Assassin's Creed Climbing Parkour is Evolving, Just Backwards

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  • Опубликовано: 12 апр 2024
  • Assassin's Creed Climbing System is Evolving, Just Backwards
    The old Assassin's Creed climbing system is better than the new one -
    People complain that the old system takes too long to climb buildings, but that is just what I like about it. The new version you can just climb up any wall incredibly fast and jump to a ledge that is over 10 feet above the character. This is increasingly unrealistic like Uncharted and simply not fun.
    I like the old system because you can't just climb up in a straight line. You have to go around the tower to a part that has a window you can climb up. Doing this is like a small maze finding the right path to get to the top of the tower, building, church or whatever you are climbing. I enjoy rock climbing in real life and it is just like this, you can't just go up in a straight line, you have to find a path with places to put your hands and feet.
    When I see old churches or castles I like to make a plan in my head of how I would climb it. Is there a ledge, crack, or sculpture in the rock that I could use to climb. It's a maze going up the side of a building and the new AC games have lost this. Climbing is no longer fun for me because it is so unrealistic since no one can make the jumps in the new system. Say what you will about the graphics in AC 1 - Revelations they had very realistic climbing mechanics.
    In This video I am Showing You Assassin's Creed Climbing System is Evolving, Just Backwards in games like-
    Assassin's Creed (2007)
    Assassin's Creed II (2009)
    Assassin's Creed: Brotherhood (2010)
    Assassin's Creed: Revelations (2011)
    Assassin's Creed III (2012)
    Assassin's Creed III - Liberation (2012)
    Assassin's Creed IV: Black Flag (2013)
    Assassin's Creed IV: Black Flag - Freedom Cry (2013)
    Assassin's Creed Rogue (2014)
    Assassin's Creed Unity (2014)
    Assassin's Creed Syndicate (2015)
    Assassin's Creed Origins (2017)
    Assassin's Creed Odyssey (2018)
    Assassin's Creed Valhalla (2020)
    Assassin's Creed Mirage (2023)
    This Video Also Showcases the Graphics Evolution in Every Assassin's Creed Games in Series till now... EVOLUTION OF GRAPHICS IN AC Games
    Subscribe my channel for more videos like this
    I will upload more content like this in future...
    Thankyou for watching this video guyz...
    #AKG29 #acmirage #ASSASSINSCREED #assassinscreedmirage
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Комментарии • 912

  • @LelloDalamiq
    @LelloDalamiq Месяц назад +1060

    Altair, Ezio, and Arno: Actual climbing
    The Kenways: Sticky fingers
    The Fryes and Basim: Evolved gorillas
    Bayek, The Spartan Siblings and Eivor: SPIDER MAN, SPIDER MAN, DOES WHATEVER A SPIDER CAN

    • @therealajzaini
      @therealajzaini 29 дней назад +4

      😂

    • @florians9949
      @florians9949 27 дней назад +28

      For the last ones this is exactly ehat I was playing in my head. It’s so dumb almost to the point of being genious.😂

    • @zer0_effort
      @zer0_effort 18 дней назад +12

      You do realize that syndicates climbing is the exact same as unity's right its just more responsive and slightly faster how are u going to praise arno and then bash the frye twins for climbing the same way but better?

    • @erickmendonca6349
      @erickmendonca6349 17 дней назад +23

      @@zer0_effort its not better is just more fast, these comparsions its about details, Arno feels fluid and realistic the twins just jump non stop to be more fast paced, for a game that the parkour was THE THING these details makes diferences

    • @zer0_effort
      @zer0_effort 17 дней назад +3

      @@erickmendonca6349 arno has the same animations but slower and clunkier

  • @Hasieve
    @Hasieve Месяц назад +2449

    Older AC climbing is like a puzzle. You have to figure out where to climb. Unlike newest AC games, the characters just climb straight up and it is boring.

    • @Godspeed5384
      @Godspeed5384 Месяц назад +72

      Nothing more boring than climbing a synchronize tower in 5 mins when you can now do it in 1

    • @GamerDisturbed
      @GamerDisturbed Месяц назад +211

      @@Godspeed5384 well you are wrong, because that mean you had 5 minutes of havin fun while climbing in the prevoous games.
      Now the fun part of climbing is almost non existent, like you said, since you seem to view it now like a chore, even if it is only for 1 minute. You already want to get over with it from the get ko.
      At that point why not just close the game and find something more exciting to do that fits your need for speed standards?
      Like play spiderman for example.

    • @generaldasbananas
      @generaldasbananas Месяц назад +48

      ​@@GamerDisturbed That's the point, who has fun looking for a way to climb a tower for 5 minutes straight in an action game?

    • @suwamekyu
      @suwamekyu Месяц назад +31

      Maybe AC games is not for you anymore, you need to go find another climbing simulator

    • @disasterpiece7583
      @disasterpiece7583 Месяц назад +117

      @@generaldasbananas me... parkour is a very big aspect of AC games (good ones at least). This is like saying i don't want to be stealthy when i can just bumrush and kill everyone in combat.

  • @LiamRoasts2465
    @LiamRoasts2465 Месяц назад +1476

    Edward can climb on broken window glass without a scratch, well just like he told bonnet, "every finger is a fish hook, that how u tell a true sailor"

    • @lucasgrey9794
      @lucasgrey9794 Месяц назад +95

      Edwards callouses must be like linoleum.

    • @TheOverlord99
      @TheOverlord99 Месяц назад +15

      haha I literally thought of this line when he mentioned the glass

  • @amokriinprolgiid3409
    @amokriinprolgiid3409 29 дней назад +413

    Older assassins creed games, there was always just one building in the game that was WAY taller than all the other buildings, and it was always tricky to climb because it was a bit of a puzzle. And once you actually climbed it, there was usually some kind of reward, like a collectible, an achievement for eagle diving off of it, or something. New assassin's creed games just don't have that same feeling of accomplishment. I get that they wanted to give players the power to go wherever they wanted, but in their quest for that goal, they sacrificed part of what made it satisfying.

    • @JustKrona
      @JustKrona 20 дней назад +30

      In AC2 (my first game), I'd climb a tall building just to see if I could. Finally getting there FELT good, because it just wasn't straightforward. I still remember coming back to a building I couldn't climb no matter what, after unlocking the long jump upwards, and being so happy because I finally did it.
      Newer games, though? There's no point. Climbing is just as easy as walking in a straight line. I know I can get up there before even trying, so why waste my time?

    • @richardtrager7125
      @richardtrager7125 12 дней назад +2

      Exactly, like if you want to climb the Cathedral of Santa Maria in Florence, you have to climb the tower next to it first (which is also a small puzzle) and then jump over to the roof of the cathedral and find a route to climb to the very top of the dome. AC games nowadays you just hold the climb button and you can climb anything.

    • @waylonk2453
      @waylonk2453 8 дней назад

      Well said. I think the climbing puzzle is one aspect of the game that's had less emphasis over time.

  • @Realshadow77
    @Realshadow77 Месяц назад +539

    Back in the day when they got rid of the crossbow in AC1 because it didn't fit the time period and invented a new Assassin gizmo when they wanted Ezio to be able to climb even faster, despite his advanced age.
    There was a tasteful blend between realism and sci-fi in the earlier games that's just missing nowadays.

    • @doragonsureia7288
      @doragonsureia7288 27 дней назад +15

      But crossbows were invented a hundred years before AC1 takes place. But i guess it was used almost only in europe...

    • @Mikazuchireborn
      @Mikazuchireborn 26 дней назад +19

      ​@doragonsureia7288 definitely true. Crossbows have been around longer than Jesus, though mostly in Asia.
      With the location of the 1st game and the resources of the Assassin Order, it seems plausible that Altair could've gotten his hands on one.

    • @thatgothcat
      @thatgothcat 23 дня назад +26

      Crossbows were too OP in AC1. That’s why they removed it. Not because of historical inaccuracy

    • @pasindudinusha6507
      @pasindudinusha6507 14 дней назад +2

      Because according to some modern-day people, it's okay to break the lore/mechanics within a fantasy/sci fi setting because it is not realistic anyway.

    • @multiversetraveller3118
      @multiversetraveller3118 14 дней назад +1

      @@doragonsureia7288 They were invented much before that though in China. It was used to a limited extent in other parts of Asia too.

  • @UkashaKhanGamin13
    @UkashaKhanGamin13 Месяц назад +1429

    AC 1 has most realistic climbing in entire series and I love it..

    • @mokkalada
      @mokkalada Месяц назад +44

      true but it's so slow in ac 1

    • @animetite5713
      @animetite5713 Месяц назад +130

      @@mokkalada thats more realistic than faster gameplay

    • @simaopinto8521
      @simaopinto8521 Месяц назад +49

      It's slow af and for individuals with powers and unrelenting stamina, he should be Faster. Also It's a game and realism should be looked Over at times

    • @memphispiper2823
      @memphispiper2823 Месяц назад +117

      @@simaopinto8521 No. I want realistic climbing where I have look around and create paths. No more games with afk mechanics.

    • @Corey_Tenderson
      @Corey_Tenderson Месяц назад +48

      Sure, but realism isn’t always everything. The parkour in 1 was slow and often times frustrating. This is a game about Assassins stopping another secret order from controlling the world throughout history. We can afford to be less realistic with the gameplay.

  • @lornemacarthur4304
    @lornemacarthur4304 Месяц назад +752

    Origins technically doesn’t let you climb everything, there does need to be some tiny semblance of a handhold, even if it’s just a vertical line in the design of the building. Odyssey was the first game to truly let you climb anything regardless of visible handholds

    • @joelrobinson5457
      @joelrobinson5457 Месяц назад +57

      Odessy honestly just felt like ubi throwing everything at a wall and hoping we'd like it

    • @dimitrirascalov5248
      @dimitrirascalov5248 Месяц назад +35

      You can't climb everything in Odyssey either. For example city wall and obviously trees

    • @NinjaPieceLOL
      @NinjaPieceLOL Месяц назад +59

      One time in Odyssey, I was climbing a smooth metal statue. I didn't see any handholds, but I was climbing it like I was Spider-Man. The devs weren't even trying with that one.

    • @aadityaadhanraj5834
      @aadityaadhanraj5834 Месяц назад +5

      @@NinjaPieceLOL bro is demigod ;)

    • @beckyweiss6072
      @beckyweiss6072 Месяц назад +19

      I do give Origins some leeway due to the nature of ancient Egyptian architecture. The devs probably didn’t want the ledges for Bayek to grip onto to be really obvious. I *do* however, find it irritating that I can climb the rock face in Siwa in nearly a straight line up to the top, if you start from nearby the temple. That was absurd. At least AC3 you had to think when Connor was climbing rock faces out in nature.

  • @lemonZzzzs
    @lemonZzzzs Месяц назад +52

    still too slow. should just teleport to the roof.

    • @rafalm5000
      @rafalm5000 5 дней назад +4

      Likely to happen in the next one

    • @Keyw
      @Keyw 5 дней назад +1

      @@rafalm5000 could actually see that happening with smoke bombs or a grappling hook lol

    • @jeffersonalmazan5782
      @jeffersonalmazan5782 День назад +1

      Well you have a grappling hook in syndicate

  • @Muzzle1300
    @Muzzle1300 Месяц назад +142

    There was such a feeling of accomplishment climbing something huge in older assassins creed they were detailed with how you traverse them and were a bit of a puzzle to figure out and then super fun to jump off to the bottom

  • @5persondude
    @5persondude Месяц назад +252

    AC1’s slow climbing speed forces you to think more “strategically” (for lack of a better word) about where you choose to climb. Sure, you could just scale a building vertically, and 9 times out of 10 you’d have enough windows and wooden stakes to make it up, or you could take a second to look around for a ladder or boxes/wagons to keep your momentum going. This is especially important during chases, where guards will chuck rocks at you and knock you down if you’re climbing within their view for too long.

    • @imjustlikedenji5954
      @imjustlikedenji5954 Месяц назад +21

      True, if you pay attention, you'd see the entire city is comprised of small parkour mini-levels
      There are often times i would just parkour to keep the flow going and end up on another part of the isle lol

    • @FSMusicLTD
      @FSMusicLTD 27 дней назад +2

      You look at real parkour experts and they're not going to scale something fast just by climbing it they use their surroundings to make the decent faster

    • @thatgothcat
      @thatgothcat 23 дня назад

      THATS WHAT IM SAYING

    • @ColasTeam
      @ColasTeam 12 дней назад +1

      The first game also heavily encouraged parkour be done when necessary only. Since the guards would be unto you if you went around platforming all the time in the city.

    • @ViPER5RT10
      @ViPER5RT10 9 дней назад +2

      @@ColasTeammakes sense because in these time periods they’d probably think your doing witchcraft or some shit

  • @vedadtah
    @vedadtah Месяц назад +108

    They should bring back hook blade to make it look less ridicilous instead of jumping up 10ft while climbing.

    • @dustinbragg1921
      @dustinbragg1921 Месяц назад +38

      The hookblade also made it look more realistic. The hook could feasibly jam into a crack a human finger couldn't fit into or punch into a soft enough wall even if there were no cracks.

  • @ED-yy4te
    @ED-yy4te Месяц назад +415

    It's not evolving backwards. It's returning to monke

    • @theambergryphon4266
      @theambergryphon4266 Месяц назад +5

      😂LOL

    • @Luis-gz3oo
      @Luis-gz3oo Месяц назад +22

      So... Like evolving... But backwards?

    • @theviniso
      @theviniso Месяц назад +3

      @@Luis-gz3oo There's no such thing as backwards evolution

    • @Luis-gz3oo
      @Luis-gz3oo 29 дней назад +3

      @@theviniso oh no fucking waayyyy, really???? Haven't noticed at all!!!

    • @Crossfirev
      @Crossfirev 15 дней назад

      @@theviniso you evolved backwards during this comment 😭

  • @MrAllen-cc6jh
    @MrAllen-cc6jh Месяц назад +172

    I actually liked the more grounded parkour in the older games even though Unity has the most fluid animations. Odyssey is the worst in my opinion because it feels janky and inconsistent: sometimes it plays like the older games where you actually need specific architectural details to climb, and other times you can't climb what may as well be a ladder. Valhalla seems like an overcorrection to the point you can climb basically anything and any surface as long as it's not a pointy log or icicle, while this is something Mirage actually addressed pretty well.

    • @williamvalorious4403
      @williamvalorious4403 Месяц назад +2

      personally I kinda liked ac3 sort of climbing...but I have never tried unity which seemed like the best mix, more or less
      the leaping/fast technique likely trained up and developed as a means to help improve newer Assassins over time, due to likely issues with not being able have many hook blades possible, and or favoring the dual hidden blades in terms of offense.
      which....seemed less likely the class past say connor's era

    • @pieprincess5778
      @pieprincess5778 Месяц назад +2

      @@williamvalorious4403 unity's my favorite, it has a little leap jumping but you climb stuff to and the parkour while you're like running on rooftops and not ascending or descending, is really smooth and realistic

  • @Haad-Shaheer
    @Haad-Shaheer Месяц назад +263

    Leap jumping while rock climbing is actually real. It is known as "Dyno" in rock climbing. Today's longstanding official world-record dyno is 2.85 meters (9 feet, 4 inches), set by Denver climber Skyler Weekes (height: 6-foot-5; ape index: +6 inches) on July 3, 2010, at the Cliffhanger Games/World Cup event in Sheffield.

    • @goofyahhgooberprod
      @goofyahhgooberprod Месяц назад +69

      Considering almost all the mainline Assassins have high-concentration Isu DNA, they might have greater athletic abilities and repeated10-foot dynos might be possible; especially for Bayek when the gene pool would have more Isu DNA. Furthermore, Kassandra is a literal demigod, she might as well jump up onto the roof of any building in one go.

    • @NBDFRMNWR
      @NBDFRMNWR Месяц назад +2

      @@goofyahhgooberprod exactly!

    • @adamibnal-alam8917
      @adamibnal-alam8917 Месяц назад +96

      ​@@goofyahhgooberprod people need to stop using random lore plotpoints to justify lazy game design decisions
      also Ptolemeic Egypt isn't closer to anything, a thousand years is nothing in term of genetic cesspool; it's like saying your soup which as been getting cold for 4 hours was clearly more hot a minute ago...
      also Dynos cannot be chained like that as they require an enormous amount of strenght and energy to pull out - that's why they were manually doable throughout the Ezio trilogy and felt great when successfull because they emulated that combinaison of strenght and timing

    • @goofyahhgooberprod
      @goofyahhgooberprod Месяц назад +19

      @@adamibnal-alam8917 I'm sorry, I didn't necessarily mean to justify the game design in its entirety; I just want it to be maintained that they _have_ Isu DNA, to keep it in mind for traceurs that the moves in AC are gonna be a bit exaggerated in terms of stamina and power and that its not something to look up to when starting out; it's like if someone who just started illustration wanted to be just like Stan Lee, or if a beginner film student wanted to be just like Quentin Tarantino(I apologize for these examples, they're off the top of my head and those are subjectively skill-based fields. I would have gotten better ones but the notification tab closes on YT if I go to another tab).
      About the Egypt thing, I don't know a ton about genetics, but I think it depends on the original concentration of Isu DNA in Adam and Eve, how Bayek's lineage looks, and just how potent Isu DNA actually is. From what I've heard, at the minimum nearly every human being in the ACU can eventually unlock eagle vision, though most don't and some learn it faster or with high concentration are born with it. I'm also pretty sure Bayek is unrelated to any of the other mainline characters, so his specific lineage could just be of higher concentration. I don't like that they retconned the ability to see through an eagle's eyes with eagle vision, since that was never a thing before Origins yet they made it in a comic that apparently Connor could do that(even though we never got to do that in AC3 lol).
      About Dynos, I haven't been able to find many videos of what the Dynos in AC look like; most of the videos are talking more generally about dynos in climbing, which can be very short and are only classified by a specific loss of contact(??not 100% sure what qualifies as a dyno, but none of what i found looked like the massive vertical leaps in AC. I would like to eventually test it myself but I don't have a good spot at the moment).

    • @efrenarevalo2025
      @efrenarevalo2025 Месяц назад +16

      Ubisoft: YEAH...that's the inspiration for the uhm, change. Yup that's it, thanks.

  • @Carlisho
    @Carlisho Месяц назад +36

    The beauty of AC1 was mastering the side eject mechanic

    • @Zerashadow
      @Zerashadow 17 дней назад +6

      "And not jumping straight backwards to your death" you mean? :P

    • @KIRA-ic3uo
      @KIRA-ic3uo 15 дней назад

      Every game older than Unity has side ejects.

    • @soloxcan
      @soloxcan 7 дней назад

      You mean not accidentally jumping to the side and dying?

  • @nevekserrot63
    @nevekserrot63 Месяц назад +104

    I'm Brazilian and I'm using Google translate because I wanted to say that your videos are very good and are reaching a huge audience and I never gave up man, keep going, you can do it, I was thinking

  • @Lovely_Labrynth
    @Lovely_Labrynth 13 дней назад +5

    I think the reason why Connor is slower is because of his huge physique.
    Also I just like how we don't have much control on his parkour since it seems like he is much too stubborn to climb calmly like previous assassins did. So he just brute force his way up rather than sticking to his skills with patience.

  • @haydenhenderson5512
    @haydenhenderson5512 Месяц назад +12

    They should model their climbing like speed rock climbers, crazy fast but not just leaping around, more realistic but still the fantasy of being a physically elite assassin

  • @bigguy6748
    @bigguy6748 Месяц назад +57

    Ac 1 is the most believable
    but unity has the most fluid animations

    • @soloDev955
      @soloDev955 Месяц назад +6

      I remember times when unity was "the new one", now it's one of the best. I think the same will apply to others assassins

  • @jedigamer9935
    @jedigamer9935 Месяц назад +50

    At least climbing went back to the roots for Mirage. Though he has to climb normally otherwise people will call him an infidel.

    • @LuvK24
      @LuvK24 Месяц назад +1

      I have not played AC2 but damn that looked the most realistic in any game I have ever seen

    • @derrickstorm6976
      @derrickstorm6976 Месяц назад +6

      Shame the game was otherwise really boring

    • @extremehyperventilation4377
      @extremehyperventilation4377 Месяц назад

      Love the reference!!

  • @kylespevak6781
    @kylespevak6781 Месяц назад +13

    Did parkour for over a decade. I completely agree with your take. Problem is people want a faster game feel, not a parkour sim. A parkour sim would go hard though

  • @Culebrunch
    @Culebrunch Месяц назад +13

    I still hold that Unity has the best, most fun, and coolest parkour system of the entire series. There's so many animations and movements you can do and have fun with if you do more than just simply hold the parkour up button

  • @Jrakula10
    @Jrakula10 13 дней назад +3

    a climbing puzzle is good when the puzzle is different. but when the dev copy and pastes the same borgia tower across the map its hard to enjoy "solving" the puzzle.

  • @ahmadabdelmawla5405
    @ahmadabdelmawla5405 Месяц назад +43

    Everything from origin to now looks broken to me. They can climb anything anywhere like monkeys

    • @lukethelegend9705
      @lukethelegend9705 Месяц назад +4

      Mirage

    • @FSMusicLTD
      @FSMusicLTD 27 дней назад +3

      @@lukethelegend9705 Mirage felt a lot closer to AC1 not perfect but it felt more grounded and more in your control

    • @Zerashadow
      @Zerashadow 17 дней назад

      I think it was more the devs putting climbable surfaces everywhere, Eivor do use handholds and stuff, even if it's just some Ivy or the slightest crack.

  • @soldier1stclass987
    @soldier1stclass987 Месяц назад +18

    when i play origin, i notice bayek move to a part where the walls has a texture that can be use as a climbing point

    • @Metallian81
      @Metallian81 Месяц назад +4

      Yeah, particularly climbing a pyramid where Bayek can't just climb anywhere. Even then it's not tediously slow like the early games.
      Besides, with all the other ridiculous sci-fi aspects of the series, climbing realism isn't needed.

    • @sladewilson890
      @sladewilson890 Месяц назад

      Crying about nonsense, you're the worst kind of gamer always finding something to whine about

    • @soldier1stclass987
      @soldier1stclass987 29 дней назад

      @@Metallian81 i find it helpful, it give you more escape chance and give quicker way to finish mission

    • @Zerashadow
      @Zerashadow 17 дней назад +2

      same with Odyssey and Valhalla, characters do use some kind of handholds, but sometimes it's just a slight crack or a bit of Ivy, and the devs put them everywhere (like that pillar in video, character is using the gap between each section of pillar)

  • @YCNKAOS
    @YCNKAOS Месяц назад +21

    I hardly ever climb like this in the earlier games up to Brotherhood, save for on viewpoints where that is the point. There are so many opportunities for free-run sequences to reach the rooftops and wall ejects to replace the often very slow movement of clambering onto the top of a beam, ledge or building. This makes things much less boring. A lot of Connor's, Edward's and Arno's newer animations like sliding and vaulting are welcome additions but the lack of control in every other aspect took away a lot of the fun. And the leap jump is like watching paint dry. My advice for Ubisoft is to remove that, and bring back free-run sequences and everything demonstrated in the first virtual training in Brotherhood.

    • @Reaperfighter04
      @Reaperfighter04 Месяц назад +1

      Unity if you learn how to use the parlour mechanic and not just hold down rt and a to free run it is insanely realistic and has more control then any other AC game, the problem is most players won't see that and say oh it is just another leap jumper when doing that is the worst way to scale buildings, I compare Unity to AC1 and AC2 where the parlour is a puzzle and you have alot of control and options.

    • @YCNKAOS
      @YCNKAOS Месяц назад

      Unity's parkour isn't bad and there is definitely more to it than the leap jump, but I still find it fiddly and don't understand the logic at times, compared to the original Anvil system where even if I make a mistake I know what I did wrong. But I have replayed the early games the most so perhaps shouldn't be surprised that I feel the most comfortable with that system.

    • @octavianmihu7861
      @octavianmihu7861 29 дней назад +1

      @@Reaperfighter04 Unity's parkour is definitely flashy, but the amount of control you have over Arno is much diminished over when you can do in Ac1-Rev, that being the ability to cancel climbing animations into side/back ejects and being able to catch ledge omnidirectionally

  • @stonedbeanstv
    @stonedbeanstv Месяц назад +4

    I'm a fan of AC since the first game and I can remember they said, they made the climbing easier in Origins, because they wanted everyone to have fun and climb where they want. I like the system in Mirage the most and it is also my favorite out of the newer AC games.

  • @RodMateu
    @RodMateu Месяц назад +6

    I never liked the climbing in AC1. Not only because it was slow, but mainly because how AC1 was heavily advertised on its "freedom of movement" and then most buildings and towers have this one linear path you are forced into finding to climb.

  • @diegosmaxi
    @diegosmaxi Месяц назад +42

    Leap jump killed climbing in Assassin's Creed.
    When I played Assassin's Creed 1 for the first time, it blew my mind to see how realestict it looked climbing.
    Seeing how the character was stretching his arm to reach something to grab and climb was something incredible, something "truly next gen" as the box says.
    Now it's like, "bro, wtf?" "How is that even possible" "Is he spiderman or a monkey?" "How does he can climb if he's not grabbing anything?"

    • @LeHarmacist
      @LeHarmacist 17 дней назад +3

      Sometimes realism can be forgone if it isn’t as fun, but there are limits to how one can suspend their disbelief. Also AC4 kinda makes sense to me since Edward was a Privateer turned Pirate so he should be able to climb quite easily since it’s needed in that line of work.

    • @Zerashadow
      @Zerashadow 17 дней назад +3

      Loved AC1, but my god was it repetative, AC2 was way better, and as a RPG player i kinda enjoy where we have been going lately, but i could do with less ISU inspired skills, never played Mirage, but saw Basim teleport around chain killing, just looked unimmersive.

  • @nevekserrot63
    @nevekserrot63 Месяц назад +8

    I was thinking these days that no single person is greater than our capacity, you know, I just wanted to say that and thank you for this entertainment, thank you

  • @Erispedia
    @Erispedia Месяц назад +4

    Syndicate: “Climbing is wasting time”

  • @marcstarvaggi
    @marcstarvaggi 22 дня назад +1

    People complain about these changes but you can find videos of real human beings climbing buildings like the later games with the leap-jump and it doesn't look possible. I'd like to think the characters we play as are particularly good climbers and are athletic (or in some cases, canonically demigods), not just ordinary human beings with strong forearms. The later climbing also matches the playstyle of the later games. The wirlds are larger and you need to be able to traverse them faster with increased freedom

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM 29 дней назад +6

    I am so saddened by the direction they went with Syndicate's parkour after arriving to such a nice (if underdeveloped) concept in Unity.
    All it needed was further refinement.
    More control, and added complexity so that players were dependant on both their skill and timing to decide where to go next.
    Instead, they got cold feet and streamlined the parkour further.
    Imagine how much better it would be if AC Unity and Syndicate's parkour allowed you three different states of parkour (going up, going down, and maintaining altitude), while also allowing us to decide how to interact with beams. Targeting them so we could decided whether we wanted jump off them, or grab them, or even grab and reverse direction from them.

  • @slyx3455
    @slyx3455 Месяц назад +15

    I’ve no problem with it not being the most realistic climbing mechanics. That slow ass climb can be frustrating, at the end of the day it’s. A game and designed to be fun. I live realistically every day. 😏

  • @honpakkoh4476
    @honpakkoh4476 7 дней назад +1

    At the end though, this is all just due to player feedback, people keep saying the climbing is too slow so they gradually make it easier and faster to the point where you can scale walls like an ant…

  • @Bartholo-meow
    @Bartholo-meow 9 дней назад +1

    back again in another episode of "what nostalgia blind should i discuss today"

  • @dantereinhardt6911
    @dantereinhardt6911 Месяц назад +3

    Honestly, I personally like faster and more dynamic climbing even if it's unrealistic.

  • @fenison4430
    @fenison4430 Месяц назад +18

    I'm not sure why this video bothers covering the climbing when the parkour is the most fun part of the movement, like yeah i will also argue AC1 has better climbing than the modern games, but not because climbing itself is fun in AC1, actually the opposite in fact, the climbing in AC1 is slow and annoying, "forcing" the player to use their parkour options, such as wallrunning, ejects, vaults, etc., the slow climbing is your punishment for not engaging with the parkour system, improving the system as a whole since there's a reason to do all those fancy moves outside of them just being "kinda cool to do i guess".

    • @enzoamore8971
      @enzoamore8971 Месяц назад +8

      Exactly this. AC1 specifically designed climbing and parkour separately. The climbing was so slow, that it encouraged you to use parkour to move around faster. Advanced controls showed the difference between a new player and skilled player.
      Plus those moments where you can only climb tall buildings and vantage points slowly heightened the feeling that you were up very high.

  • @KunoichiPeri
    @KunoichiPeri 9 дней назад +1

    So Unity is where things REALLY went off the rails and started falling apart....got it!

  • @Col3Jaeger
    @Col3Jaeger Месяц назад +1

    The main character becomes more and more magnetic with each new release of AC.

  • @yunomaplecakes8338
    @yunomaplecakes8338 Месяц назад +3

    Is there a graphics mod on the older games or do they really look this good for this day and age?

    • @Nightxx9199
      @Nightxx9199 Месяц назад +3

      Black flag and 1 Yes. 3 isn't very consistent with its graphics quality. And unity is peak even though it's nearly 10 years old now.

    • @fiercedeity9955
      @fiercedeity9955 Месяц назад

      @@Nightxx9199 The cloth in Unity looks so good

  • @GrandHighGamer
    @GrandHighGamer Месяц назад +25

    People are vastly overestimating the 'strategy' of older games, there was never really element of challenge. You didn't manage stamina, you couldn't fall if you messed up a handhold or tried to climb on a weak structure, you just held up unless you needed to move to the side a bit first. So the move to making it faster isn't surprising, I think the biggest issue (and one people had issue with in Mirage) is maintaining momentum and not having moves that suddenly slow you down to a crawl as they feel bad. But either way it's largely animation driven than anything with any mechanical challenge. Parkour at least is generally going to be improved, with less 'oh now my character is running up a wall and then leaping off it to his death with barely any input from me' nonsense that could make chases in the early game a bit frustrating. Maybe the new one is too simplistic, but it was never complex to play in the slighest.

    • @videodeposu8741
      @videodeposu8741 16 дней назад

      Not really. Parkour downgraded with AC3. Making it faster with one button climbing just makes parkour a side gimmick. I mean yes it was never challenging but you had to do something manually to climb somewhere. You could use ejects, or long jump and many other way to reach the top. Every piece of movement was made by player. Now, it doesn't even have animation cancelling meaning movements are more like packages instead of little movements. So yes AC1-RV one is waay more complex.

    • @horvathbenedek3596
      @horvathbenedek3596 16 дней назад +1

      Literally everything you said is wrong. Incredible.
      The breaks in momentum actually incentivized players to look for more efficient climb routes.
      And we don't have to estimate anything, we KNOW the older parkour system was better, because we played it. And it's not about difficulty, it's about control. AC went through a paradigm shift gradually, where parkour basically disappeared, and climbing went from game mechanics to vertical traversal. The problem with that is, climbing and parkour were parts of the franchise's identity.
      Your entire comment is like saying it's logical to remove reloading from an FPS game because it just breaks the pacing of the combat. If you don't understand how artifically created (often realistic) limitations, and various methods to get around them can constitute a game mechanics, then you don't understand the purpose of videogames.

  • @MuchDrOrange
    @MuchDrOrange 23 часа назад +1

    I mean to be honest i feel like the games in the middle of this spectrum are more accurate. Cause think about, these are highly skilled assassins of course they'd be able climb faster than the average "parkourer". And the reason i say the middle as opposed to the end is because the middle is the right balance of skill and realisticness.

  • @cleon24769
    @cleon24769 9 дней назад

    I think I can see how the newer AC games chose convenience over realism, but the first AC game's climbing mechanics hold a special place in my heart.
    It was challenging in a fun way, and the way it forced you to navigate and plan out your route made it feel like an entire game all its own.

  • @jormdeworm
    @jormdeworm Месяц назад +20

    It felt pretty good in Mirage ngl

    • @NEXUS.....
      @NEXUS..... Месяц назад +4

      No. It felt clunky as shit with a half baked system with glitchy mechanics and terrible animations to go along with it. Terrible.

    • @jormdeworm
      @jormdeworm Месяц назад +12

      @@NEXUS..... bro really said “it’s rage baiting time” and rage baited all over the place 😂

    • @azzy9293
      @azzy9293 Месяц назад

      @@jormdeworm I think your both kind of losers

    • @guilhermelisboa1857
      @guilhermelisboa1857 Месяц назад +6

      @@jormdeworm He probably likes unity, the most cluncky AC to control, even Leo K admited that Unity is awful.

    • @jormdeworm
      @jormdeworm Месяц назад

      @@guilhermelisboa1857 absolutely a fact. If there is a game where parkour is absolutely unreliable it’s Unity

  • @Blazerri
    @Blazerri Месяц назад +4

    AC2, AC3 and Unity are my all time favourites

  • @elruneburst1549
    @elruneburst1549 20 дней назад +1

    2:50 "Every finger's a fish hook, mate."

  • @KPunkZ
    @KPunkZ Месяц назад +3

    leap jumping on game with the big ben and massive cliffs and structure probably is fine, I would like to see you climb the big ben using Altair's climbing mechanics.

  • @Daniel_Plainview_1911
    @Daniel_Plainview_1911 Месяц назад +6

    Do you have anything positive to say about assassin's creed anymore?

    • @nixad4248
      @nixad4248 Месяц назад +7

      exactly my dude,this boomers are going out of hand,they always look what is bad in these modern games without realising what is good,for example origins and odyssey had great setting,i liked egypt and greek world,even ac2 isnt perfect game,but they dont target ac2 for its weakness because of their fucking nostalgia,which is not reason to treat newer games bad

    • @arturikartur9955
      @arturikartur9955 Месяц назад

      Looks like he doesn't

    • @arturikartur9955
      @arturikartur9955 Месяц назад

      He literally says that climbing in AC1 is fun lol, of course it is,. Hour to reach half of a building

    • @nixad4248
      @nixad4248 Месяц назад

      @@arturikartur9955 exactly how tf is that fun,climbing in ac 2 was annoying enough but in ac 1 climbing is the reason why i never played it

    • @literallysnake
      @literallysnake Месяц назад

      ​@@nixad4248AC1-Revelations has easily the best parkour system in the series, you just have to put a little effort in learning it
      Instead of just holding climb button and watch protagonist slowly ascending, you should use side and back ejects and learn when is the best time to be in high-profile or low-profile and analyze the environment a little to find the fastest way to your location. It becomes fast and fluid after that and it's extremely fun

  • @MostafaMonini
    @MostafaMonini Месяц назад +3

    Where is shay 😡

  • @gbladewarrior6884
    @gbladewarrior6884 27 дней назад +2

    At this rate the next Assassins Creed you play as a vampire and can walk on vertical walls and the ceiling.

    • @Zerashadow
      @Zerashadow 17 дней назад

      It would seem the next AC you will be playing a Samurai and a Ninja

    • @DaBesst88
      @DaBesst88 16 дней назад

      I'm for it😂

  • @DukeoftheAges
    @DukeoftheAges 10 дней назад

    This is really important. A big part of AC back in the day was climbing and finding your path. Now it's like sprinting, it's just mindeless. AC hasn't been good in more than a decade.

  • @crazycutboi5333
    @crazycutboi5333 Месяц назад +8

    I dont see how the slow realistic climbing is fun i was playing ac brotherhood and literally fell asleep climbing cuz it was so slow and boring

  • @GSol1
    @GSol1 Месяц назад +12

    Climbing in AC1 is horrible. Altair is so slow and he struggles in comparison to characters like Connor and Edward

  • @shadowhound5113
    @shadowhound5113 8 дней назад +1

    People got mad that the older climbing was slow. But when was climbing a building suppose to be fast?

  • @RodZombie
    @RodZombie Месяц назад +2

    When it comes to Realism vs Gameplay or Video Game Logic, there has to be a balance. While Altair's climbing style and speed might be more realistic, the fact that it is slow won't appeal to every player, especially when you return to it after even playing Assassin's Creed II due to the increase in speed, and so the compromise between those two games was to increase the climbing speed for gameplay more than for realism. The thing about the climb leap in Syndicate, Origins, Odyssey, Valhalla, and Mirage is that taking away the ability to do a manual jump (whether scaling a building or jumping as you move through the environment on foot) means less control for the player. Making it an automatic response only makes sense when there's enough distance between one grab point and the next, otherwise the character does the slower hand to hand movements between grab points that have a much shorter distance. You still need to be climbing the "correct" parts of the surface for the auto climb leap to trigger. But if you have the ability to do a climb leap when you want to, it's something that gives the player more freedom, and allows the character to skip over a grab point that is very close to the one they are already grabbing, and to then grab the one that is high enough for a climb leap to happen. Therefore you give more control to the player.

  • @gerstein03
    @gerstein03 Месяц назад +3

    I'll take unrealistic climbing that improves quantity of life over hyper realistic climbing that makes the game feel like a chore especially in a game who's controls are as god awful as AC 1

  • @faikerdogan2802
    @faikerdogan2802 25 дней назад +3

    Nahh jump is better. Realistic isint always better

  • @Footballfan896
    @Footballfan896 25 дней назад +1

    I guess ancient people were just built different.

  • @cdgonepotatoes4219
    @cdgonepotatoes4219 5 дней назад

    Ezio with the hook blade was the right combination of having to figure out where you need to go and giving greater upward mobility. Most buildings didn't have that many high walls anyway, and ledges were strategically placed so you had to do a lot more than going up. Climbing the most scenic vistas required some trial and error.

  • @ImThAtGuY90
    @ImThAtGuY90 Месяц назад +4

    Man most of you Ac fans are always complaining about the smallest things

  • @digitalgdi
    @digitalgdi Месяц назад +2

    there is one thing that I guess is important, but not everyone notices... the size of the buildings. Jacob's London buildings are insanely tall for example; I guess this is one of the reasons they changed it in more recent games (it probably would've be very tedious to climb in London if it was more realistically done). Same for Bayek. Basim's buildings are smaller, so, it's easier to do as in the original games...

  • @pessolano461
    @pessolano461 Месяц назад +2

    I would argue that while the leap jumping is unrealistic, the fact that players have to scale buildings so much in these games, using animations that scale them faster is in the players' best interest. Climbing slowly or going up a path only to reach a dead end and be forced to scale back down and around to find the right path can be frustrating and time-consuming, and when you have sequences where you have to tail/chase someone or flee from an area, slow climbing can hurt the player unnecessarily. Though it is best when the climbing requires handholds in order to work, Origins just looks silly.

  • @Brotection_
    @Brotection_ Месяц назад +2

    Old assassin's creed: Methodical climbing 😎
    New assassin's creed: DYNO DYNO DYNO NOW DYNOOOOO 🧗
    Edit: 4:55 ????????????????

  • @alexdavies8079
    @alexdavies8079 Месяц назад +2

    I think odyssey is an exception, as kass and alexios can literally stop time, ignite their swords on fire and teleport to assassinate

  • @Johnspartan296
    @Johnspartan296 19 часов назад

    The old climbing system likes to randomly jump in the wrong direction that you want it to go. "Oh, you're pointing the stick towards the beam in front of you? Let me just jump to the left of it!"

  • @LlywellynOBrien
    @LlywellynOBrien 29 дней назад +1

    Every clip you showed from Origins onward had them using ledges etc. they are just built into nearly every building, and buildings are way more textured, so they stand out less.

  • @Aelvir114
    @Aelvir114 Месяц назад +1

    AC1 also was hilarious in the fact that the guards could parkour the same way you can and my first time playing it it was surreal to see guys in plate armor parkouring like that. Still hilarious to this day.
    To me though, Unity had the most fluid and smooth parkour system, while parkour in AC1+Ezio trilogy were the most realistic.

  • @martinmcneal2778
    @martinmcneal2778 Месяц назад

    I like how they all have different climbing speeds and methods.
    It made each assassin feel distinct

  • @ThomasTheAlphaAndOmega8509
    @ThomasTheAlphaAndOmega8509 9 дней назад

    The hook blade also made sense for Ezio in Revelations because, he's in his 50's by then. So the hookblade made climbing easier for him lorewise in my opinion.

  • @SauceyFredo
    @SauceyFredo 13 дней назад

    AC Revelations was my favorite for climbing and parkour. It was fast and dynamic while still not being floaty and having an in universe explanation for your increased mobility. Not just more stat points or something

  • @plagidoktor5812
    @plagidoktor5812 11 дней назад +1

    i mean, the ''leap jumping'' is actually a parkour technique called ''dino'' wchich involves you boosting yourself up to grab a handhold on a further part of the structure you're scaling. The problem is, the ac protagonists in later games can do it all the time, while doing a dino irl consumes a lot of energy, so in practice you can effectively use it like once every wall climb so that you don't drain youself from the rest of your energy to scale the rest of the wall

  • @TheRynegade
    @TheRynegade 7 дней назад

    Those Egyptians... Known around the world for their 10foot vertical leaps. They didn't need to use sound waves to assemble the Pyramids, they just built different.

  • @rhetiq9989
    @rhetiq9989 9 дней назад

    The reason why the newer climbing system is much less refined is because they’re emphasizing freedom of traversal more.
    In the recent games you can practically scale up any terrain imaginable to adjust to the bigger maps and to allow more freedom of exploration they took out the more puzzle-like climbing system of old.
    Mirage seemed to try and go back to roots as you can no longer climb anything and it would have you think twice while looking for climbing points.

  • @Horzinicla
    @Horzinicla 8 дней назад

    Really nice video. Very much work put into it, obviously. With a show of love for the AC series

  • @rasdan1192
    @rasdan1192 13 дней назад

    Kinda wish for a series where you can't simply climb everywhere on certain locations, but requires to find a path to the way up.

  • @misterprofessor5038
    @misterprofessor5038 27 дней назад

    I remember playing the older games and feeling like an idiot when trying to escape the guards without any sort of escape route. If you didn't know which buildings you could climb easily you would end up getting knocked down often. There was also something quite slow and methodical about preparing for a kill, doing it right made you feel like a real assassin. Convenience in games always comes at a cost.

  • @mondodimotori
    @mondodimotori 9 дней назад +1

    It's a videogame, it doesn't need to be realistic or slow.
    It needs to offer options to the player.
    And in this regard AC 2 and Unity (when it doesn't bug itself) offers the best overall system.
    I doubt we'll see it again, since the series switched to a more rpg aspect.

  • @lilhoss4reals
    @lilhoss4reals 7 дней назад

    It's wild that nobody ever seems to talk about the parkour in AC Unity. That system was peak. It wasn't just about being able to climb. For those who are unaware, parkour was born and developed in France by a a guy in it's military (who's name I fail to remember) as a way to get from point A to B as quickly and efficiently as possible and Unity's system embraces that to the fullest. It's the only AC game where I could just spend hours playing the movement alone. In all other AC's, movement is just a positioning tool. In Unity, movement is a true skill to master and use. It's a shame they immediately abandoned all those ideas right after cracking the oerfect AC formula. Syndicate was a step backwards in every way and then they just restructured the whole series instead. We were robbed.

  • @bindair_dundat
    @bindair_dundat 3 дня назад

    As the series progressed (and settings changed), climbing up stuff became less important. There were fewer tall buildings and there was less need for roof-running from enemies. Climbing stuff is now mostly for Viewpoints or collectibles, so I don't mind it being less of a hassle.

  • @bghiggy
    @bghiggy 4 дня назад

    Altair felt like I was controlling a human, all other assassin's creed games made the character feel like a superhero that can jump like 50 feet from standing without effort

  • @waylonk2453
    @waylonk2453 8 дней назад

    Thanks for renting all these AC games to capture the gameplay for us!

  • @sumairali1688
    @sumairali1688 4 дня назад

    *Sofia Roaming in Masyaf with Ezio*
    Sofia: "So, this is where your order began?"
    Ezio: "It began thousands of years ago but here it was reborn."
    Sofia: "By the man you call Altair"
    Ezio: *"Altair Ibn La'ahad..."*
    We need *Altair* back to save the Assassins Creed once more!

  • @DarnHyena
    @DarnHyena Месяц назад +1

    To be fair, Bayak is still grabbing at ledges between those stone slabs and pillar segments. Same in Valhalla, the character is still visibly grabbing at ledges in the footage you showed.
    But mechanically they did simplify and broaden what counts as a valid ledge throughout the games.

  • @harryindeed9006
    @harryindeed9006 2 дня назад

    Early AC climbing mechanics are BRILLIANT. There’s a reason they’re slow, it’s so you use other methods of climbing like wall ejects or side ejects. Once you master different techniques you’ll feel like a god jumping through the streets. Later, there’s no reason for that. Just hold up.

  • @ordinalchaos
    @ordinalchaos Месяц назад +1

    I remember how exited i was to climb Big Ben in Syndicate, only for him to just leap his way up. It was so dull and it made me reallize how little fun I was having with the game overall. I stoped playing then and never bought another assisins creed since.

  • @PanoptesDreams
    @PanoptesDreams 8 дней назад

    Fantastic breakdown!

  • @MoriTheRoach
    @MoriTheRoach 14 дней назад +1

    3 was the perfect middle ground for me, still not easy enough to be considered silly while also maintaining a decent amount of realism with the hold points. Though for 3 it made sense because Connor literally grew up tree and rock climbing, so of course he can move the way he did. Literally all the Kenways we played as were raised in or explored foreign or forested ground throughout their life, which is a great in universe explanation for their parkour prowess.

    • @haythamkenway7934
      @haythamkenway7934 14 дней назад

      Yes. AC3 is really underrated and the parkour system is one of the best.

  • @leonard_y32
    @leonard_y32 Месяц назад +1

    Climbing wise, I like AC3 the most.
    Though I did "walking on rooftops" most in ACunity, with the armor/outfit we slapped on, it just feels incredible.

    • @scoobsshrooms109
      @scoobsshrooms109 16 дней назад

      I agree, ac3 i think looks the best and is the most pleasing.

  • @slayer1156
    @slayer1156 15 дней назад

    I remember trying to climb real tall buildings in AC1 and AC2, it was fun and you actually had to pause and think.

  • @CaptainHindsight-xt9yd
    @CaptainHindsight-xt9yd 28 дней назад +1

    I would have been fine with the climbing evolving if it had stopped at syndicate (or at least had been simply refined not being made absurd like the later titles).

  • @mr.g6758
    @mr.g6758 13 дней назад

    Assassins creed 1 was one of the best games for me to play on Xbox. Every game after that felt less like a game and more like I was being forced through a tunnel. Videos like yours help me understand more details as why I like games over others.

  • @salmanhanifa7853
    @salmanhanifa7853 12 дней назад +1

    Honestly, if the gameplay was solely about parkour, I would go for realism any day. But since I'm roleplaying as a master assassin, I want the parkour to be flashier and faster. And you can't have the luxury of taking your time climbing walls when you're being pursued by guards.

  • @corvenalemna8631
    @corvenalemna8631 Месяц назад +1

    Jacob/Evie actually climb pretty much the same way as Arno. The constant leaping is just their fast climb (just in case anyone didnt know)

  • @daedricjedi2480
    @daedricjedi2480 День назад

    My favorite parkour, no matter how clunky it seemed at the time, is AC Unity. Clunky usually means there's more to do for the player. In other words, a more manual experience. Controlling Arno much like controlling a GTA character felt like driving stick-shift compared to automatic.
    Unity is the only AC that feels truly WEIGHTY when falling and climbing, jumping and landing. There's friction behind every slide. It's awesome.
    AC2 was the smoothest of all time. The animations were awesome and Ezio controlled so nicely in any direction.

  • @guilhermerodrigues465
    @guilhermerodrigues465 29 дней назад

    Using the hook feels like steampunk spiderman

  • @Leanzazzy
    @Leanzazzy 14 дней назад

    The older games actually had realistic climbing and you had to look for handholds and ledges to hold onto, whereas all the newer games (ESPECIALLY the RPG games) your Assassin just jumps and latches onto bare rock and somehow ascends faster than a rocket.
    Also 2:00 is probably the first time I have ever seen Connor climbing a building. Yes, I played Assassin's Creed III, but never actually climbed buildings; always used the lift on the side, then would run across.
    Even apart from that, the Kenway games introduced much wider streets and vast, open, empty areas and sailing so there wasn't any of the close, intimate feeling of the older games, where the rooftops were meticulously designed and you could literally run all the way from one end of the map to the other without touching the ground.
    In the older games, parkour was compulsory and fun and was an integral part of the experience.
    Later on, it just became an afterthought. Most of the time the world is so large your character is either sailing about or on horseback.

  • @paulrusso1614
    @paulrusso1614 6 дней назад +1

    The scale of the games became much bigger. If you put altir in a map like orgins, you will be climbing all dam day.

  • @flxdrv5020
    @flxdrv5020 Месяц назад

    That's a nice video concept man

  • @gamerdude746
    @gamerdude746 14 дней назад

    For Syndicate, I need to give a heads up that the Fryes leap jump only if you're holding the high-profile button while climbing. Let go if it while climbing and they'll do normal, more realistic climbing like Arno and before.