Dont forget Shadow Dragon and the Blade of Light Marth's unique ability of AI manipulation, where the CPU will always try to attack him if available. He's basically like an MMO tank that just draws all aggro his way
I don't mind unit customization but I hope they do a new game in the old style, I kinda miss when we all had shared experiences over some of the units, like Seth being so OP he is able to one round, or at least two round, the final boss
I really like unit customisation but I think they need to tune it down a bit. Every unit being able to be any class is a bit much, especially in Engage where it just costs a few bond fragments.
I think Fates had found the right amount of balance honestly. Deep levels of customization, but not two units ever having access to the exact same class trees meant everyone had their own builds and as such their own, unique feel. Conquest especially was great on this aspect because due to the tighter ressources and lack of farming, you had to carefully choose what to do.
@@mvjbass9561 Largely agreed, although I think Three Houses is a bigger offender. Three Houses doesn't even have default classes for most of the units. It takes a bit before you get real class flexibility in Engage, and even then, it's somewhat restricted based on the Emblems available. Still, as far as classes go, I think we need somewhere in the range of 1-3 non-promoted classes, and 2-5 promoted classes each character can access. 3 unpromoted, 3 promoted. Classes are linear (Myrmidon -> Swordmaster) but each character can select 1 of 3, and carry some skills to the other when side-classing. Notably though, I want level to not reset. If your character has access to Bandit that can learn Wrath at level 10, and Myrmidon which can learn Vantage at level 10, you can't get both since you can only hit level 10 once.
@@thoraxebe1754 You definitely want something of a middle ground with it. Honestly, I feel Engage pulled some tricks it doesn't get much credit for to make limit customization. Fundamentally, to make a unit, you select the following choices: Character stats/growths, 1 ability Class stats/growths, weapons, 1 ability 2 Inheritable skills Emblem Skills, stat boosts, weapons, engage ability. The biggest restriction is Emblems, their availability is limited, and you can only assign one per unit. Next up, characters. As usual, availability is limited, you can only assign 1 per unit. Inheritable skills: You can pretty much pick what you want, but they are limited based on the point in the game you're at. Mid-game units don't get access to Canter until late game for example. Class: The most flexible aspect, anybody can be anything. But notably, early game units are class locked until around chapter 7, and reclassing is limited until mid-game. Even then, mid-game lacks a way to get knife, tome and lance proficiency. It's still more flexible than I would like, but it's pretty notably you can't have, say, 2 Byleth or Corrin builds in your party. Plus, due to the difference in combat calculations and promotion systems, character stats matter a lot more than in Three Houses.
Ike in RD is extremely jacked. His 3rd tier promotion is literally head and shoulders above other promotions, gets aether , Nihil , and guy cant get slow down cuz of how strong he is. Slap there Ragnell and its Pwnage incarnate
Ike is among the strongest lord in the series. Haar is just that good, Jill as well with the flying canto utility and range, able to use axes right from early game.
Pent is definitely a top 5 maybe even top 3 unit in that game but Marcus is far and away the best in the game, he's no question your best unit for the first half of the game with no one else even remotely close and then second half of the game is still a top 5-10 combat unit even without any investment, he's useful at every point of the game, always worth a deployment slot, has perfect availability, and is the uncontested best unit in your army for at least 50% of the game
Pent may be the best mage, and Harken the best melee infantry, but Marcus is the best combat unit you have for the whole of the game. Sheer availability combined with ease of improvement (bad growths? Feed him every stat booster!) Is what really ekes him out to number one. Otherwise it really is just: 1. Marcus 2. Pent. 3. Harken.
3 houses is so weird to try to pick a best unit for because any Lord is only available for their own playthrough, and NONE are available for silver snow... So I'd probably pick Lysithia just because she's good no matter WHAT route you go
Lysithia with the War Cleric class is OP! Built her as a mage until mastered mage, priest, and bishop classes. Then go back and master fighter. Now you have a unit who will 1 shot most units, have okay defense and take next to 0 magic damage. She can level a demonic beast solo!
Yeah, Kagetsu is THAT good. Invest in his Wo Dao/crit stat and he'll kill everything. You can basically give him any ring and he'll still be able to make them work. If he makes the Lyn-ring clones, the clones become Yunaka level untouchable dodge tanks.
Lol. Wo Dao is one of the few weapons in the game that's just not worth using. At east give him a killing edge. +4 Mt, +5 Crit. It's -15 hit, but with Kagetsu's absurd skill, personal skill, that's almost completely irrelevant. The killer axe is another +2 Mt, -10 hit, which would be preferred if you reclass him. But almost any unit can run an effective crit build. Kagetsu is best off as a high mobility powerhouse that needs to be fed minimal SP.
@@plentyofpaper I came here to say that. Whenever I see a engage video of someone using a Wo Dao it kinda hurts. Also, pre promotes having absurd SP kinda makes me like engage for giving them unique viability in that regard. Goldmary having 1800sp and Kagetsu with 1000sp is just good. Sadly join after they can get canter, but you can slap on Dual Assist onto Kagetsu at base with just some bond rings. Goated unit, but I think flying magic is still better for investment, so I think Ivy and Hortensia are better but meh, I think it can be argued to swing that decision either units favor of Ivy or Kagetsu.
@@Direblade11 Lmao. I must ask, has Boucheron turned out good for you? It is a rare sight to ever see Boucheron be good so I'm curious if you might've made it work.
I applaud you for picking Azura just cuz very few people would and that's at least different. That being said, it's Ryoma. And Camilla in Conquest. Like I agree Azura's utility and ability to fight makes her unique among the dancer class characters, but I just wouldn't say that's enough to make her the best unit in the game or I wouldn't qualify it as the best unit in the game. Because by that metric, wouldn't Sylvia/Lene from Genealogy be the best character in that game since they can refresh 4 different characters every turn?
I actually kinda disagree with this notion for a few reasons. Azura is often times seen as the best dancer in the entire series, rivaled only by the herons and Seadall, but Azura definitely has an edge over all of them. The first is her availability, having perfect availability in BR and Rev and only missing 3 maps in Conquest. This sort of availability is unmatched by every other dancer in the series, allowing her to contribute far more on every playthrough in comparison. The second is the fact that shelter is a skill that exists. Shelter singing, as its known, essentially allows azura to sing multiple times in one turn, simple. But it also means you can, when set up correctly, sing to the same unit multiple times in 1 turn, which is only matched by Seadall in engage (the difference is he can only sing twice at max while azura can go up to 7 total times if done correctly). Third is the fact that azura can reclass into one of the best classes in the game (Sky Knight into Kinshi Knight) which, along with surprisingly amazing growths, can allow her to be a great combat unit even outside of singing (also in songstress class, naturally being able to weild lances/naginatas is super huge). Finally, branch of fate. This is a big one as you can make azura any level you want prior to branch of fate and she will keep that level for any playthrough you start at branch of fate. This can also allow her to use her (frankly amazing) combat stats but now at absurdly high levels that you shouldn't have at that point in the game.
For Engage, I feel there's a big 4, 4.5. You got Kagetsu and Ivy. No argument. Seadall as a dancer works exceptionally well with the Canter mechanic. But the one I feel was forgotten here is Pandreo. He's basically magic Kagetsu. High speed and Con, plus high Mag from Sage and Byleth makes him an absolute monster. Plus, his boosted staff proficiency gives him access to Fortify, which can heal your party, and often instantly refill his Engage meter. The .5 I mentioned is Alear. Specifically because of the raw utility offered from the variety of Dragon Veins while with Corrin. Vayle actually fills this role better due to being magically oriented and having access to 3 range for freezing targets, but Alear has better availability. This is a role that other characters just can't fill since they don't have access to a Dragon class.
Pandreo is goated. Capped HP and SPD as Sage on my 1st playthrough a few chapters before endgame. It was on Maddening and since it was my first playthrough, I didn't wanna buy DLC yet. Him, Ivy, and Kagetsu all nice. Will say although not unique to Kagetsu, he's a pre promote with good base sp. He can get Dual Assist with only bond fragments at base and this is good when considering he'll free up Lucina for others to use. I don't think Pandreo at base really has any skills to inherit at base that make him better than he is. That's why Kagetsu nudges out over Pandreo in being the best unit. It ain't by much, but availability and good inheritance to be a low maintenance unit that still does the sword master thing of initiating combat at melee range and killing the opponent from his start til the end of the game makes Kagetsu hard to compete with.
@@amanasd26 Ivy can one round the fastest enemies in the game with Lyn and choosing to inherit Speed+ skills or feeding her Speedwings. It doesn't matter if her base speed starts out mediocre when there are other ways to fix speed in Engage. She's better than Kagetsu because it's better to be able to move 8 tiles and kill stuff at 1-2 range than move 8 tiles and only being able to secure kills at 1 range. She's also the best bonded shield recipient for this reason.
In Shadow Dragon, I'd give the best unit to Wolf once you reclass him as a general. Literally took 0 damage from things 99% of the time, he's just insane
Okay Ryoma is just factually the best in Fates, Camilla being the best in Conquest, but I do agree with your opinion on Azura. But why did Palla beat Alm? He is LEAGUES stronger
While I’ll say that Edelgard is definitely the best unit in three houses, I do think Dimitri comes in at number two in comparison to Claude. Battalion Wrath + Vantage is that strong Combine that with retribution (or dare I say it, the chalice of beginnings) And only gambits or reeeeallly tanky/evasive enemies can stop him It’s not as broken as raging storm on wyvern Lord/Rider But I think it’s more than what Claude brings to the table^^
Palla as the best echoes choice feels odd. Her str's decent but needs a good weapon and her spd is quite middling and she really needs to promote to stop being a liability. I'd say Celica's probably the best with her availability and how much she outshines pre-promotion Alm with her great speed, damage, magic and tools like the mage ring for free later whereas he needs a max forged killer bow
@@Benjamin-dw7rp I've never had Palla be a liability unpromoted. She is bulky enough to take hits and does good damage. I usually have her easily level 12 before Greith so she can then feed kills to Catria so they can both promote by the dragon shrine.
three houses is Lysitha the best an absolute magic nuke with good range as for engage you have Yunaka she starts in the right class and once she has emblem corrin she is absolutly untouchable and can counter at almost any range
i have some minor gripes w this list, primarily fe12 and echoes while i see the argument that it's possible to make kris worse than palla, it's also possible to make him WAY better, so on average he's better than palla, also he's available for the entire game which is something worth considering in echoes they somehow made the killer bow even better, and if you're considering the forged wing spear (which is what makes the wind spear good) then u should also consider the killer bow, specifically for leon considering he's by far the best archer, b4 palla i would also put genny for invoke soilders being so early, palla is pretty good, and by far the strongest flying unit, but not THAT good (also edelgaurd is so clearly the strongest lord)
Yeah I really think Kris is defo the best. It's especially noticeable in the midgame when the wyverns and dragons (figuratively and literally) come flying in. Kris doesn't even need effective weaponry to one round them, but Palla does. Also, the prologues are surprisingly hard on higher difficulties, so Kris being present there is huge.
Naw, best Archer is Archer Atlas. Boy just gets insane Attack/HP and a tiny bit of Luck, that's all you need to Hunter's Volley anything to death and Atlas will do it better than any other archer.
@ i disagree, hunters volley heavily benifits from hitting both hits, which atlas will rarely do, you usually want him using heavy blow so if he hits he one shots or curved shot so he's hitting consistently
@@Briggetchu25 Eventually both Leon and Atlas will almost always hit with Hunter's Volley once you're int the late game, you can just give Atlas one skill buff item when he's a Bow Knight and he'll be fine. Hell, the last time I used him he had only 12-13 skill going into the end-game and still had a 90-100% hit rate on average and out damaged Leon by a significant margin. Also, if you miss just turn wheel, you rarely need to use it as often as it allows you to. I've beaten SoV about 5 times and Python & Atlas always ended up better than Leon for me. One thing I will agree on is any Archer with Hunter's Volley is better than Palla or other units lol
For Awakening I'd say Morgan edeges out Robin due to them being a little bit MORE customisable on top of how strong Awakening child units are already. Morgan is a Robin that can have Aether or be a Dragon.
Both Aether and being a Dragon are non-factors in breaking the game, and in fact being a dragon actually only hurts you rather than helping you (because the only thing it really does is give you a weakness across every class that you wouldn't normally have). The best skill combination uses Vengeance as the combat special of choice, so Aether's kind of wasted too. Vantage, Vengeance, Spendsthrift, Galeforce/Wrath depending on gender, and Limit Break / Tomesfare depending on DLC availability. None of these things require Morgan, even if Morgan can run it too. Plus, availability is a big factor too, you can be as good as you want, if you join late and underleveled, and therefore require significant investment or babying to reach that level, can you truly be called the best, especially when another unit did the exact same thing since the very beginning of the game?
FE1: Marth FE2 Alm Side: Alm FE2 Celica Side: Catria FE3 Book 1: Hard to say since this is easily the game with the least amount of discussion. Probably either Minerva or Wendell. FE3 Book 2: Palla FE4 Gen 1: Sigurd FE4 Gen 2: Seliph FE5: Either Asbel or Safy. Earliest Bosskiller vs Earliest Staffer. FE6: Either Melady or Marcus, my vote goes to Marcus. FE7: Marcus FE8: Seth FE9: Titania FE10: Haar FE11: Jagen FE12: Palla FE13: Robin Birthright: Ryoma Conquest: Either Corrin or Camilla Revelations: Corrin FE15 Alm Side: Mercenary Villager or Silque. Best Combat vs Healing/Warping. FE15 Celica Side: Leon or Genny. Best Combat vs Physic. FE16: Byleth for everything except Azure Moon, where it's Dimitri. FE17: Chloe
@@AshenVictorI disagree because there are other ways to do effective enemy phase combat. Dodge tanking, wrath+vantage, protection tanking. There isn’t multiple ways to get multiple actions in one turn. Anyone could enemy phase like Dimitri, no one can player phase like Edelgard
@@readtherules7101 I disagree with you, since... Dancer exists. You CAN have a strong Player phase. Singular, not plural, since It's pretty ressource eater. I agree, it allow for a lot of things, but only one turn (altough, it's thanks to Raging Storm that Edelgard could One turn her Final Boss) Vantage+Wrath is absolutely not comparable to Batallion Vantage+Bataillion Wrath. On paper, that's the same thing but the fact that you need to be injured to use the skill makes you prone to lack a bit in the damage department, and taking hits. With 50% or less life, you REALLY don't want to be hit. Dimitri does not have to be set up every map also, and the fact he have the highest strengh of the game, both base and GR, is an agreeable bonus. And if you can be set up fast with Vantage + Wrath, maybe this unit isn't the best to use ennemy phase.... I'd say, Edelgard have a way to occasionnaly be the best player phase unit, while Dimitri is the indisputable Ennemy-phase King.
@@kirua258 dancer exists. But a a character like Felix, Sylvain, Byleth even with a dancer will never have the same PP power that Edelgard has. Will a wrath+vantage+retribution+miracle battalion Raphael, Caspar, Hilda, etc require set up in map? Sure. But fundamentally it’s still just another way to EP. They can generally EP the same units as Dimitri and Dimitri having really high strength isn’t such an incredible point since a lot of EP builds stack critical hit rate for triple damage anyway. If anything Dimitri’s charm would be more valuable for avoiding gambits which aren’t hard to pick off in the PP for a strong team, since they usually aren’t common enough or accurate enough to need to change your whole play style around. Dimitri is great, but not irreplaceable. I genuinely enjoy dedue’s enemy phase a lot more than Dimitri’s.
Alm is undoubtedly the strongest in shadows of valentia. He is an amazing all arounder that can use killer bows which are the strongest weapons in the game
For me its FE1: Marth FE2: Silque FE3: Marth (Book 1), Palla (Book 2) FE4: Sigurd FE5: Safy FE6: Miledy FE7: Marcus FE8: Seth FE9: Titania FE10: Haar FE11: Caeda FE12: Kris FE13: Robin FE14: Azura FE15: Gray FE16: Byleth (I feel like I should default who is consistently best among all route availability, and quality of the three lords depends on New Game+ or DLC is available. Many default to Dimitri if DLC is used, but I think Edelgard with regular Wrath + Vantage + Defiant Crit could break even harder and she's a Wyvern Lord) FE17: Alear, Chloe, or Ivy I found as my top 3 with Ivy winning out I believe.
@zaneheaston8254 Oh yeah, Lysithea is also easily top 5 for me as well. In fact, as a Dark Flier and the Hero Relic staff which I keep forgetting how to properly spell, I found her my main for Golden Deer. Felix is also a badass Warmaster. But Ultimately, Byleth has base stats, growth, top tier charm stat, 0 penalties, ect. He is the most simple but effective choice despite several options being better in specific areas.
So i'm gonna add my 2 cents Binding Blade: Its rutger and it's not even close. One word. *Thrones* almost every boss in the game has that cheap ass cheating chair boosting their evasion to ridiculous levels and Rutger has the skill needed to hit them reliably, plus good strength, great speed and Killer Blades are easy ish to come by. 3H: and here's why i disagree. Wyvern Lord is fantastic. It's a flying class in a game with super canter and it has a faire ability for one of the strongest weapon types, and all you have to do to get Edelgard there is put her through peg for darting blow and then onto a wyvern....what's that? Claude's *personal* class is like someone fused Sniper and Wyvern Lord? He has 7(8 promoted) movement, Super Canter and Bowfaire? And comes with a ridiculous bow that gives him 3 range by default, 4 with bow range + and up to like 7 with the right CS? Not to mention the ridiculousness that is Falling Star? All 3 Lords are good, but Claude is good *by default* without doing anything more than just training his bow and authority.
Bows really aren't that much better than axes by the time skip and if you're talking about personal weapons and combat arts edelgard literally has Amyr raging storm
Rutger is top 3 indeed but I agree with the video. Rutger is all combat, with the really good role of being the boss killer but Melady also has combat with flier movement and utility to go along with it. She can do so much shit around the map compared to Rutger who's always stuck to just fighting on the ground (not a bad thing, he is your best combat unit around) The real argument here against Melady would be her availability since at the time of her recruitment, Rutger by that time has contributed to carrying the team so much and will continue to do so later on (especially if you pick Sacae) while Melady is just starting. But I'd argue that Rutger actually kind of scales back a bit due to how big maps are getting, which are things like Perceval and Melady are poised to take advantage of. Don't get me wrong, I fucking love Rutger but I think it really comes down to what you value more. I personally just rank Melady above everyone else due to what she can but I can say the unit feel is significantly better with Rutger
@@Benjamin-dw7rp I think Agarthium is a little harder to come by than what the other relics need to be repaired, but it's still bringing modern SRW action economy into FE (Sort of, some units in international era SRW can practically sweep maps single-handedly, within very few turns), and very, very busted by comparison.
Meh, unless you are doing LTC or speed run, you can kill most bosses before Rutger with Dieck and the ones after he comes along with Rescue dropping a mage, or in Dory's case just bait him into Hand Axe and 1 range him. Wagner also doable for Dieck and Debias is pretty doable with Lugh by that point. Leygance also Dies to Armorslayer and Scott can be Baited like Dory. I ain't familiar with Echidna route, but Zinc is pretty easy to do with Magic and the dude in Bartre's map I forgot his name but he's also doable with Magic. After that the human not-human is easy with Magic. If you've caught on by now most bosses don't require Rutger more than it requires magic other than Eric (Rutger hits more reliably and Lugh doesn't have enough training time yet) and Henning (rescue dropping a mage takes forever because of the map gimmick, so much so even I'm not waiting for that). Before someone gets the wrong impression, I don't mean killing a boss with rescue dropping a mage by waiting on only the mage to kill. You can typically throw Dieck, Marcus, or Zealot at the problem in tandem with a mage. Bosses are hardly an issue in Fire Emblem and so Rutger being a boss killer is hardly anything to write home about. It's great he does it so well in a game with some harder bosses compared to some of the rest of the series, but I've played with and without Rutger and the difference is a few turns or sometimes none at all. I ain't a Rutger hater, just a Fire Emblem fan. Also a Bartre fan, if that matters.
I'll comment on the best units I've had from my experiences playing the games. I'll only bring up the games I definitely remember, so forgive the gaps. FE4: Definitely Sigurd. Being a mounted unit is almost essentially given how large the maps are, his stats are impressive, and he will constantly be reliable throughout all of Gen 1. FE6: I'd like to bring something up about Rutger-he is an amazing boss killer. Not only does he come as a strong Navarre archetype, but having that Killing Edge and being generally strong means he is guaranteed to stay on your team from start to finish. Melady will also do the same, being a contender for one of the best units in the series. An honorable mention would go to Lugh, Raigh, Deick and Lot. All of them join with strong growths, with your only real challenge being who to use and who not to use. This game has a massive roster, so you'll need a consistently strong team. FE7: First one I'll disagree with. This one is a battle between multiple units in my book. Oswin, being a powerful tank. Sain, being incredibly strong and reliable. Canas. Not only is he your only dark mage, but he has access to Luna. FE7 Luna is broken-so broken it's entirely possible to one shot the boss with it. Yes, I've done it before. Raven. He gets some monstrous boosts on Hector Hard mode, and once he promotes, he's next to unstoppable. Harken has amazing stats and will stay strong from recruitment onwards. Also he's got a Brave Sword. Pent. He's Pent and he will surpass Erk in just about everything. If he doesn't immediately convince you with his first appearance, I don't know what will. Honorable mentions go to Nino and Geitz. Nino joins a little too late even for an Est, but she can pick up the pace very quickly. Geitz is a strange lad who has very strong utility, and something rare for Warriors: B rank in Bows. FE8: Seth is so broken, it's a question if he's supposed to be a Jagen at all. Where most fall off, Seth only continues. The trainees (Ewan, Ross, and Amelia) are close behind, as their entire purpose is to become powerful once they promote. Considering how easy Sacred Stones is, that's easier said than done. Honorable mention goes to Ephraim and Lute. FE9: Titania and Marcia indeed compete for this one. Not a lot of argument for this one. FE10: Undeniably, it's Haar. Jill is great, but Haar comes out swinging and swinging like a tank. He'll continue to do this throughout the rest of the game, and he will be guaranteed as one of your main units. Honorable mention is 100% Ike, who remains a constant beast from start to finish. Awakening: It feels like cheating to bring up Robin, considering this is where avatar units started becoming extremely good. I'll say my picks for this one will be Cordelia. Great stats-but more importantly, she has access to Galeforce, an extremely strong skill that can be passed down to her child. An honorable mention could be almost any of the child units, so my pick is Inigo. Echoes: This one has multiple units fighting for it. Gray. The moment you make him a mercenary, he will stay consistently strong. Once you get ahold of the Lightning Sword, this essentially makes him unkillable as he will deal massive damage for a good majority of Alm's Path-and even without it, he will still hit hard. Mathilda. Amazing stats, an actual Res stat, and easily your best Paladin in the game. Delthea. She may be the Est of this game but don't be fooled- her damage output makes up for it. She's an effective magic nuke, with only one real flaw being join time. Still as an Est, this shouldn't be too big of an issue. Three House: Given how this game functions, I decided I'll rank the three houses separately. For Black Eagles, this is a tie between Edelgard herself and Bernadetta. Both are really strong, and usually won't require much investment. For Blue Lions, this is also a battle between a few people. Dimitri, Sylvain, and Felix. Dimitri is generally extremely powerful, Sylvain has being consistently good with strong growths, and Felix being a powerful sword user who is well rounded. For Golden Deer, this is 100% Lysithea . She is arguably the best magic user in the game has access to very strong magic attacks, she has Mastermind meaning she will never fall off, and access to very strong skills natively. Honorable mention would go to Claude, being a very powerful archer, and quite frankly the deadliest man in the room if you make him an Assassin. Engage: I can also see this having multiple people fighting over it. Kagetsu is busted. Even without customization of any kind, he will stay very strong and remains that way from joining onwards. Yunaka, Hortensia, Fogado, and Ivy are all extremely good, all with respectable stats, skills, with the only debate being how you choose to use them. Honorable mentions here? Panette and Jean. Panette being an absolute beast, and Jean, while he is a meme in his own right, he makes for an excellent Sage.
I'd say Chrom beats out Cordelia. Bar Frederick, he's the only unit who can tank the early game Wyvern Riders head-on and deal worthwhile damage in the process, let alone that the Rapier is a godsend in general (Lucina and Chrom can practically solo Chapter 13 thanks to it).
To add on to your points about Azura: thanks to Fates' pair up mechanics, it's also easy to allow her to use Sing twice per turn, which offers insane utility and opens up some absurd low-turn clears.
Wait, you exclude Warp from the list because it simplifies gameplay to a point it's no longer interesting, but judge the Three Houses Lords as if they were all Wyvern Lords? Why?
Dark Knight Edelgard is an underrated unit. She hits hard on both sides and also tanks pretty well on both sides. Hapi with Seiros Shield in Silver Snow is very strong as well
Meh, just use Thunder. If you don't have Olwen, just use Thoron. Very good to spam, and it's another magic unit to kill armor knights and great knights with because they have comically low SPD and RES for even Ivy to kill. All round just like any other mage but she can fly and is one of the few who can rarely boost damage with her personal skill. That last point ain't amount to much, but it's still something. I'd use her over the rest of the cast, or at least most of them. Enough to at least guarantee she has a deployment slot alongside Pandreo, Kagetsu, and Alcryst. You can honestly swap out Alcryst for Etie but I just choose to swap out Etie for Pannete. Both are gonna go Warrior anyway, but one has better personal and Alcryst can cover up the C rank bow weakness so that's why I use Alcryst. I only explain this because I know Etie folks tend to go a lil crazy when one mentions using Alcryst over her, so I have some reasoning as to why, which is less using Alcryst over her and more so using Pannete but oh well. The bow rank really is the only thing Etie has over her, so just forge and engrave a bow for any other bow rank user to use and if they double that's enough to kill most fliers. Sorry that became a Alcryst v. Etie rant, just kinda covering my bases.
Ivy hits all the relevant speed benchmarks to oneround the fastest enemies in the game with Lyn and inheriting Speed+ skills or giving her Speedwings, the big commitment is just getting her ahead of the level curve by making her your main juggernaut. She's better than Kagetsu
@@nak113 You sure? I doubt that. Regardless, just use Thunder or Thoron. It doesn't take that much investment and time to pull off. Also I'ma kinda go against the grain here but I hate Speedtaker. Like, you're telling me I have to baby a unit for 3 to 4 kills every map till the become good and then do that EVERY MAP? May as well be using a growth unit at that point. That crap is even a detriment if you use more than one Speedtaker user. That's just like a growth unit. Nah, screw that nonsense. I'ma use Ivy with Thunder and play how I wanna play, with a unit being good on their join time. But hey, FE is cool cause of how you can replay and have different units be good because of growths or just using different ones cause why not. I might do a playthrough of getting Ivy to double like you say, but I sincerely doubt it's the best path for Ivy to get good. Sadly can't right now, I'm doing a self imposed challenge run called the Tough Guy run. Only units who can punch or use Axes, excluding High Priest so I'm not tempted into using Spell Books. Those are for NERDS. Still using Martial master/monk for staves tho, gotta compromise cause they're animations are too cool to pass up on and staves aren't as nerdy. At least you can more reasonably bludgeon someone with a stick than a book.
@@OrlandoAguirre222 You don't even have to rely on Speedtaker if you're adamant about turn count or whatever, there are Covert Byleth rallies and bonuses from Special Dance that'll let her double fast enemies. Dire Thunder isn't really good on her because it's better to be able to delete enemy formations on enemy phase with bonded shield than kill one enemy and back away on player phase
@@nak113 I ain't adamant about turn count, more so just hate Speedtaker for making me perma-babysit a unit. Dire Thunder or just forging and engraving Thoron is good, especially combined with Canter so you can position her to be at 4 range so that you can trade that forged Thoron to another mage to attack the same enemy. You can really demolish enemies without ever needing much in defensive stats like tying SPD so as to not get doubled nor having that much DEF or RES. Ivy does this best for initiating and being flexible with it as she can fly, but sadly comes right after Canter leaves. At least you can position a mage with Canter and not care about the 3 range tile you'll trade from being over a void or something, so she's still good as the second Thoron user until she gets Canter where she can go first or second and not really care. Goated unit because of that. Making a +4 Radiant Thoron really got me through some scary enemies.
You didn’t even mention inspiring song or shelter singing for azura in fates Getting +3 speed on demand or having MULTIPLE units be danced again is crazy Even still Camilla is still probably better than her in CQ
Camilla is definitely the best combat unit in CQ but if I'd have to choose between losing Azura or Camilla in an Ironman i'd rather lose Camilla. With how early Azura comes in and how much movement tech you can accomplish with her you'd suffer much more losing her than Camilla
Not that anyone cares, but here's my personal ranking. Shadow Dragon Blade of Light: I didn't play much but the first armored guy was my best. Gaiden: haven't played Mystery of the Emblem: haven't played Genealogy of the Holy War: didn't play much, but the mage guy in the first part carried me through the chapter. Thracia: haven't played Binding Blade: believe it or not, my Roy was blessed with stats and was my best unit by chapter 3. Blazing Blade: Lyn. No further explanation. Sacred Stones: Eirika. My Eirika was blessed and got strength on every level up. I popped her a goddess icon right before the path split and she became op. PoR and RD: haven't played. Shadow Dragon: Wendell. I made him a sword master and he was unkillable. He dodge tanked everything. New Mystery: haven't played. Awakening: This is one of the few I actually beat. I played about 50 hours and can easily say my best was Einherjar Tiki. She only dropped below 30 HP three times. Once because she was under leveled, once because of a brave sword enemy who crit, and once because of Apotheosis. Fates Birthright: Oboro. My Oboro was better than even Corrin, and by far. Fates Revelation: Corrin. I just built Corrin to be op because I wanted it to be over. Shadows of Valentia: Alm. To keep it interesting, I'll say Tobin. On Celica's side, Saber and Celica combat wise. Overall it's Genny because of her summon soldiers. Fates Conquest: didn't play. Three Houses: so far I've only played Silver Snow, and my best was easily Byleth. He was far over the others. But for the sake of keeping this somewhat interesting, Catherine. She wouldn't stop critting and was unkillable. Engage: Engage is my most played game. Alear has always been my best. As with Byleth, to keep this interesting, I'll say Kagetsu. I built him with a +5 killing edge with Lyn's brand thing. I could give him the 2 luck +10 and 12 skills from Tiki and Byleth, but I instead went with Alactricity and Vantage from Leif and Lyn. He always goes first and almost always crits to kill an enemy before they attack. Well, there's my list. Rate my list or hate it if you'd like. Edit: forgot SoV.
suprised to see Marcia mentioned for por. Shes never been particularly notable in my runs, but ive also never invested very much in her. Maybe next time i play i should
In my opinión Sacred stones: empraim Binding blade: Héctor Seal: aurigas in general Awaken: Chrome Fates: Ryoma Shadow of valentia: Gemy/saber 3🏠: Jeritza Engage: Diamond
My one note is for 3 Houses Dimitri could be argued to be the best because he’s the only unit that gets Battalion Wrath and Battalion Vantage in his Authority skill tree. This allows him to always strike first with MASSIVE crit chance on enemy phase while still being at full health. Still, it might not be as strong as Edelgard’s ability to strike 6x in one turn (once per map) with her signature weapon’s Combat Art, but he’s definitely better than Claude for that reason Still - great video!
The real problem with unit customization is that every game has a meta. A few classes inevitably are going to be best at overcoming the challenges the game gives you. So a lot of depth is lost in finding good units because it really is just who has the best stats and occasionally join time. This is also its greatest strength because bad units are easier to make viable but it does kind of kill unique unit design. I like fates the best I think but i wouldn't mind seeing a class system that's 1 step more restrictive or a skill system that isn't solely class based like engages. I like building units but its harder to enjoy when basically everything is available to anyone.
What's even more hilarious about Seth Is that he's NERFED. He was severely wounded by Valter and according to supports, he's still recovering and likely will never fully recover. Meaning, In lore, he could've been EVEN STRONGER.
Alm take SOV over Palla imo. Bows are just so dominant in that game that it makes any unit who can use them automatically insane, and Alm also happens to have amazing stats.
There's a few point's I'd disagree with but given the scope of the video, most of it isn't really a big deal or worth mentioning, but there's a couple points I think should be pointed out. First off, Dimitri doesn't really have that hard of a time reaching Wyvern Rider despite his Axe bane. Wyvern Rider is among the easiest classes in 3H to gain access to, and the requirements are so low that Dimitri can get into Wyvern Rider without much issue. Hell, even someone like Yuri who by design is supposed to be terrible at Wyvern Rider doesn't struggle all that much to reach that class. The second and probably more notable point is Echoes. I'm gonna guess you're not the biggest fan of Echoes, but I'd say, disregarding Silque and her Warping, the better units are probably between Leon and which Villager the player decides to make a Mercenary, preferably Kliff since his stats are best suited for that class. Palla definitely is solid but has some shaky matchups against some of the more dangerous enemies and bosses in the game, while getting Leon a Killer Bow as quickly as possible, while taking some game knowledge to accomplish, allows for Leon to outright trivialize most of the remainder of Celica's entire route. Villager!Merc (I'll just use Kliff as my example going forward) is your strongest unit in Alm's route, with the Lightning Sword obtained early being perfect for Kliff for a long while and the Mercenary class line just having really solid stats. Dreadfighter is an excellent class, and one of its traits is that, with enough EXP investment (whether you want to go out of your way to grind, or just by focusing a lot of kills into Kliff) can loop into another class, which causes their EXP yield to become comically absurd and allows you to get a Sniper, or even a Bow Knight, with the stats far outclassing even Dreadfighters. This takes some work but it basically means you will never have any issues with any map ever again, and even before Dreadlooping is attainable, Kliff outpaces everyone else in Alm's route pretty handily.
I always felt Jill was overrated in RD mainly because she requires so much investment to become a unit that still requires discretion to use well. I put this to the test by running an RD maniac campaign giving Volug all of the items that I would normally feed Jill and was surprised at how effective it was. He lacked the obvious advantage of flight, but having earth affinity was an advantage that actually made him quite a bit safer in many scenarios while still possessing really good stats. Sure, the lack of wings makes this option worse if I know RD like the back of my hand and are trying to LTC, but I would actually say that Volug is even better for someone who simply wants to clear maps. Jill is still a top 5 unit for me in RD, but she is not someone like a Rutger who you invest in because he has no equal when it comes to killing bosses in FE6, or a Haar who provides similar utility to Jill with much less investment (1 Speedwing, maybe) and is clearly the best unit in the game by a fair margin.
Best FE7 unit is Nino because that's my girl and she gets all my exp and items. Pretty solid list tho I'd argue in echoes that Celica is stronger than Palla.
Kris is easily the strongest avatar in the series, yes even stronger than Robin. I think saying they can be worse depending on your choice is a really weird argument because it sounds like this list is assuming an informed player, meaning they make good decisions. Obviously we should be assuming male Kris goes fighter into dracoknight/berserker and female Kris goes cavalier into dracoknight/swordmaster, instead of something dumb like mage/archer. When we give Kris the tools he/she needs they will blow Palla out of the water, particularly in the speed department. In Fe3 it literally didn’t matter because her base is 3 points from the universal cap of 20 but in Fe12 it’s a bit shakier in the late game. Palla gets carried by her ridiculous bases for most of the game but doubling at the end usually requires stat boosters, even with classes like swordmaster and sniper. Definitely nothing to be ashamed of in a game with enemies this powerful but the fact that Kris doesn’t need those resources is definitely a point in their favor. Male Kris specifically will have much higher strength and a really good axe rank to further widen the offensive gap, along with access to berserker or horseman late game to escape dracoknight’s speed cap of 23 and fully leverage his speed stat. Not to mention Kris has a significant amount of extra availability due to this game’s extensive prologue, during which Kris is your best unit for every single one of those chapters. Hell by the time Palla joins male Kris can snag that first master seal and fly just like she can so she can’t even boast her flight advantage over Kris for more than a single chapter. He’ll easily be high enough level to have gotten all the experience he needs out of tier 1. And female Kris can fly at any time. (Though I wouldn’t recommend Pegasus knight in the prologue. Small maps, several archers, and lower bulk isn’t a recipe for success there. Just stick to cav and go pegasus knight once you get past chapter 1.) The way you hyped up Robin makes me think you’re talking about hard mode instead of lunatic, which I don’t blame you for because lunatic feels very untested and unfair. But on lunatic Robin feels awful to use without grinding because their bases are honestly kinda bad, they just don’t get to that snowballing point quick enough without the water trick in chapter 1. Meanwhile trying to play lunatic without Frederick is on par with medieval torture, so I feel like that choice is fairly clear. At the start you said all difficulties are factored in, but I’m not sure how each difficulty is being weighed here. If you’re just ignoring lunatic because it’s bullshit then I could understand saying it’s Robin. But either way I’d still say Kris wins if we’re talking strongest avatar, even on hard mode Robin struggles early game since thunder kinda blows tbh, while Kris dominates from beginning to end as long as you don’t sabotage them.
Alear is the best unit for the exact same reason Azura is in at least 2 of the paths of Fates. Alear has access to all supports, utility from Corrin ring/personal skill, their strong af Engage in the late game giving you flexibility, their obvious availability, and they can easily circumvent the weaknesses of infantry lords AND support units with skill inheritance giving you canto which is also available VERY early. Corrin ring can literally stall out so much time with Alear with the Torrential Roar, but also allow you to take advantage of it further with their personal skill. No other unit can be this effective, especially the other dragons, with Corrin. On the hardest difficulties, Alear is just too crucial of a unit to give it to either Ivy or Kagestu. No way that Kagetsu's combat focus makes up for that strength, and Ivy is strong and has good utility, but it's nowhere near as good as Alear's when she basically has no personal skill, and support outside of staves use is limited. Her biggest weakness is inventory space tbh.
i agree with most of your picks, i did have different experiences with some, but growth rates and rng factors i think you did due justice ( my marcus was the bane of my exsistence... he was so stat cursed my first playthrough that the ptsd made me hate him unconditionally ever since but i understand i was an exception, i have always heard good things about him in the community....). My only real gripe is probably three houses. Yea the game is very flexible and every unit can be amazing with the investment but imo, after 2000 hours of playthroughs... dimitri just wins. Hands down, no contest.If only for sheer lack of not even needing to do much to him, the bro is a absolute unit, chonk supreme, tanky af without even trying because he has amazing growths combine with personal skills. Dont need to care where he is, like ever, dudes gonna be fine, bro can solo the map probably. I cant say the same for claude or edelgard not to the same degree anyway, it just feels different. All three can wreck things, incredible units, i love all of them, i loved three houses and i started on edelgards route, shes my og lord but i cant lie Dimitri was always the most reliable stable powerhouse in my playthroughs in his route compared to the others on theirs.
I was on board for this list until the last four. While I can see the Azura arguement I cannot see Palla over Leon. For Three houses Dimitri's authority skills combined make him a 1 shot everything ever on both phases that has no equal. And even with a bane he still wants to go Wyvern. And for Engage I would've picked Chloé. Her high speed means that by the time Kagetsu and Ivy show up she's already snowballed into a rediculous unit they cannot compare with.
Yeah no as much as I love Asbel the winner is Safy. It's always been Safy as she has early access to warp and the repair staff which isn't as relevant but still very good. I will agree Asbel is a close second though 😊
Its only really only Safy who Staff carries outside of a promoted Asbel every other Staff user is missable the A Route exclusive Sleuf, Salem who is missable if not Captured which is also the same chapter you get Tina in 12x and the Ced/Saias split in Chapter 23. Safy hard carries Staffs until you promote Asbel who by then likely isn't Warp and instead fighting with Grancalibur so yes the FE5 Warp Priestess is a better unit than Asbel. Asbel has to contend with many Dark Mages/Sages in the game so having a Warp user nearly from the start is always better than the Mage who dominates everything
Nah, Titania doesn't outclass Ike, dude can solo both of his games, and before you correct that, i know he isn't in every chapter, but that hasn't stopped people from hacking him into thoae chapters anyways to prove a point
TLDR but by best I’d thought you meant like just the strongest. Don’t get me wrong but for me it’s just how strong a character is but for Path of Radiance Titania is easily outclassed by pretty much all the characters that still need leveling or who can still be promoted but if your flat out saying strongest Character it’s easily Ena. Nasir is too high of a level and Ena’s stats if you’ve saved bonus exp to max her out are just too insane. She can double Berserk Ashnard and only takes 16 damage from Ashnard per round with 75 Max HP. She can solo Berserk Ashnard’s map without skills but add Wrath, Resolve and Adept and watch her 14 per hit on Ashnard turn to 33 per hit for 66 damage per round and 1 hit KO if she Wraths Ashnard.
I know FE3's Star Shards serve similarly to the Crusader Scrolls in Thracia in that they trivialize stat growths, but come on, Julian's growths are absolutely busted (and Rickard but Rickard is just an inferior Julian). Wth were they kn when they gave thieves those growths, he literally has a higher base defence growth than any other unit! I know the lack of promotion is a problem and older games are designed around the lower growths, but still. Literally the only functional thing holding Julian back--until the point where you'd have to be going out of your way to use unpromoted units unless it's a specific niche--is his low wlv, but that's pretty much the only growth he's consistently outclassed in. Just, wtf were they thinking.
If you play Lyn mode beforehand Marcus will get outclassed by Sain in the midgame and even if you don't you'll most likely have better units in the end game, he's definitely not the best throughout the game like Seth is
I think ike actually has a chance to be the best unit in radiant dawn. Especially once he gets the ragnell . His stats are vrazy and he can attack at 2 with no drawback. And dodges every attack with earth affinity. In engage i dont think kagetsu is that great. And base stats arent everything in that game as you could grid out higher stats before he joins. To be fair im not sure engage has a clear best unit like ither games do. Thanks to gridning/customization its very easy for any unit to be good. And the rings turn units into the ring. So it really comes down to units who can do things others cant. Ivy is pretty close as her unique class is amazing. She has pretty bad luck tho that keeps her from being the best.
Echoes palla is the only unit I can't see at all. Archers are just so broken in that game it has to be Leon/(dread looped) archer kliff. They're the best player phasers in the game and the best enemy phasers against some of the most problematic enemies, being other archers and mages. Palla is good, but probably not even better than the early mage you invested in on celica's route.
Alm is the best alm route unit in gaiden silk warp is as much broken because it is gaiden alm that is warped i agree that she is second place in alm route
Yunaka ain't a candidate in the slightest, she's so bad. Kagetsu is one of the best though, I'd still put Ivy over him because magical combat is stronger than physical combat in Engage. That said, Kagetsu is still Stat Man:tm: and carries all the stats.
In blazing blade : Hector and Oswin are FAR better than Marcus and have room for growth. Same in sacred stone : Luth have great room for growth ans Myrrh is immortal as long she carring his dragonstone. In fates, Azura must be the worst unit of them all. She's terribly weak and totaly useless in combat. she can easly be obliterate by any enemy. She's definitly not worth it. Xander is imo the best unit : big RES, incredible DEF, big ATK, no weakness. Kagero or Oboro are also great units with very good growth and Ophelia is a monster but she comes lately beacause of need to reach a S-rank support with Odin.
Dimitri has the best EP of the lords with battalion wrath and vantage, wyvern isn't necessary since he's already got easy access to paladin and AM doesn't have enough maps where flight would give him any better positioning to clear out enemies on EP The worst of the 3 would realistically be edelgard because despite how utterly broken she is she only overtakes the other 2 with aymr which has the worst availability With dlc Ivy definitely become better than kagetsu thanks to veronica And I've always had Catria be much better than Palla in echoes, her way higher speed lets her use heavier weapons for more damage while still doubling, and the bulk difference is balanced out on promotion
For Thracia, I would pick Osian. Chapter 1 , has a good PCC and his own super weapon right at chapter 1 . Though Asvel is a good second , I always farm exp for him at chap 5 to get an early sage soon as possible. Then , Ced exists too ! Or Sara too.
I believe jill is the most overrated unit in the series. She is a great unit in a great class but she starts with quite low hp and requires significant training but haar is an effortless flying fortress with good availability. Milady, another growth unit like jill, can be used as a tank from getgo as long as there arent bow or wind users.
In path of radiance Ike is by far the best... in my games he is the only unit that can hold his own against the final boss. Everyone else gets 2 shot. Titania is crap in late game because her stats are just average and her growths are horrible.
I think out of all the picks, the one I'd challenge the most is Asbel in Thracia. Sure, he is a solid magic user, BUT... 1) This is a game where you are at an abundance for solid magic users. He is competing with Salem, Homer, Linoan, Ilos, Ced, and Amalda, and that's not counting all the staff users, which would logically factor into this considering #4. 2) His early-game appearance comes at the cost of you not having access to the scrolls, which means if you want to optimize his levels you have to play without leveling him up. 3) Weapon availability is an important factor in Thracia - there are very few shops and most equipment you're gonna used is taken from enemy captures. Asbel's primary weapon is Wind magic. Most enemies have fire (Not particularly good for any magic user) or dark magic (Dark magic favoring Salem),, and because you get more light magic playable units, that also makes light magic more common than wind magic. Asbel's unique tome, Grafcalibur, is just a slightly better Exacalibur. Compared to Mareeta's Sword, King Sword, or even the Pugi, it's kind of weak sauce. 4) Staff utility is WAY more important for a magic user in Thracia than attack magic utility, because of how almost any unit can be vulnerable to a sleep or berserk spell, and how warp and rescue are practically mandatory to use in certain sequences. Asbel needs to promote to use staves, which means by the time he's able to use them you'll likely already have your almighty enemy-sleeper/enemy-berserker unit ready. 5) Asbel's HP is on the mid-lower side of things, which matters not just for fragility, but also Thracia's fatigue mechanic. While it's not the end-all be-all, it SHOULD be considered how many stamina drinks you're gonna feed a unit you want to bring through most of your campaign or whether he's gonna be unusable at a point where critically needed. You may easily prefer a unit like Dagdar who hardly ever gets tired, or a unit like Tina where the stamina drink has way better payoff, being able to use busted staves as you please. And to be more direct: How the heck did Lara, a unit who joins one chapter earlier and can promote into a Rogue, then become a Dancer, then turn back INTO a Rogue for a cap of 80 levels (Or alternatively, promote into a dancer with no other effort and use that dance utility on busted staff users?), lose to Asbel?! How did Dagdar, the ORIGINAL "Jagen that forgets he's a Jagen", lose to Asbel? How did Osain, who joins at Chapter 1 and can immediately get the constantly-critting Pugi, lose to Asbel?
I think for FE3H the route situation imo would give it as a tie to all 3 house leaders for their own route, but the best unit in 3H across routes is a more interesting question as I think very strong arguments can be made for Lysithea, Byleth, all of the recruitable Black Eagles, all of the Ashen Wolves (but probably especially Constance and Hapi), and Sylvain. I think I have to give it to Lysithea though between how min-maxed her bases and growths are, how good her spell list is, and how soul blade is a criminally underrated combat art, and then on top of all that she has the mastermind personal skill which makes customizing her to ridiculous degrees possible or making her very busted even with very little investment.
I will die on the hill that Perne is the best unit in Thracia -- even if he is basically just a thief. He may not be as destructively powerful as Asbel, but he takes advantage of Thracia's weird mechanics FAR better. He starts with high base stats, high growths, comes with one of the best weapons in the game with Kingmaker as well as Vantage to take advantage of its brave-effect, and his B-Rank swords allowing him to use almost anything else at base. He also has the highest Constitution of all the thieves, allowing him to steal items and weapons from enemies _very_ easily, which is useful, since thieves can steal eqipped weapons in Thracia. He has 5 Movement Stars, giving him a 25% chance after acting to trigger the Galeforce effect, and a FUCC stat (Follow-Up Critical Coefficient. We're very mature) of 5, meaning every second hit WILL be a crit. Critical Hits back then multiply the unit's base attack by 2, rather than tripling dealt damage, meaning Perne can just _shred_ through high-defense targets. He also has a mutual support with Lara, the dancer you're probably going to be using anyway, and he's _required_ to be recruited if you WANT that dancer. Unlike Asbel, he actually has the Constitution to capture enemies, and doesn't just fold the second a physical enemy looks at him funny, which is a nice boon to have since Thracia reinforcements are all ambush-spawns, so unless you give Asbel the Vantage Scroll, he's always gonna be in danger...y'know, Vantage, the skill Perne has at base. The only real downside I can see is that he's sword-locked, and doesn't have the Magic/Resistance stat to use Eyvel's Flame Sword, but that's not really a big deal to me, since his fantastic speed means he'll dodge most attacks anyway, and his movement stars allow him to retreat or just pick off a ranged enemy very easily. TL;DR, Perne mixes being a fantastic combat unit with unique and potent utility that abuses Thracia mechanics better than anyone else in the game.
True, but infinite range staves in tandem with his availability kinda makes me think staff users are better but they typically aren't the best combat target to warp or heal. It is for this reason that I kinda think best UTILITY goes to them, but over all combat AND utility might honestly still go to Perne. Combat on its own tho? Nah, Othian got the Pugi and Wrath and still has enough FUCM (I prefer calling it that cause it's sounds like Fuck Em and that's exactly what it does to who you attack) to still hit 100 Crit with his FUCM of 3, and Wrath for first hit Crit. Depending on the route you go after Ralph's map, you can get another Pugi without using Hammerne. That, and Pugi is uniquely his while Kingsmaker isn't uniquely Perne's. It'll probably be used for Charm anyway because avoid and crit stacking is kinda better, but you can do both if you just move in and attack with the Kingsmaker unit first so that all combats afterward get that 10% all around bonus. Also, FE being a strategy game doesn't really feel like the best place to bet or even hinge on a 25% proc for moving again, but it's definitely a neat bonus, but nothing that great. Still, even after all that I think Perne is like I said the best at both combat and utility. Just not outside of this consideration for both for the reasons I've explained. EDIT: Forgot to mention availability as another reason.
Problem is that staff units exist. Staves are way too good in this game so basically any staff unit will be a top tier unit, As el just has amazing combat on top of it. Leif can also use the kingmaker and can get vantage from the scroll. He also doesn't have to worry about fatigue and is force deployed on every map meaning he will be more reliable and cost less than Perne will. Osian is also here. Will always crit on both enemy phase attacks and will always crit on his follow up when initiating. However he also has more availability and a 1-2 range weapon so he does better against ranged foes.
@@OrlandoAguirre222 I'm not disagreeing with any of that. What Perne offers is the best _role compression_ in the game. If you need him to fight, he can fight. If you need him to steal or unlock things? He's got you covered, and doesn't even need a bodyguard. Staves are powerful in Thracia and there's no doubt about that, but any unit with the right staff rank can function very similarly to another outside of prf weapons like Tina's. No one else has the same ability to seamlessly transition from support to offense and vice versa that Perne has. As for the Movement Stars, you're right -- it's _not_ reliable. But 25% is still a fourth of all actions he takes -- including just *waiting.* Send Perne to do something, and very often he'll activate Galeforce. It's unreliable, sure, but it's not so low a chance that it's irrelevant to his performance as a unit. I might have given the wrong idea in regards to Kingmaker though. It's not his prf, but he also doesn't _need_ it to be a deadly threat. With how common Meisterschwerts become in the mid to late game, you're not exactly starving for brave weapons, even if they are still decently scarce. It's just that brave weapons synergize well with Thracia Vantage, which doesn't have an HP threshold. All that together is why I still firmly believe he's the best individual unit in the game. Warpers are powerful and there _are_ units who destroy enemies easier than he can -- but not everyone can do both to still-fantastic degree.
@@hanzou1238 Osian is a powerful combat unit -- you're right. But he lacks utility. In this argument, he's being compared to Asbel rather than Perne, since they're combat units rather than hybrids like Perne is
@@TwoHeadedMeerkat that's fair. The seamless transition is a point that is VERY fair to bring up. FE3H Mortal Savant and other such Phys Mag hybrids suck because you can never use both at once, and using a turn on one means not using a turn on the other. You have multiple units in FE so you can just have a good mage and swordmaster. However, Mortal Savant's hybridness revolves around combat. Perne's hybridness revolves around combat and utility. This means there will be turns where he doesn't need to attack and has reason to steal or lockpick. Other such hybrids don't really exist because they're a hybrid in the sense of just combat and that sucks. That's why good promoted magic units are seen as good like Pent. It's because Pent can Physic and Warp as easily as he can enemy phase all at once seemlessly. Perne has just that, so I agree with the sentiment that when comparing any other unit to both of these factors at once, Perne will always come out on top with his combined score in both. Literally just a shame that his availability leaves something to be desired because some of the biggest difficulty spikes take place before he joins. The Munster escape arc, and Dagdar's Gaiden chapter. Still, he comes in right before Glade's chapter and the one after that, so it's not all bad.
Awakening: Favorite character: Henry/Owain Best character-quality: Lucina Who was most OP?: Lon’qu and Tharja but maybe that came from S-pairing them Fates: Favorite character: didn’t like many characters in the game so uhh OdinDark totally not biased to Owain ;) Best character-quality: Azura Who was most OP?: played Conquest & Revelation at least once, so by Birthright I’d say Ryoma ThreeHouses: Favorite character: Felix Best character-quality: Dimitri Who was most OP?: both of the above 😆
Seth is overrated, and absolutely not the best non-customizable unit in the series (I'd argue that would be Sigurd, whose only flaw is that he lacks an innate self-heal). His speed growth is shaky enough that it can not go up for enough levels to make him fall off without prioritizing investment in him, which is exactly why he got taken out in my playthrough of the game.
I would day Palla is mot the best unit in SoV honestly. Hell she is mot even the best Whitewing because in my experience and msot people i know's experinces...Catria just tends tk be much better than her unless they invest a ton into Palla. Edit: forgot to say who is actually the best lol. Its eithwr Leon, Saber or again, Catria but dread foghter and Bow knight are so op in that game...yeah it has to be one of them.
ceada best unit in shadow dragon? dude whatever your smoking.... With these shity strength growths hell nah no way. Wolf or sedgar are arguably the best, plant them somewhere and let em do theyre thing as general. High stregth health and defense growths on a game thats so fokused on holding chokes it doesnt get any better.....
Also I absolutely disagree with Palla for Echoes, she is honestly quite mediocre. Starting at a good level is great and all, but her speed doesn't scale super well all that much. Catria is honestly better in my opinion. My pick for the best SOV unit is honestly a contest between Leon and Alm lol
@@LunarBooThis is the same reason I can't stand people saying Clive is good. "Oh he's meta if you give him all the fountains and the Ridersbane." Ok??? And afterwards? His bad growths mean he won't do ANYTHING with that favoritism and its not like those maps he helps clear are SOOOOO difficult without babying him. If Clive carried over this special treatment into the actual difficult parts of the game I'd understand, but Clive straight up SUCKS after his first couple maps. I could just make Kliff a Cavalier or make Faye a Pegasus Knight or hell CLAIRE CAN USE THE RIDERSBANE TOO. I never got it. I don't disagree with Bases over Growths. In fact; I get it most of the time. But Clive sucks; babying him with all of your early game buffs just so he can clear out a couple of goober Cavaliers in the early game is just...no. I don't agree. I just don't agree lol.
@@heartnet40 Difference is that Clive has the the Def base and better Def growths necessary to easily take multiple hits from enemy cavs during Enemy Phase. Unlike the Soldiers (Lukas and Forsyth) who lack the movement to hold back a line of forces from reaching your weaker units, or Clair and even Mathilda who lacks the Def in comparison to take multiple engagements. In Mathilda's case also, joins much later and has better engagements with Arcanists during player phase. Faye is better as a Cleric as her Rescue is too useful alongside Silque's Warp for hit-and-run Hunter's Volley strats, which can make maps like Nuibaba's Abode an absolute cakewalk. Kliff, or any other villager being a cav, is basically making another Clive but requiring more investment. They start at a low level and require more levels, whereas Clive only requires one level to have the promotion gains of a Paladin. Clive also starts with 7 Spd when he's recruited, 8 Spd after a single level and promotion from the Deliverance Hideout, which effectively prevents him from being doubled by Arcanists. Even better, has the means to double them himself. Even when wielding the Ridersbane with a wt of 2. So if giving him one level, and getting him to a Mila Statue is "babying" to you, then I am utterly perplexed on what you consider not babying.
Dont forget Shadow Dragon and the Blade of Light Marth's unique ability of AI manipulation, where the CPU will always try to attack him if available. He's basically like an MMO tank that just draws all aggro his way
To be clear, that’s just in FE1, not FE11 (the one frequently called Shadow Dragon)
Thats less of a Marth thing, and more of the game as a whole thing. So I would hardly consider that a boon for marth
I don't mind unit customization but I hope they do a new game in the old style, I kinda miss when we all had shared experiences over some of the units, like Seth being so OP he is able to one round, or at least two round, the final boss
I really like unit customisation but I think they need to tune it down a bit. Every unit being able to be any class is a bit much, especially in Engage where it just costs a few bond fragments.
I think Fates had found the right amount of balance honestly. Deep levels of customization, but not two units ever having access to the exact same class trees meant everyone had their own builds and as such their own, unique feel. Conquest especially was great on this aspect because due to the tighter ressources and lack of farming, you had to carefully choose what to do.
@@mvjbass9561 Largely agreed, although I think Three Houses is a bigger offender.
Three Houses doesn't even have default classes for most of the units. It takes a bit before you get real class flexibility in Engage, and even then, it's somewhat restricted based on the Emblems available.
Still, as far as classes go, I think we need somewhere in the range of 1-3 non-promoted classes, and 2-5 promoted classes each character can access. 3 unpromoted, 3 promoted. Classes are linear (Myrmidon -> Swordmaster) but each character can select 1 of 3, and carry some skills to the other when side-classing.
Notably though, I want level to not reset. If your character has access to Bandit that can learn Wrath at level 10, and Myrmidon which can learn Vantage at level 10, you can't get both since you can only hit level 10 once.
The unit customization did bring with it some replayability though. Something I now miss replaying older titles.
@@thoraxebe1754 You definitely want something of a middle ground with it.
Honestly, I feel Engage pulled some tricks it doesn't get much credit for to make limit customization.
Fundamentally, to make a unit, you select the following choices:
Character stats/growths, 1 ability
Class stats/growths, weapons, 1 ability
2 Inheritable skills
Emblem Skills, stat boosts, weapons, engage ability.
The biggest restriction is Emblems, their availability is limited, and you can only assign one per unit.
Next up, characters. As usual, availability is limited, you can only assign 1 per unit.
Inheritable skills: You can pretty much pick what you want, but they are limited based on the point in the game you're at. Mid-game units don't get access to Canter until late game for example.
Class: The most flexible aspect, anybody can be anything. But notably, early game units are class locked until around chapter 7, and reclassing is limited until mid-game. Even then, mid-game lacks a way to get knife, tome and lance proficiency.
It's still more flexible than I would like, but it's pretty notably you can't have, say, 2 Byleth or Corrin builds in your party. Plus, due to the difference in combat calculations and promotion systems, character stats matter a lot more than in Three Houses.
Surprised Ike didn’t get a honorable mention in RD with how he’s borderline a boss enemy and utterly insane with nihil
Ike in RD is extremely jacked. His 3rd tier promotion is literally head and shoulders above other promotions, gets aether , Nihil , and guy cant get slow down cuz of how strong he is. Slap there Ragnell and its Pwnage incarnate
@@henryreturns1397not just that, he can actually just walk off getting hit with a crit even before getting promoted. Its insane
Same. The dude sweeps the game hard and the only unit capable of matching him in the game is the Black Knight, and of course the final boss.
Ike is among the strongest lord in the series. Haar is just that good, Jill as well with the flying canto utility and range, able to use axes right from early game.
Im shocked that Pent wasnt even mentioned for FE7, that dudes a beast
Pent is definitely a top 5 maybe even top 3 unit in that game but Marcus is far and away the best in the game, he's no question your best unit for the first half of the game with no one else even remotely close and then second half of the game is still a top 5-10 combat unit even without any investment, he's useful at every point of the game, always worth a deployment slot, has perfect availability, and is the uncontested best unit in your army for at least 50% of the game
Pent is top tier but he joins super late in the game. Marcus is available from the start and is still probably your best unit at the end.
Pent may be the best mage, and Harken the best melee infantry, but Marcus is the best combat unit you have for the whole of the game.
Sheer availability combined with ease of improvement (bad growths? Feed him every stat booster!) Is what really ekes him out to number one. Otherwise it really is just:
1. Marcus
2. Pent.
3. Harken.
It’s just that Marcus is such a beast.
Yea I remember Pent as easily one of the strongest units in FE7 at least with starting stats.
3 houses is so weird to try to pick a best unit for because any Lord is only available for their own playthrough, and NONE are available for silver snow... So I'd probably pick Lysithia just because she's good no matter WHAT route you go
Lysithia with the War Cleric class is OP! Built her as a mage until mastered mage, priest, and bishop classes. Then go back and master fighter. Now you have a unit who will 1 shot most units, have okay defense and take next to 0 magic damage. She can level a demonic beast solo!
@@brandonp5929never would have considered her for war cleric
Crimson flower without recruiting her is probably the only exception for obvious reasons.
Bernadetta & Lysithea supremacy
Yeah, Kagetsu is THAT good. Invest in his Wo Dao/crit stat and he'll kill everything. You can basically give him any ring and he'll still be able to make them work. If he makes the Lyn-ring clones, the clones become Yunaka level untouchable dodge tanks.
It's so funny when Kagetsu shows up in Engage and it's like...oh...he's just significantly better than my units in pretty much every stat...
Lol. Wo Dao is one of the few weapons in the game that's just not worth using.
At east give him a killing edge. +4 Mt, +5 Crit. It's -15 hit, but with Kagetsu's absurd skill, personal skill, that's almost completely irrelevant.
The killer axe is another +2 Mt, -10 hit, which would be preferred if you reclass him.
But almost any unit can run an effective crit build. Kagetsu is best off as a high mobility powerhouse that needs to be fed minimal SP.
@@plentyofpaper I came here to say that. Whenever I see a engage video of someone using a Wo Dao it kinda hurts.
Also, pre promotes having absurd SP kinda makes me like engage for giving them unique viability in that regard. Goldmary having 1800sp and Kagetsu with 1000sp is just good. Sadly join after they can get canter, but you can slap on Dual Assist onto Kagetsu at base with just some bond rings. Goated unit, but I think flying magic is still better for investment, so I think Ivy and Hortensia are better but meh, I think it can be argued to swing that decision either units favor of Ivy or Kagetsu.
Good thing I'm using him in my blind playthrough!
Trying to use him more as-needed, not a mainstay. Decided to be a Boucheron Boy
@@Direblade11 Lmao. I must ask, has Boucheron turned out good for you? It is a rare sight to ever see Boucheron be good so I'm curious if you might've made it work.
I applaud you for picking Azura just cuz very few people would and that's at least different. That being said, it's Ryoma. And Camilla in Conquest. Like I agree Azura's utility and ability to fight makes her unique among the dancer class characters, but I just wouldn't say that's enough to make her the best unit in the game or I wouldn't qualify it as the best unit in the game. Because by that metric, wouldn't Sylvia/Lene from Genealogy be the best character in that game since they can refresh 4 different characters every turn?
And if you didn't have strong units she wouldn't be doing much
I actually kinda disagree with this notion for a few reasons. Azura is often times seen as the best dancer in the entire series, rivaled only by the herons and Seadall, but Azura definitely has an edge over all of them.
The first is her availability, having perfect availability in BR and Rev and only missing 3 maps in Conquest. This sort of availability is unmatched by every other dancer in the series, allowing her to contribute far more on every playthrough in comparison.
The second is the fact that shelter is a skill that exists. Shelter singing, as its known, essentially allows azura to sing multiple times in one turn, simple. But it also means you can, when set up correctly, sing to the same unit multiple times in 1 turn, which is only matched by Seadall in engage (the difference is he can only sing twice at max while azura can go up to 7 total times if done correctly).
Third is the fact that azura can reclass into one of the best classes in the game (Sky Knight into Kinshi Knight) which, along with surprisingly amazing growths, can allow her to be a great combat unit even outside of singing (also in songstress class, naturally being able to weild lances/naginatas is super huge).
Finally, branch of fate. This is a big one as you can make azura any level you want prior to branch of fate and she will keep that level for any playthrough you start at branch of fate. This can also allow her to use her (frankly amazing) combat stats but now at absurdly high levels that you shouldn't have at that point in the game.
I'm a bit surprised you didn't mention Edelgard's Raging Storm combat art
For Engage, I feel there's a big 4, 4.5.
You got Kagetsu and Ivy. No argument.
Seadall as a dancer works exceptionally well with the Canter mechanic.
But the one I feel was forgotten here is Pandreo. He's basically magic Kagetsu. High speed and Con, plus high Mag from Sage and Byleth makes him an absolute monster. Plus, his boosted staff proficiency gives him access to Fortify, which can heal your party, and often instantly refill his Engage meter.
The .5 I mentioned is Alear. Specifically because of the raw utility offered from the variety of Dragon Veins while with Corrin. Vayle actually fills this role better due to being magically oriented and having access to 3 range for freezing targets, but Alear has better availability. This is a role that other characters just can't fill since they don't have access to a Dragon class.
Pandreo>Ivy honestly.
Kagetsu>>>everyone else honestly.
Ivy is kinda mid by late game, her speed does her no favours
@@yasahana4447 yeah Ivy is a weird choice, I'm picking hortensia over Ivy easily
Pandreo is goated. Capped HP and SPD as Sage on my 1st playthrough a few chapters before endgame. It was on Maddening and since it was my first playthrough, I didn't wanna buy DLC yet. Him, Ivy, and Kagetsu all nice. Will say although not unique to Kagetsu, he's a pre promote with good base sp. He can get Dual Assist with only bond fragments at base and this is good when considering he'll free up Lucina for others to use. I don't think Pandreo at base really has any skills to inherit at base that make him better than he is. That's why Kagetsu nudges out over Pandreo in being the best unit. It ain't by much, but availability and good inheritance to be a low maintenance unit that still does the sword master thing of initiating combat at melee range and killing the opponent from his start til the end of the game makes Kagetsu hard to compete with.
@@amanasd26 Ivy can one round the fastest enemies in the game with Lyn and choosing to inherit Speed+ skills or feeding her Speedwings. It doesn't matter if her base speed starts out mediocre when there are other ways to fix speed in Engage. She's better than Kagetsu because it's better to be able to move 8 tiles and kill stuff at 1-2 range than move 8 tiles and only being able to secure kills at 1 range. She's also the best bonded shield recipient for this reason.
In Shadow Dragon, I'd give the best unit to Wolf once you reclass him as a general. Literally took 0 damage from things 99% of the time, he's just insane
Okay Ryoma is just factually the best in Fates, Camilla being the best in Conquest, but I do agree with your opinion on Azura. But why did Palla beat Alm? He is LEAGUES stronger
While I’ll say that Edelgard is definitely the best unit in three houses, I do think Dimitri comes in at number two in comparison to Claude.
Battalion Wrath + Vantage is that strong
Combine that with retribution (or dare I say it, the chalice of beginnings)
And only gambits or reeeeallly tanky/evasive enemies can stop him
It’s not as broken as raging storm on wyvern Lord/Rider
But I think it’s more than what Claude brings to the table^^
I think Melady is better than Rutger on Normal Mode. Rutgar without hard mode bonuses is just good.
Tempted to say I like Shanna the most in normal mode because of availability
Palla as the best echoes choice feels odd. Her str's decent but needs a good weapon and her spd is quite middling and she really needs to promote to stop being a liability. I'd say Celica's probably the best with her availability and how much she outshines pre-promotion Alm with her great speed, damage, magic and tools like the mage ring for free later whereas he needs a max forged killer bow
Echoes best character is Saber. Hands down. That man can infinitely reclass and is a beast with a Brave Sword
@@Benjamin-dw7rp I've never had Palla be a liability unpromoted. She is bulky enough to take hits and does good damage. I usually have her easily level 12 before Greith so she can then feed kills to Catria so they can both promote by the dragon shrine.
@@Gabe_29 I'd have gone with Saber too. Definitely hard carries for a huge chunk of the game. I wouldn't even put Palla that high.
Mathilda is pretty amazing
three houses is Lysitha the best an absolute magic nuke with good range as for engage you have Yunaka she starts in the right class and once she has emblem corrin she is absolutly untouchable and can counter at almost any range
Give Lysethia Thyrsus and Valk class. With the movement and the Death spell, she is basically a shorter range, more accurate siege tome
i have some minor gripes w this list, primarily fe12 and echoes
while i see the argument that it's possible to make kris worse than palla, it's also possible to make him WAY better, so on average he's better than palla, also he's available for the entire game which is something worth considering
in echoes they somehow made the killer bow even better, and if you're considering the forged wing spear (which is what makes the wind spear good) then u should also consider the killer bow, specifically for leon considering he's by far the best archer, b4 palla i would also put genny for invoke soilders being so early, palla is pretty good, and by far the strongest flying unit, but not THAT good
(also edelgaurd is so clearly the strongest lord)
Yeah I really think Kris is defo the best. It's especially noticeable in the midgame when the wyverns and dragons (figuratively and literally) come flying in. Kris doesn't even need effective weaponry to one round them, but Palla does. Also, the prologues are surprisingly hard on higher difficulties, so Kris being present there is huge.
Naw, best Archer is Archer Atlas. Boy just gets insane Attack/HP and a tiny bit of Luck, that's all you need to Hunter's Volley anything to death and Atlas will do it better than any other archer.
@ i disagree, hunters volley heavily benifits from hitting both hits, which atlas will rarely do, you usually want him using heavy blow so if he hits he one shots or curved shot so he's hitting consistently
Anyone CAN one round late game enemies with hunters volley if they hit, leon is just the most consistent, and easiest, unit to do it with
@@Briggetchu25 Eventually both Leon and Atlas will almost always hit with Hunter's Volley once you're int the late game, you can just give Atlas one skill buff item when he's a Bow Knight and he'll be fine. Hell, the last time I used him he had only 12-13 skill going into the end-game and still had a 90-100% hit rate on average and out damaged Leon by a significant margin. Also, if you miss just turn wheel, you rarely need to use it as often as it allows you to.
I've beaten SoV about 5 times and Python & Atlas always ended up better than Leon for me.
One thing I will agree on is any Archer with Hunter's Volley is better than Palla or other units lol
For Awakening I'd say Morgan edeges out Robin due to them being a little bit MORE customisable on top of how strong Awakening child units are already.
Morgan is a Robin that can have Aether or be a Dragon.
By the time you can get Morgan, Robin has already broken the game.
@@kwbhockey right, But Morgan is essentially a new and improved Robin. does everything Robin does but better
Both Aether and being a Dragon are non-factors in breaking the game, and in fact being a dragon actually only hurts you rather than helping you (because the only thing it really does is give you a weakness across every class that you wouldn't normally have). The best skill combination uses Vengeance as the combat special of choice, so Aether's kind of wasted too. Vantage, Vengeance, Spendsthrift, Galeforce/Wrath depending on gender, and Limit Break / Tomesfare depending on DLC availability. None of these things require Morgan, even if Morgan can run it too. Plus, availability is a big factor too, you can be as good as you want, if you join late and underleveled, and therefore require significant investment or babying to reach that level, can you truly be called the best, especially when another unit did the exact same thing since the very beginning of the game?
Availability is being considered here, strength isn’t the only thing that matters
And don't forget both Morgans can have Counter AND Galeforce
Hearing my girl Palla win best unit in FE3, FE12, AND FE15 made me cry a little I’m so proud of her
FE1: Marth
FE2 Alm Side: Alm
FE2 Celica Side: Catria
FE3 Book 1: Hard to say since this is easily the game with the least amount of discussion. Probably either Minerva or Wendell.
FE3 Book 2: Palla
FE4 Gen 1: Sigurd
FE4 Gen 2: Seliph
FE5: Either Asbel or Safy. Earliest Bosskiller vs Earliest Staffer.
FE6: Either Melady or Marcus, my vote goes to Marcus.
FE7: Marcus
FE8: Seth
FE9: Titania
FE10: Haar
FE11: Jagen
FE12: Palla
FE13: Robin
Birthright: Ryoma
Conquest: Either Corrin or Camilla
Revelations: Corrin
FE15 Alm Side: Mercenary Villager or Silque. Best Combat vs Healing/Warping.
FE15 Celica Side: Leon or Genny. Best Combat vs Physic.
FE16: Byleth for everything except Azure Moon, where it's Dimitri.
FE17: Chloe
For the first book of FE3 my Caeda turned to be a way better unit than Minerva
@@eleonorepb4565 I believe it, I wouldn't really know with FE3.
My boy Seth always showing his supremacy 😎
I would say Dimitri is the strongest unit in Three Houses simply because of how broken the Battalion Wrath + Battalion vantage combo is.
I would say It's Edelgard, because of raging storm.
@@tirex3673 I think you can generally do more with Dimi though because Bat Wrath/Vantage isn't limited to the durability of one weapon.
@@AshenVictorI disagree because there are other ways to do effective enemy phase combat. Dodge tanking, wrath+vantage, protection tanking. There isn’t multiple ways to get multiple actions in one turn. Anyone could enemy phase like Dimitri, no one can player phase like Edelgard
@@readtherules7101 I disagree with you, since... Dancer exists. You CAN have a strong Player phase. Singular, not plural, since It's pretty ressource eater. I agree, it allow for a lot of things, but only one turn (altough, it's thanks to Raging Storm that Edelgard could One turn her Final Boss)
Vantage+Wrath is absolutely not comparable to Batallion Vantage+Bataillion Wrath. On paper, that's the same thing but the fact that you need to be injured to use the skill makes you prone to lack a bit in the damage department, and taking hits. With 50% or less life, you REALLY don't want to be hit. Dimitri does not have to be set up every map also, and the fact he have the highest strengh of the game, both base and GR, is an agreeable bonus. And if you can be set up fast with Vantage + Wrath, maybe this unit isn't the best to use ennemy phase....
I'd say, Edelgard have a way to occasionnaly be the best player phase unit, while Dimitri is the indisputable Ennemy-phase King.
@@kirua258 dancer exists. But a a character like Felix, Sylvain, Byleth even with a dancer will never have the same PP power that Edelgard has.
Will a wrath+vantage+retribution+miracle battalion Raphael, Caspar, Hilda, etc require set up in map? Sure. But fundamentally it’s still just another way to EP. They can generally EP the same units as Dimitri and Dimitri having really high strength isn’t such an incredible point since a lot of EP builds stack critical hit rate for triple damage anyway. If anything Dimitri’s charm would be more valuable for avoiding gambits which aren’t hard to pick off in the PP for a strong team, since they usually aren’t common enough or accurate enough to need to change your whole play style around. Dimitri is great, but not irreplaceable. I genuinely enjoy dedue’s enemy phase a lot more than Dimitri’s.
Alm is undoubtedly the strongest in shadows of valentia. He is an amazing all arounder that can use killer bows which are the strongest weapons in the game
For me its
FE1: Marth
FE2: Silque
FE3: Marth (Book 1), Palla (Book 2)
FE4: Sigurd
FE5: Safy
FE6: Miledy
FE7: Marcus
FE8: Seth
FE9: Titania
FE10: Haar
FE11: Caeda
FE12: Kris
FE13: Robin
FE14: Azura
FE15: Gray
FE16: Byleth (I feel like I should default who is consistently best among all route availability, and quality of the three lords depends on New Game+ or DLC is available. Many default to Dimitri if DLC is used, but I think Edelgard with regular Wrath + Vantage + Defiant Crit could break even harder and she's a Wyvern Lord)
FE17: Alear, Chloe, or Ivy I found as my top 3 with Ivy winning out I believe.
I’d argue either Felix on the physical side or Lysithia on the magical side are the best units in 3 Houses
@zaneheaston8254 Oh yeah, Lysithea is also easily top 5 for me as well. In fact, as a Dark Flier and the Hero Relic staff which I keep forgetting how to properly spell, I found her my main for Golden Deer. Felix is also a badass Warmaster.
But Ultimately, Byleth has base stats, growth, top tier charm stat, 0 penalties, ect. He is the most simple but effective choice despite several options being better in specific areas.
Saber>Gray hands down
So i'm gonna add my 2 cents
Binding Blade: Its rutger and it's not even close. One word. *Thrones* almost every boss in the game has that cheap ass cheating chair boosting their evasion to ridiculous levels and Rutger has the skill needed to hit them reliably, plus good strength, great speed and Killer Blades are easy ish to come by.
3H: and here's why i disagree. Wyvern Lord is fantastic. It's a flying class in a game with super canter and it has a faire ability for one of the strongest weapon types, and all you have to do to get Edelgard there is put her through peg for darting blow and then onto a wyvern....what's that? Claude's *personal* class is like someone fused Sniper and Wyvern Lord? He has 7(8 promoted) movement, Super Canter and Bowfaire? And comes with a ridiculous bow that gives him 3 range by default, 4 with bow range + and up to like 7 with the right CS? Not to mention the ridiculousness that is Falling Star?
All 3 Lords are good, but Claude is good *by default* without doing anything more than just training his bow and authority.
Bows really aren't that much better than axes by the time skip and if you're talking about personal weapons and combat arts edelgard literally has Amyr raging storm
100% agree on Rutger, he is THE boss killer
Rutger is top 3 indeed but I agree with the video.
Rutger is all combat, with the really good role of being the boss killer but Melady also has combat with flier movement and utility to go along with it. She can do so much shit around the map compared to Rutger who's always stuck to just fighting on the ground (not a bad thing, he is your best combat unit around)
The real argument here against Melady would be her availability since at the time of her recruitment, Rutger by that time has contributed to carrying the team so much and will continue to do so later on (especially if you pick Sacae) while Melady is just starting. But I'd argue that Rutger actually kind of scales back a bit due to how big maps are getting, which are things like Perceval and Melady are poised to take advantage of.
Don't get me wrong, I fucking love Rutger but I think it really comes down to what you value more. I personally just rank Melady above everyone else due to what she can but I can say the unit feel is significantly better with Rutger
@@Benjamin-dw7rp I think Agarthium is a little harder to come by than what the other relics need to be repaired, but it's still bringing modern SRW action economy into FE (Sort of, some units in international era SRW can practically sweep maps single-handedly, within very few turns), and very, very busted by comparison.
Meh, unless you are doing LTC or speed run, you can kill most bosses before Rutger with Dieck and the ones after he comes along with Rescue dropping a mage, or in Dory's case just bait him into Hand Axe and 1 range him. Wagner also doable for Dieck and Debias is pretty doable with Lugh by that point. Leygance also Dies to Armorslayer and Scott can be Baited like Dory. I ain't familiar with Echidna route, but Zinc is pretty easy to do with Magic and the dude in Bartre's map I forgot his name but he's also doable with Magic. After that the human not-human is easy with Magic. If you've caught on by now most bosses don't require Rutger more than it requires magic other than Eric (Rutger hits more reliably and Lugh doesn't have enough training time yet) and Henning (rescue dropping a mage takes forever because of the map gimmick, so much so even I'm not waiting for that). Before someone gets the wrong impression, I don't mean killing a boss with rescue dropping a mage by waiting on only the mage to kill. You can typically throw Dieck, Marcus, or Zealot at the problem in tandem with a mage. Bosses are hardly an issue in Fire Emblem and so Rutger being a boss killer is hardly anything to write home about. It's great he does it so well in a game with some harder bosses compared to some of the rest of the series, but I've played with and without Rutger and the difference is a few turns or sometimes none at all. I ain't a Rutger hater, just a Fire Emblem fan. Also a Bartre fan, if that matters.
One more thing for FE1 Marth's utility is that enemies are coded to home in on him. Marth has like a Taunt innate.
Ayra is pretty badass too. As soon as I got her she proct Astra and I laughed at the meme being true. Love her.
I'll comment on the best units I've had from my experiences playing the games. I'll only bring up the games I definitely remember, so forgive the gaps.
FE4: Definitely Sigurd. Being a mounted unit is almost essentially given how large the maps are, his stats are impressive, and he will constantly be reliable throughout all of Gen 1.
FE6: I'd like to bring something up about Rutger-he is an amazing boss killer. Not only does he come as a strong Navarre archetype, but having that Killing Edge and being generally strong means he is guaranteed to stay on your team from start to finish. Melady will also do the same, being a contender for one of the best units in the series.
An honorable mention would go to Lugh, Raigh, Deick and Lot. All of them join with strong growths, with your only real challenge being who to use and who not to use. This game has a massive roster, so you'll need a consistently strong team.
FE7: First one I'll disagree with. This one is a battle between multiple units in my book.
Oswin, being a powerful tank.
Sain, being incredibly strong and reliable.
Canas. Not only is he your only dark mage, but he has access to Luna. FE7 Luna is broken-so broken it's entirely possible to one shot the boss with it. Yes, I've done it before.
Raven. He gets some monstrous boosts on Hector Hard mode, and once he promotes, he's next to unstoppable.
Harken has amazing stats and will stay strong from recruitment onwards. Also he's got a Brave Sword.
Pent. He's Pent and he will surpass Erk in just about everything. If he doesn't immediately convince you with his first appearance, I don't know what will.
Honorable mentions go to Nino and Geitz. Nino joins a little too late even for an Est, but she can pick up the pace very quickly. Geitz is a strange lad who has very strong utility, and something rare for Warriors: B rank in Bows.
FE8: Seth is so broken, it's a question if he's supposed to be a Jagen at all. Where most fall off, Seth only continues. The trainees (Ewan, Ross, and Amelia) are close behind, as their entire purpose is to become powerful once they promote. Considering how easy Sacred Stones is, that's easier said than done.
Honorable mention goes to Ephraim and Lute.
FE9: Titania and Marcia indeed compete for this one. Not a lot of argument for this one.
FE10: Undeniably, it's Haar. Jill is great, but Haar comes out swinging and swinging like a tank. He'll continue to do this throughout the rest of the game, and he will be guaranteed as one of your main units. Honorable mention is 100% Ike, who remains a constant beast from start to finish.
Awakening: It feels like cheating to bring up Robin, considering this is where avatar units started becoming extremely good. I'll say my picks for this one will be Cordelia. Great stats-but more importantly, she has access to Galeforce, an extremely strong skill that can be passed down to her child.
An honorable mention could be almost any of the child units, so my pick is Inigo.
Echoes: This one has multiple units fighting for it.
Gray. The moment you make him a mercenary, he will stay consistently strong. Once you get ahold of the Lightning Sword, this essentially makes him unkillable as he will deal massive damage for a good majority of Alm's Path-and even without it, he will still hit hard.
Mathilda. Amazing stats, an actual Res stat, and easily your best Paladin in the game.
Delthea. She may be the Est of this game but don't be fooled- her damage output makes up for it. She's an effective magic nuke, with only one real flaw being join time. Still as an Est, this shouldn't be too big of an issue.
Three House: Given how this game functions, I decided I'll rank the three houses separately.
For Black Eagles, this is a tie between Edelgard herself and Bernadetta. Both are really strong, and usually won't require much investment.
For Blue Lions, this is also a battle between a few people. Dimitri, Sylvain, and Felix. Dimitri is generally extremely powerful, Sylvain has being consistently good with strong growths, and Felix being a powerful sword user who is well rounded.
For Golden Deer, this is 100% Lysithea . She is arguably the best magic user in the game has access to very strong magic attacks, she has Mastermind meaning she will never fall off, and access to very strong skills natively.
Honorable mention would go to Claude, being a very powerful archer, and quite frankly the deadliest man in the room if you make him an Assassin.
Engage: I can also see this having multiple people fighting over it.
Kagetsu is busted. Even without customization of any kind, he will stay very strong and remains that way from joining onwards.
Yunaka, Hortensia, Fogado, and Ivy are all extremely good, all with respectable stats, skills, with the only debate being how you choose to use them.
Honorable mentions here? Panette and Jean. Panette being an absolute beast, and Jean, while he is a meme in his own right, he makes for an excellent Sage.
I'd say Chrom beats out Cordelia. Bar Frederick, he's the only unit who can tank the early game Wyvern Riders head-on and deal worthwhile damage in the process, let alone that the Rapier is a godsend in general (Lucina and Chrom can practically solo Chapter 13 thanks to it).
This just sounds like a list of his favorite characters.
You ranked Dimitri as the worst of the 3? Wild
To add on to your points about Azura: thanks to Fates' pair up mechanics, it's also easy to allow her to use Sing twice per turn, which offers insane utility and opens up some absurd low-turn clears.
Seth its a level and league by it self. SETH ITS SETH
I'm currently playing Engage for the first time and Kagetsu just joined my crew, good to know he's busted lol
Wait, you exclude Warp from the list because it simplifies gameplay to a point it's no longer interesting, but judge the Three Houses Lords as if they were all Wyvern Lords? Why?
You still have to toil to make em wyvern people. Warping just needs a lil geometry.
Dark Knight Edelgard is an underrated unit. She hits hard on both sides and also tanks pretty well on both sides.
Hapi with Seiros Shield in Silver Snow is very strong as well
Great video as usual!
Kagetsu is the best combat unit, but Hortensia probably wins on utility/support. Ivy is ok? she falls off in harder difficulties because of her speed
Meh, just use Thunder. If you don't have Olwen, just use Thoron. Very good to spam, and it's another magic unit to kill armor knights and great knights with because they have comically low SPD and RES for even Ivy to kill. All round just like any other mage but she can fly and is one of the few who can rarely boost damage with her personal skill. That last point ain't amount to much, but it's still something. I'd use her over the rest of the cast, or at least most of them. Enough to at least guarantee she has a deployment slot alongside Pandreo, Kagetsu, and Alcryst. You can honestly swap out Alcryst for Etie but I just choose to swap out Etie for Pannete. Both are gonna go Warrior anyway, but one has better personal and Alcryst can cover up the C rank bow weakness so that's why I use Alcryst. I only explain this because I know Etie folks tend to go a lil crazy when one mentions using Alcryst over her, so I have some reasoning as to why, which is less using Alcryst over her and more so using Pannete but oh well. The bow rank really is the only thing Etie has over her, so just forge and engrave a bow for any other bow rank user to use and if they double that's enough to kill most fliers.
Sorry that became a Alcryst v. Etie rant, just kinda covering my bases.
Ivy hits all the relevant speed benchmarks to oneround the fastest enemies in the game with Lyn and inheriting Speed+ skills or giving her Speedwings, the big commitment is just getting her ahead of the level curve by making her your main juggernaut. She's better than Kagetsu
@@nak113 You sure? I doubt that. Regardless, just use Thunder or Thoron. It doesn't take that much investment and time to pull off. Also I'ma kinda go against the grain here but I hate Speedtaker. Like, you're telling me I have to baby a unit for 3 to 4 kills every map till the become good and then do that EVERY MAP? May as well be using a growth unit at that point. That crap is even a detriment if you use more than one Speedtaker user. That's just like a growth unit. Nah, screw that nonsense. I'ma use Ivy with Thunder and play how I wanna play, with a unit being good on their join time. But hey, FE is cool cause of how you can replay and have different units be good because of growths or just using different ones cause why not. I might do a playthrough of getting Ivy to double like you say, but I sincerely doubt it's the best path for Ivy to get good. Sadly can't right now, I'm doing a self imposed challenge run called the Tough Guy run. Only units who can punch or use Axes, excluding High Priest so I'm not tempted into using Spell Books. Those are for NERDS. Still using Martial master/monk for staves tho, gotta compromise cause they're animations are too cool to pass up on and staves aren't as nerdy. At least you can more reasonably bludgeon someone with a stick than a book.
@@OrlandoAguirre222 You don't even have to rely on Speedtaker if you're adamant about turn count or whatever, there are Covert Byleth rallies and bonuses from Special Dance that'll let her double fast enemies. Dire Thunder isn't really good on her because it's better to be able to delete enemy formations on enemy phase with bonded shield than kill one enemy and back away on player phase
@@nak113 I ain't adamant about turn count, more so just hate Speedtaker for making me perma-babysit a unit. Dire Thunder or just forging and engraving Thoron is good, especially combined with Canter so you can position her to be at 4 range so that you can trade that forged Thoron to another mage to attack the same enemy. You can really demolish enemies without ever needing much in defensive stats like tying SPD so as to not get doubled nor having that much DEF or RES. Ivy does this best for initiating and being flexible with it as she can fly, but sadly comes right after Canter leaves. At least you can position a mage with Canter and not care about the 3 range tile you'll trade from being over a void or something, so she's still good as the second Thoron user until she gets Canter where she can go first or second and not really care. Goated unit because of that. Making a +4 Radiant Thoron really got me through some scary enemies.
You didn’t even mention inspiring song or shelter singing for azura in fates
Getting +3 speed on demand or having MULTIPLE units be danced again is crazy
Even still Camilla is still probably better than her in CQ
Camilla is definitely the best combat unit in CQ but if I'd have to choose between losing Azura or Camilla in an Ironman i'd rather lose Camilla. With how early Azura comes in and how much movement tech you can accomplish with her you'd suffer much more losing her than Camilla
Not that anyone cares, but here's my personal ranking.
Shadow Dragon Blade of Light: I didn't play much but the first armored guy was my best.
Gaiden: haven't played
Mystery of the Emblem: haven't played
Genealogy of the Holy War: didn't play much, but the mage guy in the first part carried me through the chapter.
Thracia: haven't played
Binding Blade: believe it or not, my Roy was blessed with stats and was my best unit by chapter 3.
Blazing Blade: Lyn. No further explanation.
Sacred Stones: Eirika. My Eirika was blessed and got strength on every level up. I popped her a goddess icon right before the path split and she became op.
PoR and RD: haven't played.
Shadow Dragon: Wendell. I made him a sword master and he was unkillable. He dodge tanked everything.
New Mystery: haven't played.
Awakening: This is one of the few I actually beat. I played about 50 hours and can easily say my best was Einherjar Tiki. She only dropped below 30 HP three times. Once because she was under leveled, once because of a brave sword enemy who crit, and once because of Apotheosis.
Fates Birthright: Oboro. My Oboro was better than even Corrin, and by far.
Fates Revelation: Corrin. I just built Corrin to be op because I wanted it to be over.
Shadows of Valentia: Alm. To keep it interesting, I'll say Tobin. On Celica's side, Saber and Celica combat wise. Overall it's Genny because of her summon soldiers.
Fates Conquest: didn't play.
Three Houses: so far I've only played Silver Snow, and my best was easily Byleth. He was far over the others. But for the sake of keeping this somewhat interesting, Catherine. She wouldn't stop critting and was unkillable.
Engage: Engage is my most played game. Alear has always been my best. As with Byleth, to keep this interesting, I'll say Kagetsu. I built him with a +5 killing edge with Lyn's brand thing. I could give him the 2 luck +10 and 12 skills from Tiki and Byleth, but I instead went with Alactricity and Vantage from Leif and Lyn. He always goes first and almost always crits to kill an enemy before they attack.
Well, there's my list. Rate my list or hate it if you'd like.
Edit: forgot SoV.
suprised to see Marcia mentioned for por. Shes never been particularly notable in my runs, but ive also never invested very much in her. Maybe next time i play i should
Love the video! Always love learning about my favorite franchise
"while she isn't some combat monster or anything..." meanwhile, Azura's chilling with 50 Str and 60 Skl/Spd growths
how do you warp skip a rout map?
In my opinión
Sacred stones: empraim
Binding blade: Héctor
Seal: aurigas in general
Awaken: Chrome
Fates: Ryoma
Shadow of valentia: Gemy/saber
3🏠: Jeritza
Engage: Diamond
My one note is for 3 Houses
Dimitri could be argued to be the best because he’s the only unit that gets Battalion Wrath and Battalion Vantage in his Authority skill tree. This allows him to always strike first with MASSIVE crit chance on enemy phase while still being at full health. Still, it might not be as strong as Edelgard’s ability to strike 6x in one turn (once per map) with her signature weapon’s Combat Art, but he’s definitely better than Claude for that reason
Still - great video!
Best songs in every fire emblem next please!
The real problem with unit customization is that every game has a meta. A few classes inevitably are going to be best at overcoming the challenges the game gives you. So a lot of depth is lost in finding good units because it really is just who has the best stats and occasionally join time. This is also its greatest strength because bad units are easier to make viable but it does kind of kill unique unit design. I like fates the best I think but i wouldn't mind seeing a class system that's 1 step more restrictive or a skill system that isn't solely class based like engages. I like building units but its harder to enjoy when basically everything is available to anyone.
What's even more hilarious about Seth Is that he's NERFED.
He was severely wounded by Valter and according to supports, he's still recovering and likely will never fully recover.
Meaning, In lore, he could've been EVEN STRONGER.
Alm take SOV over Palla imo. Bows are just so dominant in that game that it makes any unit who can use them automatically insane, and Alm also happens to have amazing stats.
Arthur with lewyn as father >>>>> seliph
There's a few point's I'd disagree with but given the scope of the video, most of it isn't really a big deal or worth mentioning, but there's a couple points I think should be pointed out.
First off, Dimitri doesn't really have that hard of a time reaching Wyvern Rider despite his Axe bane. Wyvern Rider is among the easiest classes in 3H to gain access to, and the requirements are so low that Dimitri can get into Wyvern Rider without much issue. Hell, even someone like Yuri who by design is supposed to be terrible at Wyvern Rider doesn't struggle all that much to reach that class.
The second and probably more notable point is Echoes. I'm gonna guess you're not the biggest fan of Echoes, but I'd say, disregarding Silque and her Warping, the better units are probably between Leon and which Villager the player decides to make a Mercenary, preferably Kliff since his stats are best suited for that class. Palla definitely is solid but has some shaky matchups against some of the more dangerous enemies and bosses in the game, while getting Leon a Killer Bow as quickly as possible, while taking some game knowledge to accomplish, allows for Leon to outright trivialize most of the remainder of Celica's entire route. Villager!Merc (I'll just use Kliff as my example going forward) is your strongest unit in Alm's route, with the Lightning Sword obtained early being perfect for Kliff for a long while and the Mercenary class line just having really solid stats. Dreadfighter is an excellent class, and one of its traits is that, with enough EXP investment (whether you want to go out of your way to grind, or just by focusing a lot of kills into Kliff) can loop into another class, which causes their EXP yield to become comically absurd and allows you to get a Sniper, or even a Bow Knight, with the stats far outclassing even Dreadfighters. This takes some work but it basically means you will never have any issues with any map ever again, and even before Dreadlooping is attainable, Kliff outpaces everyone else in Alm's route pretty handily.
I always felt Jill was overrated in RD mainly because she requires so much investment to become a unit that still requires discretion to use well. I put this to the test by running an RD maniac campaign giving Volug all of the items that I would normally feed Jill and was surprised at how effective it was. He lacked the obvious advantage of flight, but having earth affinity was an advantage that actually made him quite a bit safer in many scenarios while still possessing really good stats. Sure, the lack of wings makes this option worse if I know RD like the back of my hand and are trying to LTC, but I would actually say that Volug is even better for someone who simply wants to clear maps. Jill is still a top 5 unit for me in RD, but she is not someone like a Rutger who you invest in because he has no equal when it comes to killing bosses in FE6, or a Haar who provides similar utility to Jill with much less investment (1 Speedwing, maybe) and is clearly the best unit in the game by a fair margin.
chris has nevr been completely busted on my playthrough legit can solo most maps by themselves
Can someone link the Bloom on the Breeze remix playing
Best FE7 unit is Nino because that's my girl and she gets all my exp and items. Pretty solid list tho I'd argue in echoes that Celica is stronger than Palla.
Best unit in Three Houses, in my opinion, is Lysithea. She nukes everything.
Kris is easily the strongest avatar in the series, yes even stronger than Robin. I think saying they can be worse depending on your choice is a really weird argument because it sounds like this list is assuming an informed player, meaning they make good decisions. Obviously we should be assuming male Kris goes fighter into dracoknight/berserker and female Kris goes cavalier into dracoknight/swordmaster, instead of something dumb like mage/archer.
When we give Kris the tools he/she needs they will blow Palla out of the water, particularly in the speed department. In Fe3 it literally didn’t matter because her base is 3 points from the universal cap of 20 but in Fe12 it’s a bit shakier in the late game. Palla gets carried by her ridiculous bases for most of the game but doubling at the end usually requires stat boosters, even with classes like swordmaster and sniper. Definitely nothing to be ashamed of in a game with enemies this powerful but the fact that Kris doesn’t need those resources is definitely a point in their favor.
Male Kris specifically will have much higher strength and a really good axe rank to further widen the offensive gap, along with access to berserker or horseman late game to escape dracoknight’s speed cap of 23 and fully leverage his speed stat.
Not to mention Kris has a significant amount of extra availability due to this game’s extensive prologue, during which Kris is your best unit for every single one of those chapters.
Hell by the time Palla joins male Kris can snag that first master seal and fly just like she can so she can’t even boast her flight advantage over Kris for more than a single chapter. He’ll easily be high enough level to have gotten all the experience he needs out of tier 1. And female Kris can fly at any time.
(Though I wouldn’t recommend Pegasus knight in the prologue. Small maps, several archers, and lower bulk isn’t a recipe for success there. Just stick to cav and go pegasus knight once you get past chapter 1.)
The way you hyped up Robin makes me think you’re talking about hard mode instead of lunatic, which I don’t blame you for because lunatic feels very untested and unfair. But on lunatic Robin feels awful to use without grinding because their bases are honestly kinda bad, they just don’t get to that snowballing point quick enough without the water trick in chapter 1. Meanwhile trying to play lunatic without Frederick is on par with medieval torture, so I feel like that choice is fairly clear. At the start you said all difficulties are factored in, but I’m not sure how each difficulty is being weighed here. If you’re just ignoring lunatic because it’s bullshit then I could understand saying it’s Robin.
But either way I’d still say Kris wins if we’re talking strongest avatar, even on hard mode Robin struggles early game since thunder kinda blows tbh, while Kris dominates from beginning to end as long as you don’t sabotage them.
Alear is the best unit for the exact same reason Azura is in at least 2 of the paths of Fates. Alear has access to all supports, utility from Corrin ring/personal skill, their strong af Engage in the late game giving you flexibility, their obvious availability, and they can easily circumvent the weaknesses of infantry lords AND support units with skill inheritance giving you canto which is also available VERY early. Corrin ring can literally stall out so much time with Alear with the Torrential Roar, but also allow you to take advantage of it further with their personal skill. No other unit can be this effective, especially the other dragons, with Corrin. On the hardest difficulties, Alear is just too crucial of a unit to give it to either Ivy or Kagestu.
No way that Kagetsu's combat focus makes up for that strength, and Ivy is strong and has good utility, but it's nowhere near as good as Alear's when she basically has no personal skill, and support outside of staves use is limited. Her biggest weakness is inventory space tbh.
Well, i always play without the "strong unit from start". Seems i was wrong.
Dear Titania i'm so sorry
i agree with most of your picks, i did have different experiences with some, but growth rates and rng factors i think you did due justice ( my marcus was the bane of my exsistence... he was so stat cursed my first playthrough that the ptsd made me hate him unconditionally ever since but i understand i was an exception, i have always heard good things about him in the community....).
My only real gripe is probably three houses. Yea the game is very flexible and every unit can be amazing with the investment but imo, after 2000 hours of playthroughs... dimitri just wins. Hands down, no contest.If only for sheer lack of not even needing to do much to him, the bro is a absolute unit, chonk supreme, tanky af without even trying because he has amazing growths combine with personal skills. Dont need to care where he is, like ever, dudes gonna be fine, bro can solo the map probably. I cant say the same for claude or edelgard not to the same degree anyway, it just feels different. All three can wreck things, incredible units, i love all of them, i loved three houses and i started on edelgards route, shes my og lord but i cant lie Dimitri was always the most reliable stable powerhouse in my playthroughs in his route compared to the others on theirs.
actually the best unit is fates is amiibo marth and i know from A LOT of experience (i always have my son)
Ike is the best unit in Path of Radiance. Titania falls off hard she often can't get enough strength for her to do any damage to late game enemies.
I was on board for this list until the last four.
While I can see the Azura arguement I cannot see Palla over Leon.
For Three houses Dimitri's authority skills combined make him a 1 shot everything ever on both phases that has no equal. And even with a bane he still wants to go Wyvern.
And for Engage I would've picked Chloé. Her high speed means that by the time Kagetsu and Ivy show up she's already snowballed into a rediculous unit they cannot compare with.
She's much better than Leon lol
Me wondering what I did that made my Ivy so unusable in my Engage run
I think that Frederick is the best Unit in Awakening because you need him to beat the first chapters of the highest two difficulties
i want a new fire emblem so bad ! i wouldnt mind a remake (as long as its not a remaster)
I say for echoes dread fighter is the strongest
Y'know, Palla ended up being my worst out of the three pegasus sisters in SoV. I dunno what happened, the other two just ended up being better.
Yeah no as much as I love Asbel the winner is Safy. It's always been Safy as she has early access to warp and the repair staff which isn't as relevant but still very good. I will agree Asbel is a close second though 😊
Its only really only Safy who Staff carries outside of a promoted Asbel every other Staff user is missable the A Route exclusive Sleuf, Salem who is missable if not Captured which is also the same chapter you get Tina in 12x and the Ced/Saias split in Chapter 23.
Safy hard carries Staffs until you promote Asbel who by then likely isn't Warp and instead fighting with Grancalibur so yes the FE5 Warp Priestess is a better unit than Asbel. Asbel has to contend with many Dark Mages/Sages in the game so having a Warp user nearly from the start is always better than the Mage who dominates everything
Nah, Titania doesn't outclass Ike, dude can solo both of his games, and before you correct that, i know he isn't in every chapter, but that hasn't stopped people from hacking him into thoae chapters anyways to prove a point
TLDR but by best I’d thought you meant like just the strongest. Don’t get me wrong but for me it’s just how strong a character is but for Path of Radiance Titania is easily outclassed by pretty much all the characters that still need leveling or who can still be promoted but if your flat out saying strongest Character it’s easily Ena. Nasir is too high of a level and Ena’s stats if you’ve saved bonus exp to max her out are just too insane. She can double Berserk Ashnard and only takes 16 damage from Ashnard per round with 75 Max HP. She can solo Berserk Ashnard’s map without skills but add Wrath, Resolve and Adept and watch her 14 per hit on Ashnard turn to 33 per hit for 66 damage per round and 1 hit KO if she Wraths Ashnard.
I know FE3's Star Shards serve similarly to the Crusader Scrolls in Thracia in that they trivialize stat growths, but come on, Julian's growths are absolutely busted (and Rickard but Rickard is just an inferior Julian). Wth were they kn when they gave thieves those growths, he literally has a higher base defence growth than any other unit! I know the lack of promotion is a problem and older games are designed around the lower growths, but still. Literally the only functional thing holding Julian back--until the point where you'd have to be going out of your way to use unpromoted units unless it's a specific niche--is his low wlv, but that's pretty much the only growth he's consistently outclassed in. Just, wtf were they thinking.
If you play Lyn mode beforehand Marcus will get outclassed by Sain in the midgame and even if you don't you'll most likely have better units in the end game, he's definitely not the best throughout the game like Seth is
I think ike actually has a chance to be the best unit in radiant dawn. Especially once he gets the ragnell . His stats are vrazy and he can attack at 2 with no drawback. And dodges every attack with earth affinity.
In engage i dont think kagetsu is that great. And base stats arent everything in that game as you could grid out higher stats before he joins. To be fair im not sure engage has a clear best unit like ither games do. Thanks to gridning/customization its very easy for any unit to be good. And the rings turn units into the ring. So it really comes down to units who can do things others cant. Ivy is pretty close as her unique class is amazing. She has pretty bad luck tho that keeps her from being the best.
Echoes palla is the only unit I can't see at all. Archers are just so broken in that game it has to be Leon/(dread looped) archer kliff. They're the best player phasers in the game and the best enemy phasers against some of the most problematic enemies, being other archers and mages. Palla is good, but probably not even better than the early mage you invested in on celica's route.
Alm is the best alm route unit in gaiden silk warp is as much broken because it is gaiden alm that is warped i agree that she is second place in alm route
Yunaka ain't a candidate in the slightest, she's so bad.
Kagetsu is one of the best though, I'd still put Ivy over him because magical combat is stronger than physical combat in Engage. That said, Kagetsu is still Stat Man:tm: and carries all the stats.
aint no way people still think robin is still the best unit in awakening
I think Ike is better than Titania. I was easily able to solo the game with him
In blazing blade : Hector and Oswin are FAR better than Marcus and have room for growth.
Same in sacred stone : Luth have great room for growth ans Myrrh is immortal as long she carring his dragonstone.
In fates, Azura must be the worst unit of them all. She's terribly weak and totaly useless in combat. she can easly be obliterate by any enemy. She's definitly not worth it. Xander is imo the best unit : big RES, incredible DEF, big ATK, no weakness. Kagero or Oboro are also great units with very good growth and Ophelia is a monster but she comes lately beacause of need to reach a S-rank support with Odin.
Dimitri has the best EP of the lords with battalion wrath and vantage, wyvern isn't necessary since he's already got easy access to paladin and AM doesn't have enough maps where flight would give him any better positioning to clear out enemies on EP
The worst of the 3 would realistically be edelgard because despite how utterly broken she is she only overtakes the other 2 with aymr which has the worst availability
With dlc Ivy definitely become better than kagetsu thanks to veronica
And I've always had Catria be much better than Palla in echoes, her way higher speed lets her use heavier weapons for more damage while still doubling, and the bulk difference is balanced out on promotion
For Thracia, I would pick Osian. Chapter 1 , has a good PCC and his own super weapon right at chapter 1 . Though Asvel is a good second , I always farm exp for him at chap 5 to get an early sage soon as possible. Then , Ced exists too ! Or Sara too.
Bruhhh Sigurd literally falls off halfway through FE4.
I believe jill is the most overrated unit in the series. She is a great unit in a great class but she starts with quite low hp and requires significant training but haar is an effortless flying fortress with good availability. Milady, another growth unit like jill, can be used as a tank from getgo as long as there arent bow or wind users.
In path of radiance Ike is by far the best... in my games he is the only unit that can hold his own against the final boss. Everyone else gets 2 shot. Titania is crap in late game because her stats are just average and her growths are horrible.
Ced should be the FE5 pick
Just thought i'd say tier is pronounced tee-er not tie-er, otherwise cool video
No wonder they nerfed Kagetsu when he entered FEH.
Its weird that you didnt mention how Vaike is better than Robin
I think out of all the picks, the one I'd challenge the most is Asbel in Thracia.
Sure, he is a solid magic user, BUT...
1) This is a game where you are at an abundance for solid magic users. He is competing with Salem, Homer, Linoan, Ilos, Ced, and Amalda, and that's not counting all the staff users, which would logically factor into this considering #4.
2) His early-game appearance comes at the cost of you not having access to the scrolls, which means if you want to optimize his levels you have to play without leveling him up.
3) Weapon availability is an important factor in Thracia - there are very few shops and most equipment you're gonna used is taken from enemy captures. Asbel's primary weapon is Wind magic. Most enemies have fire (Not particularly good for any magic user) or dark magic (Dark magic favoring Salem),, and because you get more light magic playable units, that also makes light magic more common than wind magic.
Asbel's unique tome, Grafcalibur, is just a slightly better Exacalibur. Compared to Mareeta's Sword, King Sword, or even the Pugi, it's kind of weak sauce.
4) Staff utility is WAY more important for a magic user in Thracia than attack magic utility, because of how almost any unit can be vulnerable to a sleep or berserk spell, and how warp and rescue are practically mandatory to use in certain sequences. Asbel needs to promote to use staves, which means by the time he's able to use them you'll likely already have your almighty enemy-sleeper/enemy-berserker unit ready.
5) Asbel's HP is on the mid-lower side of things, which matters not just for fragility, but also Thracia's fatigue mechanic. While it's not the end-all be-all, it SHOULD be considered how many stamina drinks you're gonna feed a unit you want to bring through most of your campaign or whether he's gonna be unusable at a point where critically needed. You may easily prefer a unit like Dagdar who hardly ever gets tired, or a unit like Tina where the stamina drink has way better payoff, being able to use busted staves as you please.
And to be more direct:
How the heck did Lara, a unit who joins one chapter earlier and can promote into a Rogue, then become a Dancer, then turn back INTO a Rogue for a cap of 80 levels (Or alternatively, promote into a dancer with no other effort and use that dance utility on busted staff users?), lose to Asbel?! How did Dagdar, the ORIGINAL "Jagen that forgets he's a Jagen", lose to Asbel? How did Osain, who joins at Chapter 1 and can immediately get the constantly-critting Pugi, lose to Asbel?
I think for FE3H the route situation imo would give it as a tie to all 3 house leaders for their own route, but the best unit in 3H across routes is a more interesting question as I think very strong arguments can be made for Lysithea, Byleth, all of the recruitable Black Eagles, all of the Ashen Wolves (but probably especially Constance and Hapi), and Sylvain. I think I have to give it to Lysithea though between how min-maxed her bases and growths are, how good her spell list is, and how soul blade is a criminally underrated combat art, and then on top of all that she has the mastermind personal skill which makes customizing her to ridiculous degrees possible or making her very busted even with very little investment.
Nah Dimitri battalion vantage plus battalion wrath breaks the game he's at least better than Claude
in engage is pandreo and kagetsu (still pref pandreo bc 1-2 range)
1. I realize you just uploaded this
2. Is there a videa about the worst in every game?
It's coming soon!
I will die on the hill that Perne is the best unit in Thracia -- even if he is basically just a thief.
He may not be as destructively powerful as Asbel, but he takes advantage of Thracia's weird mechanics FAR better. He starts with high base stats, high growths, comes with one of the best weapons in the game with Kingmaker as well as Vantage to take advantage of its brave-effect, and his B-Rank swords allowing him to use almost anything else at base. He also has the highest Constitution of all the thieves, allowing him to steal items and weapons from enemies _very_ easily, which is useful, since thieves can steal eqipped weapons in Thracia. He has 5 Movement Stars, giving him a 25% chance after acting to trigger the Galeforce effect, and a FUCC stat (Follow-Up Critical Coefficient. We're very mature) of 5, meaning every second hit WILL be a crit. Critical Hits back then multiply the unit's base attack by 2, rather than tripling dealt damage, meaning Perne can just _shred_ through high-defense targets. He also has a mutual support with Lara, the dancer you're probably going to be using anyway, and he's _required_ to be recruited if you WANT that dancer.
Unlike Asbel, he actually has the Constitution to capture enemies, and doesn't just fold the second a physical enemy looks at him funny, which is a nice boon to have since Thracia reinforcements are all ambush-spawns, so unless you give Asbel the Vantage Scroll, he's always gonna be in danger...y'know, Vantage, the skill Perne has at base.
The only real downside I can see is that he's sword-locked, and doesn't have the Magic/Resistance stat to use Eyvel's Flame Sword, but that's not really a big deal to me, since his fantastic speed means he'll dodge most attacks anyway, and his movement stars allow him to retreat or just pick off a ranged enemy very easily.
TL;DR, Perne mixes being a fantastic combat unit with unique and potent utility that abuses Thracia mechanics better than anyone else in the game.
True, but infinite range staves in tandem with his availability kinda makes me think staff users are better but they typically aren't the best combat target to warp or heal. It is for this reason that I kinda think best UTILITY goes to them, but over all combat AND utility might honestly still go to Perne. Combat on its own tho? Nah, Othian got the Pugi and Wrath and still has enough FUCM (I prefer calling it that cause it's sounds like Fuck Em and that's exactly what it does to who you attack) to still hit 100 Crit with his FUCM of 3, and Wrath for first hit Crit. Depending on the route you go after Ralph's map, you can get another Pugi without using Hammerne. That, and Pugi is uniquely his while Kingsmaker isn't uniquely Perne's. It'll probably be used for Charm anyway because avoid and crit stacking is kinda better, but you can do both if you just move in and attack with the Kingsmaker unit first so that all combats afterward get that 10% all around bonus. Also, FE being a strategy game doesn't really feel like the best place to bet or even hinge on a 25% proc for moving again, but it's definitely a neat bonus, but nothing that great.
Still, even after all that I think Perne is like I said the best at both combat and utility. Just not outside of this consideration for both for the reasons I've explained.
EDIT: Forgot to mention availability as another reason.
Problem is that staff units exist. Staves are way too good in this game so basically any staff unit will be a top tier unit, As el just has amazing combat on top of it.
Leif can also use the kingmaker and can get vantage from the scroll. He also doesn't have to worry about fatigue and is force deployed on every map meaning he will be more reliable and cost less than Perne will. Osian is also here. Will always crit on both enemy phase attacks and will always crit on his follow up when initiating. However he also has more availability and a 1-2 range weapon so he does better against ranged foes.
@@OrlandoAguirre222 I'm not disagreeing with any of that. What Perne offers is the best _role compression_ in the game. If you need him to fight, he can fight. If you need him to steal or unlock things? He's got you covered, and doesn't even need a bodyguard. Staves are powerful in Thracia and there's no doubt about that, but any unit with the right staff rank can function very similarly to another outside of prf weapons like Tina's. No one else has the same ability to seamlessly transition from support to offense and vice versa that Perne has. As for the Movement Stars, you're right -- it's _not_ reliable. But 25% is still a fourth of all actions he takes -- including just *waiting.* Send Perne to do something, and very often he'll activate Galeforce. It's unreliable, sure, but it's not so low a chance that it's irrelevant to his performance as a unit.
I might have given the wrong idea in regards to Kingmaker though. It's not his prf, but he also doesn't _need_ it to be a deadly threat. With how common Meisterschwerts become in the mid to late game, you're not exactly starving for brave weapons, even if they are still decently scarce. It's just that brave weapons synergize well with Thracia Vantage, which doesn't have an HP threshold.
All that together is why I still firmly believe he's the best individual unit in the game. Warpers are powerful and there _are_ units who destroy enemies easier than he can -- but not everyone can do both to still-fantastic degree.
@@hanzou1238 Osian is a powerful combat unit -- you're right. But he lacks utility. In this argument, he's being compared to Asbel rather than Perne, since they're combat units rather than hybrids like Perne is
@@TwoHeadedMeerkat that's fair. The seamless transition is a point that is VERY fair to bring up. FE3H Mortal Savant and other such Phys Mag hybrids suck because you can never use both at once, and using a turn on one means not using a turn on the other. You have multiple units in FE so you can just have a good mage and swordmaster. However, Mortal Savant's hybridness revolves around combat. Perne's hybridness revolves around combat and utility. This means there will be turns where he doesn't need to attack and has reason to steal or lockpick. Other such hybrids don't really exist because they're a hybrid in the sense of just combat and that sucks. That's why good promoted magic units are seen as good like Pent. It's because Pent can Physic and Warp as easily as he can enemy phase all at once seemlessly. Perne has just that, so I agree with the sentiment that when comparing any other unit to both of these factors at once, Perne will always come out on top with his combined score in both. Literally just a shame that his availability leaves something to be desired because some of the biggest difficulty spikes take place before he joins. The Munster escape arc, and Dagdar's Gaiden chapter. Still, he comes in right before Glade's chapter and the one after that, so it's not all bad.
Awakening:
Favorite character: Henry/Owain
Best character-quality: Lucina
Who was most OP?: Lon’qu and Tharja but maybe that came from S-pairing them
Fates:
Favorite character: didn’t like many characters in the game so uhh OdinDark totally not biased to Owain ;)
Best character-quality: Azura
Who was most OP?: played Conquest & Revelation at least once, so by Birthright I’d say Ryoma
ThreeHouses:
Favorite character: Felix
Best character-quality: Dimitri
Who was most OP?: both of the above 😆
4:47 S-tier? A-tier? strange pronunciations
Seth is overrated, and absolutely not the best non-customizable unit in the series (I'd argue that would be Sigurd, whose only flaw is that he lacks an innate self-heal). His speed growth is shaky enough that it can not go up for enough levels to make him fall off without prioritizing investment in him, which is exactly why he got taken out in my playthrough of the game.
I would day Palla is mot the best unit in SoV honestly. Hell she is mot even the best Whitewing because in my experience and msot people i know's experinces...Catria just tends tk be much better than her unless they invest a ton into Palla.
Edit: forgot to say who is actually the best lol. Its eithwr Leon, Saber or again, Catria but dread foghter and Bow knight are so op in that game...yeah it has to be one of them.
The first time I completed sov I didn't recruit palla, for me has to be cliff, with his res he can achieve a lot
ceada best unit in shadow dragon? dude whatever your smoking.... With these shity strength growths hell nah no way. Wolf or sedgar are arguably the best, plant them somewhere and let em do theyre thing as general. High stregth health and defense growths on a game thats so fokused on holding chokes it doesnt get any better.....
"Silque is the only one to get Warp"
Tatiana:
Also I absolutely disagree with Palla for Echoes, she is honestly quite mediocre. Starting at a good level is great and all, but her speed doesn't scale super well all that much. Catria is honestly better in my opinion. My pick for the best SOV unit is honestly a contest between Leon and Alm lol
@@LunarBooThis is the same reason I can't stand people saying Clive is good.
"Oh he's meta if you give him all the fountains and the Ridersbane." Ok??? And afterwards?
His bad growths mean he won't do ANYTHING with that favoritism and its not like those maps he helps clear are SOOOOO difficult without babying him. If Clive carried over this special treatment into the actual difficult parts of the game I'd understand, but Clive straight up SUCKS after his first couple maps. I could just make Kliff a Cavalier or make Faye a Pegasus Knight or hell CLAIRE CAN USE THE RIDERSBANE TOO.
I never got it. I don't disagree with Bases over Growths. In fact; I get it most of the time. But Clive sucks; babying him with all of your early game buffs just so he can clear out a couple of goober Cavaliers in the early game is just...no. I don't agree. I just don't agree lol.
@@heartnet40 Difference is that Clive has the the Def base and better Def growths necessary to easily take multiple hits from enemy cavs during Enemy Phase. Unlike the Soldiers (Lukas and Forsyth) who lack the movement to hold back a line of forces from reaching your weaker units, or Clair and even Mathilda who lacks the Def in comparison to take multiple engagements. In Mathilda's case also, joins much later and has better engagements with Arcanists during player phase.
Faye is better as a Cleric as her Rescue is too useful alongside Silque's Warp for hit-and-run Hunter's Volley strats, which can make maps like Nuibaba's Abode an absolute cakewalk.
Kliff, or any other villager being a cav, is basically making another Clive but requiring more investment. They start at a low level and require more levels, whereas Clive only requires one level to have the promotion gains of a Paladin.
Clive also starts with 7 Spd when he's recruited, 8 Spd after a single level and promotion from the Deliverance Hideout, which effectively prevents him from being doubled by Arcanists. Even better, has the means to double them himself. Even when wielding the Ridersbane with a wt of 2.
So if giving him one level, and getting him to a Mila Statue is "babying" to you, then I am utterly perplexed on what you consider not babying.