Elevate your 3D scenes with enhanced lighting techniques in Blender. This guide offers tips on creating more dynamic and realistic lighting to bring your renders to life.
been using blender for 10+ years and never considered this, but you're absolutely right. It does look a lot more "blendery" and tasteless just with a basic HDRI
@@Bassardd you misunderstand I haven't used it professionally, just as a hobby, since I was 11. Am 25 now. But I am releasing a multiplayer fps horror game soon and I designed all the players/weapons/items and procedural map segments in blender, so blender really might be the key to my early retirement if all goes well
Real and true, but its important to understand why these colors work to use them effectively. I recommend checking out blender gurus lighting and color tutorials for that
I dunno all the terminology or theory but did notice adding two different suns to my scene way improves the way lighting looks. Good to have some theory behind it
i love your cat i am working on my first blender/unreal project and my character is a cloth "doll" your stitches around the ears looks great i made stitches by capping off a cylinder with 2 spheres, not that great lol
I've been struggling with ceating a plush character I was able to make them using celtik knots but have zero idea on how to do a stitch like attachments to stuff like the ears.
this was the first character I ever modeled and I even 3D printed it (I broke the sword on the first day :D.) also, a great tip I struggle with lighting a lot :>.
This is a question ive had. Is it possible to make lights only shine on specific objects but not on other things/what i dont want it to light? Say you have a ghost character and its all black but you want it to reflect purple light yet you dont want that purple light to reflect off of anything else just that ghost?
Great video, but can you please tell me what spec on your PC is? I want to learn blender but still don't have a PC, and don't know if intel i3 12100 and AMD RX 6600 are enough?
Does anyone know why when I move the 3D cursor and then reset it back to its origin, all the objects/mesh that I put in the scene, only scales around the 3D cursor and rotates around it? Iv applied scale and all to the object I’m moving but still does it
Transform Pivot Point - (its all the way to the top) (it has no Name just and Icon - Kind of Hard to Spot). by Default it should be Bounding Box or Individual Origins...
been using blender for 10+ years and never considered this, but you're absolutely right. It does look a lot more "blendery" and tasteless just with a basic HDRI
sleeping on your desk for 10+ years
@@Bassardd you misunderstand I haven't used it professionally, just as a hobby, since I was 11. Am 25 now. But I am releasing a multiplayer fps horror game soon and I designed all the players/weapons/items and procedural map segments in blender, so blender really might be the key to my early retirement if all goes well
@@x1expert1xlet's go dawg best of luck
i'd love to play your game, what's it called?@@x1expert1x
@@x1expert1x don’t worry, I just know you’re doing more work than the hating ass fools 😂 keep it up
That poo was unnecessarily chunky, and it made me laugh.
Great lessons as always!
Real and true, but its important to understand why these colors work to use them effectively. I recommend checking out blender gurus lighting and color tutorials for that
I would say that as important as lighting is, if the model is messed up, it will never look great
I mean... yeah? I thought everyone knew that.
Let's be honest why are we watching this when we can't even do the donut
I mean, the donut is the easy part. The UV-mapping, is what gives me trouble.
Ig we're dreamers
i hate uv part otherwise its done an i cant do the animation in my potatoa laptop
@@FainthedCherry haha
as a digital artist it works exactly the same when drawing a character or an object you want to focus on in a scene^^ always looks awesome!
That cat is so cute 😻
Heck yeah
The poop is better than i ever made
Just 3d scan your real poop
@@JackLe1127 LOL-
the corn is perfect
💀
funny that blender UI fits perfectly in the video
Incredible video, please continue to make more
I like these tips! something that's often bothered me are the colored shadows going in multiple directions on the floor. grr
Never really used blender before but I'm now considering it if all of this guy's tutorials are as good as this one
I dunno all the terminology or theory but did notice adding two different suns to my scene way improves the way lighting looks. Good to have some theory behind it
try faking an atmosphere with a scatter volume set to sky blue, with a single sun light slightly tinted towards green. Absolutely gorgeous.
i love your cat i am working on my first blender/unreal project and my character is a cloth "doll" your stitches around the ears looks great i made stitches by capping off a cylinder with 2 spheres, not that great lol
I've been struggling with ceating a plush character I was able to make them using celtik knots but have zero idea on how to do a stitch like attachments to stuff like the ears.
You can do that easily using substance painter
Thank you!
How do you animate your character with that stop-motion look? I'd love to know if possible please!
this was the first character I ever modeled and I even 3D printed it (I broke the sword on the first day :D.)
also, a great tip I struggle with lighting a lot :>.
Awesome
so you didn't end up using the colour scheme at all?
I love this cat
Can you also do the rigging?
Funny enough we do same in arch renders . We add fake lights everywhere to light objects that hdri won't
Kind of like the real world where you need lights even though you've got a life sized HDRI over head.
This is a question ive had. Is it possible to make lights only shine on specific objects but not on other things/what i dont want it to light? Say you have a ghost character and its all black but you want it to reflect purple light yet you dont want that purple light to reflect off of anything else just that ghost?
You could check out light groups and light linking or learn about scenes/render passes in compositing
Thank you for the vid.
Thanks
Did you skip the key light in this scene?
I thought it was stopmotion animation😅😅😅... The way its so realistic
Lighting in Blender is easy. Just use lights like you would studio lights.
Wihch hdri for this model?
Great video, but can you please tell me what spec on your PC is?
I want to learn blender but still don't have a PC, and don't know if intel i3 12100 and AMD RX 6600 are enough?
Enough
basically play with hot cold / blue yellow / red..
create Realistic Rain effect in blender
Im Interested in what computers parts you are using.
The video for this is not beginner-friendly. uses own customer shortcut keys and the dude goes fast. I least I got some out of it
🤗Salut j'aime beaucoup💯 t'a vidéos s'il te plaît peut tu me dire le nom de l'application🥺
Lighting is hard in every media. 3d/2d painting,charcoal,Maya,blender,Photoshop xD it's just hard😂
I found out HDRIs don't cast shadows when using Eevee.
what I do... I export scene to Unreal Engine done
Does anyone know why when I move the 3D cursor and then reset it back to its origin, all the objects/mesh that I put in the scene, only scales around the 3D cursor and rotates around it?
Iv applied scale and all to the object I’m moving but still does it
Transform Pivot Point -
(its all the way to the top)
(it has no Name just and Icon - Kind of Hard to Spot). by Default it should be Bounding Box or Individual Origins...
Pipi!
Doesn't get it
While watching cat.. Me:😮
After 2nd render.. Me:😑.. 😅
The corn
Не у мя одного переедание)
im fckn eating!
😂😂😂
Man. The corn chunks in the poo.
damn why is poop with pieces of corns in it?
АХАХАХ its true)))
aaaaaaaaaaaaaaaaaa
The realistic textured poop 💀💩💀
Still💩
The only thing that can be called shit is user's skills.
Thank you :)