Personally feels like they are trying to do everything a The Division clone, Watch dogs legion its a rpg, Far Cry 6 too, Assassin's Creed it's a rpg now too, All this level shit i hate it so much, I Remember in far Cry 4 the enemies were tough in later zones early game but not something imposible to take on
@@Stormy0303 Mirage was actually enjoyable and a stealth game, yeah the combat is incredibly mid but its not the main focus of the game, the stealth in Mirage is fun af
@@leo-io5vg I wouldn't call them idiots. Some people prefer simplicity because they don't want to dedicate the time into it. Just think of a game you find fun, but you're not interested in exploring it too deep. So, it's not the player's fault The problem is that Ubi wants to accommodate the lowest common denominator but doesn't leave enthusiasts players an "advanced" options thus alienating a huge part of their audience. A good example of catering to both is Spider-Man 2's web-swinging where they listened to their players and added advanced options but kept the simplicity for the casual players who wanted more flow
Thank you! Also hell yeah, climb leaps are brought to a whole new level of utility, and it's amazing to say the least. I'd go as far as saying that fast grab ejects might be one of the most impactful and powerful features in the mod altogether
This run was fucking phenomenal dude you absolutely killed it. My jaw was on the floor the entire time and hearing you explain it in VC made it all the more impressive. Insane work that you and the mod team are doing for the parkour community and I hope to see more
This is actually unbelievable. I've been practicing this system for like 15 hours over the past few days & still can't get anywhere close to this level of technicality. Absolutely amazing
Might be wrong but i can see features from AC1 with the vaulting and Unity. The swing into the frontflip, a bit over the top but cool af nonetheless. This is what AC parkour should look like. Hell, there should be a skill tree that unlocks the more complex moves as the Assassin ranks up.
I really pray and hope that you keep doing more of these because you and reclusivestarfish seem like the only two people to do videos on this masterpiece modpack❤
A fantastic run filled with eye-catching moments throughout. Still crazy to think about the fact that, only a year ago, something like this would be a total pipe dream. With movement this good, one never needs to buy a new AC again. Excellent work, once again, my friend :)
its been awhile since I came here and I just wanted to say we need more parkour like this. When I first heard of mirage I was expecting flips of the sort but now I know this is what we need
I love some parts of this community. This is so well done - the mod, the parkour, your skill and patience. I appreciate the modders too. Their dedication and passion definitely shows.
Oh man, outstanding doesn't even really work for what I want to express, this run easily features some of my favourite chains of yours ever. The only reason why I'm probably hesitating to call it my favourite run is because that would kind of be unfair towards your 4 minute masterpieces, knowing the price you paid for them. Much love homie
I just woke up and you've already got me bringing out my glasses and NC headphones lmao I'm not sure how to describe it properly, but this video has some of the most aesthetically pleasing combinations of [already overpowered] vanilla mechanics with modded mechanics I've ever seen. You did an amazing job :)
When I park my car my gf always is impressed how quickly and precisely I do that and she never know what place I will choose to park. She can never predict my next move. You always remind me of that funny situations because I feel the same watching these videos.
Fans wanted unity parkour again for so long they made mods for older game to have it :D I love this, fucking INCREDIBLE JOB, your route is so beautiful and cool, awesome video man
Thank you! Though this isn't a striving of any of us old school fans to have Unity parkour in the old schools. I personally despise what Unity parkour concretely does to the franchise and the games, and this only returns some features to the games that unity happens to have, that we like the execution of WITHIN the context of the old schools. The old schools already had the best movement out there, and this is shown by just how functional ejects and ledge grabs are in these games, which are vanilla features, even if later enhanced by faster cancel timings for certain grab contexts
Of course, one has to wonder how that suit of his smells, with all that parkouring. For our convenience, Ezio probably cleans it up off‑screen. How did people even clean their clothes in the Renaissance era?
sick run homie! loved the grabs and climb leaps, lets just say I'm gonna overlook that one Vault you did, and YES you know which one I'm talking about!
BROOO! Now imagine playing a non-modded Brotherhood after learning how to parkour like this. I guess it would feel like you're losing a finger or something. This is a must have on my next revisit.
The ledge grabs at 0:48, damn , had no idea this thing existed , I guess it's time to get back to AC2 again. PS. Ubi please take notes from the mod mechanics.
Dude I've never seen such incredible parkour skills, please you have to make some sort of tutorial with the mods you used because I wouldn't even know the controls to activate some of these moves you did. Phenomenal!!
I thought Unity parkour was the best until i saw this vid,never seen anything like this and i've watched so many assasins creed parkour vids by pros,you are a parkour god mate,can't imagine how much practice this took...
@@animusdrifter you and the others who keep the game interesting to replay are godlike! Everytime i see all your videos it make me reinstall the game just to feel the freedom the old system had. I dread the day when AC games will all be one button mindless movement..
@@Leo.de69 I'm so glad we help motivate you go get back into these wonderful games! Indeed, I really want movement to regain its footing and become relevant again, but it's hard to see it become a reality
if its one thing about modding communities, they gone put heart and longevity in games that be abandoned n shitted on by their devs, they always do it best❤
Thank you! And indeed, the fact that the mod either enables disabled features, or does the tiniest of changes and little tricks to get whole features going is insane, along the consistency and reliability.
You know, I've seen lots of AC2 & ACB vids with this language. Would it happen to be Italian? I've always thought of playing those games again in Italian, but Ezio sounds like he's having a little too much fun parkouring. Maybe that's just me. Another great run, nonetheless! :D edit: Also, I love the early jump to vault on that chimney. It gives me the same vibes as early jump to hookblade catch ledge in ACR. Of course, you have to mind what's on the other side of the chimney; else you deal with the booty slide.
Yup! It's Italian! Absolutely worth a playthrough that way as the voice acting and performance are far more genuine and authentic. Also I'm so glad you enjoyed the run! Loved that opportunity to vault as it looked right due to the height loss post chimney.
This is fire shit. I've been doing runs in ACB in my freetime to relax since the game dropped, I personally hold ACB as the greatest AC game released. I never thought to check to see if a mod like this existed untiil now. I just booted it up and am getting to grips with the binds slowly but its very strange throwing new stuff into my decade old muscle memory lol. My favourite moves as a kid were always the horse flips so to be able to do it manually is amazing. I was wondering what you have your action camera frequency set to, been noticing it fighting against some of my inputs since the mod install. thanks brother, subscribed and hope to learn some of your tricks, big respect to anyone still playing this masterpiece today.
Thank you so much!! I'm so happy you're having fun with the game, and now the mod too! The vanilla parkour already went so insanely hard, and this just made the best parkour even better
@@animusdrifter Alright cool I'll turn it way down then. And yes absolutely I agree, I watched your guide video where you go in depth with the pros/cons of the 'restricted' binds. I've always strived to choreo runs that make feasible sense for Ezio, I honestly am pretty good at vanilla parkour but this mod just blows it out the water. One of my favourite spots I've been looping recently is the area East of the Pantheon containing the Borgia tower(the one with walkable rope extending from it's midpoint). Some great prospective horse flips and super hop beam landings in the mid to lower ground areas over there. I think I'll take the mod here first. That is to say that I'm definitely going to be utilising this mod preferring fluidity and the laws of physics over just arbitrarily gaining vertical height etc I'm really enjoying your videos, finally someone else out there who acknowledges Altair and Ezio era as the masterpieces they are, I honestly thought I was alone at this point
Hmmm, very good, but it looks like the back eject to side grab happens a bit too frequently, not sure if it's intentional, but almost every jump was interrupted by a side grab. In terms of technical ability, it looks incredible, but in terms of a coherant parkour line, it looks all over the place, I'd like to see how well it works with a set end point and comparative to just running to that point (or rather, unmodded traversal to it).
Thank you! And indeed, every detail of this run was intentional and preplanned. I can see why you'd consider there to be an overabundance of grabs paired into ejects, but the showcased combos serve multiple purposes: to show off the absolutely insane speed gains caused by the mod allowing for instant eject rebounds after ANY grab type (that lands Ezio's feet onto the wall, ofc), to showcase the insane benefits of an always accessible, properly done omnidirectional ledge grab (something Ubi haven't given us since the classics, botching ledge grab more and more over time), and lastly, to connect up different parts of the parkour run in the fastest way possible in a couple locations, especially when paired with climb leaps which are also affected by the new rebound speed, regardless of grab type. On top of choreographies not always serving the sole purpose of making the fastest way between the run's absolute start and end point (most choreographies focused on expression don't even get close to this), the purpose of this one was to maintain a sense of flow while pushing traversal velocity, and showing the strength of certain optimizations on their own, more local level, rather than that of the entire city. - Especially considering most players won't have a level of map knowledge good enough to always instantly hit the right road to actually make a speed benefit, making taking to the rooftops a far more practical approach, as is if you're trying to achieve fast relocation on a local, vertically focused level, rather than long distances. If this ran modless, the entire routing would have to change, which would render the run's original route unusable, and various close alternatives either far less engaging on an expressive level, or outright flow-breaking due to multiple connectors being swings on NSOs and platform overhangs. Still, I definitely wouldn't push the grab into eject combos any more than I have in this video, as it does already border on repetition that would be best avoided for any other choreo purpose, so thank you for the feedback
@@animusdrifter I meant the one where he does acrobatic flip from one beam to another (probably taken from his ability to jump from horse to beam to make cool aerial "backflip") Its more on 0:17 part of video, i wrote earlier so it wouldn't be missed. Anyway great Parkour showcase !
Ubisoft: [makes shallow Witcher 3 clones with gutted parkour for the past 7 years]
AC fans: "Fine, I'll do it myself"
Assassin's creed had the best parkour
Personally feels like they are trying to do everything a The Division clone, Watch dogs legion its a rpg, Far Cry 6 too, Assassin's Creed it's a rpg now too, All this level shit i hate it so much, I Remember in far Cry 4 the enemies were tough in later zones early game but not something imposible to take on
Origins wasn't a bad game don't know how they fucked up so bad with odyssey let alone valhalla
@@Stormy0303 Mirage was actually enjoyable and a stealth game, yeah the combat is incredibly mid but its not the main focus of the game, the stealth in Mirage is fun af
Nah this aint real, im dreaming. The complexity of this is higher than my patience
The edit god and the parkour god together. You HAVE to make a collab
@@animusdrifterthe problem is that Ubisoft caters to a bunch of idiots that want everything too simplified thus taking away from it's depth potential
@@leo-io5vg I wouldn't call them idiots. Some people prefer simplicity because they don't want to dedicate the time into it. Just think of a game you find fun, but you're not interested in exploring it too deep. So, it's not the player's fault
The problem is that Ubi wants to accommodate the lowest common denominator but doesn't leave enthusiasts players an "advanced" options thus alienating a huge part of their audience.
A good example of catering to both is Spider-Man 2's web-swinging where they listened to their players and added advanced options but kept the simplicity for the casual players who wanted more flow
Bro there barely any difference
Give this man some michelin stars because he just COOKED
lmaooo love ya twig
1:08 - "Stop there or I will sho-- aaaaand he's already gone."
he said "go back down you bast- where is he? did you see where he went?"
Literally a dozen little microdecisions happening every second of this video. Absolutely incredible
Thank you so much kino, and thanks for stopping by to check it out while i worked on it!
your pfp is so powerful that create this into existence ruclips.net/video/c_gHCNNDAw8/видео.html
DUUUUDE
Sup! Been Ages!
Sweet!
You’re that guy who made Minecraft #4 skeleton massacre!!
Big fan
Thought I replied to this before! But either way, much love
I thought you "didn't care for AC anymore"
That's brilliant! I love how much more prominent climb leaps can be without breaking the flow
Thank you! Also hell yeah, climb leaps are brought to a whole new level of utility, and it's amazing to say the least. I'd go as far as saying that fast grab ejects might be one of the most impactful and powerful features in the mod altogether
0:17 HELLO!?.... *HELLOOO!?*
You are truly in a league of your own, my friend. Mind boggling stuff.
Thank you so much bro
youre so cracked you made me go "AINT NO WAY" like 15 times in a 2 minute clip (also W italian parkour noises)
lmfao thank you so much man
I love me some Italian parkour noises, they always hit spot
This run was fucking phenomenal dude you absolutely killed it. My jaw was on the floor the entire time and hearing you explain it in VC made it all the more impressive. Insane work that you and the mod team are doing for the parkour community and I hope to see more
Thank you so so so much my man
Can I get the server link
0:45 is so ridiculous dude how did you even
00:14 - 00:30 is pure art
The only thing holding Ubisoft back from their pull potential is themself
Ok now this is literally spider-man's creed at this point , AC modding community never dies!
This is actually unbelievable. I've been practicing this system for like 15 hours over the past few days & still can't get anywhere close to this level of technicality. Absolutely amazing
Thank you so much :)
that backwards frontflip is such a meme. always good to see modders keeping older games alive, though 👍
THIS PARKOUR BETTER THAN THE LATEST GAME
Always has been :)
You know that feeling of a sigh after a hard day's work and you get to finally relax?
That's this video.
Might be wrong but i can see features from AC1 with the vaulting and Unity. The swing into the frontflip, a bit over the top but cool af nonetheless. This is what AC parkour should look like. Hell, there should be a skill tree that unlocks the more complex moves as the Assassin ranks up.
I really pray and hope that you keep doing more of these because you and reclusivestarfish seem like the only two people to do videos on this masterpiece modpack❤
Will do my best lol
It's not for windows 7😢@@animusdrifter
A fantastic run filled with eye-catching moments throughout. Still crazy to think about the fact that, only a year ago, something like this would be a total pipe dream. With movement this good, one never needs to buy a new AC again. Excellent work, once again, my friend :)
Thank you so much, J
This is the best Brotherhood Parkour I've ever seen !
You've raised the bar !
Just dropping this for the algorithm ;) nice work
peak assassins creed right here, no debate anymore
its been awhile since I came here and I just wanted to say we need more parkour like this. When I first heard of mirage I was expecting flips of the sort but now I know this is what we need
I can feel the kino deep inside me by watching this
Hmmmm
I love some parts of this community. This is so well done - the mod, the parkour, your skill and patience. I appreciate the modders too. Their dedication and passion definitely shows.
Thank you so much
@@animusdrifter my pleasure.
Why parkour has had such a de-evolution boggles the mind
Oh man, outstanding doesn't even really work for what I want to express, this run easily features some of my favourite chains of yours ever. The only reason why I'm probably hesitating to call it my favourite run is because that would kind of be unfair towards your 4 minute masterpieces, knowing the price you paid for them. Much love homie
Love you, bro
I just woke up and you've already got me bringing out my glasses and NC headphones lmao
I'm not sure how to describe it properly, but this video has some of the most aesthetically pleasing combinations of [already overpowered] vanilla mechanics with modded mechanics I've ever seen. You did an amazing job :)
Thank you so, so much
Aside from the gynmastic spins to get to higher levels I dig it.
When I park my car my gf always is impressed how quickly and precisely I do that and she never know what place I will choose to park. She can never predict my next move. You always remind me of that funny situations because I feel the same watching these videos.
ur not convinced until he does the fucking air flip
Honestly amazing
Its a masterpiece
This is my therapy after seeing AC Shadows trailer
The Parkour was immaculate but the gasps and grunts got me looking at ezio suspiciously
Them ‘grunts’ are more like moans 💀💀💀🗣️🔥
This is truly a masterpiece. Well done.
Thank you!
Fans wanted unity parkour again for so long they made mods for older game to have it :D I love this, fucking INCREDIBLE JOB, your route is so beautiful and cool, awesome video man
Thank you! Though this isn't a striving of any of us old school fans to have Unity parkour in the old schools. I personally despise what Unity parkour concretely does to the franchise and the games, and this only returns some features to the games that unity happens to have, that we like the execution of WITHIN the context of the old schools. The old schools already had the best movement out there, and this is shown by just how functional ejects and ledge grabs are in these games, which are vanilla features, even if later enhanced by faster cancel timings for certain grab contexts
Of course, one has to wonder how that suit of his smells, with all that parkouring. For our convenience, Ezio probably cleans it up off‑screen. How did people even clean their clothes in the Renaissance era?
Lmao, that's definitely one of the questions one could ask
If you think that's bad, imagine Altaïr doing all this in middle-east on much warmer climate💀💀💀
@@lakshaykochhar6799 Yikes. How _did_ they keep their robes so pristine‑looking & white in that weather? 💀
@@vee-bee-a Deodorant Of Eden?
More fluid than ANY Unity video Ive ever seen
My jaw dropped when you flipped from the bar to the sign above it, holy shit
now i'm not one to know much about parkour tech BUT this really felt like one of, if not the fastest flowing runs i've ever seen :o
Did my best to maintain a lot of undending flow, and the mod helped a lot with that aspect
Amazing!
P.S.: non mi aspettavo un canale "italiano" che carica questo tipo di video, continua cosi!
sick run homie! loved the grabs and climb leaps, lets just say I'm gonna overlook that one Vault you did, and YES you know which one I'm talking about!
Ayy thank you homie
nah 0:47 is fine, i was talking abut the one in 1:29. didn't expect a hang to vault in your run.
BROOO!
Now imagine playing a non-modded Brotherhood after learning how to parkour like this. I guess it would feel like you're losing a finger or something.
This is a must have on my next revisit.
If Red’s parkour is half as deep as this I will be in shock. Insane parkour run! Congrats!
Same here, and thank you!
Absolutely fire bro 10/10 would watch again! 🤌
Ay, thank you so much :)
The ledge grabs at 0:48, damn , had no idea this thing existed , I guess it's time to get back to AC2 again.
PS. Ubi please take notes from the mod mechanics.
Bro literally said never let them know ur next parkour move! This is an masterpiece mod 💖
Dude I've never seen such incredible parkour skills, please you have to make some sort of tutorial with the mods you used because I wouldn't even know the controls to activate some of these moves you did. Phenomenal!!
Ay, thank you! Speaking of a guide, i do have one for the mod specifically! Hope it helps you out
@@animusdrifter My bad totally missed that in the description, thanks dude!! Awesome moves!!
@@cactusjack4206 No problem, and thank you!
I thought Unity parkour was the best until i saw this vid,never seen anything like this and i've watched so many assasins creed parkour vids by pros,you are a parkour god mate,can't imagine how much practice this took...
Its a mod. But yeah chaining all the moves together wouldve taken lots of time to practice!
Thank you so much!
@@animusdrifter you and the others who keep the game interesting to replay are godlike! Everytime i see all your videos it make me reinstall the game just to feel the freedom the old system had.
I dread the day when AC games will all be one button mindless movement..
@@Leo.de69 I'm so glad we help motivate you go get back into these wonderful games! Indeed, I really want movement to regain its footing and become relevant again, but it's hard to see it become a reality
@@Leo.de69 Cough cough Syndicate xd
Eat your heart out, Arno.
God damn! It's a combination of AC1, Brotherhood and Unity mechanics. Amazing! Can't wait to torrent the game and try this😍
The dream parkour system right here
Insanity! This guy just put ezio to WORK son
I’d love to see a controller input implemented in the video!
You have quick hands
if its one thing about modding communities, they gone put heart and longevity in games that be abandoned n shitted on by their devs, they always do it best❤
Absolutely love it this was smoother than it could be🔥🔥🔥
Thank you!!
HOLY F*CK!!! I’m left speechless, this is PEAK
astonishing drop on 0:46
video shows the depth of early ac games parkour system could have been developed much further
Thank you!
And indeed, the fact that the mod either enables disabled features, or does the tiniest of changes and little tricks to get whole features going is insane, along the consistency and reliability.
So smooth and beautiful, keep it up ❤
Thank you
The way my jaw dropped when watching this.
DUDE,
Absolutely gorgeous! Bravo
Thank you!
This is pretty sick! Congrats
Thank you!
I hope this video goes viral.
This is like an AC fan's wet dream
This is next level stuff, absolutely wild
I think i gave the suggestion to you it's funny how viral it's gone im impressed
Oh? I did make the video on my own accord, but if you suggested the same, thanks for the suggestion nonetheless lol
At a loss for words, magnificent
Thank you
Wow, it's like a dream come true
This is literally my dream parkour system, combining the AC3 system with the ones from the ezio trilogy wth
Wow brother you rocked in this video like always😊😊😊
This is absolutely insane.
This run keeps making me question my ability to move swiftly
If you had the mod, you'd be fuckin blasting through it all too
All that’s missing is wall running and tricking, but man this is good
Follow the damn train CJ.
0:45 - 0:51 that sequence was crazy🔥🔥
One word, ASTOUNDING!! ❣️
This along with the Ezio collection lightning gives us the pc remastered
You know, I've seen lots of AC2 & ACB vids with this language. Would it happen to be Italian? I've always thought of playing those games again in Italian, but Ezio sounds like he's having a little too much fun parkouring. Maybe that's just me.
Another great run, nonetheless! :D
edit: Also, I love the early jump to vault on that chimney. It gives me the same vibes as early jump to hookblade catch ledge in ACR. Of course, you have to mind what's on the other side of the chimney; else you deal with the booty slide.
Yup! It's Italian! Absolutely worth a playthrough that way as the voice acting and performance are far more genuine and authentic.
Also I'm so glad you enjoyed the run! Loved that opportunity to vault as it looked right due to the height loss post chimney.
Modded or not, we can't deny there are some insane skills in there!
Modders have put more effort into Assassin's Creed than Ubisoft has done in the past decade
This looks like a dream
They call him hot
Cuse he is always cooking
If I was a child that bought this game or has it laying around would try to do all of this and be let down hard 😂
You are the man. Great content
Thank you so much!
This is fire shit. I've been doing runs in ACB in my freetime to relax since the game dropped, I personally hold ACB as the greatest AC game released. I never thought to check to see if a mod like this existed untiil now. I just booted it up and am getting to grips with the binds slowly but its very strange throwing new stuff into my decade old muscle memory lol.
My favourite moves as a kid were always the horse flips so to be able to do it manually is amazing.
I was wondering what you have your action camera frequency set to, been noticing it fighting against some of my inputs since the mod install.
thanks brother, subscribed and hope to learn some of your tricks, big respect to anyone still playing this masterpiece today.
Thank you so much!! I'm so happy you're having fun with the game, and now the mod too! The vanilla parkour already went so insanely hard, and this just made the best parkour even better
@@animusdrifter Alright cool I'll turn it way down then. And yes absolutely I agree, I watched your guide video where you go in depth with the pros/cons of the 'restricted' binds. I've always strived to choreo runs that make feasible sense for Ezio, I honestly am pretty good at vanilla parkour but this mod just blows it out the water. One of my favourite spots I've been looping recently is the area East of the Pantheon containing the Borgia tower(the one with walkable rope extending from it's midpoint). Some great prospective horse flips and super hop beam landings in the mid to lower ground areas over there. I think I'll take the mod here first.
That is to say that I'm definitely going to be utilising this mod preferring fluidity and the laws of physics over just arbitrarily gaining vertical height etc
I'm really enjoying your videos, finally someone else out there who acknowledges Altair and Ezio era as the masterpieces they are, I honestly thought I was alone at this point
@@Snailybob I'm so glad you look at the beauty of these games in the same way
That's awesome, I need this.
Send this to Ubisoft. They can learn a thing or two
Hmmm, very good, but it looks like the back eject to side grab happens a bit too frequently, not sure if it's intentional, but almost every jump was interrupted by a side grab.
In terms of technical ability, it looks incredible, but in terms of a coherant parkour line, it looks all over the place, I'd like to see how well it works with a set end point and comparative to just running to that point (or rather, unmodded traversal to it).
Thank you!
And indeed, every detail of this run was intentional and preplanned. I can see why you'd consider there to be an overabundance of grabs paired into ejects, but the showcased combos serve multiple purposes: to show off the absolutely insane speed gains caused by the mod allowing for instant eject rebounds after ANY grab type (that lands Ezio's feet onto the wall, ofc), to showcase the insane benefits of an always accessible, properly done omnidirectional ledge grab (something Ubi haven't given us since the classics, botching ledge grab more and more over time), and lastly, to connect up different parts of the parkour run in the fastest way possible in a couple locations, especially when paired with climb leaps which are also affected by the new rebound speed, regardless of grab type.
On top of choreographies not always serving the sole purpose of making the fastest way between the run's absolute start and end point (most choreographies focused on expression don't even get close to this), the purpose of this one was to maintain a sense of flow while pushing traversal velocity, and showing the strength of certain optimizations on their own, more local level, rather than that of the entire city. - Especially considering most players won't have a level of map knowledge good enough to always instantly hit the right road to actually make a speed benefit, making taking to the rooftops a far more practical approach, as is if you're trying to achieve fast relocation on a local, vertically focused level, rather than long distances.
If this ran modless, the entire routing would have to change, which would render the run's original route unusable, and various close alternatives either far less engaging on an expressive level, or outright flow-breaking due to multiple connectors being swings on NSOs and platform overhangs.
Still, I definitely wouldn't push the grab into eject combos any more than I have in this video, as it does already border on repetition that would be best avoided for any other choreo purpose, so thank you for the feedback
why ezio moaning like that bru 😭😭
great vid anyway bro, love it
Thank you
understandable ig lol, but he sounds like hes getting it 😭😭
bro mastered the art of ac2💀
It's literally brotherhood 💀
No stupid cooldown times between moves? No forced camera angles? Swing on anything? Lemme get a hell yeah.
Oh my god… My mind is blown
nah man this is genuinely insane
God I miss parkour systems like this
It's amazing how modders do a better job than the actual emplyees sometimes
This is insane bro
If this isn't peak a AC video, I don't know what is @~@
0:16 that kind of move is what i wish they implemented more in new game
It's a vault, present from AC1, but freed up and made more versatile, ported into the Ezio games, and consequently improved for AC1 as well
@@animusdrifter I meant the one where he does acrobatic flip from one beam to another (probably taken from his ability to jump from horse to beam to make cool aerial "backflip") Its more on 0:17 part of video, i wrote earlier so it wouldn't be missed. Anyway great Parkour showcase !
@@Scorpionsan5 Ahhh that one! It's indeed the horse flip, and damn do i miss it too :(
Also, thank you