margin.
@@Hiiyapow i dont really think what it takes to match performance is a compelling argument whats more convincing is what fireembro mentions which is things like ease of snowballing ( in regards to perfect availability & paragon) , unlimited reclassing, and can support with anyone. these are innate qualities to robin and snowballing them is more intuitive and easier to do compared to anyone else. Anyways i probably was being hyperbolic. I was kinda speaking towards how mekkah showcased your stuff and felt like the narrative was changing because he has pretty big pull in the community. In fact, you could see people changing their minds about robin in the streams and the comment sections. If your point is that 'robin isnt the best unit in the series by a bajillion years' (i didnt say this, but ) i guess i can agree with you on that? Kris probably comes pretty close.
Dimitri is absolutely the strongest if you don't take into consideration availability. He's only available in one route out of 4. that makes him strong for 1/4th of the game. the other lords too, suffer from this problem. Same goes for the retainers, even Hilda, though she's a bit of an exception. Limited routes mean limited uses. I'd go with either Sylvain or Lysithea. Sylvain because of easy recruitment, good growths, and a personal skill that makes him viable right out of the gate and into the late game. Lysithea because she's a crazy powerful nuke in all stages of the game, her personal skill makes investment effort minimal, and she gets access to warp, making her S tier in support as well as offense. Dimitri still carries more if availability isn't considered though.
Personally, I'd argue against Safy for the best Thracia unit, and actually give that title to Perne. Fantastic bases, a support with Lara -- another great unit, highest FUCC stat (seriously) in the game, three movement stars allowing him more chances to act, a high starting sword-rank and immediate access to the Kingmaker (Blade Royale? I dunno), and the highest Build of all the available thieves making him the best at stealing weapons and supporting the army. Safy's great, don't get me wrong -- but other staff-units can do everything she does later on and potentially better. Sure, none of them can use Hammerne, but Tina's Thief, Sleuf's base stats and Movement Stars, and Nanna / Amalda's cav movement all make it hard to single any _one_ of the three as being better than the others -- especially since tomes don't take Build into consideration in this game, meaning Safy WILL be weighed down by any tomes she tries to use if you _really_ wanted her to be a combat unit. On the other end with Perne, he doesn't have as steep a competition. Lara as the Dancer, has more important things to be doing than getting into combat and stealing, while Lifis is just strictly worse than Perne. (Even managing to have lower growths, even though Perne is the prepromote) Basically, Perne takes advantage of all of Thracia's weird, unique mechanics in the best possible way. You'll get plenty of Warp-Staff users in Thracia, but you'll only get one Perne.
Robin's a great choice because it's hard to fuck them up and they're in the top from start to finish. But for peak performance, Morgan is impossible to beat when built well with a 2nd generation parent. They get everything Robin does (except both Male and Female Morgan get access to Galeforce unlike Male Robin) with better stats.
The real tests with Sacred Stones and Echos are beating the post game content. Also, I did always think Celica was the best unit in Echoes In Fates, I actually really like what I can do with Corrin
I'm super late to this but I'm curious why Alear was rated above Kagetsu? Alear's main role is to pretty much do bonded shield cheese (potentially as a martial monk). Comparatively Kagetsu hard carries with just a smidgeon of help. Especially if well is being considered, Kagetsu (and even Ivy) make better use of skill inheritance than Alear. Kinda related but I feel that you elevated Celica a bit much in Echoes. Requiring a gold coin (instead of it going to a killer bow / Zweihander forge) means that you're spending a very valuable resource on a weak unit. By the time you get Rag Omega, you will also have Hunter's Volley / Delthea which are both just better. The fliers and clerics both felt more useful throughout the entire game, especially Genny with her Invoke trivializing Celica's entire route if you choose not to go the Whitewing route.
Better late than never! The Alear argument is more from a supportive standpoint. People always say their "only" role is to do bonded shield cheese and this... just isn't true. Their combat isn't even that bad. It's because Kagetsu's combat is WAY above that somehow, everybody believes that Alear suddenly can't kill stuff and that's just not true. He can inherit speedtaker like everyone else and snowball with the forges like everyone else, especially being a great recipient of the early EXP with mercurius. More importantly, taking them OUT of divine dragon is a trap. With fists you can constantly keep your engage stat active. Basically, if it falls off, you quad something, you get it back. You should literally be engaged 90% of the time with Alear if you know how to capitalize on it, meaning that any ring that has absurd bonus typing for dragons will be absolutely cracked on them. If the well is being considered, then everyone can get everything, which is not an idealogy I ascribe to when rating units. They ALWAYS contribute. Early game their combat is stellar and their personal cracked, mid game combat is ok, but supportive dragon roles is great, and by endgame they are literally the best combat unit in the game with Engage+, being one of the few units capable of 1 rounding the majority of enemies in the game offering both offensive AND defensive buffs while being engaged to EVERYONE. It's a no brainer for me how people don't see how easier the game is made by Alear. Combat many people can do, the buffs and utility Alear can do? Not as much. I'll just disagree with you on the Celica argument because celica is still useful even WITHOUT the gold forge. But I do think people fall into this trap of thinking that... you should only spend it on the killer bow. Yeah, it's great, but guess what's also great, granting an immediate +6 plus recovery to a unit that has magic and physical combat as early as possible. There seems to be this idea that some guy "Cracked" the code of SoV by realizing that killer bows can 1 round the weak archers on grieths map, when valbar can just walk in and take 1 damage from all of them and you blow them up on playerphase. And while I do get that it may be slower/annoying to deal with them, ignoring the contributions she can do because we're funneling all the resources into other units doesn't mean she can't use them. My thing about Celica was based on the fact that, at any point in time, Celica is ALWAYS useful. She doesn't need the pegasus cheese. She doesn't need the forge, she doesn't need the ring. She always has something she can be doing, and 9/10 times she'll be doing it better than most units unless those units are super specialized in a role(like hunter's volley Leon). Genny is a pretty good choice too, but I don't like to rate units based on the assumption that the AI is gonna do my work. I just do the work. Overall, I ranted, but for the answer is Celica.
There are some interesting takes here. Alm, Oscar, Camilla and Dimitri are interesting, but I can see the argument for them and am inclined to agree in some areas. But as some people here are saying too, Celica is the one that stands out the most. Celica's bulk is *slightly* worse than Boey's and Saber's early, but she's more than capable of taking hits until Valbar's crew shows up tho, where she won't need or want to. Part 3 map design limits how useful her and any non-flier can be so Palla and Catria, in "efficient" play, would be far and above any other unit available to you. By Part 4 the Whitewings should be strong enough to carry the rest of the act with the correct equipment and with their passive boosted damage. She's hindered hard by her class, arguably one of the worst in the game, being locked to 4 move and forced to use swords on enemy phase so she loses most physical matchups (I may be misremembering that last part, may be a Gaiden thing). She's much more player phase focused in an enemy phase game. Her spell list is is fine but does have flaws. Seraphim is fine but the effective damage is almost irrelevant for most of Act 2 and 3, and has a steep HP cost for how low her HP is. Ragnarok is very strong but she'll never double with it with its weight or want to double with it with its HP cost. Excalibur is great but she gets it later than most, around when the Whitewings will be running the maps. Boey has this same issue but Sagittae is one of the best spells in the game so it's less bad for him. The map design severely hinders her. She's a magic class that's impeded by sand, she's not making it to combat in most of Act 3 unless you choose to take it slow. The Whitewings, mages, and Leon will all reach them first with their superior movement and range and be more useful overall. Act 4 is just as bad, perhaps worse since the Whitewings will be more than capable by then to take care of the map themselves by the time anyone else from the group makes it to the enemy. As for stat boosters, yeah, they can go to anyone. But in common "efficient" play there is strong reason to value it more on characters that make better use of it than others. Celica doesn't need them and will be fine without them so they aren't as valued on them. It'll likely go to waste. But Boey makes strong use of the speed boosters because once he has those, he is a very strong unit and maintains that momentum for quite some time. I don't know if he's the best unit to use them but of the starting units, he gets the most value out of them. Another common example is giving Jill the early stat boosters in RD. You can give them to anyone, but she gets far more mileage than anyone else. An argument can be made she's the best unit in the game imo but that's irrelevant right now. Everything you said in the vid and other replies can also be applied to other characters in greater effect, notably Alm. Alm lacks range for Acts 1 and 3 but makes up for it with his fantastic bulk, good move, strong weapons, access to bows (inarguably the best weapon) by Part 4, and is completely usable without hinderance in many of his maps (forests are annoying but less frequent and less penalizing). He is without a doubt the superior lord. The reason we bring up all these characters in comparison to Celica isn't because it takes all these characters to equal Celica's usefulness- it's because Celica does all these things worse than the other characters. It takes too long to get Celica snowballing and it's not as worth it due to her many flaws. Anyway the best character is Palla, she's great on her own but it's mostly because of how much she contributes to Celica's route over the rest of the cast. Her contributions are stronger than anyone on Alm's side too, that side being more balanced among each other overall. Solid vid btw, congrats on 1k!
I definitely do see where you're coming from, but even you said it yourself. With boey you HAD to give him spd (can go atk for other people, prefer taking a unit that can already double and just doing more damage). With leon you HAD to pass over the killer bow. Only with Saber you really just gotta deploy so I'll give him credit where it's due. All to some extent required a certain activation whereas Celica just does this stuff for free. Not as specialized as the others, but definitely more than enough to one round enemies, contribute against tougher bosses and carry her weight and then some. And again, mage ring does exist for part 4 (if people really find it difficult to utilize her range), she doesn't need to hold onto beloved zofia. I do agree the whitewings are very good too, but they can't attack magically meaning that enemies on specific tiles will hinder them significantly, but it's a tradeoff that could be reasonable. Anyways, I still prefer Celica just for the minimal investment into a very solid unit the whole game, over the specialized contributions that, are more often than not, overkill anyways. Thanks for commenting and for the support :)!
@@FireEmbros It doesn't matter if someone can do it for free or not. A better unit is a better unit. You applied this logic with Oscar. Titania is a far better unit out of the box and won't be surpassed until late game if Oscar stays consistent. And with Robin. Robin initially sucks on Lunatic and needs a shit ton of exp to snowball but once he has that, he's undoubtedly the best unit in the game, arguably the series, because he makes the most use out of the resources given to him. What makes all of this work is the minimal effort required for these units to reach those heights. Celica unfortunately doesn't have this bonus since she really can't do any of this "for free" with her weak class and bulk. She falls behind for this and all of the other reasons I listed. I enjoy Celica as a unit and character too, she's fun and satisfying, but in talks of the objectively best unit she falls far from the list. Now, if she got Excalibur during Act 2 and could enemy phase with magic, then there's an argument at least for best magic user. But sadly Echoes does not favor its female mages.
Here's the thing though, Titania ACTUALLY MISSES kills because she doesn't have the stats. I can't recall a situation in which I had Celica not kill something that needed to be killed, or not survive something she needed to survive. The range I will agree can hamper her, but I get it, it can come down to playstyle and maybe I am indeed wrong. To me it never felt like a chore or a problem. I can't say the same about Boey, Lyon and Saber without the necessary resources put into them.@@Yedknowsall
@@FireEmbros I'm sorry but that's objectively wrong. Titania is one of the most consistent units in the series. I'm not super familiar with Maniac scaling because it's a horrendous mode and doesn't deserve to be in conversation, but on international Hard Mode she doesn't fall off when you have forging and skills at your disposal. I do think there is an argument for Oscar or Marcia being better overall, I'm not denying that, but that doesn't invalidate what Titania contributes among the top of the army. As for Echoes, an optimized LTC basically ignores her, she never even learns Thunder. And the LTC uses a surprising amount of different characters. Fire Emblem is a math game, and the numbers don't lie.
HM and Maniac mode are night and day in terms of difficulty. I would also refrain from saying "objectively wrong" if you're never actually played the mode. How could you objectively comment on something you've never done? I also never said Titania is invalidated. I simply said I prefer Oscar due to how he scales into endgame and that Titania DOES INDEED miss kill thresholds (notoriously doubles and just outright not being able to 1 round things she otherwise could've had she had stats akin to Jill/Oscar at that point) on Maniac. All my considerations revolve around the highest difficulty available. Maybe I should've prefaced with that. If we're lookin at base HM then yes, I do agree Titania would be considered better. For Echoes I'm not into LTC crowd, but I trust your judgement on it!@@Yedknowsall
Surprised you didn't count Morgan has the best unit in Awakening since the female one has access to eather event though she is obigatory for the games.
I thought this would be best unit across the whole series, and I think for overall multiple game value it's gotta be Palla. She's a super usable unit across multiple games.
Personally I think edelgard is the best 3 houses unit because unlike dimitri and claude edelgard gets access to flight much earlier on meaning she can realistically zip about the map killing foes
If anyone argues against Robin being the strongest, they have NOT played Awakening, they're seriously busted. Even when I'm actively sabotaging them, they still end up miles ahead of the competition. One of these days, I'm going to marry Robin to Donnel and make a monster of a Morgan 😂 Haven't played Azure Moon route, but my strongest unit always ends up being Ignatz, which I KNOW isn't common, so I can't really say anything about 3H lol I can agree with Alear being the strongest. For me, Clanne or Alcryst often pull ahead, but that is DEFINITELY due to favoritism, and Alear isn't far behind even without the buff of being given all the EXP lol. Though I often reclass them into Swordmaster, because I care more about dodge tanking than better utilization of emblems, especially on a unit whose death is a lose condition
I think Katherine is the best NG+ without a doubt, but base game i think its Dimitri. Honorable mention to Lysithia for having insane magic, double weapon xp, and warp.
The real best unit in 3 houses: Myson Ik its like, "hes not even playable" but he literally is the only mage who has Bohr X, a spell which reduced HP to 1, meaning if used by a player, he could theoretically oneshot every boss in the game, including the immaculate one.
Great list but i have a few disagreements. Alm in Gaiden isn't good until he promotes which is very late in the game so for both that game and Echoes I would say Saber. He easily carries Celica's route early on due to being the only bulky unit for a while and he never really falls off. He is amazing from beginning to end and doesn't require anything to get going. For Thracia while I agree that Safy is one of the best I feel that Asbel wins out since he can be your combat carry from the moment he joins and can pick up the staff utility once he promotes which I find to be better overall. For 3H I still feel it is Edelgard with Dimitri coming in second. I feel that Dimitri having a good enemy phase doesn't matter much since there is almost no reason to fight on enemy phase in this game. Also he REALLY wants to be a Flier but his weakness in Axes is a huge set back for him Finally for Engage I would say Kagetsu and I personally wouldn't even put Alear in top 5 (Kagetsu, Seadall, Pandreo, Panette, Merrin). While emblem utility is nice I find Divine Dragon to just hinder him overall and would rather just run him in Wyvern. The game even on maddening is pretty easy until after Ch. 11 and you get Kagetsu right after and he is great right from the start. He has amazing offensive capabilities along with being fairly bulky making him probably the third best tank after Louis and Goldmary while having better offense than them both by far, while I would say he is the best offensive physical unit in the game (Followed closely by Panette, Etie, and Amber) making him a unit with high versatility and not needing anything to get going or sustain him.
for shadows of valentia i would say the best unit is Alm... Celica has all those things you said, yes, but her route is full of swamps and deserts, which really impair her usefulness, also the mage ring comes much later Alm, on the other hand, is strong from the beginning, he gains a lot of defense and attack and has early access to doublelion. Also, his Falchion is effective against terrors and dragons without the HP cost Seraphim has, while also giving him HP regen, AND he can use the killer bow! Finally, it is easier to solo the end game content (thabes labyrinth) with Alm than with Celica, due to his greater evade and his range not consuming HP
FE1. Marth because enemies will always target him first you can manip enemy AI so well. FE2. Alm, 5 range bows are whack. FE3(b2) Palla I don't know what they were thinking. FE4. Sigurd with Seliph coming in close. Just insane combat. FE5. Warp. Otherwise Asbel. That Prf tome and access to staves after promo make him just a god. Fe6. Hard one to call. Marcus pulls you through early. Milady is way too good from her jointime to the end. And Perceval needs a mention too. FE7. Marcus. No way to dispute this really. Fe8. Seth. Fe9. I'd still go with Titania. But Oscar is indeed insane too. FE10. Jill. Requires more setup then Haar but is also contributing more to the parts she's in. And technically she's hitting the speed benchmark in endgame if you care about that. FE11. Caeda. WINg Spear can be forged. It's stupid. Good shit. FE12. Kris. It's a sad state of affairs but it's true. Without Kris it's Palla again. FE12. Robin. But without avatar characters it's probably Frederick. He doesn't actually fall off though if you want a better scaling carry then Sully is an acceptable answer I guess. BR. Corrin. No surprise there. But not counting avatars it's probably Saizo. He has availability on Ryoma. Good bases and insane growth. Also the best weapon type. He's pretty unfair good. CQ. Corrin. Not counting avatars it's Camilla. Good bases, class and growths. Also is actually counted as a lower level then she is for easier exp gain. Poor Beruka is getting compared to that. Rev. Corrin. Not counting avatars this one is a bit harder. I almost want to give it to Jakob as you have a few chapters where he, azura and corrin are really the only ones to gain exp. Then when you start getting more units a lot of them can't handle themselves while Jakob probably can. Saizo and Camilla are both coming in a bit later then their own routes but are still stupid strong. It might still be Camilla but I want to give Jakob this one. FE15. Leon. It's actually the killer bow but yes. Leon is a really good unit to make use of it. He is doing most the work in Celica's side of Part 3 and 4. FE16/3H. Claude. Dimitri might be the best unit but being stuck in a poo poo class after timeskip for a while makes Claude king. He's so versatile and still strong it's not fair. FE17/Engage. I feel like it's Chloé. Pandreo might come close with his power and Alear on their availability and personal class empowering rings. But Chloé is just that powerhouse that can't be disputed. Bonus rounds. TRS: Raffin. BWS: Dean Vestaria Saga: Troy Vestaria Saga 2: Sujata
I'm not really sure what Celica's really doing in the face of Boey having the ability to use magic on enemy phase while being able to speed fountain his way into earlygame sweeping, saber coming in with vicious combat stats very soon after her route starts to basically completely box out her frontline tanking even further, and Leon later to EASILY take the spot of the most valuable unit on Celica route with a killer bow from alm's side, taking the insane benefits that the killer bow provides and using it to utterly embarrass act 3 and 4 with a constant barrage of massive range hunter's volley shots that easily rip to shreds any general enemy aside from fiends, and any boss aside from Jedah. The only units that can even outcompete him outright in part 4 are the whitewings, and even then that's only if you decide not to make use of positionals to accelerate Leon's movement forward. Boey, Saber and Leon essentially take anything Celica could be providing and utterly disrespect it by simply just consistently doing it better - she can't enemyphase early like Boey can, she doesn't have the frontline offensive potential of Saber, and she DEFINITELY doesn't have the reach, kill potential and sheer combat value of Leon.
Oh, and I don't really think Dimitri's ease of activation is enough to make him contest Edelgard for one simple reason. Dimitri solves turns. Edelgard solves maps. Dimitri's massive benefit is having the ability to simply demolish entire fields of enemies with 0 issues. When he's on red battalion health, he practically becomes an unstoppable juggernaut, and nothing can impede his advance. But Edelgard can literally end maps with 6 Commanders, in ONE TURN, BY HERSELF, simply by pressing a SINGLE COMBAT ART. This is a BROKEN level of offensive potential, provided in a COMPLETELY braindead strategy, and something that Dimitri simply cannot match. Dimitri is the king of those who play on fair terms, but Edelgard simply... breaks the rules. Best lord he may be, best unit he is not.
Ok, but this is kinda exactly my point. You just named 3 different units, doing three different things, at 3 parts of the game. Celica can do all they do, at all the points of the game. Maybe not to the super specialized method they do, but she can easily slot into those roles without any investment besides using her.. Early game tanking/magic? She can do it Doesn't need the spd fountain. Middle game support and range? She got you. Doesn't need another weapon because she's got thunder. Endgame damage output? No problem. Spell list is cracked to high hell. Yeah Leon does more damage. So what? He can't overextend, now granted it doesn't mean he's a bad unit, I just prefer celica's flexibility over his specialization. Saber is tough, I really can only harp on his lack of 1-2 range, hence why I also prefer Celica if I need to tank on enemy phase. But his combat is definitely better in terms of physical (like all dread fighters honestly) And boey you're just feeding him a bunch of stuff early game to justify a type of build (which there are other options beside spd fountain in the game) and he's like useless for midgame and endgame. So hard no on that one. I agree that Edelgard can trivialize maps. But the Crimson flower maps, IMO are easier than the Azure moon ones. You also NEED to put her into Wyvern lord for this. Yeah, it's easy to do so, but it's still a requirement in order for it to work, whereas dimitri just exists with his build.
I legitimately do not see any merits in the point on edelgard needing to be invested into wyvern. Sincerely, I don't. At all. Regarding her having an easier route, she's still the better unit at the end of the day. Maybe I'm just disillusioned to the game's difficulty?... Regarding the rest, I'm simply discussing the most efficient and simplest way to handle the stages of the game in turn. A unit being potentially competent and handling all sections of the game will never actually be good if there is a unit who completely overshadows them in every section of the game, and that is absolutely the case in Celica's side. At no point is she ever going to do anything better than another available option, so to call her the best comes off as absurd. Celica cannot competently enemy-phase in the same way as Boey can in the early to midgame, and a myrm/dread can in the mid-lategame, and she cannot obliterate enemies on either phase with anywhere near the sheer reliability and power Leon can. Leon does things NO unit can do, in any situation, aside from Atlus - who will simply do what Leon's doing less reliably. She will NEVER actually be the best option unless you choose to force her to be. She's inefficient at all stages. Also, Boey doesn't just magically sandbag past the Earlygame. Hyperboey setups see him maintain good usage with all of the stats he accrues well into the mid and lategame stages. Key reasons why this is relevant is that unlike Celica, he can actually counter enemies for magic damage, and as such ends up being a far more effective tanker and sweeper in the earlygame, meaning he just does what Celica does, faster than Celica. Go figure.
If you would argue that being less efficient is irrelevant, then I'll just confess that this discussion wouldn't bear any fruit and suggest it be left at this point.
Overall, better than I expected, I will definently be looking at your other videos A few things I disagree with: I'd give Edelgard a slight edge over dimitri simply because she can literally 1 turn maps in the second half with zero investment beforehand, just using raging storm. I hard agree that Robin is by far the BEST unit in awakening AND the series, however he is NOT the strongest. my argument? Morgan is literally just a stronger Robin. Much less accessible is why Morgan is worse, but objectively Morgan is stronger, even with the worst of parents. And I would also say Morgan is the strongest unit in fire emblem. I'm surprised the Alear take is controversial, I remember watching someone do a solo run in maddening, and save the first 2 or 3 actual chapters (when units can permanently die) it seemed to be one of the easiest ways to sweep the game. And this was before the well. However, I still think Chloé is the best character, because throughout the entire game if you just give her an energy drop or forge weapons (as you should) then it's almost impossible to make her not one round with some of the most broken strats, unless you make her a class that uses fists or a mage too early. However, she and Alear are close in my opinion. And really, you can make nearly anyone extremely broken in Engage. Path of Radiance I thought was going to be Jill as I remember hearing the speedrun strat was at some point to put everything into her, but I've no experience in path of radiance And finally you forgot to do the warriors games (: (this last bit is a joke btw)
Warriors is Shez :P! Also yeah, Edelgard was up there for me. I just feel that in in Edelgards campaign the maps are somewhat easier than those on Dimitri's. But part of that could be because she's more likely to trivialize it as well. I don't know, it's a tough sell on both. I just really like Dimitri's multiple options vs Edelgard 1 hammer type deal. Albeit it is a busted hammer gonna give you that.
You got me there! For the first one, I want to go with Ryoma just because I recall him having excellent crowd control and being solid, but then I remembered my brother just dominating with Tiki. Like absolutely destroying everything, so I think Tiki is the pick here! @@meinman7591
@@orangejuice8279 that’s why dancers aren’t on this list. Just to rephrase, they are some of the best units in the game. But because they enable other units. You’re only as good as the unit you enable really.
If you look through some of the comments I did indeed state that this specific combination is probably a game winning condition in GEN 2, but since I looked at the game as a whole, there were too many parts to reach that conclusion. You may think it's "just get Lewyn to marry Tailtiu" and while it is, there's still the effort of doing all that and hauling both units across everyone for it too. Ultimately, for the video not to be exceedingly long, I condensed a bit on the unit value and just went with the best unit of the game, even if it had multiple routes, like Three Houses and Fates as well!
I think for sov leon and alm have arguments. Alm almost, at least to me, functions as the games jagen in his route, even though his bases arent as good as a traditional one. But he also has really good growths AND gets the killer bow. Only thing is his res which is def bad
Id like to argue for engage pannette. Its so easy to max oit crit on her with her personal passive and ike just synogisiing perfectly on her. Get chain guard for corrin on her and literally wity wrathe vantage and the shear ease of crit she has. She easily solos maps with chain guard protecting her from chain attack chip. Its honestly scary i wont lie. That and while maybe not for combat but a similar reason to why you chose alear... hortensia. One of the strongest support units in the series. Just a chance to not use up any staff ise is too powerful xD its kinda silly plus the staff range she gets. Yeah she was a surprisingly strong support
@@KitsuneVoidsinger my next pick was going to be Ivy just because combat wise with chain guard shenanigans she can trivialize enemies due to magic being so busted in engage. Hortênsia is up there for sure.. and panette is well, unironically, check in with the channel every now and then because I have a new series coming out soon that’s gonna cover more options of units across the games.
FE4 pick is cap. Finn is the best unit based on your criteria. He instantly is useful and is available in both generations. Sure he is never the best unit you have available but he is there the longest, has a horse, has pursuit, gets the Brave Lance that you would not be able to get without him.
@@FireEmbros that’s cap 🧢 Finn leaves at the end of Chapter 3 and rejoins at the beginning of Chapter 7, so he’s only gone for 3 chapters total. He’s also the goat, so he must be the strongest.
I agree with a majority of the picks and understand your line of reasoning with the exception of Celica and Alear. Celica is such a mediocre unit compared to someone like Saber and Alear lacks the combat and utility that Kagetsu and Ivy have.
Disagree on Alear tho. Not while Kagetsu exists. Engage+ is a lategame mechanic, which means it takes awhile to really get online. Kagetsu arrives and is broken immediately and remains broken the entire game. Bro can keep up with the rest of your team without any ring equipped. Thats just stupidly good.
I agree that Robin is the strongest in the whole series and that's what makes Awakening such an easy game. It's easy to make super strong units in that game and Robin is on the top, maybe followed by Robin's child.
I'd argue Titania is better than Oscar due to how easy it is for Oscar to get RNG screwed because of his somewhat average growth rates. A Pre-promote getting RNG-screwed isn't a big deal since their high bases make up for bad level ups, but the same can't be said for Oscar since he starts as a Cavalier & thus has to promote into a Paladin. Because of that, him getting RNG screwed is actually a big deal since his bases aren't high enough to carry him in the long-term, unlike Titania, who *does* have high enough bases to make up for bad level ups. If his growths were good & i mean *really* good, then I'd say Oscar was the best unit in the game without a doubt.
13:47 Gullveig
This guy is too fast. Also the updated time after the edit is 13:36!
Also, I just want to that its pronounced Valentia & not ValenCHA@@FireEmbros
But then how are we gonna go the ValenCHACHACHA dance?@@nessdbest8708
Well there's a reason fe2 has no dancers@@FireEmbros
@@FireEmbros idk man
I won't lie I thought the great mom, aspect of camilla was just a mommy joke till I remembered that that's actually a thing to keep in mind with this game lmao
The way you said “Camilla makes a great mom” made me laugh
Seth after sweeping an entire continent and a few demons (he was bored)
*Almost* perfect. You were doing so well. And then you put OSCAR above Titania and Jill. I can see the argument for Alear in Engage, and the rest are pretty much no-brainers, but Oscar??? Cmon man.
Oscar steams more from a maniac mode mindset than from HM. In maniac mode experience is a lot tighter and being around all game is really a boon. Plus double earth affinity is nigh unparalleled in a mode with tons of bulky enemies that require more rounds of combats. Titania was the runner up, but only because I, personally, value the contributions of Oscar late game (which is arguably the hardest part of PoR) over what Titania can contribute in the early game.
My Oscar must have gotten Strength screwed. I ended up slapping Provoke on Ike & kept Oscar around for the avoid. Geofrey and Kieran had both capped strength/speed so I used them when I could
I agree with most of your takes! However I do believe that for FE9, Marcia and Jill outclass Oscar. Even though you have to “invest” a little on them, because of BEXP, that’s not really an issue in this game, and their flight contribuites a lot for their utility - they can basically be anywhere you want and delete enemies
@@murarmight I’d also say that Titania and Kieran are also better than Oscar. He’s good but really rng based and can get stat screwed easily
Now do the worst unit in each game!
OMG. This is genius.
I know right? Total genius! And after that I have a suggestion you could have never guessed…the most middle unit in every game!
Guys, this is too much! I'm overwhelmed by the suggestions. In all my tactician years, I never saw this one coming!@@lsrrr3857
FE1: Macellan (joins horrendously late with bad bases and can’t promote to général because of how the game works.
FE2/FE15: both times, Valbar. Armor knight in desert and swamp maps, need I say more ?
FE4: Arden (with Genealogy’s maps he’s just not getting anywhere)
FE5: Shannam (promoted with 5 strength, why ?)
FE6: Sophia or Wendy (depending on wether or not you count the guiding ring as utility)
FE7: Karla (training a bad unit just to get a terrible unit. Her stats are worse than Karel, who’s already considered bad)
FE8: Amelia (sorry, I like her as well but she can’t do anything without grinding her to unreasonable amounts)
FE9: Rolf (level 1 archer in chapter 9 with these bases isn’t acceptable)
FE10: Lyre (at least Meg and Fiona can do something for the few maps they have to be deployed in, Lyre literally starts on the bench and feasibly should never see deployment).
FE12: Bantu (he gets one rounded by most enemies even with the fire stone)
FE13: Donnel (he’s a growth unit with bad bases in a game full of growth units with decent bases)
FE14: Setsuna for Birthright and Rev, and Flora for Conquest
FE16: it depends on the route you’re playing but overall it’s probably Mercedes
FE17: hands down Bunet. Only unit in the game to have both bad bases and bad growths. It’s a chop
@@maximeminassian6002 only ones I might disagree with are:
FE13 because Virion is a strong contender; bad stats and very very bad class. At least when Donnel gets out of his starter hole he can be good, but still it’s close.
FE14 Nyx for Rev, because she has worse stats, higher level, and faaar later jointime than her Conquest version, and she’s not good in that route either…
FE17 Anna. Although Bunet is definitely trash, he can at least contribute somewhat when he joins, and is even practically forced to on his join chapter. Can chip enemies and doesn’t die easily.
That’s better than Anna who starts unusable, needs considerable babying to try and catch up, and has growths that completely clash with the class she’s in. Either making her a magic bow warrior or reclassing to a magic class, she just underperforms your other units and her growths don’t make up that difference until practically endgame. That’s a long time to be dragging around a bad unit until she’s good.
I don’t fully understand the Oscar pick. He is a strong unit, but I feel like the out of the box goodness of Titania combined with her solid growths makes her an equal, if not better investment than Oscar. Then, even without Titania, Oscar is still outclassed. Kieran’s much better stat line and initial weapon type make him a better target for investment compared to Oscar’s availability advantage in a game with bexp.
This would be all fine and dandy if Maniac mode didn't exist and Titania didn't scale poorly towards the endgame portion of it.
If your logic is Titania is better early game than Oscar, then how could Kieran, who's not present for that early game part, be a better investment of experience he never had access to in the first place?
Also Oscar and Kieran have roughly the same stats by lvl 12 (which is Kieran's base) but odds are on Maniac, Oscar will be above lvl 12. Even then, he also has the earth affinity, which is just superbly fantastic. Coupled with perfect availability, scaling into endgame super well, and easy access to exp that Kieran could never get, I stand by it, he's the best unit in the game.
Kieran is good, but he's just not Oscar.
I agree that Titania>Oscar, but Oscar definitely edges out Kieran imo.
In Maniac both of them will be your dream team in the middle of the enemy army, but Oscar’s just around earlier and will be ahead of Kieran when he joins.
For the Titania falling off near the end argument, I really find that only starts catching up with her around the last couple of chapters, and even then it’s not like old!Marcus where she becomes bad, she just becomes less insane relative to your other units. But just the fact that she dominates so heavily beyond all your other units for at minimum 10+ chapters in the early game is just way too big a point in her favour.
@@FireEmbros Sorry, I'm not used to thinking about the game on Maniac. My experience is limited to hard mode. My logic with Kieran was inconsistent (although I do still believe he is better on lower difficulties), but I stand by Titania being the better unit based on your criteria. Like other commenters have said, despite Oscar's advantages with endgame potential and earth affinity, Titania's contributions for most of the game are far more valuable. Although Maniac's difficulty is heavily backloaded, 20 chapters of dominance beat out a better homestretch. I will admit that I am biased against Oscar due not liking how he plays as a unit, but I think that Titania's carrying of most of the weight for the game solidifies her #1 place. Also she easily sweeps in international versions of the game which released without Maniac.
100% agree that on HM she is the best unit for sure, but again, it could just be my playstyle choices for my choice of Oscar over her in maniac mode! @@qwert1043
Also it's fair to remember, seth's bases are after being wounded by valter. Imagine how godlike he would be if he left that fight unscathed xD
Meanwhile, in a universe where Seth wasn't hindered by a Valter injury, Seth is just Sigurd but a lot stronger
He let Valter get a shot in cause he felt like a challenge (it still wasn't a challenge)
FE8: Gives a canon reason for a 'Jagen' to fall off
Also FE8: Makes him completely broken and one of the best units in the series
Congrats on 1K!!!!
Good list that is actually unique! Celica took me by surprise, but I guess the mage ring can fix her issues of low move. Just wish Beloved Zofia was better to justify using the forge material on it instead of killer bows.
This is true, Omega Ragnarok is good but niche I will say.
But I do think you get enough stuff to be able to get Leon a killer bow (or Atlas) and there's also the option to send through the peddler for Celica to obtain some more resources!
Great video bro. I agree with most placements here, but do wanna mention the ones i disagree with or would like to add to:
FE5: Marty is clearly superior. He can use axes, and fight enemies. What more can you want?
FE6: I agree with miledy, but i think Perceval and Marcus deserve an honorable mention. Percy has absolutely no investment needed and is one of your best units at that point regardless of how your team looks. Marcus might seem unorthodox, but he's around from CH1, has super quick and super good supports, can easily reach SSS rank in his 3 weapons and use Durandal, Maltet or Armads, has the phenomenal Paladin class, and depending on his speed levels, or possibly a speed wing (similiar to FE7 marcus) can stay relevant throughout the whole game. While he is not as strong as Miledy or Percy, he is around for a good while longer.
FE8: Again, agreed but Duessel should get an honorable mention for being absolutely busted and not actually joining THAT late. He can even one round the demon king at base with a garm crit iirc.
FE9: 100% agreed. The only one that comes close to me would be ike himself, since he gets the busted aether, earth affinity, Ragnell later, and tend to just cap his STR/SPD/DEF most of the time.
FE11: Highly disagreed. Shiida is good but overrated. Assuming H5 Ironman forging her Wing spear is usually not super worth it considering all that money goes down the drain once she gets hit by a stray arrow. The only 2 units that are worthy of best units here, and the other don't even come close, would be Wolf and Sedgar. They are SO hilariously OP, that they single handedly turn the game from a Player phase game into an enemy phase game. Their growth rates are so good they get nearly only perfect levels, combined with general already being an insanely powerful class, they can quite literally solo the entire game and remove any need for tactics. If i had to pick one i would say Sedgar is *slightly* better, but they're essentially the same unit.
Bro, how did I not see the obvious Marty sweep! Damn, I gotta go reevaluate my life.
Just found your channel recently, love seeing Fire Emblem content that isn't just gameplay. Here's hoping 1k is just the start!
Thank you, this supportive feedback is really encouraging and I greatly appreciate it!
20 MINUTES OF PEAK
Congrats on 1K man because it’s incredibly well deserved…and it’s only up from here!
The Three Houses Dimitri cheese was how I beat Maddening. Put on the DLC item and he deletes bolting mages at the start of their attack. Funniest shit ever.
My Oscar in Path of Radiance with all stats except HP still in single digits by level 14 begs to differ with your assessment.
I would say Marcia is the best unit in PoR, with Titania and Kieran as other candidates. (I also think Ike is a sleeper pick for this position.)
Love the video! Good picks overall.
I think for path of radiance, Oscar’s an inspired pick, but I think it’s gotta be Titania. Oscar scales better, yes, but about 20 units scale really well into the last few maps, including him, Kieran, Marcia, Jill, Astrid, and the many prepromotes you get, especially Tanith and Haar. Titania will only be a few points of strength and speed behind, and will still be perfectly usable, and even above average at endgame. So I don’t think Oscar has a special designation there.
But my bigger qualm is that the endgame isn’t the hardest part of the game, it’s the mid-early game, which albeit not hard, would be much harder without Titania, and not that much harder without Oscar. Both are great but Titania just carries you hard, without being a strictly bad investment.
The endgame portion of maniac mode (which is what I rated the video on) is significantly harder than anything HM can have in terms of difficulty at any point.
If this was HM I would’ve put Titania at top, but because it was maniac, Oscar was just a better more contributing pick IMO
@@FireEmbros Ohhh missed maniac. Yes then that makes more sense.
Cool video, have to agree with the majority of the picks here. I do think Ryoma may have the edge on Camilla though due to being the best in two out of the three games and simply not available in the third but you did touch on this. I'm also not sure I fully agree with Alear over characters like Kagetsu or Ivy who appear just around the time the game starts to have a bit of bite to it and before Alear can benefit from corrin utility but I suppose engage+ does have pretty good value if you have saved paralogues until after you obtain it. Congrats on 1k man!
If we're talking Fates as a whole as opposed to individual routes, I have to give it to Corrin tbh
Corrin is 100% the best unit in Revelations
Although if we're doing all three games, I would actually give it to Azura.
Ryoma isn’t around for over half of Revelation so I disagree that he or Camilla is the best unit in that path. Corrin absolutely reigns supreme in Revelation.
I also think him being the best BR unit isn’t a given either, but he’s an easy Top 5 at minimum.
16:08 You found some footage there boss? Also I agree with Celica being one of the best units in the game on paper, but I find in practice she doesnt have enough health to cast spells twice and defend against 1 or 2 enemies unaided. until end of Act 3 when she reclasses. Around the middle of Act 3 you get the materials required to get Beloved Zofia so it kinda mitigates this issue, but having her die is a map reset (can't use turnwheel). I treat her as a glass cannon to take out any stragglers or any low-res units.
Honestly because of his high base res, growths, his starting class etc. I think Conrad is high up there. Reclassing him into a Bow-Knight via Pitchfork would be kinda broken.... why havent I tried this? Well I do it next playthrough for sure.
Yes! but this was from something I had saved from twitch, not from the archive. I haven't gotten around to looking for it yet
I can't believe I found someone else who agrees Oscar is the best in FE9 maniac mode, the earth support with Ike is incredible.
Not sure if you used this strat or not but in my maniac iron man I gave Oscar provoke and equipped Ike with the Sonic Sword just so I could keep Oscar Ike & Kieran all together letting Oscar dodge everything with his +40 avoid in supports and counter with forged hand axe
I appreciate not only “is unit strong at max” or “is unit strong at base,” but rather about getting the unit online and contributing to the maximum degree.
With FE4 as a series of examples, people undervalue Lex these days in tier lists, and while he has no pursuit and his 1-2 range option is meh on the worst part of the weapon triangle, but he’s so damn cheap and his resources have literally no competition; free Brave Axe in chapter 1 and Paragon means he never needs to spend that 40k gold and will probably be your first promoted unit. Even if at level 20+ relative to other units also at 20+ he falls off a bit, he can still contribute and it was so damn cheap to get him there he literally can give all but weapon maintenance to his wife and not feel hurt at all.
Seliph is goated, but is he any stronger or easier to get online than Leif or Forseti Arthur? Moreover, besides Leadership Stars is he THAT much better than either of the other two for most of the game? The competition is way too strong for him, I’d say he’s still basically the best unlike Sigurd who has no competition.
Engage I’d put Chloé near the top. I’m not sure she reaches absolute best, but with Sigurd/Marth she starts contributing a lot really early, and if you promote her with the first Master Seal at level 10, which she only needs 4 levels to reach, she can go into Wyvern for a huge strength growth bonus, immense stat bonuses, and a second weapon type. Usually I give her swords because she can wield some pretty strong swords even with her lower con and early on Alear is literally your only other sword unit (my boy Alfred got done so dirty, your only lance unit for one chapter full of lances and axes, only to get two lance users next chapter who are superior to him in their own ways) until Lapis and Diamant.
TL:DR, good is good, but cheap and good is great. Speed wings are a valuable resource that I don’t spend too freely, but when Haar needs just that to demolish the majority of the game, I don’t hesitate to give it to him and I feel no FOMO because I’m using its upside the whole time.
I also was thinking Arthur forseti honestly as my sleeper pick, but I decided against it just because Sigurd can truly make generation 1 a lot easier. And granted I feel gen 2 is harder, you also have a lot more shiny toys in terms of the kids with paired skills. Lex is great, i'll give you that. Whoever thinks he's bad needs to reevaluate their bias lol!
I would say seliph is def better then leif and forseti Arthur, especially forseti Arthur, they both have to wait for seliph to get to any location anyway doesn’t really help as much as just investing a ton in seliph, Sigurd already gets tons of stuff naturally through out gen 1 and seliph rushing promo is just a way bigger net gain then anything else. Along with also having the leg ring to make it to those locations even faster. If it weren’t for Leif’s rescue utility I would rank ares for above both Horseti and leif for another reason seliph is better then them long term, the res, Arthur and leif can both be hit by status staves. But seliph is pretty safe from them and can just completely blank the wall of Edda. Seliph can also just use the Brave sword for boss killing and high kills light brand for 1-2 range vs random armies. Seliph having high move also. Forseti Arthur can also have issues with enemies not attacking him since he gets too much avoid eventually and you still need to serve a path anyway for seliph so he’s just doing it more slowly then other options like seliph himself. Also seliph having something like the leg ring means he can just Get rid of a threat without having to really worry too much, like in ch 9 how you can just avoid fighting arion’s group by seliph running behind them and ending the map. I don’t really see how anyone can compete with seliph tbh. Also one last thing I don’t like about Horseti is that he competes with seliph for exp in ch 6 then leif in ch 7. It’s not the end of the world but I would much rather just invest in those 2 and get ced for free and he has the res to deal with status staves in the late game which is better imo. Forseti Arthur is just overrated. Lex!arthur is better for fast promo for low investment and just nuking things anyway. He never really gets too high def like lex might get in gen 1 for enemies to ignore him. And that’s still not my favorite application of lex pairing wise, man’s cracked af speaking of lex
I def don’t think lex is better then Sigurd but he’s pretty underrated these days. I’m ranked runs/ltc’s he’s kinda screwed over by missing the Brave axe/ having paragon natural meaning he’s forced to chip to help others get exp. But if your not doing either of those then he’s easy top 3 or 4 of gen 1 for me. He just promotes so insanely early.
I don’t like Chloe as much anymore. I also don’t think alear is an s tier though, he’s a solid A (more so for support, emblem alear isn’t even that useful since it’s after you get michiah back and there is only 1 route map left in the game. I think Ivy is def the best unit in engage thanks to flier bonded shield and how easy it is sto speed stack her to relevant thresholds and she has b rank staves which is the best staff rank. And Kagetsu merrin panette pandreo are all better then them as well
Came into this expecting to be put off by at least a few picks but I agreed with literally all of them (except Three Houses though Dimitri would have been my second pick under Edelgard.) Great video!
"You're probably having a heart attack over me picking Celica". No. I had to stop myself from using her because she was wrecking everything. I have no idea what this community has been smoking for all these years.
My thoughts for Fates...
Corrin is the best combat unit on all routes IMO. Perfect availability, has chapters 1-6 that are basically solely dedicated to feeding them, can support with anyone (with many fast supports), has a lot of flexibility with talent and boon/bane (which you can optimize), gets free stats from Yato, and can benefit a ton from the personal skills from the servants. There's really not any faults with Corrin.
Also major shout out to Azura. Though not a combat unit in the slightest, the sheer existence of a Songstress in the army opens up a ton of new and unique strats. Oh yeah, and she buffs her targets by lvl 10 unpromoted which is just a cherry on top. I cannot emphasize how game-changing she is, particularly in Conquest. It's to the point where I always rank her number 1 for Conquest, because she is that invaluable on her utility alone.
Dancers usually be OP as hell, so it's tough to rank them honestly ahahah! But I can see Corrin as well. Fates really does have a lot of different options. The only complaint I have about corrin is the "initial" lack of 1-2 range, but like you said, can be easily fixable.
Agreed, definitely Corrin in all three routes.
And although Dancers are definitely top-tier in most games, I would always feel they don’t feel right on a list like this. Their value is enabling the other steong units to do more, not really doing anything themselves 😅
I 100% agree with Camilla. I did it on Hard first time playing and she carried me in Part 2 and 3 so hard and tbh a lot of part 4 too before I promoted (cuz I'm dumb and didn't early promote lol)
"Robin can solo the entire game" is an overstatement, you still need Frederick to do most of the job for the early game.
Honestly, I was always under the impression from everything I heard and some things I saw that Morgan actually has the potential to be the best character in the entirety of Awakening (I think it was specifically one with Lucina as the mother), but I also didn't spend weeks or months doing research into it.
You just gained a new subscriber. This was a very well put together video and you're criminally underrated. I can't wait to see more from you and see your channel grow!
Omg thank you so much!!! It’s really nice to hear positive stuff and it definitely emboldens me more as a creator and I’m thankful you liked/learned from it!
Okay I got a weird take for you: **Sothe** for FE10. Don't get me wrong, Ike and Haar are exceptional... but I feel like they're also surrounded by good units and easier chapters. It's the Dawn Brigade parts that are the famously most difficult, especially in Part 3. And yes, Jill becomes nuts with investment and can carry, but also she *needs* the heavy investment. Meanwhile Sothe carries the brigade on his back for most of part 1 and then doesn't suddenly peace out when the hardest parts hit.
I'm probably a bit off my rocker with this one, but it occured to me during this video specifically lol.
No, this isn't a bad take at all. I 100% agree Sothe is one of the top units of the game for sure. It's just that Haar can dominate a lot more, for a lot longer, with near perfect availability which is why he's so crutch. But I think Sothe is definitely one of the most underrated units in FE10.
1:50 I believe it's pretty unfair to not count enabling others as being a good character, a character that can enable 5 good characters into being incredible is more valuable than any of those 5 characters on their own
It’s really situational I feel. Sometimes yes they’ll have more value, but I find it difficult to confer the warp user the title of best unit in the game (for example) just because multiple other units can warp as well. It came down to uniqueness and what can’t be recreated/value gained from the units I chose
@@FireEmbros Very valid point, thank you for the response!
I saw the thumbnail and needed to make sure Haar beat Ike as best character in Radiant Dawn. Thank you for valodating my thoughts.
Haar op is underrated af. The most broken character ive ever played in a games stacked with Ike and his squad. Ctazy
Celica:
“I’m the best unit in the game”
Killer bow:
“Unfortunately for you history will not see it that way”
In all seriousness great list it was definitely different seeing Celica on this list instead of other ones but I 100% agree with your reasoning.👍🏼
I’m glad you liked it and that it was entertaining!!!
Yeah Killer bow go boom is wild hahahaha super busted.
Male Robin with a magic focus married to Muriel makes such a good Laurent
Congrats on the 1k Subs
14:47 I don't think SoV has a true "best single unit" in the game.
Instead, the most broken single thing in SoV is the *Killer Bow* .
(Also Pala in this game is not very good).
I was gonna say: Best unit is any Archer w/ Killer Bow lol
Since you did Fates as a whole instead of separating them, I agree that Camilla is the best one. If you were to make them seperate I'd say these are the best ones:
Birthright: Ryoma
Conquest: Xander
Revelations: Ryoma
Birthright I believe is self-explanatory.
Conquest is because while Camila does come earlier and has fast exp gains, fantastic bases and classes, I believe the potential Xander can achieve to break the mid to endgame is a lot more feasable and he has the stats and classes to do it even more than Camilla. Xander and Charlotte is understood as basically the most effective pair-up for Xander, because Xander arguably ONLY downside is his speed, and Berserker Charlotte (which you should promote her immediately for the backpack stats) grants +3 Spd and +5 Atk, which are boosted to +5 spd and +8 Atk on S support, and getting the S support means you can Partner Seal Xander to Hero, which grants him more speed than paladin and grants HP +5, Sol and Axebreaker, which also pair very well with Wyvern Lord's Swordbreaker for ch26, not to mention the humble Str+2 for insane damage output. He easily is able to snowball after a couple chapters with Charlotte and he has the flexibility of Wyvern just as Camilla has, but with Siegfried which is an insanely broken weapon.
Revelations: I'll give this one to Ryoma because he joins sooner than Xander and it's easy to make him snowball in avoidance to solo whole fronts on his own, but of course since the stats of rev are even more inflated than birthright, he is a lot more shaky, but the ease at how he can perform so well at base makes him number 1 as opposed to other builds which take a lot more investment like the child units or other niches like Nosferatu Speed Leo (who can basically solo the game)
I was actually torn between Xander for conquest and revelations too, but the only issue I went with camilla is because she's easier on paper to get rolling and doesn't require the player to feed a specific pairing or setup. Also the fact that she comes in a lot early when less solutions are present.
But I do agree that Xander hard carries the tail end of the game (which is arguably more difficult as well).
Man the more I think about it, the more I love fates ahahhaha!
"Don't say Marcus and Seth, Don't say Marcus and Seth, Don't say Marcus and Seth..."
"Damn"
I really tried not to, I promise.
@fireembros1165 I bet, but to be fair there are no other answers for those games lmao
I really did try to get Florina or Sain to the point that I would be like.. ok it was just as easy/efficient than to use Marcus.. it just never got there.
Seth is unmatched I must say. If you ever want a quick laugh, just google Seth and look at his stat page on FE wiki and note the absurdity it is in terms of weapon rank, growths and bases.@@AtomicX160
I loved all of what you said and agree with almost all of it, but I have to say FE9 goes to Ike. While he has lower movement than the paladins and flyers, he can literally solo the game once he reaches level 10. Plus with him being required in every map and certain fights, he just easily takes that top spot imo.
Have you ever though about doing a list of your favorite maps in Fire Emblem
I haven’t, but I might be around to it sometime!!!
Congrats on 1K!
Thank you so much :)!
Hot take for Fe6: I personally do not think Milady is the #1 best unit. It's a bit controversial I know, but Milady joins you in ch.13. It's a little under halfway if your going for all the gaidens, but It's basically part way if there is no true ending. The first 8 chapters are the most crucial and I find that the first 8 chapter stretch is by far the hardest part of the game. Milady joins in a time where you have a much easier time playing the game and building your army. The first 8 chapters are so brutal that I really think Rutger and Marcus have a better say in #1 unit
I think you would have a far easier time without Milady than a game without Marcus or Rutger.
This is a valid take. For me it honestly came down to Rutger vs Melady. The only reason i went with Melady is because, like you said, rutger and marcus can contribute on that early game portion, in conjuction with one another. One has the bases and 1-2 range, the other is just boss killer damage output. So because of that when Melady shows up, it just felt IMO that she could carry longer portions of the game afterwards, and especially the brutal Sacae route with Iotes shield.
But i definitely see Rutger/Marcus(although when Zealot appears it's really him) being high up there too.
In FE6 Marcus falls off way too hard, I can see Rutger tho. Although my personal choice is Perceval
@@FireEmbros That's also valid. I forgot Melady is insane with the Delphi shield in Sacae. Melady does have the weakness of magic and I've overextended her and seen her light up or get hit by status staffs. That's more on me, but that's to say that she isn't immortal. She still one of the best units in this game by far. I think you can still get by without her no problem, but it's also like why would you tho when she stomps the game (Unless she dies when ironmanning). And that's why I see the argument for her as #1.
@@blackwolf100k6 Marcus does not fall off hard. He falls off, but he does work for the first 8 chapters and can ease into a support role until ch.13 easy. He's doing his role well for over 1/3rd of the game. This is still very good for a unit that is crucial for surviving early game. Percival does not have the availability and relevancy (important in the context he joins in) to be better than Melady, Rutger, or Marcu IMO. Still an S tier unit with the crispest jawline.
@@lspuria8440 Every playthrough of FE6 I’ve done Marcus fell off hard at about chapter 8, I didn’t even think it was worth using him past that due to Alan or Lance getting the Chapter 8 knights crest. Imo his “support role” doesn’t matter as much but to each their own. For Milady I don’t factor availability as much as most people do so that’s fair, I just love Perceval’s absurd base stats lmao he’s always the unit I consider the best.
Fates is probably my most played game and I adore the child system in fates specifically and yet, someone saying that Camilla is a great mom was a unexpected statement.
I guess I don't talk about the actual eugenics emblem very much lol
Before I watch I'll give my takes and see how different we are
Fe1 - Marth, duh
Fe2 - Alm
Fe3 book 1 - Caeda
Fe3 book 2 - Palla
Fe4 gen 1 - Sigurd
Fe4 gen 2 - Seliph
Fe5 - Safy or Asvel depending on what you value
Fe6 - Miledy
Fe7 - Marcus
Fe8 - Seth
Fe9 - Jill
Fe10 - Haar
Fe11 - Caeda
Fe12 - Kris
Fe13 - Robin
Fe14 Birthright - Ryoma
Fe14 Conquest - Corrin
Fe14 Revelation - Corrin
Fe15 - Kliff
Fe16 - The Lords
Fe17 - Kagetsu
Cant' wait for you to come back to discuss! ahhahaha!
@@FireEmbros
Ngl all of them are pretty sound even where we disagree. I do think Celica is a weird pick but I see a lot of players underrate her so its good to see some Celica appreciation. I personally think Kliff breaks the game the most just because he has the earlygame potential of merc+lightning sword, and also the lategame potential of 8-10 res letting him do nutty stuff like enemy phasing Arcanists as a dreadlooped bow knight, and soloing the Nuibaba chapter as a dread.
My biggest gripe is definitely Alear, I think the Dragon bonuses are a little overblown when compared with other things they can do, like Lucina emblem with Wyvern or Paladin allowing them to boost their allies with their personal, and dual guard 100% of the time. And even given that, I think either Ivy or Kagetsu are the best. The earlygame is pretty easy when you know how to use each resource, and Kagetsu and Ivy just scale really well into both the mid and late game, Kagetsu does kinda require a reclass but he is just a godsend and so easy to get going.
Otherwise great vid
It did come down to Ivy or Alear for me. I just really value what the dragon bonuses can do at any point in time in the game. He's never NOT useful and he's around the entire time. Ivy is super good when she arrives, but it's been half the game already, and to some, an easier half then the majority of the solm/elusia arc. Ivy also does require some activation. You need that spd to fix her issues and her hit rate could be problematic to some degree if you don't know how to circumvent it. So for me Alear is just always online in either combat or in support. @@xuanathan
13:22 The word you're looking for is Azura, not Camilla, methinks. If you're counting the three routes together (probably shouldn't be doing that because they're completely different games tbh) then Azura kicks everyone's ass in terms of how broken she is and it's so not even close it's funny.
Other than Azura, there's Corrin. Camilla in Conquest specifically, Ryoma in Birthright, and Reina in Revelation, probably. Camilla is not as good in Rev as Reina, unfortunately (though she's still cracked lol)
I really tried to stay away from dancers just because it's a very slippery slope. It's always gonna be supreme utility, but I was really trying to focus on combat potential and utility. Dancers will always be S tier, but I needed a bit more to go on or else the videos would just be dancers XD
@@FireEmbros Well I mean normally I'd agree but Ryoma and Camilla each miss a route of availability and Azura is by far the most unbelievably broken dancer in the series to date, and even if you didn't really include Azura then I think there could've been equally valid picks like Corrin or Silas even. I just don't think Camilla is worth being called the GOAT of all three routes.
CQ I'd be willing to give it to you for sure tho.
If we're talking utility throughout the whole game, I felt like Lukas, Kliff and Silque were my Echoes carries more than anyone else 🤔
But I guess if I needed all three of them for Alm's story it's fair to put Celica at the very top
Was reyson even considered? Dancers are already valuable units, but then he can also transform into a 4 way dancer that heals units around him. What more did he needed to do?
@@philtess3126 dancers weren’t considered because of the innate ability they have. Obviously they’re super valuable, but for this I prefer to focus on more combat/role compression deal
@@FireEmbros it's your list so you make the rules, but I feel it's short sighted to disqualify dancers for these kinds of list as you'll probably never make a best dancers list anyways as most of them are all the same. He would be my pick as he's the unit every other game would run over their own dancers if they could. Did I mention he can fly?
Great video. In a casual run, I understand Celica is too powerful. Besides that, I think the most powerful units are Kliff in Alm route and Leon in Celica route.
Bow knight class is really stupid because these guys have hunter's volley. In a fast run, You can give Leon a Killer bow and he manage to solo chapter 3 and part of chapter 4.
And Kliff, he can be a Merc, use Thunder sword and then dreadloop to be sniper. He always contribute in Alm's route and destroys the final game
I agree, I think the Bow knights and kliff are super super cracked. The thing is, they usually shine at some portion or the other of the game, but never during all of it, whereas I felt Celica is always consistent. Maybe not the BEST unit at one particular thing, but she is always a good carry/utility/self sufficient unit, hence why I ranked her at top.
@@FireEmbros Ok I understand. Yeah Celica contributes a lot. Also Early Seraphim is good enough to kill terrors, dragons and endgame mogalls. Totally agree 👍
My fe3h take:
Dimitri easier to build and deploy.
Edelgard harder to build(reclassing and skills) but scales better for her routes end game. (Stride+warp+raging storm can 1 turn almost all the late game maps)
But because the lords are route specific I think the winner is lysithea.
-Dark spikes trivializes the dark knight.
-Thyrsus while not just limited to her, shes the best user of it.
-Early access warp is the most important for me since my goal is ltc.
Byleth is second for being the most available but still being strong combat unit in the game.
These are all valid takes as well! Lysithea is pretty good, but I just didn’t consider her due to her enemy phase game being a little on the weak side. But yeah Edelgard and Dimitri were the top contenders for me due to reasons you mentioned!
Man, i really was scared of that fe4 settup, cause i thought he was gon' say Finn is number 1 in that game due to better availlability. Like if that Finn take would'a taken me off guard for sure XD
I don't think I mind Haar being as busted as he is given how rare good wyvern units are in the game. What I miss about Tellius is characters felt alot more unique because they were limited to 1 or 2 options to advance classes I know it limits freedom but its alot better than modern fe where everyone becomes a flier even if its like only for 10-20 levels for the growths. Like I really get depressed when I see my team turn into griffins and wyverns for a few chapters just because its the meta for growths.
I’m currently on my first fire emblem game, Fe3. I’m currently still on book 1 but my Marth is absolutely busted. He one shots almost everyone including bosses lmao
Nice video, fun hearing some of the obvious picks and the ones you picked in the games where it's a bit closer.
Having scanned the comments, I think the argument I would like to put forward is Edelgard > Dimitri. It basically comes down to Edelgard being noticeably better for all of Part 1 except Prologue & Chapter 1. Part 1 is more important for tiering discussion in 3H as part 2 is really easy, at least after Hunting By Daybreak. Plus, I would say their part 2 performances are equally dominant, they both nullify any difficulty the game throws at you, although Dimitri's classic BVantage/BWrath build does have some bad MU's, mostly notably against Armoured Blow Fortress Knights which he can't kill with a Crit.
Also surprised to hear the Catherine shoutout, who I wouldn't put close to S tier (although would sadly be way better if she were male or 3H didn't reintroduce gender class locks)
Fates I think the routes are so different in terms of gameplay design that different characters really shine depending on which you're doing. Which you choose the easy boring way out of actually talking about that. Like Ryouma absolutely dunks on Birthright way harder than Cornelia does any of the routes she's available for. Silas is goated on birthright too cause mounted units are rare. Like theres a way more interesting video in talking about who's good in which fates routes and why. I'm not trying to be overly critical, Fates game design is just multifaceted in a really cool way.
I’m all for making a longer video in the future about fates analysis. This one unfortunately was already encroaching on 20 minutes and I try to respect my viewers time so I could cover more topics too. I apologize if this wasn’t much to your liking
I've been thinking about who might be the best recipient of the DLC item from cindered shadows (the grail thingy) and I always thought that Byleth was the one because of their overall solid combat stats. But a battalion wrath+vantage Dimitri might be the one now I think about it.
Camila and Ryoma are no doubt top tier in Fates
But Corrin is just the top of the top; Every character wants a Corrin Marriage, Corrin backpack makes any unit broken, and the flexibility of going into a Nohr class in Birthright and a Hoshido class in Conquest makes them really versatile.
Corrin is the most valuable unit in the 3 routes; Just from the freedom of how you can customize your Corrin.
Honestly I can't disagree with any of these choices although I would like to play devil's advocate regarding soloing with Sigurd. It does make gen 1 way easier, but it does come at the cost of gen 2 being harder in some places, its still not a very hard game but i can imagine it'd be hard for a newbie if they neglected Gen 1 prep work. Sigurd is still the best unit in FE4 without a doubt, but I wouldn't say he's as newbie friendly as Marcus or Seth for example. Does that devil's advocate make any sort of sense lol?
Similarly Haar is without a doubt the best unit in FE10 but he ideally gets benched at endgame in favor of other units, but as you said by the time that happens he's already done his job and that's all that really matters.
It does and as a matter of fact, my second choice for FE4 was gonna be Arthur with Forseti, but like I said, for this video to not be 40 minutes long and trying to look at the biggest "value unit" it wound up being Sigurd for me for FE4.
But yeah, I definitely agree, if he hogs everything then part 2 can be quite difficult ahhaha!
My biggest gripes were SOV and engage. If your giving the best unit title to a celica route unit it has to be catria or palla because they're clearing the map while nobody else can move. I do believe alear scales too poorly to be the best unit, and as a utility unit I think byleth is kinda meh on them and the fire dragon vein is so much better than the other ones. If you not giving it to a combat unit like kagetsu or ivy i think it has to be seadall.
@@arms9821 I’m assuming you mean mid game for alear, because at endgame engage + is the single most busted emblem in the game. It can absolutely trivialize maps and it empowers 2 units to function as basically ultimate player phase and enemy phase units. It’s quite unbeatable in terms of what it can accomplish. The SoV one is tough, because I looked at the game as a whole, so celica felt like she was just putting work in at every single point and it was always good work. Even with reduced move she still had thunder and healing spells, so she never truly is “bad” but more so always a worthwhile investment.
Picking Celica for SOV is wild. Maybe this was just my playthrough, but even in terms of magic use, Mae outshines her for most of the game. I would have chosen Alm, Saber, or Python/Leon (because of hunter's volley).
For Path of Radiance I think it’s Ike. For Radiant Dawn, it’s definitely Haar! I also really like Nephenee as well.
in engage : etie as a warrior, fogado as cupido, and anna as royal knight. but yeah Alear drop everyone after he/she had the Wille Glanz
in regards to the modern games - im of the belief that the 'avatar' characters have routinely all been the best units with the exception of maybe engage? idk. its kinda hard to rank the best unit in that game. Kris, Corrin, BYleth, and robin. You were right on about that weird almost gaslighting attempt people have been trying to pull about robin somehow not being better than everyone else by a huge margin.
Yeah I don't really get this sudden surge in "Robin ain't that good."
Guys.. are we playing the same game?
I’d say Edelgard and Dimitri are still stronger than Byleth, but 100% Robin and Corrin are the best in their games.
@@Hiiyapow i dont really think what it takes to match performance is a compelling argument whats more convincing is what fireembro mentions which is things like ease of snowballing ( in regards to perfect availability & paragon) , unlimited reclassing, and can support with anyone. these are innate qualities to robin and snowballing them is more intuitive and easier to do compared to anyone else. Anyways i probably was being hyperbolic. I was kinda speaking towards how mekkah showcased your stuff and felt like the narrative was changing because he has pretty big pull in the community. In fact, you could see people changing their minds about robin in the streams and the comment sections. If your point is that 'robin isnt the best unit in the series by a bajillion years' (i didnt say this, but ) i guess i can agree with you on that? Kris probably comes pretty close.
Dimitri is absolutely the strongest if you don't take into consideration availability. He's only available in one route out of 4. that makes him strong for 1/4th of the game. the other lords too, suffer from this problem.
Same goes for the retainers, even Hilda, though she's a bit of an exception. Limited routes mean limited uses.
I'd go with either Sylvain or Lysithea. Sylvain because of easy recruitment, good growths, and a personal skill that makes him viable right out of the gate and into the late game. Lysithea because she's a crazy powerful nuke in all stages of the game, her personal skill makes investment effort minimal, and she gets access to warp, making her S tier in support as well as offense.
Dimitri still carries more if availability isn't considered though.
Personally, I'd argue against Safy for the best Thracia unit, and actually give that title to Perne. Fantastic bases, a support with Lara -- another great unit, highest FUCC stat (seriously) in the game, three movement stars allowing him more chances to act, a high starting sword-rank and immediate access to the Kingmaker (Blade Royale? I dunno), and the highest Build of all the available thieves making him the best at stealing weapons and supporting the army. Safy's great, don't get me wrong -- but other staff-units can do everything she does later on and potentially better. Sure, none of them can use Hammerne, but Tina's Thief, Sleuf's base stats and Movement Stars, and Nanna / Amalda's cav movement all make it hard to single any _one_ of the three as being better than the others -- especially since tomes don't take Build into consideration in this game, meaning Safy WILL be weighed down by any tomes she tries to use if you _really_ wanted her to be a combat unit. On the other end with Perne, he doesn't have as steep a competition. Lara as the Dancer, has more important things to be doing than getting into combat and stealing, while Lifis is just strictly worse than Perne. (Even managing to have lower growths, even though Perne is the prepromote)
Basically, Perne takes advantage of all of Thracia's weird, unique mechanics in the best possible way. You'll get plenty of Warp-Staff users in Thracia, but you'll only get one Perne.
ill sub for the memes.
also COLM IS THE BEST UNIT IN SACRED STONES level that man make him rogue give him killing edge mans wont die
Robin's a great choice because it's hard to fuck them up and they're in the top from start to finish. But for peak performance, Morgan is impossible to beat when built well with a 2nd generation parent. They get everything Robin does (except both Male and Female Morgan get access to Galeforce unlike Male Robin) with better stats.
Gotta be honest
I did not expected Marcus from fe7 to be on the list
The real tests with Sacred Stones and Echos are beating the post game content.
Also, I did always think Celica was the best unit in Echoes
In Fates, I actually really like what I can do with Corrin
I'm super late to this but I'm curious why Alear was rated above Kagetsu? Alear's main role is to pretty much do bonded shield cheese (potentially as a martial monk). Comparatively Kagetsu hard carries with just a smidgeon of help. Especially if well is being considered, Kagetsu (and even Ivy) make better use of skill inheritance than Alear.
Kinda related but I feel that you elevated Celica a bit much in Echoes. Requiring a gold coin (instead of it going to a killer bow / Zweihander forge) means that you're spending a very valuable resource on a weak unit. By the time you get Rag Omega, you will also have Hunter's Volley / Delthea which are both just better. The fliers and clerics both felt more useful throughout the entire game, especially Genny with her Invoke trivializing Celica's entire route if you choose not to go the Whitewing route.
Better late than never!
The Alear argument is more from a supportive standpoint. People always say their "only" role is to do bonded shield cheese and this... just isn't true. Their combat isn't even that bad. It's because Kagetsu's combat is WAY above that somehow, everybody believes that Alear suddenly can't kill stuff and that's just not true. He can inherit speedtaker like everyone else and snowball with the forges like everyone else, especially being a great recipient of the early EXP with mercurius. More importantly, taking them OUT of divine dragon is a trap. With fists you can constantly keep your engage stat active. Basically, if it falls off, you quad something, you get it back. You should literally be engaged 90% of the time with Alear if you know how to capitalize on it, meaning that any ring that has absurd bonus typing for dragons will be absolutely cracked on them. If the well is being considered, then everyone can get everything, which is not an idealogy I ascribe to when rating units. They ALWAYS contribute. Early game their combat is stellar and their personal cracked, mid game combat is ok, but supportive dragon roles is great, and by endgame they are literally the best combat unit in the game with Engage+, being one of the few units capable of 1 rounding the majority of enemies in the game offering both offensive AND defensive buffs while being engaged to EVERYONE. It's a no brainer for me how people don't see how easier the game is made by Alear. Combat many people can do, the buffs and utility Alear can do? Not as much.
I'll just disagree with you on the Celica argument because celica is still useful even WITHOUT the gold forge. But I do think people fall into this trap of thinking that... you should only spend it on the killer bow. Yeah, it's great, but guess what's also great, granting an immediate +6 plus recovery to a unit that has magic and physical combat as early as possible.
There seems to be this idea that some guy "Cracked" the code of SoV by realizing that killer bows can 1 round the weak archers on grieths map, when valbar can just walk in and take 1 damage from all of them and you blow them up on playerphase. And while I do get that it may be slower/annoying to deal with them, ignoring the contributions she can do because we're funneling all the resources into other units doesn't mean she can't use them. My thing about Celica was based on the fact that, at any point in time, Celica is ALWAYS useful. She doesn't need the pegasus cheese. She doesn't need the forge, she doesn't need the ring. She always has something she can be doing, and 9/10 times she'll be doing it better than most units unless those units are super specialized in a role(like hunter's volley Leon). Genny is a pretty good choice too, but I don't like to rate units based on the assumption that the AI is gonna do my work. I just do the work. Overall, I ranted, but for the answer is Celica.
There are some interesting takes here. Alm, Oscar, Camilla and Dimitri are interesting, but I can see the argument for them and am inclined to agree in some areas. But as some people here are saying too, Celica is the one that stands out the most.
Celica's bulk is *slightly* worse than Boey's and Saber's early, but she's more than capable of taking hits until Valbar's crew shows up tho, where she won't need or want to. Part 3 map design limits how useful her and any non-flier can be so Palla and Catria, in "efficient" play, would be far and above any other unit available to you. By Part 4 the Whitewings should be strong enough to carry the rest of the act with the correct equipment and with their passive boosted damage. She's hindered hard by her class, arguably one of the worst in the game, being locked to 4 move and forced to use swords on enemy phase so she loses most physical matchups (I may be misremembering that last part, may be a Gaiden thing). She's much more player phase focused in an enemy phase game.
Her spell list is is fine but does have flaws. Seraphim is fine but the effective damage is almost irrelevant for most of Act 2 and 3, and has a steep HP cost for how low her HP is. Ragnarok is very strong but she'll never double with it with its weight or want to double with it with its HP cost. Excalibur is great but she gets it later than most, around when the Whitewings will be running the maps. Boey has this same issue but Sagittae is one of the best spells in the game so it's less bad for him.
The map design severely hinders her. She's a magic class that's impeded by sand, she's not making it to combat in most of Act 3 unless you choose to take it slow. The Whitewings, mages, and Leon will all reach them first with their superior movement and range and be more useful overall. Act 4 is just as bad, perhaps worse since the Whitewings will be more than capable by then to take care of the map themselves by the time anyone else from the group makes it to the enemy.
As for stat boosters, yeah, they can go to anyone. But in common "efficient" play there is strong reason to value it more on characters that make better use of it than others. Celica doesn't need them and will be fine without them so they aren't as valued on them. It'll likely go to waste. But Boey makes strong use of the speed boosters because once he has those, he is a very strong unit and maintains that momentum for quite some time. I don't know if he's the best unit to use them but of the starting units, he gets the most value out of them. Another common example is giving Jill the early stat boosters in RD. You can give them to anyone, but she gets far more mileage than anyone else. An argument can be made she's the best unit in the game imo but that's irrelevant right now.
Everything you said in the vid and other replies can also be applied to other characters in greater effect, notably Alm. Alm lacks range for Acts 1 and 3 but makes up for it with his fantastic bulk, good move, strong weapons, access to bows (inarguably the best weapon) by Part 4, and is completely usable without hinderance in many of his maps (forests are annoying but less frequent and less penalizing). He is without a doubt the superior lord.
The reason we bring up all these characters in comparison to Celica isn't because it takes all these characters to equal Celica's usefulness- it's because Celica does all these things worse than the other characters. It takes too long to get Celica snowballing and it's not as worth it due to her many flaws.
Anyway the best character is Palla, she's great on her own but it's mostly because of how much she contributes to Celica's route over the rest of the cast. Her contributions are stronger than anyone on Alm's side too, that side being more balanced among each other overall.
Solid vid btw, congrats on 1k!
I definitely do see where you're coming from, but even you said it yourself.
With boey you HAD to give him spd (can go atk for other people, prefer taking a unit that can already double and just doing more damage).
With leon you HAD to pass over the killer bow.
Only with Saber you really just gotta deploy so I'll give him credit where it's due. All to some extent required a certain activation whereas Celica just does this stuff for free. Not as specialized as the others, but definitely more than enough to one round enemies, contribute against tougher bosses and carry her weight and then some. And again, mage ring does exist for part 4 (if people really find it difficult to utilize her range), she doesn't need to hold onto beloved zofia.
I do agree the whitewings are very good too, but they can't attack magically meaning that enemies on specific tiles will hinder them significantly, but it's a tradeoff that could be reasonable.
Anyways, I still prefer Celica just for the minimal investment into a very solid unit the whole game, over the specialized contributions that, are more often than not, overkill anyways.
Thanks for commenting and for the support :)!
@@FireEmbros It doesn't matter if someone can do it for free or not. A better unit is a better unit. You applied this logic with Oscar. Titania is a far better unit out of the box and won't be surpassed until late game if Oscar stays consistent. And with Robin. Robin initially sucks on Lunatic and needs a shit ton of exp to snowball but once he has that, he's undoubtedly the best unit in the game, arguably the series, because he makes the most use out of the resources given to him. What makes all of this work is the minimal effort required for these units to reach those heights. Celica unfortunately doesn't have this bonus since she really can't do any of this "for free" with her weak class and bulk. She falls behind for this and all of the other reasons I listed. I enjoy Celica as a unit and character too, she's fun and satisfying, but in talks of the objectively best unit she falls far from the list.
Now, if she got Excalibur during Act 2 and could enemy phase with magic, then there's an argument at least for best magic user. But sadly Echoes does not favor its female mages.
Here's the thing though, Titania ACTUALLY MISSES kills because she doesn't have the stats. I can't recall a situation in which I had Celica not kill something that needed to be killed, or not survive something she needed to survive. The range I will agree can hamper her, but I get it, it can come down to playstyle and maybe I am indeed wrong. To me it never felt like a chore or a problem. I can't say the same about Boey, Lyon and Saber without the necessary resources put into them.@@Yedknowsall
@@FireEmbros I'm sorry but that's objectively wrong. Titania is one of the most consistent units in the series. I'm not super familiar with Maniac scaling because it's a horrendous mode and doesn't deserve to be in conversation, but on international Hard Mode she doesn't fall off when you have forging and skills at your disposal. I do think there is an argument for Oscar or Marcia being better overall, I'm not denying that, but that doesn't invalidate what Titania contributes among the top of the army. As for Echoes, an optimized LTC basically ignores her, she never even learns Thunder. And the LTC uses a surprising amount of different characters. Fire Emblem is a math game, and the numbers don't lie.
HM and Maniac mode are night and day in terms of difficulty. I would also refrain from saying "objectively wrong" if you're never actually played the mode. How could you objectively comment on something you've never done?
I also never said Titania is invalidated. I simply said I prefer Oscar due to how he scales into endgame and that Titania DOES INDEED miss kill thresholds (notoriously doubles and just outright not being able to 1 round things she otherwise could've had she had stats akin to Jill/Oscar at that point) on Maniac.
All my considerations revolve around the highest difficulty available. Maybe I should've prefaced with that.
If we're lookin at base HM then yes, I do agree Titania would be considered better.
For Echoes I'm not into LTC crowd, but I trust your judgement on it!@@Yedknowsall
Now do the most middling unit in each game.
Surprised you didn't count Morgan has the best unit in Awakening since the female one has access to eather event though she is obigatory for the games.
I thought this would be best unit across the whole series, and I think for overall multiple game value it's gotta be Palla. She's a super usable unit across multiple games.
Congrats on 1k. I will riot if Lot is not the best unit in Fe6 lol
It’s melady in his opinion but she’s not the best.
@@voltron77 yeah I know and agree. I Already have a comment with the issue of Melady in the #1 spot.
Personally I think edelgard is the best 3 houses unit because unlike dimitri and claude edelgard gets access to flight much earlier on meaning she can realistically zip about the map killing foes
If anyone argues against Robin being the strongest, they have NOT played Awakening, they're seriously busted. Even when I'm actively sabotaging them, they still end up miles ahead of the competition. One of these days, I'm going to marry Robin to Donnel and make a monster of a Morgan 😂
Haven't played Azure Moon route, but my strongest unit always ends up being Ignatz, which I KNOW isn't common, so I can't really say anything about 3H lol
I can agree with Alear being the strongest. For me, Clanne or Alcryst often pull ahead, but that is DEFINITELY due to favoritism, and Alear isn't far behind even without the buff of being given all the EXP lol. Though I often reclass them into Swordmaster, because I care more about dodge tanking than better utilization of emblems, especially on a unit whose death is a lose condition
I think Katherine is the best NG+ without a doubt, but base game i think its Dimitri.
Honorable mention to Lysithia for having insane magic, double weapon xp, and warp.
Isn't the choice of going for Oscar over Titania is same as Oswin over Marcus. Well movement is der to think I guess
The real best unit in 3 houses: Myson
Ik its like, "hes not even playable" but he literally is the only mage who has Bohr X, a spell which reduced HP to 1, meaning if used by a player, he could theoretically oneshot every boss in the game, including the immaculate one.
Staff units are broken in Thracia! I used Safy, Tina, Salem, Linoan, Ced and Asbel and they were all fantastic combat units as well as staff units!
Great list but i have a few disagreements. Alm in Gaiden isn't good until he promotes which is very late in the game so for both that game and Echoes I would say Saber. He easily carries Celica's route early on due to being the only bulky unit for a while and he never really falls off. He is amazing from beginning to end and doesn't require anything to get going.
For Thracia while I agree that Safy is one of the best I feel that Asbel wins out since he can be your combat carry from the moment he joins and can pick up the staff utility once he promotes which I find to be better overall.
For 3H I still feel it is Edelgard with Dimitri coming in second. I feel that Dimitri having a good enemy phase doesn't matter much since there is almost no reason to fight on enemy phase in this game. Also he REALLY wants to be a Flier but his weakness in Axes is a huge set back for him
Finally for Engage I would say Kagetsu and I personally wouldn't even put Alear in top 5 (Kagetsu, Seadall, Pandreo, Panette, Merrin). While emblem utility is nice I find Divine Dragon to just hinder him overall and would rather just run him in Wyvern. The game even on maddening is pretty easy until after Ch. 11 and you get Kagetsu right after and he is great right from the start. He has amazing offensive capabilities along with being fairly bulky making him probably the third best tank after Louis and Goldmary while having better offense than them both by far, while I would say he is the best offensive physical unit in the game (Followed closely by Panette, Etie, and Amber) making him a unit with high versatility and not needing anything to get going or sustain him.
for shadows of valentia i would say the best unit is Alm... Celica has all those things you said, yes, but her route is full of swamps and deserts, which really impair her usefulness, also the mage ring comes much later
Alm, on the other hand, is strong from the beginning, he gains a lot of defense and attack and has early access to doublelion. Also, his Falchion is effective against terrors and dragons without the HP cost Seraphim has, while also giving him HP regen, AND he can use the killer bow!
Finally, it is easier to solo the end game content (thabes labyrinth) with Alm than with Celica, due to his greater evade and his range not consuming HP
For Heroes: Literally anyone
What I've learned the trend for best unit is lord,jagen or Flyer
Can't go wrong with those honestly ahahhaha
FE1. Marth because enemies will always target him first you can manip enemy AI so well.
FE2. Alm, 5 range bows are whack.
FE3(b2) Palla I don't know what they were thinking.
FE4. Sigurd with Seliph coming in close. Just insane combat.
FE5. Warp. Otherwise Asbel. That Prf tome and access to staves after promo make him just a god.
Fe6. Hard one to call. Marcus pulls you through early. Milady is way too good from her jointime to the end. And Perceval needs a mention too.
FE7. Marcus. No way to dispute this really.
Fe8. Seth.
Fe9. I'd still go with Titania. But Oscar is indeed insane too.
FE10. Jill. Requires more setup then Haar but is also contributing more to the parts she's in. And technically she's hitting the speed benchmark in endgame if you care about that.
FE11. Caeda. WINg Spear can be forged. It's stupid. Good shit.
FE12. Kris. It's a sad state of affairs but it's true. Without Kris it's Palla again.
FE12. Robin. But without avatar characters it's probably Frederick. He doesn't actually fall off though if you want a better scaling carry then Sully is an acceptable answer I guess.
BR. Corrin. No surprise there. But not counting avatars it's probably Saizo. He has availability on Ryoma. Good bases and insane growth. Also the best weapon type. He's pretty unfair good.
CQ. Corrin. Not counting avatars it's Camilla. Good bases, class and growths. Also is actually counted as a lower level then she is for easier exp gain. Poor Beruka is getting compared to that.
Rev. Corrin. Not counting avatars this one is a bit harder. I almost want to give it to Jakob as you have a few chapters where he, azura and corrin are really the only ones to gain exp. Then when you start getting more units a lot of them can't handle themselves while Jakob probably can. Saizo and Camilla are both coming in a bit later then their own routes but are still stupid strong. It might still be Camilla but I want to give Jakob this one.
FE15. Leon. It's actually the killer bow but yes. Leon is a really good unit to make use of it. He is doing most the work in Celica's side of Part 3 and 4.
FE16/3H. Claude. Dimitri might be the best unit but being stuck in a poo poo class after timeskip for a while makes Claude king. He's so versatile and still strong it's not fair.
FE17/Engage. I feel like it's Chloé. Pandreo might come close with his power and Alear on their availability and personal class empowering rings. But Chloé is just that powerhouse that can't be disputed.
Bonus rounds.
TRS: Raffin.
BWS: Dean
Vestaria Saga: Troy
Vestaria Saga 2: Sujata
I'm not really sure what Celica's really doing in the face of Boey having the ability to use magic on enemy phase while being able to speed fountain his way into earlygame sweeping, saber coming in with vicious combat stats very soon after her route starts to basically completely box out her frontline tanking even further, and Leon later to EASILY take the spot of the most valuable unit on Celica route with a killer bow from alm's side, taking the insane benefits that the killer bow provides and using it to utterly embarrass act 3 and 4 with a constant barrage of massive range hunter's volley shots that easily rip to shreds any general enemy aside from fiends, and any boss aside from Jedah. The only units that can even outcompete him outright in part 4 are the whitewings, and even then that's only if you decide not to make use of positionals to accelerate Leon's movement forward. Boey, Saber and Leon essentially take anything Celica could be providing and utterly disrespect it by simply just consistently doing it better - she can't enemyphase early like Boey can, she doesn't have the frontline offensive potential of Saber, and she DEFINITELY doesn't have the reach, kill potential and sheer combat value of Leon.
Oh, and I don't really think Dimitri's ease of activation is enough to make him contest Edelgard for one simple reason. Dimitri solves turns. Edelgard solves maps.
Dimitri's massive benefit is having the ability to simply demolish entire fields of enemies with 0 issues. When he's on red battalion health, he practically becomes an unstoppable juggernaut, and nothing can impede his advance. But Edelgard can literally end maps with 6 Commanders, in ONE TURN, BY HERSELF, simply by pressing a SINGLE COMBAT ART. This is a BROKEN level of offensive potential, provided in a COMPLETELY braindead strategy, and something that Dimitri simply cannot match. Dimitri is the king of those who play on fair terms, but Edelgard simply... breaks the rules. Best lord he may be, best unit he is not.
Ok, but this is kinda exactly my point. You just named 3 different units, doing three different things, at 3 parts of the game.
Celica can do all they do, at all the points of the game. Maybe not to the super specialized method they do, but she can easily slot into those roles without any investment besides using her..
Early game tanking/magic? She can do it Doesn't need the spd fountain. Middle game support and range? She got you. Doesn't need another weapon because she's got thunder. Endgame damage output? No problem. Spell list is cracked to high hell.
Yeah Leon does more damage. So what? He can't overextend, now granted it doesn't mean he's a bad unit, I just prefer celica's flexibility over his specialization. Saber is tough, I really can only harp on his lack of 1-2 range, hence why I also prefer Celica if I need to tank on enemy phase. But his combat is definitely better in terms of physical (like all dread fighters honestly)
And boey you're just feeding him a bunch of stuff early game to justify a type of build (which there are other options beside spd fountain in the game) and he's like useless for midgame and endgame. So hard no on that one.
I agree that Edelgard can trivialize maps. But the Crimson flower maps, IMO are easier than the Azure moon ones. You also NEED to put her into Wyvern lord for this. Yeah, it's easy to do so, but it's still a requirement in order for it to work, whereas dimitri just exists with his build.
I legitimately do not see any merits in the point on edelgard needing to be invested into wyvern. Sincerely, I don't. At all. Regarding her having an easier route, she's still the better unit at the end of the day. Maybe I'm just disillusioned to the game's difficulty?...
Regarding the rest, I'm simply discussing the most efficient and simplest way to handle the stages of the game in turn. A unit being potentially competent and handling all sections of the game will never actually be good if there is a unit who completely overshadows them in every section of the game, and that is absolutely the case in Celica's side. At no point is she ever going to do anything better than another available option, so to call her the best comes off as absurd. Celica cannot competently enemy-phase in the same way as Boey can in the early to midgame, and a myrm/dread can in the mid-lategame, and she cannot obliterate enemies on either phase with anywhere near the sheer reliability and power Leon can. Leon does things NO unit can do, in any situation, aside from Atlus - who will simply do what Leon's doing less reliably. She will NEVER actually be the best option unless you choose to force her to be. She's inefficient at all stages.
Also, Boey doesn't just magically sandbag past the Earlygame. Hyperboey setups see him maintain good usage with all of the stats he accrues well into the mid and lategame stages. Key reasons why this is relevant is that unlike Celica, he can actually counter enemies for magic damage, and as such ends up being a far more effective tanker and sweeper in the earlygame, meaning he just does what Celica does, faster than Celica. Go figure.
If you would argue that being less efficient is irrelevant, then I'll just confess that this discussion wouldn't bear any fruit and suggest it be left at this point.
Overall, better than I expected, I will definently be looking at your other videos
A few things I disagree with:
I'd give Edelgard a slight edge over dimitri simply because she can literally 1 turn maps in the second half with zero investment beforehand, just using raging storm.
I hard agree that Robin is by far the BEST unit in awakening AND the series, however he is NOT the strongest. my argument? Morgan is literally just a stronger Robin. Much less accessible is why Morgan is worse, but objectively Morgan is stronger, even with the worst of parents. And I would also say Morgan is the strongest unit in fire emblem.
I'm surprised the Alear take is controversial, I remember watching someone do a solo run in maddening, and save the first 2 or 3 actual chapters (when units can permanently die) it seemed to be one of the easiest ways to sweep the game. And this was before the well.
However, I still think Chloé is the best character, because throughout the entire game if you just give her an energy drop or forge weapons (as you should) then it's almost impossible to make her not one round with some of the most broken strats, unless you make her a class that uses fists or a mage too early. However, she and Alear are close in my opinion. And really, you can make nearly anyone extremely broken in Engage.
Path of Radiance I thought was going to be Jill as I remember hearing the speedrun strat was at some point to put everything into her, but I've no experience in path of radiance
And finally you forgot to do the warriors games (: (this last bit is a joke btw)
Warriors is Shez :P!
Also yeah, Edelgard was up there for me. I just feel that in in Edelgards campaign the maps are somewhat easier than those on Dimitri's. But part of that could be because she's more likely to trivialize it as well. I don't know, it's a tough sell on both. I just really like Dimitri's multiple options vs Edelgard 1 hammer type deal. Albeit it is a busted hammer gonna give you that.
There are 2 fire emblem warriors games :p
You got me there! For the first one, I want to go with Ryoma just because I recall him having excellent crowd control and being solid, but then I remembered my brother just dominating with Tiki. Like absolutely destroying everything, so I think Tiki is the pick here! @@meinman7591
If Silque isn't getting credit for warping, by that logic wouldn't that mean dancers don't deserve to be rated so highly also?
@@orangejuice8279 that’s why dancers aren’t on this list.
Just to rephrase, they are some of the best units in the game. But because they enable other units. You’re only as good as the unit you enable really.
I agree on everything except Oscar, I never managed to get decent growths on him and thought he was kinda bad when I played Path of Radiance lol
The best unit in SoV is hunter's volley imo. Although I guess it is late game, it completely trivializes it like nothing else in the game.
Seth! I think he's the strongest in the entire series lol
When Saber takes out 75% of the Celica route foes
For fe4 Arthur with lewyn as father and the leg ring is the most broken unit
Holsety from the start of the second gen and a horse on promotion
If you look through some of the comments I did indeed state that this specific combination is probably a game winning condition in GEN 2, but since I looked at the game as a whole, there were too many parts to reach that conclusion. You may think it's "just get Lewyn to marry Tailtiu" and while it is, there's still the effort of doing all that and hauling both units across everyone for it too. Ultimately, for the video not to be exceedingly long, I condensed a bit on the unit value and just went with the best unit of the game, even if it had multiple routes, like Three Houses and Fates as well!
agree based on the games i played.
I think for sov leon and alm have arguments. Alm almost, at least to me, functions as the games jagen in his route, even though his bases arent as good as a traditional one. But he also has really good growths AND gets the killer bow. Only thing is his res which is def bad
>every fire emblem
TMS fans in shambles rn
To be fair, I did say I wasn't covering the spin-offs in the description ahahha sorry!
Id like to argue for engage pannette.
Its so easy to max oit crit on her with her personal passive and ike just synogisiing perfectly on her. Get chain guard for corrin on her and literally wity wrathe vantage and the shear ease of crit she has. She easily solos maps with chain guard protecting her from chain attack chip. Its honestly scary i wont lie. That and while maybe not for combat but a similar reason to why you chose alear... hortensia. One of the strongest support units in the series. Just a chance to not use up any staff ise is too powerful xD its kinda silly plus the staff range she gets. Yeah she was a surprisingly strong support
@@KitsuneVoidsinger my next pick was going to be Ivy just because combat wise with chain guard shenanigans she can trivialize enemies due to magic being so busted in engage. Hortênsia is up there for sure.. and panette is well, unironically, check in with the channel every now and then because I have a new series coming out soon that’s gonna cover more options of units across the games.
@@FireEmbros I'll certainly keep an eye out. Don't get much FE stuff popping up so it was a nice find coming across you
FE4 pick is cap. Finn is the best unit based on your criteria. He instantly is useful and is available in both generations. Sure he is never the best unit you have available but he is there the longest, has a horse, has pursuit, gets the Brave Lance that you would not be able to get without him.
Ah... but you see, Finn leaves by the end of Chapter 2, and rejoins by the Beginning of chapter 7.. totaling 5 chapters... just like my boy Sigurd.
@@FireEmbros that’s cap 🧢 Finn leaves at the end of Chapter 3 and rejoins at the beginning of Chapter 7, so he’s only gone for 3 chapters total. He’s also the goat, so he must be the strongest.
@@FireEmbros Sigurd is there for 6/12 chapters and Finn is there for 9/12 chapters.
bros' you've outwitted me. I admit defeat, I am a fraude XD@@ggsrealm5678
I agree with a majority of the picks and understand your line of reasoning with the exception of Celica and Alear. Celica is such a mediocre unit compared to someone like Saber and Alear lacks the combat and utility that Kagetsu and Ivy have.
why was catherine 3h even considered😭😭😭😭
Disagree on Alear tho. Not while Kagetsu exists. Engage+ is a lategame mechanic, which means it takes awhile to really get online. Kagetsu arrives and is broken immediately and remains broken the entire game. Bro can keep up with the rest of your team without any ring equipped. Thats just stupidly good.
I agree that Robin is the strongest in the whole series and that's what makes Awakening such an easy game. It's easy to make super strong units in that game and Robin is on the top, maybe followed by Robin's child.
I'd argue Titania is better than Oscar due to how easy it is for Oscar to get RNG screwed because of his somewhat average growth rates.
A Pre-promote getting RNG-screwed isn't a big deal since their high bases make up for bad level ups, but the same can't be said for Oscar since he starts as a Cavalier & thus has to promote into a Paladin.
Because of that, him getting RNG screwed is actually a big deal since his bases aren't high enough to carry him in the long-term, unlike Titania, who *does* have high enough bases to make up for bad level ups. If his growths were good & i mean *really* good, then I'd say Oscar was the best unit in the game without a doubt.