The Internet Played My Game (and it did not go well)

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  • Опубликовано: 4 июн 2024
  • 🎮 Play the Night Stones Demo Now 🌙👉
    store.steampowered.com/app/23...
    Please subscribe, like and turn on notifications if you enjoyed the video!
    🔖 CHAPTERS
    0:00 - Intro
    0:27 - Showing my game at Steam Next Fest
    2:50 - Growing an audience for my game
    4:15 - Putting an end to player frustration
    7:06 - Improving the camera system
    ⌨️ Chat Night Stones & Gamedev on Discord 👋
    / discord
    Night Stones is an open world game developed in Unity inspired by the likes of Legend of Zelda, Final Fantasy, and Kingdom Hearts. In this episode, I'm showing how the game ultimately became successful on Kickstarter and my progress on the game's demo.
    🎥FEATURED STREAMERS
    @BuckeyeBunny - bringing the chill and sarcasm to gaming
    @hawk1377 - plays anything new and different with oldies but goodies thrown in
    🎆Need particle effects? Want to learn how to make 2d art?🧑‍🎨
    @CartoonCoffee - great artist, cool dude
    🎬 Video Editing and Music Composition by Jonathan Oster 🎵
    www.jonathanoster.com/music
    #devlog #openworld #unity #indiedev
  • ИгрыИгры

Комментарии • 517

  • @advancenine
    @advancenine  3 месяца назад +23

    🎮 Play the Night Stones Demo Now 🌙👉
    store.steampowered.com/app/2300340/Night_Stones

    • @freedomofspeech2100
      @freedomofspeech2100 Месяц назад

      Could you please share how many wishlists you got from this video (after it was uploaded) or in total by now? Do you think you will make it by Q2?

    • @misterbeach8826
      @misterbeach8826 Месяц назад

      A pro tip. Improve the shaders. Your lighting is bad. Also, remove the outlines, as it looks cheap. And do not call it an exploration game. That means nothing nowadays. Furthermore, create a first-15 min gameplay video that shows what your game is actually about.

    • @advancenine
      @advancenine  Месяц назад

      @@misterbeach8826 thanks for the pro tips. Can you provide any specific insights into what specific shader improvements you foresee? And what about the lighting should be improved? Many thanks in advance for your amazing help!

  • @booi_mangang
    @booi_mangang 3 месяца назад +674

    if there are five coins, put five coin sprites. It looks more rewarding

    • @advancenine
      @advancenine  3 месяца назад +215

      Thats a good call... I like that. Easy to implement and is fulfilling to players. Great idea. Thank you!

    • @georgezimmer5622
      @georgezimmer5622 3 месяца назад +54

      @@advancenine Was gonna comment on this too, it's all about feeling. Change the color, make it red, make a different sprite like a pouch, it's up to you but don't make it a regular coin sprite. In the player mind this is something common, it doesn't mater if the text say 5, it's still something you see everywhere, it's not special, make it special.

    • @ccharboneau344
      @ccharboneau344 3 месяца назад +5

      Make different denominations and make them flashier/sound more rewarding to pick up, like how WL3 does it

    • @jamesmillerjo
      @jamesmillerjo 3 месяца назад +2

      @@advancenine Or at least 5 chimes effect

    • @DoctorTemblor
      @DoctorTemblor 3 месяца назад +1

      Getting rid of numbers is a good idea to me

  • @BuckeyeBunny
    @BuckeyeBunny 3 месяца назад +516

    It's truly refreshing to see a dev who wholeheartedly is passionate about the game AND listening to feedback, even when it's not always positive. I love the vibrant graphics and exploration offered by Night Stones, which is why I backed it on Kickstarter. Looking forward to playing future iterations, and yes, I dig that responsive music. 😁
    p.s.
    Wait, I'm "sarcastic?" I didn't think anyone would notice. 😈

    • @advancenine
      @advancenine  3 месяца назад +49

      I appreciated your feedback so much! It was so fun to watch you play. I love your chill vibe and you have no idea how much I appreciate your support on the project! PS: I didn't think you were sarcastic but it said so in your RUclips About page so I didn't want to give viewers a false impression :)

  • @diegofloor
    @diegofloor 2 месяца назад +172

    I get that you are trying to make this a business, but careful when taking player's feedback! Don't compromise your ideas too much to appease questionable requests. You know that saying 'the customer is always right, on matters of taste'? what it means here is if the player tells you he is bored, that is the an unquestionable truth. They are bored. When they try explaining why they are bored and come up with something like "I would not be bored if I could hit enemies on the head with a stick" that is not necessarily true.

    • @alpaga4820
      @alpaga4820 Месяц назад +13

      Very well said. It's kind of like in medicine. The players always know how they feel better than anyone else, but they don't always know exactly what would make them feel better. That's why some study game design for years to know how to elicit the intended feelings. It's not just about knowing how to code.

    • @sujimayne
      @sujimayne 23 дня назад +6

      Players are great at detecting issues, but not equally so at providing solutions.

    • @CircusFreaks666
      @CircusFreaks666 21 день назад

      That's very right

    • @foxxy706
      @foxxy706 20 дней назад +1

      One thing I heard was „the player is always right when identifying a problem, but always wrong on how to fix it“.
      I can’t remember where I heard that, but In my personal experience this is right most of the time.

    • @tTaseric
      @tTaseric 15 дней назад +1

      One of the things my game dev lecturers would always tell me is that players are really good at noticing that something is off, but really bad at telling you what it is. That's why QA can be infinitely more complex than "being paid to play games"

  • @Ed-jk1mg
    @Ed-jk1mg 3 месяца назад +205

    I also have a day job and 3 kids, still, 13000 wishlists seems like a huge number to me, I just don't see how that's a failure. and this is your first game, right? Seeing how fast your developing I'm sure it will keep getting better in the future. good luck

    • @advancenine
      @advancenine  3 месяца назад +52

      Heck yeah its a massive number and I'm blessed to be fortunate enough to acquire so many. But what Next Fest taught me is that this number just isn't enough to bring organic visibility to the project. Being ranked 150th sounds great... but very few people will get to the 15th page of search results when looking for a new game. This is my sixth game and I have nothing but failure behind me. But every failure teaches me something and I remain hopeful I can find sucess in a project eventually :) Thanks for your awesome support.

    • @Ed-jk1mg
      @Ed-jk1mg 3 месяца назад +11

      @@advancenine I see now. Yeah I guess when it's a sixth game then it's another story. I'm doing my first game and that amount of wishlist would be a dream come true. with each project you learn new stuff and receive important experience, you'll get there someday. I'm actually impressed that it's your sixth project, never give up!
      Out of curiosity is this your best project? Comparing by rank

    • @advancenine
      @advancenine  3 месяца назад +12

      @@Ed-jk1mg This is my best project by a country mile so my failures are definitely teaching me something. And just so its said I am so appreciative for everyone's amazing support on the project. The very last thing I am is ungrateful.

    • @superdookiebros3788
      @superdookiebros3788 3 месяца назад +7

      An issue with being 150th is like what was said, that's the 15th page. Usually I stop after 5-6 pages when I'm looking around for indies. Unless it ends up being a breakout like Palworld/Helldivers 2, it'll be too easy to get drowned out given how many daily simultaneous releases there are, that come and go instantly.

    • @Ed-jk1mg
      @Ed-jk1mg 2 месяца назад

      @@superdookiebros3788 well I guess it depends on what you call a success. A 100k revenue in a year would be a dream come true and I would be free to continue making games for at least two years, so that's a success for me. Palworld is an extreme exception

  • @Ghost_Pig
    @Ghost_Pig 3 месяца назад +99

    From my perspective, your game lacks a unique selling point. I mean it looks cute and is obviously made with a lot of passion and heart, but as a player I am not interested in what you put into it, I want to know what I get from it. Is there a unique gameplay mechanic? Will the story make me cry even 10 years after I played it? Will I find things in the world I have never seen anywhere else?
    Not sure if you are just not communicating this well enough. Maybe you could narrow it down to one or two major points (your should play this game because...) and base your marketing on that.
    BTW I know I sound like a business consultant moron
    And please don't forget: even if you think your are not successful as a game developer - you are successful as a RUclipsr and a community builder. I love watching your devlogs and I know for sure I am by far not the only one.

    • @bearwynn
      @bearwynn 2 месяца назад +9

      yeah it doesn't have any immediately identifiable hooks from the footage I see

    • @duhsein
      @duhsein 2 месяца назад +4

      Yeah, it does lack that extra flare to distinguish it from being a generic looking game. The main character itself is very bland since he's just a generic looking boy. Using primary colors (blue and white) in your character design is not appealing, even more so if he's exploring the land, he should have the appropriate equipment and apparel for such feat. The same applies for the overworld, way too many primary colors and most of them been in same hue and saturation. Tunic is a great reference for character and environment design in this type of game,

    • @KoltonNay
      @KoltonNay 2 месяца назад +2

      market it as a "dungeon crawler without combat" that's pretty unique

    • @advancenine
      @advancenine  2 месяца назад +21

      Yo! This is super helpful insight. I’ll work on my messaging about the games unique selling points. Thanks for pointing this out. PS: you don’t sound like a business consultant moron. You sound like a helpful business consultant and I truly appreciate it!

    • @kroanosm617
      @kroanosm617 Месяц назад +3

      I agree.
      It just feels like something is missing.
      I need missions, intense combat, difficulties to overcome with big rewards for succeeding.
      The game needs to make me addicted.

  • @OandCoGames
    @OandCoGames 3 месяца назад +119

    lol "1-foot-tall baby" really caught me off guard. Thanks for sharing your experience at NextFest. Progress looks excellent and it's great to see you iteratively refining the game based on feedback and playtesting. I'm excited for this one!

    • @advancenine
      @advancenine  3 месяца назад +18

      Can you believe that guy!? I should be 2 feet tall... MINIMUM! Thanks for the kind words and support. I truly appreciate it!

    • @Nathan_Baker
      @Nathan_Baker 3 месяца назад +4

      HELLO GUYS, I love your game as much as night stones and my excitment for both are imesurable, but remember PARTICLES!!! XD

    • @OandCoGames
      @OandCoGames 3 месяца назад +2

      @@Nathan_Baker lol don't you worry, we've got thems particles coming.

  • @jonathanj8303
    @jonathanj8303 3 месяца назад +132

    There's a flip side to being 150th, and that's while you 100% want Nightstones to be commercially successful, the definition of 'success' is way different for you than even a studio of a dozen people.
    In the 60's Rover/LandRover were just a minor player in the UK car market, and some journo asked the CEO if he was worried about having only 3% of the market. "Not really, because it's exactly the 3% I want."
    I don't know what the conversion rate will be for the 13k wishlists, and obviously making that number bigger is always good, but I'd guess that a lot of those 'reseravtions' are from people who are watching the dev logs. They're actively interested and they like what they see. I'm not saying you should rush to make Nightstones2 in 2025, but if you deliver this game to match their expectation, you'll then have a big pool of happy customers who like what you've shown you're good at.

    • @lucbloom
      @lucbloom 3 месяца назад +11

      Exactly. I’d be interesting to see how the other games got wishlists because showing a cool robot or a space marine will get the 14 yo boys hyped and then do a hard pass on release day.
      Meanwhile the dinosaurs are watching this passionate Dad chase his dream and get charmed by the nostalgic feel of it.
      Zzzzzip goes the wallet.

    • @advancenine
      @advancenine  3 месяца назад +32

      I totally agree with your sentiment. I'm on a path to deliver the best game I possibly can and trying to garner attention for it. If it doesn't work, well, at least have my day job :)

    • @EvenTheDogAgrees
      @EvenTheDogAgrees 3 месяца назад +14

      @@lucbloom From what I've seen, this game will probably appeal to two types of player: the more mature folks like you and me who're looking for a cozy game with interesting gameplay mechanics to relax after a stressful day at work, and younger kids who haven't been conditioned by their peers to dismiss the colourful world and cute graphics as "lame" yet. The teen demographic will probably not be interested though, and that's perfectly fine. Know your audience and all that stuff.

    • @lucbloom
      @lucbloom 3 месяца назад +5

      @@EvenTheDogAgrees true.
      On a side note, exposing my kids to this game keeps them in the 2nd category as long as possible.
      Thanks to Rivertails, It Takes Two, A Short Hike, Untitled Goose Game and the likes.

    • @EvenTheDogAgrees
      @EvenTheDogAgrees 3 месяца назад +1

      @@lucbloom Let me add another suggestion: Ibb & Obb. Only downside: you absolutely need two players, as it's a cooperative platformer.

  • @skandev1921
    @skandev1921 3 месяца назад +64

    One thing i think would be a good addition , is when an npc interaction is needed to progress i thnk it should have some kind of visual indication like An exclamation mark on top of its head for example

    • @advancenine
      @advancenine  3 месяца назад +19

      This is such a good idea. You will see this change in the next version of the demo and I REALLY appreciate the suggestion. Thank you :)

    • @skandev1921
      @skandev1921 3 месяца назад

      @@advancenine Exciting!! looking forward to it =)

    • @tibitzu365
      @tibitzu365 3 месяца назад +1

      Yeah, but that is so cliche. Good idea but I would do something a bit different like like making the npc flash a gold color or flash a speech bubble above the head with a message and an identifying sound.

    • @dawk7
      @dawk7 3 месяца назад +6

      ​@@tibitzu365It's cliche because it works.
      Although for sure, gotta mind how eye-catching the marker is: It has to be eye-catching to keep it noticeable, but not too brutal as to be annoying.

    • @tibitzu365
      @tibitzu365 3 месяца назад +2

      True. I just hated how many games used exactly the same interfaces of WoW because that's what worked for that game. I couldn't count how many clones of that game there were.@@dawk7

  • @bortimer96
    @bortimer96 3 месяца назад +26

    Hello! I’d like to share some critique that may explain why you might not be getting as much of a following as other RUclipsr game devs are getting (even though your videos are 10/10). The main reason I’m not interested in wish-listing is because it doesn’t look like I’ll experience anything new that I haven’t already experienced in all the other open world fantasy-like games. In a fast-pace industry, I’d consider asking yourself “Why would someone play my game over any other open world game? What makes my game unique and eye-catching?” Just my two-sense, wonder if others feel the same way. I think a major improvement for me would be to make the main character less soulless looking.

    • @patriks247
      @patriks247 Месяц назад +2

      Lol. It's two cents, not two-sense...

    • @jacobbau8328
      @jacobbau8328 Месяц назад +1

      Think this is just a you thing. I love games with this kind of art style like tunic and I find it to be bursting with soul, much more than any same old triple a realism game.

    • @advancenine
      @advancenine  8 дней назад

      This is super good feedback. I needed to find the right audience for the game. I changed the steam tags to identify players that would like the game better and the issues I identified in this video have been resolved. I’m learning everything is iterative :)

  • @HomeCode
    @HomeCode 3 месяца назад +18

    Thank you so much for the update! I couldn't wait to play Night Stones and then played the demo (which I loved every second of) but was one of the peeps who felt motion sick with the camera movement. Definitely resolved! I was so happy to play the demo again and enjoyed it even more. I'll be playing the demo and exploring for a long time still :) Thank you for making this game. It's everything a game should be :)

    • @advancenine
      @advancenine  3 месяца назад +7

      Sorry for making you sick, peep! And I appreciate you letting me know. Its so helpful to hear what people don't like about the game. Honestly, I think its more helpful than hearing what they do like. Thanks for being cool and helpful!

    • @HomeCode
      @HomeCode 3 месяца назад +2

      @@advancenine Please don't apologise at all! I really don't want to sound like I'm complaining. I'm prone to motion sickness and can't even play most FPS games. I love the exploration, the music, the entire vibe of the game. I just started replaying A Short Hike because I've been excited for Night Stones. Thank you so much for your efforts in this. Me and my family are cheering for you :)

  • @PingsGolf
    @PingsGolf 3 месяца назад +3

    Love this devlog in particular. Showing how you tackled the problems in yiur game is always so nice to watch and learn from.
    Game is looking better and better each video 👍

  • @rashadcolvin3518
    @rashadcolvin3518 3 месяца назад +23

    Regardless of the opinions of the game during Next Fest, I'll definitely be ordering the game on day one. I appreciate all your hard effort and dedication to this project. Thank you for giving us a first hand look a the process.

    • @advancenine
      @advancenine  3 месяца назад +3

      Aww thanks for saying that. This type of comment is so motivating. Thanks for being so dang cool :)

  • @Blackthornprod
    @Blackthornprod 3 месяца назад +7

    great job implementing feedback man :)! Loved the devlog

    • @advancenine
      @advancenine  3 месяца назад

      Thanks dude! Appreciate all the amazing support along the way. You. Are. Amazing!

  • @CateWeiss
    @CateWeiss 3 месяца назад +15

    I have been following for a bit now, and just finished playing the demo. One thing I noticed that I'm not sure has been pointed out yet - I was able to carry a box from the little house over to the locked gate and set the box next to the wall. I then jumped on top of the box and over the wall without getting the key which then allowed me to jump cut straight to the next areas. You might want to implement something to not allow you to leave the house area with the boxes. Maybe a pop up from them asking you not to walk off with their things?
    I'm very excited for this game to release! You're doing awesome with it. :)

    • @advancenine
      @advancenine  2 месяца назад +6

      Whoooooooooooa! Thats an amazing bug to find. Nice job. That was really smart to carry it that far. Great idea for a fix too. I'll do it. Thanks for your help :)

  • @dreamteckstudio
    @dreamteckstudio 3 месяца назад +14

    Thank you for sharing your experience with us. It's crazy how similar is your experience to ours even down to the numbers in terms of wishlists. But man, when you said that you added combat and Night Stones wasn't about that previously, it hit very close to home because with our own game we went the same path. 😮

    • @advancenine
      @advancenine  3 месяца назад +4

      Yo! Good to see you guys here. Love your game, love your stuff. Lets keep going and be the next indie game success stories. You in?

    • @dreamteckstudio
      @dreamteckstudio 3 месяца назад +2

      Heeey, thanks for replying! Yes, no backing down! We wish you all the success you deserve with Night Stones. It looks super polished, will definitely try out the demo as soon as I can get a breath of fresh air xD @@advancenine

  • @ForeverCouncil
    @ForeverCouncil 3 месяца назад +3

    I’ve been watching night stones since dev log 2, seeing this man’s determination during these logs are so motivating to me. I’m so proud to see this game come so far ❤

  • @wtmftproductions
    @wtmftproductions 3 месяца назад

    This was one of the most honest and relatable game dev videos I've seen in a while. Thanks! I feel encouraged! I am working on a game and also have a full-time job and family so very little time to work on it.

  • @tonygoff7994
    @tonygoff7994 3 месяца назад +2

    You are clearly talented and have your head in the right spot to improve without changing the game's identity. Your going to succeed here, but just need to keep trying. Seeing as how I'm a stranger whose managed to watch your video in it's entirety, I would say your about to see the growth you need. Good luck!❤

  • @DoughnutMan445
    @DoughnutMan445 3 месяца назад

    I love the particle effects. I think it really brings a much needed feel to the game! I love the amount of polish you are doing, and it’s coming out GREAT so far! Keep on keepin on my man! We all share the same dream

  • @jabberwockythemonkey
    @jabberwockythemonkey 3 месяца назад

    This is a great video. I love to see when people put out something they’re proud of but don’t get discouraged when it doesn’t perform as well as they had hoped. You’re listening to feedback and implementing it to create something even better. This is the right way to go about it. Well done!! Love your work!

  • @carlos7mh
    @carlos7mh 3 месяца назад +1

    i gotta say, the stylized visuals are AMAZING! I'll be playing it for sure. Also love the dynamic music. Details like that breathe life into any game experience

  • @MrDavidCollins
    @MrDavidCollins 2 месяца назад +7

    My immediate reaction is that I have already played better games that look like this. I would strongly suggest advertising the features that make it stand out, ones that are easy to show. Being brutally honest, I'm just not surprised it isnt grabbing people.

  • @CartoonCoffee
    @CartoonCoffee 3 месяца назад +40

    Haha too be fair I’m also a 1 foot tall baby! But you make a great point, I’ll have to fix this in the next Night Stones Redraw.
    And the game is looking great! I’m glad all that feedback you’re getting is making an even better game.
    The more I’m in this game dev / digital product space, the more I realize it all boils down to customer service haha. How well you can listen to and implement feedback is everything.

    • @advancenine
      @advancenine  3 месяца назад +8

      I'm nine feet tall in real life. Just saying :P Thanks for the kind words and all the help. And I totally agree with you -> customer service is EVERYTHING!

  • @haylees_cozycorner
    @haylees_cozycorner 3 месяца назад

    Okay this was one of my faves I played during NextFest and I’m so glad to see your transparency about the experience and what you’re doing to make the game better! I can’t wait to it all come together and I’m definitely going to check out the new demo this weekend! Keep up the amazing work

  • @Lamborghini07
    @Lamborghini07 3 месяца назад

    This is awesome! I will have to retry the demo again. Im VERY happy to see you fix some issues I didnt like as well as seeing you progress and mature more for the game if that makes any sense. ☺❤

  • @mikevwal1295
    @mikevwal1295 3 месяца назад

    Found out about your channel today, love the wholesome vibe you’ve got in your videos and that you’re eager to create a dream game for your audience! 😊

  • @TheSpiritForceGD
    @TheSpiritForceGD 3 месяца назад +3

    The addition of the fang weeds is a good one. It adds a little excitement that comes with having an "enemy" present, but they are more like puzzles/obstacles that don't go far enough to betray your original no-combat vision for the project.

  • @brandiepop
    @brandiepop 2 месяца назад

    this is what makes a great dev and you tend to see a lot more in indie devs, you actually are willing to accept that if you are making a game and there will be problems and even if you think a part of the game is perfect that doesnt mean it is, youve done a great job here showing off your ability to listen to constructive criticism and change a game for the better of potential buyers

  • @Ari-pq4db
    @Ari-pq4db 3 месяца назад

    This kind of video/updates are awesome , please keep them coming ❤ , love your hard work

  • @Mello_Made
    @Mello_Made 3 месяца назад +6

    I think the game looks beautiful. But I also think it looks repetitive. I would love to see new biomes introduced and new points of interest. Each building might be a different layout but overall felt the same because the color pallet and textures stay the same. I love the changes so far and proud of you for accepting constructive criticism!
    I wish you the best of luck on your journey, and I hope that soon you can make game development a full-time career!!!

  • @dankmemequeen9581
    @dankmemequeen9581 3 месяца назад

    Pretty sure your game will be successful at launch, this was just a little bump you needed to polish things up to perfection. Great work, can't wait to play the full version!

  • @headscratchgames
    @headscratchgames 3 месяца назад

    I really like your solution to the treasure chest and coin thing. Makes exploring the world for optional rewards feel good while also making the chests feel better. Double improvement!

  • @Brxdz588
    @Brxdz588 2 месяца назад

    this game looks absolutely amazing i had looked at some videos a while ago and i thought the game looked sick i have come back to your page and theres alot of new stuff i hadn't seen in my opinion this game is so good and i think it could become really big

  • @xNeoGenesis
    @xNeoGenesis 3 месяца назад

    I really liked the demo and will check out the updated one. The game is taking great shape with all the feedback you are implementing!

  • @Ish.ntsharma
    @Ish.ntsharma 3 месяца назад

    welp been here since day 1 and still in love with the devlog and the game. its been an amazing journey comming from just starting to all of this, dyam bro amazing

  • @lazarillo3976
    @lazarillo3976 3 месяца назад

    Your game looks amazing! Im definitely going to add it to my wishlist. Wish you the best of lucks!

  • @NOFRILLS_GAMING
    @NOFRILLS_GAMING 2 месяца назад

    Played the demo, and loved it! I can't wait to see where you go with this - wishlisted!

  • @frybreadandjam
    @frybreadandjam 2 месяца назад

    OMG thank you for being on MAC! I'm downloading the demo to play now. I've added to my wishlist and followed your game.

  • @Sizzyl
    @Sizzyl 2 месяца назад +1

    this is a cool devlog, will be interested in seeing this game progress

  • @NathanielJamesProd
    @NathanielJamesProd 3 месяца назад

    Best of luck. It seems like the game is really improving!

  • @brendolbreadwar2671
    @brendolbreadwar2671 2 месяца назад +1

    Im not sure if this game has a character creator but thats one thing that i LOVE in a game. If i can spend 30+ mins making something special, i will care so much more about that character.

  • @mason8714
    @mason8714 22 дня назад

    Absolutely loved the demo!
    The gameplay is fantastic and truly engaging for both younger players and older gamers like myself (40!). The quests were well-designed, and the graphics are stunning. It's hard to believe one person created this!
    We got a little stuck on one part, but figured it out and enjoyed the challenge. My 7-year-old and I are both hooked!
    If you're ever looking for additional beta testers, I'd be happy to help out.
    looking forward to playing more.

  • @Digitt6
    @Digitt6 3 месяца назад +1

    dude your game looks absolutely BEAUTIFUL! idk how that can ever be a failure

  • @CozyToni
    @CozyToni 3 месяца назад

    I love this game! 😍 The demo was so cute and fun. These are the kinda games i fall in love with. Thank you so much for making this game. 🥰

  • @iamsushi1056
    @iamsushi1056 3 месяца назад +2

    I’m so glad I recommended you look into dynamic music! It makes the game so much better

    • @advancenine
      @advancenine  3 месяца назад +1

      I'm glad you recommended it too! It makes the world feel so alive :)

  • @moonstar_connor
    @moonstar_connor 3 месяца назад +5

    Props on listening to feedback and continuing to iterate on your game! I think the polish and added depth from the new mechanics will go a long way!

  • @jorgiewtf
    @jorgiewtf 2 месяца назад

    I’m playing your game first thing tomorrow morning. I’m a dad with 2 kids as well and you’ve inspired me immensely! Thank you! Also, I’m in school for 3D animation right now and one of my required classes is learning how to use game engines. Unity is one of them. This looks amazing! Can’t wait to try it!

  • @hahentamashii
    @hahentamashii 3 месяца назад +15

    Didn't know you were at NextFest or that you had a kickstarter. Dedicated YT videos about these events prior to their being over would be good, you have 36K followers, some of them would be happy to participate. Congrats on your progress so far and good luck going forward.

    • @advancenine
      @advancenine  3 месяца назад +7

      I appreciate the feedback. I always worry I come across as too much of a salesperson. So its refreshing to get the insight from you that I could get away with making dedicated videos when I need audience participation. Thank you!

    • @hahentamashii
      @hahentamashii 3 месяца назад +3

      @@advancenine I totally understand that feeling. This is a business and you're selling a product though. Part of community building is keeping that community informed. You don't have to try to 'sell' to your followers if you don't want to, but keeping them in the-know is important. I've really enjoyed your videos so far. We're following to support you, let us do that.

    • @advancenine
      @advancenine  3 месяца назад +1

      @@hahentamashii Wow well thats insanely helpful feedback. I needed to hear that. You are a good friend. Thanks for your support and your awesome advice!

    • @iamsushi1056
      @iamsushi1056 3 месяца назад

      @@advancenine your enthusiasm, genuineness, and effort going into what is obviously a passion project sells it for you. I wouldn’t worry too much about that side lol

    • @Soulessblur
      @Soulessblur 2 месяца назад

      @@advancenine If you're worried about it feeling too salesy or forced, perhaps it would be a good idea to time a devlog around one of these big events and include its announcement in the video, rather than make a seperate video. Especially because you run the risk of the RUclips algorithm not showing it off. This entire series is basically a self-sponsor anyway, so it should feel totally natural.

  • @GraphicOG
    @GraphicOG 3 месяца назад +1

    This game looks fun-love me some top-down Zelda-and also gives me A Short Hike vibes. It particularly reminded me of A Short Hike when you talked about your game's camera, which seems to work similarly. Just putting it out there that investigating A Short Hike's systems could be fruitful!

  • @foxidgamedev
    @foxidgamedev 3 месяца назад

    Awesome work! The light trails for the electricity is so beautiful.

  • @KristenDiBenedetto
    @KristenDiBenedetto 2 месяца назад

    I have been following your channel for a while. I love the relaxing vibe of your videos and all the behind the scenes information you give on game development.
    I just played the demo (and wishlisted) and thought it was so charming and fun. I don't have a gaming computer, so I had to play on the lowest graphics settings, and it was still beautiful. Also, I thought the music was lovely and noticed how it changes when moving or idle. However, I did end up turning the music volume down to 2 because I found it too loud and distracting (I thought it was perfect at volume 2). I was thankful to have these performance and preference options.
    I love the world, characters, and story so far. The subtle mystery and magic kept me interested in exploring and talking to everyone. Like the characters hinting at future abilities and items, or finding a puzzle that I couldn't solve yet. I appreciate the large font size for dialogue and contrast to the background speech bubble, but I do think it would be nice to have some options for font size and background opacity. And I agree with another comment saying that a volume option for the typing sound would be nice, as well.
    Overall, I enjoyed the easy going pace of the game. I like how it gently nudges you in the right direction, but overall you are free to explore and go wherver you can reach. I spent some time just exploring, admiring the scenery and ambiance, and looking for the hidden coins. I was dissappointed when the demo was over (but I thought the dialogue was cute). I will definitely be exploring a bit more with the glider and looking forward to the full release. :)

  • @DesignerSlashGamer
    @DesignerSlashGamer 3 месяца назад +3

    Looking forward to showing my audience the game. I think it is excellent. I love the attention to detail and the adventure vibes!

    • @advancenine
      @advancenine  3 месяца назад +1

      Yo! Dude what are you doing here? I love your content. I would really appreciate a share with your audience. Thanks for the kind words and the amazing support!

    • @DesignerSlashGamer
      @DesignerSlashGamer 3 месяца назад

      For sure! I love games that have heart. I'm sure my viewers will really enjoy the game!@@advancenine

  • @moonshot9056
    @moonshot9056 3 месяца назад +2

    If you want to restrict people getting out of bounds, please don't add invisible barriers, do something cool like add a wind that blows them back into the map, I always love it when little things like that are added.

  • @ryanmckenzie5918
    @ryanmckenzie5918 3 месяца назад

    I'll be checking out the demo! Been following this for a while. I'm hoping to develop a larger game project, and your videos have been extremely interesting to me.

  • @Jed_Herne
    @Jed_Herne 2 месяца назад +1

    Love these devlogs!

    • @advancenine
      @advancenine  2 месяца назад

      Heck yeah! Thank you! I watched some of your stuff so I’d write tighter dialogue for the game so its amazing and rad to see you here!

  • @KittyKatty999
    @KittyKatty999 2 месяца назад +1

    Here's an idea: Give the Player the ability to unlock different "Skins" for the Player Character. Lots of people love the ability to customize their character, especially if the skins make them look like other characters or monsters.
    Zombies for example. Or any kind of cute anthro creature. That could help attract animal lover crowd to the game.

  • @denkkab1366
    @denkkab1366 3 месяца назад +13

    > Treasure chests giving 2 coins was unfulfilling, so I made them special
    Clip: You found 5 coins!
    God dammit...
    Jokes aside, the improvements for the demo look really good, happy you were able to see the issues from the players' perspective and not force "your" way into the game without consideration

    • @advancenine
      @advancenine  3 месяца назад +3

      This comment is like death. Cmon! Thats a 250% bonus! Its the deal of the century. Thanks for the witty comment and kind sentiment...

    • @denkkab1366
      @denkkab1366 3 месяца назад +1

      @@advancenine it is indeed a great deal. Love the dedication and commitment you have for the game, just wishlisted it on Steam :)

    • @Ghost_Pig
      @Ghost_Pig 3 месяца назад +1

      Damn you, I just came here to make that comment 😅

    • @daviddonachie5333
      @daviddonachie5333 3 месяца назад +2

      Just spent 15 minutes fighting the horror of trying to fly with WASD (and holding down the space bar at the same time) to get to the chest on top of the hill below the falls, and nearly chucked my laptop away when it had 5 coins in it ...

    • @advancenine
      @advancenine  3 месяца назад

      @@daviddonachie5333 wow thats an impressive feat on a keyboard! Its easier with a controller and you can remap the keys if you wish. Any proposed improvements? Thank you so much for trying the game :)

  • @michaelgriffis6450
    @michaelgriffis6450 3 месяца назад

    Downloaded the demo and really enjoyed it. Can’t wait to try the updated demo!

  • @ChaloopaJoe
    @ChaloopaJoe 3 месяца назад

    if i had a better PC i'd totally be streaming this demo ahaha.
    I also LOVE the mechanic of the switch having a physical beam you dont want to cross. there's so many good puzzle oppertunities there and i dont think ive ever seen something like this in a game before! awesome stuff!

  • @kurrytofu8130
    @kurrytofu8130 3 месяца назад

    Your game look magnificent. I'm fond of cosy and colourful games. I hope your game will do well and that you will succeed ! I'm downloading your demo to have a look at it!

    • @advancenine
      @advancenine  3 месяца назад +1

      Thanks so much for checking it out the demo. I hope you love it but look forward to hearing what to improve if you don't. Thanks for being awesome :)

    • @kurrytofu8130
      @kurrytofu8130 3 месяца назад

      @@advancenine No problem, I'll be more than happy to give some feedback :)

  • @kipporah
    @kipporah 3 месяца назад

    Love all the sneak peaks at the end there :D

  • @MiniatureGiantsGameDev
    @MiniatureGiantsGameDev Месяц назад

    Subbed as a father of 2 with *limited* coding experience I can identify a lot with your journey! Looking forward to following it and watching it unfold.

  • @joyfulfishman5445
    @joyfulfishman5445 3 месяца назад

    Game looks great, wishing you the best Ryan!

  • @dbp_pc3500
    @dbp_pc3500 2 месяца назад

    Your a great game dev!
    Keep up the great work !

  • @jakebeneski1977
    @jakebeneski1977 2 месяца назад

    I like this guys attitude. Success is sure to follow for you!

  • @sgtswagmason9013
    @sgtswagmason9013 3 месяца назад

    Yay my favorite devlog series is back!

  • @TrixHouseDev
    @TrixHouseDev 3 месяца назад

    1:43 I feel you. I also have a full time job and a daughter, and I have just started developing my first indie game. Currently I don’t have even the hope for this to become my new profession, even though I would love it. For me now it’s just something more than a hobby and whatever more comes from it will just be a plus!

  • @HausOfZombies
    @HausOfZombies 3 месяца назад +1

    Hey, I just wanted to say that I think it is amazing that you are making a game and putting it out there :), I wish I had that kind of talent to do so. I played the demo awhile back and enjoyed it, I liked the fact that it's vibrant and it kind of gave me a Zelda vibe. I look forward to playing it in the future :).

    • @iamsushi1056
      @iamsushi1056 3 месяца назад +1

      “Kind of a Zelda vibe”
      Well, funny you should mention that. Rumor has it there will be Zelda Easter eggs in the final release

  • @lukefoxwell
    @lukefoxwell 3 месяца назад

    This looks really great!

  • @silentlamb42
    @silentlamb42 2 месяца назад

    This game looks super fun, it also looks like type of game my wife and kid would play it too. I'm not big fan of demos tho so gonna wait for the release. Nevertheless, Keep it up, good work! I wish you all the best in your journey.

  • @dzxtricks
    @dzxtricks 3 месяца назад +1

    Game development is hard. But now we learn something harder just arrived: People's interest

  • @wicgamesdev
    @wicgamesdev 3 месяца назад

    Nice game, keep going. interested in the moving ennemies with the moving platform link !

  • @JoshsBricks
    @JoshsBricks 3 месяца назад +1

    Great job as always Ryan!

    • @advancenine
      @advancenine  3 месяца назад

      Stop commenting! Find more bugs, you slouch :)

  • @nicksohacki7114
    @nicksohacki7114 2 месяца назад +2

    just finished the demo - i loved it!

    • @advancenine
      @advancenine  2 месяца назад

      Thanks so much for playing it! I’m glad you liked it. Keep your saved game around! I’m going to push a big update this week so you can explore Twilight Hollow :)

  • @damiencrossley7497
    @damiencrossley7497 2 месяца назад +1

    A developer taking feedback and attempting to improve on it?!
    A rare site in today's gaming world. BEST OF LUCK TO YA!

  • @stylie473joker5
    @stylie473joker5 3 месяца назад

    You took this like a champ mad respect for you

  • @DemoniteBL
    @DemoniteBL 3 месяца назад +1

    Just for the fact that the game has a demo this video gets a thumbs up. lol I wish every game had a demo.

  • @robertdavies5139
    @robertdavies5139 3 месяца назад

    Passion, Passion, Passion... you're an inspiration!! :)

  • @KyuubiNoKami
    @KyuubiNoKami 2 месяца назад +3

    If i had to summarize your game it would be : "go somewhere - > Press A -> go somewhere else"
    The main problem of the game is lacking a "why". There are tons of puzzles,gliding,platforming etc. but this is just the world, the playground. What is needed arent more puzzles, enemies, QoL updates or rewards. What is needed is a reason so the player WANTS to endure your playground, to reach their own goal that satisfies them.
    Players want learn, not only mechanics but about the world, characters, their role in this world. They want to be needed. The demo so far gives none of that feeling.
    I can see this game be a succes in a more farm sim environment, but that would require way more characters and story development aswell as a town and house to build up.
    But as a classic platformer, it cannot compete with any of the other platformers out there, and there is no easy improvement that can be done on the game to catapult it to the front.
    Either steal from the succesful platformers the best mechanics or create a bestselling, gutwrenching story to attach it to.
    Or... just create the game that you would like to play. Usually that leads to way more success than listening to trends or feedback.

  • @Jinerin
    @Jinerin 3 месяца назад

    Do have to say that the art style is adorable and I am here for it

  • @Fallout3131
    @Fallout3131 2 месяца назад

    I LOVE WHEN DEVS DO THIS STUFF!

  • @drugzent5889
    @drugzent5889 3 месяца назад

    hey man, this video inspired me to do new things and learn from mistakes, thanks a lot man 😃🤙

  • @QvsTheWorld
    @QvsTheWorld 3 месяца назад

    Of the top of my head I would say it's never bad to add npc reactions to players action.
    Example:
    - During the hit stop when an enemy is dispatched, the other nearby npc (enemy or neutral) could have a small ! over their head. Enemies could enter an aggressive or fleeing state in response.
    - If the player is required/expected to walk by someplace they did something, like cutting a tree, an npc. Anything that reveal more character to npc or acknowledge the impact of the user action on the world.
    Two things I like to keep in mind for having variety in gameplay
    - DKART Challenges (Dexterity, Knowledge, Adaptation, Reflex, Timing)
    "I think therefore I am"
    - Principles of animations translate well into gameplay, like charging a shot and letting go in mega man could be viewed as an application of the Anticipation principle.
    Having loved "A Short Hike" I'll definitely check it out if you have plan to port on switch or PS4.

  • @Floxje
    @Floxje 3 месяца назад

    The algorithm seems to have picked you up! Keep at it!

  • @sasquatchbgames
    @sasquatchbgames 3 месяца назад

    Subbed. I really enjoy your devlog content. Also, your game looks incredible!

    • @advancenine
      @advancenine  3 месяца назад

      Yeaaaaaaaaah! Thanks for the sub. Love your guys' content... this comment means alot to me :)

    • @sasquatchbgames
      @sasquatchbgames 3 месяца назад

      @@advancenine you watch our stuff?! Being on YT is too weird!! This might just be the start of a beautiful parasocial friendship :)
      P.S. I'm hoping to check out your demo this weekend! Cheers man!

  • @andromedaghostgames
    @andromedaghostgames 3 месяца назад

    Gotta love these adventure games ❤️

  • @jaycub4711
    @jaycub4711 3 месяца назад

    That running animation is perfect

  • @KryyssTV
    @KryyssTV 3 месяца назад +1

    There was a really good GDC talk from the publisher Humble who did some excellent analysis on what types of gamers buy what types of indie games. Your lacklustre attention at NextFest confirms many of their findings with the main one being that indie gamers are typically people who prefer titles with varied systems to learn and non-linear gameplay.
    So what you have here is the opposite of what appeals to your target audience and the GDC talk also showed that console gamers typically don't bother with indie titles because they think they're of lower quality than AAA or AA games. Part of that is down to them (ignorantly) associating visual fidelity and realism with a good game.
    Just because this is a cosy game doesn't mean is has to be limited in features. That feedback you had from testers about the 1-button and how they wanted a different item to defeating enemies is symptomatic of them unconsciously needing variety. Even simple controls mean those synapses aren't firing as much as the player needs. What gamers called "depth" and "mastery" is just a buzzword for the need to learn something. And it doesn't need to be complicated either, you just need to keep introducing features that keep those synapses stimulated.

    • @advancenine
      @advancenine  3 месяца назад +1

      Hey this is really cool insight and I really appreciate the comment and help. Any chace you have a link? I was unable to find that specific video. Thanks in advance and thanks for being so cool.

  • @brianhourigan
    @brianhourigan 2 месяца назад

    As someone looking to get into Indie dev gaming for the love of it (I work in Software) this video is so amazing. The work you've put into this is excellent and if I was able to create a game like this I would be genuinely impressed with myself. Did you think about maybe adding more elements that sprout up or drop down from inside the cave? This could add a level of puzzle complexity. Anyways rooting for you and hope you make it!

  • @LotusKay36
    @LotusKay36 3 месяца назад +2

    Thanks for sharing your experience. One quick fix feedback I have is for the stick weapon. It isn’t visible in the dungeon, making the texture a warmer brown should hopefully be an easy fix.

    • @advancenine
      @advancenine  3 месяца назад +1

      Thats good feedback! Thank you! You're right. It hardly shows in the cave at all. Thanks for your fresh perspective :)

  • @cntex
    @cntex 3 месяца назад

    TBH I can't wait to play this and make videos about it. Keep up.

  • @jasoncharles1656
    @jasoncharles1656 2 месяца назад

    Good job! Keep it up

  • @ponodude101
    @ponodude101 3 месяца назад

    I just caught up on the last 7 months of dev logs. So sad I missed the kickstarter but this game keeps looking more and more amazing with every passing update! I've had it wishlisted for a while but I'm so excited for the full release and am gonna go play the demo now!
    Update: Just played the demo and it was so much fun! Love the relaxing atmosphere and the way puzzles and exploration are implemented and integrated together is just some great game design. Teasing the player with giving them a new item or ability if they come back after exploring to find some other item feels so good. Can't wait for the full release!

  • @jakubdemocko4672
    @jakubdemocko4672 3 месяца назад +1

    I think that this game has stunning visuals and together with the music it has really relaxing vibe. :) What would catch my attention more though, would be going a little bit deeper with the story, giving enemies some persona and agenda maybe. So when I would be going through the cave, I wouldn't just want to pass it and defeat all my enemies, I would want to catch someone running away with a key/map to my kidnapped love. Or when I would search for treasures, I would want to find the only thing, thing surrounded by legends spoken about by all the mice, only thing that can defeat the villain that drove out kind citizens from the neighboring village. And so on. Maybe there is something like that and it only wasn't spoken about that much in this video. Just saying that something concrete and needed in the plot would be big motivation for me personally to search the treasure for :) Meanwhile, kudos again to what you've accomplished while having full-time job and kids. It's a great work which I believe will be successful regardless of what I say here :D Fingers crossed!

  • @Regna
    @Regna 2 месяца назад

    looks great man stay motivated i tried and gave up so many time's be proud !

  • @scottlott3794
    @scottlott3794 2 часа назад

    A quote from the video: "I'm not trying to make MY dream game, I'm trying to make YOURS". That's your #1 problem man. If you make something YOU love to play, others will love it too.

    • @advancenine
      @advancenine  Час назад

      While I appreciate your sentiment and admit it’s a tough pill to swallow. In this specific case, the data is against you. Since this video, I’ve been better about implementing audience feedback and this has improved my median demo playtime by over 5x. This, in turn, has led to a massive influx of wishlists and the problems I revealed in this video have been resolved.

  • @mangotronics_games
    @mangotronics_games 3 месяца назад

    Heyyy fellow Next Fest developer! I hope your release goes well! Also thank you for sharing your thoughts and metrics. I really appreciate it.

  • @Alepoke35
    @Alepoke35 3 месяца назад +1

    Found that I can jump into the water and just float under the boat that is right by the initial start of the game. Is there any intention of having a system to hold your breath/take damage? Since there isn't combat I would think the best thing to do would be add some sort of collision so that the player couldn't get under the boat

  • @ivancorea
    @ivancorea 3 месяца назад

    Impressive. It's a cute little game, I hope it works well for you. I'll add it to my wish list. I've always wondered... where do you even start if you want to make a videogame? Great work sir!