It wasn't hard for them since they use 3D models even before transitioning to 3D. They make the characters in 3D, then use them as guides when creating the pixels/2D image. There is a RUclips video on how ASys do their masterpiece.
@@ChiriConCarne It was still very difficult, tracing over 3d poses when making sprites and fully animating the whole game and characters in 3d are two completely different beasts.
The trick to getting 3D to animate like 2D, is to skip frames. 3D animation tends to be too fluid. Cut back the number of animation frames and the result is like what you have on the right.
There is a video that explains how computers generate automated animations, and how Arc Sys broke the whole process by animating a limited number of frames manually.
I think this is one of the reasons why KOF XIV feels so sluggish to play. There's something really wrong in the way they animated the characters. One of the many reasons that killed that bootleg game for me.
Oh man don't get me started! I've been wanting a new Darkstalkers for ages, but when I saw the quality of work coming out of games like Guilty Gear and Dragonball FighterZ I got downright bitter that we'll probably never see it again, and even if we did Capcom would probably go for a more 3D look.
sadowolf It’s tragic, really. I’ve never had the opportunity to play a Darkstalkers game, but the amazing character designs and animation has really caught my interest, not to mention the surprisingly interesting backstories. If the series is ever to return, I would be disappointed to see it take the Street Fighter route aesthetically speaking. If they couldn’t get it to look as pretty as Guilty Gear or Blazblue, it would be neat to see them go with the tried and true 2D art and reanimate it all a la Skullgirls. I realize the tremendous amounts of time and effort required to hand draw so many thousands of sprites so expertly, but surely Capcom could pull it off.
@@Pixygon Darkstalkers was just as much fun to play as it was to look at, it took all the good stuff from the Street Fighter games along with its own spin on things so that it felt familiar but unique. Ono really pushed to produce a new Darkstalkers game, but Capcom basically sabotaged it by saying they'd consider it on the condition that their Darkstalkers Chronicle release sold well...but they released it on the Vita so it was pretty much doomed to fail from the start and everyone knew it. So now the suits at Capcom are convinced that people just don't want a new Darkstalkers game that much. If they did resurrect it, it's just easier for Capcom to stick with the style they've been using so unfortunately they probably would. I would hope that someone there would realize that you just can't get the best out of a Darkstalkers game visually unless you ramp up the stylization. I think they have access to the talent to make it look every bit as good as Guilty Gear or Blazblue, but I'm not as confident the company would put forth the effort. Actual traditional 2D art like Skullgirls would be fantastic, but that'll probably remain a pipe dream at this point since it's so expensive in terms of man hours and resources and Capcom probably just wouldn't do it because it's not practical when cel shading has gotten so good. Even SNK had to learn that lesson, which is why King of Fighters went from the gorgeous 2D sprites in KoFXIII to the drab 3D graphics in KofXIV (which is still an awesome game).
Dont let Capcom touch the series. They would surely make the likes of Jedah, Felicia and Raptor a fucking dlc. If even Guile, Sagat and Sakura are dlc in Sf5, i have no reason to doubt that. Rather DS absolutely needs to be in Arcsys hands, in a similar agreement as for Dbfz, that was between Bandai Namco and Arcsys.
@@takeoyagami6970 You could say that about every modern game. You need to judge the games based on how good they were for the time and how good they hold up, and compared to many 2D fighters around the same time. Guilty Gear XX still looks good.
@@ArmaBiologica35 Not really, look at Street Fighter V and IV. They have way worse animation and movement compared to the previous 2d ones. They also """replace""" a lot of physics and clothing animation with a physics engine, wich simply won't do the thing.
Amazing how they used all the advantages of 3D animation (better lighting, more fluid movement, more consistent sense of mass and direction, easier to track, higher definition, better sense of weight and cleaner look) while managing to carry over all the charming quirks of 2D animation (more exaggerated movement and changing proportions, stylish jagged movement, the same lighting and hand-crafted frames)
When the time comes, maybe you can do another comparison showing the difference in models between Xrd and Strive. ;) ;) Edit: NEAR 100 LIKES!?!? This is amazing!
@@yourtags4876 well, even tha gam story don't acknowledge exactlyhow old is May, cause when she was rescued by Johnny, all he got was 10 May, the day that happened...
@@yourtags4876 May is pretty old but Ky...? He needs the FBI and he's the freakin' law!!! I hate how People are mad she's aging now, I mean even a adult child can't stay 7 forever, bout time she looks close to a teenager
And they are improving notably in everything new they make. Like, even in the history of Dbfz dlc updates they have shown amazing improvements, like from the first chars to the recent Gogeta and Broly.
i refuse to believe that guilty gear DIDNT start as a challenge to see how many belts they can put on each character, then it just expanded into an incredibly good fighting game from there
Lets be honest, these guys at Arc System Works are the best among the industry. Incredible work. The first time 3D looks better than the old sprites...
Part of me still really likes scraggly, scrappy Kenshin-ripoff Baiken over her new, more original design. I mean look at her. It's like she an angry and emaciated stray cat you found out of a dumpster. Also Kenshin is cool.
@@carlbloke8797 I dont think they hate it at all. You can like both and have a preference. Like I also like 2d Baiken too because of the same reason. Hell that Baiken was even edited to be Kenshin in a Mugen edit :P
I personally prefer her much original feel on Xrd, specially with that haori hanging on her back, makes her look more dangerous. 2D Baiken is great too, but lacks originality in my opinion. As you all have already said, she was basically Kenshin, now she is her own angry thing...Plus, the muscles, she is far more muscular now.
@@xao_phan580 I agree with that as well! I actually confused her as male for awhile because of the Kenshin comparsions, and next to Anti Mito (with his poop hair) had one of the least well drawn sprites of the original game.
Hmm... there's just such a charm to the hand-drawn 2D sprites... but goodness... their 3D cel-shaded work is masterful. I really appreciate the subtle deformations in geometry to simulate the imperfection of hand-drawn art. These guys have class. It really makes sense when you think about it. Doing this hybrid technique where the computer "draws" everything for you, but you go and adjust the frames as you wish (instead of redrawing and recoloring everything from scratch) and you save yourself headaches, time, money and energy. Glad to see this in use now. It's easy to tell when computers are drawing versus when humans draw... especially in anime.
É incrível como a transição foi bem feita! Lá atrás, no início da década de 90 eu imaginava como seria ter gráficos 2d mais parecidos com as animações que eu via dentro dos games. Quando o cell shading chegou, eu fiquei feliz, mas ainda insatisfeito. Só agora com o trabalho da Arc System Works eu finalmente me sinto contemplado
The 3D ones look much better to me. I think a lot of that has to do with better character designs. The models in XRD are more shapely, whereas the ones in XX look more slim/stick like and a bit more stiffly posed.
@@tadeuferreira4059 Okay i just found out i made a HUGE mistake. After searching for it i found it wasn't a movie it was just a promotion trailer made for Guilty Gear X. I first seen it on the PC version of the game last year and didnt bother loking for the "Movie" so i was thinking it was one the whole time. Sorry for wasting your time with this misleading information.
Only Millia seems can be improved on her hair part. The 2D sprite shows it can splits and flow while idle, the 3D polygon feels like a solid block hanging. All others are good.
Na minha opinião,a diferença entre o 2d e o 3d são: a imagem 3d tem menos serrilhados e alguns personagens tem 1 pouco mais quadros de animações em comparação à imagem 2d.
Both styles look good. But some of the art and sprite work on the 2d characters, look better than the 3d versions. And in some cases in reverse, like 3d Baiken and Slayer look better, even though I like 2d Baiken alot more. Millia and Sol look better in 2d though. 2d Millia should get the black leg stockings.
The only character which I didn't like the transition that much was Millia, her stance and idle animations were more interesting and I'm not a big fan o her hair being all stiff like that all the time. (I miss dem thighs too)
Along with Dragonball, this is the most attractive "non-2D, 2D fighter". I sincerely wish Capcom would've actually put some effort into making any of the modern gen "versus" fighters half this attractive.
It must be like the Kof Xiii situation. The huge investment couldnt allow the addition of many veterans. That Kof roster is very underwhelming. But that might change in the next GG... They might be able to bring more graphics quality and a bigger roster.
Tipo, sim e não... Kof devia imitar esse estilo só parcialmente, mas usando como referência o realismo dos sprites antigos. Não devia ser nem totalmente realista como os jogos da Namco Bandei, nem totalmente anime como os jogos da Arcsys.
I like Xrd a lot, but looking at these side by side, there's so much more life to the drawn sprites, even though Xrd is more "bouncy" in some ways. There's an emptiness to those models that I can't quite put my finger on. Maybe I'm just looking too much into it.
They did such a great job transitioning their sprites to 3d models.
It wasn't hard for them since they use 3D models even before transitioning to 3D.
They make the characters in 3D, then use them as guides when creating the pixels/2D image. There is a RUclips video on how ASys do their masterpiece.
I would love to have some great 3d for blazblue too!
@@ChiriConCarne It was still very difficult, tracing over 3d poses when making sprites and fully animating the whole game and characters in 3d are two completely different beasts.
They be too chunky for my taste
The one game that went 3D without compromising at all its art style.
It kinda did though, XX looked quite dark and gritty. now it looks much more cutesy and anime.
@@lawrencegill4505 "gritty" is just a theme they choose not to keep.
True
hello? tekken?
@@thejaniter7887 Tekken 7 is gorgeous but I dunno about the first 3 game...
ditto for Virtua Fighter, DoA and some other 3D fighters...
0:32 Thank God and Arc System Works for that glorious 3D Baiken.
That shiny jiggle is just mesmerising 😲
*Arc
Not to be confused with AkSys
Yeah but they got rid of Dizzy's underboob with her clothes new design
@Living Corpse actually, she gets her old look back if she uses her Gamma Ray Overdrive, as it destroys the white panel in the front of her shirt
@@Iffem Oh nice. Thank you.
The trick to getting 3D to animate like 2D, is to skip frames. 3D animation tends to be too fluid. Cut back the number of animation frames and the result is like what you have on the right.
There is a video that explains how computers generate automated animations, and how Arc Sys broke the whole process by animating a limited number of frames manually.
@@ArpeggioPegasus And it was the video that got me into GG
@Indescritível Ou Não? Yeah. It's cost effective AND looks good. Win/Win.
@Indescritível Ou Não? It was worth the time and effort.
I think this is one of the reasons why KOF XIV feels so sluggish to play. There's something really wrong in the way they animated the characters. One of the many reasons that killed that bootleg game for me.
1:08 Dude's going to have no pants on next game.
Sike he got his pants back
And we won't judge him for that.
Less to get in his way
And May lost them
Guilty Gear Xrd really is a gift. This game looked and played awesome.
The amount of detail makes me miss Darkstalkers.
Oh man don't get me started! I've been wanting a new Darkstalkers for ages, but when I saw the quality of work coming out of games like Guilty Gear and Dragonball FighterZ I got downright bitter that we'll probably never see it again, and even if we did Capcom would probably go for a more 3D look.
sadowolf It’s tragic, really. I’ve never had the opportunity to play a Darkstalkers game, but the amazing character designs and animation has really caught my interest, not to mention the surprisingly interesting backstories. If the series is ever to return, I would be disappointed to see it take the Street Fighter route aesthetically speaking. If they couldn’t get it to look as pretty as Guilty Gear or Blazblue, it would be neat to see them go with the tried and true 2D art and reanimate it all a la Skullgirls. I realize the tremendous amounts of time and effort required to hand draw so many thousands of sprites so expertly, but surely Capcom could pull it off.
@@Pixygon Darkstalkers was just as much fun to play as it was to look at, it took all the good stuff from the Street Fighter games along with its own spin on things so that it felt familiar but unique. Ono really pushed to produce a new Darkstalkers game, but Capcom basically sabotaged it by saying they'd consider it on the condition that their Darkstalkers Chronicle release sold well...but they released it on the Vita so it was pretty much doomed to fail from the start and everyone knew it. So now the suits at Capcom are convinced that people just don't want a new Darkstalkers game that much.
If they did resurrect it, it's just easier for Capcom to stick with the style they've been using so unfortunately they probably would. I would hope that someone there would realize that you just can't get the best out of a Darkstalkers game visually unless you ramp up the stylization. I think they have access to the talent to make it look every bit as good as Guilty Gear or Blazblue, but I'm not as confident the company would put forth the effort. Actual traditional 2D art like Skullgirls would be fantastic, but that'll probably remain a pipe dream at this point since it's so expensive in terms of man hours and resources and Capcom probably just wouldn't do it because it's not practical when cel shading has gotten so good. Even SNK had to learn that lesson, which is why King of Fighters went from the gorgeous 2D sprites in KoFXIII to the drab 3D graphics in KofXIV (which is still an awesome game).
@@Pixygon Why? There are a fair number of games and all them are perfectly accessible, not some rarity that it's better to give up trying to find...
Dont let Capcom touch the series. They would surely make the likes of Jedah, Felicia and Raptor a fucking dlc. If even Guile, Sagat and Sakura are dlc in Sf5, i have no reason to doubt that. Rather DS absolutely needs to be in Arcsys hands, in a similar agreement as for Dbfz, that was between Bandai Namco and Arcsys.
The character designs and cel shaded animation looks absolutely amazing in the latest version.
2D: Great sprite work.
3D: Great cell shading.
Either way the games look awesome ;)
the 3D has a much better animation movements and a much higher resolution
@@takeoyagami6970 You could say that about every modern game.
You need to judge the games based on how good they were for the time and how good they hold up, and compared to many 2D fighters around the same time.
Guilty Gear XX still looks good.
@@ArmaBiologica35 Guilty Gear XX doesn't look Good, it's blurry pixels, but the gameplay is great!
@@ArmaBiologica35 Not really, look at Street Fighter V and IV. They have way worse animation and movement compared to the previous 2d ones. They also """replace""" a lot of physics and clothing animation with a physics engine, wich simply won't do the thing.
@@takeoyagami6970 I disagree. I think it looks great.
Amazing how they used all the advantages of 3D animation (better lighting, more fluid movement, more consistent sense of mass and direction, easier to track, higher definition, better sense of weight and cleaner look) while managing to carry over all the charming quirks of 2D animation (more exaggerated movement and changing proportions, stylish jagged movement, the same lighting and hand-crafted frames)
Axl is getting both more and less british as time passes it seems.
When the time comes, maybe you can do another comparison showing the difference in models between Xrd and Strive. ;) ;)
Edit: NEAR 100 LIKES!?!? This is amazing!
Love the music you pick for your videos, please add the song names on descriptions!!
And May is my favorite here, by far, just LOVE this girl with a passion!
fbi
@@yourtags4876 well, even tha gam story don't acknowledge exactlyhow old is May, cause when she was rescued by Johnny, all he got was 10 May, the day that happened...
Based and otter pilled
May's redesign is the best I think. The white detailing is clean. I don't like new Sol and new Ky, and I kinda hate the new Potemkin
@@yourtags4876 May is pretty old but Ky...? He needs the FBI and he's the freakin' law!!! I hate how People are mad she's aging now, I mean even a adult child can't stay 7 forever, bout time she looks close to a teenager
Oh, so great... It didn't lose its charm going 3D. This little video (and the music) just makes me wanna play the game RIGHT NOW!!!!
Song is Tahiti - Frenchies, but sped up 10% and extended. Seriously can't find anything else on it, seems like some royalty free deep pull.
Yeah any attempt I make to find it I can only find 1:03 version
The full song is called Wild Pogo by Francis Preve
No one:
Literally not a soul:
Daisuke: *"MOORE BEELTS"*
Love the 2-D, but the 3-D versions are even more gorgeous!
técnica inovadora da arksys animar um personagem em 3D como se fosse um Sprite 2D e o resultado é fantástico
É feito pela Arc System Works. Aksys Games é uma empresa differente.
@Indescritível Ou Não? Fácil o krai
Tem muito trabalho envolvido nisso.
Eu nem sei pq eles decidiram fazer assim, mas não foi pq é mais fácil
@Indescritível Ou Não? Vc disse muito mais fácil. Como se fosse trivial. Ou presta atenção no q vc comenta ou se compromete com a verdade
E não acho q tem um milhão de nada pra ser pintado
@Indescritível Ou Não? Prefiro ser nerd do q ser um chulo apelando pra ofensas pq não tenho a capacidade de manter uma discussão inteligente
1:08 : "-Hey , hey , hey!"
Hey Billy from The King of Fighters
@@starbreaker6441 both
Billy Kane
And Freddy Mercury
A evolução do Guilty Gear é sensacional, parece um anime vivo!
É bizarro como Guilty Gear evoluiu tão bem!
Like, this studio is amazing in doing cell shaded anime fighters, its unreal how good they are
And they are improving notably in everything new they make. Like, even in the history of Dbfz dlc updates they have shown amazing improvements, like from the first chars to the recent Gogeta and Broly.
so almost the same, wow thats honestly impressive
Wow. The 3D looks like a hi def 2D sprite and that’s a compliment. The 2D animates so well.
They were like "how about we go 3d but we actually don't?"
That was their exact mindset.
KILL EVERYTHING 3D
i refuse to believe that guilty gear DIDNT start as a challenge to see how many belts they can put on each character, then it just expanded into an incredibly good fighting game from there
Wow, this will be a first time for me: I actually prefer the 3D version.
Music name pls?
Wild Pogo - Francis Preve
Glad they made significant improvements on Dizzy. They fixed her neck and shoulders.
The song is Wild Pogo - Francis Preve
Lets be honest, these guys at Arc System Works are the best among the industry. Incredible work.
The first time 3D looks better than the old sprites...
Part of me still really likes scraggly, scrappy Kenshin-ripoff Baiken over her new, more original design.
I mean look at her. It's like she an angry and emaciated stray cat you found out of a dumpster. Also Kenshin is cool.
Agree! Still my fav of the cast but def agree with you. I'll never like the eye patch either.
Y’all are just haters. Baiken looks just fine
@@carlbloke8797 I dont think they hate it at all. You can like both and have a preference. Like I also like 2d Baiken too because of the same reason. Hell that Baiken was even edited to be Kenshin in a Mugen edit :P
I personally prefer her much original feel on Xrd, specially with that haori hanging on her back, makes her look more dangerous. 2D Baiken is great too, but lacks originality in my opinion. As you all have already said, she was basically Kenshin, now she is her own angry thing...Plus, the muscles, she is far more muscular now.
@@xao_phan580 I agree with that as well! I actually confused her as male for awhile because of the Kenshin comparsions, and next to Anti Mito (with his poop hair) had one of the least well drawn sprites of the original game.
Hmm... there's just such a charm to the hand-drawn 2D sprites... but goodness... their 3D cel-shaded work is masterful. I really appreciate the subtle deformations in geometry to simulate the imperfection of hand-drawn art. These guys have class.
It really makes sense when you think about it. Doing this hybrid technique where the computer "draws" everything for you, but you go and adjust the frames as you wish (instead of redrawing and recoloring everything from scratch) and you save yourself headaches, time, money and energy.
Glad to see this in use now. It's easy to tell when computers are drawing versus when humans draw... especially in anime.
Guilty Gear é um jogo muito subestimado. Jogo foda demais tá doido.
É incrível como a transição foi bem feita! Lá atrás, no início da década de 90 eu imaginava como seria ter gráficos 2d mais parecidos com as animações que eu via dentro dos games. Quando o cell shading chegou, eu fiquei feliz, mas ainda insatisfeito.
Só agora com o trabalho da Arc System Works eu finalmente me sinto contemplado
Just got into gg and I gotta say I really like the 2D Baiken - I hope someday they bring her back to her roots.
What's the background music?
Wild Pogo Francis Preve
When it comes to Guilty Gear the 2d sprites and 3d models are so good you can't compare but instead appreciate both and pick a preference.
3D model Guilty Gear is perfect!
Both look great, but 3D wins for me, especially the 3D Baiken.
Who knows the music? It’s fire
Wild Pogo Francis Preve
The 3D ones look much better to me. I think a lot of that has to do with better character designs. The models in XRD are more shapely, whereas the ones in XX look more slim/stick like and a bit more stiffly posed.
I would always of been a 2D man but they did such a great job on the 3D I have to give it to them.
I will sell my soul if they bring back Testament!! That would make me extremely happy :D.
They both look great. But I have to hand it over to the 3D sprites, they're all redesigned, modified and upgraded with the experience.
Guilty Gear, one of the most creative and awesome fighting games of all time. This could be a an cool anime! And both 2D and 3D are just fine!
Guilty Gear was an anime. It had a movie based on Guilty Gear X back in the old days.
@@etrotm12thebluewolf15, you got some link to it? I'm curious now...
@@etrotm12thebluewolf15 "Oh no, I'm falling!"
@@tadeuferreira4059 Okay i just found out i made a HUGE mistake. After searching for it i found it wasn't a movie it was just a promotion trailer made for Guilty Gear X. I first seen it on the PC version of the game last year and didnt bother loking for the "Movie" so i was thinking it was one the whole time. Sorry for wasting your time with this misleading information.
Potemkin from old games is on another level
Only Millia seems can be improved on her hair part. The 2D sprite shows it can splits and flow while idle, the 3D polygon feels like a solid block hanging. All others are good.
If any one figures out the song used in this, please let me know
its Wild Pogo Francis Preve
2d (640x480) vs 3d(720p-4k)
4K Love
Guilty Gear é definitivamente o jogo de luta com estilo de anime mais bonito de todos...
esses sprites 3D com a mesma essência dos 2D são lindos
Esqueceu Blazblue??
@@MarcioSouza-fb6qd blazblue tbm é bonito, mas "o mais bonito" só pode ser um e na minha opinião é guilty gear
The music is nice
Someone should do 3D models of the other old characters and 2D sprites for the new characters.
name the song please :')
Esses efeitos 2D nos sprites 3D junto com os Cel Shading são uma técnica incrivelmente espetacular q só a Arksys consegue fazer
The music is: Tahiti - Frenchies
*You need to do now a Triple comparison: Guilty Gear (PSX) vs. X~AC+R (PS2) vs. Xrd~REV2 (PS3).*
Everybody:Потёмкин
Guilty gear:ptmkn
One of the few cases I saw that 3D got more style
I love the jiggle physics of this game.
For real! Each of Johnny's individual abs has its own gravitational pull.
*THICK WAIFU BAIKEN!* 🤪👅🍈🍈
Na minha opinião,a diferença entre o 2d e o 3d são: a imagem 3d tem menos serrilhados e alguns personagens tem 1 pouco mais quadros de animações em comparação à imagem 2d.
I love the 3D that seems 2D
Nombre de la cancion porfavor
Both styles look good. But some of the art and sprite work on the 2d characters, look better than the 3d versions. And in some cases in reverse, like 3d Baiken and Slayer look better, even though I like 2d Baiken alot more. Millia and Sol look better in 2d though. 2d Millia should get the black leg stockings.
Can't wait till 4D comes out
The only character which I didn't like the transition that much was Millia, her stance and idle animations were more interesting and I'm not a big fan o her hair being all stiff like that all the time.
(I miss dem thighs too)
Right
Thighs with tights are objectively superior to raw thighs. Fight me.
Along with Dragonball, this is the most attractive "non-2D, 2D fighter".
I sincerely wish Capcom would've actually put some effort into making any of the modern gen "versus" fighters half this attractive.
Los dos maneras están más que bien, pero yo elijo quedarme con la técnica tradicional de los Sprites en 2D 😊
eres tonto
Arcsys are great for making good looking 2.5D game
The music tho. 👀
This reminds me of Dragon Ball FighterZ
Same company.
@@danielmaster8776 oh
Samurai Spirits should've been done this way
cell shading looks awesome, anyone know the music?
Wild Pogo Francis Preve
Arc System é sensacional o estilo gráfico desse jogo é impressionante, queria tanto ver um kof ou street fighter assim.
Nice! What is the MUSIC ??
Wild Pogo Francis Preve
0:59 I just love I-No's jiggle effect. Love how "they" just smack with eachother. 😍
Ok
Highly disappointed there’s no Bridget in this game
Indeed, Bridget best girl
@@414every1 🤔
It must be like the Kof Xiii situation. The huge investment couldnt allow the addition of many veterans. That Kof roster is very underwhelming. But that might change in the next GG... They might be able to bring more graphics quality and a bigger roster.
Do a whole movelist comparison for each and every characters.
He only does sprite comparisons.
Wish we could get street fighter in this style
With gameplay elements of marvel vs capcom 2
Amazing
I like 2D Millia more
Nombre de la canción xD?
When I first played Xrd I thought they were 2D sprites
Song name? Justin Wong’s got it on his Top 5 fighting games video too.
Tudo q o KOF novo devia ter sido..
errrr....não.Concordo que a tecnica usada seria uma boa para o jogo mas acho que deveria algo a mais.
Tipo, sim e não... Kof devia imitar esse estilo só parcialmente, mas usando como referência o realismo dos sprites antigos. Não devia ser nem totalmente realista como os jogos da Namco Bandei, nem totalmente anime como os jogos da Arcsys.
What is the name of the song
Wild Pogo Francis Preve
KISARAGI LOOKS SO SHARP
0:33 jiggle physics
The best fighting saga!!!!! :D
Milia and baiken's stance were changed
3D com visual 2D pode ser legal, mais ainda prefiro o bom e velho 2D old school
I feel some parts of Ino and Dizzy new designs are influenced by skull girls..
Put atention in faces and legs...
Esperanças da Millia Rage voltar pro azul. Amei ela de laranja, mas azul = vida
Does anyone know the name of the tune that's playing?
KOF 15 deveria ter sido feito com essa técnica, seria perfeito.
I like Xrd a lot, but looking at these side by side, there's so much more life to the drawn sprites, even though Xrd is more "bouncy" in some ways. There's an emptiness to those models that I can't quite put my finger on. Maybe I'm just looking too much into it.
the sprites are so much better
The different between 2D and 3D?
Thign.
Does camera can make 3d picture?
Can anyone please tell me what is the title of the background music?