Ranking fire emblem games by difficulty and fairness

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  • Опубликовано: 31 май 2024
  • In this video I discuss the fire emblem series and why I think difficulty isn't always as straight forwards as it might seems, Is a fire emblem game actually difficult or is it just unfair? These are all just opinions and are not to be taken too seriously.
    Credit to @oof776 for the format of the graph used in this video
    #fireemblem
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Комментарии • 425

  • @Speedwinghere
    @Speedwinghere  25 дней назад +130

    I would like to make a mild retraction on my awakening section. I didn't mean to say robin can solo it because that very much isn't the case, but rather that eventually robin gets strong enough from snowballing so hard that you can ignore many of the difficult mechanics the game throws at you. Obviously you still have to pay attention to the randomized skills, but a lot of lunatic + does becomes routing a path through that minimizes your contact with those enemies, or straight up resetting the chapters for better RNG.

    • @littlebabyman8494
      @littlebabyman8494 22 дня назад +3

      Thracia has it’s rep due to time and obscurity, as well as its oddball mechanics and sometimes punishing design. Kind of like how Sonic CD was praised while in obscurity before being hailed as the worst of the classics.

    • @heilo9418
      @heilo9418 22 дня назад +2

      Just need to use Frederick for a few chapters, then Chrom and Robin can rip the whole game open.

    • @kellamyoshikage286
      @kellamyoshikage286 15 дней назад +1

      Have you considered that argument about how Vaike is better than Robin? Or rather, its secondary claim that rating Robin as S tier because you do an arbitrary and optional cheese strategy for slowly grinding them levels at the start of the game is dumb?

    • @Augestein
      @Augestein 12 дней назад +1

      No because a good portion of what makes Robin good is the veteran skill, not the water trick.

    • @kellamyoshikage286
      @kellamyoshikage286 12 дней назад

      Veteran is good, but his starting stats are not. It takes him a lot of levels to take off and that's exp that could be going to Chrom and Frederick to let Fred double in chapter 2 and other major benchmarks. Vaike hits much harder at base, which balances out the range difference for how easy it is to get him kills outside water trick, for instance.
      Veteran is extremely strong, but this is Awakening. Anyone can snowball thanks to the exp formula, Veteran just reduces the necessary kill count a bit. It's comparable to Aptitude in that regard, though Robin's starting stats aren't Donnel bad.

  • @Joof893
    @Joof893 25 дней назад +258

    I would say radiant dawn is unfair for the many ways the player can screw over the dawn brigade due to lacking meta knowledge. Investing in Ilyana gets you nothing since she leaves to go to the Greil mercenaries that don't need her. A knowing player can take advantage of this, but a blind player can have valuable items vanish. The game throws POR veterans at the dawn brigade with no hint that some of them will be permanent, and some will vanish. Tormod, Muarim, and Tauroneo will take their skills, inventory, and invested exp with no warning. The player can further sabotage the Dawn Brigade by having the Greil mercenaries talk to Jill and Zihark. We are also talking about the highest difficulty where the game decides to arbitrarily hide enemy movement range from you, so you have to count squares. If Thracia is so punishing for playing without a guide and rated as unfair, there is no reason for Radiant Dawn not to get the same treatment.

    • @Speedwinghere
      @Speedwinghere  25 дней назад +89

      thats a fair argument, I agree I've proposed a bit of a double standard there

    • @robertobrosful
      @robertobrosful 25 дней назад +40

      Also, forgot to mention some of the best ítems aré 100% hidden on a lot of maps (Beast Slayer, DragonSlayer, a lot o Máster Seals for the Dawn Brigade, Gems, etc)

    • @henryreturns1397
      @henryreturns1397 25 дней назад +31

      Technically speaking , Radiant Dawn hard mode is only unlock after you clear easy or normal mode , and you would already have knowledge about it
      If a "experience FE player" decided to play the hardest difficulty of Radiant Dawn blindly on its first playthru , he/she will have the hardest time of its life.
      Most FE games the "hardest difficulty are usually tackle after you beat the game 1-2 times. And with prior knowledge on story events , you know "what can screw you over"
      That can also apply to all other FE games if "they are played in Hard Mode blindly".

    • @joshuabonesteel2303
      @joshuabonesteel2303 24 дня назад +12

      I would also point out triangle advantage removal in the harder difficulties. Which is announced, but still really fks over a lot of units in that game.

    • @gameboyn64
      @gameboyn64 24 дня назад +8

      I don't know if radiant dawn is really that unfair. The game loves to give the player plenty of overpowered units throughout the game. The dawn brigade often gets to play with units like part 1 sothe and tauroneo, nailah, and the black knight. All of the part 3 maps give the player a of decent yellow units as well.

  • @OrigamiAhsoka
    @OrigamiAhsoka 24 дня назад +140

    Thracia unfairness is absolutely hilarious. Being jumpscared by ambush warp reinforcements is peak kaga

    • @itzgladgatorgonegladitzmad9701
      @itzgladgatorgonegladitzmad9701 23 дня назад +15

      Thracia isn’t the most fair but it also isn’t super unfair because a lot of stuff is told to the player in dialogue, especially what you need to do to unlock gaiden chapters. The older games also don’t expect you to have every unit survive, especially on a first playthrough which makes the design choices make sense in that context.

    • @GoonCommander
      @GoonCommander 12 дней назад +6

      Warp reinforcements are arguably more fair than normal ambush reinforcements since they can't attack after warping. Except for like one instance (that chapter!) where I believe one enemy warps another in fog of war.
      I've also gone through every chapter and I can't think of any actual ambush spawns, like oh no a soldier spawned from the stairs! well duh that's what the tile is for

  • @namelessbag
    @namelessbag 24 дня назад +77

    My favorite fire emblem moment was having to restart my entire 3H playthrough because I didn't know how absolute bullshit chapter 13 was in a blind maddening run

    • @natedas6715
      @natedas6715 23 дня назад +18

      Yes! I played dimitris route blind on maddening as the last of the four routes and was praying to dogde and survive. Could easily be softlocked.

    • @lornduff6877
      @lornduff6877 11 дней назад +7

      And this is why Crimson flower is superior

    • @fuzzinator9523
      @fuzzinator9523 2 дня назад

      yea i had that happen to me I never imagined it would be that unbelievably hard but instead of resetting I let Mercedes and Annette die

  • @jierdareisa4313
    @jierdareisa4313 25 дней назад +156

    Interesting way to look at the games indeed.
    If I were to define fairness in this context: "The ability for a blind player to solve the maps presented to them, by making use of all the various tools offered by the game, without having to rely on luck."
    Meaning no "Oh it's just about discarding 90% of your tools to just use [insert name of low-thinking strategy that requires prior knowledge of the game / require relying on luck until it succeeds]."
    If I were to define difficulty: "The level of thinking it takes to figure out solution, based on the information provided by the game."

    • @jierdareisa4313
      @jierdareisa4313 25 дней назад +9

      Though in a sense it means truly difficult games tend to be fair.

    • @jmagicd9831
      @jmagicd9831 22 дня назад +10

      These definitions make sense:
      Enemies having Vantage, Quick Riposte, Pass or Killer weapons are difficult and fair. You have to play around those skills, but the information about them is available.
      Same turn ambush spawns are difficult and unfair. You pretty much have to reset whenever you run into them and possibly look up the reinforcement triggers to develop a plan.

    • @Laezar1
      @Laezar1 18 дней назад +6

      Yeah basically :
      - Easy and fair : The path to victory is obvious and taking it works consistently
      - Easy and unfair : The path of least resistance can't be worked out with logic alone and once learned either works consistently with no effort or is so rigid that even if it involves inherent risk no strategy can work around it (think the black knight fight in path of radiance that's just about praying for skill procs)
      - Difficult and fair : The various complications are laid out clearly in a way that you can analyze and predict but piecing the information together takes effort, requiring using varied tools and planning ahead.
      - Difficult and unfair : The path to victory is complex in a way that can't be worked out in advance and cannot be solved through logic alone requiring some risk taking or trial and error.

    • @bitzcope
      @bitzcope 7 дней назад +2

      @@jmagicd9831 *Ambush spawn teleports behind you* "Nothing personal kid".

  • @aaronbarnett9492
    @aaronbarnett9492 25 дней назад +126

    Binding blade should be more unfair just because of all the conditions to miss the true end that the game doesn't explain or even tell you about

    • @joshuabonesteel2303
      @joshuabonesteel2303 24 дня назад +28

      That and a lot of the hidden promotion item requirements and ambush spawns they don't announce.

    • @Headshooter309
      @Headshooter309 24 дня назад +13

      I agree, I did my first run blind and did not know until a group of soldiers appeared and told me they sealed a cave off.

    • @nathanw8936
      @nathanw8936 10 дней назад +1

      Not to refute your argument, but the chapters leading to gaiden chapters are the palace-like levels. Ostia's palace, Jutes, the Etrurian Castle, then your choice of Ilia / Sacae (also unknown to newer players) lead to the gaiden chapters. Of course, the Bern arc doesn't follow this rule, but the rest feel somewhat telegraphed.

    • @javxion6576
      @javxion6576 10 дней назад

      I guess that's another type of unfairness.

  • @redsilversnake
    @redsilversnake 24 дня назад +60

    To be fair with regards to Thracia 776, it was released at a time when players were expected to read the manual, and manuals tend not to be part of fan translations. Though it should also be noted that the official strategy guide was released the same day as the game…

    • @SmugLilBugger
      @SmugLilBugger 18 дней назад +9

      To be unfair to Thracia, games that expect you to read the manual when most videogame manuals were (and still are) art dumps and "Press A to Jump" tutorials are just not a good idea in the grand scheme of things. Tutorials and Info dumps are much better off being taught in the game, especially when there is no guarantee you still have your game manual because you potentially borrowed the game from someone else, cartridge only.

    • @redsilversnake
      @redsilversnake 18 дней назад +11

      @@SmugLilBugger That's quite a thing to say when tutorials were hardly common on the SuFami/SNES and still were only just becoming a regular part of any games at the time it came out.
      That being said, it does at least explain its more esoteric mechanics in-game, like rescue/capture and how escape maps work.

    • @Ephraim225
      @Ephraim225 10 дней назад +1

      There was GOING to be a help screen in the game, but mysteriously it was cut from the final game, go figure.

  • @goodgamer1419
    @goodgamer1419 25 дней назад +162

    Note on thracia the fairness heavly depends on how your playing it, as alot of the obtuse mecanics are explained in the game manual that came with it. Although the full fog and warp tiles are still bullshit

    • @ahumanbeingfromtheearth1502
      @ahumanbeingfromtheearth1502 24 дня назад +34

      Yeah, people forget that it used to be expected that you would read the manual. There's so many games that are considered cryptic or obtuse nowadays entirely because people are playing it without the manual, which is not how they were ever intended to be played.

    • @MrDeliworker
      @MrDeliworker 22 дня назад +9

      I was gonna say, a lot of the authors comments about the snes and even gba games seem to completely forget most of their points are addressed by manuals.

    • @GoonCommander
      @GoonCommander 12 дней назад +1

      Yeah warp tiles are cringe good thing they're only in 2 missable chapters. I like the Full Fog, don't see why it's bad? and the obtuse mechanics I think you're referring to are things like stats being halved when capturing or leveling up movement which don't require explaining like the movement or give you enough time to figure out how it works without really hurting you at all like capture or fatigue. Things like Units being captured if they don't escape before Leif, Linoan's promotion, Reinhardt giving Olwen the Holy Sword, these are all told to the player in the original in-game text. The only things I can think of that they explicitly don't tell you is how to recruit Ilios and Misha, and a certain American Trap but I'm not sure if any of those really need to be told. Also stuff like entering the houses for the Dragonlance tell you to enter with a specific character and for recruiting homer he at least specifies a woman needs to talk to him, and I guess it's at least a little hinted at it being Nanna since she has charm.
      Edit: Oh yeah and Follow Up Critical Coefficients aren't even mentioned lmao

  • @ASMRDoodlez
    @ASMRDoodlez 25 дней назад +61

    I've always wondered what a difficulty tier list would look like for Normal difficulty, no dlc, no grinding. It might be too specific to be useful, but to me, that's the "first time player" experience. It's how I play most of them first time through.
    The reason I thought of this was because of how people rank the difficulty of Awakening. They usually say it's unreasonably hard, but soloing with Robin + Chrom makes it way too easy. I played my normal way without knowing about Galeforce, and it wasn't too difficult, especially since Normal doesn't have ambush spawns.

    • @snolls105
      @snolls105 24 дня назад +17

      i feel like a normal mode tierlist would be extremely useful as someone who enjoys these games but isn't exactly the best at strategy stuff.

    • @snolls105
      @snolls105 24 дня назад +10

      it's probably also worth noting that it's a bit weird to go with highest difficulties when you're comparing stuff like Lunatic Modes, which are gated behind beating the game at least once, to FE4, which doesn't have a hard mode. FE8's reputation of being incredibly easy partially comes from the fact that its hard mode was designed to be a slightly spicier version of normal mode while NG+5 clearly wasn't designed to be that. So, I think comparing the Normal modes of each game would be an interesting study, if nothing else. It will still get messy with casual mode & the time rewinds to factor in. Like, FE CQ Normal difficulty on Classic Mode is way too brutal, but it's fine on Casual Mode. Compare that to FE8 where its Normal mode difficulty felt best when doing blind ironman. But yeah, comparing the difficulties & fairness of the games on their standard difficulties would be interesting.

    • @SmugLilBugger
      @SmugLilBugger 18 дней назад

      ​@@snolls105 I'm not sure where each and every one of the games should be on the list, but I would always without a single doubt recommend FE8 as the starting point.
      Not only does FE8 have generally recurring mechanics such as reclassing, but it's also so comically casual and full of engaging characters that you'll be bound to have a good time even when the gameplay itself comes short in some places.
      One of the last games on that list for sure has to be from the SNES era, either Geneaology or Thracia. Those games are cryptic as hell, not localized without translated roms and worst of all extremely long to sit through, making chapter resets painful.

    • @snolls105
      @snolls105 18 дней назад +2

      @@SmugLilBugger yeah, i've played fe8 and I generally agree with that. The game feels like it was balanced around not resetting on unit deaths. Which made me get really attached to the characters. I like to, at least, attempt a no reset on death run before starting an FE game, which usually dies within the first few hours. But I didn't have to do that in FE8 and it was great.

    • @snolls105
      @snolls105 18 дней назад +2

      going off their standard difficulties, I'd probably rank the games that I have played something like this:
      FE8 - super forgiving, especially if you are resetting on unit deaths. You can typically get away with errors that would be lethal in other games.
      FE3H - Time rewind massively lowers the difficulty. Alongside that, your lord of choice can typically solo the game. Like, my first playthrough was very sad because it just devolving into Edelgard running into a horde of enemies while everyone else died turn 3 (I was on casual mode). I'm pretty sure Dmitri can also do that. No clue on Claude tho. He has a gun.
      FE Awakening - Chrom is really fucking strong, even if you're not doing anything fancy with him. Like, with Robin, you have to at least go "huh I wonder if I should give them these specific broken things" while Chrom has it built in. It's been a really long time since I played Awakening, but I do remember the units feeling way stronger than the enemies.
      FE7 - this and fe8 were the only two I managed to successfully complete a blind ironman of. The reason 3H and Awakening are listed as easier than FE7 are because they were the first two games I played. And my tactics have since evolved from "charge in blindly" to "charge in after briefly checking enemy ranges." Anyways, Eliwood Normal feels mostly fair to do blind. There was, like, exactly one instance where I got bullshitted, and that was in an optional level (rip every mounted unit in my army lmao). I think Eliwood normal doesn't let you rush in guns blazing like 3H and Awakening lets you get away with, but if you have any sense of self-preservation on units, it's more than doable.
      FE6 - I've decided "fuck you I'm blind ironmanning this" and then I had to reset more than halfway through the game, potentially twice (the people I've been talking to about the run have minimal faith in my army to successfully finish the run). The main source of difficulty in the run does come from the game being unfair. Stuff like effective weaponry on enemies. You can expect to see someone with a horse slayer next to any side objective where a horse would be nice. You tend to have a lot of late game recruits that require specific characters to be alive in order to get them, which is, like, really bad for blind ironman, but I suppose blind casual isn't as bad. But the biggest thing is that your support units are all one-shot by everything, including ballistas. I don't like that the Dancer got one-shot by a ballista. And, clearly someone on the dev team agreed, since Nils/Ninian & Tethys are given much more room to breath (like, Nils & Tethys both survived the entire game in my playthroughs, while the FE6 dancer lasted, like, 2 chapters at best). I think FE6's difficulty isn't the highest per say, and I believe most of my unit deaths would have been preventable if I was more meticulous with checking everything, but the game is very punishing when it comes to its errors.
      FE4 - I got stuck on the fucking map where you recruit Leif because I split my army in a stupid way and now I can't kill the boss without getting snipe one-shot while Leif and friends have to run in a circle waiting for me to either rig the rng in my favor or walk the assess of my non-horsey girls across the entire fucking map. It's so sad. I think in general, this game requires you to put more thought into your actions than the previously mentioned games because mistakes are more punished. That or my Sigurd just got sad. Idk. But it is the first FE game where the were segments of maps that roadblocked me and required a lot of retries.
      FE Conquest - I really enjoyed this game, but my attempts to beat it on Classic Normal without resetting on death took me, like, 10 attempts before managing to reach the halfway point. Like, the game feels like it was balanced around casual mode. Which I think works to its benefit. Like, Casual/Normal felt like the game put up a fun challenge that could be reasonably beaten given a few swings at it. But the game definitely doesn't leave much in the way of insurance to prevent you from softlocking yourself on classic mode, and between the large number of mechanics to learn and the complex levels compared to the rest of the series, it's definitely got the hardest Normal Mode difficulty that I've played from the series.

  • @ivanbluecool
    @ivanbluecool 25 дней назад +332

    You forgot "unfun" where the game can take a hammer and hit you with removing fun like engage level scalers

    • @themanwithnoname6110
      @themanwithnoname6110 25 дней назад +47

      A third axle to turn the coordinate system into a 3D rating chart. Nice

    • @robertobrosful
      @robertobrosful 25 дней назад +20

      Engage's Level scaling Made my 20/20 all units of the game really, REALLY lengthy, AND any Playtrough really makes any not trained unit borderline useless

    • @AshenDust_
      @AshenDust_ 24 дня назад +5

      Don’t the levels of th enemies only scale with the bonus grinding maps?

    • @ivanbluecool
      @ivanbluecool 24 дня назад +16

      @@AshenDust_ bonus maps skirmishes and dlc and specifically for the mc on top of that. It should still be an option to be set levels for the dlc maps pre losing rings map on an easy pre promote level and post the evolved ones.

    • @AshenDust_
      @AshenDust_ 24 дня назад +5

      @@ivanbluecool why should the game give you the ability to make the maps easier? Just turn the difficulty down.

  • @chrisf.9595
    @chrisf.9595 24 дня назад +34

    If Lunatic+ didn't have Counter it would've been fine honestly. As it stands, it literally forces you to buy Einherjars to complete some chapters because Robin can't be everywhere at once

  • @ravenstires1747
    @ravenstires1747 24 дня назад +31

    I hope you remember FE 6 has same-turn-move ambush spawns. I'm commenting before the video finishes!

  • @viviblue7277
    @viviblue7277 24 дня назад +19

    I feel like even 2 axis struggle to represent this which really shows how difficult it is to talk about difficulty between games in the series.

  • @khi92
    @khi92 25 дней назад +130

    Fe5 is the peak of kaga design it has fog of war warp tiles ambush spawns really the kaga special of artificial difficulty increase

    • @lspuria8440
      @lspuria8440 25 дней назад +34

      didn't even mention his main artificial difficulty increase: ballistas, ballistas everywhere. The siege tomes are also there.
      also fun fact: all of the gaidens are fog of war. Only like one mandatory maps is fog of war, but also.... KAGA WE DIDN'T NEED TO MAKE EVERY GAIDEN *SPECIAL* BY MAKING THE PLAYER BLIND!

    • @m0nkEz
      @m0nkEz 24 дня назад +6

      My only real experience with Kaga's game design is Vestaria Saga, and boy howdy does that have some bullshit.
      I tried to beat it blind, but it just wasn't meant to be. The fucking route split where all my good units ended up in one group, and all my worst units ended up in the other really fucked me.

    • @megaslice23
      @megaslice23 24 дня назад +2

      Experiencing Thracia fog on a blind playthrough was real torture. Staff accuracy can also screw you pretty hard. Also, no sure hits or misses, operating on true hit% really stuck out here.

  • @sohn7767
    @sohn7767 25 дней назад +71

    Lunatic+ section sounded more like Lunatic talk. You can't actually nostank like an idiot reliably when counter fucking kills you

    • @Speedwinghere
      @Speedwinghere  25 дней назад +33

      True I probably didn't word myself the best when it came to that, I was definitely exaggerating a little. But randomized skills like counter that you have to check for are exactly why I think a distinction between fairness and difficulty are needed

    • @UltimusTerminus
      @UltimusTerminus 24 дня назад +1

      I mean you kind of can nostank like an idiot if you use Sol, and maybe Aversa's Night on top of that.

    • @oEllery
      @oEllery 24 дня назад +5

      @@UltimusTerminus It doesn't work very well on Lunatic+, especially not without DLC. The way to play around Counter is to have a unit divebomb the Counter enemy, and then use a Rescue Staff to bring them back to safety. After that, you set up your conventional tank and anchor units to clear out as many enemies as possible while there is no Counter to worry about. You can also use archer classes because they are never in danger of taking damage from Counter and they can body block while slowing down the flow of incoming enemies. You don't want to lowman L+ with only Chrom and Robin, you actually want to field as many units as possible in order to build effective walls, clear as many enemies on player phase as possible, and have as many Rescue uses per turn available as possible.

    • @UltimusTerminus
      @UltimusTerminus 24 дня назад +3

      @@oEllery I'm not insane enough to play Lunatic+ without DLC (Granted I had to make do with Harvest maps), so Robin with Sol, Galeforce, Armsthrift and two skills I forgot, and Sayri in backpack for Luck was enough to overpower enemies even with Counter. Not all the time though, since Sol procs are still RNG, but that happened very few times and not when it mattered.

    • @oEllery
      @oEllery 24 дня назад +4

      The build you are describing is useful to have as a member of a Lunatic+ Roster, I just personally find that it's more effective to field more units. Especially archers and rescue staff users.
      Also the reason I mention DLC is because the video is explicitly ranking the games on fairness and difficult. I do agree Lunatic+ is one of the most unfair games in the history of fire emblem, but this is more because of their decision to make the game almost unplayable without grinding and then charge money for it.

  • @BigKlingy
    @BigKlingy 21 день назад +23

    I always used to consider Binding Blade one of the more unfair games when I first played. Replaying it with decades of experience with the series and less of a comparison to FE7 (which it's radically different from despite sharing a world) I enjoy its design more, but I'd still place it higher on the difficulty scale than you. A lot of what makes the game easier isn't intuitive to a new player, especially one who grew up in the 2000's era of the fandom. Using pre-promotes, early promotion, ignoring weapon triangle in favour of high Hit weapons, not juggernauting with 1-2 range, treating your Lord as more a football you have to escort to the goal than as a combat unit, etc. I don't mind the low hit rates as much as I used to, as I realized they give the high accuracy of Swords a legitimate niche, which is something they severely lack in most FEs.
    Also it has ambush spawns. Any game with ambush spawns is inherently less fair than one without.

  • @crazyMLC
    @crazyMLC 15 дней назад +12

    These rankings are entirely false and misrepresentative. However, having only played one or two Fire Emblem games, I cannot tell you why or how. Great work!

  • @Qazplm
    @Qazplm 23 дня назад +15

    I'd put Radiant Dawn lower on fairness because of part 4 alone. Points of no return should die in a fire, and part 4 has two of them with you spreading your units around in the three armies without knowing what stages are coming up (have fun with heavy armor in the desert...), as well as the tower forcing you to pick 10 people with no way to access shops and spanning 5 whole chapters. Then there's all those rout missions that throw reinforcements at you every other turn or so, Ike solo against BK who starts on a cover tile when terrain effects are so ignorable in the entire game before the tower, the spirits with their infinite warp range when nothing in the game up until this point does that, Ashera's bullshit with her powerful single target AND AoE attacks that switch between physical and magical, and the auras also having a perfect counter. And this isn't counting all the potential pitfalls you could fall into leading up to this point. The game is so much easier the 2nd time around, but a blind playthrough is god awful, especially for someone newer to the series.

    • @declanmcsherry9368
      @declanmcsherry9368 11 дней назад +1

      Yes thank you! I was expecting this game to be towards the bottom of fairness and was in shock when he put it so high. I agree with all your points and then you add in the translation error that caused most new players to start on normal(but really hard) mode and basically get soft locked in the first 5 chapters of the dawn brigade. Also random characters leaving at random times, potentially taking super important skills or weapons. This game is literally the definition of unfair. Still my favorite game in the series though

  • @EinSilverRose
    @EinSilverRose 4 дня назад +5

    Shadow Dragon's Lunatic 5 mode made me despise hard difficulties in FE.
    Having to reset levels because some characters didn't get strength or defense made it so frustrating. I think I had to rig a damn crit on the boss with Navarre in the chapter you get him.
    It was just awful. I didn't even bother in Awakening's Lunatic modes especially with how you'd have to reset the map if some specific enemies on some maps had the absolute worst skills to have at that spot of the map you need to take on.
    And as a super casual I absolutely loath how the devs make it almost impossible to use every recruitable character on harder difficulties since being able to use everyone is one the main draws for me in FE games like SoV, FE8, Awakening and so on.

  • @godrusemary
    @godrusemary 3 дня назад +4

    Almost feel like "Fairness" is pulling double duty as an axis, measuring both the difficulty added by playing blind, and the difficulty added by things completely out of the players control (Basically just RNG). Maybe having three axes (blind difficulty, researched difficulty, RNG) would make the graph a bit more well-defined? Though the RNG is an inherent part of the difficulty of FE, so maybe it isn't that easy to separate them. Idk, I just find metrics like this interesting

  • @CarbonMalite
    @CarbonMalite 24 дня назад +19

    Conquest Lunatic is what i want more from difficulty options. Stats aren't stupidly inflated, and the difficulty comes from better enemy positioning and item/skill combinations. If the worst thing people criticize is having to check skills for counter archers twice throughout the whole game, it tells me this mode is very well put. together

  • @kingbeerz7978
    @kingbeerz7978 24 дня назад +50

    I’d definitely put FE6 higher on unfairness. Ambush spawns from unexplained places, shaky hit rates, easily missable gaiden chapters that are essential to unlock endgame, Roy’s late promotion and the vast quantity of units who are just useless makes the game feel very much like a case of “do this one specific thing according to the guide or lose.” There’s no creativity allowed, no problem solving, it’s just use Marcus/Rutger/Milady/Perceval or die.

    • @nicholasingram9979
      @nicholasingram9979 24 дня назад +7

      FE6 is the least fair FE I have played

    • @seanm.9942
      @seanm.9942 24 дня назад +2

      Ambush spawns are a problem, and though they’re the best 4 units in the game, there are many other good units: Allen, Lance, Shanna, Zealot, Dieck, Gonzales, Shin, Fir, Noah, Lugh, Niime, Cecilia, Klein, Igrene, Bartre, Exchidna all have some combo of having good match ups versus common enemy types, being able to reliably chip, provide staff or flying utility etc.
      Beating the game without those 4 would be more of a chore (especially the early game) but they’re not needed

    • @seanm.9942
      @seanm.9942 24 дня назад

      how much fe6 have you played? I played a normal mode iron man (no true ending) and got to ch 9 of a hard mode iron man. It was difficult

    • @kingbeerz7978
      @kingbeerz7978 24 дня назад +5

      @@seanm.9942 I did a normal mode run getting true ending and even that felt like it was constantly trying to punish me. I swear I’m not awful at FE, I’ve beaten CQ Lunatic, 3H on maddening now no NG+, RD, etc. but damn FE6 just drained out the fun with BS.

    • @seanm.9942
      @seanm.9942 24 дня назад

      @@kingbeerz7978 To each their own

  • @IAARPOTI
    @IAARPOTI 25 дней назад +28

    Now do the same thing but add fun as a z-axis

  • @404_kayjay_not_found
    @404_kayjay_not_found 24 дня назад +27

    I'm a far ways from even attempting every game on Lunatic+ (where applicable), but I still very much enjoyed your insight on the various games. Awakening, my beloved, made me realize I am not -that- much of a masochist. I wanna enjoy the game, not throw my 3DS in frustration. But kudos to people who stick through it XD

    • @anonyme4881
      @anonyme4881 13 дней назад +1

      Its actually kinda easy to pass Awakening Lunatic+ if you know the strat even without DLC, its just that the first map got configuration that are straight up impossible to beat. (For exemple the first mage in first map with Luna+ or initiative+, the hammer guy in map2 with initiative+, and many ennemy with initiative and luna+ combo)
      The strat is to hyper feed Robin, you can get him to lv7 on the first map of the game, lv10-12 after the 4map where you get Kellam and use the spotpass/point item bonus (its not dlc !) to get scolaris + magister and start the skill stacking shenaningans
      The hardest map of the game is actually the third map where you get the Sheperd. They are all at lv1, they have no stats at all and you face tons of ennemi rushing straight at you

  • @InterGeekStudios
    @InterGeekStudios 25 дней назад +22

    Personal opinion, feel free to dismiss. I didn’t think echoes was particularly unfair as you are given most of the tools and resources that the enemy has too. Plus you have Mila’s turn wheel with a pretty generous amount of uses. As for the terrain again, the enemy gets hampered down as much as if not more than you do as you have access to flying units on both sides. And you get gambits from weapons that the enemy doesn’t have access to.
    For warping enemies I only ever found that one or two enemies ever use it on a map so I never really had much of a problem with them. Idk maybe I just got lucky and already knew how to play it from playing normal first

    • @kelly_times
      @kelly_times 24 дня назад +4

      Fair point, even the more silly abilities the enemies have like summoning terrors and warping you have access to in the form of Invoke and Warp.

    • @blastimbre
      @blastimbre 22 дня назад +1

      No you're right. Furthermore, terrain bonuses and penalties almost always benefit the player. They are only really an issue when bosses are stapled to them, like thrones.

    • @juanhurtado7244
      @juanhurtado7244 13 дней назад

      Everytime you use Mila's turn wheel or the equivalent on 3H/Engage you are just accepting "your defeat" they only exist to save time, and it's okay. And you got lucky, witches always warp turn one and bang my slow/low res units.

    • @lpfan4491
      @lpfan4491 2 дня назад

      @@juanhurtado7244 There are some cases where people use it to reroll their crit chance and not to survive. It is no less "accepting your defeat" as it is to use other lame tactics.

  • @marcoasturias8520
    @marcoasturias8520 25 дней назад +26

    An extra dimension, let's go!
    Ya know, ranking multiple aspects is like making a multidimensional chart!

  • @Luigicat117
    @Luigicat117 24 дня назад +19

    Sacred Stones does actually explain supports if you play on a lower difficulty that has the info windows, using Colm and Neimi as an example. It also tells you that other characters like Seth and Eirika can support too.

    • @Speedwinghere
      @Speedwinghere  24 дня назад +9

      Yeah I had no idea as I've only ever played on hard

    • @Luigicat117
      @Luigicat117 24 дня назад +3

      @@Speedwinghere very understandable lmao

    • @lpfan4491
      @lpfan4491 24 дня назад +16

      Yeah, Sacred Stones goes by the idea of "You know...if people are starting on anything harder than the tutorial difficulty on purpose, then they probably already know the systems."

    • @rekenner
      @rekenner 23 дня назад

      ​@@lpfan4491given that hard is locked behind completing the game once, that's pretty fair.
      Difficulty and tutorials being separate choices is ideal, but FE8 didn't do it so badly.

    • @lpfan4491
      @lpfan4491 23 дня назад +1

      @@rekenner It's not tho. FE8 allows you to go into hard right away.

  • @cecil937
    @cecil937 24 дня назад +22

    Your placements of Three Houses and Engage basically sum up my feelings on the two games - I really like playing Engage, and I really WANT to like playing Three Houses. Fairness really is incredibly important to the experience of playing these games.

  • @IsuKen
    @IsuKen 9 дней назад +3

    “Awakening Lunatic+ is just impossible!”
    Frederick: Hold my pebble..

  • @matthewlabodin3981
    @matthewlabodin3981 5 дней назад +2

    I feel like Genealogy should have an asterisk next to it or something. Apparently, it came with the strategy guide, and was designed around the player knowing about secret events in the guide. The chapter 1 Brave Axe and the Pursuit Ring are the two most egregious things you'd just miss without the guide.

  • @Slenderquil
    @Slenderquil 25 дней назад +39

    I'm playing Thracia for my first time currently and it's a bit bizarre seeing people downplay how difficult it is. The games loves to punish you for overextending even the slightest amount. I've barely been able to do any capturing in the midgame because of this. Ballistas also do painfully high amounts of damage for how common they are.
    Unfairness is totally a Factor in it too though, I've lost several runs due to bad RNG. Critical misses, crits on the one unit you couldn't give a scroll, skills proccing at a bad time. I might just be bad, but Thracia is rough.

    • @not_brandon5984
      @not_brandon5984 24 дня назад +12

      Personally I feel like it’s kinda become a “I’m so good at Fire Emblem 776 was easy” type of thing, I feel like people saying it are just that or they’re good at FE/srpgs in general. He did this considering highest difficulty so I wouldn’t put it as the highest, but definitely not near the bottom because that’s cap especially if you count first play throughs.

    • @17Master
      @17Master 24 дня назад +9

      @@not_brandon5984 This type of thing goes beyond FE or even strategy games. There’s a lot of developed skill and knowledge that Person A may have from playing a genre a lot (or maybe they’re just naturally good at the genre), that Persons B C D are lacking, but A takes for granted and speaks as though it’s the minimum standard. Which makes talking about things like difficulty feel arbitrary at best.

  • @EzGrimzz
    @EzGrimzz 24 дня назад +43

    is it hard? yes, is it fair? yes, is it fun? yes, truly an engage and conquest moment

    • @mihaimercenarul7467
      @mihaimercenarul7467 15 дней назад

      Conquest îs not fair în chapters like 25 and 26 and 28

    • @xertiio
      @xertiio 14 дней назад

      @@mihaimercenarul7467 idk the only things that don't really feel "fair" in conquest are things you realistically actually have full control over. just bring freeze staffs and get the silence? or don't turtle? idk

    • @mihaimercenarul7467
      @mihaimercenarul7467 14 дней назад +2

      @@xertiio nope, not on chapter 25 and 26. There are moments where în order to survive you need an actual build that you need to prepare before, like actually knowing before hand. For example the right hall way of chapter 25 with the ninja with spy shuriken. You can send any tank or someone with good avoid and you will die. The endgame of conquest îs pretty ubfair at times.

    • @xertiio
      @xertiio 14 дней назад +2

      @@mihaimercenarul7467 again, something you have complete control over. you get entrap and freeze staves. i've beaten the map on 0% growths so :/
      and chapter 26 is unironically very easy. you literally only need to meet stat thresholds lmao

    • @mihaimercenarul7467
      @mihaimercenarul7467 14 дней назад +2

      @@xertiio nope, on lunatic only having meat shields will get you killed în that Hans hall. Also needing specific staffs means you need to prepare before hand with a strategy specific for that chapter 25 with the spy shuriken, which îs impossible to figure out the first time so you have to cheese it. Also by your logic, no fire emblem game is ubfair since every impossible encounters can be cheesed or prepare before hand. So conquest has some ubfair bs near the endgame.

  • @nanowasabi4421
    @nanowasabi4421 10 дней назад +5

    If I were to do something like this, I might try adding a third axis for “breakability”. Like you mentioned, Awakening L+ is incredibly challenging… as long as you don’t nos tank.
    That does add another level of subjectivity though. Like, for Sacred Stones, I didn’t think it was too easy, but I also didn’t use Seth. But obviously just using one of the units the game gives you shouldn’t count as breaking the game.

  • @frogb00ts
    @frogb00ts 24 дня назад +6

    Hmm... a lot of things that were brought up as unfair, things like how thracia has a lot of unique mechanics is doesnt explain properly, only affect blind casual players, not a hardcore player who is playing at the highest difficulty. So it feels weird to judge dificulty based on the highest one (to the point of insisting that the player would be playing a japanese rom of por, when a first time casual player wouldnt even know maniac exists) but then judge fairness based on the experience of somebody playing blind without a walkthrough.

  • @WanOlDan
    @WanOlDan 24 дня назад +12

    Okay! I've never played Thracia, but what the ACTUAL HELL is it doing to be less fair than a game that has one chapter where an enemy can, on their first turn, teleport to your main character and instakill them!?

    • @harb1ng3r82
      @harb1ng3r82 24 дня назад +4

      It's not as unfair as people mythologize it to be. Thracia is built around broken tools that can be used symmetrically by player and enemy. One of the biggest examples of "Thracia bullshit" is status staff effects lasting forever unless restored. While this can lead to unfun situations where the enemy sleeps a crucial unit from across the map, the player themself has access to so many powerful staff units, and with thracia's status staff hit formula being the highest accuracy in the series and status staves handed to the player like candy and often able to be stolen or captured, you can have your mages and clerics 100% accurate silence an enemy bishop before it can 100% accurate sleep one of your physical units. This comes as a direct contrast to certain other games that I would argue are unfair in that the most powerful tools in the game are only worthwhile in enemy hands because they are too unreliable to hit one of whereas a group of six enemies can fish for positive odds (gba status staff hit formula and enemy density come to mind). That's just one example of the player having ample counterplay to "bullshit enemies". The potential to softlock is dramatically overstated by the community, with many softlocks requiring you to do things lose every thief in your party, have broken your hammerne staff, and didn't buy keys when given the opportunity; these are very esoteric and unlikely situations that only get held against thracia when they are also present in other fe games. Thracia's mechanics are actually explained better than people say in the game, and you are given several very low-stakes maps that you can take at your own pace to discover how the core mechanics work on your own; just because they are not linear tiny arenas with forced lines of play doesn't mean that they aren't effective tutorial spaces. Side objectives are mostly intuitive, while the game doesn't explicitly tell you at one point, the civilian hostages talk about wanting to go home and you can put two and two together. The game has ambush spawns but they are far more fairly placed and telegraphed than FE6 or Awakening ambushes. Really, the "Thracia is unfair" stigma comes from a dogshit pre-2019 fan translation and internet tall tales. This isn't me arguing Thracia is the best game by the way, it's not in my top 3 and maybe not in my top 5, but people are extremely uncharitable towards it

    • @oof5992
      @oof5992 23 дня назад

      ​Agreed 100%.

    • @jaskaranbajwa8443
      @jaskaranbajwa8443 23 дня назад +2

      @@harb1ng3r82 I mean yeah a lot of that is true but also Thracia has the tp forest and nothing is more unfair than not being able to play the game (because your character is isolated with their action ended). When ppl talk about Thracia bs they're talking about FoW maps (first one is literally the 3rd map of the game) where you don't even know where to go, not enemy strength or sieges and ballistae

    • @RSimpkinuk57
      @RSimpkinuk57 16 дней назад

      Which game do you mean? (that should be ranked more unfair than Thracia)

    • @xravenx24fe
      @xravenx24fe 13 дней назад

      ​@jaskaranbajwa8443 the first fog of war map isn't too bad (though if you take way too long Shiva WILL attack you and that is unfair lmao)

  • @seththeace6217
    @seththeace6217 23 дня назад +15

    i like how everyone is like thracia explains nothing, meanwhile the lil manster patch staring you in the face telling you to escape with leif last, capture enemies when you can to take their things, and let people rest before they're forced to rest. And some more niche things like there are gonna be warp tiles in this map.

    • @reycoswanson
      @reycoswanson 15 дней назад +2

      To be fair that's a ptch on a rom, not the original game. If you were to simply translate the language I don't think you'd get all that.

    • @AwakeTheFall
      @AwakeTheFall 13 дней назад +3

      Are you using a fan patch to justify explanations of things in the game that weren't originally there? What kind of logic is that?

    • @sadscientisthououinkyouma1867
      @sadscientisthououinkyouma1867 13 дней назад +2

      @@AwakeTheFall You are ignoring the manual which also explained many of the mechanics that all players of games during the era read because they contained important and useful information. Which is an issue with this video as a whole to be honest, older games were balanced around players who read manuals because that is what people did in that era. Hell MGS famously had a segment where the back of the box was literally required to progress (leaving the game near unbeatable for people who rented it btw).
      The game's box and its contents were a part of the game in that era, and to not include game manual content in this evaluation inherently disadvantages all the older games.

    • @AwakeTheFall
      @AwakeTheFall 13 дней назад +1

      @sadscientisthououinkyouma1867 I'm not ignoring anything. I asked another person how using a fan translated patch that included explainations that weren't in the game makes any sense, when people might not use said patch? What if you are using one of the other patches that don't do that?
      Also, who cares if the game manual explains anything? If you aren't (or know) japanese, and you weren't there nearly 25 years ago (and played the lowest selling game in the series till Radiant Dawn), that manual doesn't mean jack shit. The manual point has literally nothing to do with what I commented, but you had to just jump in to correct me. Maybe next time, read the comment.

  • @laurentst-denis3839
    @laurentst-denis3839 7 дней назад +3

    Great video. Just one little nitpick: maybe you should have considered that Echoes, Three Houses and Engage allow you to rewind maps, thus mitigating the potential unfairness of the games.

  • @aeroklin
    @aeroklin 16 дней назад +4

    absolutely mesmerized by the gesticulating using revelations before actually placing it

  • @dominicjannazo7144
    @dominicjannazo7144 25 дней назад +22

    While this does broden the discussion somewhat, i think there is an inherent problem with ranking by difficulty and fairness using highest difficulties, when the highest difficulty in many of the modern games is frankly completely unbalanced, unfair or unfun. Thats what the chart will correctly show, but it stramrolls the nuance that some of the games have fun and fair difficulty a tier or two down that is actually well designed.

    • @BHox01
      @BHox01 25 дней назад +8

      Also considering most of the highest difficulties are designed around or are straight up gated behind a second (or third on FE7's case) playthrough, so they don't really cater to blind players at all. A lot of "unfairness" is just being unable to predict what is coming up/not knowing what to prepare for, which in most cases is greatly mitigated by not going in blind.
      Edit: Of course, drastic changes in highest difficulties (Lunatic Reverse, Lunatic+) effectively make the experience blind again, so my point is moot for those.

    • @lpfan4491
      @lpfan4491 24 дня назад +2

      @@BHox01 Ironically, Lunatic+ is not drastically changed or blind at all. It is literally Lunatic again, except the game rolls the dice if the chapter is supposed to be impossible or not.

    • @BHox01
      @BHox01 24 дня назад

      @@lpfan4491 while I know what you mean, that is a pretty drastic net difference if you're considering how the player experience is modified

  • @audreyschicksalholmwiltz3872
    @audreyschicksalholmwiltz3872 25 дней назад +30

    I was really surprised when I first played Awakening, I played on normal difficulty and I was impressed with my units as they all (except the healers) were able to mop the floor with the enemy when they were promoted. Chrom, Lon'qu, Lucina, Robin, Tharja, Vaike, Donnel and Cordelia were really the heavy hitters on my team. Unfortunately Frederick is the same as Emmeryn, his stats fall off quickly in the middle of the story so I had to use Stahl to replace him 🗿

    • @ItalienJackass3647
      @ItalienJackass3647 25 дней назад

      True chads know that Frederick can never really fall off. With either reclassing or as an excellent pair up bot.

  • @averageman7769
    @averageman7769 24 дня назад +5

    I don’t think you can say that Thracia is “easy but unfair” based on a need for research. Thracia is still very hard if you understand its systems, what can make it easy is game knowledge of all the chapters and options.
    Using that same idea of game knowledge, Engage is a very easy game. The first ten chapters aren’t terribly difficult, and after you get Lucina you can abuse Bonded Shield to get a *Literally Immortal* unit. From there it’s not too hard to trivialize most of the game. I would still consider the game hard, but that’s because I think game knowledge is part of what makes a game difficult, which is why I consider Thracia to be very hard.
    P.S. Path of Radiance is definitely easier then Sacred Stones, I’m not sure why people don’t realize that. In PoR you can make any unit as strong as Seth via Bexp

  • @troykv96
    @troykv96 17 дней назад +3

    To be fair, I don't think is wild to say that Thracia probably has the hardest "easiest" difficulty of the game, because pretty much the other games have modes that essentially beat themselves if you don't get your good units killed.
    And Thracia expect a lot of you (many of weird details are explained in the manual); with every other game you could realistically beat it blind without even using the game's manual.

  • @sugoidude7823
    @sugoidude7823 23 дня назад +5

    Engage was one of the only FE games i actually played on the highest difficulty (no dlc) and I thought it felt extremely fair, I was very surprised at how good the map design is. Imo its a much more interesting type of difficulty than old-school FE. The difficulty isn't in making every move count, its in figuring out the ideal strategy through the trial and error of the time crystal which I really enjoyed.

  • @revenant913
    @revenant913 24 дня назад +17

    Curious how all the games the "community" praises are unfair and all the disliked ones are considered more fair. FE community masochism

  • @QueenAleenaFan
    @QueenAleenaFan 22 дня назад +8

    Thracia: Max fair, max difficulty.

    • @notZabami
      @notZabami 13 дней назад +1

      Even as a thracia bro, yeah 99% hit maximum and 1% hit minimum is kinda bad, though the game actually isn't that hard at all, once you train up a strong magic unit, you can pretty much sweep the game while training all your staff bots

  • @MrGombaonfire
    @MrGombaonfire 24 дня назад +5

    The fact rd isnt in more unfair is wild not only does it have tons of reinforcements that literally warp in from the sky making it next level difficult but also on hard mode taking away enemy range plus there is the fact you can just have your character recruited away by enemies is wild. Also just all of the ashera and dheginsia fights

    • @gameboyn64
      @gameboyn64 24 дня назад +2

      Rd is pretty fair for the most part. Radiant dawn reinforcements are generally pretty non threatening as they don't get to attack the turn they appear and typically don't spawn in problematic locations. The only unit that can be recruited away is zihark in 3-6 but to do so is actually incredibly difficult. I don't know for sure but i believe zihark has to initiate the conversation as well but i don't know for sure. Dheginsea is pretty easy to deal with even unprepared. The game hand the player both Caineghis and Giffca which make pretty short work of dheginsea. Ashera can be tricky but as long as you pay attention to what tiles you are on she can't do a whole lot to threaten you.

    • @jaskaranbajwa8443
      @jaskaranbajwa8443 23 дня назад +1

      @@gameboyn64 Yeah Thracia gets to get away with the "you also get bs to counter the bs" but RD doesn't? RD gives you crazy characters for every single side you play as, enough that playing with tons of deaths is way easier than most games

  • @RitterDerHaselnuss
    @RitterDerHaselnuss 10 дней назад +3

    Surprisingly agreed with almost everything. My only complaint would be to put Shadow Dragon to about Three houses Level of unfairness. (Maybe a little better) but Shadow Dragon was still fun to play on the highest difficulty... With 3H I did 1 Maddening run with the blue lions and didn't even want to play the others on maddening. And I love to see more people acknowledging Conquest. As the kind of Freak that did multiple Royal-only "Challenge runs" in Conquest lunatic I love to see it's fairness acknowledged.
    ( Sadly so far the only way I found to clear chapter 10 like that was with DLC-Taker-Skills, and counting the use of the "first blood" as "Odin you're a royal, now become a grandmaster with yet another DLC Item"

  • @kongu12395
    @kongu12395 25 дней назад +21

    First of all, good list overall. Only position I take issue with is, predictably, Thracia. It’s obviously super unfair, but certain aspects of the game also increase the overall difficulty imo. Such as minimal weapon triangle, capture being essential to keep up economically, hit rate caps, fog of war, permanent statuses, stamina. All of these can also be considered unfair but you have to interface with them whether you know how they work or not. So I’d say that a simple game like Fe6 is way easier in the sense that there each chapter plays similarly to every other chapter but that’s just me.

    • @Speedwinghere
      @Speedwinghere  25 дней назад +2

      A very fair response, the Thracia stuff really comes down to personal takes on whether some of its more wild mechanics are part of the challenge or artificial difficulty. That outlook honestly applies to all the games.

    • @big3201
      @big3201 25 дней назад +13

      I agree with everything here but perma status and stamina are bs. Both can lead to potential soft locks which I personally believe are signs of a poorly designed game.
      Also, full black fog of war is stupid. Pretty sure most people can see more than just 5 feet in front of them.

  • @scrubian5425
    @scrubian5425 День назад +1

    Radiant Dawn is weird bc while it can be unfair to someone who hasn’t played it before like Thracia, the fact that new players have to play normal to unlock hard means you have to play it atleast once with Battle Saves, which can allieviate the difficulty and unfairness.

  • @hyperm8
    @hyperm8 25 дней назад +18

    3H maddening takes some getting used to but I have a ton of fun playing it. The only issue I have is the ambush spawns but besides that, it is one of the few FE games I consistently come back to along with Engage. On top of that I'm one of the few insane people who ironmans 3H and let me tell you it is probably the hardest FE game to ironman especially starting from part 2

    • @ElusiveEllie
      @ElusiveEllie 23 дня назад +1

      As a newbie to the series, what is ironmanning in FE? I know the term from other games but is it just permadeath and no rewind, or what?

    • @TriAzF
      @TriAzF 21 день назад +5

      @@ElusiveEllieIron-man is essentially no saving (unless your taking a break to come back later). So it isn’t just no rewind, it’s no resets. Permadeath is on and even if a good unit dies you have to just keep going without them. If you get a game over you restart the entire game.

  • @Krazymaddog
    @Krazymaddog 3 дня назад +1

    Ive only played a couple of games, so i came here looking for what game is jard and fair. Was not expecting 2 of them to be so close. Now i know what games to play next

  • @ZeRedSpy
    @ZeRedSpy 10 дней назад +2

    Something worth doing whenever you do something like this is “Defining your axis”
    You have labeled them which is a good start - but throughout the video you constantly say that one game is hard or that something is unfair without ever defining what those terms actually mean.
    For instance - you say that unfun isn’t the same as unfair. Then what is unfair? How does something that’s unfair differ from something that’s difficult? Can’t difficulty come from unfairness?
    For instance - the hard mode of radiant dawn removes the ability to highlight enemies to see their movement range. It also removes the weapon triangle (aside from super effective weapons still being good against their specific targets) and doubles the effect of biorhythm. Are these changes unfun because now you need to manually count squares and constantly check a units mood, hard because they increase your chance of failing missions, or unfair because these game systems only exist on Hard mode explicitly to fuck with you?
    These sorts of questions makes it harder to understand your positions on the various games.
    Anyway, fuck Mickey Mouse and her gang of misfits. That’s all I’m really saying.

  • @franktheman7417
    @franktheman7417 12 дней назад +3

    I played Engage on Maddening without DLC, and my biggest problem with the fairness was that the whole kingdom donation system doesn't explain that skirmishes are pretty much non-existent on maddening (maybe that got updated, at least I didn't run into a single one when I played it at launch). This meant I pretty much wasted all my gold early on kingdoms I had already completed every map for, with very little to show for it. I wish that had been more clear up-front

    • @Speedwinghere
      @Speedwinghere  12 дней назад +1

      Yeah skirmishes are pretty rare on maddening and seem to be based more on real time than ingame maps

  • @zc5015
    @zc5015 24 дня назад +4

    Although I do think conquest lunatic is fair overall, the endgame having many maids that spam infinite stat debuffs was incredibly frustrating. Now that I know about it I rescue skip it, but on my first lunatic playthrough I spent hours watching everyone die. Probably the most frustrated I've been playing fire emblem, mostly because the rest of the game is balanced very well

  • @Zyaire286
    @Zyaire286 25 дней назад +5

    Yup, I agree with this list to be honest. Most FE titles have their fair of difficulty but fairness is a whole lot of different in terms of enemies placement, stats inflation, and how well the player “bounced” back in-game!

  • @MrGhosta5
    @MrGhosta5 14 часов назад +1

    The difference between lunatic and lunatic+ is insane. Frankly it's just not fun to play because you can play perfectly and still lose because the enemy landed a 1% crit.
    3 houses isn't too bad except ambush spawns are extremely annoying when you don't know they're coming and a unit you thought was safe gets one shot.
    Agree Chapter 13 on maddening can soft lock a run. It usually comes down to if your Byleth can solo the chapter if you're not focusing on students from your house.

  • @nodot17
    @nodot17 24 дня назад +3

    What if you had ultra strong chrobin but the enemy said counter, vantage+, forged silver bow, stacked stats, is ambush reinforcement.

  • @jinxtheunluckypony
    @jinxtheunluckypony 8 дней назад +2

    The only unfair thing about Conquest Lunatic is Endgame. If you don’t specifically build one of three units to rock the final boss you’re pretty much guaranteed to lose a big chunk of your army right at the end.

  • @Paterino
    @Paterino 25 дней назад +39

    Banger Video my lord sneedwing!

    • @Paterino
      @Paterino 25 дней назад +4

      Honestly one thing I think people should do for character rankings would be by a point system.
      F-S Tier has no substance at all.
      Give Units more points depending on joining time, base stats, utility, class and then see who performs the best.
      Through that technique units who are "carries" like utility character might come out better then expected

    • @Speedwinghere
      @Speedwinghere  25 дней назад +4

      Absolutely, I would love to see a more comprehensive way of rating and comparing units like that. Saying A RANK B RANK means absolutely nothing

    • @MormonDude
      @MormonDude 25 дней назад +3

      ⁠​⁠​⁠​⁠​⁠​⁠​⁠​⁠@@Paterinothe problem is when you try to “sum up” a character based on their individual stat rankings. A character who is a 5/5 in availability but a 2/5 in base stats but a 4/5 with utility? What does that mean for their final ranking? Are base stats so important that they remain a 2/5 character? Does availability and utility matter that much for them to be a 3 or 4/5 overall unit?

    • @MormonDude
      @MormonDude 25 дней назад +3

      @@Speedwingherethe problem is getting into nuance is long and difficult.
      Talking about the viability of dancers for example, yea their dancing capabilities are very powerful, but people leave out that that is another unit you are having to baby and watch. Especially since, in FE7 (since it is the one I am most familiar with) Dancers often start out very weak and almost any amount of combat will see them dead. Yes they become dodge tanks with high res but that takes like over a dozen levels to get to. Before then you will constantly have to baby your dancer. And assuming you don’t end-turn spam on a seize map, you can’t force feed them mass amounts of experience at all. They just get 10 EXP per player turn and that’s it. And most maps in FE7 early-mid game aren’t longer than 10-15 turns so your dancer is only getting around a single level a map.
      If you just deployed another cavalier or fighter or whatever that’s a unit that you don’t have to worry about a disproportionate amount. In some ways they’re like Est characters in that regard.
      It’s much easier to just say “dancers in FE7 are a 4 or 5/5 because dancing OP and dodge-tanking.”

    • @Paterino
      @Paterino 24 дня назад

      @@MormonDude Stuff like that would definitely matter in a ranking. It also were more suggestive, but by rating units individual in many fields would give every character the same treatment. Units like Rutger break the game and would likely have a lot of maxxed out points in different fields, in comparsion Nino wouldnt compare that well.
      For a final ranking you would have a lot more insight how the finalized rating wraps up. A lot more thoughts go through this process too.
      Basically after rating the units in the specific fields, you would then add the numbers up and get a clear ranking of the whole unit cast of the game.

  • @florianpaulet2261
    @florianpaulet2261 4 дня назад +2

    At first I thought Three Houses wasn't that unfair since I beat all of the routes on maddening
    But then I remembered being soft-locked in that bullshit Chapter 13
    And yeah it's quite unfair, if you don't specifically plan for it from the very beginning you're not getting through this chapter. Especially if you're playing male Byleth on Blue Lions

  • @fantaandrobots7126
    @fantaandrobots7126 4 дня назад +2

    Hard disagree on Thracia. Even knowing all of its quirky mechanics (and hell, reinforcement spawns if you want) in advance it is still a tough game.

  • @LP-zn8sc
    @LP-zn8sc 24 дня назад +4

    Idk if fates does that good of a job explaining everything. I tried it blind and felt very overwhelmed by the games reclassing and limited resources. I do think its great but I really find the 3 seperate reclass seals, etc. Very very confusing and hard to plan around without knowing the meta.

  • @DigitalStarry
    @DigitalStarry 19 дней назад +3

    Super disagree that Thracia is low difficulty. I played it with a guide, knowing how the game works in general and having played a lot of FE before and I still had a hard time until the last batch of chapters where you can basically warpskip everything and Ced destroys anything you have to kill.
    Idk if I would consider FE12 Lunatic Reverse that fair considering people have had to reset their games early on because they didn’t get the right stat levelups and having ambush spawns automatically makes it impossible to rank as very fair (even if mid battle saves exist to mitigate the issue somewhat). But I haven’t played that one myself.

  • @nykita427
    @nykita427 24 дня назад +4

    Conquest end games maps definitely left a sour taste

  • @theconlad783
    @theconlad783 25 дней назад +5

    Great video! Overall I really agree with a lot of the points you made, especially new mystery. The one gripe I have is that you used the same argument for why rev can be unfair because you need a lot of prior knowledge in order to play lunatic, which is true, but it's the same thing for thracia, so I don't see why those two are as far apart as they are in terms of fairness. Even if rev just mentions them slightly more, it's still a very stark contrast in where they are in terms of fairness. I definitely agree on the difficulty of both games however.

  • @notZabami
    @notZabami 13 дней назад +3

    Donlot is going to be REALLY PISSED on your opinion of Fe12

  • @esrohm6460
    @esrohm6460 24 дня назад +3

    so i played awakening lunatic+ .... for exactly 3 maps and then never touched it ever again. i would get if way back in the line when random growth can screw you up but who in their right mind made a difficulty where the literal 3rd map of the game is halve or maybe even more of the time unwinnable regardless of what you did up until then. and i did not give fredy a sword and you bet i wont be replaying the first 2 maps to get back there because i didn't know that you basically need to give fredy a sword to have a chance in winning of about 40 attempts i got 1 singular attempt that maybe could have been won as i was able to clear out the beginning

  • @user-ru3jj9ig9d
    @user-ru3jj9ig9d 21 день назад +3

    Wolf and Sedger are the best. The boys that can walk through armys. So fun.

  • @LightMageMike
    @LightMageMike День назад +1

    Quite frankly, 3H's Maddening mode cured me of any desire to play 'high difficulty' Fire Emblem. Yeah, I'd say the far left is a good place for it.

  • @ryanhefner2011
    @ryanhefner2011 9 дней назад +2

    Thracia 776 is unfair and not difficult? Whereas conquest is fair and difficult? This video is a troll for sire

  • @MrSleepyhead32
    @MrSleepyhead32 12 дней назад +2

    FE12 being fair? I am a masochist and I couldn't bear to play that game on reverse more than once. There's lots of BS in that game like same turn reinforcement (that can linked to moving over specific spaces) or very specific AI being linked to each other. Longbow and Meteor in Fog of War is especially bullshit lol. It's also just fun to attack a 1-2 range enemy that ends up critting you.
    It's my favorite FE game but you undersold its fairness.

  • @Abundy
    @Abundy 25 дней назад +14

    I don't think the FE6 hitrates are really unfair, they're just as bad for the enemy, so it's just a different vibe. Which leads to easy avoid tanking with some avoid stacking, so maybe even more in the players favor if they know how to play around it (GBA my behated). And I would disagree with Thracia being THAT easy, yeah it's definitely easier than its reputation, but still you get a lot of tools and have to use them correctly in each situation or map and it's more varied in that regard than most games in the franchise. Aside from "numerical" difficulty where it can just be hard to deal with enemy stats my main criteria for difficulty would basically be: Does the game offer challenges I have to think about or can I just keep doing the same thing over and over?

    • @Speedwinghere
      @Speedwinghere  25 дней назад +2

      That's a good way of thinking about it, I was mostly running things like stats of enemies in my head but you're probably right. Do you have to do different strategies throughout the game or can you just find one broken thing and do it over and over

    • @thestylemage2092
      @thestylemage2092 25 дней назад +3

      Them being low for the enemies makes it more unfair, because statistical outliers hit you harder. There is a reason missing an 80-90 hit followed by dying to a 1% hit, 1% crit is a Fe6 meme...

    • @matheusmedrado4430
      @matheusmedrado4430 25 дней назад

      I agree with your thracia take, chapter 10 for example, you have like 5 or 6 ballistas, owen and the other guy in the middle of the chapter, the siege tomes spam and etc, alot of chapters are pretty hard

    • @rekenner
      @rekenner 23 дня назад +4

      I don't know if saying low hit rates affect the enemy as much as the player is true. FE6 has a lot of time pressure maps, and player forces vs enemy forces are very asymmetric. The enemy doesn't have have to care about time pressure or losing units, the player does. Which can make it hard to just evade stack on maps with turn limits and brigands/thieves, etc.
      I don't think the low hit rates are really a fairness thing, but I do think it does make the game a bit more difficult on the whole.

  • @ubercow6611
    @ubercow6611 10 дней назад +2

    You'll have to do this video again but with "Fun" for the z axis

  • @realgharnef1858
    @realgharnef1858 24 дня назад +4

    I read fairness as fanbases, Sad it wasn't I was so ready for the drama

    • @Speedwinghere
      @Speedwinghere  24 дня назад +7

      Fans of the games I like are cool, fans of the games I don't like are lame

  • @fireembliam9090
    @fireembliam9090 23 дня назад +4

    10:22 He said car not Sedgar.

  • @awilddomo2765
    @awilddomo2765 24 дня назад +2

    I think this was a pretty good assessment and I really like the chart in theory. The problem is (and this counts for any charts/tierlists/rankings) the games individually have certain sections that define whether or not it's hard. Ex: Fe3h has a really difficult first few chapters but once you're really going in the monastery it's not too bad. Then all of a sudden the time skip happens and the game is suddenly very hard again but for that one chapter and the rest snowballs from there. All of the gakes have these moments and ranking the games as a whole is already a flawed approach in terms of objective analysis. That being said, great video and I think you did a great job elaborating on what your thought processes were for each game.

  • @alienplatypus7712
    @alienplatypus7712 4 дня назад +1

    FE16 always feels like a real wildcard in these lists.
    But I don't think I can truly call maddening hard because other than the actual first mock battle I don't think you have to use your brain a single time to beat it. Combat arts are too strong, gambits are too strong, abilities are too strong. Doesn't really matter what you are or aren't doing at the monastery or in battle when absurd stuff like vengeance or point-blank volley, impregnable wall or retribution, battalion wrath or the "blow" skills exist.

  • @chiodohammer4248
    @chiodohammer4248 19 дней назад +2

    There is no way Conquest Lunatic is even close to Fe12 Reverse Lunatic difficulty, especially with no dlc. Conquest only really gets hard in the last maps, while reverse lunatic is very hard from start to finish. Camilla and Xander are very overpowered and Corrin can become even better than them. Tonics and pair ups also make reaching stat thresholds very easy, allowing units like Xander to solo or almost a lot of the later maps with enough atk and speed (atleast 2 maps are literally easier with Xander solo). Chris in Fe12 can become a beast too but he can only really trivialize maps up to the first half of the the game assuming you restart for some godly level ups. Honestly even Fe12 standard Lunatic felt way harder than Conquest Lunatic.

    • @Speedwinghere
      @Speedwinghere  19 дней назад +1

      When I'm rating difficulty here I'm not saying conquest is the most difficult, but rather its the game that in my opinion has the most fair difficulty. In that a portion of reverse lunatics difficulty comes from unfairness. So overall I would be placing lunatic reverse as more difficult with the two factors combined if that makes sense

    • @chiodohammer4248
      @chiodohammer4248 18 дней назад +1

      @@Speedwinghere Yeah, it makes sense and i agree that Conquest Lunatic is the fairest highest difficulty and imo the best Fe game

  • @koiiblitz
    @koiiblitz 25 дней назад +11

    I realize most of the difficulty comes from the beginning of each game, after you get your army rolling the game becomes more manageable
    And I agree, difficulty mostly comes from unfairness

  • @ElsyeaR
    @ElsyeaR 4 дня назад +1

    I liked the video, you did a good job explaining your point of view! Now, to watch the foolow-up !

  • @ActionGamerAaron
    @ActionGamerAaron 10 дней назад +1

    Lunatic Reverse as you described it sounds actually very fun to me.

  • @Matteo-co3iu
    @Matteo-co3iu 11 дней назад +1

    Engage is one of the most fun I’ve had with an fe game to date. (Purely based on gameplay, tuned out the story completely). It will never be my favourite but it’s so much fun. It’s really challenging but becomes kinda annoying chapter 24 and onward. If you aren’t using the best units in the game you will have a hard time. Like really hard.
    And if you’re using dlc you’re having the same amount of fun but without any challenge.

  • @lpfan4491
    @lpfan4491 24 дня назад +2

    1:45 Weird example since being jelly is most likely a bug. It's like complaining about Zelda OOT never telling you about Power Crouch Stab.
    4:41 Ironically, considering my previous note, FE6 is a bit scuffed interms of fairness because of developer oopsies. In what is presumably a beta-leftover, enemies in the first few chapters get double the HMBs they are supposed to have(Unfair against you), but then you start steamrolling because playable units also get HMBs accidentially(Unfair for you). It's a bit of a mess, lol.
    5:14 FE7 has the absolutely weird phenomenon where it is pretty fair in basically every difficulty except the hardest. There is a lot of unfairness with the early game trash mob-spam that wear you down, the low deployment slots and the late game luna enemies. And this reflects itself really badly in the already poorly designed chapters, because those suddenly become a nightmare. HHM is just kinda missing the mark for real.
    7:31 I'd argue maniac, since several games on this list are already JP-exclusive and still count. One could argue that this means we have to rate FE7, 8 and 10 by their japanese versions too because they were made a bit easier...but that does not matter, because they were only made slightly easier on their hardest difficulty anyways. Place them a few pixels higher(And I guess FE10 a few pixels to the left because of some dumb nonsense like the forge system) I guess, lol.
    11:50 I never even got out of the tutorial because I decided to be le funny and download a save with Lunatic Reverse already unlocked for my first playthrough. Yeah, I definitly should try the game again without the memes. Heck, I even realized while playing that Lunatic has to be fairly ok-ish at least early on because several times I was in a situration where "I actually would have won if the enemies didn't always attack first." I'll still probably start from normal next time, because I actually wish to beat it in my lifetime.
    24:45 No Cindered Shadows rating? Aww. I mean, sure, this says "No DLC", but most people got Rev through download and it is here. I wanted to talk about the unused CS Maddening difficulty. D: xD
    Also, I honestly think FE Echoes is easier on average than Sacred Stones is, both if one counts grinding and if one does not count grinding. It just always felt like it tried less to give you a run for your money. The late game-Necrodragons with their bootleg of FE7's final boss weapon are singlehandedly more threatening than literally anything in the Echoes mainstory. Postgame may be a diffrent story, I never really looked into that.

  • @jedimasterpickle3
    @jedimasterpickle3 13 дней назад +1

    Granted I've only done one route, but I feel like 3H Maddening is extremely frontloaded. The enemies start out way stronger than you, and enemy skills are really nasty. Chapter 2 is honestly one of the hardest maps. Low exp gain, and few opportunities to gain any before you're faced with Vantage Thieves and 3-range Poison Strike Archers. The same-turn reinforcements are annoying, yes, but I find them manageable with preparation, and maybe a Divine Pulse if needed. I do think Maddening requires a lot of good planning on the player's part, but there is little to stop units from snowballing once set up and over the hurdles. Ch. 13 is probably the last major challenge, at least on Verdant Wind.

  • @Bahamut-ti8uv
    @Bahamut-ti8uv 4 дня назад +1

    currently replaying fe6 and it is extremely frustrating, but I like that it's somewhat unfair. Its brutality makes it more rewarding for me in most cases(except some chapters like arcadia)

  • @ungabungus01
    @ungabungus01 12 дней назад +2

    Fe5 has the worst status staves in the whole series and it isn't even close, and you didn't even mention it in that section lol

  • @vanguard2960
    @vanguard2960 21 день назад +4

    Loved this video! I do think that FE7 and FE9 should be moved up a decent bit in terms of fairness and FE10 should be moved down (needing knowledge of which characters are with which party at which time and what resources each party needs is pretty unfair by the definition you used I think, along w a few other small things)

  • @Anonymos185
    @Anonymos185 24 дня назад +3

    The only choice that utterly baffles me is the placement of Fe12 as "pretty fair"
    It's a game utterly RIDDLED with same turn reinforcements, that you have utterly no chance of predicting or playing around on a blind playthrough.
    .
    Take chapter 19, for instance. That's the one where you recruit Wolf, Sedgar, Roshea and Vyland. On that map, at one point 4 wyvern knights will spawn from different corners of the map each, with 10 movement range, and likely capable of one-rounding your mages, healers and dancer. And capable of killing any of your other units in 2-3 rounds of combat, which they can do by grouping up. The only way NOT to get trampled by this unexpected threat, is by standing in the dead middle of the map, which is highly unlikely, if you are attempting to recruit the Wolfguard, which requires you to move fast to the village, leaving on the eastern part of the map, well in range of 8 of the wyverns. And oh yeah, most of the central part of the map is in ballistician range, so the number of "safe" tiles is close to 0. And even if you ARE standing in the middle of the map, you are now contending with being flanked by wyverns from all sides, along with the mounted units that start charging at you, along with them.
    So basically the game just spawns a group of nigh-unavoidable flying threats, capable of collectively killing any unit you have, with coverage of nearly every tile that it is probable for your units to stand on.
    .
    How is this fair? And FE12 is filled to the brim with moments like this.

    • @Speedwinghere
      @Speedwinghere  24 дня назад

      I know, but I'm placing this in the context of playing lunatic reverse. If you're playing lunatic reverse you're effectively embracing and seeking out this CBT instead of just tolerating it like with some of the other games, if that makes sense

    • @Anonymos185
      @Anonymos185 24 дня назад +3

      @@Speedwinghere That argumentation makes even less sense to me.
      By that logic you are also "seeking out" the torture you experience in Lunatic+ in Awakening or Thracias obscure game mechanics.
      All 3 games bombard you with similarly unpredictable scenarios, that an unprepared player cannot possible have a response to.
      But those two, you DO have rated as unfair

    • @maltheopia
      @maltheopia 24 дня назад +1

      @@Anonymos185 Also, it's not like FE12 doesn't run a train on you on H2/H3. H3 is unbeatable if your Marth doesn't turn out unless you do degenerate Arena Grinding and/or Excelblem strats. FE13L is grossly unfair, but that game at least gives you an opportunity to fight back if you have a sudden string of bad luck in the lategame.

  • @Mintcar923
    @Mintcar923 20 дней назад +2

    Every game is very difficult tbh when you’re ocd like me and usually restart a level upon losing someone

  • @BunnyOnASnuman
    @BunnyOnASnuman 25 дней назад +4

    Doesn't FE8 explain supports in chapter 3? Like, if you play normal/easy mode (the ine where you get tutorials), it makes you support Colm and Neimi. I don't know how well they explain it, but there was an attempt

    • @Speedwinghere
      @Speedwinghere  25 дней назад

      I had no idea that was the case, I don't think I've ever played on anything but hard

    • @BunnyOnASnuman
      @BunnyOnASnuman 25 дней назад +2

      @@Speedwinghere haha yeah that's the case with most people that touched Sacred Stones, but I had to see the tutorial events (I do hackroms) and they were a lot. I think the first 7/8 chapters have tutoriales (I think the last one is the use of Ballista) and, while not great, they teach you the basic concepts like trading rescuing and such

  • @tamlynloell
    @tamlynloell 10 дней назад +1

    It's interresting that all the game you put from the middle to the right side, are the games i played the most. As an example Shadow of Valentia has a nice presenting with story or voice acting, but isn't the most fun to play several time.

  • @MaliciousMalcontent
    @MaliciousMalcontent 18 дней назад +2

    Going by lunatic+, reverse, hard5, and other untested difficulties doesn't help at all with rating the games.
    Just compare the hard modes in GBA games or Tellius games it just becomes obvious that the ones post RD are just filler content that wasn't even meant to be played.

  • @romain4608
    @romain4608 25 дней назад +4

    Watched this video while playing Awakening Chapter 16 Hard Classic Blind.
    Got Lucina and Robin killed on the same turn by STR Horse Archers....

  • @revtengu178
    @revtengu178 23 дня назад +5

    REV IS PEAK!!!!!!!

    • @oof5992
      @oof5992 21 день назад +2

      REV BROS

  • @Headshooter309
    @Headshooter309 24 дня назад +1

    This was an interesting video to watch as someone who has yet to face any of these games on their highest difficulty only going up to hard, I still think the rankings overall pretty good. I also really liked adding the fairness meter as that is what most people find difficult. The wind map in conquest is complete bs tho.

  • @mattiacipro9844
    @mattiacipro9844 24 дня назад +2

    Don't Invitable End and the infinite status staves of late game Conquest bring it down heavily in term of fairness? I feel like to beat Ryoma's chapter you have to either get shuriken breaker on an axe/bow unit or sword breaker on corrin and that are the only two ways to beat it

    • @Speedwinghere
      @Speedwinghere  24 дня назад

      Inevitable end is pretty horrible I do agree, the infinite status is more approachable imo because you kind of deal with by intentionally having units get entrapped to go deal with them

  • @sirwolfy9372
    @sirwolfy9372 12 дней назад +1

    I found FE6 a little more unfair than this. Even though the spam in FE 7 is real, they show them to you before you act but they won't attack you(if I remember correctly) and they spawn in the edge of the screen while Binding Blade is F-KING ABNOXIOUS WITH THEY FORT SPAM AND THEY CAN ACT IMEDIATLY!!!! ITS HORRIBLE! MADE MY HARD RUN SO BAD THAT I NEVER BEATED IT TO GET THE BEST ENDING!

  • @danieltopete2572
    @danieltopete2572 10 дней назад +1

    It's interesting to see how the relationship between fairness and difficulty for Fire Emblem games interact with each other. One would think that fairness and difficulty would be correlated by demonstrating a negative relationship between the two. But the positive regression line demonstrated in these rankings is likely a testament to the quality of these games. Even when the games are unfair in comparison, their difficulty isn't anything insane and vice versa, and most of the unfair games are the older more archaic ones anyways when Kaga was still a part of Fire Emblem. Not that Kaga's design philosophy is necessarily bad but it's definitely more hardcore. Even for post-Kaga FE games, the ones that are regarded with being more unfair are mostly the remakes since IS keeps most of their remakes relatively faithful and whatever new mechanics they introduce sometimes aren't very well optimized for the original experience. Of course there's also exceptions to these rankings like 3H and Awakening, but they can be ignored anyways due to their outlying behavior and high residuals.
    Also this is probably a generalization but it seems to me that many of the FEtubers and active people in the community started with games that were very beginner-friendly like FE7 and 8. Obviously this is also probably because those were the first 2 FE games introduced to the west, but I think IS and Nintendo took that into account when designing the games, which would further support the fact as to why these games are so beginner-friendly, especially FE8 since it's an outlier, and a unique one too. I've heard of more people being continuously active in the community that started with FE7/8 than people that started with let's say FE13/14, even when those games did much bigger selling numbers. But of course this isn't taking other factors like story and accessibility into account, as well as the influence of the internet and social media, variables that probably helped other games (3H specifically) retain fans.

  • @GURGLEGUY12345
    @GURGLEGUY12345 9 дней назад +1

    _With_ DLC, _Engage_ goes all the way to maximum unfairness and difficulty. When it comes to the DLC story, I mean.

  • @SmugLilBugger
    @SmugLilBugger 18 дней назад +1

    Awakening is pretty much one of the pinnacles of bullshit.
    Any game that utilizes "teleports behind u" difficulty by adding start-of-turn reinforcements that get to move and attack without you even knowing they'd come from that exact tile is bullshit.
    I define fairness by how blind I can get into an FE title (no guides, no DLC, no backseating) and still beat chapters.