Spirit Island Extended Gameplay

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  • Опубликовано: 15 сен 2024
  • Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
    A video outlining gameplay for the boardgame Spirit Island.
    For more game info, boardgamegeek....
    Pre-Order: greaterthangame...
    Part I: Gameplay Runthrough
    • Spirit Island Gameplay...
    • (static cam) Spirit Is... (Static)
    Part II: Extended Gameplay
    • Spirit Island Extended...
    • (static cam) Spirit Is... (Static)
    Part III: Final Thoughts
    • Spirit Island | Rahdo'...
    ---------------
    Welcome back! Let's continue with "Rahdo's Goofs"
    If you find Goofs I didn't notice Please leave Timestamps :)
    Thank You
    20:13 No... he was doing the 3rd choice of Growth and that allows him to play into an adjacent land
    23:19 They get to build there but since that land has more Towns than Cities they would build a City, not a Town!
    23:30 Forgot to do the Explore Phase for the Invaders!
    30:57 3 Plant, not 2 Animal
    33:49 Whenever you do enough damage to destroy a Town you also earn 1 Fear... When you destroy a City you earn 2 Fear...
    Richard forgot to earn the Fear here!
    36:12 You only reveal the Fear Card when you activate it during the Fear Phase at the start of the Invaders phase!
    Also, Fear cards are resolved when activated and then are removed from the game, so you do them one time only, not every Fear Phase

Комментарии • 15

  • @aarondovauo1471
    @aarondovauo1471 7 лет назад +3

    Thanks for getting this put up, definitely a game my wife and I are looking forward to playing. The cooperative angle is a neat take on area control. The look and feel reminds me of Princess Mononoke.

  • @marcmagus0
    @marcmagus0 8 лет назад +4

    36:45 My understanding was that the fear events only trigger once, not every turn. Also, as previously mentioned, not revealed until triggered, which means you can't plan for them as well.

    • @PauloRenato23
      @PauloRenato23 8 лет назад

      +marcmagus0 This is what is in the rules in their website:
      "If any Fear cards have been earned (see Fear, p. 9), pick the whole stack
      up, and resolve the cards in the order earned. Use only the effect listed
      next to the current Terror Level. (This could be higher than the Terror
      Level when the card was earned.)"
      From that wording it seems it happens every turn in the Invaders phase before the Invaders do anything...
      The Designer and publisher saw the video and said nothing about that... we can be wrong, but I think that if it was that way they would have said something so we could note it...
      Again, I can be wrong, but from reading that it appears to be done every round!

    • @marcmagus0
      @marcmagus0 8 лет назад +2

      +Paulo Renato Interesting. The other videos I have watched (which were also linked from the Kickstarter) were pretty explicit that the Fear cards were discarded after being resolved, rather than going back into the stack to be played again the next round. From only the section of the rules you quote I can definitely see how both interpretations were arrived at.

    • @marcmagus0
      @marcmagus0 8 лет назад

      +Paulo Renato Following up on that, this video shows the Fear cards only being played once. (Note that Eric is the one handling the side board)

    • @REricReuss
      @REricReuss 8 лет назад +5

      +Paulo Renato To confirm: Fear cards are resolved once, then returned to the box. As you note, the Kickstarter PnP rulebook is ambiguous about this; I corrected/clarified before handing off final files to >G.
      (Also to confirm: you can't usually see what Fear cards will do until you resolve them - panicked people can behave rather unpredictably!)

    • @PauloRenato23
      @PauloRenato23 8 лет назад

      +R. Eric Reuss Thanks Eric... will make the note :)

  • @dylanthurston6507
    @dylanthurston6507 8 лет назад +3

    It's fun hearing your strategy thoughts! But I do detect a bit of Analysis Paralysis... You can't always save everything.
    Minor comments:
    4:12: The green element is plants. Life is close enough.
    10:28: I haven't finished the video yet, but A Year of Perfect Stillness would also rescue that land.

    • @dylanthurston6507
      @dylanthurston6507 8 лет назад

      I'm glad to see you came up with a great plan in the end!
      36:42: In the final rules, you don't reveal the Fear cards when you earn them, but only when they would activate before the next Invader action.
      40:55: Vital Strength of Earth has another cool effect that helps here: it automatically gets 3 defense whenever it has a Sacred Site. So you don't even need to play Guard the Healing Land!

  • @ToucanSamich
    @ToucanSamich 8 лет назад +4

    damn this game looks fun, why does it have to be so long away before o get it.

  • @thomassaurus
    @thomassaurus 8 лет назад

    I searched wapony natives but got no relevent results, what is that a reference to? My first guess was the Avatar natives, but again nothing came up in the search.

    • @zerobadideas
      @zerobadideas 8 лет назад +2

      +thomassaurus could be a "Joe Versus the Volcano" reference. The islanders in that were called waponis

    • @rahdo
      @rahdo  8 лет назад +1

      +Zero Bad Ideas TAKE ME TO... THE VOLCANO!!!!!

    • @SaberViper
      @SaberViper 8 лет назад

      +Zero Bad Ideas look at you with your knowing things ;)

  • @ToucanSamich
    @ToucanSamich 8 лет назад +1

    damn this game looks fun, why does it have to be so long away before o get it.