Assassin's Creed Mirage Advanced Parkour Guide

Поделиться
HTML-код
  • Опубликовано: 10 сен 2024

Комментарии • 237

  • @032_m.alfathcirrus5
    @032_m.alfathcirrus5 10 месяцев назад +5

    The problem I have is with the Breakfall roll on PC, I can easily execute a perfect roll with a controller, but on PC I just can't... pressed Space either C before landing just didn't do it. What's the keybind with keyboard?

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      Huh, it should work. My guess is space would be the default keybind so it should work with that, but I'm not positive

    • @032_m.alfathcirrus5
      @032_m.alfathcirrus5 10 месяцев назад

      @@Dallin_S
      My guess also, but it didn't. Could roll in Unity, roll in Origins but not here. Do you use keyboard by any chance? If you don't mind me asking.

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      @@032_m.alfathcirrus5 I have not really played with mouse and keyboard yet. Next time I get on I'll try to remember to check

    • @032_m.alfathcirrus5
      @032_m.alfathcirrus5 10 месяцев назад

      @@Dallin_S
      Alright, thanks man. I'm afraid it's just another bug like Valhalla where certain actions are absent with M+KB but not controller.

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      @@032_m.alfathcirrus5 I'll try to figure it out when I get a chance

  • @LeoKRogue
    @LeoKRogue 11 месяцев назад +221

    This is legit.

    • @markonovakovic6762
      @markonovakovic6762 11 месяцев назад +22

      High praise coming from the Rogue Academy headmaster himself.

    • @mwilliford200
      @mwilliford200 11 месяцев назад +11

      Literally every video bruh, here he is!

    • @rocklight1304
      @rocklight1304 11 месяцев назад +12

      Everywhere I go I see him...😊

    • @thomaswilson1288
      @thomaswilson1288 11 месяцев назад +1

      Hey any tips for wether you should use aim assist or not y’all? I’m split on partial or none at all and I’m on console

    • @markonovakovic6762
      @markonovakovic6762 11 месяцев назад +1

      @@thomaswilson1288 Turn it off, my guy. It gets in the way more than it helps.

  • @alesenatorephoto
    @alesenatorephoto 11 месяцев назад +33

    Its crazy how much a great level design does for parkour. In Mirage it feels like im playing the old games even though the parkour system is similar to the rpg games

    • @Dallin_S
      @Dallin_S  11 месяцев назад +7

      This is so true!

  • @bluciuswastaken
    @bluciuswastaken 11 месяцев назад +42

    Hey, I remember you! You were the only guy with an in-depth guide for AC Black Flag and coincidentally my introduction to this channel! And Now you're making one for Mirage, how time flies. I freaking love you man! :DD

    • @Dallin_S
      @Dallin_S  11 месяцев назад +5

      Love reading this, I'm super happy you're enjoying the vids and you are very welcome!

  • @shiryu105
    @shiryu105 11 месяцев назад +35

    Just want to add, to side ejects onto platforms most consistently, Basim needs to be grabbing onto a ledge that's higher than the platform he's trying to jump onto. And you can gain height using back eject, but it only really works between walls that are REALLY close to each other. Great video!

    • @Dallin_S
      @Dallin_S  11 месяцев назад +4

      Thank you! Good points!

    • @hahahaha-c6y
      @hahahaha-c6y 9 месяцев назад

      Idk why but my side ejects (the ones where basim is alr hanging onto sth not the wall run one) work better when I tap parkour down instead of up, but all the ytbers are pressing parkour up

    • @Dallin_S
      @Dallin_S  9 месяцев назад

      @@hahahaha-c6y I failed to mention it but in certain circumstances parkour down does work better for this - I think it makes Basim prioritize landing on his feet

    • @hahahaha-c6y
      @hahahaha-c6y 9 месяцев назад

      @@Dallin_S so does parkour up work better in circumstances where basim ejects to another handhold grabbing it?

    • @Dallin_S
      @Dallin_S  9 месяцев назад +1

      @@hahahaha-c6y I would suggest using parkour up if the distance to the object is greater; in those cases parkour down would cause him to drop downward

  • @kinography9085
    @kinography9085 11 месяцев назад +5

    Dallin carrying this entire movement system on his back as per usual

    • @Dallin_S
      @Dallin_S  11 месяцев назад +3

      Aww thank you man!

  • @_Kakoosh
    @_Kakoosh 11 месяцев назад +6

    Who actually thought it would be a good idea to have parkour down and crouch on the same button… The ezio trilogy got this perfect over 10 years ago just go back to it

    • @Even_N.D.
      @Even_N.D. 10 месяцев назад

      Ezio didnt had crouch

  • @sajahooni
    @sajahooni 11 месяцев назад +4

    After watching your video and try playing a bit, I realized that a minor but annoying problem I had was because of sprinting at the wrong time. So my problem was that Basim sometimes crouches after a parkour move is done (i.e. Vaulting or Climbing down).
    It seems whenver pressing parkour down Basim should not be sprinting in order to prevent crouching. So now I can just let go of sprinting right before interacting with the parkour down button. (I think that's another good reason to set sprint as a hold button, so that you can go out of sprint easily.)
    I was able to figure this out thanks to your video! Thank you a lot

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      You are welcome! Glad you figured it out!

  • @Jadon_AC
    @Jadon_AC 11 месяцев назад +5

    As always, the community does Ubisoft's job of debunking the movement mechanics, this video is very helpfull ❤.

  • @Dallin_S
    @Dallin_S  11 месяцев назад +12

    Check out Leo K's movement guide as well! He is a huge inspiration for my channel and does great content on Assassin's Creed!
    ruclips.net/video/NPzn59bmb9s/видео.htmlsi=DifA3LwM8SKfvjC2

  • @Th3Prowl3r
    @Th3Prowl3r 10 месяцев назад +1

    I like how he set it up to almost feel like the old AC, though I don't know if he mentioned what to put as the tool wheel so I started experimenting
    Triangle (assassinations)
    Press right on the D-pad (Pickpocket)
    Press left on D-pad (whistle)
    Hold left (call mount)
    Hold R3 (Assassin focus)
    Toggle R3 (eagle vision)
    Toggle up on the D-pad (call enkidu)
    Hold up (tool wheel)

  • @caravaneerkhed
    @caravaneerkhed 11 месяцев назад +8

    Good stuff! I managed to do such a clean height gaining back eject today, and it was during an escape, I was so happy lol I will say I can’t seem to get the short descent to work for me by using parkour down, anytime I try it I always the drop to hanging on ledge animation.

    • @Dallin_S
      @Dallin_S  11 месяцев назад +3

      If Basim is dropping to hanging from the ledge, it means either a) the drop is too far for him to drop straight down to a landing or b) you are pressing the parkour down button too close to the ledge. It has to be pressed and held a certain distance away from the ledge before you reach it.

  • @AltairStealth
    @AltairStealth 11 месяцев назад +2

    Youre a real one for this

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      Thank you man you have no idea how much your encouragement means

  • @scottgallagher3886
    @scottgallagher3886 9 месяцев назад +1

    you can also hold slide high profile and hold parkour up at the end of a slide right before a slide to launch from a slide to a extended jump this can be used to chain between rooftops and windows you can slide through the windows in buildings slide through the building and vault out into the next window like unity my biggest piece of advice is to try to play the game like its unity and then work with the peramiters of the game

  • @ihiyperion1139
    @ihiyperion1139 11 месяцев назад +2

    I wish they included crouch sprinting as a skill like cyberpunk did. This way you can choose not to have it but any movement which requires Beginning from a crouch or holding crouch input (sliding) can immediately be chained into a full sprint, saving you an input and leading to a bit more fluent movement if you choose. (AC Unity worked as such but it was based around the movement system inherently) TLDR At some point during Cyberpunk and this game it's more important to be quick and flowy than to crouch quickly through bushes, CDPR understood that with the 2.0 update, AC didn't recognize it.

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      Yeah I mean I can see where you're coming from, but to be fair the two games are very different from each other

  • @morganfreeaimthebountyhunt7682
    @morganfreeaimthebountyhunt7682 4 месяца назад

    00:30 thank you! This is a great tip; feels like the old games again!

  • @tommyguntunechi8124
    @tommyguntunechi8124 10 месяцев назад +1

    At quite a few leap of faiths, try grabbing onto a ledge a little bit below the actual synch point wooden ledge and wall eject( aiming for the haystack) for a backflip leap of faith

  • @Helixium08
    @Helixium08 11 месяцев назад +1

    This is a good video thank you for the breakdown. I think what would make it great is somehow showing the buttons being pressed on the controller to perform the actions you're talking about. Just listening to you describe all the buttons to press becomes a mouthful and harder to understand or replicate. But otherwise, very helpful!

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      Noted, thank you for the feedback! I will keep it in mind for next time:)

  • @Traxotetir
    @Traxotetir 10 месяцев назад +1

    I've also learned you can gain a bit of height in certain circumstances if you do a side eject by moving the joystick diagonally down. He hops higher instead.

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      Yeah, I've noticed that too!

  • @RamssesPharaoh
    @RamssesPharaoh 11 месяцев назад

    Fastest channel subd I've done in a while. Great videos 👍 Bro, you're amazing, keep them coming. 👏

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      I'm super happy to hear you're finding value in my content! I will keep on making more!

  • @fallb0rn
    @fallb0rn 11 месяцев назад +5

    Well explained, great guide 🎉

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      Thank you!

  • @Lord-Of-Wings
    @Lord-Of-Wings 10 месяцев назад

    Awesome video! The movement feels refreshing after dealing with Valhalla.

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      It's for sure sped up somewhat

  • @ItalianAssassin06
    @ItalianAssassin06 11 месяцев назад

    Yes!! I was waiting for this, thank you a lot!! My parkour Is going to be much better now

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      I hope it helps! You're welcome!

    • @ItalianAssassin06
      @ItalianAssassin06 11 месяцев назад

      @@Dallin_S Oh it will definitely help me, thanks again!! I really appreciate your work

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      @@ItalianAssassin06 Glad to hear it

  • @goodvibestv5380
    @goodvibestv5380 11 месяцев назад +1

    I wish manual jump was still a thing, it’s such a pain in the ass to climb up onto a ledge then trying to leap onto the wall from a balcony literally 2 feet away just to have him step down and walk up to the wall

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      I feel this on a very deep level.... :/

  • @RGustavo_32
    @RGustavo_32 11 месяцев назад +1

    03:03 that transition was fire

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      Haha thanks! That came totally ad-lib as I was editing

  • @sajahooni
    @sajahooni 11 месяцев назад

    Thanks for the video! Looking forward to go into the game after finishing this video to try out new moves

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      You're welcome! Have fun!

  • @skylined1022
    @skylined1022 11 месяцев назад +2

    There's an interesting spot in the south of the bazaar where you can perform a decent height gaining side eject to a bar hang. It's only achievable from what I've tried by pressing parkour down and will not work with a parkour up press. I posted a video of it under Leo K's movement video tweet if you wanted to have a look at it

  • @dingledongle307
    @dingledongle307 11 месяцев назад +1

    I genuinely hope that Ubisoft addresses the control mapping issue, specifically the conflict between Parkour Down and Crouch being assigned to the same button. Currently, I have Parkour Down/Crouch mapped to the Circle button on PlayStation, set to "hold". I've chosen this configuration because, with the toggle setting, I often unintentionally put Basim into crouch mode after executing a Parkour Down maneuver, forcing me to manually deactivate crouch.
    Furthermore, it's worth mentioning that Parkour Down is frequently unreliable and too slow. There have been numerous instances where I've wanted Basim to quickly descend, but he takes his time placing both hands on the ledge, necessitating waiting for an animation to finish before proceeding downward. The player should be able to decide if jumping down is worth the risk rather than Ubisoft holding their hand. Sadly, there is a slim chance that Ubisoft will address this issue.

    • @tommyguntunechi8124
      @tommyguntunechi8124 10 месяцев назад

      Then just jump (parkour up) and parkour up again before you land to roll, or eat the fall and heal if it's possible. Or parkour down for the ledge grab and parkour down to however safe you deem necessary to wall eject

  • @xSpartanRage
    @xSpartanRage 11 месяцев назад

    These advanced guides crack me up when there is no advanced moves in the game just play for 10 minutes and you can figure this all out the only thing it achieves is making me want to play the old games

  • @alinpetrescu2309
    @alinpetrescu2309 11 месяцев назад

    Thank you Dallin! This was very helpful, especially regarding side ejects and descent. I still wish side ejects were more consistent and not so contextual. The system is fun enough for what Baghdad offers though

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      Yeah, I know what you mean. Fortunately Baghdad's level design does successfully pick up some of the slack of the parkour mechanics

  • @parsifalkitty5109
    @parsifalkitty5109 6 месяцев назад

    just changing sprint from left stick to right trigger is going to help me out so much. I just started this game and pressing left stick to sprint feels clunky.

  • @itzorca3997
    @itzorca3997 11 месяцев назад

    Was waiting for this

  • @Ryextia
    @Ryextia 10 месяцев назад +1

    I use r2 for sprint and free run up do I hold or press so like so as the climbing animation is going do I hold the analog stick to the left before so I can do the eject

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      You push the analogue stick to the side and then hold down the parkour up input to perform the eject

  • @gageracer
    @gageracer 10 месяцев назад

    Great Vid. I'm using both Sprint and climb up as the same button, R1. There is no downside for me except when you are climbing he will do superman jumps which looks extremely stupid but the game have lot's of walls with nothing to organically hold and climb up to and it forces the character to 'fly up' like a god.
    Another weird thing for me is he jumps to wherever the camera is pointing on while hanging or on the edge of a stick. I want to use left stick to tell him where to go but camera direction seems to be the prio. It kills any cinematic parkouring for me while running away from something and jump left for instance.

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      Yeah, camera angle seems to take priority in that regard

  • @minhxuan2982
    @minhxuan2982 10 месяцев назад

    oh damn bro this is some good stuffs

    • @Dallin_S
      @Dallin_S  10 месяцев назад +1

      Thanks!

  • @calebsmith1319
    @calebsmith1319 10 месяцев назад

    you can swing from a plank into a pile of hay super cool

  • @brightblackgrouse6236
    @brightblackgrouse6236 9 месяцев назад

    Helpful. Great channel.

    • @Dallin_S
      @Dallin_S  9 месяцев назад

      You're welcome!

  • @cosmic2750
    @cosmic2750 11 месяцев назад

    I just wanna mention: Basim actually CAN take damage with Breakfall. Aside from just the fact that the Breakfall description says "reduced damage," there is a certain height from which Breakfall WILL do some damage. Too much and that fall damage can be lethal.

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      Good point! I failed to address that.

  • @dan_chen
    @dan_chen 11 месяцев назад +1

    They butchered ejects but at least ledge grab is back, still I don't think ledge grab in this game will be as versatile as pre unity because of the snap target system doing most of the work already

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      I mean the ejects are better in this game than in Origins IMO, so from that game it's an improvement

  • @TotallyToonsTV
    @TotallyToonsTV 11 месяцев назад

    I feel the main issue with Mirage's parkour is the inconsistency of the controls and the fact that Ubisoft doesn't explain 95% of the moves you can do. The RPG parkour system clearly needs a good overhaul with better animations and more intuitive controls because Baghdad is certainly built for great movement
    Your guides are superb though. I'm discovering movements that I thought had been removed ages ago.
    In future games, a virtual parkour training ground like we got in Brotherhood would be VERY welcome.

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      I agree with you, the controls need to be elaborated on in-game, and people generally shouldn't have to scavenge for guides on youtube for this kind of stuff. And yeah, a brotherhood-esque parkour training mode would be tight

  • @NerdEmoji1067
    @NerdEmoji1067 11 месяцев назад +1

    Anyone who has played unity has long as me switched key binds the second they started the game 😹

  • @aku7296
    @aku7296 10 месяцев назад

    Great explanation.👍

    • @Dallin_S
      @Dallin_S  10 месяцев назад +1

      Thank you!

  • @icarusgaming6269
    @icarusgaming6269 11 месяцев назад +1

    I didn't realize you could press either button to catch ledge from a jump now. If you misjudge the height while approaching a quickdrop target and get stuck, you can stop and then move again so you don't have to swing down slowly. Remember, back ejects only work while low to the ground or a valid target object! Can you still do that parkour down lache thing you figured out?

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      Which parkour down lache thing are you referring to? Sorry it's been a long week and you'll have to jog my memory 😅

  • @scottgallagher3886
    @scottgallagher3886 14 дней назад

    will you consider maybe making an updated tutorial with the inclusion of the new parkour eject update

    • @Dallin_S
      @Dallin_S  14 дней назад +1

      @@scottgallagher3886 Maybe, although Ropotopolous has a more recent tutorial already on his channel. You should check it out

  • @kyle2kyletroii
    @kyle2kyletroii 8 месяцев назад

    you can also slide into a wall hang, not just a full descent to the ground

    • @Dallin_S
      @Dallin_S  8 месяцев назад

      Yes, I've been tinkering with this more recently!

  • @BrownCameraman29
    @BrownCameraman29 2 месяца назад

    My setup is shit
    R2/RT for free run
    X/A for sprinting (toggle)
    L1/LB crouch/run down
    R1/RB rolling
    O/B counter/parry
    Square/X assassination, light and heavy attack
    Traingle/Y eagle vision

  • @thebulletkin8393
    @thebulletkin8393 11 месяцев назад

    When hanging from a ledge, I assume you can still hold diagonally back to perform a more diagonal back eject like origins? Or has that been removed here

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      Yes, you can!

    • @thebulletkin8393
      @thebulletkin8393 11 месяцев назад +1

      @@Dallin_S :D
      That was one of my most used moves in origins, really opened the game up for some more multidirectional movement, but I literally haven’t seen anyone use it for a longish distance yet like I’d use it in origins

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      @@thebulletkin8393 Yeah, it should work the same in Mirage

  • @shamanllama
    @shamanllama 4 месяца назад

    Actually, barrel rolls DO help with fall damage/shock absorption in real life, that's where they get the idea from. 🙂 It's just it won't work from TWEMTY FEET UP like in AC.

    • @Dallin_S
      @Dallin_S  4 месяца назад

      They could work twenty feet up... the real issue is not being able to use them from lower heights in the game, like we could in ac origins

  • @Ryextia
    @Ryextia 10 месяцев назад

    How do I even side eject with my R2 button being as my run button and my press button too

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      Map your parkour button to something like x/a, then you use that to eject

  • @rocklight1304
    @rocklight1304 11 месяцев назад

    Imma be getting my PS5 later this month...so this is very exciting

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      Heck yeah dude that's exciting!

  • @FPSKole
    @FPSKole 8 месяцев назад

    Since R2 is sprint, what did you change your tool wheel to?

    • @Dallin_S
      @Dallin_S  8 месяцев назад +1

      Double tap and hold down on d pad

  • @Lee313FGC
    @Lee313FGC 11 месяцев назад

    Hi question and it's not in the video.. I accidentally do a dive jump onto a beam swing idk how I trigger it...

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      It just has to do with spacing and angle. If the game decides Basim is too far to land on top he will dive down to grab with his hands.

    • @Lee313FGC
      @Lee313FGC 11 месяцев назад +1

      @@Dallin_S yes it's very specific it def has to do with how the beam is.

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      ​@@Lee313FGC Exactly

  • @mallyjames6770
    @mallyjames6770 11 месяцев назад +1

    What parkour??

  • @retreaux1
    @retreaux1 10 месяцев назад

    My ejects are always weird. I actually just found out if you hold “parkour down” you can sort of jump to a nearby ledge of same height and make parkour a little more fluid

  • @scottgallagher3886
    @scottgallagher3886 9 месяцев назад

    you can also eject diagonally up

  • @spider-verse4002
    @spider-verse4002 10 месяцев назад

    Just wanted to say, for me what worked with these side ejects are holding parkour down instead of up. Its weird, honestly, because parkour up puts you in a hang state while parkour down sorta launches you to the surface.

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      I think its because down takes you to your feet while up takes you to your hands

  • @Geschichtenwelten
    @Geschichtenwelten 11 месяцев назад +3

    Nice vid, but back or side ejects won't work for me, even if I'm spam-tapping x (on PS5).

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      Hmmm, are you referring specifically to trying them from off of a palm tree or other hand-hold-less surface? Or they aren't even working from a cat hang? Holding works better for side ejects if Basim is already hanging on something. For back eject from a hang, just tap the parkour button without directional input.

    • @Geschichtenwelten
      @Geschichtenwelten 11 месяцев назад

      @@Dallin_S yes, hanging on a wall doesn't work as well as running it up. Basim performs a small jump backwards, but no side ejects. Jumping off a palm tree is also not working. A shame, because I like the game so far.

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      @@Geschichtenwelten You must be missing the timing then, at least on the palm trees. If you mash the button though it should work. To side eject from a handhold, you can start holding down parkour up while stationary, and then input sideways movement to a nearby obstacle like what I should in the video

    • @Geschichtenwelten
      @Geschichtenwelten 11 месяцев назад

      @@Dallin_S thanks for responding, I will try it next time. Keep up the great work!

  • @Omar-Asim
    @Omar-Asim 10 месяцев назад

    Have you seen the new mod? It let's you gain height on ejects! You can actually land on your feet when ejecting to a higher surface, that hasn't been possible for at least 6 years.

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      I know! I'm really busy this week but I hope to check it out soon!

    • @digivagrant
      @digivagrant 10 месяцев назад

      Leave it to the modders to improve games.

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      @@digivagrant Yup!

  • @doug2014
    @doug2014 10 месяцев назад +1

    Can’t change sprint to RT on Xbox

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      How so? It just doesn't let you map it to that? Or is there any error message?

  • @EasyKiller1111
    @EasyKiller1111 8 месяцев назад

    do you know if there is any way to do the shoulder roll with basim on pc cant find a keybind for it

    • @Dallin_S
      @Dallin_S  8 месяцев назад

      I have yet to figure out the keybind for it unfortunately

    • @EasyKiller1111
      @EasyKiller1111 8 месяцев назад

      @@Dallin_S Ok if you find out then you know what to do

    • @Dallin_S
      @Dallin_S  8 месяцев назад

      @@EasyKiller1111 I will certainly share the info if I figure it out

  • @itro3118
    @itro3118 6 месяцев назад

    Question, how do I jump from a rope to a ledge without it making me keep walking on the rope then jump off the end of it

    • @Dallin_S
      @Dallin_S  6 месяцев назад

      I'm not sure I understand your question... could you rephrase it or describe it more?

    • @itro3118
      @itro3118 6 месяцев назад

      @@Dallin_S so like, I’m on a rope. Then I look towards an edge and hold W and space, but instead of jumping off it makes me run to the end of the rope then jump off

    • @Dallin_S
      @Dallin_S  6 месяцев назад

      @@itro3118 Are you trying to jump off at an angle? It can be kind of finicky when you don't jump off perpendicular to the rope

    • @itro3118
      @itro3118 6 месяцев назад

      yeah, i wanna jump off stuff at an angle :P@@Dallin_S

  • @Da__Viid
    @Da__Viid 11 месяцев назад

    Yooo do you know by any chance how to do a parkour roll out of sprinting/running?

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      If you are sprinting and tap the dodge button Basim does a forward roll. Idk if that's what you were thinking of.

    • @Da__Viid
      @Da__Viid 11 месяцев назад

      yeah thank u thats actually it saw it in a altair stealth video
      @@Dallin_S

  • @matystig8580
    @matystig8580 10 месяцев назад +1

    For console, what input do you use to use tools?

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      I left it at default I believe. It's something I might consider changing though

    • @opyeti3379
      @opyeti3379 10 месяцев назад

      So once you change sprint to RT, the game allocates a new input for tools? Do you know what default is? What would you change it to?
      Really great vid. Instant sub. Thank you.

    • @Dallin_S
      @Dallin_S  10 месяцев назад +1

      @@opyeti3379 I will have to check when I get a chance. Been a busy week and I'm not able to look atm, sorry!

    • @opyeti3379
      @opyeti3379 10 месяцев назад

      @@Dallin_S I just checked out a different video and you have the tool wheel set to down on d pad. Very nice. Thanks again.

  • @brucemustdie
    @brucemustdie 11 месяцев назад

    This was extremely helpful. I have a question though, how do you guys trigger the rope dive animation? Holding parkour down makes Basim grab the ledge he's on, and holding parkour up makes him jump on top of the rope

    • @Dallin_S
      @Dallin_S  11 месяцев назад +2

      It's about spacing and distance. The rope has to be just far enough out that he doesn't try to land on top, and then you hold down sprint and parkour up while moving yoward it. Unfortunately there is no dedicated way to make him dive down at a rope or beam.

    • @brucemustdie
      @brucemustdie 11 месяцев назад +1

      @@Dallin_S ohh I see, thanks for explaining it 🙏

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      @@brucemustdie You're welcome!

  • @Capybara2737
    @Capybara2737 6 месяцев назад

    Coming from someone who’s first ac game was unity, I was kind of let down by the parkour in this game. It’s still good but somehow it’s a downgrade from unity which came out years ago. This game is still a lot of fun tho and they have improved the stealth significantly which makes up for the parkour.

    • @Dallin_S
      @Dallin_S  6 месяцев назад

      Origins was a downgrade of unity, mirage was a slight improvement on origins

  • @STSGuitar16
    @STSGuitar16 10 месяцев назад

    We need an updated version with the new mods installed!

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      It should be mostly the same, with the eject height increased obviously

  • @svenskaparodier
    @svenskaparodier 11 месяцев назад

    Why do you see most youtubers known for ac parkour and stealth using a controller instead of kbm?

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      I personally prefer using a controller for a wide variety of reasons, pretty much the only kind of game I'll use a mouse for is a first person shooter like CoD or something like mirror's edge. With assassin's creed, the majority of the previous games were designed first and foremost for console and only ported to pc, so the controller controls are better for various reasons (you can walk extra slow with hostage in ac syndicate to keep detection circle small, pulling trigger halfway in the Kenway games makes you jog instead of sprint, in AC2 thru REV the mnk controls force an annoying mouse acceleration so controller feels better imo - these are just a few reasons).

    • @svenskaparodier
      @svenskaparodier 11 месяцев назад

      @@Dallin_S Huh interesting. What about acm what does that give with controller?

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      @@svenskaparodier More the general reasons than anything else. If a game feels playable with a controller, I prefer that since I like joystick movement input better than wasd

    • @svenskaparodier
      @svenskaparodier 11 месяцев назад +1

      @@Dallin_S good point

  • @TwistedNightfall
    @TwistedNightfall 10 месяцев назад

    for the love of everything, i cannot do a parkour roll ever. not a single time. basim always does that weird side barel roll. i cannot figure out why 😤

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      Are you on controller? Or m n k?

    • @TwistedNightfall
      @TwistedNightfall 10 месяцев назад

      @@Dallin_S m&k sir

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      @@TwistedNightfall Okay, I haven't personally tested on m n k yet but I heard from someone else that they were having trouble getting it to work too. Make sure to try tapping whatever the default parkour up button is, even if you changed it to something else. I know in Valhalla you had to tap space even if you remapped the parkour button

    • @TwistedNightfall
      @TwistedNightfall 10 месяцев назад

      ​@@Dallin_S I haven't rebound parkour up, i'm using space just as it was predefined
      i have noticed that whenever i whistle, the guards react instantly but the sound effect of the whistle itself plays 1 to 1.5 seconds afterwards. as if something is wrong with the syncing of the sound queue. could that be the case as well with the parkour roll? could the game think that i'm mistiming it for some strange reason?
      note that i have a decent pc setup and game doesn't lag behind. however i do get framedrops to absolute 0 some times. game just goes from 140 fps to 0, stays there for like 6 seconds or so, and then keeps going as if nothing ever happened.
      thanks a lot for taking the time and read and reply btw. highly appreciated!

    • @Dallin_S
      @Dallin_S  10 месяцев назад +1

      @@TwistedNightfall I will try to hop on this weekend and play around with the keyboard controls

  • @demonkey6997
    @demonkey6997 11 месяцев назад

    Vaults are more consistent for me with sprint+parkour down (even with no momentum). Only parkour down does not work

    • @Dallin_S
      @Dallin_S  11 месяцев назад +1

      Yeah, this works too, only then it is easy to accidentally end up in a crouch imo, since parkour down triggers a slide while sprinting. But whatever works best for you is great

    • @demonkey6997
      @demonkey6997 11 месяцев назад

      @@Dallin_S Yes that's true and annoying , it is possible to continue running of the parkour down is held down AND the hold starts at the last possible moment before the vault but I find it hard to pull it off consistently. What makes it even more annoying is than from what I understand parkour down is more flexible as to what are the objects that are vaultable that parkour up (still not 100% sure on that) , that means if you want to be more consistent with vaults vs climbs you have to take the risk to end up in crouched mode....
      It's my biggest issue after the inconstancies in ejects 😩

  • @hahahaha-c6y
    @hahahaha-c6y 11 месяцев назад

    Nice video

  • @austinpearson1016
    @austinpearson1016 5 месяцев назад

    Now what about the tool wheel?

    • @Dallin_S
      @Dallin_S  5 месяцев назад +1

      I have it mapped to down on the d pad

  • @dangerdude19
    @dangerdude19 10 месяцев назад

    I want an assassin’s creed 1 remake

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      That would be awesome

  • @jester9684
    @jester9684 9 месяцев назад

    would yoy recommend to play the game on controller

    • @Dallin_S
      @Dallin_S  9 месяцев назад

      I haven't really played this game on mouse and keyboard, so I can't really compare, but generally I prefer controller for this kind of game

  • @suvamk
    @suvamk 11 месяцев назад

    They could have added something close to controlled decent from unity to parkour down..

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      I would have love this

  • @gaur4528
    @gaur4528 11 месяцев назад +1

    There are also some really rare parkour moves that can occur in the game, and it's not a glitch, it's actually animated
    I've seen basim wall kick a wall on his left and jump up to the ledge in front of me, i couldn't recreate it and have no idea how it happened
    I've also seen him ascend a wall DIAGONALLY, like how you could do in Unity and Syndicate. I was able to recreate it but have no idea why it's not possible everywhere

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      Nice! Yeah I alluded to the diagonal wall run, it's tricky to make it happen but it is possible. The other move you mentioned sounds like what you can do in the Watch Dogs games, if you know what I'm referring to.

  • @ammarmughal-cv4vr
    @ammarmughal-cv4vr 11 месяцев назад

    Can u show us your entire controller setup pls

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      Yes! I will make a quick video on that.

  • @kyle2kyletroii
    @kyle2kyletroii 8 месяцев назад

    new update made the ejects more consistent but they still aren’t great

    • @Dallin_S
      @Dallin_S  8 месяцев назад

      They are much improved from what they were

  • @WilliamKalagayan
    @WilliamKalagayan 11 месяцев назад

    sheesh

  • @sak314
    @sak314 8 месяцев назад

    Can plzt est because i want to know if basim is the fastest assassin some people say he is the fastest

    • @Dallin_S
      @Dallin_S  8 месяцев назад

      I don't have a good way of measuring tbh...

    • @sak314
      @sak314 8 месяцев назад

      @@Dallin_S why

    • @Dallin_S
      @Dallin_S  8 месяцев назад

      @@sak314 I don't know how I would go about measuring movement speed across different games, and I was never really curious about it

    • @sak314
      @sak314 8 месяцев назад

      If your not corious then why you posting parkour assassin's creed

    • @Dallin_S
      @Dallin_S  8 месяцев назад

      @@sak314 Because I'm curious about other aspects of the parkour and the games. Generally I post videos on what I'm interested in

  • @steeks9132
    @steeks9132 11 месяцев назад +1

    the parkour roll still evades me

    • @markonovakovic6762
      @markonovakovic6762 11 месяцев назад

      Just spam the parkour up button before landing. However, you can only do it when the camera gets like a little shaky when you jump off something, which is shame.

    • @Dallin_S
      @Dallin_S  11 месяцев назад +2

      How so? You're pressing the button but he just does the barrel roll? Keep in mind he will only roll from pretty high up.

    • @markonovakovic6762
      @markonovakovic6762 11 месяцев назад +1

      @@Dallin_S I think he's having the same issue i did, which was thinking it can be performed from any slightly higher jump. But nope, Basim goes into that one specific falling animation, and that's the only time you can perform it, which, again, is a shame.

  • @syatek
    @syatek 10 месяцев назад

    maybe there is an input swap so crouch/slide and parkour down arent the same button?

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      Possibly, although I kind of doubt it. Worth checking though

  • @thebatmanofneo-gotham5667
    @thebatmanofneo-gotham5667 10 месяцев назад

    I'm sorry, but that animation of Basim simply dropping down at 3:38 is just awful. There's literally no reason for him to be like that when A. the drop height is not that big, and B. when there's clearly other ledges for him to grab onto.
    At least in AC Valhalla, IIRC, Eivor gets in that animation because there's simply no bottom ledge for him or her to safely drop down to, so it makes sense. But in AC Mirage, why is that particular animation a thing when Basim isn't that high off the ground? It's just makes no sense that there'd be no input for controlled descent despite that it would fit perfectly.

    • @Dallin_S
      @Dallin_S  10 месяцев назад +1

      You hold down downward movement to descend in a controlled manner, i.e. you have options. Holding down parkour down to drop like that is not the only option

    • @thebatmanofneo-gotham5667
      @thebatmanofneo-gotham5667 10 месяцев назад

      @@Dallin_S I'm aware I have descent options. I'm just saying that that animation shouldn't exist in a location where it wouldn't be necessary.

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      @@thebatmanofneo-gotham5667 I see

  • @LeFrancaisbleu-mx3dh
    @LeFrancaisbleu-mx3dh 10 месяцев назад

    Same mecanics in ACIII

    • @Dallin_S
      @Dallin_S  10 месяцев назад

      That's an exaggeration

  • @chinwue5
    @chinwue5 8 месяцев назад

    Juegas en pc ?😊

  • @NotAProPhil
    @NotAProPhil 10 месяцев назад

    Nice video. Thanks man. I need to be able to master these for some of my videos. They would look much smoother for sure! Check out my AC Mirage videos.

  • @KILLER_-do4pi
    @KILLER_-do4pi 10 месяцев назад

    am i the only one where sometimes basim does this 2:20 instead of this 2:53 ?

    • @Dallin_S
      @Dallin_S  10 месяцев назад +1

      You need to make sure you start holding down parkour down farther away from the ledge you want him to drop off of. If you're too close he will simply drop to hang.

    • @KILLER_-do4pi
      @KILLER_-do4pi 10 месяцев назад

      @@Dallin_S yes its quite annoying..

    • @Dallin_S
      @Dallin_S  10 месяцев назад +1

      @@KILLER_-do4pi I think it becomes less so with practice

  • @mathemanntastisch
    @mathemanntastisch 11 месяцев назад +4

    I want unity Parkour back😢

    • @Dallin_S
      @Dallin_S  11 месяцев назад +4

      Yeah I feel that😅

    • @markonovakovic6762
      @markonovakovic6762 11 месяцев назад +1

      Yep, most of us old school fans want it back. Peak movement in the franchise in my humble opinion.

    • @notdedsec_ck9383
      @notdedsec_ck9383 11 месяцев назад +1

      if they added the unity parkour in mirage it would be buggy as hell

    • @markonovakovic6762
      @markonovakovic6762 11 месяцев назад

      @preternatural9417 I'll have to disagree. Unity had everything the old system did, and more.

    • @markonovakovic6762
      @markonovakovic6762 11 месяцев назад

      @@notdedsec_ck9383 How do you know it would be buggy?

  • @MiyukiAndFaintray
    @MiyukiAndFaintray 11 месяцев назад

    this game doesont need parkour guid just need find some interesting mechanics not defiult thinks

  • @zZiL341yRj736
    @zZiL341yRj736 11 месяцев назад

    Run and hold a single button and watch your character magnetized to objects. Seriously they really need to give you individual controls because this mechanic is the most boring shit.

    • @Dallin_S
      @Dallin_S  11 месяцев назад

      You can still get creative with it. But more complex controls would be nice.

  • @Hood8891
    @Hood8891 11 месяцев назад

    I was expecting some crazy tricks but this is alot of basic stuff that should be in the game. Shouldn't take an advanced guide to have an enjoyable parkour experience. Still a good video

    • @Dallin_S
      @Dallin_S  11 месяцев назад +2

      The idea is that most of the stuff isn't ever explained by the game when you play it