Half a Year of Game Development - What We Did & What We Learned | Devlog #14

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  • Опубликовано: 27 ноя 2024

Комментарии • 142

  • @nachtfuchs7711
    @nachtfuchs7711 9 месяцев назад +96

    Honestly I love the big red flower background from the game jam version. I would love a short part where may walks through a flowery field or cave just as a way to break up the standard background. Maybe when she meets a special character or so in a cut scene

  • @autumnshade84
    @autumnshade84 9 месяцев назад +24

    There’s so much helpful and inspiring stuff here: the importance of continuing and being disciplined, good art and good gameplay are equally important, and just as this video does a great job of telling your story (which I think is really important for devlogs) you highlight the importance of story. Fantastic work. Looking forward to the step by step evolution of your project.

    • @OandCoGames
      @OandCoGames  9 месяцев назад +1

      Awe shucks. Thank you!

  • @sagedeen4180
    @sagedeen4180 9 месяцев назад +14

    Its been a joy to follow your progress thus far, you've done a splendid job with consistency, congrats!

  • @Flamsleburger
    @Flamsleburger 9 месяцев назад +4

    You guys deserve so much more attention and appreciation it's unreal

  • @ChuxPadaina
    @ChuxPadaina 9 месяцев назад +4

    Catching this devlog after a while, the movement look so fluid and the art pops. keep up the good work guys, can't wait to play the finished game but take your time.

  • @reecephillips2003
    @reecephillips2003 9 месяцев назад +2

    I love the devlogs for this game, it looks great, looks like it will be really fun and seeing people playtest the game and how you make changes based on that is so interesting to me!

  • @syncr0904
    @syncr0904 9 месяцев назад +2

    Its great to see a game jam game continue to a full game. keep up the good work

  • @shinkouhai919
    @shinkouhai919 8 месяцев назад

    6:10 this is so relatable. Things like this is just hard. it took 1 day for making a reasonable plot, but it will took more than a year to fill in the context and the detail itself.

  • @evanchilson9829
    @evanchilson9829 9 месяцев назад +4

    One of my favorite things from this last semester of school was checking RUclips and seeing an update from you guys. Crazy that I've been here since log 0, and I'm super excited with how it's shaping up. Keep up the great work and I'm so excited to play it on release, no matter the release date!!

    • @OandCoGames
      @OandCoGames  9 месяцев назад +1

      Seriously that means so much to us. I'm glad we were able to cheer up your semester!

  • @VXFluff
    @VXFluff 9 месяцев назад +1

    This is a really great video, such a refreshing perspective on game development and creative endeavors in general. Your points about following through really speak to me as a musician, especially when it comes to promoting my music.

  • @caramel_salt
    @caramel_salt 8 месяцев назад

    Brilliant idea to playtest at a farmer's market!! Love that you guys got real people to play your game. Also, I am in love with the art style!

  • @gamedevreasearch
    @gamedevreasearch 6 месяцев назад

    This gives me motivation for making my own game. Thank you. You guys are such an inspiration. You have no idea how much you've impacted me.

    • @OandCoGames
      @OandCoGames  6 месяцев назад

      Happy to be of service :)

  • @saulnores3477
    @saulnores3477 8 месяцев назад +1

    Hi I came here because of a video about this game with memes. Really fun🤣 Your game looks so good. Wishlisted.

  • @felixwilsonmusic
    @felixwilsonmusic 8 месяцев назад

    This is amazing! I loved seeing all the thought that goes into the art style 😮

  • @growin.up.gaming
    @growin.up.gaming 9 месяцев назад +4

    Just came across the channel and the game looks AMAZING! Wishlisted 😌
    Looking forward to following, playing, and covering your game!

  • @ibrabdo
    @ibrabdo 9 месяцев назад +1

    Loved the idea of game testing in the farmer market 😊great devlog as usual :)

  • @lovehentx
    @lovehentx 7 месяцев назад

    watching this video today just proved everything you said about consistency... incredible!
    This was all very powerful for me, you deserve success!

  • @arcticfoxstudio
    @arcticfoxstudio 9 месяцев назад

    My lil narrative designer heart is happy that smb points out the work that goes into the writing and lore ❤❤❤

  • @Thesilvergiant
    @Thesilvergiant 9 месяцев назад

    Great devlog as always!! It really is crazy to see how the game has changed since that first “demo”

  • @DrBossKey
    @DrBossKey 8 месяцев назад

    So good, and it's great to hear about your journey and process! Game development is big ever learning process that I have loved professionally and as an indie developer since 1999. Subbed!

  • @linkkk6246
    @linkkk6246 9 месяцев назад

    Really can't wait for the game to be officially released!! Keep up the good work, you have made great progress❤

  • @overgroundtrash
    @overgroundtrash 9 месяцев назад

    The tether movement looks so good. Crazy when compared to the initial movement. You all deserve roses for the improvement/current state.

  • @woodenfigurines
    @woodenfigurines 6 месяцев назад +1

    I had to reset my youtube recommendations recently because my bubble shrinked way too small and now I finally got a lot more indie games in there. With that you popped up in my feed. And boy I'm glad you did : )
    I'm a burned out game AD (with his self designed indie titles too) who moved away from the industry to illustration - but the way you make this game is exactly the way I always believed it should be done and it's heartwarming to see it.
    If you allow me one tiny critique: I don't particularly like the title - although I do understand it I find it too complex and cold for what you develop. It sounds like a horror-puzzle :D
    Other than that just by seeing it played I was surprised where you can land with your foot in the town. It might be part of the puzzles to figure out your way there - if yes just ignore my comment - but if not then some thin highlight might work on those ground elements?! I don't know. Just thinking while typing.
    Keep up the great work, I'm subscribing RN. :)

    • @OandCoGames
      @OandCoGames  6 месяцев назад

      Hey, welcome to the channel and thanks for the kind words!

  • @GameMakerEngine
    @GameMakerEngine 9 месяцев назад

    💪Congrats on accomplishing so much so far

  • @weaseled4118
    @weaseled4118 9 месяцев назад

    It's kinda crazy that it's been half a year since the first devlog
    keep up the good work!

  • @isto_inc
    @isto_inc 9 месяцев назад

    Holy guacamole. Keeping up a release schedule of every 2 weeks is very impressive. I can barely get one out every 3 months

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      awe shucks thanks. It really just boils down to finding a good flow and working efficiently. Our devlogs are also pretty short 😅

  • @greyofdeath9450
    @greyofdeath9450 9 месяцев назад

    Wow your gameplay and artwork looks so clean 😍

  • @donatorana4486
    @donatorana4486 7 месяцев назад

    Game looks great and loved the devlog, it was very informative and entertaining!

  • @badratindiedev8328
    @badratindiedev8328 9 месяцев назад

    First commentary!!! Also amazing progress, the game looks beautiful 😮

  • @Sk1pperCS
    @Sk1pperCS 9 месяцев назад

    Devlogs are WORTH it. I would have never heard about this game otherwise. Also When I like a dev I cheer their game on and look forward to its release.
    outside of anything related to your audience. I'm sure a devlog is a great reflection point.
    FYI - Your game is beautiful lol

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      Awe shucks, thank you!

  • @butterboy_games
    @butterboy_games 9 месяцев назад

    love seeing great looking GameMaker games! Keep it up

  • @BunkoFlakes
    @BunkoFlakes 7 месяцев назад

    Hey, this is yhe girst of your devlogs ive found and watched but i loved it. Im thinking of getting into some game dev myself woth zero experience so this was very encouraging just to get started and hopefully look back one day at how far ive come. Keep it up 😊

  • @TheGreyCat1026
    @TheGreyCat1026 9 месяцев назад

    Love the new logo for the channel/team btw

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      Thank you! A lot of work and love went into it :)

  • @MiruuuDraws
    @MiruuuDraws 9 месяцев назад

    The game looks fantastic so far! I love watching game development vlogs. They are very inspiring. I can't wait to play this. Great job!
    The art is wonderful! You have a great point about the gameplay and artstyle of the game. I'm always drawn first to the art of the game and then I discover it's gameplay and mechanics.
    Quick advice: maybe the color of the little guy, the sidekick, can be a little lighter? I noticed on many backgrounds it shares the same value as the color from the background and it can be a little harder to notice him and look at him.

  • @calebgilbertyt
    @calebgilbertyt 9 месяцев назад

    This has definitely been my favorite video yet! Super interesting to see the different aspects of the development of this amazing game.
    I have one question though... Since you post a devlog every 2 weeks, I'm assuming that your able to make these videos quite quickly, and I was wondering how you do it. Do you write a script? Cause I find that making videos takes so long that thinking about making one every 2 weeks feels like I'd be taking away the time I'm developing the game.

    • @OandCoGames
      @OandCoGames  9 месяцев назад +1

      Yeah, it's definitely a fair concern. My process:
      1) Write the script
      2) Record the voice-over directly in Premiere
      3) Edit the audio (cut errors, silence, and breathing sounds etc. Doing it this way gives me an easy structure for adding footage)
      4) Add footage (sometimes I'll actually go record more footage while editing if I want something specific)
      Most devlogs take me about 3-5 hours to make. This one was a bit longer than usual, so it took closer to 6-7 hours. The short form devlogs (like 3 minutes or less in length) can sometimes be ready in as little as 2 hours. I've been editing videos in Premiere for about a decade now so I guess I've gotten pretty quick with editing too.
      Maybe in the future I'll make a video on tips and tricks for making devlogs... kinda meta lol.

  • @brandonjacksoon
    @brandonjacksoon 9 месяцев назад

    Pls continue with devlog, thanks) I like it!

  • @mxo128
    @mxo128 8 месяцев назад

    Im in Love with the art style

  • @Campake
    @Campake 9 месяцев назад

    As always, absolutely brilliant

  • @longestsoloever
    @longestsoloever 9 месяцев назад +4

    If I can offer any advice on the youtube side, as someone who's been doing this a *long* time:
    Take the episode numbers out of your titles, and just focus on making them as clickable as possible. Any number past 1 (not just in devlogs, but in let's plays, or any other niche) just does not get views because people feel like they can't start in the middle.

    • @OandCoGames
      @OandCoGames  9 месяцев назад +1

      You know, we had this exact question and sent out a survey about it. Only 12% of the 500+ respondents said the devlog number would dissuade them from watching. Some people even said the numbers made them want to watch the series more. But based on your channel's success, I'm more inclined to believe you than our numbers 😅. Here's the survey if you're curious: ruclips.net/user/postUgkxtWtjsiP6eddbvQLZ4iNS6wW8BwoCzUjX

  • @avivrottenberg556
    @avivrottenberg556 9 месяцев назад

    Love the longer videos. Keep it up

  • @RetroBreak
    @RetroBreak 9 месяцев назад

    Looks like a cool game! Great job

  • @brandonjacksoon
    @brandonjacksoon 9 месяцев назад

    Thanks, that was interesting! The game looks really cool)

  • @VengefulSpectre
    @VengefulSpectre 9 месяцев назад

    Personally I enjoy seeing games devs make their products. To me it helps know if they truly care about Marin a good game or just wanna slap something together and make a profit. Profit is important but people wanna see game devs put out a game that’s had love out into it. The ones who truly care about their games they make will make sure it looks good, it’s fun and has as few of bugs as possible. I know some people won’t like the art style but I’d rather see a nice consistent art style than art that’s all over the place.

  • @hawkgamedev
    @hawkgamedev 9 месяцев назад

    hey hello there great video, your game looks amazing, and the advice are the best.

  • @dmsys6516
    @dmsys6516 9 месяцев назад +2

    The artsytle in my opinion does a lot
    Now i can't wait for you guys to make an 2Dzelda/crosscode/secret of mana esque game next

    • @OandCoGames
      @OandCoGames  9 месяцев назад +1

      haha who knows maybe...

  • @ash-yr5xt
    @ash-yr5xt 3 месяца назад

    You doing a great job and your game looking amazing. I just want to say to be carful the struggle and difficulty is the reason why people feel good finishing a challenging level sometimes you need the player to struggle and figure it out on his own because that what will make them feel satisfying and accomplishment Hollow knight the biggest example

  • @SergioMatsumoto
    @SergioMatsumoto 9 месяцев назад

    looks great and fun!

  • @maze._
    @maze._ 8 месяцев назад

    Your game looks amazing!

  • @tiacool7978
    @tiacool7978 9 месяцев назад +1

    I'm watching on mobile, I didn't realize that pillar would block the player. I'm sure a death to it let's you know that. But maybe that was part of the issue. It looked like it was part of the background. The color for it was far too close to the background. But I like the change more, adding the crystal makes it look more interesting.

  • @gdog9010
    @gdog9010 9 месяцев назад

    Subscribed, excellent video. Please please please do a video about the way your artists tie in the art with the story and feel of the game. Their workflow sounds so thorough and perfect I need to learn it. I'm very much lacking in those areas as I'm more analytical and could use any wisdom they have.

    • @OandCoGames
      @OandCoGames  9 месяцев назад +1

      Yes! It's actually in our backlog right now. Hopefully we'll have some art videos soon, straight from the artists too.

  • @xThuby
    @xThuby 6 месяцев назад

    Once you release this you should let Mark know. He's got a little personal backlog for GMTK jam games that have turned into proper projects

    • @OandCoGames
      @OandCoGames  6 месяцев назад

      Oh cool! He's commented on one of the videos in the past, so I think it's already on his radar..

  • @supersayen0679
    @supersayen0679 9 месяцев назад +2

    I haven't seen the other devlog videos, but this one was enough to make me want to go and wishlist the game! This seems like just the kind of game I like, keep up the good work!

    • @OandCoGames
      @OandCoGames  9 месяцев назад +1

      Glad to have you on board!

    • @keithbellic2629
      @keithbellic2629 9 месяцев назад +1

      Same for me. The game looked so appealing I didn’t wanna even finish the video, so I can explore the game more blindly.

  • @maksimkiselev255
    @maksimkiselev255 8 месяцев назад +1

    Guys, I have a question related to financing - did you manage to get self sustainable for/from this project? Or do you work on it as on side project? If you did, how did you do it?
    P.S game looks smoooth, kinda reminds me of Celeste (which was great)

    • @OandCoGames
      @OandCoGames  8 месяцев назад +1

      This is a side project. We make money from our day jobs. But… our dream would be for this to become our full time thing :)

  • @ImJustPearl
    @ImJustPearl 9 месяцев назад +2

    Im so glad i found this channel through you celeste video, you guys are making something great and im really looking forward to how this comes out. Keep up the great work

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      We're so glad you're here!

  • @aidenf7197
    @aidenf7197 9 месяцев назад

    Keep it up i love the vids.

  • @AstonJay
    @AstonJay 9 месяцев назад +3

    I think the experience regarding devlogs and whether or not people find success in it, depends on how far into the development journey you are. As you've mentioned, you were already a few years into the development of the game before making devlogs. At this point, most of the game systems have been made, I would assume. Starting devlogs from this point onwards, people tend to respond more favorably to it, because it covers the visuals of the game, as well as some minor gameplay changes, etc. This makes the biggest impact on whether people want to play the game.
    On the other side of this; If you want to start devlogs from the very beginning of the game dev process, your initial audience would be other programmers interested in programming certain game systems. It would then fizzle out as the development goes on and eventually turn into your "gameplay" audience.

  • @devlmou
    @devlmou 8 месяцев назад

    that's awesome

  • @thaocami657
    @thaocami657 9 месяцев назад

    jeeesus what a beautiful game

  • @Kolynogy
    @Kolynogy 9 месяцев назад

    Awesome game, You should maybe add a timer for replay ability (then connect achievements to that and all sorts of stuff maybe even cosmetics (replay value is important))

    • @Kolynogy
      @Kolynogy 9 месяцев назад

      Also if you want to get more attention on youtube try posting shorts (like the guy who created bopl battle)

  • @MelMacaluso
    @MelMacaluso 7 месяцев назад

    Changing the game according to how much people struggle is always a difficult one: how to guage if the game need changing at all, in terms of not telegraphing enough what needs doing...versus the player not being good enough or the right niche (player) for the game? Eg. if a super casual player played a souls like he will die a lot and by following this principle the game might change in order to cope with that, while...the problem stemming here is that the player has chosen the wrong game. Said so, this doesn't justify mistakes in game design where not clear enoug or moderately difficult discoverable visual elements are laid out for the player to find...

  • @husklyman
    @husklyman 9 месяцев назад

    Good progress so far. Are you planning to show us chapter 2 as well in this devlog series?

  • @voidkiller3237
    @voidkiller3237 9 месяцев назад

    Just discovered this beauty while browsing for ways to learn on how to make a 2D plateformer pixel game ! Would love to know on what game engine you made yours to get an idea on where to start !

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      We're using Gamemaker Studio 2. We really like it, but honestly I've heard great things about Godot and Unity for 2D as well.

  • @Horrorkid18
    @Horrorkid18 9 месяцев назад +1

    How big is your Team? How many ppl do which parts or all do a little bit of everything needed? Like 2 artists that do animations too and 1 can do marketing too ..2 programmers and one of them designes the game in story and plots and the other works with maps and lvl-design ? ...how are you doing your stuff :)

    • @OandCoGames
      @OandCoGames  9 месяцев назад +1

      2 artists/designers/writers (Noah and Rae) and 1 programmer/leveldesigner/musician (me!). So just the three of us. So far it’s just been me doing to videos for this channel. Devlog #1 talks in more detail about our team composition.

    • @Horrorkid18
      @Horrorkid18 9 месяцев назад

      @@OandCoGames thank you :) this was the 1st video I saw from you

  • @johanliebert1814
    @johanliebert1814 9 месяцев назад

    Well It's the first video I watched from this channel, game looks interest and fun to play and it's background or art is also looks great. But I don't have any idea how game dev works and I'm learning c++ as of now , i would like to learn and gain some experience in this project/game your working on, so if it's possible for you to allow people/newbies to contribute in your game, please tell me❤😁😁.

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      We're not currently looking to expand our team, but thank you! Honestly the best way to get into game dev is to pick a game engine, follow tutorials on it, and start making mini games!

  • @cashwarior
    @cashwarior 9 месяцев назад

    6 months??? jeez can't believe its' been that long

  • @matute08
    @matute08 9 месяцев назад

    While i was watching the video an idea appered to my mind. What if the games have many chapters and in every chapter you have a new ability or the location where the chapter is located has a new mechanic (like celeste).
    It would be awesome to have rhing ñike doble jumpe dash or even switch gravity. If the character has new movement mechanic you can create longer rooms and when i was watching the video the gameplay is always that ghost ability and is not very satisfaing, is like when you listen a song and it stops and them continues.
    I want to clarify that im loving this devlog and the game and that this comment is just to say ideas and is constuctive critic.
    Also, im learning english so is difficult to express correctly.

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      Thank you for the ideas! Great minds think alike! Devlog #6 hints at some of the different abilities that will be in each chapter. We're excited to share more on that in the future!

  • @mq1995
    @mq1995 9 месяцев назад

    Hi nice project!
    I have a question: is your team working full time and with a salary?
    Or are you all working in your spare time "for free" and will then share the profits after the game launches?
    I ask this since you mentioned that in the beginning you almost lost interest in developing the game and progress was very slow.

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      I work full time during the day as a UX designer, then find time at night and in the mornings to work on TetherGeist.

  • @kjellbeats
    @kjellbeats 9 месяцев назад

    Devlog day 🐸

  • @ImJustPearl
    @ImJustPearl 9 месяцев назад

    Im so glad i found this channel through you celeste video, you guys are making something great and im really looking forward to how this comes out. Keep up the great work

  • @minsan6696
    @minsan6696 9 месяцев назад

    What game engine did you use for the game?

  • @lexibyday9504
    @lexibyday9504 9 месяцев назад

    I think people expect devlogs to hurt a game because showing an upcoming game before it's finnished tends to hurt biger games. Think what happened to No Man's Sky and is probably doomed to happen to Paralives. The difference is advertisng a game is designed to generate hype and hype is temporary. It also causes the future players to expect more than is actually on offer. If there's a development delay, your hype train will run out of steam before the game releases leading to no one wanting to play it. If the train wizzes by relese day with too much steam then the game won't be able to live up to expectations. Hype trains are bad for indi games. Dev logs are different, they don't claim the game will ever be playable and instead just show the current state it's in. No one will get excited for the game unless it looks actually fun to play. If a dev log has fans the game will have fans and that knowlege can motivate or intimidate the creators.

  • @weregoat529
    @weregoat529 9 месяцев назад

    Pretty game.

  • @kukukachu
    @kukukachu 8 месяцев назад

    yep

  • @nobufelipe3969
    @nobufelipe3969 9 месяцев назад

    Will it be playable on Macs?

  • @noface7842
    @noface7842 9 месяцев назад

    Ooh, YT icon redesign

  • @dhavalbarai7300
    @dhavalbarai7300 9 месяцев назад

    i want to learn pixel art and also game development i have been following you from the time you guys got recommended and doing my research for the game development and learned a lot from you guys so can you guide me a little more for it and how to learn pixel art like i love your art style so yeah

    • @OandCoGames
      @OandCoGames  9 месяцев назад +1

      Yeah, you can find some great pixel art tutorials around RUclips. We're also going to be releasing more art-focused videos in the near future!

    • @dhavalbarai7300
      @dhavalbarai7300 9 месяцев назад

      @@OandCoGames Thanks and hoping for a great video ahead

  • @CrudelyMade
    @CrudelyMade 9 месяцев назад

    is the insight that "both better art and gameplay = better game than only good art or good gameplay"? I mean.. I bet a game with good gameplay and great sound is better than a game with only one of those. or... "the more good the better" which isn't really an insight, is it? perhaps if you could rank levels of importance... i.e. gameplay, sound, story, art, devlog... which is #1?
    if we look at flappy birds.. what made it successful? how about angry birds? how about legend of zelda? ultima 6? quest for glory?
    I imagine it differs by genre. but there's always a hierarchy. if there isn't, then "make all the parts better!" is just not a good way to manage your time. :-/
    well, I hope this gives you something to think about for your next devlog. :-)

  • @alvin_row
    @alvin_row 9 месяцев назад

    wdym? Garlic looks amazing

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      hehe fair. I think it actually looks pretty great too. I just can't help but wonder if it would have reached a broader audience with more detailed artwork.

  • @Marsnarchy
    @Marsnarchy 9 месяцев назад

    :)

  • @paipai762
    @paipai762 9 месяцев назад

    Your playlist is set up backwards. It feels very weird seeing you unmake the game O.o

    • @OandCoGames
      @OandCoGames  9 месяцев назад +2

      Haha fair enough

    • @paipai762
      @paipai762 8 месяцев назад

      @@OandCoGames Thank you for fixing it :D Time to binge!

  • @nicooftheforest
    @nicooftheforest 9 месяцев назад

    gaming

  • @capcadaverman
    @capcadaverman 7 месяцев назад

    Was Portal-Geist taken? Also make the girl a anthro- chicken and call it Poultry-Geist. 😂

  • @codeman99-dev
    @codeman99-dev 9 месяцев назад

    I generally don't enjoy a platformer. Of course there are rare exceptions. This might be one of them.

    • @OandCoGames
      @OandCoGames  9 месяцев назад +2

      Oooo I hope we can be!

  • @PunCala
    @PunCala 9 месяцев назад +2

    I see a potential problem: having the game in pixel art but character portraits as comic style creates a dissonance in players. I've seen many games fail and people wonder why, and I've noticed many, many of those have this as one of their problems.

  • @MohamedSeada215
    @MohamedSeada215 9 месяцев назад

    at 06:00 one of the character head is behind the background

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      Which character?

    • @MohamedSeada215
      @MohamedSeada215 9 месяцев назад

      ​@@OandCoGames the old lady in the middle of the 3 elders

  • @jasdebi9372
    @jasdebi9372 9 месяцев назад

    I am saying this in your interest, the platformer genre is extremely oversaturated. You have to do more than excellent to get enough sales to at least fund your next game.
    Currently the game looks good but has average gameplay, you really have to add a spin to it. Maybe some infection or corruption or decay something to the story, like the fauna grows sporadically, roots and vines start blinking green and spreading, could be some malicious virus that your character is on the path to purify, or the spirit world is decaying for one reason or another, the trees and grass turn into a strong pink/purple, then slowly into a dark purple as it decays as you progress the story, and your character wants to cleanse the spirit world or so on. But you have to make this affect the story. Mby add some twist to it, it's some humans that you know that were the cause for this or something, or it's your character from another world that's causing this balance disruption, and you have to make choices. And you can add some collectibles or extra hard levels to unlock a "True ending" and so on.
    Also look at all the current platformers, list all the things they have in common, what sets them apart, and try to add 2-3 things to your game that no other platformer has. Then do it well.
    You really won't get enough sales with a platformer that's good or average.

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      This comment is almost prophetic lol. I’m already 80% done editing a video about the state of platformers and that includes how saturated the market is 😂

  • @epicgeometro
    @epicgeometro 9 месяцев назад

    Face reveal at 6:55

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      lol that’s not me. It’s one of our play testers though..

    • @epicgeometro
      @epicgeometro 9 месяцев назад

      ​@@OandCoGamesthat isn't you talking with the playtester?

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      @@epicgeometro Oh I see. Yeah, I guess my face is in that facebook profile picture. That's footage from devlog #2 so I guess my face has been public for a while lol.

  • @Ryöken17
    @Ryöken17 4 месяца назад

    devlog are part of the marketing, if you think you can just not do one and hope people will play your game. You just overestimate the reality.

  • @rix0r222
    @rix0r222 9 месяцев назад

    it looks great but why copy Celeste so closely? Mechanics, animations, even the red hair...

    • @OandCoGames
      @OandCoGames  9 месяцев назад

      Haha you’re certainly not the first to make that comparison. We’ve actually got a video on that exact topic coming up. You’re right, there certainly is a lot in common, but we feel the 2 games are actually extremely different in many regards.
      There was also this other game that pretty shamelessly copied Celeste. 2D, pixel graphics, precision platformer, different abilities in each world. The only difference is the main character had a red hat instead of red hair.

  • @maksydab
    @maksydab 9 месяцев назад

    12 comment