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Sprite Comparison of GUILTY GEAR (2D vs 3D) Side by Side Comparison
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- Опубликовано: 13 ноя 2019
- About the Video: A comparison of Traditional 2D Sprites vs 3D Models of GUILTY GEAR for compare the two styles side by side, whose goal is to study and learn.
The one game that went 3D without compromising at all its art style.
It kinda did though, XX looked quite dark and gritty. now it looks much more cutesy and anime.
@@lawrencegill4505 "gritty" is just a theme they choose not to keep.
True
hello? tekken?
@@thejaniter7887 Tekken 7 is gorgeous but I dunno about the first 3 game...
ditto for Virtua Fighter, DoA and some other 3D fighters...
They did such a great job transitioning their sprites to 3d models.
It wasn't hard for them since they use 3D models even before transitioning to 3D.
They make the characters in 3D, then use them as guides when creating the pixels/2D image. There is a RUclips video on how ASys do their masterpiece.
I would love to have some great 3d for blazblue too!
@@ChiriConCarne It was still very difficult, tracing over 3d poses when making sprites and fully animating the whole game and characters in 3d are two completely different beasts.
They be too chunky for my taste
0:32 Thank God and Arc System Works for that glorious 3D Baiken.
That shiny jiggle is just mesmerising 😲
*Arc
Not to be confused with AkSys
Yeah but they got rid of Dizzy's underboob with her clothes new design
@Living Corpse actually, she gets her old look back if she uses her Gamma Ray Overdrive, as it destroys the white panel in the front of her shirt
@@Iffem Oh nice. Thank you.
The trick to getting 3D to animate like 2D, is to skip frames. 3D animation tends to be too fluid. Cut back the number of animation frames and the result is like what you have on the right.
There is a video that explains how computers generate automated animations, and how Arc Sys broke the whole process by animating a limited number of frames manually.
@@ArpeggioPegasusMusic And it was the video that got me into GG
@Indescritível Ou Não? Yeah. It's cost effective AND looks good. Win/Win.
@Indescritível Ou Não? It was worth the time and effort.
I think this is one of the reasons why KOF XIV feels so sluggish to play. There's something really wrong in the way they animated the characters. One of the many reasons that killed that bootleg game for me.
The amount of detail makes me miss Darkstalkers.
Oh man don't get me started! I've been wanting a new Darkstalkers for ages, but when I saw the quality of work coming out of games like Guilty Gear and Dragonball FighterZ I got downright bitter that we'll probably never see it again, and even if we did Capcom would probably go for a more 3D look.
sadowolf It’s tragic, really. I’ve never had the opportunity to play a Darkstalkers game, but the amazing character designs and animation has really caught my interest, not to mention the surprisingly interesting backstories. If the series is ever to return, I would be disappointed to see it take the Street Fighter route aesthetically speaking. If they couldn’t get it to look as pretty as Guilty Gear or Blazblue, it would be neat to see them go with the tried and true 2D art and reanimate it all a la Skullgirls. I realize the tremendous amounts of time and effort required to hand draw so many thousands of sprites so expertly, but surely Capcom could pull it off.
@@Pixygon Darkstalkers was just as much fun to play as it was to look at, it took all the good stuff from the Street Fighter games along with its own spin on things so that it felt familiar but unique. Ono really pushed to produce a new Darkstalkers game, but Capcom basically sabotaged it by saying they'd consider it on the condition that their Darkstalkers Chronicle release sold well...but they released it on the Vita so it was pretty much doomed to fail from the start and everyone knew it. So now the suits at Capcom are convinced that people just don't want a new Darkstalkers game that much.
If they did resurrect it, it's just easier for Capcom to stick with the style they've been using so unfortunately they probably would. I would hope that someone there would realize that you just can't get the best out of a Darkstalkers game visually unless you ramp up the stylization. I think they have access to the talent to make it look every bit as good as Guilty Gear or Blazblue, but I'm not as confident the company would put forth the effort. Actual traditional 2D art like Skullgirls would be fantastic, but that'll probably remain a pipe dream at this point since it's so expensive in terms of man hours and resources and Capcom probably just wouldn't do it because it's not practical when cel shading has gotten so good. Even SNK had to learn that lesson, which is why King of Fighters went from the gorgeous 2D sprites in KoFXIII to the drab 3D graphics in KofXIV (which is still an awesome game).
@@Pixygon Why? There are a fair number of games and all them are perfectly accessible, not some rarity that it's better to give up trying to find...
Dont let Capcom touch the series. They would surely make the likes of Jedah, Felicia and Raptor a fucking dlc. If even Guile, Sagat and Sakura are dlc in Sf5, i have no reason to doubt that. Rather DS absolutely needs to be in Arcsys hands, in a similar agreement as for Dbfz, that was between Bandai Namco and Arcsys.
1:08 Dude's going to have no pants on next game.
Sike he got his pants back
And we won't judge him for that.
Less to get in his way
And May lost them
Guilty Gear Xrd really is a gift. This game looked and played awesome.
The character designs and cel shaded animation looks absolutely amazing in the latest version.
Amazing how they used all the advantages of 3D animation (better lighting, more fluid movement, more consistent sense of mass and direction, easier to track, higher definition, better sense of weight and cleaner look) while managing to carry over all the charming quirks of 2D animation (more exaggerated movement and changing proportions, stylish jagged movement, the same lighting and hand-crafted frames)
2D: Great sprite work.
3D: Great cell shading.
Either way the games look awesome ;)
the 3D has a much better animation movements and a much higher resolution
@@takeoyagami6970 You could say that about every modern game.
You need to judge the games based on how good they were for the time and how good they hold up, and compared to many 2D fighters around the same time.
Guilty Gear XX still looks good.
@@ArmaBiologica35 Guilty Gear XX doesn't look Good, it's blurry pixels, but the gameplay is great!
@@ArmaBiologica35 Not really, look at Street Fighter V and IV. They have way worse animation and movement compared to the previous 2d ones. They also """replace""" a lot of physics and clothing animation with a physics engine, wich simply won't do the thing.
@@takeoyagami6970 I disagree. I think it looks great.
No one:
Literally not a soul:
Daisuke: *"MOORE BEELTS"*
Love the music you pick for your videos, please add the song names on descriptions!!
When the time comes, maybe you can do another comparison showing the difference in models between Xrd and Strive. ;) ;)
Edit: NEAR 100 LIKES!?!? This is amazing!
1:08 : "-Hey , hey , hey!"
Hey Billy from The King of Fighters
@@starbreaker6441 both
Billy Kane
And Freddy Mercury
Axl is getting both more and less british as time passes it seems.
Song is Tahiti - Frenchies, but sped up 10% and extended. Seriously can't find anything else on it, seems like some royalty free deep pull.
Yeah any attempt I make to find it I can only find 1:03 version
The full song is called Wild Pogo by Francis Preve
i love how potemkin's stance animations is literally the same
i refuse to believe that guilty gear DIDNT start as a challenge to see how many belts they can put on each character, then it just expanded into an incredibly good fighting game from there
They were like "how about we go 3d but we actually don't?"
That was their exact mindset.
KILL EVERYTHING 3D
And May is my favorite here, by far, just LOVE this girl with a passion!
fbi
@@yourtags4876 well, even tha gam story don't acknowledge exactlyhow old is May, cause when she was rescued by Johnny, all he got was 10 May, the day that happened...
Based and otter pilled
May's redesign is the best I think. The white detailing is clean. I don't like new Sol and new Ky, and I kinda hate the new Potemkin
@@yourtags4876 May is pretty old but Ky...? He needs the FBI and he's the freakin' law!!! I hate how People are mad she's aging now, I mean even a adult child can't stay 7 forever, bout time she looks close to a teenager
Oh, so great... It didn't lose its charm going 3D. This little video (and the music) just makes me wanna play the game RIGHT NOW!!!!
Wow. The 3D looks like a hi def 2D sprite and that’s a compliment. The 2D animates so well.
so almost the same, wow thats honestly impressive
A evolução do Guilty Gear é sensacional, parece um anime vivo!
É bizarro como Guilty Gear evoluiu tão bem!
Glad they made significant improvements on Dizzy. They fixed her neck and shoulders.
Hmm... there's just such a charm to the hand-drawn 2D sprites... but goodness... their 3D cel-shaded work is masterful. I really appreciate the subtle deformations in geometry to simulate the imperfection of hand-drawn art. These guys have class.
It really makes sense when you think about it. Doing this hybrid technique where the computer "draws" everything for you, but you go and adjust the frames as you wish (instead of redrawing and recoloring everything from scratch) and you save yourself headaches, time, money and energy.
Glad to see this in use now. It's easy to tell when computers are drawing versus when humans draw... especially in anime.
Like, this studio is amazing in doing cell shaded anime fighters, its unreal how good they are
And they are improving notably in everything new they make. Like, even in the history of Dbfz dlc updates they have shown amazing improvements, like from the first chars to the recent Gogeta and Broly.
técnica inovadora da arksys animar um personagem em 3D como se fosse um Sprite 2D e o resultado é fantástico
É feito pela Arc System Works. Aksys Games é uma empresa differente.
@Indescritível Ou Não? Fácil o krai
Tem muito trabalho envolvido nisso.
Eu nem sei pq eles decidiram fazer assim, mas não foi pq é mais fácil
@Indescritível Ou Não? Vc disse muito mais fácil. Como se fosse trivial. Ou presta atenção no q vc comenta ou se compromete com a verdade
E não acho q tem um milhão de nada pra ser pintado
@Indescritível Ou Não? Prefiro ser nerd do q ser um chulo apelando pra ofensas pq não tenho a capacidade de manter uma discussão inteligente
É incrível como a transição foi bem feita! Lá atrás, no início da década de 90 eu imaginava como seria ter gráficos 2d mais parecidos com as animações que eu via dentro dos games. Quando o cell shading chegou, eu fiquei feliz, mas ainda insatisfeito.
Só agora com o trabalho da Arc System Works eu finalmente me sinto contemplado
The song is Wild Pogo - Francis Preve
Love the 2-D, but the 3-D versions are even more gorgeous!
Amazing
Lets be honest, these guys at Arc System Works are the best among the industry. Incredible work.
The first time 3D looks better than the old sprites...
Esses efeitos 2D nos sprites 3D junto com os Cel Shading são uma técnica incrivelmente espetacular q só a Arksys consegue fazer
Just got into gg and I gotta say I really like the 2D Baiken - I hope someday they bring her back to her roots.
The music is nice
Guilty Gear é um jogo muito subestimado. Jogo foda demais tá doido.
Music name pls?
Wild Pogo - Francis Preve
Nombre de la cancion porfavor
The music is: Tahiti - Frenchies
I will sell my soul if they bring back Testament!! That would make me extremely happy :D.
Na minha opinião,a diferença entre o 2d e o 3d são: a imagem 3d tem menos serrilhados e alguns personagens tem 1 pouco mais quadros de animações em comparação à imagem 2d.
The best fighting saga!!!!! :D
Arc System é sensacional o estilo gráfico desse jogo é impressionante, queria tanto ver um kof ou street fighter assim.
Song name? Justin Wong’s got it on his Top 5 fighting games video too.
Only Millia seems can be improved on her hair part. The 2D sprite shows it can splits and flow while idle, the 3D polygon feels like a solid block hanging. All others are good.
Who knows the music? It’s fire
Wild Pogo Francis Preve
*You need to do now a Triple comparison: Guilty Gear (PSX) vs. X~AC+R (PS2) vs. Xrd~REV2 (PS3).*
I love the 3D that seems 2D
Can't wait till 4D comes out
Does anyone know the name of the tune that's playing?
Someone should do 3D models of the other old characters and 2D sprites for the new characters.
What's the background music?
Wild Pogo Francis Preve
When it comes to Guilty Gear the 2d sprites and 3d models are so good you can't compare but instead appreciate both and pick a preference.
Potemkin from old games is on another level
Does camera can make 3d picture?
name the song please :')
3D model Guilty Gear is perfect!
If any one figures out the song used in this, please let me know
its Wild Pogo Francis Preve
cell shading looks awesome, anyone know the music?
Wild Pogo Francis Preve
Guilty Gear é definitivamente o jogo de luta com estilo de anime mais bonito de todos...
esses sprites 3D com a mesma essência dos 2D são lindos
Esqueceu Blazblue??
@@MarcioSouza-fb6qd blazblue tbm é bonito, mas "o mais bonito" só pode ser um e na minha opinião é guilty gear
Can anyone please tell me what is the title of the background music?
Which game were the 2D sprites from?
The music tho. 👀
Part of me still really likes scraggly, scrappy Kenshin-ripoff Baiken over her new, more original design.
I mean look at her. It's like she an angry and emaciated stray cat you found out of a dumpster. Also Kenshin is cool.
Agree! Still my fav of the cast but def agree with you. I'll never like the eye patch either.
Y’all are just haters. Baiken looks just fine
@@carlbloke8797 I dont think they hate it at all. You can like both and have a preference. Like I also like 2d Baiken too because of the same reason. Hell that Baiken was even edited to be Kenshin in a Mugen edit :P
I personally prefer her much original feel on Xrd, specially with that haori hanging on her back, makes her look more dangerous. 2D Baiken is great too, but lacks originality in my opinion. As you all have already said, she was basically Kenshin, now she is her own angry thing...Plus, the muscles, she is far more muscular now.
@@xao_phan580 I agree with that as well! I actually confused her as male for awhile because of the Kenshin comparsions, and next to Anti Mito (with his poop hair) had one of the least well drawn sprites of the original game.
Song name?
Wow, this will be a first time for me: I actually prefer the 3D version.
Esperanças da Millia Rage voltar pro azul. Amei ela de laranja, mas azul = vida
Is the 3D one using a normal map .
And the rest of the effect are dune in the game engine it self
Ok but what was the song
3D com visual 2D pode ser legal, mais ainda prefiro o bom e velho 2D old school
Does anyone know this bgm?
Arcsys are great for making good looking 2.5D game
Nombre de la canción xD?
KISARAGI LOOKS SO SHARP
Is the 3D image "mirrored"? If that's not the case, Baiken switched her arm's side
Old comment but most fighting games do it when swapping sides
KOF 15 deveria ter sido feito com essa técnica, seria perfeito.
What is the name of the song
Wild Pogo Francis Preve
Everybody:Потёмкин
Guilty gear:ptmkn
2d (640x480) vs 3d(720p-4k)
4K Love
Both styles look good. But some of the art and sprite work on the 2d characters, look better than the 3d versions. And in some cases in reverse, like 3d Baiken and Slayer look better, even though I like 2d Baiken alot more. Millia and Sol look better in 2d though. 2d Millia should get the black leg stockings.
Can I have the song?
So which one is 2D?
Samurai Spirits should've been done this way
YES
Wish we could get street fighter in this style
With gameplay elements of marvel vs capcom 2
Nice! What is the MUSIC ??
Wild Pogo Francis Preve
Los dos maneras están más que bien, pero yo elijo quedarme con la técnica tradicional de los Sprites en 2D 😊
eres tonto
Milia and baiken's stance were changed
Along with Dragonball, this is the most attractive "non-2D, 2D fighter".
I sincerely wish Capcom would've actually put some effort into making any of the modern gen "versus" fighters half this attractive.
What is the song?
Wild Pogo Francis Preve
Do a whole movelist comparison for each and every characters.
He only does sprite comparisons.
They was ahead of their time
This reminds me of Dragon Ball FighterZ
Same company.
@@danielmaster8776 oh
the sprites are so much better
No bridget :'c
2D my favs
I would always of been a 2D man but they did such a great job on the 3D I have to give it to them.
I like baiken 2d posture more the way she stands i mean but I love Tha way she walks on 3d
My biggest problem with 2D Baiken's stance was how "realistic" it was, like it lacked style. In my opinion, 3D fixed that while giving her a more fierce, stylish stance. With that said, l am not implying 2D Baiken's stance is bad, it just lacked that over-the-top feel an anime game should give you, if it was Soul Calibur or Tekken, it would have been more fitting, but for Guilty Gear, it definitely was a bit too plain.
Kill 3D é a melhor engine de animação pra games de luta!|