Holy crap, this game got even more complex and the skill ceiling just got way higher now, hot damn, who needs new AC games when you can mod the old ones.
You are the only person I trusted to do this mod justice, and my goodness you made it look amazing. I loved this run not just because of how good it is but because of what it means for the ac community. There is so much more freedom here to be explored, the assassin's brotherhood would be proud
Great to see that you got over the initial struggles with modded choreo, haha. An excellent showcase for the mod with great flow and great feats without feeling like it’s excessively technical. This mod will go a long way in making complex parkour feel more attainable and doable by the average player without feeling like they need to know all the intricacies of geometry and things of the like.
I'm so glad you enjoyed it homie, it was pretty challenging getting over those struggles but once you pick the momentum up, it's pretty smooth sailing. What I talked about before is still kind of present, but the way you work around it is founded in how you make your route flow in terms of height gain/loss for most of the features, as there's a bit of a rythm. And indeed, we're finally at a point where the vast majority of what always should have been directly possible finally is. As sad as I am to see the relevance of some old school tech dwindle, it was always an indicator of our idealistic striving to get exactly this, and now we finally have it
From high to insanely high, these games are the ones who deserved mods the most, not because they needed to get fixed, but because there was so much under the already insanely solid fundamentals that this just taps into
This is just way too good, you showed what this mod really does to the game. I mean its almost feel like real life parkour now( of course not animation or 'realism' wise): full control of movements, limitless creativity, fast decision making constantly required, always need full focus, and anything can go wrong at any moment. NO other game does this, not even the original Ezio games. It takes the best system, best mod and best player combined to achieve this.
@@animusdrifterperhaps I should, I already told you on disc that I’m gonna replay all ACs, for now, I have gotten to a temporary stop because of school stuff 😭😭
These Assasins Creed are still beautiful, I feel nostalgic every time I look at it :')Its soundtrack, the atmosphere, no matter how much graphics the current ones have and more realism and improvements, these Assasins Creed are the ones that filled our hearts.
I saw this run being put together in little pieces in calls and stuff. I thought I knew what I was about to watch. And yet, I’m still absolutely blown away by what I’ve just seen. You’re absolutely insane. My inspiration to do more complex and expressive parkour than I had ever thought I’d be able to do
Loved the technical insights during the second part, as well as the stark contrast of the modern ambience and the now even more satisfying perfect grabs after vault drops
wow. i've just recently started playing this game for the first time and stumbled across your videos. i think once i'm done with the base game i'll give this mod a shot, you've just blown my mind
I don't think I've paid proper, well deserved attention to the very quick complexities on display here during my first watch so I'm very glad to revisit it today, I really do adore seeing you now create what used to be dreams for both of us and seems to still remain a dream only for me. And I could swear the mods somehow make your movements even more ASMR like
Thank you so, so much bro. I'm so glad you came across a newfound appreciation for it, and enjoyed it enough for that. Dreams we had turning into a reality, indeed
wtf did i just watch, the skill ceiling just exploded there is so much more combination to know now, i'm really really impressed by you're level even more now ! I wonder how many hours you have in ac2 or old ac's game in general ? Keep up this awesome work and i love the touch of montage video you put right there, thank you for your work man !
Great vid! The AC Definitive Parkour mods really expand the possibilities of what you can pull off. There's tricks you can do now that I can only dream of years ago. This was great. Keep up the great work! I, on the other hand, may have broken my left bumper again. It had problems before I missed with the mod, but I completely destroyed it after playing the first few iterations of the mods. :/
That was awesome!! Do you plan on doing that with the AC1 mod as well? I've been unable to figure it out and I think seeing it in action with overlays might help.
Thank you so much! I've been thinking about hopping onto some AC1, but I'm still mostly focusing on the Ezios for now, on top of just needing a break after this run lol I'm glad the idea of an overlay is also valuable, and I'd love to do it for an AC1 video as well, if I get to it! I also hope this overlay proved itself at least a bit useful
@@insultlk For me unity parkour though not consistently fun, have a special feeling of experiencing a 'parkour' personality, for all these flashy and seemingly risky things Arno does on massive height. Animation-wise I really believe AC3-Rouge are most on point.
Yo my bro, I really request you to make more of these modded AC1-Revelations parkour videos as I'm not seeing anyone make these and these are so awesome man❤
Will do my best! It's just a bit of a struggle with how much burnout any >2 minute run can induce, as the time to record a perfect or near perfect run really scales badly. I'll have to take some time to rest, but might do some slightly shorter runs whenever I choreo again :)
@@animusdrifter bro dont worry about failing parkour runs you're still human afterall, if anything I'd absolutely love to see just completely unedited footage of modded parkour of AC1-Revelations no matter how the actual sequence looks like🤗
I really like using swing up and jump to hang from beam to beam. It looks a lot less aggressive and realistic to Ezio's moveset than swing up alone in my opinion. Great Vid. I learned a lot!
Thank you so much (and thank you for caring about grounding)! Also, chaining swings with swing up and force hang is indeed often more grounded! Large height gains still don't always seem right, but chaining swings to similar height objects even with some height gain definitely feels right for Ezio
@@animusdrifter Couldn’t agree more. In fact, I’ve bound swing up to “ctrl” (I’m KBM) so he always swings up to hang. Swing up alone always throws me off, very rare when it doesn’t.
@@TheRandySmith Insanely based, massive respect, and smart too! I personally kept the possibility to land on feet due to larger dives and whatnot, but using the horse flip is also fun there
So beautiful I could cry Shame i only have an old laptop, I'd love to get into this. Probably played through this game 20+ times and I'm still not done with it
@@animusdrifter not sure. I tried playing Saints Row 2 on it and it was choppy as hell. Came out close to each other so I'd guess it would be similar. What do you think?
@@WideOldDan Ah dang i see, never played it so i wouldn't be able to tell you, but i have a friend who runs these games on an actual carrot, just with some lower settings, so I'd recommend you give it a shot
You aren't supposed to enable the vaulting entry, but enable the mod with the bind listed on the modpage, and then use the mod as described there. More detailed instructions on how to use the mod are listed on Henry's modpage, but in short, you aren't supposed to manually enable entries.
@@animusdrifter Thanks man really appreciate you for replying. love ur content and thanks for showing the classic AC parkour rather than unity. Keep up the good work ❤️🔥
Love your classic vids but I want to suggest the fact you also need an actual gameplay channel like that Unity video, u got skill but also got the humour bro
@@animusdrifter Well umm yeah didnt thought out that well what I wanted to say. What I meant was that you do mostly cinematic like montages, but you could also try to do more casual gameplay things while having fun with the edits and just goofy stuff ya know, less perfection oriented things. Maybe if you also have friends to play ac unity or even other things could help. On short dumb edits and fun gameplay as you did in that AC Unity vid
Now I dont say that every video needs to be that complete seizure meme type of edited vids cuz they are really time consuming but those are some good examples, now some guys that come to mind is arsenalty, tendo xl, Radal(they do other games but they also do those type of more unhinged edits xD)
@@sebastianbelu1417 Ah I see! I get you yea, I've been considering doing that here and there even if it's not necessarily what I'm used to making, but I'll consider it! Definitely don't think I'll be coming back to Unity at any time, even if it allows for multiplayer, because I just can't stand that game nor do I really want to give it much attention considering the general purpose of my channel. Thanks for the idea, though, I'm glad you'd enjoy that sort of thing
Getting used to the binds took a good bit of time (still getting used to processing everything on the fly), but I was also there while testing through various versions, control and bind changes, additions to functionality, and certain behaviors becoming more polished or fully passive, meaning that there was a lot of constant relearning I had to do through all the various testing phases. While that's a bit of a disadvantage, an advantage to that learning curve was that I was essentially pushed into firstly getting used to and good at fewer features in a given timeframe, because newer ones hadn't been added yet. That way you're gradually introduced to everything as it's getting created, instead of having to self limit through the overwhelm of functionality. It flows pretty smoothly once you have the binds down, which is aided by the fact that Henry, alongside my controller testing, engineered them to follow a certain logic we came up with (especially with functions that simply modify existing moves, aka most of them), so it's not all arbitrary. For example, Parkour Down Near is L1, Forced Freeform is L3, so in order to get a jump/eject/swing that has less thrust, therefore ending up in you acquiring a lower trajectory while still wanting to not prescriptively target anything, you combine the two into Freeform Parkour Down (L1 + L3) For the overlay, I extended my recording resolution in OBS to fit the controller overlay on the side, so I can later key it out (or rather make a manual mask for it because video compression made color based keying absolute hell) and choose whether i'm going to use it or leave it out in any clip.
@@animusdrifter thank you very much for the response! How do you position your fingers? I've been messing around with it for the past half hour and it seems like it'll be really difficult to learn. Jumping to hanging (and swinging off) seems like a really important combination for fluid motion, but you have to hold RB for that which I can't do with my normal finger positioning. I have my pointer on the trigger, but to jump and hang I have to move my pointer to the bumper and hit the trigger with my middle finger. Do you just leave your fingers in that kind of position for parkour? Oh, and I was curious where you got the overlay from. What program tracks your controller inputs like that? I appreciate the insight into the OBS setup though :)
@@animusdrifter Oh wow, didn't think people did it like that. I'm used to never needing to press both the trigger and bumper simultaneously, so having my pointer finger work both bumpers and triggers seemed natural to me. Using my middle fingers for the triggers would definitely be more flexible though, and not just for this game. I'll work on that. Been playing some more in the meantime and I'm super impressed with the mod. It seems like y'all erred on the side of "allow it to happen" vs. "don't allow it to happen", which I appreciate. The freeform button may be the most revolutionary part of the mod, so much potential when you just unlock the system from seeking targets pre-emptively. That being said, I was struggling to get vault landings to work, and I think it's because in some places I'm slightly too high above the ground for it to be allowed. If I'm quick enough on the triggers, I can go freeform just after the vault to let myself fall, which looks very natural and is super satisfying! GamePad Viewer works great, thanks!
@@sethmorton1856 Hey there, glad to see you're enjoying the mod, just a few things to note of. Some features that are green-coded are disabled/limited by default (Swing Up, Vault Landing Further, Super Hop, Horse Flip), and so if you want to use it, you will need to follow the steps under Green-coded features below the installation. Also for vault landings, as stated in the key binds and in Things to know, are LT or LB only, that means you would have to use the binds by itself (especially without RT/High Profile). However yes, it also does depend on the range/height of the NSO you are vault landing to These information already exist in the description, I know it's quite a read but I recommend you have a proper read of the entire description (especially the Things to know / how to use section) to have a better idea. It does take some getting used to, but when you do and everything clicks, its quite intuitive and you cant really go back to vanilla.
Ezio after finally giving another shot to that Turkish concotion Antonio offered him
It needs a little bit of sugar or latte
@@Agent-km8og leche
Holy crap, this game got even more complex and the skill ceiling just got way higher now, hot damn, who needs new AC games when you can mod the old ones.
Fr, just became a skate game
This drifter is being overworked by the Swagmire grab on the handhold to perform shorter swing into ur own grave, great work
I love you
mfw im parkourmaxxing
You are the only person I trusted to do this mod justice, and my goodness you made it look amazing. I loved this run not just because of how good it is but because of what it means for the ac community. There is so much more freedom here to be explored, the assassin's brotherhood would be proud
You have no idea how much I appreciate your trust, and how much that means to me
When ppl say theyd want a mix of the og parkour And unitys flashiness.
This is exactly what I imagine.
Great to see that you got over the initial struggles with modded choreo, haha. An excellent showcase for the mod with great flow and great feats without feeling like it’s excessively technical. This mod will go a long way in making complex parkour feel more attainable and doable by the average player without feeling like they need to know all the intricacies of geometry and things of the like.
I'm so glad you enjoyed it homie, it was pretty challenging getting over those struggles but once you pick the momentum up, it's pretty smooth sailing. What I talked about before is still kind of present, but the way you work around it is founded in how you make your route flow in terms of height gain/loss for most of the features, as there's a bit of a rythm.
And indeed, we're finally at a point where the vast majority of what always should have been directly possible finally is. As sad as I am to see the relevance of some old school tech dwindle, it was always an indicator of our idealistic striving to get exactly this, and now we finally have it
My man calling me outdated for using punch drops 😭
@@Broox38 Noooo 😭😭
I'd get you a pc if i could i swear 😭
@@Broox38 the future is now, old man
I watched this video with my mouth agape. This has got to be the coolest AC parkour vid ever made - lore accurate Ezio right here
Thank you so much
Awesome. The skill ceiling has been raised much higher.
From high to insanely high, these games are the ones who deserved mods the most, not because they needed to get fixed, but because there was so much under the already insanely solid fundamentals that this just taps into
This is just way too good, you showed what this mod really does to the game. I mean its almost feel like real life parkour now( of course not animation or 'realism' wise): full control of movements, limitless creativity, fast decision making constantly required, always need full focus, and anything can go wrong at any moment. NO other game does this, not even the original Ezio games. It takes the best system, best mod and best player combined to achieve this.
Thank you so much
This is absolutely ridiculous. Well done.
Thank you so much!
Man this wanna make me replay AC2 again, I miss it so much 😫😫
One of the best AC's
Go for it!
@@insultlkindeed, the parkour is exquisite
@@animusdrifterperhaps I should, I already told you on disc that I’m gonna replay all ACs, for now, I have gotten to a temporary stop because of school stuff 😭😭
well, the fans have shown Ubisoft exactly what they want at this point. if they mess it up now, it's entirely on them
These Assasins Creed are still beautiful, I feel nostalgic every time I look at it :')Its soundtrack, the atmosphere, no matter how much graphics the current ones have and more realism and improvements, these Assasins Creed are the ones that filled our hearts.
Absolutely
Ay, first! Loved watching you cook this one
Ayyy, thank you so much for checking it out
Ubisoft needs to see this. You are the man brother
oh this is great, i love everything about it, the choreography is incredible and the editing really smooth. you never dissapoint man, kudos!
So glad you enjoyed it, thank you
I saw this run being put together in little pieces in calls and stuff. I thought I knew what I was about to watch. And yet, I’m still absolutely blown away by what I’ve just seen. You’re absolutely insane. My inspiration to do more complex and expressive parkour than I had ever thought I’d be able to do
Thank you so much Moon
Loved the technical insights during the second part, as well as the stark contrast of the modern ambience and the now even more satisfying perfect grabs after vault drops
Thank you so much Max
wow. i've just recently started playing this game for the first time and stumbled across your videos. i think once i'm done with the base game i'll give this mod a shot, you've just blown my mind
This is awesome. Please keep giving me parkour sequences to randomly watch.
Will do my best, but get ready for an insanely inconsistent upload "schedule" lol
I don't think I've paid proper, well deserved attention to the very quick complexities on display here during my first watch so I'm very glad to revisit it today, I really do adore seeing you now create what used to be dreams for both of us and seems to still remain a dream only for me. And I could swear the mods somehow make your movements even more ASMR like
Thank you so, so much bro. I'm so glad you came across a newfound appreciation for it, and enjoyed it enough for that. Dreams we had turning into a reality, indeed
Flawless execution, this was so good to watch.
Lovely job my friend!
Thank you so much homie!
wtf did i just watch, the skill ceiling just exploded there is so much more combination to know now, i'm really really impressed by you're level even more now ! I wonder how many hours you have in ac2 or old ac's game in general ? Keep up this awesome work and i love the touch of montage video you put right there, thank you for your work man !
Thank you so so much
Beautiful showcase man, spreading the good word of old AC modding
Thank you bro
Great vid! The AC Definitive Parkour mods really expand the possibilities of what you can pull off. There's tricks you can do now that I can only dream of years ago. This was great. Keep up the great work!
I, on the other hand, may have broken my left bumper again. It had problems before I missed with the mod, but I completely destroyed it after playing the first few iterations of the mods. :/
I'm so glad you enjoyed it that much star
You have truly mastered this Game parkour, this is a peak 200% Sync Ezio
Lol, thank you
The skill you've showcased is through the roof man!
Thank you so much!
1:24 the moves man,
The Moves!
For a second i had a unity flashback...(the not so rare rare back flip descent from the game play showcase)
I'm soon going to get the steam deck. OLED and with all the button inputs on the device, it'll be perfect for this parkour
This is nuts. Crazy sequence
Thank you!
"Basim is the fastest assassin"...
"Moving like the wind!"
this is not just a parkour this is masterpiece
Thank you!
Dear god. Came back to this again for uhhh research purposes and wow this is insane.
@@Ropotopolous Thank you so much homie
another Italian classic.
You know it :)
The goat of parkour is back ❤
This is so amazing to watch. Well done.
Thank you! Glad you enjoyed it
This is really good and I applaud you
Thank you!
That was awesome!! Do you plan on doing that with the AC1 mod as well? I've been unable to figure it out and I think seeing it in action with overlays might help.
Thank you so much! I've been thinking about hopping onto some AC1, but I'm still mostly focusing on the Ezios for now, on top of just needing a break after this run lol
I'm glad the idea of an overlay is also valuable, and I'd love to do it for an AC1 video as well, if I get to it! I also hope this overlay proved itself at least a bit useful
As an Og Ac player this was so satisfying to watch, enough to bring tears to my eyes 🥺🥲 I need a pc to experience this greatness !
You had me the moment you went around the corner without using the swinging pot
"Unity is better"
I watch as you sleep.
Yes.
Fr. Unity is overrated af now. It has great animations, but that's it
Unity was too preoccupied with 'realism' in its environments and aesthetic to ever be as enthralling as the earlier games.
@@insultlk For me unity parkour though not consistently fun, have a special feeling of experiencing a 'parkour' personality, for all these flashy and seemingly risky things Arno does on massive height. Animation-wise I really believe AC3-Rouge are most on point.
swing to vault was such a slick move,not gonna lie.
Holy hell I need to install this ASAP
The GOAT never disappoints.
the modder of the AC community now so good
What a skilled athlete!
How do you do that ezio?
Ezio: It's EZ yow.
Yo my bro, I really request you to make more of these modded AC1-Revelations parkour videos as I'm not seeing anyone make these and these are so awesome man❤
Will do my best! It's just a bit of a struggle with how much burnout any >2 minute run can induce, as the time to record a perfect or near perfect run really scales badly. I'll have to take some time to rest, but might do some slightly shorter runs whenever I choreo again :)
@@animusdrifter bro dont worry about failing parkour runs you're still human afterall, if anything I'd absolutely love to see just completely unedited footage of modded parkour of AC1-Revelations no matter how the actual sequence looks like🤗
"What a skilled athlete!"
Fire as always
Thank you
0:53 was so clean
Looking better then unity, amazing vid.
Thank you sdp!
I really like using swing up and jump to hang from beam to beam. It looks a lot less aggressive and realistic to Ezio's moveset than swing up alone in my opinion. Great Vid. I learned a lot!
Thank you so much (and thank you for caring about grounding)! Also, chaining swings with swing up and force hang is indeed often more grounded! Large height gains still don't always seem right, but chaining swings to similar height objects even with some height gain definitely feels right for Ezio
@@animusdrifter Couldn’t agree more. In fact, I’ve bound swing up to “ctrl” (I’m KBM) so he always swings up to hang. Swing up alone always throws me off, very rare when it doesn’t.
@@TheRandySmith Insanely based, massive respect, and smart too! I personally kept the possibility to land on feet due to larger dives and whatnot, but using the horse flip is also fun there
That's what I'm talking about!! ❤😮👍🙂
this is leagues above even unity.
Always has been
Incredible
Now I wanna download it on Steam to play it again.
SICK!
Lore accurate Ezio parkour
It seems very difficult to do new parkour but it just takes time to learn it.
So beautiful I could cry
Shame i only have an old laptop, I'd love to get into this. Probably played through this game 20+ times and I'm still not done with it
Thank you!! Also, you could defnitely run this on an old laptop if you wanted to, as long as it can run the game itself
@@animusdrifter not sure. I tried playing Saints Row 2 on it and it was choppy as hell. Came out close to each other so I'd guess it would be similar. What do you think?
@@WideOldDan Ah dang i see, never played it so i wouldn't be able to tell you, but i have a friend who runs these games on an actual carrot, just with some lower settings, so I'd recommend you give it a shot
@@animusdrifter yeah, I probably will, thanks
Mind blowing
I'm a simple man, I see Ezio Doing Cool moves, I like, I comment.
Indeed, thank you homie
Style and Substance
Goddamn this mf smooth
And I thought the old ac system was good enough then this comes
hey, whats the soundtrack playing in the back at the start im the choreography, it sounds beautiful!
It's Flight Over Venice 2 from the game's own ost :)
@@animusdrifter thanks 🤝
Hell yeahhhh
Time to mod and bump into 10 walls
Bro ijust cant vault over and dop
New Subscriber ✋
Thanks for sticking around
how do i stop vaulting on every beam i jump on as im on pc
You aren't supposed to enable the vaulting entry, but enable the mod with the bind listed on the modpage, and then use the mod as described there. More detailed instructions on how to use the mod are listed on Henry's modpage, but in short, you aren't supposed to manually enable entries.
@@animusdrifter Thanks man really appreciate you for replying.
love ur content and thanks for showing the classic AC parkour rather than unity.
Keep up the good work ❤️🔥
@@silk6274 No probs, and thank you so much
Love your classic vids but I want to suggest the fact you also need an actual gameplay channel like that Unity video, u got skill but also got the humour bro
Thank you so much, glad you find me funny as well! Also, how do you mean actual gameplay channel?
@@animusdrifter Well umm yeah didnt thought out that well what I wanted to say. What I meant was that you do mostly cinematic like montages, but you could also try to do more casual gameplay things while having fun with the edits and just goofy stuff ya know, less perfection oriented things. Maybe if you also have friends to play ac unity or even other things could help. On short dumb edits and fun gameplay as you did in that AC Unity vid
Now I dont say that every video needs to be that complete seizure meme type of edited vids cuz they are really time consuming but those are some good examples, now some guys that come to mind is arsenalty, tendo xl, Radal(they do other games but they also do those type of more unhinged edits xD)
@@sebastianbelu1417 Ah I see! I get you yea, I've been considering doing that here and there even if it's not necessarily what I'm used to making, but I'll consider it! Definitely don't think I'll be coming back to Unity at any time, even if it allows for multiplayer, because I just can't stand that game nor do I really want to give it much attention considering the general purpose of my channel. Thanks for the idea, though, I'm glad you'd enjoy that sort of thing
@@sebastianbelu1417 Oh yeah I get you :)
😮😮😮
:o
Damn, how long did it take to internalize the binds? So much going on. Also, how'd you do the overlay?
Getting used to the binds took a good bit of time (still getting used to processing everything on the fly), but I was also there while testing through various versions, control and bind changes, additions to functionality, and certain behaviors becoming more polished or fully passive, meaning that there was a lot of constant relearning I had to do through all the various testing phases.
While that's a bit of a disadvantage, an advantage to that learning curve was that I was essentially pushed into firstly getting used to and good at fewer features in a given timeframe, because newer ones hadn't been added yet. That way you're gradually introduced to everything as it's getting created, instead of having to self limit through the overwhelm of functionality.
It flows pretty smoothly once you have the binds down, which is aided by the fact that Henry, alongside my controller testing, engineered them to follow a certain logic we came up with (especially with functions that simply modify existing moves, aka most of them), so it's not all arbitrary. For example, Parkour Down Near is L1, Forced Freeform is L3, so in order to get a jump/eject/swing that has less thrust, therefore ending up in you acquiring a lower trajectory while still wanting to not prescriptively target anything, you combine the two into Freeform Parkour Down (L1 + L3)
For the overlay, I extended my recording resolution in OBS to fit the controller overlay on the side, so I can later key it out (or rather make a manual mask for it because video compression made color based keying absolute hell) and choose whether i'm going to use it or leave it out in any clip.
@@animusdrifter thank you very much for the response! How do you position your fingers? I've been messing around with it for the past half hour and it seems like it'll be really difficult to learn. Jumping to hanging (and swinging off) seems like a really important combination for fluid motion, but you have to hold RB for that which I can't do with my normal finger positioning. I have my pointer on the trigger, but to jump and hang I have to move my pointer to the bumper and hit the trigger with my middle finger. Do you just leave your fingers in that kind of position for parkour?
Oh, and I was curious where you got the overlay from. What program tracks your controller inputs like that? I appreciate the insight into the OBS setup though :)
@@sethmorton1856 No problem
@@animusdrifter Oh wow, didn't think people did it like that. I'm used to never needing to press both the trigger and bumper simultaneously, so having my pointer finger work both bumpers and triggers seemed natural to me. Using my middle fingers for the triggers would definitely be more flexible though, and not just for this game. I'll work on that.
Been playing some more in the meantime and I'm super impressed with the mod. It seems like y'all erred on the side of "allow it to happen" vs. "don't allow it to happen", which I appreciate.
The freeform button may be the most revolutionary part of the mod, so much potential when you just unlock the system from seeking targets pre-emptively.
That being said, I was struggling to get vault landings to work, and I think it's because in some places I'm slightly too high above the ground for it to be allowed. If I'm quick enough on the triggers, I can go freeform just after the vault to let myself fall, which looks very natural and is super satisfying!
GamePad Viewer works great, thanks!
@@sethmorton1856 Hey there, glad to see you're enjoying the mod, just a few things to note of.
Some features that are green-coded are disabled/limited by default (Swing Up, Vault Landing Further, Super Hop, Horse Flip), and so if you want to use it, you will need to follow the steps under Green-coded features below the installation.
Also for vault landings, as stated in the key binds and in Things to know, are LT or LB only, that means you would have to use the binds by itself (especially without RT/High Profile). However yes, it also does depend on the range/height of the NSO you are vault landing to
These information already exist in the description, I know it's quite a read but I recommend you have a proper read of the entire description (especially the Things to know / how to use section) to have a better idea. It does take some getting used to, but when you do and everything clicks, its quite intuitive and you cant really go back to vanilla.
ok so i cant do that
Lightwork, I can do that! (That's a lie and a half, I will never be able to use the mod to this efficiency)
ily
This is what Unity could have looked like... were it a finished product...
does this available for pc ?😅
It's only available for PC
Somebody should do the same for AC Unity
man i wish there was a way to have mods like this without using shitty cheat engine. I dont wanna have to re enable the mod every mission or load room
Who gave Ezio steroids?
and for kbm player :)
casi accidente
i came
this is so cool but I'd just leave the parkour as the original is, lol. well, perhaps with the vault and automated swan dive (if there's any)