I'm making a Party Game

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  • Опубликовано: 13 янв 2025

Комментарии • 68

  • @SundercoreDev
    @SundercoreDev  27 дней назад +3

    The plan changed, stay tuned for the next video. Ive been cooking

  • @graham42
    @graham42 6 месяцев назад +6

    omg I've always felt this genre held a lot of untapped potential and wow based on what you've conceptualized so far I'm glad you're the one jumping at the chance!! this looks like it could shape up into something pretty awesome. (love the inclusion of monopoly-esque real estate spaces!!)

  • @doramy9689
    @doramy9689 6 месяцев назад +8

    Talking about variety, move or die has a ton of mini games which you could take inspiration from

  • @Dooby_Gooby
    @Dooby_Gooby 6 месяцев назад +4

    Dude, this is amazing. I've been working on my own game for a handful of months, and I know how hard it is to stay motivated, so the fact that you're making TWO amazing looking games is an absolute inspiration. Keep up the great work man!

  • @StaveDate
    @StaveDate 6 месяцев назад +4

    Looking great so far!

  • @prod.myst3ry
    @prod.myst3ry 6 месяцев назад +3

    one thing i loved from wii party was that when you won a minigame you would get a better dice with a higher potential roll. Would be great to see something like this in your game as it helps reward the players who are good in the minigame but still retains some of the luck which makes it fun

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад +1

      I was going to have special dice as just different items, so you'll have a chance at getting them whenever you get an item. The top placements in minigames earn an item

    • @prod.myst3ry
      @prod.myst3ry 6 месяцев назад

      @@SundercoreDev love it 😁

  • @arctiformgames
    @arctiformgames 6 месяцев назад +1

    Great game idea and im really impressed with what youve got in just 4 weeks! Though a 3 month stretch goal sounds pretty tight, but i wish you the best of luck! Ive only played mario party and my two big quams with that game is that there is only 4 maps and i wish there were more, but perhaps more interesting maps would also fix that. The second issue is that the game seems to throw who wins, almost always player 1 or an ai on hard will literally get impossible odds of things and wins. Anywho, id suggest considering an ai so ppl can play alone or with cpus and lots of mini games. The best part of mario party is how many minigames there are!

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад +1

      I will definitely be looking into making ai to play against (it should also help me with testing and balancing). I will be going for quality over quantity when it comes to the minigames and maps. Although if the game is mildly successful, I'll probably do free updates later on with more content

  • @SweeeeeetTea
    @SweeeeeetTea 6 месяцев назад +31

    Instead of using realistic lighting I think you should give everything toon lighting, it’ll make your game eye catching.

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад +8

      I'm going to decide that when I have more of the environment complete

    • @bmoyobo
      @bmoyobo 3 месяца назад

      hey youre in the isle goblin discord!

  • @AppolPie100
    @AppolPie100 6 месяцев назад +1

    That really cool !your games are always incredible ! You are one of the person that inspired to create my own game, so thx and big GGs for this video

  • @christo_2k
    @christo_2k 4 месяца назад

    Can’t wait to follow this dev project

  • @GamingWithRJ_YT
    @GamingWithRJ_YT 6 месяцев назад

    I love this. This has so much potential to be great, and I bet it will be. I'll be around the entire journey.

  • @allmightygraemed
    @allmightygraemed 6 месяцев назад +8

    I see you don't have any background elements yet. So I was thinking and maybe to more efficiently create more maps it would be cool if they were something like cardboard set pieces that can flop around when hit with let's say a dice and they'd probably just blend in well with the theme of the game. Looking forward to see the development of party Champs and to see how the art style develops

  • @Greenman4890
    @Greenman4890 6 месяцев назад

    Love it, goodluck. That head throw collision mechanic is hilarious

  • @PedalChainsAddiction
    @PedalChainsAddiction 5 месяцев назад +2

    Just a quick idea for Sundercore, you could do “mutated” characters, kinda like tainted characters in Isaac. In your 5 Years in Development Hell video, I remember in a version of Sundercore, Sergeant Griggs had a dash attack. That could be a base. If you read this, thanks. Also, you can completely ignore this.

  • @skinnydinner
    @skinnydinner 6 месяцев назад

    dude i love the art on the cards lol

  • @ivd9565
    @ivd9565 6 месяцев назад

    its cool
    its cute
    its funny
    its originail
    i love it❤

  • @BlackMagicLG
    @BlackMagicLG 6 месяцев назад

    Awesome can’t wait for more! Good luck

  • @dominiccogan945
    @dominiccogan945 6 месяцев назад

    Make game board areas… like a 4 way cross, a row of tiles 4-6 in length, 4 different a 90° turns, then have an array of tiles, that allow you to choose what tile goes where. You could also make tiles that block the player like the roadway area, then just have a Grid system. I think doing something like this would be more work for you and beginning sure, however, in the end, it would allow you to quickly create and edit maps as well as allow players to create and edit their own maps

  • @Tbjbu2
    @Tbjbu2 6 месяцев назад

    Hey cool, looking forward to see more

  • @JustAPersonalUseBarb
    @JustAPersonalUseBarb 6 месяцев назад

    I think it'd make sense to make the game standout a bit more from pummel party if you wanted to make this more than just practice.
    I recommend increasing the player count substantially and removing the turn based system. Players can have 3 types of actions per move (everything happens real-time):
    rolling and moving - throw a dice and move on the board
    using an item - use an item (attack, defense, extra movement, etc)
    reactively dodging attacks during the action phase on the board - have the ability to be able to dodge one attack pointed at you if you're paying attention and react in time (dice or item)
    Just an example of what you could potentially add. Funnily enough, it might actually reduce code complexity by removing player turns and an increased player count probably won't effect performance much in this style of game

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад

      There's a game called Lunars that has that as a gamemode called Blitz. As for Party Champ, I'm deliberately keeping the scope small so I can finish it

  • @skinnydinner
    @skinnydinner 6 месяцев назад

    one thing i would recommend is scaling the whole world down. unity has this thing where it makes gravity seem stronger when you make everything smaller, and it helps the dice object not to look like it's on the moon. I made a dice game before, and faster gravity really does the trick. for some reason, increasing the gravity in the physics menu doesn't fix this.

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад

      That's a great tip, thanks, didn't know that. However, I think I actually like the moon gravity for the dice, so it builds anticipation when it rolls.

  • @R1fleman
    @R1fleman 6 месяцев назад

    thus sounds like a very good game :)

  • @edwin_pepoel
    @edwin_pepoel 6 месяцев назад

    Good video, how do you have such good ideas?

  • @usernameforgottoexist
    @usernameforgottoexist 6 месяцев назад +2

    hope there’s chat online too.

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад

      There will be text chat definitely, but voice chat... maybe later, I feel like people would just use discord anyway

  • @999_moose
    @999_moose 6 месяцев назад +2

    cool side project, how much will the game cost on steam? i'm also assuming that your action roguelike game, Sundercore, is not scrapped? 🔥🎮

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад +1

      Ye I'm taking a break from Sundercore, definitely not scrapped. I think it's too early to set a price yet

    • @999_moose
      @999_moose 6 месяцев назад +1

      @@SundercoreDev alright bet! 👍

  • @JubulusPrime
    @JubulusPrime 6 месяцев назад +3

    Hi making a party game, I'm an overused joke!

    • @KitoWCUEStuff
      @KitoWCUEStuff 5 месяцев назад +2

      Pinned comment and no replies?!
      also 🤣🤣

  • @TeoPG
    @TeoPG 6 месяцев назад

    Looks good! Is local multiplayer going to be an option too? I wonder how it would work with the power cards, since they need to be kept secret from other players

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад +1

      I do want to do local multiplayer, but it will be an after thought. Not sure how power cards will work for that

  • @psychicchicken5263
    @psychicchicken5263 6 месяцев назад +9

    This game needs a crossover with Hollow Knight for a Zote mask. Why? No reason in particular.

  • @BrickyMySticky
    @BrickyMySticky 6 месяцев назад

    This looks fun! I am not a PC player sadly so will this be available on Xbox eventually?

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад

      Just looking at doing pc right now

  • @ToastedGears
    @ToastedGears 5 месяцев назад

    You could make like a Gashapon for the item shop

  • @Castawayleaf
    @Castawayleaf 6 месяцев назад +1

    Could I do some of the outfit modeling?

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад

      Think I will be doing it myself

  • @theaaakm
    @theaaakm 6 месяцев назад

    Love this type of game, but I would like to know how long do matches last? would be cool if there is a 30~ min map and a 60+ min one, just so busy people could enjoy the game too.

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад +1

      You'll be able to set the number of rounds for a match so it can be any length you want really.
      I think I'll do a large and small version of the map, so there's a 4-8 size one, and a 2-4 player size one.

  • @goldenstarsstudio3153
    @goldenstarsstudio3153 6 месяцев назад +3

    People still remember ModNation Racer ??? What ??

  • @cheesebaron7533
    @cheesebaron7533 6 месяцев назад

    Whats the music used in the very very beginning of the video?

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад

      Is it the Mario paint music

    • @cheesebaron7533
      @cheesebaron7533 6 месяцев назад +1

      @@SundercoreDev ok yep its BGM3 from mario paint. Thanks

  • @TheSlimHim
    @TheSlimHim 6 месяцев назад

    Can you talk more about how you made your 3D models?

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад +1

      Next video will focus on that

    • @TheSlimHim
      @TheSlimHim 6 месяцев назад

      @@SundercoreDev that's awesome! Art has been my biggest blocker.

  • @WillFGamer
    @WillFGamer 6 месяцев назад

    Not trying to pressure you into doing anything but I’m just curious what happened to sunderecore

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад

      Taking an extended break from it

  • @SombreroMan716
    @SombreroMan716 6 месяцев назад

    So what does this mean for sundercore?

    • @SundercoreDev
      @SundercoreDev  6 месяцев назад +2

      Taking a break from working on it for a bit, it's not gone forever

    • @SombreroMan716
      @SombreroMan716 6 месяцев назад

      @@SundercoreDev 😀

  • @VolarGorilla917
    @VolarGorilla917 27 дней назад

    It’s been a while brotha 2 months since the last comment too!

    • @SundercoreDev
      @SundercoreDev  27 дней назад

      I have been working full time on the project since this vid came out, I cannot wait to show the progress

    • @VolarGorilla917
      @VolarGorilla917 27 дней назад

      @ when do u plan to reveal the progress? Im sure you have put a lot of work in! Ive recently started working on my own roguelike game, im coding it in python using pygame, im in highschool so i have plenty of time to work on it. Im struggling with enemy ai rn tho, do u have any suggestions or things i should look into for it?

    • @SundercoreDev
      @SundercoreDev  26 дней назад

      @@VolarGorilla917 I will hopefully have a video in January. Sorry, I don't do any game dev in python, can't help you there. Look up DaFluffyPotato, I think he does a lot of pygame stuff

    • @VolarGorilla917
      @VolarGorilla917 26 дней назад

      @@SundercoreDev i watch him! He's amazing. He's a pygame wizard! I couldn't find any enemy AI (at least not any that would feel good in my game) from him, I asked you because I decided to start making this game BECAUSE of Sundercore! I really liked the way the enemies worked in your game and in games like Enter the Gungeon, I'm just not sure how to implement similar AI

  • @Vieno-brawlstars
    @Vieno-brawlstars 6 месяцев назад

    First