So video that was obviously gonna come, timestamps and all that for those that wanna skip around. VF6, sorta a big deal and yet we know almost nothing about it, so lets talk about what my hopes and dreams for the game are because I am kinda INSANELY HYPE FOR IT. Basically long story is keep VF what it is at its core, but don't be afraid to make changes along the way. Give a watch and when you are done id love to hear your thoughts on what you think VF6 should be from both the old timers, and the people that are new to the franchise as well!
Now that DOA is on hiatus, let some of their characters get a second life just like how DOA5LR had Sarah, Jackie, Pai, and Akira. Ayane, Hayabusa, Kasumi, and Tina 🙏
Staggers, you have to do a full three sixty rotation to break them. I found that works best and it's a video on youtube as it. Virgil fighter has always had on the characters. Itself a Taki, because of Lack of technology to make him work, but you can have every character. And give them a great deal of new moves and still make the game work. That's what makes virtual fighters so unique.Roofle monger man, you bombing in this video. You can add two new characters to this game with different fighter styles, and then we'll work 2 character and they always brought at least two characters in every numbered series and maybe we older virtual fighters, players are disco. Fashion but we mean of fighting. It is a pure game. I wonder how combat would we'll look good. The closest as simulated Which does the realism better than any fighting game to? Date I don't know any ones is better. Maybe the snk title. And a few others
VF is already a fast game, I don't know what you're talking about. Most rounds are lucky to end outside of 20 seconds between two players who know how to play the game.
DOA7 will come some day without ANY DOUBT! But what about Fighting Vipers 3, Last Bronx 2 or Tobal No. 3? Would love a 3rd Tobal but on the other hand we lost Akira Toriyama some months ago... 😞
I very much agree with this. VF6 needs as much hype as possible. I lowkey want to see Fighters Megamix-lite when it comes to new characters. Visit SOR, visit Shenmue, visit Yakusa.
I grew up with only Tekken and Soul Calibur, so I know about Virtua Fighter only because I've followed you for years. That being said, you've been making great videos about VF, all of which I've watched, so at this point, I am super hyped for VF6 myself! I'm also gonna get Revo so I can start my VF journey a little bit faster! Thank you for introducing me to this franchise!
I like the idea of them 'doing a Tekken 3' with VF6- new chars replacing old ones, moves from departing characters distributed among remainers or consolidated into newcomers. VF6 really needs to feel fresh and exciting to make an impact after such a long wait, and everything they're doing so far seems to reflect that.
I’d rather they pull a Killer Instinct 2013. Completely reboot the lore and keep the original cast but with extensive redesigns while also adding newcomers as well.
There are some lore elements this could lean into. Lau succumbing to his illness, shun-di's student, targets of J6 being assassinated. Like Tekken 3 you could have a new generation of characters out for revenge or to honor their mentors and relatives in a new vf tournament.
The tutorials in REVO are actually pretty damn cool. Teaching the macro and micro mechanics off rip is quite nice. My expectation is they keep the tutorials just as strong, if not even more detailed. It’s nice that if I want to learn the niche of a game once I’m skilled enough I’m not forced to have to look up the “hidden techs”.
Here's my idea: downloadable ghost players. Make it so vf6 automatically tracks your fighting habits, especially when playing online, and creates a cpu profile who plays like you. Then make it so anyone can download your profile to their vf6 game so they can fight a cpu copy who plays like you offline, in any mode. It would be great for those who aren't sweaty online warriors or tournament goers, but still want a chance to see what it feels like to play good players. Wanna run your own solo tournament with a ghost chibita and homestay akira? You can do that. Or maybe your childhood friend who loves vf has time schedule conflicts, so you can't find time to get together for long sets. Now you can download his data and sorta go against him anytime you wish.
I only got to play 1 night of the beta due to the hack sorta being priority 1 to me, you may notice my (sloppy)taka play, it may surprise you to learn that I am no Taka player! But going into Revo my idea is now instead of my usual characters im gonna branch out and try all sorts of chars cause realistically its the "last chance" to really do so cause once vf6 arrives, well vf5 is already 20 years old at that point. So Taka is priority #1 to learn since im "sumo guy of the fgc" these days so might as well lean into it, but also gonna go weird with it and try to learn other chars like Sarah and Shun-Di. Revo the last big hurrah for VF5 so lets go nuts with it
That’s basically me I used to play with Sakura heavy back in the old days and she was my main in sf4 😪 had to start fresh in VI since I don’t want to use a shoto like ryu and Ken 😅
This may be milking Virtua Fighter but I’d only be mad if this were another RUclipsr, but on top of that we need more people on tracks also, EVERYBODY WAS VIRTUA FIGHTING
@@StrawHatLaw13 i nearly swerved my car when Roofle mentioned that Quest Mode needs to come back. They bring back quest mode with the option to fight the AI opponents and/or Real players in the virtual arcades and then a tournament at the end when the arcade requirements are met.
More than anything I just want the next VF to have all characters actively parrying & dodging when you're holding block like a choregraphed kung fu movie. I understand that's an incredible undertaking when you factor in all the characters vs each other is a ton of possibilities but it'll happen someday. The little clip they showed essentially gave us that.
I feel like Kiryu in VF is kind of a no brainer. Would love to see Saejima somewhere down the line too. I think Majima or Ichiban would be better fits for Tekken. An Ichiban rage art where he imagines the opponent as a drunkard in trash can armor then goes ham with the baseball bat and german suplexes would fill me with joy.
Depth is depth. I've noticed a lot of content creators who aren't gonna stick with the game anyway calling for the removal of "busy work". Just learn a universal combo. No need to take away something as unique and interesting weight systems away.
Depth isn't just Depth and the fact you wrote just learn a universal combo in a game where many starters literally do not have universal routes that work on everyone tells me everything I need to know
@Rooflemonger If VF removes weight classes, where else in a mainstream modern fighter can we explore that complexity? Idt taking away interesting and unique depth that's tied to a franchise is good. Fighters are becoming simpler, shallower, and homogenized.🫤
I agree with everything you said. Single player will be a very important aspect. I'm so glad RGG works on this game. As somebody, who played almost every RGG game, I am so pumped for the characters and storytelling. The combination of the old team (Sega AM2) and RGG is amazing, because (hopefully) they will both thrive with their strengths.
Don't forget Virtua Fighter 6 also NEEDS the return of Instant Replay not just for online or offline modes but for every occasion on every round because without it you would never consider Virtua fighter to be a true 3D fighter at all. and Tekken7/8 along with Dead or Alive 5/6 have imperfectively killed it's aspect of what makes those two games actually 3D. except for Soul Calibur 6 it did a fine job bringing it back despite the short time it had before and after.
I hope it stays a “3 button” game. No long super animations and I hope they add some cool new characters that represent martial arts styles we haven’t seen in VF yet
Perspective from a new player who tried the REVO beta (and really enjoyed it): While I like the idea of a "simple" 3 button scheme, in practice I'm not sure it actually simplifies all that much, nor does it make things easier. It really makes notation harder to read, since there's still a ton of moves, but very few buttons. Everything looks more similar at a glance. Personally, I don't find combining a P or K with G to be intuitive at all, except for buffering a throw break. Using G as part of an attack input doesn't make logical sense. The optimal (for most people anyway) way to setup controls is to bind combinations to different buttons anyway, effectively just making it a 6 button game like Tekken is when you bind 1+2 and 3+4. It doesn't really matter much in the end, but I don't see it as an obvious plus personally. I fully agree with not having supers or overbearing meter mechanics though. Tekken 7 already straddled the line there, and Tekken 8 crossed it. This game seems too fast and read based for it to make sense anyway. I could see some sort of subtle resource mechanic working, but nothing more than that. There's too many interactions at high speed for one read or block to be rewarded much more than it already is. They could just rebalance the core mechanics to facilitate that if they really wanted to.
I do hope they give us a Big Woman character to compete with the likes of Marisa. VF big bois honestly have some of the most interesting quirks of design in the series. lol Also; give Vanessa back her melanin!
I played a few hours of the beta, I really sucked at it and I am super pumped to actually get to an intermediate level with it because I can see how fun it would be just from my short playtime
Yeah you can definitely tell, unfortunately a few hours of a beta just doesn't let you reach the level of mastery necessary to get the "full" experience that you get at intermediate level or higher. I feel the same way.
I'm pretty sure that they will surprise us with something revolutionary regarding stages. From the little gameplay shown the arena is full of objects that you will plausibly be able to interact with in different ways. In the trailer Akira smashes through a wall with a shoulder strike, and this will also be reflected in the gameplay with a myriad of environmental interactions. I could be wrong ofc but that's my guess!
Definitely need boxing, Capoeira, and Sambo. Vanessa hits a bit of the MMA feel, but something more dedicated to the typical MMA mix of things could be cool. And yeah, I like how Strive uses stagger and size/weight. They're there but not critical and can matter but usually not turning around a match. Also, I hope they have a mix of big rings, like sumo, wrestling, etc. And I hope they do go crazy with walls and breakables. I want a dojo where a solid corner combo causes you to break through a wall or door to another room and you get that vibe of brawling through a dojo that gets wrecked over time. Also, we need actual, dynamic, bouncy ropes for an El Blaze stage.
I’d love to see those 3 styles. I also would add a true Taekwando practitioner like Hwoarang and Rig. Unless that’s Sarah and they need to add that to her style instead of just being Martial arts.
@JuJusCornerr they have so many kicking characters, that it would help distinguish a hair, but you'd have to either update someone or replace with a new character, for sure
I’d prefer they introduce martial arts that haven’t already been adapted into the genre before. A Silat, Lethwei, Kalaripayattu, Dambe, or Taekkyeon fighter would go hard.
Good to see your mug again! I'm a recent joiner of the fighting games franchise (sf6) and have been a follower of yours after being blown away by your content and caliber of work. I'm an engineer by day and gamer by night. You are a talented creator, Sir, I hope you continue!
My main wish for VF6 is more accessible / lenient inputs. I am not an execution monster, and that aspect of VF is the single aspect of it keeping me having doubts about going full-time on the series. Secondly, destructible stages like never before. I want to explode walls using my opponent as the tool, just like Akira in the trailer. About guest characters, bring SEGA characters: Yakuza's Kiriyu, and Majima, Streets of Rage's Axel, Adam, Blaze and Shiva, Shinobi's Joe Mussashi, Fighting Viper's Bahn and Candy. And for last, but no less important: Totally agree with Rooflemonger, be more realistic about female fighter. Enough with skinny, model like female fighters like Tekken and DOA, bring realistic fighter ladies with muscles like those female boxers, Muay Thai and MMA fighters. Even the smaller females like Eileen needs some muscles.
Can't wait for VF6! This is such a beautiful IP. I have SO MUCH FUN with VF since the very first one. I even bought me a SEGA Lindbergh, so i can play the arcade exclusive VF5R at home. 🥰
My hopes for New VF are Virtua Fighter 6 Story Mode/World Tour Mode Team Battle Rhombus HUD with Guard Gauge New Moves Fast Gameplay New Roster with Largest I love Virtua Fighter and Happy 30th Anniversary.
I don't really know a whole lot about VF, but I played VF4 with my dad quite a bit when I was young and just button mashing, and he passed in April of 2023, so I will be giving VF6 a try out of respect for good memories. I'm a Tekken player and I like 8 quite a bit but I will still give VF a try.
A larger roster will always be my main wish for virtua fighter, because I'm a huge martial arts fan and while you can expect some martial arts love in tekken from time to time in their newcomers (the 3 dlc newbies in 7 were great), virtua fighter is kindda all about expanding on different reps, so hopefully we get some obvious picks like box, kickbox, taekwondo, jujitsu for vf6, but I'm hoping we also get some schools of kenpo, silat and sambo
I want Virtua Fighter needs to remain consistent, the story, the characters and gameplays. I want Kazuma Kiryu from Yakuza, Ryo Hazuki and Jin Kazama needs to be in the game as DLC characters. I also want Virtua Fighter live action movie for the Virtua Fighter 30th anniversary of Virtua Fighter.
- I hope it stays a 3 button game. The simple controls that still allow for a high skill ceiling is one of the core pillars of what makes VF such a good game for both beginners and pros. Of course, VF has been a 4 button game before with VF3, but I feel at this point the 3 button system is part of the series’ appeal. - I hope it still has ring outs More ”realistic” and natural stage layouts is cool, but I don’t want it to become entirely like DoA and remove the ability to ringout, as being able to end a round at a moments notice is something that sets it apart from other fighting games (since we’re not getting another Soul Calibur…), and makes great use of the fact that it’s a 3D fighter. - I REALLY hope it doesn’t have a Super mechanic or universal meter management of any kind. Every game has moved in this direction, and I’d like VF to stand the ground and not cave. I get that having cinematic supers make for great trailer fodder, and it’s a big reason for why they are done, to pull in the casual players (because it works). But there’s other ways to do that, like slowdowns and dramatic camera angles on big final hits. I get that they want to innovate, and by all means introduce new mechanics (something relating to environmental interactions feels in line with the series, for example). But please leave meter and 10 second cinematics to other games.
Maybe for ringouts, they could make it so that most stages require you to interact with the stage first before they open up? For example, a stage next to a river where you knock your opponent through a fence and then transition to a balcony above the river, with the next person to go over the railing being ringed out? Sort of like Tekken 8 stages.
Personally, I think Majima is the cleanest pick for first guest from Like a Dragon, since he's crossed the generational line from The Kyru focused games to the Ichban games.
I'm with you on most of these. Very good video as always. I only have caveats with maybe 2 points: 1. The Stagger system. I do think it needs updating because infinites as the one shown aren't good overall. I however don't think it needs to go away completely. What I'd rather they do, is make it easier to get back up. Maybe take it from estimated 8 to 10 quick movements down to 3 or 4 quick movements of the directions. 2. Plot. VF does have plot lol albeit not as fleshed out as some others. If they were to flesh it out, as in Shenmue, since that was supposedly Akira's story anyway, that would be cool and great single player content along with quest mode. Or as stated, they could go the Yakuza route and flesh it out that way. I would moreso consider the Yakuza route nowadays since that's the more recognizable of those 2 but either could work. Other than that, yeah I pretty much agree. They definitely need redesigns on their characters. My thing is, I agree Goh draws the crowd, but where is his debut hooded design from 4 Evo?!? That was his best design in my opinion. That design needs to return. As far as wants: We definitely need a proper boxer, taekwondo, savate, krav maga, tai chi, capoeira and an unorthodox style of just someone like Shen Woo or Miguel that's straight up hands (No style necessary). Another want is a SNK guest character. Kim Kaphwan or May Lee would be my pics. May Lee would be cool with her multiple stances, Kim would draw the crowd while bringing in Taekwondo. A Fighting Vipers character like Bahn or Grace. Bahn is kind of Akira though so Grace would be a better fit. Honey may work as well. The return of Rent A Hero as a guest character lol Fun modes just for the heck of it. Take Kensei Sacred Fist for example, they had a mode where you could choose your favorite fighter and have a foot race against the other players. Stuff like that would be fun just because.
The thought somehow hadn't crossed my mind before, but there's a possbillity Sonic could be a playable character in VF6. And that throws my mind for a loop (Sega might use the Live-Action Sonic design to better fit in since it's photo-realistic). That, or Eggman starts throwing hands in VF.
As stages evolve i think we could have a mix of things here like tekken where some walls explode, some walls break... we could hav open stages in VF with walls... some stages like rooftops and stuff with ringouts, some have walls on one side and ring outs on another, and maybe some walls are breakable and lead into other stages... when it comes to "quest mode" or singleplayer stuff i would love some SF6 World Tour stuff
VF6 needs: * Combo Challenges * Story Mode * EX/Super Gauge * Stun Gauge (upon being hit) * Multi Rings (eg.: 2nd are which has Ring Out) * Subtitles * VO: Between remain ENG/JPN each characters or dual audio for all cast; or follows full Tekken route that started in Tag 2, being fully native languages * Reintroduce Siba & Buckman * DLC characters each seasons (some are guests)
For guest Characters outside the obvious (Ryo and Like a Dragon Characters), I’d like for them to return the favor with DOA and add some guest characters to the base roster
if Brian we're not to come back, I'd certainly hope they add a kickboxer fighter with the same or similar play style. First played VF through the Beta, and absolutely loved how natural he felt to play.
Kiryu shouldn’t be a guest he should be part of the base roster. Then other characters from Sega titles should be guests like Shenmue, Shinobi, hell even bring in Eternal Champion characters (a game Sega cruelly cut short in the height of it’s popularity). Then add guests from other games like Tekken, SF, KOF etc
I'd love to see newer characters from other countries join the world fighting tournament, more of a variety of martial arts styles that we've not yet seen in the games. Better balance for the fighters (perhaps even the inclusion of "every Virtua Fighter character" such as the unused one's like Siva/Shiva-(omitted due to conflicts in Saudi Arabia at the time if I understand correctly) the prototype fighters retooled as fully developed characters.👍🏽
Great content Roofle! For me, my main fixation is on new characters. I’d be very interested in seeing a kali stick user or Silat fighter. I feel like how obscure VF martial arts choices have been makes me think they fit right in.
The moment I saw Eileen and the stagger mechanic mentioned, I already knew what was coming lol. As an Eileen player, I formally apologize on the behalf of the other monkey girl enthusiasts for abusing 1 P + K. I hope they patch it out tbh, and I hope they get rid of staggers in VF6
Let's hope for characters that fight in various styles. Would love to see American Boxing, Taekwondo, Capoeira, etc. Hell, I'd even love to see the more aggressive form of Aikido, like Shodokan.
29:50 I was actually talking with a friend about this, and one thing I will say regarding VF's threadbare plot is, it's honestly still better than Tekken's plot. Sure, VF's got a nothing plot right now, but a nothing plot is better than an extremely busy plot like Tekken's where lots of things are _happening_ but very little of it actually _does_ anything more than give people wacky and/or edgy hijinks to laugh at. RGG Studio is good at making wild stories that still have a solid core, so I'm not _super_ worried about it, but if they're gonna go heavy on story, I would want that story to be worth the trip.
I started my FG journey with DBFZ and have only played anime fighters, the first time I even heard about VF was the GAME AWARDS. I watched as many videos as I could to catch up on the history and started vf5 on ps4 3 days ago. The new trailer stands out to me already in just how Different the vibes are, it has me really excited! As a single player gamer at heart I would kill for an actual fun campaign and not just the main menu being queue for ranked.
I know there will be DLC customization, and I'm fine with that, but I hope there are rare/desirable customization items that come from quest mode and contribute to the appeal of the offline gameplay loop. Maybe bronze, silver and gold tier items and then diamond tier that is character specific (Wolf's Hulk Hogan hair) and it's exciting when you get them.
I never properly played a VF game before outside of arcades, demos and Yakuza. If Kiryu was in the roster (and god willing, Majima too), I would cream in a nerdgasm so hard I'd instantly buy the game on the spot. LET ME TIGER-DROP PEOPLE IN PVP, *PLEASE* !
I have played Vf4 and Vf4 Evolution on the Ps2 and Those games load Faster than Vf5 and has Quicker Paced Gameplay as well and Akiras Vf4 Stage was Cool
F*ck it, put Shadow the Hedgehog in Virtua Fighter, and it'll sell like bread Go one step above and pull a reverse Honey. For context, in Sonic the Fighters had Honey from Fighting Vipers as a sonic style Cat, so add a Human/VF version of Shadow.
I absolutely love the DOA style stages, i love fighting in different settings, and virtua fighter is already well versed in using walls and barriers in its gameplay and move. If there is wall destruction with stage transition i would be very pleased. Hoping it doesn"t go too silly though, explosion are lame.
Speaking as someone who hasn't touched VF yet but is interested in looking at it, my big BIG problem with the series is how little there is to the characters lore/personality-wise, or possibly that the series is very bad at communicating that there is depth. I took a look at the series' wiki a bit ago, and the amount of character progression is one paragraph per game, and some of it is just "character A meets character B, loses, and wants to face them again next time." All there is to El Braze, according to the wiki, is that he is a luchador that is envious of Wolf. This might be a Wikia problem more than a VF problem, but as someone's who's very interested in story and character, it's harder to get into these games if there isn't a lot to the characters story-wise. They have the roots of something interesting. Judgement 6, as fighting game tropey as they are, is a good launching point for something if they would just do something with it.
I'm 26 and I played VF4 all the time on the PS2 with my twin brother from dusk to dawn on weekends, I'll be grabbing REVO on steam once it comes out and me and him may play together again. I never grabbed VF5 on console since I ended up using PC exclusively for a long time so I never had a chance to play it again aside from a bit of VF2 at a local barcade me and my friends go to. I have a lot of nostalgia and attachment to my memories of VF and I can't wait to 10 foot toss people like I used to do to my brother as Kage again. I really do hope VF6 maintains the series identity while trying some new things; I just don't want anything like a super meter, heat actions, fatal counters, etc etc. If they can introduce new mechanics while keeping the core of the game fast and full of options without narrowing defense or offense than that'll be a damn fine VF game. I think Kiryu being in the game is a good idea but I am unsure how they can structure his fighting style, it might be kind of hard for the team to implement but I trust they'll get it to work.
The two on this list that I agree with the most are the removal of the weight and stagger systems. Also, with RGG making VF6, I would really like to see their take on a World Tour-esque mode.
I pray to the Sega gods that they don't exclude Brad from the VF6 roster. While looks wise he might not be as interesting as Goh, his take of Muay Thai mixed with boxing weaves and ducks is so interesting and unique. Fingers crossed 🤞
As a long time Tekken player, I'm excited for VF6 and I've never played a VF before Ultimate Showdown. Not sure who I want to main yet (probably Brad), but this franchise comeback seems quite promising.
My VF6 wishlist: -Put Michael Jai White in the Game. -Upgrade Vanessa to look like Halle Berry (just reach out and pay her SEGA lol). -Make the hits HARD. -Make character movements more fluid and LESS BLOCKY… especially on wake-up. -Cooler, more detailed costumes, and cooler looking characters in general. -FIGHTING VIPERS 1 GUEST CHARACTERS!
I heard some people say that there shouldn't be supers in VF, but I think it could work well. Something like the latest SamSho where you don't need a meter but you can only use it once per game would be sick imo
So video that was obviously gonna come, timestamps and all that for those that wanna skip around. VF6, sorta a big deal and yet we know almost nothing about it, so lets talk about what my hopes and dreams for the game are because I am kinda INSANELY HYPE FOR IT. Basically long story is keep VF what it is at its core, but don't be afraid to make changes along the way. Give a watch and when you are done id love to hear your thoughts on what you think VF6 should be from both the old timers, and the people that are new to the franchise as well!
Now that DOA is on hiatus, let some of their characters get a second life just like how DOA5LR had Sarah, Jackie, Pai, and Akira.
Ayane, Hayabusa, Kasumi, and Tina 🙏
Staggers, you have to do a full three sixty rotation to break them. I found that works best and it's a video on youtube as it. Virgil fighter has always had on the characters. Itself a Taki, because of
Lack of technology to make him work, but you can have every character. And give them a great deal of new moves and still make the game work. That's what makes virtual fighters so unique.Roofle monger man, you bombing in this video. You can add two new characters to this game with different fighter styles, and then we'll work 2 character and they always brought at least two characters in every numbered series and maybe we older virtual fighters, players are disco. Fashion but we mean of fighting. It is a pure game. I wonder how combat would we'll look good. The closest as simulated
Which does the realism better than any fighting game to? Date I don't know any ones is better. Maybe the snk title. And a few others
Look up chief flash how to break staggers in VF 5 ultimate showndown He gives the perfect video how to break staggers easy
One of the wishes I had for VF was granted, and that was the speed. VF6 looks like a Kung Fu movie now.
VF is already a fast game, I don't know what you're talking about.
Most rounds are lucky to end outside of 20 seconds between two players who know how to play the game.
Now we only need DOA to make a comeback
not just DOA, but also brand new indie games.
Don't forget Soulcalibur!!
Tekken has got a lot of new eyes for 3D fighting games, now is the best time to come back!
We need Bloody Roar back 😩
DOA7 will come some day without ANY DOUBT! But what about Fighting Vipers 3, Last Bronx 2 or Tobal No. 3? Would love a 3rd Tobal but on the other hand we lost Akira Toriyama some months ago... 😞
You never know whether the game is dead or alive.
That Quest Mode
I would like to see a Streets of Rage character in VF6
Honestly could totally work, plus Blaze would sell a few more copies of the game 👴
Estel would be lovely
@@Rooflemonger I love Blaze! Day one buy for me if that happens!
Now this is an amazing idea
I very much agree with this. VF6 needs as much hype as possible. I lowkey want to see Fighters Megamix-lite when it comes to new characters. Visit SOR, visit Shenmue, visit Yakusa.
I grew up with only Tekken and Soul Calibur, so I know about Virtua Fighter only because I've followed you for years. That being said, you've been making great videos about VF, all of which I've watched, so at this point, I am super hyped for VF6 myself! I'm also gonna get Revo so I can start my VF journey a little bit faster! Thank you for introducing me to this franchise!
It's unlikely, but a World Tour mode made by RGG would easily make this the greatest single player FG of all time.
with VF4 pro player AI on arcades??????????????? SHEEEEEEEEEESH
World Tour is pretty much Yakuza made by Capcom
@@sonsofspidey but not as good
SO IMAGINE IF THE YAKUZA DEVS MADE WORLD TOUR!?!?!?!?
@@whizthesugoi I think World Tour is just as good as Yakuza, but if you don't think, that's ok
I like the idea of them 'doing a Tekken 3' with VF6- new chars replacing old ones, moves from departing characters distributed among remainers or consolidated into newcomers. VF6 really needs to feel fresh and exciting to make an impact after such a long wait, and everything they're doing so far seems to reflect that.
I’d rather they pull a Killer Instinct 2013. Completely reboot the lore and keep the original cast but with extensive redesigns while also adding newcomers as well.
There are some lore elements this could lean into. Lau succumbing to his illness, shun-di's student, targets of J6 being assassinated. Like Tekken 3 you could have a new generation of characters out for revenge or to honor their mentors and relatives in a new vf tournament.
The tutorials in REVO are actually pretty damn cool. Teaching the macro and micro mechanics off rip is quite nice. My expectation is they keep the tutorials just as strong, if not even more detailed. It’s nice that if I want to learn the niche of a game once I’m skilled enough I’m not forced to have to look up the “hidden techs”.
Here's my idea: downloadable ghost players.
Make it so vf6 automatically tracks your fighting habits, especially when playing online, and creates a cpu profile who plays like you. Then make it so anyone can download your profile to their vf6 game so they can fight a cpu copy who plays like you offline, in any mode.
It would be great for those who aren't sweaty online warriors or tournament goers, but still want a chance to see what it feels like to play good players.
Wanna run your own solo tournament with a ghost chibita and homestay akira? You can do that. Or maybe your childhood friend who loves vf has time schedule conflicts, so you can't find time to get together for long sets. Now you can download his data and sorta go against him anytime you wish.
I think Street Fighter VI already has this function.
I only got to play 1 night of the beta due to the hack sorta being priority 1 to me, you may notice my (sloppy)taka play, it may surprise you to learn that I am no Taka player! But going into Revo my idea is now instead of my usual characters im gonna branch out and try all sorts of chars cause realistically its the "last chance" to really do so cause once vf6 arrives, well vf5 is already 20 years old at that point. So Taka is priority #1 to learn since im "sumo guy of the fgc" these days so might as well lean into it, but also gonna go weird with it and try to learn other chars like Sarah and Shun-Di. Revo the last big hurrah for VF5 so lets go nuts with it
I played all five days and got to #1 in my region (South America).
That’s basically me I used to play with Sakura heavy back in the old days and she was my main in sf4 😪 had to start fresh in VI since I don’t want to use a shoto like ryu and Ken 😅
Who was your main?
This may be milking Virtua Fighter but I’d only be mad if this were another RUclipsr, but on top of that we need more people on tracks
also, EVERYBODY WAS VIRTUA FIGHTING
yes, bring back the gorgeous buff chocolate-black vanessa!
we need more feminine abs, people!
Halle Berry 😂
Exactly
happy ur channel is good!
The Majority of my VF Career was VF4 Quest Mode.
@@StrawHatLaw13 i nearly swerved my car when Roofle mentioned that Quest Mode needs to come back. They bring back quest mode with the option to fight the AI opponents and/or Real players in the virtual arcades and then a tournament at the end when the arcade requirements are met.
More than anything I just want the next VF to have all characters actively parrying & dodging when you're holding block like a choregraphed kung fu movie. I understand that's an incredible undertaking when you factor in all the characters vs each other is a ton of possibilities but it'll happen someday. The little clip they showed essentially gave us that.
Also in the video, you can see active dodging with the torso revolving rather than simply ducking
Ryo Hazuki and Lan-Di from Shenmue are the characters I want to see the most in the new Virtua Fighter game
Same bro, I'd kill to play ryo in this
I feel like Kiryu in VF is kind of a no brainer. Would love to see Saejima somewhere down the line too. I think Majima or Ichiban would be better fits for Tekken. An Ichiban rage art where he imagines the opponent as a drunkard in trash can armor then goes ham with the baseball bat and german suplexes would fill me with joy.
Heeeeellooooo and thanks for having us rooflemonger my friend🗣️👍✨
I love my molasses-fighters.
Depth is depth. I've noticed a lot of content creators who aren't gonna stick with the game anyway calling for the removal of "busy work". Just learn a universal combo. No need to take away something as unique and interesting weight systems away.
Depth isn't just Depth and the fact you wrote just learn a universal combo in a game where many starters literally do not have universal routes that work on everyone tells me everything I need to know
@Rooflemonger If VF removes weight classes, where else in a mainstream modern fighter can we explore that complexity? Idt taking away interesting and unique depth that's tied to a franchise is good. Fighters are becoming simpler, shallower, and homogenized.🫤
I agree with everything you said. Single player will be a very important aspect. I'm so glad RGG works on this game. As somebody, who played almost every RGG game, I am so pumped for the characters and storytelling. The combination of the old team (Sega AM2) and RGG is amazing, because (hopefully) they will both thrive with their strengths.
We need A Quest Mode like Vf4 Evolution and Kumite mode
Don't forget Virtua Fighter 6 also NEEDS the return of Instant Replay not just for online or offline modes but for every occasion on every round because without it you would never consider Virtua fighter to be a true 3D fighter at all. and Tekken7/8 along with Dead or Alive 5/6 have imperfectively killed it's aspect of what makes those two games actually 3D. except for Soul Calibur 6 it did a fine job bringing it back despite the short time it had before and after.
I liked the Replay Mechanic in Vf4 and Vf4 Evolution!
Also maybe Ai Training and Kumitie Mode from Vf4 and Quest Mode from Vf4 Evolution
I hope it stays a “3 button” game. No long super animations and I hope they add some cool new characters that represent martial arts styles we haven’t seen in VF yet
Perspective from a new player who tried the REVO beta (and really enjoyed it):
While I like the idea of a "simple" 3 button scheme, in practice I'm not sure it actually simplifies all that much, nor does it make things easier. It really makes notation harder to read, since there's still a ton of moves, but very few buttons. Everything looks more similar at a glance. Personally, I don't find combining a P or K with G to be intuitive at all, except for buffering a throw break. Using G as part of an attack input doesn't make logical sense. The optimal (for most people anyway) way to setup controls is to bind combinations to different buttons anyway, effectively just making it a 6 button game like Tekken is when you bind 1+2 and 3+4. It doesn't really matter much in the end, but I don't see it as an obvious plus personally.
I fully agree with not having supers or overbearing meter mechanics though. Tekken 7 already straddled the line there, and Tekken 8 crossed it. This game seems too fast and read based for it to make sense anyway. I could see some sort of subtle resource mechanic working, but nothing more than that. There's too many interactions at high speed for one read or block to be rewarded much more than it already is. They could just rebalance the core mechanics to facilitate that if they really wanted to.
I do hope they give us a Big Woman character to compete with the likes of Marisa. VF big bois honestly have some of the most interesting quirks of design in the series. lol
Also; give Vanessa back her melanin!
Don’t want a Marisa, I want a joke character like Dan Hibiki but inspired from Tekken to start a war with Virtua Fighter’s rival.😂
I played a few hours of the beta, I really sucked at it and I am super pumped to actually get to an intermediate level with it because I can see how fun it would be just from my short playtime
Yeah you can definitely tell, unfortunately a few hours of a beta just doesn't let you reach the level of mastery necessary to get the "full" experience that you get at intermediate level or higher. I feel the same way.
I still remember fighting crazy legs in Virtua fighter Evo quest.
I'm pretty sure that they will surprise us with something revolutionary regarding stages.
From the little gameplay shown the arena is full of objects that you will plausibly be able to interact with in different ways.
In the trailer Akira smashes through a wall with a shoulder strike, and this will also be reflected in the gameplay with a myriad of environmental interactions.
I could be wrong ofc but that's my guess!
Definitely need boxing, Capoeira, and Sambo. Vanessa hits a bit of the MMA feel, but something more dedicated to the typical MMA mix of things could be cool. And yeah, I like how Strive uses stagger and size/weight. They're there but not critical and can matter but usually not turning around a match. Also, I hope they have a mix of big rings, like sumo, wrestling, etc. And I hope they do go crazy with walls and breakables. I want a dojo where a solid corner combo causes you to break through a wall or door to another room and you get that vibe of brawling through a dojo that gets wrecked over time. Also, we need actual, dynamic, bouncy ropes for an El Blaze stage.
I’d love to see those 3 styles. I also would add a true Taekwando practitioner like Hwoarang and Rig. Unless that’s Sarah and they need to add that to her style instead of just being Martial arts.
@JuJusCornerr they have so many kicking characters, that it would help distinguish a hair, but you'd have to either update someone or replace with a new character, for sure
I’d prefer they introduce martial arts that haven’t already been adapted into the genre before. A Silat, Lethwei, Kalaripayattu, Dambe, or Taekkyeon fighter would go hard.
@@Jarrych83 Throw in a Krav Maga fighter too. But I’m definitely banking on a Taekwondo fighter or Capoeira 🤞🏾🤞🏾
Good to see your mug again!
I'm a recent joiner of the fighting games franchise (sf6) and have been a follower of yours after being blown away by your content and caliber of work. I'm an engineer by day and gamer by night. You are a talented creator, Sir, I hope you continue!
🙏
My main wish for VF6 is more accessible / lenient inputs. I am not an execution monster, and that aspect of VF is the single aspect of it keeping me having doubts about going full-time on the series.
Secondly, destructible stages like never before. I want to explode walls using my opponent as the tool, just like Akira in the trailer.
About guest characters, bring SEGA characters: Yakuza's Kiriyu, and Majima, Streets of Rage's Axel, Adam, Blaze and Shiva, Shinobi's Joe Mussashi, Fighting Viper's Bahn and Candy.
And for last, but no less important: Totally agree with Rooflemonger, be more realistic about female fighter. Enough with skinny, model like female fighters like Tekken and DOA, bring realistic fighter ladies with muscles like those female boxers, Muay Thai and MMA fighters. Even the smaller females like Eileen needs some muscles.
What makes. F special is that they don’t rotate or remove characters. The list just grows like Overwatch. I hope they do this again!
Weight classes but no micro-weight classes. I like that. 👌🏻
Good video once again. ✌🏻
Stages can go both ways in the same game. We can have out geometrical stages and crazy new stages. And players can decide what's competitive legal.
Also thank you for addressing buff VF4 Sarah. We need her back!
She was much prettier in VF4 too. Looked very similar to Jennifer Garner imo.
I would love to see how Sega would interprete a Capoeira fighter.
capoeira maravilhosa
Can't wait for VF6! This is such a beautiful IP. I have SO MUCH FUN with VF since the very first one.
I even bought me a SEGA Lindbergh, so i can play the arcade exclusive VF5R at home. 🥰
Same.
My hopes for New VF are
Virtua Fighter 6
Story Mode/World Tour Mode
Team Battle
Rhombus HUD with Guard Gauge
New Moves
Fast Gameplay
New Roster with Largest
I love Virtua Fighter and Happy 30th Anniversary.
you need the rhombus
@Rooflemonger yes the HUD Shape of Parallelogram.
I don't really know a whole lot about VF, but I played VF4 with my dad quite a bit when I was young and just button mashing, and he passed in April of 2023, so I will be giving VF6 a try out of respect for good memories.
I'm a Tekken player and I like 8 quite a bit but I will still give VF a try.
That game also had a Different version called Vf4 Evolution that had the Best Quest mode in a Vf game
When I was playing VF a bit in the past I played Kage-Maru and Jean Kujo was my main. So hopefully Jean Kujo Is in VF6.
the art direction and graphics look trully like a next generation game we all have been waiting for.Cant wait
Keep the VF videos coming. Thanks for being the constant champion for the game.
A larger roster will always be my main wish for virtua fighter, because I'm a huge martial arts fan and while you can expect some martial arts love in tekken from time to time in their newcomers (the 3 dlc newbies in 7 were great), virtua fighter is kindda all about expanding on different reps, so hopefully we get some obvious picks like box, kickbox, taekwondo, jujitsu for vf6, but I'm hoping we also get some schools of kenpo, silat and sambo
Rooflemonger should work as a consultant for Sega of America.
Here's to hoping Arcade Quest is fleshed out as much as a Yakuza side game.
I want Virtua Fighter needs to remain consistent, the story, the characters and gameplays.
I want Kazuma Kiryu from Yakuza, Ryo Hazuki and Jin Kazama needs to be in the game as DLC characters.
I also want Virtua Fighter live action movie for the Virtua Fighter 30th anniversary of Virtua Fighter.
- I hope it stays a 3 button game.
The simple controls that still allow for a high skill ceiling is one of the core pillars of what makes VF such a good game for both beginners and pros. Of course, VF has been a 4 button game before with VF3, but I feel at this point the 3 button system is part of the series’ appeal.
- I hope it still has ring outs
More ”realistic” and natural stage layouts is cool, but I don’t want it to become entirely like DoA and remove the ability to ringout, as being able to end a round at a moments notice is something that sets it apart from other fighting games (since we’re not getting another Soul Calibur…), and makes great use of the fact that it’s a 3D fighter.
- I REALLY hope it doesn’t have a Super mechanic or universal meter management of any kind.
Every game has moved in this direction, and I’d like VF to stand the ground and not cave. I get that having cinematic supers make for great trailer fodder, and it’s a big reason for why they are done, to pull in the casual players (because it works). But there’s other ways to do that, like slowdowns and dramatic camera angles on big final hits. I get that they want to innovate, and by all means introduce new mechanics (something relating to environmental interactions feels in line with the series, for example). But please leave meter and 10 second cinematics to other games.
Maybe for ringouts, they could make it so that most stages require you to interact with the stage first before they open up? For example, a stage next to a river where you knock your opponent through a fence and then transition to a balcony above the river, with the next person to go over the railing being ringed out? Sort of like Tekken 8 stages.
Personally, I think Majima is the cleanest pick for first guest from Like a Dragon, since he's crossed the generational line from The Kyru focused games to the Ichban games.
I'm with you on most of these. Very good video as always.
I only have caveats with maybe 2 points:
1. The Stagger system. I do think it needs updating because infinites as the one shown aren't good overall. I however don't think it needs to go away completely. What I'd rather they do, is make it easier to get back up. Maybe take it from estimated 8 to 10 quick movements down to 3 or 4 quick movements of the directions.
2. Plot. VF does have plot lol albeit not as fleshed out as some others. If they were to flesh it out, as in Shenmue, since that was supposedly Akira's story anyway, that would be cool and great single player content along with quest mode. Or as stated, they could go the Yakuza route and flesh it out that way. I would moreso consider the Yakuza route nowadays since that's the more recognizable of those 2 but either could work.
Other than that, yeah I pretty much agree.
They definitely need redesigns on their characters. My thing is, I agree Goh draws the crowd, but where is his debut hooded design from 4 Evo?!? That was his best design in my opinion. That design needs to return.
As far as wants:
We definitely need a proper boxer, taekwondo, savate, krav maga, tai chi, capoeira and an unorthodox style of just someone like Shen Woo or Miguel that's straight up hands (No style necessary).
Another want is a SNK guest character. Kim Kaphwan or May Lee would be my pics. May Lee would be cool with her multiple stances, Kim would draw the crowd while bringing in Taekwondo.
A Fighting Vipers character like Bahn or Grace. Bahn is kind of Akira though so Grace would be a better fit. Honey may work as well.
The return of Rent A Hero as a guest character lol
Fun modes just for the heck of it. Take Kensei Sacred Fist for example, they had a mode where you could choose your favorite fighter and have a foot race against the other players. Stuff like that would be fun just because.
The thought somehow hadn't crossed my mind before, but there's a possbillity Sonic could be a playable character in VF6. And that throws my mind for a loop (Sega might use the Live-Action Sonic design to better fit in since it's photo-realistic). That, or Eggman starts throwing hands in VF.
As stages evolve i think we could have a mix of things here like tekken where some walls explode, some walls break... we could hav open stages in VF with walls... some stages like rooftops and stuff with ringouts, some have walls on one side and ring outs on another, and maybe some walls are breakable and
lead into other stages... when it comes to "quest mode" or singleplayer stuff i would love some SF6 World Tour stuff
There's every fighting vipers character that could transfer to VF too as base roster
I’ve never played a single Yakuza game, BUT I’m in the loop enough to know that VF NEEDS Kiryu or Ichiban to show up as DLC or BASE roster.
Lion not getting hit outta that combo is a francophone specific buff
All I want is new sound effects and new voices. That “what a knucklehead” needs to retire lol
On the battlefield, you'd be dead.
"I got grace & power. You got zip." 🙄
"That was ridiculous." 😑
ALL of the voice actor except Akira have to go.
@@PharoahsKingdomclassic 😂😂
@@Dr_Ki11engerLOL😅
NEVERRRR
VF6 needs:
* Combo Challenges
* Story Mode
* EX/Super Gauge
* Stun Gauge (upon being hit)
* Multi Rings (eg.: 2nd are which has Ring Out)
* Subtitles
* VO: Between remain ENG/JPN each characters or dual audio for all cast; or follows full Tekken route that started in Tag 2, being fully native languages
* Reintroduce Siba & Buckman
* DLC characters each seasons (some are guests)
I have faith- Sega is going to blow us out the water.
For guest Characters outside the obvious (Ryo and Like a Dragon Characters), I’d like for them to return the favor with DOA and add some guest characters to the base roster
Also in terms of new mechanic. I agree get rid of the Stagger system and maybe add the stun blow mechanic that DOA has.
22:55 Sakura Wars costumes!
15:50 i have never player VF, but thanks for giving me another reason to try this game🙏🏾
Man oh man! Her blue officer suit is where it’s at! 🛡️💯
if Brian we're not to come back, I'd certainly hope they add a kickboxer fighter with the same or similar play style. First played VF through the Beta, and absolutely loved how natural he felt to play.
we need Segatasanshiro in VF6 as final boss
Kiryu shouldn’t be a guest he should be part of the base roster. Then other characters from Sega titles should be guests like Shenmue, Shinobi, hell even bring in Eternal Champion characters (a game Sega cruelly cut short in the height of it’s popularity). Then add guests from other games like Tekken, SF, KOF etc
Even if he's base roster he'd still be a guest really, like Geralt in sc6
Jacky's sauce is "YEAH!!!!" and doing a flip
I'm a Vanessa fan for two reasons... Her.. Two... Stances. I like unconventional characters.
I like her Vf4 Moves.
Great video roofles! I agree with EVERYTHING said here.
I'd love to see newer characters from other countries join the world fighting tournament, more of a variety of martial arts styles that we've not yet seen in the games. Better balance for the fighters (perhaps even the inclusion of "every Virtua Fighter character" such as the unused one's like Siva/Shiva-(omitted due to conflicts in Saudi Arabia at the time if I understand correctly) the prototype fighters retooled as fully developed characters.👍🏽
Those Conflicts i think are less extreme now compared to the Past
Great content Roofle!
For me, my main fixation is on new characters. I’d be very interested in seeing a kali stick user or Silat fighter. I feel like how obscure VF martial arts choices have been makes me think they fit right in.
19:45 This is very true, I've only ever been "slightly" interested in Virtua Fighter, but you add Kiryu into the mix? Im the first one there.
Also, it's a longshot.... but SF x VF should happen.
It takes time to learn but you’ll have fun learning.
The moment I saw Eileen and the stagger mechanic mentioned, I already knew what was coming lol. As an Eileen player, I formally apologize on the behalf of the other monkey girl enthusiasts for abusing 1 P + K. I hope they patch it out tbh, and I hope they get rid of staggers in VF6
As far as Guests go i hope we get Dead or Alive characters in since we got VF representation in DoA 5
Maybe. But honestly, guest characters don't really increase the player base that much. Long term, anyway.
Im so hype that the yakuza devs are taking over. These guys know how to craft stories and game modes
This may be our last chance to get Hornet as a fighter on modern consoles.
The new generation needs to know
Yakuza characters need to be in VF. Goro, Kiryu, and Ichiban. Ryo Suzuki as well.
Stages look great!
Let's hope for characters that fight in various styles. Would love to see American Boxing, Taekwondo, Capoeira, etc. Hell, I'd even love to see the more aggressive form of Aikido, like Shodokan.
never touched any of vf games, but recent announcements from fv devs and tekken dlc's made me actually interested in this series
Going to start playing Tekken & DOA at 45 Seconds just to pay homage to the GOAT 🐐
29:50 I was actually talking with a friend about this, and one thing I will say regarding VF's threadbare plot is, it's honestly still better than Tekken's plot. Sure, VF's got a nothing plot right now, but a nothing plot is better than an extremely busy plot like Tekken's where lots of things are _happening_ but very little of it actually _does_ anything more than give people wacky and/or edgy hijinks to laugh at.
RGG Studio is good at making wild stories that still have a solid core, so I'm not _super_ worried about it, but if they're gonna go heavy on story, I would want that story to be worth the trip.
Great video.
I started my FG journey with DBFZ and have only played anime fighters, the first time I even heard about VF was the GAME AWARDS. I watched as many videos as I could to catch up on the history and started vf5 on ps4 3 days ago. The new trailer stands out to me already in just how Different the vibes are, it has me really excited! As a single player gamer at heart I would kill for an actual fun campaign and not just the main menu being queue for ranked.
Ever Played Vf4 ? It loads Quicker and its Main Menu is Better than Vf5 Menu
I know there will be DLC customization, and I'm fine with that, but I hope there are rare/desirable customization items that come from quest mode and contribute to the appeal of the offline gameplay loop. Maybe bronze, silver and gold tier items and then diamond tier that is character specific (Wolf's Hulk Hogan hair) and it's exciting when you get them.
Half circles on leverless can be easily fixed with more lenient input readers like what SF has, thankfully.
Ryo Hakuki is the ultimate guest character.
I never properly played a VF game before outside of arcades, demos and Yakuza. If Kiryu was in the roster (and god willing, Majima too), I would cream in a nerdgasm so hard I'd instantly buy the game on the spot. LET ME TIGER-DROP PEOPLE IN PVP, *PLEASE* !
I have played Vf4 and Vf4 Evolution on the Ps2 and Those games load Faster than Vf5 and has Quicker Paced Gameplay as well and Akiras Vf4 Stage was Cool
F*ck it, put Shadow the Hedgehog in Virtua Fighter, and it'll sell like bread
Go one step above and pull a reverse Honey. For context, in Sonic the Fighters had Honey from Fighting Vipers as a sonic style Cat, so add a Human/VF version of Shadow.
I absolutely love the DOA style stages, i love fighting in different settings, and virtua fighter is already well versed in using walls and barriers in its gameplay and move. If there is wall destruction with stage transition i would be very pleased. Hoping it doesn"t go too silly though, explosion are lame.
17:26 gotta be the realest thing ever spoken on the Internet
Big facts!!!
Speaking as someone who hasn't touched VF yet but is interested in looking at it, my big BIG problem with the series is how little there is to the characters lore/personality-wise, or possibly that the series is very bad at communicating that there is depth. I took a look at the series' wiki a bit ago, and the amount of character progression is one paragraph per game, and some of it is just "character A meets character B, loses, and wants to face them again next time." All there is to El Braze, according to the wiki, is that he is a luchador that is envious of Wolf. This might be a Wikia problem more than a VF problem, but as someone's who's very interested in story and character, it's harder to get into these games if there isn't a lot to the characters story-wise. They have the roots of something interesting. Judgement 6, as fighting game tropey as they are, is a good launching point for something if they would just do something with it.
I'm 26 and I played VF4 all the time on the PS2 with my twin brother from dusk to dawn on weekends, I'll be grabbing REVO on steam once it comes out and me and him may play together again. I never grabbed VF5 on console since I ended up using PC exclusively for a long time so I never had a chance to play it again aside from a bit of VF2 at a local barcade me and my friends go to. I have a lot of nostalgia and attachment to my memories of VF and I can't wait to 10 foot toss people like I used to do to my brother as Kage again. I really do hope VF6 maintains the series identity while trying some new things; I just don't want anything like a super meter, heat actions, fatal counters, etc etc. If they can introduce new mechanics while keeping the core of the game fast and full of options without narrowing defense or offense than that'll be a damn fine VF game. I think Kiryu being in the game is a good idea but I am unsure how they can structure his fighting style, it might be kind of hard for the team to implement but I trust they'll get it to work.
The two on this list that I agree with the most are the removal of the weight and stagger systems. Also, with RGG making VF6, I would really like to see their take on a World Tour-esque mode.
I pray to the Sega gods that they don't exclude Brad from the VF6 roster. While looks wise he might not be as interesting as Goh, his take of Muay Thai mixed with boxing weaves and ducks is so interesting and unique. Fingers crossed 🤞
Ryo Hazykinas a guest would be the greatest thing
As a long time Tekken player, I'm excited for VF6 and I've never played a VF before Ultimate Showdown. Not sure who I want to main yet (probably Brad), but this franchise comeback seems quite promising.
Try Vf4 Evolution. Its Quest Mode Rocked and it loads Faster than Vf5 !
My VF6 wishlist:
-Put Michael Jai White in the Game.
-Upgrade Vanessa to look like Halle Berry (just reach out and pay her SEGA lol).
-Make the hits HARD.
-Make character movements more fluid and LESS BLOCKY… especially on wake-up.
-Cooler, more detailed costumes, and cooler looking characters in general.
-FIGHTING VIPERS 1 GUEST CHARACTERS!
I heard some people say that there shouldn't be supers in VF, but I think it could work well. Something like the latest SamSho where you don't need a meter but you can only use it once per game would be sick imo
Imagine a quest/storymode for each character like I can do it with whichever character i choose to run with would be good
Ur back nice
Man, it’s crazy we’re actually getting honest to god vf vids with new patches and new games