You said it well, it's a cap ship, it should be something most people should avoid at all costs unless they have a strong group and plan, even with a minimal crew on the Polaris.
Only bad players think it's OP, we tested it with someone from spectrum and they can be kite, overwhelmed or strafed, literally a single heavy fighter can close in and take them down 2 at the time, they prevent solo arrows from taking down a Polaris, but numbers or tactics will easily overcome the PDCs Sadly the game is made for those bad players, so they will be nerfed ion style
THANK YOU!! People don't understand it's a CAPITAL SHIP It is meant to be terrifying when it enters a fight. The main problem is everyone wants a ship that can kill everything and it's getting out of hand.
If anything, this just shows that AI Blades need to be implemented ASAP for testing. So should the armor system tbh. If people think the PDS is OP, I can't wait to see how they'll react to AI blades or armor. . . I don't know where the delusions of grandeur come from but a small-medium fighter should never make a dent in a capital ship.
It comes from years of light fighter meta. And having never had to confront a ship like this in the game before. It’s gonna take time for people to get used to the tyranny of rank and that “skill” isn’t going to (and isn’t meant to) make up for such an appreciable gap in class size.
CR has always stated that light and medium fighters should not be able to destroy a cap ship. I didn't expect the PDS to target small craft but I really like the change and while it's not meant to take the place of manned turrets the additional coverage is a welcome addition.
Yup. Everyone freaking out about it need to look up years of posts and videos. Yes it was also said they'd be expensive to operate. If the Hammerhead gets PDCs it will finally be an effective antifighter ship.
I also fight solo on Polaris. Only I spin the ship, turn off the engines so that the rotation continues and transfer to the turret. This way your shields will distribute the load, and you will be able to shoot from one turret in all directions during rotation. This should work against the players as well.
Ya, but you are still an easy kill if solo.. you need gunners to fastly take out fighter, PDS is not a fast fix.. just a msall so to fight off weak AI and light player fighters looking to pick a fight thinking they can win.
@@LuluGamingDKSure. But frankly, thats all I'd want it for. Just an extra safety measure for my space house while I'm out doing missions in-system with whatever ship(s) I'd docked inside. All the while having the ability to, with some player support, take the whole damn home into high end content. I really hope the Merchantman has some point defense too. Combining the large cargo of the BMM with the bounty options of the Defender sounds like the way to go for a consistent space home.
We tested it in pvp with a guy from spectrum and this is a resume of the results: 1 fighter vs 1 polaris: Max size engage is vanguard size type Less PDC will fire the bigger the target, seems to be a bug?? Range seems to be around 2k more or less (no target distance bug), you can kite at that distance 1 single fighter can survive do strafe runs but needs to bail, cant Easily stay close to the ship and just slowly take down the rear shield Heavy fighters can tank a lot of shots even at close range, and do very good strafe runs to target the PDCs Small or heavys can still kite the PDCs but from far away enough allowing for shield rotation Multiple fighters can easily overwhelm the PDCs Bad pilots that think being a PVPr is killing prospectors aint gonna have a good time, git good They create an are denial that will force pilots to use numbers and tactics to overcom it, soloing a capital ship in an arrow would be incredible slow and pointless They are not replacement for turrets, their fire power is incredible low and really only deal damage when all pdcs are firing at 1 target, and even then is not that much, i survived in fury with no shields lol They are more of a force multiplier for turrets not a replacement I think they are ok, they are a force multiplayer, dont seem OP and even in a light fighter you dont feel in mortal danger but they definitely push you away, can be overcome by skill and tactics, numbers will easily overwhelm PDCs and bad pilots are gonna die to them, but thats a skill issue, good for PVE untill MRTa higher than that they dont target
good video. subbed. i think the pds is great. capital ships should be dangerous. i wish they worked more often, so that needs fixed. whenever im gunning in my buddies we both have to get off the turret and pilot seat for the pds to start working, and theyll stop firing after a few minutes. its really nice having pds because we like to bring my vulture in the hangar bay and we dont always have enough friends to cover us, but the pds covers us.
Yeah, I feel it's pretty well balanced - if anything it could go for a bit more firepower on those manned turrets. The size 4's seem a bit anemic imo. But that's just me.
@@ForgeCoreGaming i agree. the side turrets also need a better fire angle towards the cockpit, massive space gap there. should all be quad 5 turrets. and the chin gun should be able to equip an energy cannon or something.
@ForgeCoreGaming if we could store scu ammo crates and reload the guns ... Gun empty? Run down to cargo and put ammo crate in ammo conveyor receptacle and voila, 1 scu of that type added to chosen gun system
@@alphawolfgang173 Oh 100% that's gonna raise the value of ballistics when it becomes available. As it stands, however, I don't run ballistics on anything.
If repair costs are going to stay in the millions, then the quest rewards need to reflect that. Mission payouts are insignificant compared to what can happen to a ship. They need to start giving the PU more stability if repairs are going to be the way they want us to go.
Yeah.. otherwise we're just gonna scuttle the ship. Currently the only contracts worth doing with that kinda repair bill are ERT's with the hopes of Weevil Eggs dropping.
@@ForgeCoreGaming That said if you do get eggs, you have a very large bay to load them up into, making this a actual decent ERT creature in general once crewed. Now if they would just make 32 scu of drugs not worthless by letting us break down boxes into smaller boxes at grimhex, I'd be happy.
@@darkmatter1337 The 1.0 test build has repairs for polarises and restock of torpedos in the millions. A single torpedo in the EPTU is 500k for refrence.
@@justinscott1315 that would seem unreasonable given the price for the Polaris should be around 70 million, so unless they plan to rework the whole economy to the point where 500k is the same at 5 or 50k now
People who cry about PDCs are just salty they can no longer take a proper capship down by themselves, like it is possible to do with subcapital ships like Hammerheads and Carracks.
@@shaftoe195 Honestly, it shouldn’t be possible to take down a capital ship with anything other than either another capital, a full squadron of fighters, or certain hyper-specialized capital killers like an Ares Ion.
people are just used to doing everything by themselves due to current state of the game, lack of true persistence, time and effort to do basically anything, repetitiveness and the fact that most of the players are playing solo. Game is shifting to be more multiplayer focused, killing capital ships should be a group effort and it's a good thing. We just need to see how fast player piloted fighters evaporate when encountered by those pdcs, taking down pdcs should be a fighters/heavy fighters job.
@ no i haven’t yet but ive wanted it for quite some time and if i really don’t like it for whatever reason ill just melt it and get back my other stuff
I was a little surprised at how quickly fighters go down, but it's not that different to dogfighting where buccs can go boom real quick, so I think it's fair. I've heard the Intrepid being described as an explorer, then it comes up against the 315p which outguns it, has more cargo, and a tractor beam. I do like the look of the cargo bays in the Intrepid tho
Also i heard the doubled the shield HP yesterday in a patch so now it will be impossible for 1 or 2 small fighters to get shield down, maybe! @@ForgeCoreGaming
I did a stress test in arena commander using the Polaris as a battering ram against player ships who were flying large ships like Hammerheads and Constellations. The outcome was that this ship can take a hit and "one shot" large ships with ease with barely low to medium hull damage being done (including smaller ships performing kamikaze runs at you) with the exception of pilot missiles being destroyed after 2 or 3 impacts. It also depends on where on the front of your ship you rammed them. Though it is impossible to "one shot" ships like the 890 Jump and another Polaris.
People complaining about not taking down a Polaris in a fuccing ARROW should be ignored. There are so many players who just want EASY MODE. They want every scenario to be where THEY win. Just completely unrealistic and HOPE CIG does not let their tears mold the game.
I did this the first day they did the update for small fighters. I went all the way through and killed the final Idris. I had 1 death as I self destructed to get more ammo for the main ballistic cannon. The PDCs are a bit finicky, and I did not rely on them for every kill. I had also gotten rid of the laser cannons in place of S4 Rhino repeaters. The PDCs work better if the pilot is actively working to give them both a rest, and good positions. Moving around to give the PDCs on the top good position, then the bottom, then the top, seemed to make them more effective. I was also using the remote turret a lot since it is right there on the bridge, and the big nose guns for larger targets, and torps on the Hammerheads. I do not think it is overpowered though, I mean NPCs move in an easier way than human pilots. The PDCs run out of shots like anything else, and they don't catch everything. Th biggest problem I had was that they liked to shoot down MY torps being fired at the Idris...lol. The Polaris has some weaknesses, but you know...OPSEC.
I agree with you. It is a capital ship and as such should have it's own defenses since the pilot only has missiles to work with and there will not always be a crew available in an emergency. Is it OP? Not at all as you still need a crew for large and XL ships. Going against a swarm of mid-sized ships is time-consuming for a solo Polaris pilot and makes more sense with at least 1-2 other crew on board. Using it for small ships is overkill, but if you're solo the PDS helps to take out the trash.
Point Defence Turret - just a minor correction 😊 But no, it’s not OP, I think it’s perfectly reasonable. And frankly a player will be able to keep their distance and avoid the PDT system which is the point. It’s meant to keep fighters at a distance, not insta kill them if they get close, but push them away where the bigger turrets can deal with them. Does it mean a solo player can fly the Polaris more viably? Yes. Does that matter? No. The DPS On all those turrets is really low. They don’t miss, but range is bad and it’s basically 1 S5 weapon. Is it OP? Compared to a light fighter yes. Compared to an idris? No
@@ForgeCoreGaming i just call it CIWS (Close In Weapon System) which is what most modern navy ships have to deal with missiles and aircraft coming in close
I love the fact that Polaris is a beast in combat. That's what I expected and I will be angry if it will be nerfed. The only thing that could be considered buff that needs to be added is the ability to reload turrets with ballistics.
As you said, its a Capital Class Ship. A squadron of Arrows should not be something it has to worry about to much. That said, im waiting to see how the Persius and the Aeres match up against it as those ships ARE meant to damage capital ships. Maybe now that the Polaris is going online, the Aeres ships will be re-buffed so that they are actual capable of damaging something like the Polaris/idris in the way they are meant to.
Great ship, and it does makes sense it has that many PDSystems onboard. If people have a problem with that,they should do the same with the 890J. Anyways, its also not really designed to solo. Even if i wanted, i think it will cost to much and makes no sense to be in such a big ship alone.
I'd say that is the case with the current tune. Like.. I took 4ish minutes to kill a cutty black while chasing him down. That's a long time in the grand scheme of things
@@ForgeCoreGamingIm surprised nobody has suggested a gun director system like irl, CIWS need an operator to give the go-ahead to fire on targets. This could be translated ingame to locking targets for the PDS to hit, only needing one player to operate all PDS systems onboard.
I think the PDS system is working just as intended. It is not OP, it is supposed to keep fighters and missiles away. This same system should be implemented on the Idris, the 890, and the Hull series C, D, and E, and the Carrack.
I agree - I was mostly impressed by its shield regen. So you have to bring a decent amount of firepower to even have a net negative effect on the shields. Which is appropriate.
how do you "turn-on" the PDC system? I "acquired a ship last night and went to do the save Stanton line of contracts but when I was on the cargo contract the PDC would not engage the ships that were firing on me.
@@ForgeCoreGaming Very possible, I was having internet issues last night but fixed today. So you tried it in the PTU and it was engaging NPCs, not just in the AC?
@@rtek777 I have not tried it in the actual PTU. I know other testers have though & the PDS system was shooting down torps. But things may change - I suspect things will be working better when they get pushed to live. If the problem persists, however, record it using OBS & submit it to CIG via issue council. If enough people are experiencing the same thing it'll get escalated into an action item/known issue they'll address.
the current PDS is fine. as you already said: this is a capital ship. it's supposed to be tough and a force to be reconed with. even a small fleet of light fighters shouldnt be a problem for a capital ship. these bigger boats are, though very powerful, also very costly to put on the map. maintenance, fuel and potential repairs are staggeringly costly. it's always a cost against benefit calculation. they're not the boats for strolling around the block. you only deploy those in war, protection of very valuable cargo convoys or for example as a guard when doing extensive mining operations.
It's a capital combat ship...it's meant to be a beast of a ship to take down...not something that goes pop the moment a gun even looks in it direction...
There is a bug where the PDS stops and you have to get out of pilot seat for a moment. Beware the PDSs will attack anyone who is red to you or has a crime stat including you. It killed some FPS players on foot and their jeep while landed. On PU servers they are more flaky.
Lol - so the only thing I didn't try.. nice. I wish there was a way to turn them off. Because I could see myself accidentally getting a crime stat or two if things don't play out the right way.
Polaris really doesn't have an option to retreat so it really should give griefers pause before attacking. Unfortunately ramming is still a very effective "tactic" if you're only concerned with causing damage and not with your own survival. It will be interesting when the Idris, Kracken, and Javelin are introduced and the Polaris will be the smaller, faster ship that decides to fight or disengage.
On the left hand side of the screen when you go into the arena commander configuration menu... you'll seeta label that says "online". Click that, then select "offline".
I don't think it is OP. A Capital ship shouldn't fear Fighters that are not made to take down them. Only Ares with Size 7 and Torpedo-Bombers should be a thread. Besides of that maybe Sub-Capital-Ships (in a pack of 3 or so) and of course other Capitals should be able to take a Polaris down.
the system is fine as it is .. i would even say the polaris should get even more armor and shield value and hope that the problem with kamikaze pilots ramming into the ship and destroying it outright gets addressed before this goes to live. (it cant be that a single hornet slamming into it destroys it ... not at full strength shields at least)
I would think the PDCs are working as intended (shooting down small hostiles). We should bring heavier ships if we want to take down a sub capital ship.
Doesnt feel like it needs a nerf, its a military frigate. A brand new state of the art one in lore as well. What would be the point if it could be overwhelmed by a few civilian ships. If anything the other large shipe in the game need to be brought up closer to the Polaris's level
Just like you said its a Capital ship its not suposed to be easy to taken down.. cause yeah for long time was always meta that figthers can take down any ship, so happy to see now that yeah Capital ship cannot be taken down by figthers and that actually need a lot more firepower to do it!
I soloed pirate swarm up to wave 10. I don't know if there is anything after 10 but nothing showed up so i quit. the only issue i had was the corsairs and the idris.
@@ForgeCoreGaming yes but it took forever. torps were bugged and and couldn't shoot more then 2 at a time, the other 2 of a 4 torp volley would refuse to track, and the idris pds shot down the rest. Emptied the Bespoke cannons on it, rammed it a few times, and the AI reinforcements showed up with 2 idris's to help. tried to board it once but it still has no interior. i used up the missiles on corsairs before i made it to wave 10.
I think the Crusader Intrepid hate is overblown, especially if they go with the S4 that people are reporting. The Polaris looks like a lot of fun but seems to require being fully crewed to get the most out of it. Suggestion for your channel -- configure the RUclips home landing page. For me, it's saying you have no content for the home tab. I can see your videos under the video tab
As far as I am aware it was always the intent that the point defense was going to target fighters and this seems fine because really fighters should not be able to loiter in a ships defensive area for long. Light fighters should be all accounts be effective against the larger more heavily armed heavy fighters and bombers that should be more effective against large targets as the point defense are not large guns anyways. But we are still pretty far away from having the full combat picture in star citizen and how both large ships and fighters will engage each other. Seems like a good idea to make this change before releasing the polaris otherwise they would easily get chewed up by tiny fighters.
It'll get there - remember the PTU has limited server resources. Which is why server frames are generally lower than the PU. We'll have to wait and see how it does this upcoming Friday!
@ForgeCoreGaming Yes I'm sure they will fix it in future. This is so cool I can pilot Solo Polaris PDS so accurate. I can imagine now how AI blades will look in future.) Polaris such a cool ship it always been my favorite and exceeded my expectations)
I think the PDF’s should have possibility of misfiring, getting hacked, or may be even overheating causing some counter play. Having cooldowns in MMOs are a good thing.
They do have cooldowns by way of limited ammo count before they have to recharge. And it isn't insignificant either. They have to go back to full charge before they fire again. I think that's where the counter play is... send in a screen of ships to act as pds sponges, followed by torps, missiles, etc.
Personally, I don't think the PDS turrets aren't reliable enough in its current state. And thats not just because I own a Polaris also. The PDS turrets seem to not want to work at times, or even just stop working entirely after a point. Im not saying they need to be stronger, im saying they need to work consistently. Fighters and small groups, or unprepared groups certainly should not be able to take down a Polaris, especially so with solo fighters. The PDS should be a threat, and they should be able to wipe out a fighter that gets close. These turrets only open fire on ships past a set range (from testing, im noticing its max targeting range for fighters to be around 1000m), and player flown fighters have a longer firing range than the PDS turrets targeting range. Also, the PDS turrets seem to struggle against small and fast flying missiles, seeming to entirely miss most of the time in AC, and staying focused on a single target, seeming to have a sporadic targeting pattern when it comes to dealing with groups of fighters. AC is the ideal testing environment since server performance is significantly better than the PU, and im finding that their effectiveness is tied to server performance (at least so far in the current PTU PU build). I certainly need to do more testing, and its really cool and fun seeing the PDS turrets go at targets.
Hey - that's a good bit of information to have! I was staying in 3rd person mode as much as possible so that I could see what was going on - I didn't even factor in the distance. Thanks!
Gonna buy an 890. No joke. The pds coverage is gracious. And when blades come online i read that you can slave the hardpoints to your reticle. Meaning that in free look the 890 can shoot anything the pilot sees from the bridge. A man can dream.
@ForgeCoreGaming from what I understand the manned remote turrets will be able to be slaved to either act as an auto turret like the PDS or to be slaved to the pilot's view. The cool thing is that the gimble changes allow for pilot slaved auto turrets to look at anything the pilot can see from the cockpit. I tested this in the MSR since the pilot takes an unmanned turret as it's pilot weapon and it does in fact look 180 degrees at whatever the pilot sees. If this holds true. The 890j will be able to slave it's turrets to the pilots view with the assistance of PDS. Making it a viable combat vessel with real deterrence capability. The blades will significantly hinder power consumption so the 890 can be put to 1 engine power and hit anything it can see. If fighters slip behind the pds will chip at them. My dream setup...
@@ForgeCoreGaming i just feel like they system will get over whelmed to easily with light fighter and missiles/torps at the same time. but if they can script a priority to shoot down missiles and torps im all for it staying in. one thing the ship really needs tho is bigger compositors!
It's not OP in a realistic sense, but having these ships that are so above and beyond other vessels does concern me a little considering you can buy it with real money. Not so much an issue with the current state of the game, but depending on how Orgs and stuff play out come 1.0, it could be suffocating if a couple Orgs just dominate the entire verse with ships like this. Only time, and feedback, will tell.
I think there are plenty of ways to take down a Polaris. Particularly in medium and heavy fighters. It would take several.. and some time, but I think you can do it.
it 100% need to be buffed, it need to beablue to fight off players.. NOT AI.. you need to be like umm NOPE if you see one and you in a small group or solo.. just stay out of there way.
@@ForgeCoreGaming 😂Well now seriously. Todd pappy never liked 100% turrets, that's the reason the stations' Turrets kill no one. he is gone now. lets now see the pirate lobby... "It -can't- be too difficult for them to grief a Polaris......" My humble experience says yes they will nerf PIDs and do so something to make the s10 torpedoes useless.
@@ForgeCoreGaming i doubt it xD The PDS guns arent that great, they really benefit each other when they start stacking since 4size 1s is basically you have an aroura defending you. I think the 890 for example, or any capital/sub capital Corvette it makes sense the PDS should target light fighters as well.
Na thats OP. I agree it should be a powerhouse that fighters shouldn't be able to take on but that isnt even soloing, you just parked it, Just rewarding low effort, P2W gameplay
I'd have to disagree, simply because there's a minimum distance a fighter would need to be in order for the manned/remote turrets to hit them. In other words, there are a lot of blind spots that would enable light & medium fighters to just sit in, with no recourse for the ship. CIG has openly stated that capital ships should not be able to be taken down by light & medium fighters.
You said it well, it's a cap ship, it should be something most people should avoid at all costs unless they have a strong group and plan, even with a minimal crew on the Polaris.
Like an imperial star destroyer
@@ElmoTheDestroyer its super tanky anyways. No light fighter should be able to destroy it Regardless of the PDS
It's not OP...it's a POLARIS.
You'd be amazed by how many people think this is "too much"
Only bad players think it's OP, we tested it with someone from spectrum and they can be kite, overwhelmed or strafed, literally a single heavy fighter can close in and take them down 2 at the time, they prevent solo arrows from taking down a Polaris, but numbers or tactics will easily overcome the PDCs
Sadly the game is made for those bad players, so they will be nerfed ion style
THANK YOU!! People don't understand it's a CAPITAL SHIP It is meant to be terrifying when it enters a fight. The main problem is everyone wants a ship that can kill everything and it's getting out of hand.
They can all cry is a river!@@ForgeCoreGaming
Facts 🏌♂️ 🫡 🏌♂️
If anything, this just shows that AI Blades need to be implemented ASAP for testing. So should the armor system tbh. If people think the PDS is OP, I can't wait to see how they'll react to AI blades or armor. . . I don't know where the delusions of grandeur come from but a small-medium fighter should never make a dent in a capital ship.
100% agreed
It comes from years of light fighter meta. And having never had to confront a ship like this in the game before. It’s gonna take time for people to get used to the tyranny of rank and that “skill” isn’t going to (and isn’t meant to) make up for such an appreciable gap in class size.
CR has always stated that light and medium fighters should not be able to destroy a cap ship. I didn't expect the PDS to target small craft but I really like the change and while it's not meant to take the place of manned turrets the additional coverage is a welcome addition.
I agree. It's a welcome change to it, and I was hoping they'd do this since they showed all the new PDS's they added.
Yup. Everyone freaking out about it need to look up years of posts and videos. Yes it was also said they'd be expensive to operate. If the Hammerhead gets PDCs it will finally be an effective antifighter ship.
@@vik12DOh, now *that* is something I would love to see.
I also fight solo on Polaris. Only I spin the ship, turn off the engines so that the rotation continues and transfer to the turret. This way your shields will distribute the load, and you will be able to shoot from one turret in all directions during rotation. This should work against the players as well.
Lol the good old windmill tactic
Good to see that the PDS turrets are actually doing well!
Right? I think it makes for a fun dynamic.. and it's definitely useful
I found them to be more useful when I was not in the pilots seat.
this is cool to see, solo players have hope :)
Heck yeah - I'll be taking it out in the PU next Friday, most likely.
No hope is more like it, in fact its a fact now, let alone post engineering. I have a solo Polaris for fun, but thats all it is.
Ya, but you are still an easy kill if solo.. you need gunners to fastly take out fighter, PDS is not a fast fix.. just a msall so to fight off weak AI and light player fighters looking to pick a fight thinking they can win.
@@LuluGamingDKSure. But frankly, thats all I'd want it for. Just an extra safety measure for my space house while I'm out doing missions in-system with whatever ship(s) I'd docked inside.
All the while having the ability to, with some player support, take the whole damn home into high end content.
I really hope the Merchantman has some point defense too. Combining the large cargo of the BMM with the bounty options of the Defender sounds like the way to go for a consistent space home.
We tested it in pvp with a guy from spectrum and this is a resume of the results:
1 fighter vs 1 polaris:
Max size engage is vanguard size type
Less PDC will fire the bigger the target, seems to be a bug??
Range seems to be around 2k more or less (no target distance bug), you can kite at that distance
1 single fighter can survive do strafe runs but needs to bail, cant Easily stay close to the ship and just slowly take down the rear shield
Heavy fighters can tank a lot of shots even at close range, and do very good strafe runs to target the PDCs
Small or heavys can still kite the PDCs but from far away enough allowing for shield rotation
Multiple fighters can easily overwhelm the PDCs
Bad pilots that think being a PVPr is killing prospectors aint gonna have a good time, git good
They create an are denial that will force pilots to use numbers and tactics to overcom it, soloing a capital ship in an arrow would be incredible slow and pointless
They are not replacement for turrets, their fire power is incredible low and really only deal damage when all pdcs are firing at 1 target, and even then is not that much, i survived in fury with no shields lol
They are more of a force multiplier for turrets not a replacement
I think they are ok, they are a force multiplayer, dont seem OP and even in a light fighter you dont feel in mortal danger but they definitely push you away, can be overcome by skill and tactics, numbers will easily overwhelm PDCs and bad pilots are gonna die to them, but thats a skill issue, good for PVE untill MRTa higher than that they dont target
Wow.. invite me to your next series of tests. That was extensive
good video. subbed. i think the pds is great. capital ships should be dangerous. i wish they worked more often, so that needs fixed. whenever im gunning in my buddies we both have to get off the turret and pilot seat for the pds to start working, and theyll stop firing after a few minutes. its really nice having pds because we like to bring my vulture in the hangar bay and we dont always have enough friends to cover us, but the pds covers us.
Yeah, I feel it's pretty well balanced - if anything it could go for a bit more firepower on those manned turrets. The size 4's seem a bit anemic imo. But that's just me.
@@ForgeCoreGaming i agree. the side turrets also need a better fire angle towards the cockpit, massive space gap there. should all be quad 5 turrets. and the chin gun should be able to equip an energy cannon or something.
@@alphawolfgang173 Yes for the love of everything holy - that chin gun is very lackluster AND you have to refill the thing.
@ForgeCoreGaming if we could store scu ammo crates and reload the guns ... Gun empty? Run down to cargo and put ammo crate in ammo conveyor receptacle and voila, 1 scu of that type added to chosen gun system
@@alphawolfgang173 Oh 100% that's gonna raise the value of ballistics when it becomes available. As it stands, however, I don't run ballistics on anything.
If repair costs are going to stay in the millions, then the quest rewards need to reflect that. Mission payouts are insignificant compared to what can happen to a ship. They need to start giving the PU more stability if repairs are going to be the way they want us to go.
Yeah.. otherwise we're just gonna scuttle the ship. Currently the only contracts worth doing with that kinda repair bill are ERT's with the hopes of Weevil Eggs dropping.
@@ForgeCoreGaming That said if you do get eggs, you have a very large bay to load them up into, making this a actual decent ERT creature in general once crewed. Now if they would just make 32 scu of drugs not worthless by letting us break down boxes into smaller boxes at grimhex, I'd be happy.
It's more like 400k with 250k of that being torpedoes and if you are entirely out of qt and hydrogen fuel. No idea where the millions came from
@@darkmatter1337 The 1.0 test build has repairs for polarises and restock of torpedos in the millions. A single torpedo in the EPTU is 500k for refrence.
@@justinscott1315 that would seem unreasonable given the price for the Polaris should be around 70 million, so unless they plan to rework the whole economy to the point where 500k is the same at 5 or 50k now
People who cry about PDCs are just salty they can no longer take a proper capship down by themselves, like it is possible to do with subcapital ships like Hammerheads and Carracks.
Thats true, sadly cig tends to hear more that group of people who perma use fighters
@@shaftoe195 Honestly, it shouldn’t be possible to take down a capital ship with anything other than either another capital, a full squadron of fighters, or certain hyper-specialized capital killers like an Ares Ion.
people are just used to doing everything by themselves due to current state of the game, lack of true persistence, time and effort to do basically anything, repetitiveness and the fact that most of the players are playing solo. Game is shifting to be more multiplayer focused, killing capital ships should be a group effort and it's a good thing. We just need to see how fast player piloted fighters evaporate when encountered by those pdcs, taking down pdcs should be a fighters/heavy fighters job.
Yup. They can circle strafe in a Bucc and destroy it.
@@MorphicGalaxy Ion is not a cap killer.
Good take, I agree with you.
Thanks for watching!
It’s a Polaris ! It’s PERFECT
It is though, isn't it?
✌loved the video, man. I like the PDS turrets the way they are.
Same here!
Fun is bad, say goodbye xD
Like your style of testing!
Thanks! This was just a short test - as it was still a work day :p
I did it tonight, just to try it out. I got to Swarm lvl 10 with the Idris…. That things a freak’n tank…. I couldn’t kill it.
Spot on!
🎯
so excited to get my hands on this ship once it comes back into the shop next week
You buying one?
@ yeah i’m gonna trade in all my current ships and get one. i’ll barely have enough lmao
@@matthewmulliken165 whoa - that's a big decsion. Did you "rent" one in advance?
@ no i haven’t yet but ive wanted it for quite some time and if i really don’t like it for whatever reason ill just melt it and get back my other stuff
I was a little surprised at how quickly fighters go down, but it's not that different to dogfighting where buccs can go boom real quick, so I think it's fair. I've heard the Intrepid being described as an explorer, then it comes up against the 315p which outguns it, has more cargo, and a tractor beam. I do like the look of the cargo bays in the Intrepid tho
Thank you , very interesting.
You're welcome
I did this exact thing yesterday. Killed 3 waves and all i did was watch !! Pds works well
They do! I have a video comparing it to the 890J coming out (hopefully) this evening.
Also i heard the doubled the shield HP yesterday in a patch so now it will be impossible for 1 or 2 small fighters to get shield down, maybe! @@ForgeCoreGaming
@@pallmsunday6667 ngl.. I was relieved when they made that change. This thing needs to be a beast
I did a stress test in arena commander using the Polaris as a battering ram against player ships who were flying large ships like Hammerheads and Constellations. The outcome was that this ship can take a hit and "one shot" large ships with ease with barely low to medium hull damage being done (including smaller ships performing kamikaze runs at you) with the exception of pilot missiles being destroyed after 2 or 3 impacts. It also depends on where on the front of your ship you rammed them. Though it is impossible to "one shot" ships like the 890 Jump and another Polaris.
Lol that's actually awesome. I should try this out!
I 2nd your notion on PDCs [Point Defense Canons]
I've heard them called both PDC's and PDS's
People complaining about not taking down a Polaris in a fuccing ARROW should be ignored.
There are so many players who just want EASY MODE.
They want every scenario to be where THEY win.
Just completely unrealistic and HOPE CIG does not let their tears mold the game.
You're right!
I agree, PDC is supposed to deter smaller ships from soloing a cap ship. It'd be a joke if they were inaccurate and did nothing to fighters and torps
Yeah - I think they're in a good spot at the moment.. provided the server frames are good.
@ True, if the servers are dying they do nothing
I AFKd to phase 8 in the Polaris pirate swarm the other night before I turned it off. Made a sweet looking Screensaver in 3rd person.
Lol that's awesome
Would love to get this ship. It is the closest to having a Normandy SR2 with respect to ship features.
The Intrepid blows...I would rather have a Mustang Beta if I had to use a starter.
Noted! I like the Mustang Beta tbh
The mustang beta is a great starter, still have mine!
I did this the first day they did the update for small fighters. I went all the way through and killed the final Idris. I had 1 death as I self destructed to get more ammo for the main ballistic cannon. The PDCs are a bit finicky, and I did not rely on them for every kill. I had also gotten rid of the laser cannons in place of S4 Rhino repeaters. The PDCs work better if the pilot is actively working to give them both a rest, and good positions. Moving around to give the PDCs on the top good position, then the bottom, then the top, seemed to make them more effective.
I was also using the remote turret a lot since it is right there on the bridge, and the big nose guns for larger targets, and torps on the Hammerheads. I do not think it is overpowered though, I mean NPCs move in an easier way than human pilots. The PDCs run out of shots like anything else, and they don't catch everything. Th biggest problem I had was that they liked to shoot down MY torps being fired at the Idris...lol. The Polaris has some weaknesses, but you know...OPSEC.
Shhhh don't tell anyone the weaknesses.
I agree with you. It is a capital ship and as such should have it's own defenses since the pilot only has missiles to work with and there will not always be a crew available in an emergency. Is it OP? Not at all as you still need a crew for large and XL ships. Going against a swarm of mid-sized ships is time-consuming for a solo Polaris pilot and makes more sense with at least 1-2 other crew on board. Using it for small ships is overkill, but if you're solo the PDS helps to take out the trash.
Point Defence Turret - just a minor correction 😊
But no, it’s not OP, I think it’s perfectly reasonable. And frankly a player will be able to keep their distance and avoid the PDT system which is the point. It’s meant to keep fighters at a distance, not insta kill them if they get close, but push them away where the bigger turrets can deal with them. Does it mean a solo player can fly the Polaris more viably? Yes. Does that matter? No. The DPS On all those turrets is really low. They don’t miss, but range is bad and it’s basically 1 S5 weapon.
Is it OP? Compared to a light fighter yes. Compared to an idris? No
I've heard them called PDS's, PDC's, and now PDT's lol. Great points made! And thank you for watching :)
@@ForgeCoreGaming i just call it CIWS (Close In Weapon System) which is what most modern navy ships have to deal with missiles and aircraft coming in close
Its 5 size 1 not 1 size 5😅 dont scare ppl like this😂
I love the fact that Polaris is a beast in combat. That's what I expected and I will be angry if it will be nerfed. The only thing that could be considered buff that needs to be added is the ability to reload turrets with ballistics.
I really don't see a nerf happening for this - I feel like it's at the minimum threshold for viability at the moment
As you said, its a Capital Class Ship.
A squadron of Arrows should not be something it has to worry about to much.
That said, im waiting to see how the Persius and the Aeres match up against it as those ships ARE meant to damage capital ships.
Maybe now that the Polaris is going online, the Aeres ships will be re-buffed so that they are actual capable of damaging something like the Polaris/idris in the way they are meant to.
Great ship, and it does makes sense it has that many PDSystems onboard. If people have a problem with that,they should do the same with the 890J. Anyways, its also not really designed to solo. Even if i wanted, i think it will cost to much and makes no sense to be in such a big ship alone.
Agreed - but I do think this makes it viable to crew with only 2-3 people for simple contracts. Obviously you'd want more if you're doing crazy stuff
The Polaris seems like a beast atm
I love it
Imagine, if the PDS system already does this much, having AI Blades in the turrets would be even scarrier
It's gonna be good. But if I'm not mistaken, those will only be for remote turrets.
I like the idea of PDCs in concept, capitals should be a no go for me in a Gladius but capitals should also only be REALLY dangerous with a crew.
I'd say that is the case with the current tune. Like.. I took 4ish minutes to kill a cutty black while chasing him down. That's a long time in the grand scheme of things
@@ForgeCoreGamingIm surprised nobody has suggested a gun director system like irl, CIWS need an operator to give the go-ahead to fire on targets. This could be translated ingame to locking targets for the PDS to hit, only needing one player to operate all PDS systems onboard.
I think the PDS system is working just as intended. It is not OP, it is supposed to keep fighters and missiles away.
This same system should be implemented on the Idris, the 890, and the Hull series C, D, and E, and the Carrack.
Well said, I completely agree with your counter claim. Do you think all Cap. Ships should come with some iteration of PDS?
Absolutely - given the sheer size of them - there are too many vulnerabilities, otherwise.
I think the Polaris is just the right amount of formidable. A capital ship like that should not be easy to take down by a small group of fighters.
I agree - I was mostly impressed by its shield regen. So you have to bring a decent amount of firepower to even have a net negative effect on the shields. Which is appropriate.
Medical terrapin for the giveaway!
how do you activitate PDS mine dont work when ships go bye=
Shouldn't require anything to activate it. Are you in the PU?
how do you "turn-on" the PDC system? I "acquired a ship last night and went to do the save Stanton line of contracts but when I was on the cargo contract the PDC would not engage the ships that were firing on me.
So far as I can tell, they're always on. But I believe there is a size limit for what ships they'll attack.
@@ForgeCoreGaming So my friend and I acquired a Polaris and were doing the Save Stanton contracts but the PDC's did not engage the NPC ships.
It's great
PDS is new, it'll go through so many balancing passes and then again once the perseus and kraken come in.
That thing is scary deadly
I mean... its alright
I tried it in the PTU and the PDS didn't engage any NPCs. I wonder if it's only happening in the AC.
That is strange. It might be a server frames/latency thing.
@@ForgeCoreGaming Very possible, I was having internet issues last night but fixed today. So you tried it in the PTU and it was engaging NPCs, not just in the AC?
@@rtek777 I have not tried it in the actual PTU. I know other testers have though & the PDS system was shooting down torps. But things may change - I suspect things will be working better when they get pushed to live. If the problem persists, however, record it using OBS & submit it to CIG via issue council. If enough people are experiencing the same thing it'll get escalated into an action item/known issue they'll address.
the current PDS is fine. as you already said: this is a capital ship. it's supposed to be tough and a force to be reconed with. even a small fleet of light fighters shouldnt be a problem for a capital ship. these bigger boats are, though very powerful, also very costly to put on the map. maintenance, fuel and potential repairs are staggeringly costly. it's always a cost against benefit calculation. they're not the boats for strolling around the block. you only deploy those in war, protection of very valuable cargo convoys or for example as a guard when doing extensive mining operations.
nice PDS kills
Thanks!
It's a capital combat ship...it's meant to be a beast of a ship to take down...not something that goes pop the moment a gun even looks in it direction...
Thankful for the pdc. The manned turrets have such bad visibility.
There is a bug where the PDS stops and you have to get out of pilot seat for a moment. Beware the PDSs will attack anyone who is red to you or has a crime stat including you. It killed some FPS players on foot and their jeep while landed. On PU servers they are more flaky.
Lol - so the only thing I didn't try.. nice. I wish there was a way to turn them off. Because I could see myself accidentally getting a crime stat or two if things don't play out the right way.
Polaris really doesn't have an option to retreat so it really should give griefers pause before attacking. Unfortunately ramming is still a very effective "tactic" if you're only concerned with causing damage and not with your own survival.
It will be interesting when the Idris, Kracken, and Javelin are introduced and the Polaris will be the smaller, faster ship that decides to fight or disengage.
Yeah - the game will definitely change when there are several options for oversized warships.
do the pds prioritize rockets/torpedos over ships?
Not that I'm aware of - but I can run those tests in the near future.
like the pds as is
Same
Im struggling to get a solo game in arena commander. Could you tell me exactly what options I need to use to get a solo pirate swarm?
On the left hand side of the screen when you go into the arena commander configuration menu... you'll seeta label that says "online". Click that, then select "offline".
I don't think it is OP. A Capital ship shouldn't fear Fighters that are not made to take down them. Only Ares with Size 7 and Torpedo-Bombers should be a thread. Besides of that maybe Sub-Capital-Ships (in a pack of 3 or so) and of course other Capitals should be able to take a Polaris down.
Pds fokus ships now ? Not only torps ?
Yup! Confirmed
the system is fine as it is .. i would even say the polaris should get even more armor and shield value and hope that the problem with kamikaze pilots ramming into the ship and destroying it outright gets addressed before this goes to live. (it cant be that a single hornet slamming into it destroys it ... not at full strength shields at least)
I would think the PDCs are working as intended (shooting down small hostiles). We should bring heavier ships if we want to take down a sub capital ship.
👐
Doesnt feel like it needs a nerf, its a military frigate. A brand new state of the art one in lore as well. What would be the point if it could be overwhelmed by a few civilian ships. If anything the other large shipe in the game need to be brought up closer to the Polaris's level
I agree!
Just like you said its a Capital ship its not suposed to be easy to taken down..
cause yeah for long time was always meta that figthers can take down any ship, so happy to see now that yeah Capital ship cannot be taken down by figthers and that actually need a lot more firepower to do it!
I soloed pirate swarm up to wave 10. I don't know if there is anything after 10 but nothing showed up so i quit. the only issue i had was the corsairs and the idris.
So you were able to down an Idris solo?
@@ForgeCoreGaming yes but it took forever. torps were bugged and and couldn't shoot more then 2 at a time, the other 2 of a 4 torp volley would refuse to track, and the idris pds shot down the rest. Emptied the Bespoke cannons on it, rammed it a few times, and the AI reinforcements showed up with 2 idris's to help. tried to board it once but it still has no interior. i used up the missiles on corsairs before i made it to wave 10.
Took just over 2 hours to finish.
I think the Crusader Intrepid hate is overblown, especially if they go with the S4 that people are reporting. The Polaris looks like a lot of fun but seems to require being fully crewed to get the most out of it. Suggestion for your channel -- configure the RUclips home landing page. For me, it's saying you have no content for the home tab. I can see your videos under the video tab
Thanks! And yeah, I've been meaning to do that. Just a hectic schedule lately :)
As far as I am aware it was always the intent that the point defense was going to target fighters and this seems fine because really fighters should not be able to loiter in a ships defensive area for long. Light fighters should be all accounts be effective against the larger more heavily armed heavy fighters and bombers that should be more effective against large targets as the point defense are not large guns anyways.
But we are still pretty far away from having the full combat picture in star citizen and how both large ships and fighters will engage each other. Seems like a good idea to make this change before releasing the polaris otherwise they would easily get chewed up by tiny fighters.
I agree! CIG did something right! lol
PDS greatly works in AC offline mode like how it should work. But in online mode its not working at all.(((
It'll get there - remember the PTU has limited server resources. Which is why server frames are generally lower than the PU. We'll have to wait and see how it does this upcoming Friday!
@ForgeCoreGaming Yes I'm sure they will fix it in future. This is so cool I can pilot Solo Polaris PDS so accurate. I can imagine now how AI blades will look in future.) Polaris such a cool ship it always been my favorite and exceeded my expectations)
A good test. Capital ships should be Capital Ships, Powerful, not pushovers for whiners.
I agree!
I think the PDF’s should have possibility of misfiring, getting hacked, or may be even overheating causing some counter play. Having cooldowns in MMOs are a good thing.
They do have cooldowns by way of limited ammo count before they have to recharge. And it isn't insignificant either. They have to go back to full charge before they fire again. I think that's where the counter play is... send in a screen of ships to act as pds sponges, followed by torps, missiles, etc.
@ that is actually good to know. Good decision there.
@@BGIANAKy You're welcome :)
its fine
I wonder if someone named their Polaris "FAFO"
I want PDS gatlings. Yeah they will run out of ammo but it will be extremely fun until then.
I'll stick with my lasers. Though I just got done watching an episode of The Expanse - and they had ballistics PDS. It did look satisfying.
FOUND OUT POLARIS FIRE PDS ON THE GROUND
Yeah I saw that somewhere - can't remember where though. Which is bad news for people trying to sneak onto the ship :)
The PDS are a bit weak, they need to be buffed to have a fire range of 100km to give the Polaris a true area of denial capability.
100km? Lol that's waaayyy too much
Yea people need to get used to Capital gameplay, its not just take a fighter, blow it up.
Agreed
Personally, I don't think the PDS turrets aren't reliable enough in its current state. And thats not just because I own a Polaris also. The PDS turrets seem to not want to work at times, or even just stop working entirely after a point. Im not saying they need to be stronger, im saying they need to work consistently. Fighters and small groups, or unprepared groups certainly should not be able to take down a Polaris, especially so with solo fighters. The PDS should be a threat, and they should be able to wipe out a fighter that gets close. These turrets only open fire on ships past a set range (from testing, im noticing its max targeting range for fighters to be around 1000m), and player flown fighters have a longer firing range than the PDS turrets targeting range.
Also, the PDS turrets seem to struggle against small and fast flying missiles, seeming to entirely miss most of the time in AC, and staying focused on a single target, seeming to have a sporadic targeting pattern when it comes to dealing with groups of fighters. AC is the ideal testing environment since server performance is significantly better than the PU, and im finding that their effectiveness is tied to server performance (at least so far in the current PTU PU build). I certainly need to do more testing, and its really cool and fun seeing the PDS turrets go at targets.
Hey - that's a good bit of information to have! I was staying in 3rd person mode as much as possible so that I could see what was going on - I didn't even factor in the distance. Thanks!
Gonna buy an 890. No joke. The pds coverage is gracious. And when blades come online i read that you can slave the hardpoints to your reticle. Meaning that in free look the 890 can shoot anything the pilot sees from the bridge. A man can dream.
@Auldus that's only for remote turrets right? Which is most of what the 890 has.
@@ForgeCoreGamingyou sure baldes cant be put in manned in manned turrets ?
@ForgeCoreGaming from what I understand the manned remote turrets will be able to be slaved to either act as an auto turret like the PDS or to be slaved to the pilot's view. The cool thing is that the gimble changes allow for pilot slaved auto turrets to look at anything the pilot can see from the cockpit. I tested this in the MSR since the pilot takes an unmanned turret as it's pilot weapon and it does in fact look 180 degrees at whatever the pilot sees. If this holds true. The 890j will be able to slave it's turrets to the pilots view with the assistance of PDS. Making it a viable combat vessel with real deterrence capability. The blades will significantly hinder power consumption so the 890 can be put to 1 engine power and hit anything it can see. If fighters slip behind the pds will chip at them. My dream setup...
@@Auldus oof... now that sounds like it'd be a powerful ship. I can't wait for them to add the AI blades now.
If they can give us PDS's then they can make all our turrets AI controlled at this point
Yup the AI blade tech is there but so are NPCs when you steal an Idris.
@ They wont do it because they are desperately trying to force multi crew gameplay
It's coming soon(tm)
im happy they shoot ships but i want them to get rid of that when we get blades so the pds's can focus on shooting missiles and torps
hmmm... I don't think I'd want them to get rid of it. Maybe a prioritization factor can be written though?
@@ForgeCoreGaming i just feel like they system will get over whelmed to easily with light fighter and missiles/torps at the same time. but if they can script a priority to shoot down missiles and torps im all for it staying in. one thing the ship really needs tho is bigger compositors!
Pretty sure they already prioritize missiles and torps over fighters
I see no reason in a nerf.
It's not OP in a realistic sense, but having these ships that are so above and beyond other vessels does concern me a little considering you can buy it with real money.
Not so much an issue with the current state of the game, but depending on how Orgs and stuff play out come 1.0, it could be suffocating if a couple Orgs just dominate the entire verse with ships like this. Only time, and feedback, will tell.
I'm sure some adjustments will be made down the line. Thanks for watching!
I don't own a Polaris but they should NOT nerf it or they'll end up with another big worthless ship like the hammerhead and people will be outraged
If you want to take down a Polaris you better bring a Polaris
I think there are plenty of ways to take down a Polaris. Particularly in medium and heavy fighters. It would take several.. and some time, but I think you can do it.
I hope it stays like this but we all know it will be nerfed after IAE sales are over.
Oh we don't know that
it 100% need to be buffed, it need to beablue to fight off players.. NOT AI.. you need to be like umm NOPE if you see one and you in a small group or solo.. just stay out of there way.
I'd be ok with a buff!
Good now you do not need a crew.
But I still want a crew.
Nerf?? noo CIG never does that.
Lol its unheard of
@@ForgeCoreGaming 😂Well now seriously. Todd pappy never liked 100% turrets, that's the reason the stations' Turrets kill no one. he is gone now. lets now see the pirate lobby... "It -can't- be too difficult for them to grief a Polaris......" My humble experience says yes they will nerf PIDs and do so something to make the s10 torpedoes useless.
To all those who says I can’t solo my capital ships……
I believe in you
You cant, you wont, you know it, just cant digest it.
Soloing it just fine now.
This was added to sell more Polaris's to solo players for the IAE sale . This will be nerfed after the sale
I hope that's not the case
Its not OP at all. They should make all ships with PDs able to do this
Lol I swear to goodness if the Phoenix just becomes OP for this
@@ForgeCoreGaming i doubt it xD
The PDS guns arent that great, they really benefit each other when they start stacking since 4size 1s is basically you have an aroura defending you.
I think the 890 for example, or any capital/sub capital Corvette it makes sense the PDS should target light fighters as well.
Na thats OP. I agree it should be a powerhouse that fighters shouldn't be able to take on but that isnt even soloing, you just parked it, Just rewarding low effort, P2W gameplay
I'd have to disagree, simply because there's a minimum distance a fighter would need to be in order for the manned/remote turrets to hit them. In other words, there are a lot of blind spots that would enable light & medium fighters to just sit in, with no recourse for the ship. CIG has openly stated that capital ships should not be able to be taken down by light & medium fighters.
I did it tonight, just to try it out. I got to Swarm lvl 10 with the Idris…. That things a freak’n tank…. I couldn’t kill it.
Lol somebody else said they were able to. They need to share the secrets