- Видео 26
- Просмотров 223 046
Sundercore Dev
Ирландия
Добавлен 13 авг 2017
Game development stuff
I'm making a Party Game
Party Champ is a 3D online multiplayer party game, in which you move around a game board to collect the most diamonds. After each round a versus minigame is played.
I'm taking a break from working on Sundercore, I think it's better I gain a bit more experience before continuing to work on such a large project. I hope to complete Party Champ over the next few months.
Chapters
0:00 Intro
0:26 Inspiration
1:16 What I'm trying to do better
2:19 Player Character
3:01 Gameplay Breakdown
4:07 Items
4:27 Power Cards
5:15 Game Board Map Tiles
6:12 Project Goals
I'm taking a break from working on Sundercore, I think it's better I gain a bit more experience before continuing to work on such a large project. I hope to complete Party Champ over the next few months.
Chapters
0:00 Intro
0:26 Inspiration
1:16 What I'm trying to do better
2:19 Player Character
3:01 Gameplay Breakdown
4:07 Items
4:27 Power Cards
5:15 Game Board Map Tiles
6:12 Project Goals
Просмотров: 6 433
Видео
Designing an Environment for a Roguelite | Devlog
Просмотров 11 тыс.9 месяцев назад
Environment 🌿 Design Sundercore is a top down shooter, Action Roguelike, Roguelite, with extraction looter elements. Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV
I worked on my Game for 30 Days | Devlog
Просмотров 65 тыс.11 месяцев назад
So I worked on my game for 30 days, here's how it went... Sundercore is a top down shooter, Action Roguelike, Roguelite. Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV
Adding Reward drops to my game | Devlog
Просмотров 7 тыс.Год назад
Started the process of actually getting the game into a playable state for a public demo :/ Sundercore is an Action Roguelike dungeon crawler being developed in Gamemaker Studio. Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV #gamedev #indiegame #gamemaker2 #devlog
I created Characters for my Indie Roguelike! | Devlog
Просмотров 12 тыс.Год назад
The gangs all here. Sundercore is an Action Roguelike dungeon crawler being developed in Gamemaker Studio. Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV #gamedev #indiegame #gamemaker2 #devlog The background music is almost entirely from the Ratchet & Clank 2 soundtrack.
How NOT to make your DREAM Game | Devlog
Просмотров 30 тыс.Год назад
This video shows the many iterations my indie game has gone through to get to where it is today. BTW, yes I know there's a difference between roguelike and roguelite, I just call them the same thing in this. And for the people asking, the concept art near the end of the video is midjourney AI generated. Sundercore is an Action Roguelike dungeon crawler being developed in Gamemaker Studio. Join ...
Creating Status Effects for my Roguelike | Devlog
Просмотров 9 тыс.Год назад
🌟Status effects are cool. Sundercore is an Action Roguelike dungeon crawler being developed in Gamemaker Studio. Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV #gamedev #indiegame #gamemaker2 #devlog
Glorious WATER SHADERS | Devlog
Просмотров 6 тыс.Год назад
2d water effect, check it out. Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV #gamedev #indiegame #gamemaker #devlog
UI/UX design for my Indie game | Devlog
Просмотров 8 тыс.Год назад
UI is boring, I'm trying to make it not boring Sundercore is an Action Roguelike dungeon crawler being developed in Gamemaker Studio. Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV #gamedev #indiegame #gamemaker #devlog
How I fixed my Indie game! | Devlog
Просмотров 14 тыс.Год назад
Finally back working on the game! I decided to reboot its development and start over. The quality of the game has drastically improved, from the art style to the backend code. During the Summer months, expect monthly update videos at the very least. Sundercore is an Action Roguelike dungeon crawler being developed in Gamemaker Studio. Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV...
Making interesting item upgrades for my Roguelike
Просмотров 12 тыс.2 года назад
Big delays the past few weeks, this video took longer to come out than I wanted, but ey forget about it. Discussing the item system in my game. Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV #gamedev #indiegame #gamemaker2 #devlog
How to design Roguelike enemy variety
Просмотров 4,7 тыс.2 года назад
Worked on a few enemies the past 2 weeks :D Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV #gamedev #indiegame #gamemaker2 #devlog
Adding unique status effects to my Roguelike
Просмотров 2,1 тыс.3 года назад
Bit of a shorter video today, I added some status effects and a new enemy. Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV #gamedev #indiegame #gamemaker2 #devlog
I made a level editor to fast-track my game's development
Просмотров 2,7 тыс.3 года назад
Decided to make a level editor to help with work flow and speed up development of rooms, it's pretty cool. Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV #gamedev #indiegame #gamemaker2 #devlog
Progress update for my Roguelike
Просмотров 2,4 тыс.3 года назад
I'm back... again. Was busy with college and didn't have much time to work on the game but I'm back working on it now, got some cool stuff to show y'all :O Join the discord here: discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV discord.gg/xqMdbNV #gamedev #indiegame #gamemaker2 #devlog
How I handle Map and Room generation
Просмотров 1,6 тыс.3 года назад
How I handle Map and Room generation
Adding a unique dodge mechanic to my Roguelike
Просмотров 1,8 тыс.3 года назад
Adding a unique dodge mechanic to my Roguelike
Putting Viewer Suggestions into my Game
Просмотров 1,7 тыс.4 года назад
Putting Viewer Suggestions into my Game
How I do Roguelike Random Dungeon Generation
Просмотров 4,9 тыс.4 года назад
How I do Roguelike Random Dungeon Generation
Roguelike Indie Game Devlog #4: The Sentry, playable character
Просмотров 2,3 тыс.4 года назад
Roguelike Indie Game Devlog #4: The Sentry, playable character
Roguelike Indie Game Devlog #3: Level 2 Enemies
Просмотров 2,4 тыс.4 года назад
Roguelike Indie Game Devlog #3: Level 2 Enemies
Roguelike Indie Game Devlog #2: The Tetraplatum
Просмотров 1,9 тыс.4 года назад
Roguelike Indie Game Devlog #2: The Tetraplatum
Roguelike Indie Game Devlog #1: What is a Croupier?
Просмотров 3,8 тыс.4 года назад
Roguelike Indie Game Devlog #1: What is a Croupier?
Roguelike Indie Game Devlog #0: Introduction
Просмотров 7 тыс.4 года назад
Roguelike Indie Game Devlog #0: Introduction
The plan changed, stay tuned for the next video. Ive been cooking
It’s been a while brotha 2 months since the last comment too!
I have been working full time on the project since this vid came out, I cannot wait to show the progress
@ when do u plan to reveal the progress? Im sure you have put a lot of work in! Ive recently started working on my own roguelike game, im coding it in python using pygame, im in highschool so i have plenty of time to work on it. Im struggling with enemy ai rn tho, do u have any suggestions or things i should look into for it?
@@VolarGorilla917 I will hopefully have a video in January. Sorry, I don't do any game dev in python, can't help you there. Look up DaFluffyPotato, I think he does a lot of pygame stuff
@@SundercoreDev i watch him! He's amazing. He's a pygame wizard! I couldn't find any enemy AI (at least not any that would feel good in my game) from him, I asked you because I decided to start making this game BECAUSE of Sundercore! I really liked the way the enemies worked in your game and in games like Enter the Gungeon, I'm just not sure how to implement similar AI
This is one of the devlogs where I really really want to play the game.
where to wishlist it?
Can’t wait to follow this dev project
Idk if im late but with the gun trait mechanic it might be cool to add curses as you pick more up. Curses arent fundamentally bad
The amount of polish this game has is fabulous. I love the big slime dude. Can’t wait to play this!
love it ♥
These types of games aren’t really my forte but when I saw this I knew I wanted to play. Great progress 👍
Did you create a procedural room generation system or did you create a procedural level generation system and are you creating the rooms with the room editor?
Really cool !
The concept and the style of your animations look really awesome
Just a quick idea for Sundercore, you could do “mutated” characters, kinda like tainted characters in Isaac. In your 5 Years in Development Hell video, I remember in a version of Sundercore, Sergeant Griggs had a dash attack. That could be a base. If you read this, thanks. Also, you can completely ignore this.
This is a great dev log, thank you! Your game is looking amazing. I really love the blob king. How long would you say you were spending on your game for each of these 30 days? Roughly.
goated ratchet and clank soundtrack
You could make like a Gashapon for the item shop
Whats the music used in the very very beginning of the video?
Is it the Mario paint music
@@SundercoreDev ok yep its BGM3 from mario paint. Thanks
Yo, anyone knows what's the name of the song played in the fear status segment?
Hi making a party game, I'm an overused joke!
Pinned comment and no replies?! also 🤣🤣
bro stfu you did not make a multiplayer game in one month
dude i love the art on the cards lol
one thing i would recommend is scaling the whole world down. unity has this thing where it makes gravity seem stronger when you make everything smaller, and it helps the dice object not to look like it's on the moon. I made a dice game before, and faster gravity really does the trick. for some reason, increasing the gravity in the physics menu doesn't fix this.
That's a great tip, thanks, didn't know that. However, I think I actually like the moon gravity for the dice, so it builds anticipation when it rolls.
Great game idea and im really impressed with what youve got in just 4 weeks! Though a 3 month stretch goal sounds pretty tight, but i wish you the best of luck! Ive only played mario party and my two big quams with that game is that there is only 4 maps and i wish there were more, but perhaps more interesting maps would also fix that. The second issue is that the game seems to throw who wins, almost always player 1 or an ai on hard will literally get impossible odds of things and wins. Anywho, id suggest considering an ai so ppl can play alone or with cpus and lots of mini games. The best part of mario party is how many minigames there are!
I will definitely be looking into making ai to play against (it should also help me with testing and balancing). I will be going for quality over quantity when it comes to the minigames and maps. Although if the game is mildly successful, I'll probably do free updates later on with more content
I love this. This has so much potential to be great, and I bet it will be. I'll be around the entire journey.
Could I do some of the outfit modeling?
Think I will be doing it myself
Not trying to pressure you into doing anything but I’m just curious what happened to sunderecore
Taking an extended break from it
This looks fun! I am not a PC player sadly so will this be available on Xbox eventually?
Just looking at doing pc right now
its cool its cute its funny its originail i love it❤
one thing i loved from wii party was that when you won a minigame you would get a better dice with a higher potential roll. Would be great to see something like this in your game as it helps reward the players who are good in the minigame but still retains some of the luck which makes it fun
I was going to have special dice as just different items, so you'll have a chance at getting them whenever you get an item. The top placements in minigames earn an item
@@SundercoreDev love it 😁
Good video, how do you have such good ideas?
cool side project, how much will the game cost on steam? i'm also assuming that your action roguelike game, Sundercore, is not scrapped? 🔥🎮
Ye I'm taking a break from Sundercore, definitely not scrapped. I think it's too early to set a price yet
@@SundercoreDev alright bet! 👍
Love it, goodluck. That head throw collision mechanic is hilarious
Can you talk more about how you made your 3D models?
Next video will focus on that
@@SundercoreDev that's awesome! Art has been my biggest blocker.
hope there’s chat online too.
There will be text chat definitely, but voice chat... maybe later, I feel like people would just use discord anyway
Make game board areas… like a 4 way cross, a row of tiles 4-6 in length, 4 different a 90° turns, then have an array of tiles, that allow you to choose what tile goes where. You could also make tiles that block the player like the roadway area, then just have a Grid system. I think doing something like this would be more work for you and beginning sure, however, in the end, it would allow you to quickly create and edit maps as well as allow players to create and edit their own maps
I think it'd make sense to make the game standout a bit more from pummel party if you wanted to make this more than just practice. I recommend increasing the player count substantially and removing the turn based system. Players can have 3 types of actions per move (everything happens real-time): rolling and moving - throw a dice and move on the board using an item - use an item (attack, defense, extra movement, etc) reactively dodging attacks during the action phase on the board - have the ability to be able to dodge one attack pointed at you if you're paying attention and react in time (dice or item) Just an example of what you could potentially add. Funnily enough, it might actually reduce code complexity by removing player turns and an increased player count probably won't effect performance much in this style of game
There's a game called Lunars that has that as a gamemode called Blitz. As for Party Champ, I'm deliberately keeping the scope small so I can finish it
That really cool !your games are always incredible ! You are one of the person that inspired to create my own game, so thx and big GGs for this video
thus sounds like a very good game :)
Love this type of game, but I would like to know how long do matches last? would be cool if there is a 30~ min map and a 60+ min one, just so busy people could enjoy the game too.
You'll be able to set the number of rounds for a match so it can be any length you want really. I think I'll do a large and small version of the map, so there's a 4-8 size one, and a 2-4 player size one.
Awesome can’t wait for more! Good luck
Dude, this is amazing. I've been working on my own game for a handful of months, and I know how hard it is to stay motivated, so the fact that you're making TWO amazing looking games is an absolute inspiration. Keep up the great work man!
omg I've always felt this genre held a lot of untapped potential and wow based on what you've conceptualized so far I'm glad you're the one jumping at the chance!! this looks like it could shape up into something pretty awesome. (love the inclusion of monopoly-esque real estate spaces!!)
I see you don't have any background elements yet. So I was thinking and maybe to more efficiently create more maps it would be cool if they were something like cardboard set pieces that can flop around when hit with let's say a dice and they'd probably just blend in well with the theme of the game. Looking forward to see the development of party Champs and to see how the art style develops
So what does this mean for sundercore?
Taking a break from working on it for a bit, it's not gone forever
@@SundercoreDev 😀
Looking great so far!
Hey cool, looking forward to see more
Instead of using realistic lighting I think you should give everything toon lighting, it’ll make your game eye catching.
I'm going to decide that when I have more of the environment complete
hey youre in the isle goblin discord!
Looks good! Is local multiplayer going to be an option too? I wonder how it would work with the power cards, since they need to be kept secret from other players
I do want to do local multiplayer, but it will be an after thought. Not sure how power cards will work for that