How Modders Perfected Parkour in Assassin's Creed

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  • Опубликовано: 24 ноя 2024

Комментарии • 807

  • @kinography9085
    @kinography9085 2 месяца назад +1486

    Awesome video. Also, as a disclaimer to those who lack basic comprehension, because apparently it has to be said: no one’s making actual legal threats against you for using the mod how you want to. Abusing certain mechanics when playing by yourself hurts no one, nor does gameplay uploaded on YT of the mod being poorly used somehow warrant a DMCA takedown like some of the other comments seem to think. It’s merely advice on how to create choreography that actually looks good as well as a request from the creators of the mod to use it responsibly as it can lead to volatile, broken movement that is not representative of their intentions. If expressing this request is somehow “dystopian” (what a ridiculous, puerile sentiment, equating such a request with a totalitarian police state), then those who say this need a psych eval. Sorry for the rant, it’s a great video

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +134

      @kinography9085 Thanks Kino, I'm glad people seem to like this one.
      And yeah. I feel like I laid out the concept of grounding in a pretty easy to understand way. Kinda frustrating that some people seem to be a bit outraged by it but it is what it is.

    • @animusdrifter
      @animusdrifter 2 месяца назад +40

      Thank you so much, Kino.
      Some of the stuff I've heard genuinely had me needing some grounding (no pun intended), something you beautifully provided.

    • @ChadYu
      @ChadYu 2 месяца назад +4

      Thank you Osak

    • @Dubulcle
      @Dubulcle 2 месяца назад +18

      Holy copium

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +47

      @Dubulcle Every AC content creator/mod developer: "Grounding is important"
      A guy with a boom box profile pic: "OMG COPE, YOU HAVE MENTAL ILLNESS"
      Like I said in the video, grounding is a weird topic. It's okay if you don't understand it. Just leave these more complex issues for the grown ups and I'll call your mom and help her set up your Roblox account.

  • @jonahgilbert7878
    @jonahgilbert7878 2 месяца назад +958

    It’s videos like these that convince me that Ubisoft accidentally made one of the best movement systems in any game ever. They just don’t understand what makes it great and were never able to effectively iterate on it. Ubisoft is the WORST studio to be making AC games anymore.

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +89

      Haha I don't know if it was an accident. But something certainly got lost along the way.

    • @bulletxwound3559
      @bulletxwound3559 2 месяца назад +67

      I mean the first assassins creed was supposed to be another prince of Persian game. The prince of persia games had really cool parkour

    • @moongoalie2410
      @moongoalie2410 2 месяца назад +34

      Many of the talent behind these fluid movements were either pushed out (work at other studios), or are regulated to smaller positions in the studio. Ubisoft will be a cautionary tale of what happens when you shaft actual talent to the foreground, while the untalented get to bask in the limelight.

    • @ryod8064
      @ryod8064 2 месяца назад +14

      I think the goated Devs have since left and now Ubi is just filled with braindead wokers

    • @sheep4483
      @sheep4483 Месяц назад

      @@ryod8064 as a developer, I have no doubt the goated devs are still there (at least some of them, and some new goated devs), rather management is bunch of dumbass oldheads that haven't played a game in their life and have no passion for the art, as usual

  • @animusdrifter
    @animusdrifter 2 месяца назад +440

    What a perfect way to explain the mod's intricacies, meaning, and history
    You cooked so hard

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +17

      @@animusdrifter So stoked I was able to do it justice. Hell yeah.

  • @-r-1610
    @-r-1610 2 месяца назад +349

    Mod so good we needed a "with great power comes great responsibility" section

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +21

      @@-r-1610 literally

    • @igorthelight
      @igorthelight 2 месяца назад +12

      You probably mean: "Nothing is true, everything is permitted" ;-)

    • @Ahayeahishere
      @Ahayeahishere Месяц назад +14

      Which is honestly just weird. Its a Mod for a Videogame. Its just not that deep. Theres literally no difference if someone or 50 % of people would upload videod of doing unrealstic stuff with it. The ones that enjoy realism dont get any disadvantage at all. Just weird how someone would literally be offended at this but well, like i said, not a big deal and that goes both ways, no need insult the guy for what he said

    • @F1n1337
      @F1n1337 Месяц назад +5

      ​@@Ahayeahisherewhat he doesnt realize is that whole disclaimer section is just and invitation for trolls to upload as much funky gameplay as possible. Id honestly do it if it wouldnt be such a huge waste of time for a mod i have no interest in installing in the first place.

    • @Ahayeahishere
      @Ahayeahishere Месяц назад +7

      @@F1n1337 youre 100% right. Its like the streisand effect, idk if you know that one but its matching to this situation. If someone tries to forbid something it makes more people aware to the thing and end up having the exact opposite effect. Especially when its just funny bc its not an actual important topic

  • @bell808
    @bell808 2 месяца назад +1276

    a guy with no prior modding experience + game dev background vs Ubisoft paid employees.
    Nothing can really replace passion when it comes to the art of perfection.
    This man's cock and balls radiates the "I'll do it myself" energy

    • @lukky6648
      @lukky6648 2 месяца назад +44

      Ubisoft's not incompetent , they still have that charm in the art sections , but they stopped making smart and clever gameplay decisions for sterile and generic ass stuff

    • @bell808
      @bell808 2 месяца назад

      @@lukky6648 if a single cog in a watch is broken. Then the watch can't and won't function as its intended use. While I agree that ubisoft is blessed with talented artistees that undoubtedly works hard to bring their own visons to life through their designs. They're constantly being drown and out right sabotaged within their own internal forces. The writing hasn't been improved let alone surpassed any of its predecessors. And that's a decades ago. How can you flop so hard that you haven't received a single praise for your work for the past ten years and that the best you have gotten is "predictable and boring". Somehow this is now the "Industry standard". Awful fluffed AI genarated garbage. I get that some people just cares more about the gameplay ,or the dialogue or xyz. I even see these uses as an arguement. Well that's retarded because some enjoy the game as the sum of its whole. You can enjoy the game sure, go for it. But to argue that's it isn't slop because it has "X" good part therefore it's good enough is beyond fucked of an ideology. We want better games not same same with a touch of worse.
      Anyway new AC shadow more like AC bald and gay.
      That is all.

    • @gergopahollo
      @gergopahollo 2 месяца назад

      @@lukky6648Ubisoft’s main “problem” at this point is their size, and industry standards. It’s very similar to the movie industry in that a video game costs an ungodly amount of money to develop, and if you want decent enough returns on your investment, you have to appeal to as large an audience as possible. But the aggregate taste of such large audiences, by design, is inherently going to be uninteresting, dumbed down and formulaic, since you can’t afford to commit to any extreme.
      If that wasn’t enough, the technology is so open-ended that you could spend an infinite amount of time perfecting and polishing things, and investors breathing down your neck because they need their little 7% ROI by yesterday doesn’t help much.

    • @floatingpyro2050
      @floatingpyro2050 2 месяца назад +23

      ubisoft have backed themselves into a corner with IP people love and a track record people hate, so they exclusively make "safe" decisions, digging themselves into a deeper hole because it's those same safe decisions that made people bored of ubi in the first place.

    • @lukky6648
      @lukky6648 2 месяца назад +16

      @floatingpyro2050 isn't that ironic?
      They built such a foundation on unique ideas and games like none other on the market , and now they do the exact opposite lol.
      The ideas are still somewhat fresh , when looking at some of their titles like riders republic , ghost recon , siege , division , but the excuetion falls flat on its face

  • @LazerzZ
    @LazerzZ 2 месяца назад +168

    All the love the original parkour system has been getting over the last few months has been so nice to see, all this stuff is just so beautiful. Really great video going over all this, super informative!

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +18

      @LazerzZ Thanks dude! Yeah, seems like the og system is getting the same treatment unity got a couple years ago as far as people realizing how good it was, though far more deserved this time around...

    • @LazerzZ
      @LazerzZ 2 месяца назад +7

      @@Ropotopolous Absolutely, you love to see it!

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +8

      @LazerzZ and thanks for stopping by and leaving a comment. Means a lot to little guys like me.

  • @henrypdt
    @henrypdt 2 месяца назад +392

    This is basically a mini documentary on the mod and I love every second of it.
    Always a joy to see more people enjoy the mod and now know the history behind it all.
    GOATopolous!

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +13

      @@henrypdt glad I was able to do this story justice. Thanks for helping me put it together 😎

    • @ticket2space
      @ticket2space Месяц назад

      Bro i played the first ac game, then mirage, then the first again. I like the first ones system more than any others even though its the simplest, slowest and easiest to mess up

    • @temphy
      @temphy Месяц назад +1

      ​@@ticket2spacefunny thing is once you learn vaulting in AC1 then the parkour system is more complicated than the RPG trilogy lmao

  • @triple7evenn
    @triple7evenn 2 месяца назад +394

    THIS POST HAS BEEN FACT-CHECKED BY REAL HOOKBLADE PLAYAZ 🔥🔥🗣😈
    SMOKING THAT UNITY PACK 🚬🚬🚬🚬🚬

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +35

      @@triple7evenn thank you seven, very cool comment 😎

    • @jesustyronechrist2330
      @jesustyronechrist2330 2 месяца назад +9

      This is how I imagine the Isu to talk in my headcanon

    • @LeoDudeManPerson
      @LeoDudeManPerson 2 месяца назад +4

      WHAT THE FUCK IS AN ASSASSINS CREED?

  • @ZBoogie-tz7tm
    @ZBoogie-tz7tm 2 месяца назад +69

    ive never played an assassins creed game or had an insane interest in parkour, and yet yt recommendations some how knew id watch every second of this

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +12

      @ZBoogie-tz7tm I've been training the algorithm specifically to find you. My mission is complete.

    • @ZBoogie-tz7tm
      @ZBoogie-tz7tm 2 месяца назад +14

      @@Ropotopolous Algorithm's Creed

    • @Pedro_Le_Chef
      @Pedro_Le_Chef 2 месяца назад +3

      Ever since I joined this community I started using vaults and punch drops to get myself off the bed in the morning 💪

  • @skylined1022
    @skylined1022 2 месяца назад +34

    I'm consistently left stunned watching runs of this mod with all the insane possibilities it affords while looking so fitting with the base game. What a great mod and what a great showcase of it you've made

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +3

      @skylined1022 thanks so much! Yeah it's a great mod. "Vanilla plus" as coined by Animus Drifter sums up how well integrated the mod is to the base game.

    • @skylined1022
      @skylined1022 2 месяца назад +1

      @@Ropotopolous it really is so well done

  • @Giltredjohnson53
    @Giltredjohnson53 27 дней назад +30

    9:35 this is exactly how I talk to my tv when playing broherhood

  • @randobandobby6443
    @randobandobby6443 2 месяца назад +86

    I was very lucky to find the depths of the parkour system in AC, specifically AC2 is when I found out the mechanics. You see in AC1 I only liked it cause of the history and combat portion and when it came to 2 it was the combat and story, In both games I HATED the parkour system, I thought to myself that trying to run away and climb is slow and boring and only felt validated by those points when I wasn't the only one that felt that way. "Oh the controls are too much." or "The character does whatever they want whenever your moving around and such" and "unintuitive and frustrating." Then something happened, I don't know how or why but my 10 year Minecraft infused brain thought "I'm going to try to run a horse into a building" and that's when it happened... The infamous horse flip pole happened... and I was mesmerized. "How did I do that?" turned to "Can I do that consistently" to "WOW I CAN DO THAT!?" I started figuring out shiz left and right, button control, wall and grab pole, etc. etc. and all of a sudden I kept experimenting and experimenting till finally I was making lines and jumps all over the place, it was amazing. Went back to AC1 to find out about the kiosk dive and vaulting into a roll and it just kept building and building and building. It was as if I was getting what the developers where trying to do and it made me do the funny "I get it now" meme. After all these years I'm glad I wasn't the only one that saw the beauty in the parkour system of the first four AC games. In a weird way I made myself a saying when it came to the parkour system of the old games "If you wanna go vertical, you gotta go horizontal."

    • @mr.spytom
      @mr.spytom 2 месяца назад +1

      That horse backflip thing was peak everything bro, finding it out earlier last year was so cool

  • @tommapar
    @tommapar 2 месяца назад +23

    Guy programming an exploration parkour game with some AC inspiration here. I wanted to help with some stuff you may already know. You can calculate your speed pretty easily using quick vector math to be able to LIMIT THE SITUATIONS in which you can horseflip.
    If you manage to capture Ezio's world position you could check it against itself after a time Delta that would get you a direction vector, with the magnitued being the distance traveled. Velocity = Distance / Time so you could calculate the velocity from the magnitude of the vector/Delta time, and then code it to make it so Ezio can't do the move unless he's moving at a certain speed.
    You could also calculate the difference in Y height, or whatever the "up" axis is in AC, affixing the initial height once Ezio's feet leave the ground, and once again once when he connects to the parkourable object so that you get the transition height before the next move, and check the differential against an arbitrary value that you choose, so that you can only do it when dropping from very high up.
    You could even limit how far you fall before you're not allowed to grab onto stuff at all, if you truly want to keep it grounded and realistic, so that Ezio doesn't break his fingers from grabbing onto a 3cm protrusion after 30m drop. But that's already limiting a lot to force players to play "grounded". Maybe they should put a disclaimer on their vids that say if a speedrun showcase is grounded or not and be allowed the opportunity to do so. Maybe make it a toggleable option!
    But hey, hope this helps you guy's efforts!
    BTW this looks awesome. I might have to replay the Ezio games for the eleventh time with this!

    • @tossacointoyourwitcherOriginal
      @tossacointoyourwitcherOriginal Месяц назад +7

      That's exactly what I thought. Seems pretty simple to determine when you can do momentum moves by calculating your momentum. Especially when it's so black and white.
      Either you are vaulting or hanging. You are either running and then jumping, or you are dropping down. There are some challenges that I can see popping up but it's definitely doable.
      If only Ubisoft had the passion of these 2 guys ey?

    • @tommapar
      @tommapar Месяц назад +2

      @@tossacointoyourwitcherOriginal Indeed.
      Part of the reason my upcoming game is how it is, is born out of dissapointment for Ubi's design AND corporate decisions over the years.
      A part of it is the decline of the AC series.
      Another big part of it being pretty much sitting on the PoP IP until the very last second only to release an "ok" metroidvania which even though has its moments, it's not what we wanted..

    • @S4l4hdin
      @S4l4hdin Месяц назад

      What is the name of it?

    • @tommapar
      @tommapar Месяц назад

      @@S4l4hdin I feel kinda shameful for sharing it... we got an VERY VERY alpha build from way back when it was still a student project up on itch io... it's called Project Damascus.
      At least that would be the project's codename... We haven't come up with an actual title yet.
      It's very non linear, so expect to get lost a ton and it's also very very empty, so expect to explore only to find a buttload of nothing lol.
      I may be updating it soon to include all of our most recent stuff so that I don't feel so bad about leaving the worse version of it out there... with stuff like iterated level design, cutscenes, an NPC, abilities and lore/puzzle solutions scattered throughout, more grayboxed level design, the works.

  • @ahmedanubis
    @ahmedanubis 2 месяца назад +23

    Your videos never disappoint. I wanted to know how these og parkour mods blew up recently now it makes sense. I hope UBI notices these people and lets them help in their teams similar to how Rockstar is now working with modders

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +11

      @ahmedanubis oh yeah dude there's a whole team of fans/creators/modders I could hand pick that would turn this franchise around overnight lol.
      Glad you enjoyed the video.

  • @spamhands6993
    @spamhands6993 21 день назад +3

    Mods like this are why I continue to be impressed by what modders can do, shining what I thought was a bit clunky looking in the first 4 games, when it is quite beautiful.
    Seeing this is amazing.

  • @reviathan3524
    @reviathan3524 2 месяца назад +130

    Assassin's Creed is one of the games that make me go "Wait, you can mod this?"

    • @LeoDudeManPerson
      @LeoDudeManPerson 2 месяца назад +5

      It's a strand type game of Assassin's creed games of all Times

  • @ChumlyFernando
    @ChumlyFernando 2 месяца назад +7

    Dude, brilliant video essay! Ive been playing AC1 again and learning this mod is 100% going to steal my next few weekends lol

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +1

      @@ChumlyFernando it's a task, but it's worth it

  • @DollyBroccoli
    @DollyBroccoli 2 месяца назад +58

    9:35 😂 that was unexpected.

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +21

      Never let em know your next move

    • @thecoffeecurator
      @thecoffeecurator Месяц назад +1

      @@Ropotopolous favorite line in the video tbh i laughed so hard

  • @alastor8091
    @alastor8091 2 месяца назад +48

    9:30 shit talking npcs like that gave me a nice little nostalgia trip back to when youtubers weren't so "professional" with their videos. Gives a very personal feel to the presentation.

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +8

      @@alastor8091 I try to keep it half Profesional half amateur as hell.

  • @Victory1942
    @Victory1942 2 месяца назад +82

    This is VERY cool. However, the ultimate mod must include this most important element, which was absent in all games: realistic fall damage. Make heights scary again

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +33

      @Victory1942 damn, that's a good idea actually. It would be a nightmare for choreographers though hahaha.

  • @Kitty255Again
    @Kitty255Again 2 месяца назад +29

    bro did a kiosk(?) dive like he was Shadow the Hedgehog
    "KIOSK...DIVE!"

  • @1031Vulcan
    @1031Vulcan 2 месяца назад +2

    Thanks for this vid. I've been a longtime AC player but always preferred the classic movement system. Unity and above, it just feels like our character is superhuman, defying gravity and leaping like 10+ft when the game decides. Having a mod that lets you manually choose nearly every action when parkouring is so in depth, and your demo showing it even works on a controller, is amazing!

  • @gustaveardila6286
    @gustaveardila6286 2 месяца назад +18

    What's so incredible about this, is that the movement of the old AC games were almost believable already, sure you'd have to be peak human to achieve them but you could believe Ezio could achieve that in real life with only a handful of exceptions because of the fact this is a video game and you can't recreate the fluidity of real life parkour. Most everything i saw in this video looks believable too (except perhaps the horse thingy but that too could be argued.)

    • @triple7evenn
      @triple7evenn 2 месяца назад +5

      The trick to make the Horse Flip believable right now(before more advanced limiting methods are implemented in the mod) is to simply not do it *unless* you are diving a beam from a significant distance/with significant velocity. A basic level of personal restraint and you are good to go. Animus Drifter has displayed what I'm talking about perfectly in his Brotherhood parkour videos :))

  • @LoopyWolfGaming
    @LoopyWolfGaming Месяц назад +1

    I've only ever played these classic AC games on PS3. After seeing this video I went ahead and downloaded them all again on Steam alongside the mods. I can't wait to go back and play these games again on PC with a now more in depth parkour/free-running because of these mods. Thanks for introducing us to these mods and its creators and the process of how they came to be.

  • @arqamsingkee8022
    @arqamsingkee8022 21 день назад +3

    the mod really makes it like the assassins are people who wing it and are very experienced, since they go around jumping over things and if they dont do a good job at it they get hurt.

  • @hansolo989
    @hansolo989 2 месяца назад +11

    found your channel from Whitelight's video on Mirage. Thanks!

  • @VictorBlack70541
    @VictorBlack70541 23 дня назад +1

    I can't express how much I loved this, thanks.

    • @Ropotopolous
      @Ropotopolous  23 дня назад

      You're welcome, friend, glad you enjoyed it.

  • @emilianohermosilla3996
    @emilianohermosilla3996 2 месяца назад +12

    Crazy to see how modders are always the ones to show the franchise the love it deserves, the love that these people have for these games has never been surpassed by the sheer greed of Ubisoft

  • @achillesares4521
    @achillesares4521 2 месяца назад +2

    Dude, you gave me nostalgia just by the second the video started …. The good old Ac2 music ✊🏻😭

  • @Steve-xo5pq
    @Steve-xo5pq Месяц назад +11

    Im confused about the disclaimer... I really dont understand why anyone would care about preservating "classic parkour." You could use that exact same arguemt uploading literally any modded game footage, not sure why it would matter.

    • @ASassyP
      @ASassyP 9 дней назад +7

      Ya that was wack. Gatekeeping weird attitude. I'd try and do grounded stuff simply because I think that's cooler but the fact people unironically care how others play the game with a mod is crazy.

  • @dedsec4268
    @dedsec4268 2 месяца назад +1

    One of the best ac RUclipsrs ever love the detail you put into these ac content videos ⚔️⚔️⚔️❤️

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +1

      @dedsec4268 thank you much 😎

    • @dedsec4268
      @dedsec4268 2 месяца назад

      @@Ropotopolous no problem man I kinda I have been wanting to start my own gaming RUclips channel I’ve been playing assassins creed since I was like 8 altair is still my favorite assassin ⚔️❤️

    • @Ropotopolous
      @Ropotopolous  2 месяца назад

      @@dedsec4268 definitely do it. It's very fun.

  • @skadiawakening
    @skadiawakening 2 месяца назад +2

    AWESOME VIDEO MAN! TOP NOTCH! 😁🙏🏻
    Glad you're back to uploading! 🫡

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +1

      @skadiawakening thank you thank you

  • @killeromin9603
    @killeromin9603 2 месяца назад +3

    Thanks Man I Really Needed this History Lesson
    BTW: You Havr The Talent To Be A TV Reporter

    • @Ropotopolous
      @Ropotopolous  2 месяца назад

      @killeromin9603 hahaha thanks man. I don't think I'm pretty enough though, maybe radio.

  • @DragonAssassain
    @DragonAssassain 2 месяца назад +5

    my one thing that i didn't like about the classic system was i always struggled to travel down to street level smoothly, it seems this mod makes it easier to perform that and makes the game look more immersive and fun to play. i will definitely be trying it out!

  • @lincelink
    @lincelink 2 месяца назад +12

    1:20 Well... Mirror's Edge 2 exists so... Probably just the second one hahaha

  • @P1xEL5491
    @P1xEL5491 2 месяца назад +2

    That was fire, hoping you make another video bro in time of course

  • @atharvavadeyar5157
    @atharvavadeyar5157 2 месяца назад +1

    Nearly cried during the tech demo it’s absolutely stunning huge props to the dev team!

  • @thmistrapillay1811
    @thmistrapillay1811 2 месяца назад +1

    Never seen you before..... nice vid. This seems like the dream Parkour System everyone always wanted

    • @Ropotopolous
      @Ropotopolous  2 месяца назад

      @thmistrapillay1811 never seen you before either. What's up dude.

    • @thmistrapillay1811
      @thmistrapillay1811 2 месяца назад +1

      @@Ropotopolous lol, not much bro. Just searching youtube for combat systems and somehow found myself here. I really miss how AC2 felt to play and personally dislike the AC origins "I can climb anything" parkour

    • @triple7evenn
      @triple7evenn 2 месяца назад

      @@thmistrapillay1811 you should look up ExecutionProducer's channel. he's an absolute master when it comes to the classic games, and I'm sure you will love his advanced guides on everything related to the Ezio trilogy 😁

  • @biggalaxybrian
    @biggalaxybrian 5 дней назад +1

    Gatekeeping parkour in a video game is crazy

    • @mndrgs
      @mndrgs 3 дня назад

      Ikr lmao

  • @DrewbieMrshMllw
    @DrewbieMrshMllw 27 дней назад

    I love how well you handled the disclaimer at the end. At first I thought, "what does it matter? A mod is just for goofy fun." But your explanation changed my mind pretty quickly with the warnings of how it could affect people in and out of the community. I can tell how ridiculous the flips and spins and launches look, and it could make old ac parkour look really goofy. I hope that creators can respect the mod makers wishes and keep the games fun for everyone!

  • @justinliberman3970
    @justinliberman3970 2 месяца назад +2

    Great video man and I resonate with the Disclaimer section. Couldn’t agree more as to how “human” the early games are with respect to the Parkour system. Basically stretching the limits of reality but the movements are just at the edge of believable for a character who would have trained Parkour their whole life. Then you get Unity which has Arno leaping 30 foot gaps and running straight up 2 story walls with no handholds and it kills the immersion entirely.

  • @lethalevasion
    @lethalevasion 2 месяца назад +8

    I survived the unscripted chaotic rant portion of the video o7
    and I enjoyed every second of it

  • @TheRealTalar
    @TheRealTalar 2 месяца назад

    Great video and and also amazing work on the mod everyone! Glad to see regular people's passion turned AC parkour potential for greatness into reality. It's just sad that UBI with all of the budget and manpower couldn't do it in 17 years that this series is around.

  • @datpotatoes4005
    @datpotatoes4005 Месяц назад

    I had no idea that the mods for AC could be so good!
    I love control over what I do. Although, with too many choices, it can be overwhelming to the point of frustration.
    Anyways, good video. Praise parkour.

  • @Pedro_Le_Chef
    @Pedro_Le_Chef 2 месяца назад +2

    That was a very thorough analysis of the mod features. Thank you mr Popodopoulos.
    I'm all in with the social shaming message in the end, communities have an incentive to keep their image clean. We need more of that in society.

  • @ДмиторПоселенец
    @ДмиторПоселенец 2 месяца назад +12

    18:24 To be honest, I think that still sounds better than the current iterations. Right now AC parkour stands between theoretically possible human movement and superpowered bullshit anyway, so going in either direction fully is going to only make it better for me. It's obviously all a personal opinion, but give me Alex Mercer powerset crammed into AC movement tech and I'm gonna bust some happiness.

    • @Necroxion
      @Necroxion Месяц назад

      What, you mean Warframe?

    • @ДмиторПоселенец
      @ДмиторПоселенец Месяц назад

      @@Necroxion Haven't played Warframe 'cus I detest grind in almost any form, but from what I've seen - Warframe is Too fast. It's less parkour and more Speedrunner Freeman. If it has wallrun in all 3 directions (or maybe even down, like in 2000s Spiderman games), ability to grab onto walls, climb them, beams to snap to or hang off of, automatic vaults over obstacles and a lot of verticality, then maybe I indeed should try it.

    • @Necroxion
      @Necroxion Месяц назад

      @@ДмиторПоселенец while it doesn't have automatic vaults, you can wallclimb up, left, and right, you can wall latch by holding right click during wallclimb, all Warframes can walk on ropes, your bullet jump and air-to-ground slam attack both go towards your reticle, so while you don't autosnap to beams, you instead aim toward the area you want and either press E or CTRL + Space to go there
      However, you have to roll, slam, or slide upon landing from a very high area to avoid getting a brief stun. Later in the game, you get access to universal dash-teleport mechanics, and several Warframes have their own movement options:
      Valkyr gets a swinging rope
      Nova opens Portals like the Steam game
      Excalibur, Lavos, and Garuda all have a form of quickdash, while Garuda's also doubles as air-to-ground
      Loki can swap places with a single friend or foe
      Ivara can create wires that she can climb on and walk on
      Wisp can create a clone that dashes forward and you can swap places with it on recast
      Volt, Gauss, and Nezha all have the option to run really fast
      Yareli summons a hoverboard
      Harrow can stop all of his momentum, even mid-air, during his 4th skill that also consumes all incoming damage and converts it into critical hit chance

    • @Necroxion
      @Necroxion Месяц назад +1

      ​​​​@@ДмиторПоселенецwhile you can't automatically vault over things - you can jump-roll over them, all Warframes get the option to wallclimb up, left, or right, bullet jump towards where your reticle aims, perform Aerial Assassinations toward where your reticle aims, climb on and run on wires, and, in the midgame, gain a universal dash-teleport option
      However, specific Warframes sometimes come with their own mobility options:
      Valkyr gets a rope she can swing with or pull foes to her
      Excalibur, Lavos, and Garuda get a "nothin' personal, kid", while Garuda's also doubles as Aerial Assassination
      Loki can swap places with any ally, foe, or decoy he creates
      Wisp can make a decoy that dashes forward and then swap places with it on recast
      Grendel can roll into a ball and just roll everywhere
      Volt, Gauss, and Nezha all have the option to run fast
      Yareli can summon a hoverboard
      Styanax, Hildryn, and Jade all have options to hover, Styanax can only do so briefly, Hildryn's hover is slow but adds defensive buffs, and Jade's is fast but swaps your weapons for another set that works differently from your usual gear
      Wukong literally summons Goku's riding cloud in Dragon Ball

  • @paradisemental
    @paradisemental 2 месяца назад +1

    Quality video , keep it up man ! 🏁

  • @bantoniow
    @bantoniow 2 месяца назад +6

    Mister, I was fucking dreaming tonight about playing brotherhood.
    What a beautiful suggestion from youtube!
    Great showcase of mod, you sold me out! Subbed

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +2

      Welcome aboard my friend

    • @Pedro_Le_Chef
      @Pedro_Le_Chef 2 месяца назад +1

      Bro has the Bleeding Effect. Bro is him

    • @Pedro_Le_Chef
      @Pedro_Le_Chef 2 месяца назад +1

      Random question, are there random symbols painted with smears of blood on your wall?

  • @serijas737
    @serijas737 Месяц назад +1

    Vaulting looks so fun man, I want to replay just because of this system.

  • @zoromax10
    @zoromax10 2 месяца назад +3

    I've been a unity truther from the get go, and it's definitely my go to movement in any game, but seeing these moves I'll need to finally bite the bullet and give the crown to classic.
    Gimme them manual controls babyyyy

  • @ghastlyprawn02
    @ghastlyprawn02 2 месяца назад +5

    3:05 that was maybe the coolest thing I’ve ever seen

    • @Fzrnagz
      @Fzrnagz Месяц назад

      Fr tho 🔥

    • @uhm_timo7223
      @uhm_timo7223 Месяц назад

      Doing a flip is actually possible in brotherhood.
      Ride on a horse and jump to a beam, or any other thing you can use to parkour up.
      Have fun!

  • @wiper7000
    @wiper7000 2 месяца назад +3

    What a strangely intimate video of a bunch of passionate moders and movement lovers I feel honored I got to be a spectator off. Thank you :) Sincerely

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +1

      @@wiper7000 glad you enjoyed! Thanks for being here.

  • @Guille-mz7xf
    @Guille-mz7xf 2 месяца назад +36

    I think the dangers are kinda overstated. The parkour scene is quite niche already and lets be honest Ubisoft has been out of touch with its community for a decade now, not only they've already destroyed the parkour and will again after Mirage kinda *fixxed it*** but they've also went into the superhuman course ever since the RPGs started.

  • @xvrussianbearvx6472
    @xvrussianbearvx6472 Месяц назад

    Great video💯 but this part of the video caught me hella off guard 😂 9:31

  • @Kaleidoscope2412
    @Kaleidoscope2412 2 месяца назад +4

    I understand the disclaimer section is an attempt to preserve a certain spirit to AC parkour not just for the games' legacy but also it's future.
    However I wonder if there is room for creators who explicitly acknowledge and make clear the movement exploits they utilise to do something adjacent to areas like tool assisted speed runs.
    I am completely new to this whole topic so I just want to make clear I certainly respect all the work that has gone into the mods and community, and I am not trying to create controversy.
    P.S. all edits for spelling and grammar

  • @thecoffeecurator
    @thecoffeecurator Месяц назад

    this video was incredible bro thank you for making this

    • @Ropotopolous
      @Ropotopolous  Месяц назад

      @@thecoffeecurator thanks man! Glad you enjoyed it

    • @thecoffeecurator
      @thecoffeecurator Месяц назад

      @Ropotopolous yeah ofc! I'll be looking forward to more essay style videos from you!!

  • @TheRedJellyBean
    @TheRedJellyBean 2 месяца назад +2

    years from now this will be credited for being the progenitor of some of the greatest AC-like games

  • @juliet4093
    @juliet4093 Месяц назад +3

    I like the stumbles, Ezio is a man not a machine

  • @aydennuula979
    @aydennuula979 День назад

    Woah, the amount of control you get with the mod is insane. I always wanted AC to have more direct control when using Parkour. Just holding down a button while moving never did it for me. The redirection of momentum the mod allows is sick.

  • @thealifexablecreed9811
    @thealifexablecreed9811 2 месяца назад +2

    I feel the first 4 had perfect parkour. Never felt the need for any mod to make it better. I appreciate modders still made this.

  • @Fyshtako
    @Fyshtako День назад

    Duuuude, I was just gonna play AC2 because I got a ROG Ally and it was a perfect game to play on it. Glad I put it off since STALKER 2 just came out and I've been waiting for ages for that. Thanks for the video, might never have found the mods.

  • @deinyel
    @deinyel 2 месяца назад +5

    Whitelight's gonna love this one

    • @Ropotopolous
      @Ropotopolous  2 месяца назад

      @screampie. tell him about it. I doubt he checks up on me lol

  • @vin2type
    @vin2type Месяц назад +1

    I hope a Ubisoft employee watchin ds n got a note book wit a pen

  • @AllisterVinris
    @AllisterVinris 14 дней назад

    I don't have time to do every single thing I want, sadly, so I won't be going back to the old AC games to learn to use this and have fun but it does look absolutely incredible, that much is for sure!
    If I ever do get the urge to install an old AC I'm definitely using this mod!

  • @Broox38
    @Broox38 2 месяца назад +3

    Fantastic work man

  • @MessyNebula
    @MessyNebula 2 месяца назад +2

    9:30 that comeback hit out of nowhere 😭

  • @FrosteryGaming
    @FrosteryGaming 2 месяца назад +4

    The more superior parkour among the games are the friends we made along the way

  • @geoffdb8118
    @geoffdb8118 2 месяца назад +4

    Genuinely impressed that such deep mods can be made for scimitar/anvil engine. Never seemed very open and modable being a propreitaty engine belonging to a controlling company like Ubi.

  • @someguy3763
    @someguy3763 19 дней назад +2

    I know this goes completely against what was said in the disclaimer, but speedruns abusing everything in this mod would be mad fun!

    • @grannytoes7221
      @grannytoes7221 11 дней назад +4

      Literally no idea what this guy is on about. It's like he's never encountered modding before and is some out of touch local news station trying to get parents in an uproar lol

  • @Stratowsky
    @Stratowsky 2 месяца назад +2

    The depth of this parkour system is impressive. In the latest AC games the movement is too automated, relying entirely on holding down a single button with at most 2 different options to overcome an environmental obstacle. With this mod the movement options increase enormously returning a genuine sense of control on the animations that are no longer decided by the game automatically but by the player intentionally. I would like to see this system implemented in the new AC games

  • @glu9165
    @glu9165 Месяц назад +1

    Someone needs to make a private server of brotherhoods multiplayer with this modded movement

  • @ngnevergone7587
    @ngnevergone7587 2 месяца назад +5

    Pretty much this ultimate modding is the way to unlock the 100 % of the ALREADY BEST Parkour in the Series , cuz these things were ALREADY there from the beginning , but people dont know it , SO people dont know that this mod is pretty much the CANON version of the Classical Parkour

  • @WobbleJetpack
    @WobbleJetpack Месяц назад

    I've always wondered why they put these animations behind the contextual instances they appear in, I'm glad somebody took the time out of their day to make those available at the press of the button. I still remember coming over to my friends house on AC2 release day to check out the new game as we have drilled the original down to the bone. Truly one of the best franchises of all time, and I'm very sad to see the direction it went in with the recent releases. Awesome stuff, I'm going to download the game again and replay it with the parkour mod. I've always wanted ubisoft to take the original movement further instead of dumbing it down like they did with AC3

  • @funman9924
    @funman9924 Месяц назад

    2:57 music is just soo beautiful it’s one the reason why I love ac2 and brotherhood the most

  • @Haf-A-Devon
    @Haf-A-Devon 2 месяца назад +5

    Honestly, the disclaimer part felt really weird at first, I get it and I can agree that keeping things more realistic is a good idea for content creators, but it wasn't until you brought up Ubi using these things in the future to "add superpowers to movement" which I could see them doing in a heartbeat bc ONE video with a weird looking move from this mod goes viral

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +3

      @Haf-A-Devon it is a weird topic. But the consequences are weird so it's worth talking about.

    • @Haf-A-Devon
      @Haf-A-Devon 2 месяца назад +1

      @@Ropotopolous I get it, I appreciate the heads up on that for sure

    • @animusdrifter
      @animusdrifter 2 месяца назад +2

      Thank you so much for seeing and properly interpreting the reasoning behind this, too many missed the mark totally

  • @tommyphu307
    @tommyphu307 2 месяца назад +2

    Hella proud of my GOATED brotha!

  • @Xehanort.i
    @Xehanort.i 2 месяца назад +2

    I've been watching videos of modded AC classic parkour and it is just amazing the potential this mod unlocks, it's a shame what ubisoft did with the parkour since Origins.

  • @Omoiyari侍
    @Omoiyari侍 17 дней назад

    Instructions unclear ezio's climbing arms are now broken and his torso is flying across all of italy i give my gameplay a 10/10

  • @Michaellearnsart
    @Michaellearnsart 2 месяца назад +3

    Let's gooo the goat is back

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +2

      @@Michaellearnsart thank you thank you

  • @candace758
    @candace758 3 дня назад

    20:37 "I'm just playing, Diddy, you know I love you" - Eminem on killshot

    • @Ropotopolous
      @Ropotopolous  3 дня назад

      @@candace758 slim got no love for diddy

  • @Bishop985
    @Bishop985 17 дней назад +2

    lore accurate ezio be like

  • @ShyRobot_
    @ShyRobot_ Месяц назад +2

    This is very cool. However the best movement system in a video game is in Titanfall 2.

  • @TheSpaniardAssassin
    @TheSpaniardAssassin 2 месяца назад +4

    Phenomenal video

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +1

      I told you I was pulling all the stops for this one 😎

  • @olaftheviking14
    @olaftheviking14 Месяц назад +1

    Basically this mod turns OG AC into the DMC of parkour. Now we just need a style ranking system to compliment it lmao.

  • @Gator500
    @Gator500 Месяц назад

    Ezio and Kenway saga was peak gaming for me as kid. God I loved those games

  • @Sarcastican_
    @Sarcastican_ 12 дней назад +1

    My favorite iteration of the parkour system was AC Unity. Bland story aside, if they re-released that game current-day, it'd still be better in every way than whichever one their latest is.

  • @hangry3102
    @hangry3102 3 дня назад

    9:31 had no idea bro was a savage caught me off guard

  • @G-Dizzle_Zam
    @G-Dizzle_Zam 2 месяца назад +9

    4:00 Ahhh yes, the aminibidanidbandam

  • @INTB
    @INTB Месяц назад +1

    there's this old ps2 game called Free Running i used to love as a kid, if this mod had any tricks like that that aside from the flips off the bars of course, would be kick ass to see a gainer or a front flip lol. but still love super smooth parkour.

  • @DKairmax
    @DKairmax 2 месяца назад +2

    I always had a feeling that so many things are locked in older ac and they could be so much more in depth and complicated

  • @minaminokitagami
    @minaminokitagami 2 месяца назад +5

    it's be more fun if wishfully add multiplayer in this imagine playing tag with this enhanced parkour mechanic that would be fun

  • @KRIMZONMEKANISM
    @KRIMZONMEKANISM 2 месяца назад +2

    Incredible video my friend, and the disclaimer near the end automatically earns my respect

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +2

      @@KRIMZONMEKANISM thanks friend, glad you understand where we're coming from with that.

    • @KRIMZONMEKANISM
      @KRIMZONMEKANISM 2 месяца назад +2

      @@Ropotopolous The "dream" is that they somehow incorporate what the community has learned and implemented into mods, into the remake of the PG Assassin's Creed, when it finally gets here.

  • @Hefferr
    @Hefferr 2 месяца назад

    nice video, I am genuinely glad that I am not being credited for my miniscule contribution to the mod. From reminding henry and petrichor about the vault animation being on the hiding spot exit animation. Having that kind of exposure is not something I am used to, and I haven't actually made videos with the mods yet :((

    • @Ropotopolous
      @Ropotopolous  2 месяца назад +1

      @Hefferr ah you shoulda kept your mouth shut. Gonna add you to the description now.
      Nah, I won't do that to you. But make no mistake, a Ropotopolous shout out isn't worth all that much ;)

  • @JerryFlowersIII
    @JerryFlowersIII 2 месяца назад +1

    With how toxic the wider discussions around AC are lately it's so great to see a video full of appreciation for the game and fellows in the community.

    • @Ropotopolous
      @Ropotopolous  2 месяца назад

      @JerryFlowersIII Hell yeah! Glad you enjoyed it.

  • @teneesh3376
    @teneesh3376 2 месяца назад +4

    4:43 consulting AC parkour experts. If only Ubisoft cared enough to do that. Higher ups I mean, not the devs

  • @lennycuellar
    @lennycuellar Месяц назад

    I cpuld actually get back into ac2 just for this. Reminds me of a spider-man game thay had jard/realistic traversal. So gratifying.

  • @waleedabdullahkhan5706
    @waleedabdullahkhan5706 2 месяца назад +1

    Holy moly. This mod is amazing

  • @nemzzzo
    @nemzzzo 8 дней назад

    i loved brother hood so much i treat the hard copy for my 360 like a relic it was the last time i fully enjoyed a AC game

  • @quinnmarchese6313
    @quinnmarchese6313 2 месяца назад +2

    so now whitelight has to do another ac parkour analysis

    • @Ishaanly
      @Ishaanly Месяц назад

      Underrated cmnt

  • @itsdat_SlimGravy
    @itsdat_SlimGravy Месяц назад

    Damn I already enjoyed the OG parkour now wish I had pc to enjoy this upgrade as well