The problem I have is with the Breakfall roll on PC, I can easily execute a perfect roll with a controller, but on PC I just can't... pressed Space either C before landing just didn't do it. What's the keybind with keyboard?
@@Dallin_S My guess also, but it didn't. Could roll in Unity, roll in Origins but not here. Do you use keyboard by any chance? If you don't mind me asking.
Its crazy how much a great level design does for parkour. In Mirage it feels like im playing the old games even though the parkour system is similar to the rpg games
Hey, I remember you! You were the only guy with an in-depth guide for AC Black Flag and coincidentally my introduction to this channel! And Now you're making one for Mirage, how time flies. I freaking love you man! :DD
Just want to add, to side ejects onto platforms most consistently, Basim needs to be grabbing onto a ledge that's higher than the platform he's trying to jump onto. And you can gain height using back eject, but it only really works between walls that are REALLY close to each other. Great video!
Idk why but my side ejects (the ones where basim is alr hanging onto sth not the wall run one) work better when I tap parkour down instead of up, but all the ytbers are pressing parkour up
@@hahahaha-c6y I failed to mention it but in certain circumstances parkour down does work better for this - I think it makes Basim prioritize landing on his feet
Who actually thought it would be a good idea to have parkour down and crouch on the same button… The ezio trilogy got this perfect over 10 years ago just go back to it
After watching your video and try playing a bit, I realized that a minor but annoying problem I had was because of sprinting at the wrong time. So my problem was that Basim sometimes crouches after a parkour move is done (i.e. Vaulting or Climbing down). It seems whenver pressing parkour down Basim should not be sprinting in order to prevent crouching. So now I can just let go of sprinting right before interacting with the parkour down button. (I think that's another good reason to set sprint as a hold button, so that you can go out of sprint easily.) I was able to figure this out thanks to your video! Thank you a lot
Check out Leo K's movement guide as well! He is a huge inspiration for my channel and does great content on Assassin's Creed! ruclips.net/video/NPzn59bmb9s/видео.htmlsi=DifA3LwM8SKfvjC2
I like how he set it up to almost feel like the old AC, though I don't know if he mentioned what to put as the tool wheel so I started experimenting Triangle (assassinations) Press right on the D-pad (Pickpocket) Press left on D-pad (whistle) Hold left (call mount) Hold R3 (Assassin focus) Toggle R3 (eagle vision) Toggle up on the D-pad (call enkidu) Hold up (tool wheel)
Good stuff! I managed to do such a clean height gaining back eject today, and it was during an escape, I was so happy lol I will say I can’t seem to get the short descent to work for me by using parkour down, anytime I try it I always the drop to hanging on ledge animation.
If Basim is dropping to hanging from the ledge, it means either a) the drop is too far for him to drop straight down to a landing or b) you are pressing the parkour down button too close to the ledge. It has to be pressed and held a certain distance away from the ledge before you reach it.
you can also hold slide high profile and hold parkour up at the end of a slide right before a slide to launch from a slide to a extended jump this can be used to chain between rooftops and windows you can slide through the windows in buildings slide through the building and vault out into the next window like unity my biggest piece of advice is to try to play the game like its unity and then work with the peramiters of the game
I wish they included crouch sprinting as a skill like cyberpunk did. This way you can choose not to have it but any movement which requires Beginning from a crouch or holding crouch input (sliding) can immediately be chained into a full sprint, saving you an input and leading to a bit more fluent movement if you choose. (AC Unity worked as such but it was based around the movement system inherently) TLDR At some point during Cyberpunk and this game it's more important to be quick and flowy than to crouch quickly through bushes, CDPR understood that with the 2.0 update, AC didn't recognize it.
At quite a few leap of faiths, try grabbing onto a ledge a little bit below the actual synch point wooden ledge and wall eject( aiming for the haystack) for a backflip leap of faith
This is a good video thank you for the breakdown. I think what would make it great is somehow showing the buttons being pressed on the controller to perform the actions you're talking about. Just listening to you describe all the buttons to press becomes a mouthful and harder to understand or replicate. But otherwise, very helpful!
I've also learned you can gain a bit of height in certain circumstances if you do a side eject by moving the joystick diagonally down. He hops higher instead.
I wish manual jump was still a thing, it’s such a pain in the ass to climb up onto a ledge then trying to leap onto the wall from a balcony literally 2 feet away just to have him step down and walk up to the wall
There's an interesting spot in the south of the bazaar where you can perform a decent height gaining side eject to a bar hang. It's only achievable from what I've tried by pressing parkour down and will not work with a parkour up press. I posted a video of it under Leo K's movement video tweet if you wanted to have a look at it
I genuinely hope that Ubisoft addresses the control mapping issue, specifically the conflict between Parkour Down and Crouch being assigned to the same button. Currently, I have Parkour Down/Crouch mapped to the Circle button on PlayStation, set to "hold". I've chosen this configuration because, with the toggle setting, I often unintentionally put Basim into crouch mode after executing a Parkour Down maneuver, forcing me to manually deactivate crouch. Furthermore, it's worth mentioning that Parkour Down is frequently unreliable and too slow. There have been numerous instances where I've wanted Basim to quickly descend, but he takes his time placing both hands on the ledge, necessitating waiting for an animation to finish before proceeding downward. The player should be able to decide if jumping down is worth the risk rather than Ubisoft holding their hand. Sadly, there is a slim chance that Ubisoft will address this issue.
Then just jump (parkour up) and parkour up again before you land to roll, or eat the fall and heal if it's possible. Or parkour down for the ledge grab and parkour down to however safe you deem necessary to wall eject
These advanced guides crack me up when there is no advanced moves in the game just play for 10 minutes and you can figure this all out the only thing it achieves is making me want to play the old games
Thank you Dallin! This was very helpful, especially regarding side ejects and descent. I still wish side ejects were more consistent and not so contextual. The system is fun enough for what Baghdad offers though
just changing sprint from left stick to right trigger is going to help me out so much. I just started this game and pressing left stick to sprint feels clunky.
I use r2 for sprint and free run up do I hold or press so like so as the climbing animation is going do I hold the analog stick to the left before so I can do the eject
Great Vid. I'm using both Sprint and climb up as the same button, R1. There is no downside for me except when you are climbing he will do superman jumps which looks extremely stupid but the game have lot's of walls with nothing to organically hold and climb up to and it forces the character to 'fly up' like a god. Another weird thing for me is he jumps to wherever the camera is pointing on while hanging or on the edge of a stick. I want to use left stick to tell him where to go but camera direction seems to be the prio. It kills any cinematic parkouring for me while running away from something and jump left for instance.
I just wanna mention: Basim actually CAN take damage with Breakfall. Aside from just the fact that the Breakfall description says "reduced damage," there is a certain height from which Breakfall WILL do some damage. Too much and that fall damage can be lethal.
They butchered ejects but at least ledge grab is back, still I don't think ledge grab in this game will be as versatile as pre unity because of the snap target system doing most of the work already
I feel the main issue with Mirage's parkour is the inconsistency of the controls and the fact that Ubisoft doesn't explain 95% of the moves you can do. The RPG parkour system clearly needs a good overhaul with better animations and more intuitive controls because Baghdad is certainly built for great movement Your guides are superb though. I'm discovering movements that I thought had been removed ages ago. In future games, a virtual parkour training ground like we got in Brotherhood would be VERY welcome.
I agree with you, the controls need to be elaborated on in-game, and people generally shouldn't have to scavenge for guides on youtube for this kind of stuff. And yeah, a brotherhood-esque parkour training mode would be tight
I didn't realize you could press either button to catch ledge from a jump now. If you misjudge the height while approaching a quickdrop target and get stuck, you can stop and then move again so you don't have to swing down slowly. Remember, back ejects only work while low to the ground or a valid target object! Can you still do that parkour down lache thing you figured out?
My setup is shit R2/RT for free run X/A for sprinting (toggle) L1/LB crouch/run down R1/RB rolling O/B counter/parry Square/X assassination, light and heavy attack Traingle/Y eagle vision
When hanging from a ledge, I assume you can still hold diagonally back to perform a more diagonal back eject like origins? Or has that been removed here
@@Dallin_S :D That was one of my most used moves in origins, really opened the game up for some more multidirectional movement, but I literally haven’t seen anyone use it for a longish distance yet like I’d use it in origins
Actually, barrel rolls DO help with fall damage/shock absorption in real life, that's where they get the idea from. 🙂 It's just it won't work from TWEMTY FEET UP like in AC.
My ejects are always weird. I actually just found out if you hold “parkour down” you can sort of jump to a nearby ledge of same height and make parkour a little more fluid
Just wanted to say, for me what worked with these side ejects are holding parkour down instead of up. Its weird, honestly, because parkour up puts you in a hang state while parkour down sorta launches you to the surface.
Hmmm, are you referring specifically to trying them from off of a palm tree or other hand-hold-less surface? Or they aren't even working from a cat hang? Holding works better for side ejects if Basim is already hanging on something. For back eject from a hang, just tap the parkour button without directional input.
@@Dallin_S yes, hanging on a wall doesn't work as well as running it up. Basim performs a small jump backwards, but no side ejects. Jumping off a palm tree is also not working. A shame, because I like the game so far.
@@Geschichtenwelten You must be missing the timing then, at least on the palm trees. If you mash the button though it should work. To side eject from a handhold, you can start holding down parkour up while stationary, and then input sideways movement to a nearby obstacle like what I should in the video
Have you seen the new mod? It let's you gain height on ejects! You can actually land on your feet when ejecting to a higher surface, that hasn't been possible for at least 6 years.
@@Dallin_S so like, I’m on a rope. Then I look towards an edge and hold W and space, but instead of jumping off it makes me run to the end of the rope then jump off
So once you change sprint to RT, the game allocates a new input for tools? Do you know what default is? What would you change it to? Really great vid. Instant sub. Thank you.
This was extremely helpful. I have a question though, how do you guys trigger the rope dive animation? Holding parkour down makes Basim grab the ledge he's on, and holding parkour up makes him jump on top of the rope
It's about spacing and distance. The rope has to be just far enough out that he doesn't try to land on top, and then you hold down sprint and parkour up while moving yoward it. Unfortunately there is no dedicated way to make him dive down at a rope or beam.
Coming from someone who’s first ac game was unity, I was kind of let down by the parkour in this game. It’s still good but somehow it’s a downgrade from unity which came out years ago. This game is still a lot of fun tho and they have improved the stealth significantly which makes up for the parkour.
I personally prefer using a controller for a wide variety of reasons, pretty much the only kind of game I'll use a mouse for is a first person shooter like CoD or something like mirror's edge. With assassin's creed, the majority of the previous games were designed first and foremost for console and only ported to pc, so the controller controls are better for various reasons (you can walk extra slow with hostage in ac syndicate to keep detection circle small, pulling trigger halfway in the Kenway games makes you jog instead of sprint, in AC2 thru REV the mnk controls force an annoying mouse acceleration so controller feels better imo - these are just a few reasons).
@@svenskaparodier More the general reasons than anything else. If a game feels playable with a controller, I prefer that since I like joystick movement input better than wasd
for the love of everything, i cannot do a parkour roll ever. not a single time. basim always does that weird side barel roll. i cannot figure out why 😤
@@TwistedNightfall Okay, I haven't personally tested on m n k yet but I heard from someone else that they were having trouble getting it to work too. Make sure to try tapping whatever the default parkour up button is, even if you changed it to something else. I know in Valhalla you had to tap space even if you remapped the parkour button
@@Dallin_S I haven't rebound parkour up, i'm using space just as it was predefined i have noticed that whenever i whistle, the guards react instantly but the sound effect of the whistle itself plays 1 to 1.5 seconds afterwards. as if something is wrong with the syncing of the sound queue. could that be the case as well with the parkour roll? could the game think that i'm mistiming it for some strange reason? note that i have a decent pc setup and game doesn't lag behind. however i do get framedrops to absolute 0 some times. game just goes from 140 fps to 0, stays there for like 6 seconds or so, and then keeps going as if nothing ever happened. thanks a lot for taking the time and read and reply btw. highly appreciated!
Yeah, this works too, only then it is easy to accidentally end up in a crouch imo, since parkour down triggers a slide while sprinting. But whatever works best for you is great
@@Dallin_S Yes that's true and annoying , it is possible to continue running of the parkour down is held down AND the hold starts at the last possible moment before the vault but I find it hard to pull it off consistently. What makes it even more annoying is than from what I understand parkour down is more flexible as to what are the objects that are vaultable that parkour up (still not 100% sure on that) , that means if you want to be more consistent with vaults vs climbs you have to take the risk to end up in crouched mode.... It's my biggest issue after the inconstancies in ejects 😩
There are also some really rare parkour moves that can occur in the game, and it's not a glitch, it's actually animated I've seen basim wall kick a wall on his left and jump up to the ledge in front of me, i couldn't recreate it and have no idea how it happened I've also seen him ascend a wall DIAGONALLY, like how you could do in Unity and Syndicate. I was able to recreate it but have no idea why it's not possible everywhere
Nice! Yeah I alluded to the diagonal wall run, it's tricky to make it happen but it is possible. The other move you mentioned sounds like what you can do in the Watch Dogs games, if you know what I'm referring to.
Just spam the parkour up button before landing. However, you can only do it when the camera gets like a little shaky when you jump off something, which is shame.
@@Dallin_S I think he's having the same issue i did, which was thinking it can be performed from any slightly higher jump. But nope, Basim goes into that one specific falling animation, and that's the only time you can perform it, which, again, is a shame.
I'm sorry, but that animation of Basim simply dropping down at 3:38 is just awful. There's literally no reason for him to be like that when A. the drop height is not that big, and B. when there's clearly other ledges for him to grab onto. At least in AC Valhalla, IIRC, Eivor gets in that animation because there's simply no bottom ledge for him or her to safely drop down to, so it makes sense. But in AC Mirage, why is that particular animation a thing when Basim isn't that high off the ground? It's just makes no sense that there'd be no input for controlled descent despite that it would fit perfectly.
You hold down downward movement to descend in a controlled manner, i.e. you have options. Holding down parkour down to drop like that is not the only option
Nice video. Thanks man. I need to be able to master these for some of my videos. They would look much smoother for sure! Check out my AC Mirage videos.
You need to make sure you start holding down parkour down farther away from the ledge you want him to drop off of. If you're too close he will simply drop to hang.
Run and hold a single button and watch your character magnetized to objects. Seriously they really need to give you individual controls because this mechanic is the most boring shit.
I was expecting some crazy tricks but this is alot of basic stuff that should be in the game. Shouldn't take an advanced guide to have an enjoyable parkour experience. Still a good video
The problem I have is with the Breakfall roll on PC, I can easily execute a perfect roll with a controller, but on PC I just can't... pressed Space either C before landing just didn't do it. What's the keybind with keyboard?
Huh, it should work. My guess is space would be the default keybind so it should work with that, but I'm not positive
@@Dallin_S
My guess also, but it didn't. Could roll in Unity, roll in Origins but not here. Do you use keyboard by any chance? If you don't mind me asking.
@@032_m.alfathcirrus5 I have not really played with mouse and keyboard yet. Next time I get on I'll try to remember to check
@@Dallin_S
Alright, thanks man. I'm afraid it's just another bug like Valhalla where certain actions are absent with M+KB but not controller.
@@032_m.alfathcirrus5 I'll try to figure it out when I get a chance
This is legit.
High praise coming from the Rogue Academy headmaster himself.
Literally every video bruh, here he is!
Everywhere I go I see him...😊
Hey any tips for wether you should use aim assist or not y’all? I’m split on partial or none at all and I’m on console
@@thomaswilson1288 Turn it off, my guy. It gets in the way more than it helps.
Its crazy how much a great level design does for parkour. In Mirage it feels like im playing the old games even though the parkour system is similar to the rpg games
This is so true!
Hey, I remember you! You were the only guy with an in-depth guide for AC Black Flag and coincidentally my introduction to this channel! And Now you're making one for Mirage, how time flies. I freaking love you man! :DD
Love reading this, I'm super happy you're enjoying the vids and you are very welcome!
Just want to add, to side ejects onto platforms most consistently, Basim needs to be grabbing onto a ledge that's higher than the platform he's trying to jump onto. And you can gain height using back eject, but it only really works between walls that are REALLY close to each other. Great video!
Thank you! Good points!
Idk why but my side ejects (the ones where basim is alr hanging onto sth not the wall run one) work better when I tap parkour down instead of up, but all the ytbers are pressing parkour up
@@hahahaha-c6y I failed to mention it but in certain circumstances parkour down does work better for this - I think it makes Basim prioritize landing on his feet
@@Dallin_S so does parkour up work better in circumstances where basim ejects to another handhold grabbing it?
@@hahahaha-c6y I would suggest using parkour up if the distance to the object is greater; in those cases parkour down would cause him to drop downward
Dallin carrying this entire movement system on his back as per usual
Aww thank you man!
Who actually thought it would be a good idea to have parkour down and crouch on the same button… The ezio trilogy got this perfect over 10 years ago just go back to it
Ezio didnt had crouch
After watching your video and try playing a bit, I realized that a minor but annoying problem I had was because of sprinting at the wrong time. So my problem was that Basim sometimes crouches after a parkour move is done (i.e. Vaulting or Climbing down).
It seems whenver pressing parkour down Basim should not be sprinting in order to prevent crouching. So now I can just let go of sprinting right before interacting with the parkour down button. (I think that's another good reason to set sprint as a hold button, so that you can go out of sprint easily.)
I was able to figure this out thanks to your video! Thank you a lot
You are welcome! Glad you figured it out!
As always, the community does Ubisoft's job of debunking the movement mechanics, this video is very helpfull ❤.
Check out Leo K's movement guide as well! He is a huge inspiration for my channel and does great content on Assassin's Creed!
ruclips.net/video/NPzn59bmb9s/видео.htmlsi=DifA3LwM8SKfvjC2
I like how he set it up to almost feel like the old AC, though I don't know if he mentioned what to put as the tool wheel so I started experimenting
Triangle (assassinations)
Press right on the D-pad (Pickpocket)
Press left on D-pad (whistle)
Hold left (call mount)
Hold R3 (Assassin focus)
Toggle R3 (eagle vision)
Toggle up on the D-pad (call enkidu)
Hold up (tool wheel)
Good stuff! I managed to do such a clean height gaining back eject today, and it was during an escape, I was so happy lol I will say I can’t seem to get the short descent to work for me by using parkour down, anytime I try it I always the drop to hanging on ledge animation.
If Basim is dropping to hanging from the ledge, it means either a) the drop is too far for him to drop straight down to a landing or b) you are pressing the parkour down button too close to the ledge. It has to be pressed and held a certain distance away from the ledge before you reach it.
Youre a real one for this
Thank you man you have no idea how much your encouragement means
you can also hold slide high profile and hold parkour up at the end of a slide right before a slide to launch from a slide to a extended jump this can be used to chain between rooftops and windows you can slide through the windows in buildings slide through the building and vault out into the next window like unity my biggest piece of advice is to try to play the game like its unity and then work with the peramiters of the game
I wish they included crouch sprinting as a skill like cyberpunk did. This way you can choose not to have it but any movement which requires Beginning from a crouch or holding crouch input (sliding) can immediately be chained into a full sprint, saving you an input and leading to a bit more fluent movement if you choose. (AC Unity worked as such but it was based around the movement system inherently) TLDR At some point during Cyberpunk and this game it's more important to be quick and flowy than to crouch quickly through bushes, CDPR understood that with the 2.0 update, AC didn't recognize it.
Yeah I mean I can see where you're coming from, but to be fair the two games are very different from each other
00:30 thank you! This is a great tip; feels like the old games again!
At quite a few leap of faiths, try grabbing onto a ledge a little bit below the actual synch point wooden ledge and wall eject( aiming for the haystack) for a backflip leap of faith
Yussss
This is a good video thank you for the breakdown. I think what would make it great is somehow showing the buttons being pressed on the controller to perform the actions you're talking about. Just listening to you describe all the buttons to press becomes a mouthful and harder to understand or replicate. But otherwise, very helpful!
Noted, thank you for the feedback! I will keep it in mind for next time:)
I've also learned you can gain a bit of height in certain circumstances if you do a side eject by moving the joystick diagonally down. He hops higher instead.
Yeah, I've noticed that too!
Fastest channel subd I've done in a while. Great videos 👍 Bro, you're amazing, keep them coming. 👏
I'm super happy to hear you're finding value in my content! I will keep on making more!
Well explained, great guide 🎉
Thank you!
Awesome video! The movement feels refreshing after dealing with Valhalla.
It's for sure sped up somewhat
Yes!! I was waiting for this, thank you a lot!! My parkour Is going to be much better now
I hope it helps! You're welcome!
@@Dallin_S Oh it will definitely help me, thanks again!! I really appreciate your work
@@ItalianAssassin06 Glad to hear it
I wish manual jump was still a thing, it’s such a pain in the ass to climb up onto a ledge then trying to leap onto the wall from a balcony literally 2 feet away just to have him step down and walk up to the wall
I feel this on a very deep level.... :/
03:03 that transition was fire
Haha thanks! That came totally ad-lib as I was editing
Thanks for the video! Looking forward to go into the game after finishing this video to try out new moves
You're welcome! Have fun!
There's an interesting spot in the south of the bazaar where you can perform a decent height gaining side eject to a bar hang. It's only achievable from what I've tried by pressing parkour down and will not work with a parkour up press. I posted a video of it under Leo K's movement video tweet if you wanted to have a look at it
I genuinely hope that Ubisoft addresses the control mapping issue, specifically the conflict between Parkour Down and Crouch being assigned to the same button. Currently, I have Parkour Down/Crouch mapped to the Circle button on PlayStation, set to "hold". I've chosen this configuration because, with the toggle setting, I often unintentionally put Basim into crouch mode after executing a Parkour Down maneuver, forcing me to manually deactivate crouch.
Furthermore, it's worth mentioning that Parkour Down is frequently unreliable and too slow. There have been numerous instances where I've wanted Basim to quickly descend, but he takes his time placing both hands on the ledge, necessitating waiting for an animation to finish before proceeding downward. The player should be able to decide if jumping down is worth the risk rather than Ubisoft holding their hand. Sadly, there is a slim chance that Ubisoft will address this issue.
Then just jump (parkour up) and parkour up again before you land to roll, or eat the fall and heal if it's possible. Or parkour down for the ledge grab and parkour down to however safe you deem necessary to wall eject
These advanced guides crack me up when there is no advanced moves in the game just play for 10 minutes and you can figure this all out the only thing it achieves is making me want to play the old games
Thank you Dallin! This was very helpful, especially regarding side ejects and descent. I still wish side ejects were more consistent and not so contextual. The system is fun enough for what Baghdad offers though
Yeah, I know what you mean. Fortunately Baghdad's level design does successfully pick up some of the slack of the parkour mechanics
just changing sprint from left stick to right trigger is going to help me out so much. I just started this game and pressing left stick to sprint feels clunky.
Was waiting for this
I use r2 for sprint and free run up do I hold or press so like so as the climbing animation is going do I hold the analog stick to the left before so I can do the eject
You push the analogue stick to the side and then hold down the parkour up input to perform the eject
Great Vid. I'm using both Sprint and climb up as the same button, R1. There is no downside for me except when you are climbing he will do superman jumps which looks extremely stupid but the game have lot's of walls with nothing to organically hold and climb up to and it forces the character to 'fly up' like a god.
Another weird thing for me is he jumps to wherever the camera is pointing on while hanging or on the edge of a stick. I want to use left stick to tell him where to go but camera direction seems to be the prio. It kills any cinematic parkouring for me while running away from something and jump left for instance.
Yeah, camera angle seems to take priority in that regard
oh damn bro this is some good stuffs
Thanks!
you can swing from a plank into a pile of hay super cool
Yup!
Helpful. Great channel.
You're welcome!
I just wanna mention: Basim actually CAN take damage with Breakfall. Aside from just the fact that the Breakfall description says "reduced damage," there is a certain height from which Breakfall WILL do some damage. Too much and that fall damage can be lethal.
Good point! I failed to address that.
They butchered ejects but at least ledge grab is back, still I don't think ledge grab in this game will be as versatile as pre unity because of the snap target system doing most of the work already
I mean the ejects are better in this game than in Origins IMO, so from that game it's an improvement
I feel the main issue with Mirage's parkour is the inconsistency of the controls and the fact that Ubisoft doesn't explain 95% of the moves you can do. The RPG parkour system clearly needs a good overhaul with better animations and more intuitive controls because Baghdad is certainly built for great movement
Your guides are superb though. I'm discovering movements that I thought had been removed ages ago.
In future games, a virtual parkour training ground like we got in Brotherhood would be VERY welcome.
I agree with you, the controls need to be elaborated on in-game, and people generally shouldn't have to scavenge for guides on youtube for this kind of stuff. And yeah, a brotherhood-esque parkour training mode would be tight
Anyone who has played unity has long as me switched key binds the second they started the game 😹
Great explanation.👍
Thank you!
I didn't realize you could press either button to catch ledge from a jump now. If you misjudge the height while approaching a quickdrop target and get stuck, you can stop and then move again so you don't have to swing down slowly. Remember, back ejects only work while low to the ground or a valid target object! Can you still do that parkour down lache thing you figured out?
Which parkour down lache thing are you referring to? Sorry it's been a long week and you'll have to jog my memory 😅
will you consider maybe making an updated tutorial with the inclusion of the new parkour eject update
@@scottgallagher3886 Maybe, although Ropotopolous has a more recent tutorial already on his channel. You should check it out
you can also slide into a wall hang, not just a full descent to the ground
Yes, I've been tinkering with this more recently!
My setup is shit
R2/RT for free run
X/A for sprinting (toggle)
L1/LB crouch/run down
R1/RB rolling
O/B counter/parry
Square/X assassination, light and heavy attack
Traingle/Y eagle vision
When hanging from a ledge, I assume you can still hold diagonally back to perform a more diagonal back eject like origins? Or has that been removed here
Yes, you can!
@@Dallin_S :D
That was one of my most used moves in origins, really opened the game up for some more multidirectional movement, but I literally haven’t seen anyone use it for a longish distance yet like I’d use it in origins
@@thebulletkin8393 Yeah, it should work the same in Mirage
Actually, barrel rolls DO help with fall damage/shock absorption in real life, that's where they get the idea from. 🙂 It's just it won't work from TWEMTY FEET UP like in AC.
They could work twenty feet up... the real issue is not being able to use them from lower heights in the game, like we could in ac origins
How do I even side eject with my R2 button being as my run button and my press button too
Map your parkour button to something like x/a, then you use that to eject
Imma be getting my PS5 later this month...so this is very exciting
Heck yeah dude that's exciting!
Since R2 is sprint, what did you change your tool wheel to?
Double tap and hold down on d pad
Hi question and it's not in the video.. I accidentally do a dive jump onto a beam swing idk how I trigger it...
It just has to do with spacing and angle. If the game decides Basim is too far to land on top he will dive down to grab with his hands.
@@Dallin_S yes it's very specific it def has to do with how the beam is.
@@Lee313FGC Exactly
What parkour??
My ejects are always weird. I actually just found out if you hold “parkour down” you can sort of jump to a nearby ledge of same height and make parkour a little more fluid
Yesss!
you can also eject diagonally up
Just wanted to say, for me what worked with these side ejects are holding parkour down instead of up. Its weird, honestly, because parkour up puts you in a hang state while parkour down sorta launches you to the surface.
I think its because down takes you to your feet while up takes you to your hands
Nice vid, but back or side ejects won't work for me, even if I'm spam-tapping x (on PS5).
Hmmm, are you referring specifically to trying them from off of a palm tree or other hand-hold-less surface? Or they aren't even working from a cat hang? Holding works better for side ejects if Basim is already hanging on something. For back eject from a hang, just tap the parkour button without directional input.
@@Dallin_S yes, hanging on a wall doesn't work as well as running it up. Basim performs a small jump backwards, but no side ejects. Jumping off a palm tree is also not working. A shame, because I like the game so far.
@@Geschichtenwelten You must be missing the timing then, at least on the palm trees. If you mash the button though it should work. To side eject from a handhold, you can start holding down parkour up while stationary, and then input sideways movement to a nearby obstacle like what I should in the video
@@Dallin_S thanks for responding, I will try it next time. Keep up the great work!
Have you seen the new mod? It let's you gain height on ejects! You can actually land on your feet when ejecting to a higher surface, that hasn't been possible for at least 6 years.
I know! I'm really busy this week but I hope to check it out soon!
Leave it to the modders to improve games.
@@digivagrant Yup!
Can’t change sprint to RT on Xbox
How so? It just doesn't let you map it to that? Or is there any error message?
do you know if there is any way to do the shoulder roll with basim on pc cant find a keybind for it
I have yet to figure out the keybind for it unfortunately
@@Dallin_S Ok if you find out then you know what to do
@@EasyKiller1111 I will certainly share the info if I figure it out
Question, how do I jump from a rope to a ledge without it making me keep walking on the rope then jump off the end of it
I'm not sure I understand your question... could you rephrase it or describe it more?
@@Dallin_S so like, I’m on a rope. Then I look towards an edge and hold W and space, but instead of jumping off it makes me run to the end of the rope then jump off
@@itro3118 Are you trying to jump off at an angle? It can be kind of finicky when you don't jump off perpendicular to the rope
yeah, i wanna jump off stuff at an angle :P@@Dallin_S
Yooo do you know by any chance how to do a parkour roll out of sprinting/running?
If you are sprinting and tap the dodge button Basim does a forward roll. Idk if that's what you were thinking of.
yeah thank u thats actually it saw it in a altair stealth video
@@Dallin_S
For console, what input do you use to use tools?
I left it at default I believe. It's something I might consider changing though
So once you change sprint to RT, the game allocates a new input for tools? Do you know what default is? What would you change it to?
Really great vid. Instant sub. Thank you.
@@opyeti3379 I will have to check when I get a chance. Been a busy week and I'm not able to look atm, sorry!
@@Dallin_S I just checked out a different video and you have the tool wheel set to down on d pad. Very nice. Thanks again.
This was extremely helpful. I have a question though, how do you guys trigger the rope dive animation? Holding parkour down makes Basim grab the ledge he's on, and holding parkour up makes him jump on top of the rope
It's about spacing and distance. The rope has to be just far enough out that he doesn't try to land on top, and then you hold down sprint and parkour up while moving yoward it. Unfortunately there is no dedicated way to make him dive down at a rope or beam.
@@Dallin_S ohh I see, thanks for explaining it 🙏
@@brucemustdie You're welcome!
Coming from someone who’s first ac game was unity, I was kind of let down by the parkour in this game. It’s still good but somehow it’s a downgrade from unity which came out years ago. This game is still a lot of fun tho and they have improved the stealth significantly which makes up for the parkour.
Origins was a downgrade of unity, mirage was a slight improvement on origins
We need an updated version with the new mods installed!
It should be mostly the same, with the eject height increased obviously
Why do you see most youtubers known for ac parkour and stealth using a controller instead of kbm?
I personally prefer using a controller for a wide variety of reasons, pretty much the only kind of game I'll use a mouse for is a first person shooter like CoD or something like mirror's edge. With assassin's creed, the majority of the previous games were designed first and foremost for console and only ported to pc, so the controller controls are better for various reasons (you can walk extra slow with hostage in ac syndicate to keep detection circle small, pulling trigger halfway in the Kenway games makes you jog instead of sprint, in AC2 thru REV the mnk controls force an annoying mouse acceleration so controller feels better imo - these are just a few reasons).
@@Dallin_S Huh interesting. What about acm what does that give with controller?
@@svenskaparodier More the general reasons than anything else. If a game feels playable with a controller, I prefer that since I like joystick movement input better than wasd
@@Dallin_S good point
for the love of everything, i cannot do a parkour roll ever. not a single time. basim always does that weird side barel roll. i cannot figure out why 😤
Are you on controller? Or m n k?
@@Dallin_S m&k sir
@@TwistedNightfall Okay, I haven't personally tested on m n k yet but I heard from someone else that they were having trouble getting it to work too. Make sure to try tapping whatever the default parkour up button is, even if you changed it to something else. I know in Valhalla you had to tap space even if you remapped the parkour button
@@Dallin_S I haven't rebound parkour up, i'm using space just as it was predefined
i have noticed that whenever i whistle, the guards react instantly but the sound effect of the whistle itself plays 1 to 1.5 seconds afterwards. as if something is wrong with the syncing of the sound queue. could that be the case as well with the parkour roll? could the game think that i'm mistiming it for some strange reason?
note that i have a decent pc setup and game doesn't lag behind. however i do get framedrops to absolute 0 some times. game just goes from 140 fps to 0, stays there for like 6 seconds or so, and then keeps going as if nothing ever happened.
thanks a lot for taking the time and read and reply btw. highly appreciated!
@@TwistedNightfall I will try to hop on this weekend and play around with the keyboard controls
Vaults are more consistent for me with sprint+parkour down (even with no momentum). Only parkour down does not work
Yeah, this works too, only then it is easy to accidentally end up in a crouch imo, since parkour down triggers a slide while sprinting. But whatever works best for you is great
@@Dallin_S Yes that's true and annoying , it is possible to continue running of the parkour down is held down AND the hold starts at the last possible moment before the vault but I find it hard to pull it off consistently. What makes it even more annoying is than from what I understand parkour down is more flexible as to what are the objects that are vaultable that parkour up (still not 100% sure on that) , that means if you want to be more consistent with vaults vs climbs you have to take the risk to end up in crouched mode....
It's my biggest issue after the inconstancies in ejects 😩
Nice video
Now what about the tool wheel?
I have it mapped to down on the d pad
I want an assassin’s creed 1 remake
That would be awesome
would yoy recommend to play the game on controller
I haven't really played this game on mouse and keyboard, so I can't really compare, but generally I prefer controller for this kind of game
They could have added something close to controlled decent from unity to parkour down..
I would have love this
There are also some really rare parkour moves that can occur in the game, and it's not a glitch, it's actually animated
I've seen basim wall kick a wall on his left and jump up to the ledge in front of me, i couldn't recreate it and have no idea how it happened
I've also seen him ascend a wall DIAGONALLY, like how you could do in Unity and Syndicate. I was able to recreate it but have no idea why it's not possible everywhere
Nice! Yeah I alluded to the diagonal wall run, it's tricky to make it happen but it is possible. The other move you mentioned sounds like what you can do in the Watch Dogs games, if you know what I'm referring to.
Can u show us your entire controller setup pls
Yes! I will make a quick video on that.
new update made the ejects more consistent but they still aren’t great
They are much improved from what they were
sheesh
Can plzt est because i want to know if basim is the fastest assassin some people say he is the fastest
I don't have a good way of measuring tbh...
@@Dallin_S why
@@sak314 I don't know how I would go about measuring movement speed across different games, and I was never really curious about it
If your not corious then why you posting parkour assassin's creed
@@sak314 Because I'm curious about other aspects of the parkour and the games. Generally I post videos on what I'm interested in
the parkour roll still evades me
Just spam the parkour up button before landing. However, you can only do it when the camera gets like a little shaky when you jump off something, which is shame.
How so? You're pressing the button but he just does the barrel roll? Keep in mind he will only roll from pretty high up.
@@Dallin_S I think he's having the same issue i did, which was thinking it can be performed from any slightly higher jump. But nope, Basim goes into that one specific falling animation, and that's the only time you can perform it, which, again, is a shame.
maybe there is an input swap so crouch/slide and parkour down arent the same button?
Possibly, although I kind of doubt it. Worth checking though
I'm sorry, but that animation of Basim simply dropping down at 3:38 is just awful. There's literally no reason for him to be like that when A. the drop height is not that big, and B. when there's clearly other ledges for him to grab onto.
At least in AC Valhalla, IIRC, Eivor gets in that animation because there's simply no bottom ledge for him or her to safely drop down to, so it makes sense. But in AC Mirage, why is that particular animation a thing when Basim isn't that high off the ground? It's just makes no sense that there'd be no input for controlled descent despite that it would fit perfectly.
You hold down downward movement to descend in a controlled manner, i.e. you have options. Holding down parkour down to drop like that is not the only option
@@Dallin_S I'm aware I have descent options. I'm just saying that that animation shouldn't exist in a location where it wouldn't be necessary.
@@thebatmanofneo-gotham5667 I see
Same mecanics in ACIII
That's an exaggeration
Juegas en pc ?😊
Sí:)
Nice video. Thanks man. I need to be able to master these for some of my videos. They would look much smoother for sure! Check out my AC Mirage videos.
am i the only one where sometimes basim does this 2:20 instead of this 2:53 ?
You need to make sure you start holding down parkour down farther away from the ledge you want him to drop off of. If you're too close he will simply drop to hang.
@@Dallin_S yes its quite annoying..
@@KILLER_-do4pi I think it becomes less so with practice
I want unity Parkour back😢
Yeah I feel that😅
Yep, most of us old school fans want it back. Peak movement in the franchise in my humble opinion.
if they added the unity parkour in mirage it would be buggy as hell
@preternatural9417 I'll have to disagree. Unity had everything the old system did, and more.
@@notdedsec_ck9383 How do you know it would be buggy?
this game doesont need parkour guid just need find some interesting mechanics not defiult thinks
Run and hold a single button and watch your character magnetized to objects. Seriously they really need to give you individual controls because this mechanic is the most boring shit.
You can still get creative with it. But more complex controls would be nice.
I was expecting some crazy tricks but this is alot of basic stuff that should be in the game. Shouldn't take an advanced guide to have an enjoyable parkour experience. Still a good video
The idea is that most of the stuff isn't ever explained by the game when you play it