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i usually start to make a mess in the project, so after a while i need a time to organize and fix everything. But sometimes i think is better to do it in a new project, so if i have some problem i still with the old working project data intact
I was writing a personal finance tracker and first changed from text-based Java to Windows Forms C#, full restart. I worked on that on and off for two years and then my hard drive got corrupted. Another full restart, no backups. I rewrote the whole program in four months way better than the previous two attempts. Sometimes a step backwards helps you see a better path, sometimes it lets you implement new knowledge. I like where your at and I'm glad the tangent helped you come back to what you want to do with fresh energy!
Oh man, that must've been a rough day when the hard drive got corrupted but I'm glad it ended up working out! Yeah, the mental refresh plus just knowing what I'm doing way more is super helpful!
Just found this video, the game mechanics sounds really cool! I'd say that would be better to have more than one stack in the inventory if reaching 99 is something that could happen easily. Anyway thanks for the shout out with Quest System! (also, yeah you pronounced the name correctly)
Oh hey! Thank you for the awesome plugin 😁 Yeah that's a good idea about the stack thing, it'll probably be something that becomes clearer as I build more of the game
My take is if you're removing inventory management from the player, just make sure the max size is larger than the most obsessively hoarding player will bump into quickly. My guess is you would be safe with a max size of 999 for each item. Personally, I think inventory management can easily become tedious so just letting the game handle it can be nice.
This is some real content. You sound like a level-headed and self-aware gamer. As a fellow game dev, I appreciate the insightful commentary (I also restarted).
It's definitely possible people will hate it and if they do, I'll have to build drag and drop then but if I can get away with not doing it, I'm gonna try lol it's a lot of work for something that's not really serving the main focus of my game
The death loop in programming works really well with snippets of projects, a complex function not working the way it's supposed to for example in this case it's good because you refresh your logic and try things a different way with the intention of making the current project better. Quitting the entire project will only make you repeat the steps you already know.
Yeah for sure! That's one of the reasons it's good to right functional style code because if you can refactor a function without the API changing you can just refactor that function without worrying about it breaking your code
I hope you enjoy the game yourself as much as the process of making it! I recently tried remaking a game but i realized i wasnt having fun so now im making one that feels great everytime i finish a feature.
tbh everytime im not liking something im doing i restart and it AWAYS ends up better than before. never tried it with a game, but like, songs, Drawing, animation, it aways worked
@@LandonDevelops oooooh interesting, I thought they were completely original to that game I mentioned, thanks for the info, also, adding you to the devlogs im following :DD
just finish the game and relase it as test game and let it be a discuss around gamer, then start other project instead stuck in the same game over and over. There is Milion game out there, look at Five night at Freddy Game creator how many game he have until he made the legendary Five Night series. It's not the tools you have, but how you use them and Hard work always finds a way to pay off, even if it takes time.
i don't know why but in your videos I can't watch the video 480p it's very important for me because I'm in a dorm room and the internet makes the videos hard to watch
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To be honest i think restarting games is a good idea as long as there is actually something to fix/change
i usually start to make a mess in the project, so after a while i need a time to organize and fix everything. But sometimes i think is better to do it in a new project, so if i have some problem i still with the old working project data intact
First video I've seen. This video is great. I'll be checking out the rest of your stuff !
Thank you!
Thanks for the shoutout - much appreciated. ❤
Of course, thank you for the awesome plugin!
I was writing a personal finance tracker and first changed from text-based Java to Windows Forms C#, full restart. I worked on that on and off for two years and then my hard drive got corrupted. Another full restart, no backups. I rewrote the whole program in four months way better than the previous two attempts. Sometimes a step backwards helps you see a better path, sometimes it lets you implement new knowledge. I like where your at and I'm glad the tangent helped you come back to what you want to do with fresh energy!
Oh man, that must've been a rough day when the hard drive got corrupted but I'm glad it ended up working out! Yeah, the mental refresh plus just knowing what I'm doing way more is super helpful!
Imagine using version control🤔
That would require a level of knowledge and foresight I did not have. Also the code base was so bad I had to refactor most of it anyway.
@@theimperialkerbalunion7568 And let big Git steal your ideas??! No way 🤣
This game looks like so much fun! Hope to see you continue it!!!
Thank you!
Just found this video, the game mechanics sounds really cool! I'd say that would be better to have more than one stack in the inventory if reaching 99 is something that could happen easily.
Anyway thanks for the shout out with Quest System! (also, yeah you pronounced the name correctly)
Oh hey! Thank you for the awesome plugin 😁
Yeah that's a good idea about the stack thing, it'll probably be something that becomes clearer as I build more of the game
My take is if you're removing inventory management from the player, just make sure the max size is larger than the most obsessively hoarding player will bump into quickly. My guess is you would be safe with a max size of 999 for each item. Personally, I think inventory management can easily become tedious so just letting the game handle it can be nice.
@@kitkatwitch Yeah that's sort of what I was thinking as well
This is some real content. You sound like a level-headed and self-aware gamer. As a fellow game dev, I appreciate the insightful commentary (I also restarted).
Thank you! Sometimes, a restart is necessary
That inventory seems like its designed out of lack of knowledge rather than needing too, people are gonna HATE the inability to drag and drop.
It's definitely possible people will hate it and if they do, I'll have to build drag and drop then but if I can get away with not doing it, I'm gonna try lol it's a lot of work for something that's not really serving the main focus of my game
The death loop in programming works really well with snippets of projects, a complex function not working the way it's supposed to for example in this case it's good because you refresh your logic and try things a different way with the intention of making the current project better. Quitting the entire project will only make you repeat the steps you already know.
Yeah for sure! That's one of the reasons it's good to right functional style code because if you can refactor a function without the API changing you can just refactor that function without worrying about it breaking your code
I hope you enjoy the game yourself as much as the process of making it! I recently tried remaking a game but i realized i wasnt having fun so now im making one that feels great everytime i finish a feature.
It's so important to enjoy the process, I'm glad your current game is fun to work on!
I agree with your inventory system!
Thanks!
good story telling and smart editing, just do the game now
*gasp* are you saying I should actually...develop my game...? No no no that's crazy, I need to procrastinate more 🤣
wow, it must be good if you only have 500 subs and are getting sponsored lol! Good Job
thank you!
tbh everytime im not liking something im doing i restart and it AWAYS ends up better than before. never tried it with a game, but like, songs, Drawing, animation, it aways worked
Yeah you just gotta be careful that you actually finish stuff 🤣
your such a good gamedev yt your so underrated it makes me mad
Thank you!
Are those placeholder sprites? Or are you the same guy that worked on "The Way Home) mobile game?
These are placeholder sprites they're actually from an asset pack on itch (Sunnyside World)
@@LandonDevelops oooooh interesting, I thought they were completely original to that game I mentioned, thanks for the info, also, adding you to the devlogs im following :DD
@@imaybestupid2045 I just looked the game up it looks like they made a lot of custom assets but also used some from the same pack, also thank you! 😁
I was the 800th subscriber! I just made my channel today
you're the first dev I followed!
Thank you!
Loved the video, Quick question. how the hell are you sponsored as a 400 sub youtuber!
i subbed btw :)
I'm a shill from big RUclips 😈
Haha just kidding! I'm not sure, they reached out and it seemed like a good fit 😁
Thank you btw!
just finish the game and relase it as test game and let it be a discuss around gamer, then start other project instead stuck in the same game over and over.
There is Milion game out there, look at Five night at Freddy Game creator how many game he have until he made the legendary Five Night series.
It's not the tools you have, but how you use them and Hard work always finds a way to pay off, even if it takes time.
Weird question but how did you score a sponsorship being a relatively smaller channel? I don’t mean to sound condescending, I’m simply curious
They reached out and it was a good fit!
@@LandonDevelops I'm happy for you man!
i don't know why but in your videos I can't watch the video 480p it's very important for me because I'm in a dorm room and the internet makes the videos hard to watch
sounds like an issue on youtube's end
@@Kitsune-es3lc :(
Oh damn, that sucks! Let me look into it and see if there's anything I can do
me also a big dum dum 0:50
dum dums unite
@@LandonDevelops 🤣
0:13 Dyeing your nails is much worse than shaving your mustache :) are we losing u bro?
:)