I worked on my Game for 30 Days | Devlog

Поделиться
HTML-код
  • Опубликовано: 6 фев 2025
  • So I worked on my game for 30 days, here's how it went...
    Sundercore is a top down shooter, Action Roguelike, Roguelite.
    Join the discord here:
    / discord
    / discord
    / discord
    / discord

Комментарии • 182

  • @SwigglySwoogly
    @SwigglySwoogly Год назад +120

    The jello king looks great and I love the way he changes at low health good job

    • @SundercoreDev
      @SundercoreDev  Год назад +7

      Glad you like it dude

    • @JuhoSprite
      @JuhoSprite Год назад +5

      Yes the animation part is the most impressive I think, he is so damn skilled. Everything looks so smooth

  • @DommoDommo
    @DommoDommo Год назад +37

    This is looking awesome, from an animators perspective you can give that jump more weight if you make him reach max height slower and make him skinnier at the peak, and then have him hit the ground faster and spread him even fatter.

  • @mz_eth
    @mz_eth Год назад +46

    your ui work is incredible, I do the same strategy of screen shotting the game and working on a mock up. Yours always comes out looking so clean, nice job! Also I got anxiety when you wrote out all the animations you needed. I know that feeling all too well.

    • @SundercoreDev
      @SundercoreDev  Год назад +5

      Really had to force myself to get those boss animations done lol. I hoped the video was too "ui heavy", not sure if people actually liked watching that stuff for that long, but it's such a necessary part of development

    • @BananaBotanists
      @BananaBotanists 11 месяцев назад

      Looks nice but you spelled artifact wrong😅😅

    • @SundercoreDev
      @SundercoreDev  11 месяцев назад

      @@BananaBotanists artefact is the original English spelling

    • @dustinstump4475
      @dustinstump4475 7 месяцев назад

      i watched this video specifically for the UI lol

  • @shwooken
    @shwooken Год назад +25

    You are such a role model man! Loving the progress

  • @Suavemente_Enjoyer
    @Suavemente_Enjoyer Год назад +3

    That pixel art that you’ve got going on is so clean! I’m a sucker for that game boy aesthetic. Can’t wait till it’s finished!

  • @immortalsun
    @immortalsun 5 месяцев назад

    The amount of polish this game has is fabulous. I love the big slime dude. Can’t wait to play this!

  • @priyeshmishra23
    @priyeshmishra23 Год назад +14

    Art style of the Game looks so good . ❤

  • @jacobhewitt2145
    @jacobhewitt2145 Год назад +3

    This is crazy good man! Your art is incredible! Can't wait for this to drop!

  • @grass324
    @grass324 Год назад +2

    the animations reeks such creativity and fun! you're such an underrated devtuber man

  • @ultimatedsoup5965
    @ultimatedsoup5965 Год назад +3

    It's insane how good this game looks. I love just about everything you made and showed in this video!!

  • @evanchilson9829
    @evanchilson9829 Год назад +4

    The work you produce is SO polished, I'm excited to see this game get better and better! Keep up the phenomenal work!!

  • @Napriiihm
    @Napriiihm 6 месяцев назад

    The concept and the style of your animations look really awesome

  • @Blubberings
    @Blubberings Год назад +2

    I absolutely love the art style haven’t even watched the video yet might have to go back and rewatch everything because this art style is probably one of my favorite art styles ever something about it is just so nice looking! Keep up the great work!

  • @narexadev
    @narexadev 11 месяцев назад +1

    Recently got into game development and you're a massive inspiration for me man, thank you.

  • @erictrinque6513
    @erictrinque6513 Год назад +1

    Looking fantastic bud, great quality of life midset which will make this game VERY approachable. You're on the right track and killing it.

  • @caffeinated-studios
    @caffeinated-studios 11 месяцев назад

    This was so cool to follow along on your journey. Also love how you explain your design process. Excited for the future of this game!

  • @DukeOfAwsomeness
    @DukeOfAwsomeness 11 месяцев назад

    One of the best DevLogs I’ve seen the animations for the boss were amazing 💯

  • @BenozLB
    @BenozLB 10 месяцев назад

    Why did I not hear of this before? It looks amazing and I am super excited about the future progress of the project!

  • @ziadhassan7
    @ziadhassan7 Год назад +1

    You're so creative, man! Waiting for the game

  • @Beets_Creations
    @Beets_Creations 10 месяцев назад

    the art of this game looks amazing! Great work!

  • @bananayellowgames
    @bananayellowgames Год назад +1

    Looks great so far! Keep it up

  • @michaelofstjoseph
    @michaelofstjoseph Год назад +1

    Really fun seeing the process, great vid

  • @Mattstov
    @Mattstov 11 месяцев назад

    The animation work is great! Very great at conveying its weight and personality!

  • @rogueburger2251
    @rogueburger2251 Год назад +2

    It's very impressive how much you're able to accomplish in such a small amount of time, especially while also being cognizant of things that people would take issue with and addressing them quickly. The boss is looking great and it makes me super excited to see what other designs you come up with. Honestly, all the complaints I had as you were explaining systems, adding elements, etc... were basically all taken care of (which is something that gives me significant hope for this game).
    The only thing that I would (personally) change in regards to this devlog, is the default theme of the menu UI; I think it is too harsh in color to act as what the majority of players will always see (as some people will never interact with various options in settings). It's a very minor nitpick, but as I wouldn't use that theme myself, I figured I'd let you know. I'm also aware that nothing is final yet, but I just thought I'd give what tiny criticism I had.
    Seriously though, great work!

    • @SundercoreDev
      @SundercoreDev  Год назад +1

      Great feedback! I'm not hard set on that as the default theme yet, so it's likely to change

  • @blancfilms
    @blancfilms Год назад +1

    The art and animation of the jello boss creature looks great!

  • @tglamorousgaming3498
    @tglamorousgaming3498 6 месяцев назад

    These types of games aren’t really my forte but when I saw this I knew I wanted to play. Great progress 👍

  • @jasonchua4001
    @jasonchua4001 9 месяцев назад

    love the art work in this. amazing!

  • @AlesioFabi
    @AlesioFabi 10 месяцев назад

    Man u are crazy! Have a big talent bro. Keep making this!!!

  • @reelvoid8157
    @reelvoid8157 Год назад +1

    Really love this 30 days style to explain your dev progression. You ain't gotta bloat anything up n it's nice to see everything evolving.
    Also, agree, the lvling up is kinda nonse¿ imo... Feels like the game isn't intended for your current lvl(when you just start).
    Yes, as you get better at the game you can rely less on stats n more on knowledge, buuuut I would rather just have the increased difficulty stats for the run itself than you as player(like the heat thing in hades)
    n having to salvage things you get on a run is very pog :>

  • @Skeffles
    @Skeffles Год назад

    Progress over these days looks amazing! I particular like all the animations for the boss.

  • @pandziula7010
    @pandziula7010 Год назад +1

    Like this format of devlogs! Very enjoyable vid :)

  • @skelecats1701
    @skelecats1701 Год назад +1

    great vid. more and more excited with every update

  • @PaahtimoGames
    @PaahtimoGames Год назад +1

    Really impressive progress! I specially woke the improvements to the Slime boss!

  • @sh1nz.
    @sh1nz. 11 месяцев назад

    yooo bro its's very cool! ur pixel art skills is so incredible, it looks very good!

  • @progress_games
    @progress_games Год назад +1

    really clean looking UI! nice work!

  • @crunchyoghurt
    @crunchyoghurt Год назад

    The pixel art in this game is so nice!

  • @KotCR
    @KotCR 11 месяцев назад

    I don't know why, but when working on projects I always find working on Icons a bit zen. One of my favourite things to art for, which is weird because sometimes coming up with the concept for an icon can be tricky; But I guess it's because you don't have to worry too much about shading and the rest, it's more about readability. There's elegance to the simplicity of it.
    Anyway good job, seems to be coming along nicely.

  • @leozeradev
    @leozeradev Год назад

    wow this is amazing, really good work man

  • @DualWielded
    @DualWielded Год назад +1

    Jello King visuals look insanely good omg

    • @SundercoreDev
      @SundercoreDev  Год назад

      Yo what the hell, didn't expect to see you here

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl 11 месяцев назад

    Seriously adore your art style

  • @name-h7x
    @name-h7x Год назад

    I love this, I can tell this will be a successful game just by looking at character designs and gameplay.

  • @Greedable
    @Greedable Год назад

    Amazing progress as always

  • @Bambochutafreak
    @Bambochutafreak Год назад +1

    Your game looks really clean GJ

  • @Baelfyr
    @Baelfyr Год назад

    Great devlog, a good amount of work and you smashed it out for 30 days, well done. One thing i would like to point out, the stat numbers in the bottom left, they do not line up with the 3 zeros above them, they are ever so slightly off center with each other, maybe something pedantic, but just something to think about.

  • @MaterialBlade
    @MaterialBlade Год назад

    This was a really cool vid, thanks for sharing. Good luck with your continued development :D

  • @JustinGreeno
    @JustinGreeno 10 месяцев назад

    Animations are incredible!! 💚

  • @epox_
    @epox_ 11 месяцев назад

    You could increase the ammount of items lost on death by the number of total items the player has in his inventory.
    For example:
    If the player dies with one or two items
    -> not loose any item.
    If the player dies with 3 items -> loose one random item.
    If the player dies with 5 items -> loose 3 random items.

  • @leticiajn
    @leticiajn 11 месяцев назад +1

    Please, make it a coop, or at least a remote play together, love to play roguelites with my best friend friend :D

  • @MrVinc466
    @MrVinc466 Год назад

    I really like the acid build-up for the blow bubbles attack !

  • @danilobifano1334
    @danilobifano1334 11 месяцев назад

    first of all i really want to play it, u can see the effort and joy u have creating it, and its awesome
    the UI pressing the buttons when u press buttons on the menu 10/10
    thats the first video i see about the game and i clearly will see more, but a sugestion (and clearly early to comment it), make a room as forge to dismantle and create itens where u need to know the reciep of an item to create it and a room for shop to buy the crafting itens u didnt use ou decide to throw away and buy unic itens/reciep, hard to use shop because the only way to get money is selling itens
    i get really excited with game dev

  • @officiallambs
    @officiallambs 10 месяцев назад

    Ready to add this to my Steam Wishlist

  • @NeroTheAngel
    @NeroTheAngel 10 месяцев назад

    wtf?! How sick is your pixelart?!?! damn

  • @niuage
    @niuage Год назад

    That productivity is beautiful to see but also hurts a little bit haha Gj mate it’s looking great 🎉

  • @markswinimer6953
    @markswinimer6953 6 месяцев назад

    This is a great dev log, thank you! Your game is looking amazing. I really love the blob king. How long would you say you were spending on your game for each of these 30 days? Roughly.

  • @dardasaba7971
    @dardasaba7971 Год назад

    Great video, enjoyed it a lot!

  • @ten2805
    @ten2805 11 месяцев назад

    This looks stunning

  • @Le_runtus4000
    @Le_runtus4000 Год назад +3

    3:55 gelatinous gentleman

  •  Год назад

    Great video! Consider setting up a Steam page as soon as possible. The game is already quite appealing, and a Steam page featuring compelling screenshots and a basic trailer will attract a significant audience to your channel.

    • @SundercoreDev
      @SundercoreDev  Год назад

      Thanks for the advice, I'm dying to set one up, but I still feel like I'm lacking enough content to make a trailer (even if its just a short trailer on the steam page)

    •  Год назад

      @@SundercoreDev Know exactly how you feel! Released a game on November of 2023! Try to make it as simple as possible, raw gameplay shots, cool music that fits the moment, show a lot of UI and you’re good to go! ✨

  • @szenosdev
    @szenosdev Год назад

    Your game's art is beautiful

  • @Void-vn2vf
    @Void-vn2vf Год назад

    Impressive work. Nice job !

  • @penguiz.
    @penguiz. Год назад

    i actually like how you did the item inventory

  • @Unain
    @Unain Год назад

    Looks great so far. I don't like the carry weight limit though. You don't want to stop every level going through your inventory trying to figure out what to keep and what to throw away. It just slows the game down too much. You say that you also don't want to let people get too overpowered with too many items in your inventory, but I think getting overpowered is the fun part of roguelites.
    Maybe there is a way to balance it without the carry weight. Anyways, don't let me discourage you here, the game is looking amazing so far and can't wait to give the demo a try :)

    • @SundercoreDev
      @SundercoreDev  Год назад +1

      I think the balancing of item weights will be key, but playtesting will definitely have to be done to finely tune everything.
      It was either going to be a limited inventory slot system (like minecraft), or this weight system. I think this weight system will give more flexibility, as with the slot limit, 1 of maybe 20 slots might be taken up by like a useless crafting item or something.
      Its definitely necessary to limit the inventory somehow though, because it stops people from loading up on consumable items, and also if it were unlimited, I can definitely see people not emptying their inventory over multiple runs and then losing a massive amount of items and raging when they die.
      This system builds the game more like an extraction shooter, where you bring in some gear before hand, and then try to survive to bring some new items back, I'm hoping there is strategy to what items you should prioritize and bring back, the whole point is that you'll have to pick and choose what's important, you cant pick up everything. It might not be everyones thing, but this is the direction the game is going in, hope this clears things up a bit, thanks for the feedback!

  • @glitchsix7652
    @glitchsix7652 Год назад

    On the 30th day of game dev! My compiler gave to me: 5 annoying bugs 2 weird errors and a rage quit got me scrolling!

  • @pre3mium
    @pre3mium 11 месяцев назад +1

    LOVE THE UI,will it come to steam?

  • @William-Afton_jejcjschheiqx
    @William-Afton_jejcjschheiqx Год назад +1

    This game looks amazing! Also what software do you use for your animations?

  • @eddieegg2535
    @eddieegg2535 11 месяцев назад

    I don’t know if you have plans for synergy’s but I think they are nessacary for roguelikes as stat changes aren’t very interesting for the player and with the way you have made this world I think the implementation of synergys would be very interesting :) . Great good so far!

  • @brandonjacksoon
    @brandonjacksoon 11 месяцев назад

    I'm new here. Liked and subscribed!

  • @gorbogamer
    @gorbogamer Год назад +2

    No hate though. Love the design

  • @chuck180
    @chuck180 11 месяцев назад

    just make the slime spill out on top like a beam.. i think that would fit your dying animation

  • @waffwrw
    @waffwrw 11 месяцев назад

    this is so cool i love this !!!!!

  • @IamDesperateForAChannelName
    @IamDesperateForAChannelName Год назад

    This game looks amazeing If I was shown this game and told that It was made by one person dude I would go nuts.a flipping team hired by most game company’s couldn’t do this I see a lot of determination behind this amazeing game !

  • @jasperthebeetleboy
    @jasperthebeetleboy Год назад

    looking very cool

  • @JosephH
    @JosephH Год назад

    Artefact caught me off guard.

    • @SundercoreDev
      @SundercoreDev  Год назад

      Like because its the British spelling? Or the concept

  • @Shanobrowno
    @Shanobrowno Год назад

    Bro I just need this game to come out now.

  • @mockingbirdex3450
    @mockingbirdex3450 9 месяцев назад

    Great video.
    I`ve got yourself a new subs.
    :0)

  • @rhyantrick8178
    @rhyantrick8178 7 месяцев назад

    The boss mechanics kind of remind of me of another boss in another game.. hmm can't seem to remember which one though

  • @jeffersonbellon4432
    @jeffersonbellon4432 Год назад

    The Jelly pump-king

  • @timodev
    @timodev Год назад

    Great video! Don't see many Irish devs 😄

  • @thewaterleaf7929
    @thewaterleaf7929 Год назад

    this is all great! l love the new jello king especially, one small thing to, it's "artifact", not "artefact"

    • @SundercoreDev
      @SundercoreDev  Год назад +1

      Thanks dude, also, Artifact is the American spelling, Artefact is the original English spelling, both are fine

    • @thewaterleaf7929
      @thewaterleaf7929 Год назад +1

      @@SundercoreDev ah, my bad then, didn't know

  • @andreabonannibonanni211
    @andreabonannibonanni211 10 месяцев назад

    could you do a video on how you create all the art??

  • @JuhoSprite
    @JuhoSprite Год назад +2

    I wish I could play this

  • @Dillyo
    @Dillyo Год назад +3

    Will you have a casual mode, for those who don't like hardcore item destruction?

    • @SundercoreDev
      @SundercoreDev  Год назад

      That is something to think about, I will see

  • @danden6192
    @danden6192 Год назад

    jello king's attacks are literally blobulord from gungeon

    • @SundercoreDev
      @SundercoreDev  Год назад

      Who?

    • @psychicchicken5263
      @psychicchicken5263 Год назад

      @@SundercoreDev Have you gone to the secret areas in Gungeon?

    • @SundercoreDev
      @SundercoreDev  Год назад

      @@psychicchicken5263 come on man, I was about to hit'em with the Who? ...Asked.
      I got hundreds of hours in gungeon. There will always be similarities with the Jello King to the blobulord, but I haven't really finished any attacks yet, there's still a lot to do, there's a lot of changes I have to make to the attacks, it will look different next time you see it

    • @psychicchicken5263
      @psychicchicken5263 Год назад

      ​@@SundercoreDev I don't think it's a problem, I was just curious. Sorry if it came off as toxic.

    • @SundercoreDev
      @SundercoreDev  Год назад +1

      @@psychicchicken5263 nah it didn't come across that way, I assumed you were genuinely asking me, its ok

  • @admiralhelio2299
    @admiralhelio2299 11 месяцев назад

    Question for the fetch quest: does it also check your item when you get the quest or just when you pickup/drop items? Otherwise it might not realize if you already have the items for the quest in your inventory when you get the quest

  • @louisbenedictbanzuela5187
    @louisbenedictbanzuela5187 Год назад

    Great video!! Im also interested in game dev, what software do you recommend for pixel art? and game engine?

    • @SundercoreDev
      @SundercoreDev  Год назад +2

      I use Aseprite for pixel art, and Gamemaker for the engine, I think you can get both on steam

    • @psychicchicken5263
      @psychicchicken5263 Год назад

      @@SundercoreDev I use both of those and definitely recommend them.

  • @ragerungames
    @ragerungames Год назад

    Awesome, which software are you using for art and animation?

  • @bubblemelon3204
    @bubblemelon3204 Год назад

    What lighting system are you using? Looks great!

    • @SundercoreDev
      @SundercoreDev  Год назад

      It was a Gamemaker marketplace package called Aura lighting, its well worth it, especially if you don't have a lot of experience in shaders (like myself). It has many more features as well, like raycasting shadows, but I don't use them

  • @badcoder6187
    @badcoder6187 Год назад

    I NEED MORE

  • @mars123
    @mars123 Год назад

    Hi, what are you using to create your animations? The new design for the jello king looks great

    • @SundercoreDev
      @SundercoreDev  Год назад +1

      I use Aseprite, you can get it on Steam, highly recommend for pixel art

  • @coldy8665
    @coldy8665 11 месяцев назад

    I like this guys video

  • @Rubbe_gubbe
    @Rubbe_gubbe Год назад

    Very cool.

  • @Bell_420
    @Bell_420 11 месяцев назад

    Well... if you get enough armor stacks I'm sure you could make overweight runs possible which I think would just be fun for the crazies who like stuff like that

    • @BankruptGreek
      @BankruptGreek 11 месяцев назад

      well only one armor at a time

  • @prathamkorade4618
    @prathamkorade4618 4 месяца назад +1

    where to wishlist it?

  • @RealPadde
    @RealPadde 11 месяцев назад +2

    where you do animations?

  • @bmax3333
    @bmax3333 Год назад

    Good video

  • @ThePoinball
    @ThePoinball Год назад

    Epic

  • @grapehool
    @grapehool 11 месяцев назад

    How did you add a wind effect to your vegetation?

  • @taikikudo9367
    @taikikudo9367 11 месяцев назад

    Wow❤

  • @hartree.y
    @hartree.y Год назад

    Oh yeah, I also like Enter the Gungeon

  • @BankruptGreek
    @BankruptGreek 11 месяцев назад +1

    is "artefact" intended? 🤔