@@lostboy626WOC would be like the least impressive homebrew port in history. The only difficult part would be the fillrate effects assuming they port the PS2 version and not the Gamecube.
The jump height is bad atm, I will certainly look the code of the decompilation project of Crash 1 to revise the momentum and get better Crash movements and physic 😉
What could be interesting is seeing how the Saturn handles assets fading in rather than Pop in like the PS1 did. Strangely, I think what may be the most beneficial engine to base the port off is the Sonic R one. I don't know what it is, but TT used Witchcraft to get that game out
I'll continue to diss it. It was a terrible hardware design, to the point it has taken homebrew developers *decades* to accomplish things that were child's play for PS1 developers back when these systems were relevant.
@@SomeOrangeCat No I meant having crash on the system,I didn't have anything against the N64, except that once the Dreamcast came out there was very little for me to go back to.My only gripe I would say is lack of games for the system. But to eat your Zone,I would choose the 64 over playstation any day of the week.
It's not running the actual game of Crash Bandicoot. It looks like a repeating bridge with tons of fog to help with the shortcomings. A neat demo, but I would never expect to see something like the actual Crash game, like parts where he's running towards the screen and large objects are rolling towards him. I think some people are expecting too much from this.
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It's amazing man ! Crash on Saturn
Long live sega!
Ive been out and about for 2 days, and I already missed that much?
So... it seems like Saturn is more alive than PS5 and Xbox Series
Fantastic work 👏
You the man!!
01:45 When developers try to beat his own games.... 🙃
🤣
Incroyable ! Bravo pour le boulot ✌
😮👏🏼👏🏼👏🏼👏🏼
Looks like Saturn is struggling with framerate, looks rough but somehow interesting.
Oh my, its good! Looking forward to this, too, just like how I'm looking forward to GTA 3 on DC hehe
That level of fog is rated at an "N64 out of 10". 😁
It is a unique experience the Real Exciting Hardware
Is there any chance we'll see Silent Hill on the Saturn in the future? And does the patreon give us access to the isos of these Saturn ports?
Looks amazing! you are a wizard, does the music runs with the Sega Y292F chip?
Redbook Audio for the moment 😉
I would like you to port RE2 and RE3 to Saturn.
Someone is porting resident evil 2 to Saturn.
@@FunnySuitGuy Project that is progressing too slowly, then we don't know if it has abandoned or continues
@@Alexkander66 yeah after looking it up I can’t find it on RUclips anymore so yeah I think it’s an empty ruin now.
BOLD
It would be awesome to have a port of Crash Bandicoot on Dreamcast
Have you tried it with bleem?
@@Saturn185 Isn't DC Bleem only for MGS, GT2 & Tekken 3?
@@M1XART people have hacked it into working with more games
Wrath of Cortex would be the one I’d prefer to see running on DC.
@@lostboy626WOC would be like the least impressive homebrew port in history. The only difficult part would be the fillrate effects assuming they port the PS2 version and not the Gamecube.
🙌🏼🙌🏼🙌🏼🙌🏼🙌🏼
Now port GTA 3 on Saturn
That’s imposible
So far, this is gonna be the most impressive fan port while also showing what the Sega Saturn is capable of.
Look at Irréel (Unreal on Saturn) made by XL2 ruclips.net/video/WpcjkDDLoXM/видео.html 🤩
Sega4life!
Dope
The image looks wider then 4:3, but not quite 16:9 either, what resolution is it running it at?
I use the highest "low res" of the Saturn: 352x240 instead of the classic 320x224
He's using a panoramic scaling setting which stretches the outer parts of the 4:3 frame to fill a widescreen aspect ratio
If it's a PAL console, it had 3:2 support. (Superior in every way)
The PS2 is the sole exception to this.
😮
I know this is random, but are you thinking on ajusting the jumo height?
The jump height is bad atm, I will certainly look the code of the decompilation project of Crash 1 to revise the momentum and get better Crash movements and physic 😉
Great! transparency possible on saturn?
How about thps on the saturn ?
The world of programmers amazes me more and more
¡Viva la Saturn!
¿Vivir?, si ya esta muerta...😂😂😂
Do I have to be a patreon to get this?
What could be interesting is seeing how the Saturn handles assets fading in rather than Pop in like the PS1 did. Strangely, I think what may be the most beneficial engine to base the port off is the Sonic R one. I don't know what it is, but TT used Witchcraft to get that game out
Queria ver uma demo iso liberada para baixar porque só vídeo uma hora o pessoal deixa de acredita.
Link.
i dont wanna see anymore sega saturn diss now
I'll continue to diss it. It was a terrible hardware design, to the point it has taken homebrew developers *decades* to accomplish things that were child's play for PS1 developers back when these systems were relevant.
Looks rough
Fanboys de Sega: La sega saturn es mas potente que Playstation...😭😭😭😭
Yo: ¿estan seguros?...🤣🤣🤣🤣
Lo es.
Re 1 GameCube remake for Dreamcast....
Again Sega does what nintendont
Yeah, because 3D platformers were never a thing on the N64, right?
@@SomeOrangeCat No I meant having crash on the system,I didn't have anything against the N64, except that once the Dreamcast came out there was very little for me to go back to.My only gripe I would say is lack of games for the system. But to eat your Zone,I would choose the 64 over playstation any day of the week.
Framerate is garbage, still amazing that can run the game at all
It's not running the actual game of Crash Bandicoot. It looks like a repeating bridge with tons of fog to help with the shortcomings. A neat demo, but I would never expect to see something like the actual Crash game, like parts where he's running towards the screen and large objects are rolling towards him. I think some people are expecting too much from this.
It would never be able to run GOOL engine. It was made for PS1 hardware in mind and Saturn is nowhere near as powerful.