I totally forgot how good the Revenge of Shinobu music was. Talk about reminiscent! Thanks for reminding me. Now I have to download the soundtrack and hudle in the corner of my room and cry!
Did you know that an earlier prototype of Game Sack had another dude sitting next to Joe, but they had to get rid of him because he kept saying "titular"?
"Syurikin" (the "syu" part anyways) is an alternate way of writing. Romanization of Japanese is really tough and there is no perfect system that lets you go back and forth between Roman characters and Japanese. This type is the form taught in elementary and follows Japanese is a bit more of a systematic way. The form we usually see ("Hepburn," which follows pronunciation rather than systematic construction) isn't really taught in Japan until later in school and doesn't get used much except by linguists and foreign Japanese students.
I Absolutely love Game Sack, and thanks so much for keeping it going Joe. Game Sack videos are literally what I like to watch when I wake up and go to bed everyday.
Just some Clarifications on Lion King: You mentioned Stage 2 (infamous Stage 2!) and say that the ostrich randomly disappears when double jumping. This is actually you hitting the hit boxes of one of the nested branches. They play a sound effect so you know you hit it, and when simba comes out, the ostrich is gone because you "hit a branch" but it's terrible collision detection that causes it in the first place.
Thank you so much for continuing to make great content. I'm a gamer at heart but have been homeless living on the street or in the wood. I don't get to play many games these days, but your videos serve as moments of peace for me.
I feel like there may be another version of SF 2 for the Genesis. I remember several magazines showing pics of that game with a large black bar where the energy meters were located. I remember the game was scheduled for release on 6/93 and was pushed back several months.
7:38: The guy on the left is Dr Amigo. The Hyper-Real Dare-to-Compare Turbo Comparison Screen really works! Thanks Game Sack! - Non-paid actor testimonial.
wasn't there another ver of SF2 for the Genesis? i remember seeing the black bar on top where the gauge sits. I think that's what EGM was talking about
@@ultimateman55 Also, I remember the promotional VHS for Turbo on SNES had a section at the end where it showed the Japan commercials for the game. I also remember a few seconds of footage from that genesis prototype with the black bar behind the name plates. Had M Bison doing a Flaming Torpedo to whoever on Dhalsim's stage, if I remember correctly.
hard to believe that Dave's been gone from Game Sack for almost 2 years now. I still love you, Joe but it certainly doesn't feel the same since Dave left.
17:52 I think that actually happens because the Orstrich hits the Pink Rhino. :) It's usually when You jump too early. Used to happen to Me a fair bit on the PC Version, Lol.
This was a great idea for an episode, and the execution was awesome. Definitely keep this in your back pocket, and do a few more prototype vs retail episodes, Joe.
13:00 I can tell you exactly where that music is from. It's in the first level of the GameBoy version. It was also remixed as "Jungle Jazz" for the 3rd level in The Jungle Book for the Mega Drive and the first level in the Snes version. I remember that because I used to play Aladdin on the GB when I was little, and I was absolutely startled to hear that melody in the Jungle Book game later. So that unused theme did make it in the GB version, but was reused for a different console game.
I honestly find it quite amazing what they were able to accomplish on the 16 Bit systems. It makes me really wish that RAM upgrades were more of a thing, as more RAM would have really expanded what they could have done with some of the games on these systems. They could have produced some truly impressive stuff if both the Genesis and SNES had a RAM upgrade of some kind, maybe one that could have been plugged into the expansion port on each. I see what they did with the RAM expansion on the PC Engine & it really makes me wish for it on the other systems.
RAM was not as important with cart based consoles as it was with a CD based ones. Cart ROM was very fast to access (not too much slower than RAM was at that time), while CDs are horribly slow. Just look at what Neo-Geo did with huge amounts of cart ROM. PC Engine CD and even Turbo Duo initially came with very little RAM, which is why it could really take advantage of all the RAM expansion cards. Sega CD was less affected, because it came with a fairly reasonable 6 Mbit built-in. Mortal Kombat could definitely have used more due to Shan Tsung's morphing ability, which made Sega CD have to load each new morphed character from the CD.
I'm pretty sure the song that plays in the desert stage is an original composition, but don't quote me on that. Tommy Tallarico helped compose both games, so it's likely that song in the prototype was used as a placeholder, I'd bet.
The beta of Pokémon Gold and the recently dumped prototype of Sonic the Hedgehog 3 are some of the more prominent ones in recent memory that you should definitely cover. Both of those games have a lot of stuff to look at.
10:46 It's really cool that the new Disney Aladdin/Lion King video game release is going to include this as a bonus. Not only that, but it's also going to include a definitive version of the Genesis version, including bug fixes, and other stuff which they didn't originally have time to complete.
Should see what he done too his brother, helped him become highly dependent and addicted too drugs. Luigi is a real mess and he so bad he's robbing old ladies for their fish and chips and purses with 5p in it
so, from what ive heard, a slightly later, but still early prototype of castlevania bloodlines, had a completely different stage 5, where it had a zepplin, and you had to do something with it. Some of the graphics of it are still in the finals rom
27:02 I think the "black bar" on the Street Fighter 2 is referring to the version that had a black bar behind the player's health meter. The prototype in this video isn't the one they reviewed in magazines. I could have sworn I had that version of SF2, but I can't seem to find it. ):
I like how many games have the ability to use invincibility. When I was a tester (many years ago), I do not remember a single game that had that. It would have been nice. I got clobbered in Centipede for the PlayStation and Dreamcast until I got good enough to actually complete it. Aladdin was one of my favorites on the Genesis. I am really looking forward to it being released on the Nintendo Switch. I still find it weird to see Sega’s logo anywhere near Nintendo’s and it has been 18 years.
Dude, you're not seeing the black borders in that version of SF2 that we were complaining about. That version was slightly later than the one shown. In the version I saw in Mega Play magazine, the black borders took up the entire top fifth of the screen.
17:24 I always associated the kind of background checkerboard gradient dithering in Lion King with Genesis because of the color limits, so it's always a bit strange to see it in a SNES game since it's admittedly more advanced technically.
One difference not mentioned between the prototype and final versions of SFII:SCE was that the "pinch" versions of the stage music were in the prototype but removed for the final. Instead the music, like all the 16-bit ports of SFII, was sped up when one was near death. Also it was the black bar containing the energy bars, fighter names, and scores that the gaming press complained about, not a border. Probably existed from an earlier prototype than the one you have but screenshots with this infamous black bar are out there.
Absolutely wonderful video. It's the perfect kind of content. Testing various test builds of games I don't love sounds boring. You obviously had passion for a few of them. It made for a great video
Great job, Joe! Hope to see more of these. I don't know what protos are interesting to talk about, but I'm sure you'll get some good recommendations from others.
Well, thanks for this video, because this explains a lot of things regarding my copy of Street Fighter 2 for the Genesis. Apparently dad bought a bootleg of the prototype, because that's exactly the version I had.
Sonic 2's prototype history is certainly one of the most interesting. Animations were changed, music tracks were hidden, and entire stages were cut for retail. Off the top of my head, I have no idea about the accessibility of the roms; but there's plenty of pre-release media about early builds from the time circulating around.
One thing you could cover is the difference between demo versions of games & the final release. There are occasions where many PS1 games that had a demo, the final version differed in some way.
I just wanted to point out that the Debug screen and all of its features are still available in the final version of Aladdin, you just need a button input code to unlock it.
No, Thank Youuuuuuu for keeping Game Sack going Joe. 🥇🎮
Yes! Thank you for keeping up this Channel, i really like your Videos! Keep on :D
Agree! I look forward to these and always enjoy what I learn.
Prototype Game Sack was a 2 player game, while the retail version is now single player.
Sad face
Too soon
I remember the retail having 2 player mode though. I believe it was removed in an update patch not too long ago
Yes I love the retail version now it's finally fixed it has no glitches
i cri everytime 😢
I totally forgot how good the Revenge of Shinobu music was. Talk about reminiscent! Thanks for reminding me. Now I have to download the soundtrack and hudle in the corner of my room and cry!
Did you know that an earlier prototype of Game Sack had another dude sitting next to Joe, but they had to get rid of him because he kept saying "titular"?
Did you just say tits?
Did you just say "tits"?
Did you just say tits?
DJ InYourFace did you just say tits?
"did you just said tits?!.." (c)
The ending skit is good! That guy who took Panzer Dragoon Saga must be Dave!
Or is it?
It is I, the blind kung fu maaaasteeeeer
I dunno, if it was Dave he'd take a copy of Snatcher with him too
@@Akaikabe how do we know it wasn't taken?
Its green dawg
"Syurikin" (the "syu" part anyways) is an alternate way of writing. Romanization of Japanese is really tough and there is no perfect system that lets you go back and forth between Roman characters and Japanese. This type is the form taught in elementary and follows Japanese is a bit more of a systematic way. The form we usually see ("Hepburn," which follows pronunciation rather than systematic construction) isn't really taught in Japan until later in school and doesn't get used much except by linguists and foreign Japanese students.
This channel is a huge inspiration and after 8 years of watching this channel its always fresh.
"You can't even harm Godzilla at all!"
That made me smile for some reason.
Joe is still doing such a great job, but Dave is still and will always be missed.
I Absolutely love Game Sack, and thanks so much for keeping it going Joe. Game Sack videos are literally what I like to watch when I wake up and go to bed everyday.
Just some Clarifications on Lion King: You mentioned Stage 2 (infamous Stage 2!) and say that the ostrich randomly disappears when double jumping. This is actually you hitting the hit boxes of one of the nested branches. They play a sound effect so you know you hit it, and when simba comes out, the ostrich is gone because you "hit a branch"
but it's terrible collision detection that causes it in the first place.
Wonder if that happens in the genesis version too, the gameplay was more polished in that one I remember.
Game Sack - Drinking Game: if Joe says
Mode 7 - Drink
Blast Processing - Drink
The Music is amazing - Drink
Dave makes an appearance - Goto Pub
I haven't watched the video, but I bet when Joe says "mode 7" it's not even going to be "mode 7" and instead line scrolling or mosaic effects.
Steven Scott don’t forget “parallax scrolling”
Best show on RUclips. Thank you.
I'm glad you're still killin it.long live Joey.
Don’t feel like playing anything, youtube getting boring, hits refresh.......a new Game Sack video!! 👌👍
Your videos are easily one of my favorite things about Sunday mornings! Thanks for keeping them going! :)
Such a neat idea. With all the modern games we sometimes forget back in the day you had one shot.
Love the Amico shirt, uncanny foresight.
Joe : "Games have to be finished before they are released, right?"
EA : "Hold my DLC..."
Thank you so much for continuing to make great content. I'm a gamer at heart but have been homeless living on the street or in the wood. I don't get to play many games these days, but your videos serve as moments of peace for me.
These early morning uploads make me actually appreciate having insomnia
"Games are completed before released right ? well, not these days"
quote of the decade
A new episode at 2 in the morning? Hell yeah!
2 it's not morning. It's either Day or Noon\Night.
It's my boy GameSack Joe *back at it again with the Prototypes!*
I feel like there may be another version of SF 2 for the Genesis. I remember several magazines showing pics of that game with a large black bar where the energy meters were located. I remember the game was scheduled for release on 6/93 and was pushed back several months.
Yes, there was an early prototype with bars placed outside of the stage drawing area. Also, Blanka was written as "Branka"
Hard to believe dave walked so long ago. Even crazier that ive been watching this show for almost right at a decade. Man time flys.
impressive footage of some unseen or unfinished games!
LOVE this one. So much is Early Access now. It's awesome to see what the games I grew up on would have been like on a EA release. Please MORE OF THIS!
I really love Game Sack. Always fantastic. Keep up the good work.
Why is Game Sack soooo goood?!? Keep up the great work Joe!
Thx for keeping this amazing show going.
Great coverage. Interesting to see the progression of these games.
Joe isn’t like normal dads. He’s a cool dad.
Dude I had the worst day at work and I just got home to find out you uploaded, this literally made my day.
Been there.
Get some rest and then keep fighting.
7:38: The guy on the left is Dr Amigo. The Hyper-Real Dare-to-Compare Turbo Comparison Screen really works! Thanks Game Sack!
- Non-paid actor testimonial.
love the Show. thank you for all that you do for the gaming community.
New GameSack episode = instant stress relief.
Sonic 2's prototype has a ton of differences between it and the final. I'd love to see that one covered on the next episode.
Your Awesome Joe! Game Sack is the best channel on RUclips.
wasn't there another ver of SF2 for the Genesis? i remember seeing the black bar on top where the gauge sits. I think that's what EGM was talking about
Yes there was. Original screenshots had the black border over the name plates.
Yes, that's what EGM was taking about. The black bar lay behind the life bars in earlier builds. It had nothing to do with the letterboxing.
@@ultimateman55 Also, I remember the promotional VHS for Turbo on SNES had a section at the end where it showed the Japan commercials for the game. I also remember a few seconds of footage from that genesis prototype with the black bar behind the name plates. Had M Bison doing a Flaming Torpedo to whoever on Dhalsim's stage, if I remember correctly.
Yeah, like others mentioned, he showed the wrong version. There's an older build with a black bar behind the life bars.
Correct. Joe already knows about it. I had posted images on the game on his Discord.
Lots of subtle jokes to be found, especially with the "Game Sack Hyper-Real Dare-to-Compare Turbo Comparison Screen!"s. Nice work, Joe.
hard to believe that Dave's been gone from Game Sack for almost 2 years now. I still love you, Joe but it certainly doesn't feel the same since Dave left.
Joe, you can't go opening up and episode with Revenge of Shinobi. It's genuinely impossible for me to like this channel more than I already do.
17:52 I think that actually happens because the Orstrich hits the Pink Rhino. :) It's usually when You jump too early. Used to happen to Me a fair bit on the PC Version, Lol.
Never saw any running in your Shinobi 3 prototypes. That was my favorite part of the game and made it more enjoyable for me. Great video.
This was a great idea for an episode, and the execution was awesome.
Definitely keep this in your back pocket, and do a few more prototype vs retail episodes, Joe.
wow Joe, Dave sure is coming up with more elaborate ways to cameo in a show he's left and still steal your stuff XD
What an awesome idea for an episode!
13:00 I can tell you exactly where that music is from. It's in the first level of the GameBoy version. It was also remixed as "Jungle Jazz" for the 3rd level in The Jungle Book for the Mega Drive and the first level in the Snes version. I remember that because I used to play Aladdin on the GB when I was little, and I was absolutely startled to hear that melody in the Jungle Book game later. So that unused theme did make it in the GB version, but was reused for a different console game.
This is my absolute favourite subject about video games!
Thanks Joe!
Been watching Gamesack for years now, Fantastic content! Hilarious humor and awesome times. Thank you! :)
Fantastic idea, hope there's a sequel with more examples!
I honestly find it quite amazing what they were able to accomplish on the 16 Bit systems. It makes me really wish that RAM upgrades were more of a thing, as more RAM would have really expanded what they could have done with some of the games on these systems. They could have produced some truly impressive stuff if both the Genesis and SNES had a RAM upgrade of some kind, maybe one that could have been plugged into the expansion port on each. I see what they did with the RAM expansion on the PC Engine & it really makes me wish for it on the other systems.
RAM was not as important with cart based consoles as it was with a CD based ones. Cart ROM was very fast to access (not too much slower than RAM was at that time), while CDs are horribly slow. Just look at what Neo-Geo did with huge amounts of cart ROM. PC Engine CD and even Turbo Duo initially came with very little RAM, which is why it could really take advantage of all the RAM expansion cards. Sega CD was less affected, because it came with a fairly reasonable 6 Mbit built-in. Mortal Kombat could definitely have used more due to Shan Tsung's morphing ability, which made Sega CD have to load each new morphed character from the CD.
Thanks Joe!! Love tuning in!
Game sack while at work late night, I'll take it!
What job?
The music that plays in the desert level of Aladdin is actually from The Jungle Book game.
Where does the final version come from?
I'm pretty sure the song that plays in the desert stage is an original composition, but don't quote me on that. Tommy Tallarico helped compose both games, so it's likely that song in the prototype was used as a placeholder, I'd bet.
The beta of Pokémon Gold and the recently dumped prototype of Sonic the Hedgehog 3 are some of the more prominent ones in recent memory that you should definitely cover. Both of those games have a lot of stuff to look at.
Well, i think you might have just pissed a lot of guys Joe. Shinobi 3 is THE best in the entire series if not THE best ninja game of all time forever
Agreed!
Yup
Agreed
Really good idea on this one Joe. I find this really interesting as well
Thank you for keeping my Game Sack heavy!
Genesis always had that distinctive slap bass.
I like in the dr Mario prototype that they have a visual representation of the patient. They should have stuck with that.
10:46 It's really cool that the new Disney Aladdin/Lion King video game release is going to include this as a bonus. Not only that, but it's also going to include a definitive version of the Genesis version, including bug fixes, and other stuff which they didn't originally have time to complete.
I think several states are suing Dr Mario for the opioid crisis
He countersued them saying that antibiotics are the best way to beat viruses.
@@paxhumana2015 You guys are sick. This is a serious thing.
Should see what he done too his brother, helped him become highly dependent and addicted too drugs. Luigi is a real mess and he so bad he's robbing old ladies for their fish and chips and purses with 5p in it
Guile's Theme goes great with EVERYTHING.
Wow, Dave converted to Saturn terrorism? He really should've stayed at Game Sack.
Ah see you're a man of giving your meat a good old rub aswell
'This stage is long and boring, just like an episode of gamesack'. Gotta love gamesack for this.
so, from what ive heard, a slightly later, but still early prototype of castlevania bloodlines, had a completely different stage 5, where it had a zepplin, and you had to do something with it. Some of the graphics of it are still in the finals rom
And am I the only one who knows about this?
Keep up the great work. Love the show.
27:02 I think the "black bar" on the Street Fighter 2 is referring to the version that had a black bar behind the player's health meter. The prototype in this video isn't the one they reviewed in magazines.
I could have sworn I had that version of SF2, but I can't seem to find it. ):
I like how many games have the ability to use invincibility. When I was a tester (many years ago), I do not remember a single game that had that. It would have been nice. I got clobbered in Centipede for the PlayStation and Dreamcast until I got good enough to actually complete it.
Aladdin was one of my favorites on the Genesis. I am really looking forward to it being released on the Nintendo Switch. I still find it weird to see Sega’s logo anywhere near Nintendo’s and it has been 18 years.
Awesome. Thanks Joe - and thanks to the mysterious stranger.
Sonic prototypes would be great, theres so many you could probably do a whole episode dedicated to them!
Dude, you're not seeing the black borders in that version of SF2 that we were complaining about. That version was slightly later than the one shown. In the version I saw in Mega Play magazine, the black borders took up the entire top fifth of the screen.
17:24 I always associated the kind of background checkerboard gradient dithering in Lion King with Genesis because of the color limits, so it's always a bit strange to see it in a SNES game since it's admittedly more advanced technically.
0:19
EA: _nervous chuckle_
I hope joe is okay, he was pretty close to the blast and shrapnel could have easily punctured his thorasic cavity causing a pneumothorax.
I'd love to see a follow up. One game I'd love to see covered is Sonic 2. That game had a few prototypes out there.
Thanks!
Thanks! :)
New Game Sack vid for my nightcap...couldn’t ask for anything better!
It's not misspelled shu and syu is the same thing. They usually translate it as shu to make it easier to understand for non Japanese speakers.
One difference not mentioned between the prototype and final versions of SFII:SCE was that the "pinch" versions of the stage music were in the prototype but removed for the final. Instead the music, like all the 16-bit ports of SFII, was sped up when one was near death.
Also it was the black bar containing the energy bars, fighter names, and scores that the gaming press complained about, not a border. Probably existed from an earlier prototype than the one you have but screenshots with this infamous black bar are out there.
Absolutely wonderful video. It's the perfect kind of content. Testing various test builds of games I don't love sounds boring. You obviously had passion for a few of them. It made for a great video
I have been checking Playstation demo discs lately, and those have been interesting to see as well.
i got lion king as a christmas present when i was 5 and i am an actual serial killer who LOVES your show.
Great job, Joe! Hope to see more of these. I don't know what protos are interesting to talk about, but I'm sure you'll get some good recommendations from others.
Amazing video, thank you. Knew about the Shinobi prototypes but didn't notice many of the differences you found.
Well, thanks for this video, because this explains a lot of things regarding my copy of Street Fighter 2 for the Genesis. Apparently dad bought a bootleg of the prototype, because that's exactly the version I had.
Any chance Dave will come back? Miss that guy
He's not allowed on anymore because he kept saying tits.
He probably just got tired of the shows style and wasnt feeling old school games anymore. People change. Thats it
He did come back, and he was _AAAAAASSSSSSSS!!!_
@@221b *AAAAASSSSSSSSSS*
@@DrymouthCWW that's stupid, no, he said why he left
Earthworm Jim 2 for the SNES, there's even scrapped pre-rendered stuff, an entire level, bonus games, graphics and basically everything.
Awesome episode. Game Sack deserves at least 10 million subs. I don’t understand RUclips
Sonic 2's prototype history is certainly one of the most interesting. Animations were changed, music tracks were hidden, and entire stages were cut for retail. Off the top of my head, I have no idea about the accessibility of the roms; but there's plenty of pre-release media about early builds from the time circulating around.
That ending is going to be adding a new tome to the lore library.
One thing you could cover is the difference between demo versions of games & the final release. There are occasions where many PS1 games that had a demo, the final version differed in some way.
I see that Amico shirt. I cant wait to play that.
Dave, you need to find us more SNES prototypes
I love these Sunday morning
Did you know that at 17:17 in the subtitles it says: happy music that makes you happier that you were before?
Dave is never running out of ideas to steal your gamed! 😂
I just wanted to point out that the Debug screen and all of its features are still available in the final version of Aladdin, you just need a button input code to unlock it.
Oh, and if you want prototype ideas, Sonic 2 is a good one. Numerous prototypes showing things cut from the final game.