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Fire Emblem Advance Wars - Capturing Factories to Destroy Bandits with Tanks
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- Опубликовано: 16 авг 2024
- You can never have enough tanks! The AI can't handle using the "Craft Tank" tome and other tomes only Factories can use. But I can always script enemy factories to spawn units each turn with a separate script until you take control of the factories. Finally, no more endlessly respawning ambush spawns that attack you without warning on the same turn they appear!
This looks really cool. Also, I like how the factory was able to dodge a bandit attack. xD
cant hit the broad side of a barn
Killing helpless hooligans with 21st century weaponry is pretty epic ngl 😎
Erika with a silver blade doesn’t have an attack speed of 0, how absurd
I'll tell you what's absurd, the damage of Megatanks in this game!
Laughs in Days of Ruin Anti-tank Gun
I've never played Fire Emblem or Advance Wars but this looks fun and I would love to try
Production and attack on the same turn? Powerful magic.
Fire Emblem loves its same-turn reinforcements.
RUclips just recommended you to me, and gotta say, *it was worth it*
btw, do you pretend to make a whole game out of this?
I intend to make a whole Fire Emblem fangame in record time with custom classes, original characters, an original story, and these base mechanics.
@@JasonGodwin69 with skills and str mag split too pls
sticks and stones may break my bones... so a tank is a bit overkill when you can already do that..!
So the enemies CAN capture bases? interesting
Lex Talionis's AI doesn't know what to do with bases, but it knows to attack them for being on my side, helpless, and unable to counterattack. When under enemy control, bases do nothing. But I could always attach scripts to these bases to run at the end of each turn and make the enemy bases spawn enemies each turn until the bases are turned to the player's side.
@@JasonGodwin69 wouldn't that deplete the amount of spells they have before the player can even capture them?
@@ea2508 Nope, the unit-creating spells remain on the Factory unit when I place it in the map editor. The AI doesn't know how to use these spells, so I'd have to code a script to get each factory spawning enemy units near each factory until the player takes control of that factory.
“150mm” 😳
150mm Stalker Turret.
Tiananmen Square 1989 be like
What happened to Neimi?
I put poison in her mutton
150mm is too big for a tank
"150mm is too big for a tank"? The American 152mm M81 Gun/Launcher says otherwise.
Can I dl this?
game's not done yet sorry
no offense but arent tanks suppose to be heavy? how did that tank double plus can dodge?
It runs by Girls und Panzer rules
Tanks are fast af.
Bro miss at structure target
common Fire Emblem RNG L