Man. I just woke up to this playing and I was having a lucid dream where someone was taking me hostage and I had to give an answer to some number riddle. Freaky.
Brother this is so funny wtf, i woke up 3 hours ago to this where i also had a lucid dream but i was chased by my girlfriend bcs i was cheating her with the peppa's pig dad running across the square garden (ive never been in the usa xd )
WHY DO I ALWAYS WAKE UP TO THIS! I AM NOT A GAME DEVELOPLER! I WOKE UP TO THIS MANY TIMES! WHY DOES RUclips THINK FOR SOME REASON I WANT TO WATCH THIS OVER AND OVER AGAIN!!!! WHY!!!!
Are you using a notebook and taking notes? Math isn't a spectator sport. Work the examples yourself, pause the video, and try to finish them without looking.
24:40 number line, vector fundamentals 1:05:26 vector in two-dimensional Cartesian coordinates 1:29:14 finding vectors' length 1:42:12 normalized vector 1:52:04 Q: "Is there a term for vector that fits in a square instead of circle?" 1:55:33 finding vectors' length (code version) 2:09:27 vector multiplication 2:17:08 dot product use cases 2:42:10 practice 2:54:21 note about scalar projection 2:55:00 vector projection 3:01:46 assignments 3:20:00 questions
@@sportscommentaries4396 She doesn't need to imo! the £10 was my thanks for uploading all this amazing information for free, I'm sure not every person who's benefitted from them has thanked her :)
"a lot of people forget math" Thank you, you are a lifesaver. I am someone from a different field who used to work in web development for 2 years, but I am very passionate about Unity programming and transitioning into it. I have forgotten most of my math, but thanks to this series of yours, I hope it will help me in the learning and self-development process.
Wow, this video is absolutely amazing! Freya's method of explaining math concepts for game development is truly brilliant. The way she presents the material is so clear, concise, and easy to understand. The examples and visuals used throughout the video were incredibly helpful in solidifying my understanding of the subject matter. I can't thank you enough for sharing this valuable resource, Freya. You are a gifted educator, and I look forward to watching more of your videos in the future. Keep up the fantastic work!
In case someone is struggling with the fact that the vector a-b gives you the vector from b to a and not the other way around, maybe this helps: To get from b to a, you can first subtract b (i.e. -b) to get back to zero and then add a (i.e. +a). So the vector from b to a can be written as -b+a and since we're allowed to flip the numbers (or vectors) around when doing addition, this is the same as a+(-b) or simply a-b.
@@UNABRIDGED_SCIENCE You have so many issues that I don't even know where to start. Seek some help. Maybe start with your social skills, then follow up with English language classes. Really. Seek some help.
I wat to let you know that you have reached your target audience. Just found your channel while learning how to write custom shaders in Flutter(its a UI Toolkit) and while I was also looking for math, I found your channel! Keep it up for all the amazing work you have done!
If my math teachers in middle/high school were lovely people who love cats, I would be a math genius by now I never developed anything, but suddenly had an idea that would make a great game for my final project in college, so I decided to take in the challenge. I’m sure your content will literally save my life. I haven’t even watched an hour of it yet and I already love your way of teaching, I can’t believe you’re putting all this out for free! Thank you so much for all this, Freya. +1 sub!
Hello thank you for creating videos like this. I am an upcoming college student who will take this course and I am very bad at math and I am scared to lose my scholarship that I acquired if I fail math that is why I am thankful for you for making these for free
@1:15:55 - just now starting to get back into a little bit of enough time to do a math refresher again (always needed). This part clicked with me in a different way (vector addition). I know it's intuitive to some, but not to those outside of math, that it's simply taking one of the two points and "offseting" it by the amount of the other. A lot in math and gaming know addition/subtraction are the same as offsetting, but not all think of it that way.
To draw a perfectly straight line in photoshop in any direction. To draw a perfect horizontal or vertical you can hold shift and draw horizontal or vertical. To draw in any other angle, First you must put a dot in the starting point the hold down shift and place a dot at the end point.
@@acegikmo you may have the widows ink on that may be messing it up. i have a wacom intuos. windows ink tends to mess up quite a few things in photoshop for drawing tablets
@@invaderzip7356 I mean the tablet works fine, it's just that it takes pen pressure into account for the start/end of the line, and unless I jam the pen into the tablet for 1 frame at the end, the line won't have full opacity
Hi Freya! Just stopping by quickly (before even watching the VOD) to say thank you for doing this series! We really appreciate you and what you're doing... Even old guys like me who need to refresh our failing memories now and then. 😅Please keep up the good work. 😊
I'm 61 with extensive background in 3D, simulation, and so forth, but trying to get my mind around the actual guts of interactivity, eg. programming/scripting and MATH! Thank you for these videos.
Hey megabosscat Freya, I noticed after the 1hr ish mark you mentioned that imaginary numbers are not important to game dev, but... Quaternions :)) I get what you are inferring i think, which is that it is unlikely any engine user will ever customise a quaternion implementation themselves and therefore can simlpy just use them when calling to some in-engine wrapper like Quaternion.Something(). But from a mathy POV [which you said you were coming from I think], its pretty important to represent orientations and rotations in game math, especially when aiming not to incur things like rotational edge cases such as gimble lock [when using Euler math to solve for O and R]. Your great by the way, and I'm certainly not trying to throw any shade/or corrective attitude at yuo (i've learned so so much from your content), but I think it might be fairer to say something like "they sit lower down the chain in game math where a dev might not need to know much about the inner workings, but be satisified the math has been proven so it can be used without worry of the constraints that come with using Euler method. ?? i dunno, am I wrong here, or did I misinterpret this part of this absolutely amazing long form lecture?! Thanks for all your super hard work to deliver this stuff, I literally love catching up on your latest videos. [Also, if you have time, let me know if I did misinterpret the whole imaginary numbers section on whether one should at least know about imaginary nums] 🥲
most people who use quaternions never actually understand or unravel the inner workings, and I would even go as far as to say, most people making engines also don't really have to learn how quaternions work, you can just copy/paste code and trust the math and you'll be fine. so yeah, this is why I don't consider it important. it's interesting though!
@@acegikmo I'm actually using imaginary numbers right now for the solution of the signed distance field of a quadratic Bezier curve in a ray marched shader.
Are there any differences between this videos and the ones you did 1 year ago? Is there more content? I'm doing a videogame master and I would be interested in learning more about math because I really suck hah. Should I watch this new one from 2022 or the old one? Thanks in advance!
the content is about the same, but the old ones are edited to remove pauses and whatnot, so they are a little easier to watch! The end of this course will have some new things though
@@acegikmo just to confirm is this the type of math thst is useful and relevant to people who want to get into designing and developing video games?? Thanks for sharing freely for those who can't afford classes now if so!
Hi Freya , cant thank enough for these videos -- i am just about to start watching this series , should i watch Math For Game Devs (2020) before this ?
I would argue , like calculus, imaginary numbers are used to very frequently. If you're designing your own physics engine. But especially imaginary numbers are used a lot by people. It's just abstracted into functions.
Lol at RUclips UX with not being able to find the superchats. Idk why but RUclips has a really bad UX in the app and I guess on desktop with live chat too.
you almost always have your headset on, is it a habit just to casual have it on or do you actually have it playing something? I just like to have it casually myself...
Man. I just woke up to this playing and I was having a lucid dream where someone was taking me hostage and I had to give an answer to some number riddle. Freaky.
LOL
Tell them to use a hash map!
Brother this is so funny wtf, i woke up 3 hours ago to this where i also had a lucid dream but i was chased by my girlfriend bcs i was cheating her with the peppa's pig dad running across the square garden (ive never been in the usa xd )
dude same. the audio seeped into my dream and the people were speaking like some sort of voice over😭😭
also woke up to this, 1 second in weirdly thgouh
WHY DO I ALWAYS WAKE UP TO THIS! I AM NOT A GAME DEVELOPLER! I WOKE UP TO THIS MANY TIMES! WHY DOES RUclips THINK FOR SOME REASON I WANT TO WATCH THIS OVER AND OVER AGAIN!!!! WHY!!!!
EMBRACE YOUR DESTINY, DAMNIT!
Are you using a notebook and taking notes? Math isn't a spectator sport. Work the examples yourself, pause the video, and try to finish them without looking.
24:40 number line, vector fundamentals
1:05:26 vector in two-dimensional Cartesian coordinates
1:29:14 finding vectors' length
1:42:12 normalized vector
1:52:04 Q: "Is there a term for vector that fits in a square instead of circle?"
1:55:33 finding vectors' length (code version)
2:09:27 vector multiplication
2:17:08 dot product use cases
2:42:10 practice
2:54:21 note about scalar projection
2:55:00 vector projection
3:01:46 assignments
3:20:00 questions
This guy is the saviour
The hero we need
Thank you! I've added them to the video now
love me
@@mohitashliya8750 really good girls
I fell asleep, and just woke up seeing this
same
hella annoying
same
ME TO LMFAO BRO
same
Bout to study all of these in succession! your splines tutorial helped me so much already, thanks for everything you do!
Impolite, she didn’t even say thank you for your donation
@@sportscommentaries4396 She doesn't need to imo! the £10 was my thanks for uploading all this amazing information for free, I'm sure not every person who's benefitted from them has thanked her :)
"a lot of people forget math" Thank you, you are a lifesaver. I am someone from a different field who used to work in web development for 2 years, but I am very passionate about Unity programming and transitioning into it. I have forgotten most of my math, but thanks to this series of yours, I hope it will help me in the learning and self-development process.
I really appreciate the courtesy for uploading the stream, thanks.
Lecture starts at 24:40 :)
thank you :)
Big cheers. It may be useful to re-up some of these episodes in an edited format.
Sponsorblock
Revanced automatically skipped
why did i wake up to this i hate math
same wtf
Omg same
HAHA same
Same lol
But you need it, so you must love it
I just bumped into this channel, specifically, this video. THIS WOMAN IS AMAZING!!
Wow, this video is absolutely amazing! Freya's method of explaining math concepts for game development is truly brilliant. The way she presents the material is so clear, concise, and easy to understand. The examples and visuals used throughout the video were incredibly helpful in solidifying my understanding of the subject matter. I can't thank you enough for sharing this valuable resource, Freya. You are a gifted educator, and I look forward to watching more of your videos in the future. Keep up the fantastic work!
You mean he? Are you delusional?
This video came up on its own when I was doing something at night but honestly good background noise and very educative ! Thanks !
fell asleep and woke up to this like a lot of people but i happen to be a computer science major and this brought me back to my first year 😭😭
In case someone is struggling with the fact that the vector a-b gives you the vector from b to a and not the other way around, maybe this helps:
To get from b to a, you can first subtract b (i.e. -b) to get back to zero and then add a (i.e. +a). So the vector from b to a can be written as -b+a and since we're allowed to flip the numbers (or vectors) around when doing addition, this is the same as a+(-b) or simply a-b.
maybe this is principle of change any children's transform space to any of transform space you want ?
Think of it as Final minus Initial, it’s a common concept in math and science and can be applied generally.
Also delta x = xf - xi. That is final minus initial.
@@UNABRIDGED_SCIENCE You have so many issues that I don't even know where to start. Seek some help. Maybe start with your social skills, then follow up with English language classes. Really. Seek some help.
I wat to let you know that you have reached your target audience. Just found your channel while learning how to write custom shaders in Flutter(its a UI Toolkit) and while I was also looking for math, I found your channel! Keep it up for all the amazing work you have done!
I legit came here after entering Animation in Flutter. Wild, did you see an resource for animation. I'm trying to improve my math.
welcome back Freya. happy to see you again. very good content.
This is amazing Freya. I love your math videos. So well explained.
Thank you for putting the time in to create all of this content.
I cannot believe what I am seeing it with my eyes! LOOL TY SO MUCH!
Very nice of you to put all this effort teaching this ❤!
Yes! I'm heading to work so won't be able to watch until later. Thanks for the upload later!!
Great stream! I'm excited to watch the other parts. Thanks for uploading them here!
It really worked for me after I look and try some tutorials, yours is the one that worked. Owe you a lot.
Thank you for posting these videos on RUclips!
AYO, WHO ELSE FELL ASLEEP AND WOKE UP TO THIS ON AUTOPLAY
If my math teachers in middle/high school were lovely people who love cats, I would be a math genius by now
I never developed anything, but suddenly had an idea that would make a great game for my final project in college, so I decided to take in the challenge. I’m sure your content will literally save my life. I haven’t even watched an hour of it yet and I already love your way of teaching, I can’t believe you’re putting all this out for free! Thank you so much for all this, Freya. +1 sub!
Hello thank you for creating videos like this. I am an upcoming college student who will take this course and I am very bad at math and I am scared to lose my scholarship that I acquired if I fail math that is why I am thankful for you for making these for free
What are you studying?
Thank you so much for posting it!
Thank you very much for creating such free quality resources ! You are so great
🙏
Yoo the comments, am I the only one that is purposefully watching these? 😂 These VODs are super helpful though!
When i got my second job I wanna to thank you with a huge support, thanks Freya !
Um actually the vector at 1:32:20 would be a-b not b-a. For length direction doesn't matter, but b-a would point the other way.
@1:15:55 - just now starting to get back into a little bit of enough time to do a math refresher again (always needed).
This part clicked with me in a different way (vector addition).
I know it's intuitive to some, but not to those outside of math, that it's simply taking one of the two points and "offseting" it by the amount of the other.
A lot in math and gaming know addition/subtraction are the same as offsetting, but not all think of it that way.
Thank you so much for making this series.
oh no, I lost it lol
keep doing it please, you're my math savior
Thanks a lot for this class.
13:31
I felt like a super hero came just in time to catch my hand when I was almost about to fall off the cliff
Thank you so much for the videos
J'aime beaucoup ton travail !
This Video should be mandatory in all Schools Globally 😂
To draw a perfectly straight line in photoshop in any direction. To draw a perfect horizontal or vertical you can hold shift and draw horizontal or vertical. To draw in any other angle, First you must put a dot in the starting point the hold down shift and place a dot at the end point.
not with a tablet pen, pen pressure makes the line basically invisible
@@acegikmo you may have the widows ink on that may be messing it up. i have a wacom intuos. windows ink tends to mess up quite a few things in photoshop for drawing tablets
@@invaderzip7356 I mean the tablet works fine, it's just that it takes pen pressure into account for the start/end of the line, and unless I jam the pen into the tablet for 1 frame at the end, the line won't have full opacity
31:50 OH MY GAWD, that backwards writing was goated fr
Thank you for making these videos
i fell asleep and i woke up to this
1:00 you are correct, youtube got way more mainstream and approachable for disabled
Hi Freya! Just stopping by quickly (before even watching the VOD) to say thank you for doing this series! We really appreciate you and what you're doing... Even old guys like me who need to refresh our failing memories now and then. 😅Please keep up the good work. 😊
Wy how old you are? 37 hire still learning every day for some years now.
I'm 61 with extensive background in 3D, simulation, and so forth, but trying to get my mind around the actual guts of interactivity, eg. programming/scripting and MATH! Thank you for these videos.
Legend is back
Beautiful and Amazing, thank you!
Fell asleep and woke up on this..
that art is so amazing!
Amazing, yet reasonable formulated.
You're amazing! Thank you!
i woke up to this but i've weirdly been looking for it
Hey megabosscat Freya, I noticed after the 1hr ish mark you mentioned that imaginary numbers are not important to game dev, but... Quaternions :)) I get what you are inferring i think, which is that it is unlikely any engine user will ever customise a quaternion implementation themselves and therefore can simlpy just use them when calling to some in-engine wrapper like Quaternion.Something(). But from a mathy POV [which you said you were coming from I think], its pretty important to represent orientations and rotations in game math, especially when aiming not to incur things like rotational edge cases such as gimble lock [when using Euler math to solve for O and R]. Your great by the way, and I'm certainly not trying to throw any shade/or corrective attitude at yuo (i've learned so so much from your content), but I think it might be fairer to say something like "they sit lower down the chain in game math where a dev might not need to know much about the inner workings, but be satisified the math has been proven so it can be used without worry of the constraints that come with using Euler method. ?? i dunno, am I wrong here, or did I misinterpret this part of this absolutely amazing long form lecture?! Thanks for all your super hard work to deliver this stuff, I literally love catching up on your latest videos. [Also, if you have time, let me know if I did misinterpret the whole imaginary numbers section on whether one should at least know about imaginary nums] 🥲
most people who use quaternions never actually understand or unravel the inner workings, and I would even go as far as to say, most people making engines also don't really have to learn how quaternions work, you can just copy/paste code and trust the math and you'll be fine. so yeah, this is why I don't consider it important. it's interesting though!
@@acegikmo I'm actually using imaginary numbers right now for the solution of the signed distance field of a quadratic Bezier curve in a ray marched shader.
Are there any differences between this videos and the ones you did 1 year ago? Is there more content? I'm doing a videogame master and I would be interested in learning more about math because I really suck hah. Should I watch this new one from 2022 or the old one?
Thanks in advance!
the content is about the same, but the old ones are edited to remove pauses and whatnot, so they are a little easier to watch! The end of this course will have some new things though
@@acegikmo great, thanks so much for clarifying it and for your incredible work!
@@acegikmo just to confirm is this the type of math thst is useful and relevant to people who want to get into designing and developing video games?? Thanks for sharing freely for those who can't afford classes now if so!
@@leif1075 yep!
@@acegikmo Thanks for answering. Would you say it is a comprehensive beginner course or it goes a little beyond a beginner course evrn?
heyyy, thanks for doing this!
3 y's!!!
I woke up to this. I left a crochet vid one to fall asleep but this also good
I also woke up to this video, but unlike everyone else, I suck at math and have an interest in learning to code, so this works out for me
Спасибо! Большое человеческое спасибо!
great tutorial, thanks!
I really appreciate it.
Thank u so much!
thank you for your service
Are the assignments available to the public? Thanks for uploading these!
I will watch this video over and over again. 🤍
i fell asleep and woke up to this..
you are great teacher!!!
amazing i just found this channel.
Not trying to be creepy but your voice is like asmr for my ears!
Soothing.
So we all woke up to this randomly? lol
Oh man! your live took place at 5:00 am in my country😫 ...anyway, YOU GREAT✌😁👍
u'r an angel!
I Woud love a package tutorial on transition pleas as I would love to know where to go frome where I am at in my mtf
impressive asf
I love your K702s!
Hi Freya , cant thank enough for these videos -- i am just about to start watching this series , should i watch Math For Game Devs (2020) before this ?
It's more or less the same stuff, I haven't completed 2020 but, have seen part of it.
1:31:42
Isn't it the white vector a-b instead ?
The magnitude calculation should stay the same tho
What is a hotkey in photoshop to swicth between colors in a swatch? like here: 31:43. But sometimes you choose color with a cursor...
I've added custom shortcuts for my colors! I use a streamdeck to make it a little easier
twitter.com/FreyaHolmer/status/1678773554882699264
so we all just waking up to this at 5 am
very well. I want to teach like this . so very clear exercise
I would argue , like calculus, imaginary numbers are used to very frequently. If you're designing your own physics engine. But especially imaginary numbers are used a lot by people. It's just abstracted into functions.
First of all, this whole video is brilliant and second you are so beautiful 😊
Hey Freya! Are you using plain Photoshop for your live presentation and which tablet are you working on?
Wacom intuos pro w. vanilla Photoshop yeah!
There is more than one type of Photoshop? O.o
very good idea 3:57:xx when you move the formula to the same vector!!!!!
Question: what is the name of the artist who did the cover/illustration for your chanel?
twitter.com/yo_su_ra
Thanks
Great information and some interesting ways to explain. Thank you very much.
Inget e' som gamla Svedala !
easiest sub of my life
i just finished my engineering computing final...... why is youtube auto-playing this for me now???
thank you so much.❤ If possible, please share the slides with us.
4 hrs ! 🍿engaged 👍
Came for learning math for game devs, stayed for the most based AI image generation opinions by Freya
You should teach computational geometry, I think you would be very good at it.
okay, so a vector is just a point that can become something based on context, like a position, direction, or offset?
How does this distance formula looks in the equation? 35:40
OurDistance = PlayerPosition - EnemyPosition;
So just d = a-b;
i'm a graduate and im stuck on the first assignment. Don't want to look anything up. My prospects are over before they even began...
Lol at RUclips UX with not being able to find the superchats. Idk why but RUclips has a really bad UX in the app and I guess on desktop with live chat too.
I'm picking this up for 3js
25:18 WHO STARTS THEIR 4 WITH THE LINE FIRST
you almost always have your headset on, is it a habit just to casual have it on or do you actually have it playing something?
I just like to have it casually myself...
Aaaand i wake up to this, SOMEHOW.
Is it a good playlist for programmers that are new in the gaming world and have a basic knowledge of math ?
take infinite from cercle to center like with invinite vector stablised in b