Animation, Rigid Body and Cloth Simulations in Blender 2.91.0
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- Опубликовано: 11 сен 2024
- Here’s a simple animation and simulation tutorial in Blender 2.91.0. This tutorial covers the entire process for creating a scene in blender that includes animation, rigid body simulation, cloth simulation and instancing, including rendering a short image sequence and then use Blender’s Video Editor to export an MPEG-4 file.
EDIT: Having issues with the cube animation? Things to check:
- The physics properties order matters-- Rigid Body must be first, Collision second
- Scale & rotation matters-- be sure to apply scale and rotation to all objects involved.
Use the timesteps below to quickly navigate to what interests you:
Array and Curve Modifiers: 00:47
Array and Curve Modifiers WITHOUT mesh deformation (Instancing): 3:33
Keyframe animation: 6:06
Rigid Body (Active and Passive) Simulation: 7:50
Multiple Rigid Body Sims with Instancing: 9:38
Cloth Simulation: 10:38
Cloth Collisions with Other Objects: 12:38
Delayed Rigid Body Simulation: 13:17
Instancing with Multiple Objects: 14:14
Baking Animations, and Cloth Simulations: 16:52
Rendering an Image Sequence: 17:44
Using an Image Sequence to create a video file: 18:45
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If you didn’t like this tutorial, don’t worry-they’ll get better!
If there’s something you would like a tutorial for, let me know!
Music:
"Blippy Trance" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons...
“Warehouse 13” Tim (tabletopaudio.com)
Licensed under Creative Commons: By Attribution-NonCommercial-NoDerivatives 4.0 License
creativecommons...
One of the very best examples of instancing rigid body animation on RUclips! Thank you!
Wow, thanks! Glad it was helpful!
you are underrated, you make very good videos!
Excellent solution - fixes the conveyor belt challenge!
Brilliant tutorial. Great explanation with multiple ways to complete the task.
This was an amazing Tutorial. Fantastic job! Everything was very well explained and not rushed thru. Saving this in my reference folder. Really looking forward to seeing more like this. Thanks Very much.
Awesome, thank you!
Finally i found what i was looking for thankyou. Can you make a video on a machine conveyor 3d made in solidwork and import 3d model to blender and then make that conveyor moving animation on blender ?
Underrated
Fantastic tutorial! Very thorough and very informative! Keep up the great work!
Thanks!
Thank you for this content. Education has benefited me a lot
great help I almost found this over a month
whoa so cool! i wanted to learn how to make tank treads and i can use this guide to achieve that! not even what i was looking for here but glad that i learned so much from this, def subscribing!
Thanks it helped very easily put
Best❤
This is so cool, Thank you Sir.
are there guidelines you have to follow when you place you cube initially? I did get it work when I dropped it in the middle of the belt but when I tried to drop it from the starting end of the belt, the cube just flew up and of the screen...
No guidelines for cube placement; the issue you're experiencing is likely related to the curve modifier. Around 3:00 I flip the conveyor belt around the y axis so the top of the belt moves in the same direction as the object origin when it's moved along the Y axis. This transformation was used to work with the negative Y (-Y) deformation axis, which may be responsible for unexpected animations. Try switching the curve modifier deformation axis to positive Y (Y). Then rotate the cube/conveyor belt along the Y axis until it is properly oriented along the curve object (usually 90 degrees). The movement of the top of the belt must still align with the object origin in order to get proper collision animations, so make sure they still move in the same direction after these changes.
@@Blendini Very good :-). Funny...I was up last night till 2am and actually for some reason, thought of trying this and then yes, it worked fine. You must have been sending me telepathy for me to try that lol. Thanks for the reply and explaining. I really appreciate it. I hope you'll be doing more videos. I shared this one of yours on a FaceBook Blender Group Page last night so hopefully you'll get some new subscribes. Have a good weekend.
I'm glad that fix worked for you, and good on you for figuring it out. Thanks for sharing the video. If there's a tutorial you'd like to see, you can always mention it in the comments. Thanks again!
@@Blendini I really appreciate your replies, thank you. A tutorial I'd love is one doing just shading and texturing. No modeling...just taking a plane and go thru different types of effects and what Nodes to use....the process breakdown. I just learned a bit of UV unwrapping and applying a texture from a graphic...It was really cool. Derek Elliots tutorials have been really good for me to learn....and now yours too. Anyway...I'm rambling lol. Enjoy your Sunday.
Amazing tutorial, thanks
Amazing
Thanks!
I have done a few different conveyor tutorials and all of them are pretty much the same.
This one is the best.
However, it seems very unstable if you make the slightest adjustments. Too much bounce not enough bounce. Box disappears. Box lands above the belt. If you don't want to drop the box, and just have it on the belt, it drops through the belt.
Clearing Scene Properties cache doesn't seem to do much. Reloading a saved version of the project seems to have a positive effect in many cases. It seems like this shouldn't be this difficult.
Oh, and I want to drop without bounce.
Some of the rigid body issues you mentioned above are addressed in this tutorial -> ruclips.net/video/p28RFytAAIo/видео.html
After checking those issues, to make the object land and stick (no bounce) increase the friction for both surfaces. Much of rigid body activity depends on picking the right collision shape for your objects-- the linked tutorial talks about this in more detail, but picking the right shape involves a bit of trial and error.
I followed everything exactly as you did. My box falls through my conveyor belt. Wondering if there’s a work around, or something I’m doing wrong. Your instructions were very concise, so I’m at a loss as to what I did wrong.
I'm not sure what might be problematic but if you want, you can send me the file via blendiniyt(AT)gmail.com. I'll take a look at it and hopefully find a fix.
Your offer is extremely generous. I decided to start your tutorial over, and now it works as it should.
I have the same problem here. what should I do??
Awesome!!
This is so nice video.
nice informations
Nice simulation
Thanks ✌️
thanks alot .its amazing
Most welcome 😊
Blender 3.3.0 the cube multiplies in the X direction, when I choose the Y factor.
If you're talking about the array, check for unapplied transformations. If you've rotated your cube on the 90 degrees around the Z axis, a Factor X offset on the array, will appear as a Y-offset. Applying transformations will fix this. Otherwise, check out this tutorial which clarifies common issues with curves, arrays and rigid bodies: ruclips.net/video/p28RFytAAIo/видео.html
@@Blendini - I rotated it. Thanks It seems to work now, but I have come across other weird things.
@@Blendini I got things to work. I had to use "keys" to turn off forces and such. A little fakery too.
Here's the final project: ruclips.net/video/OeIDoXyMzeA/видео.html
Hey, can somebody help, because cube goes through th cloth. thanks
There are several settings that might be causing this-- Is Object Collisions checked on the cloth's Cloth Simulation Properties tab? Starting at 13:10, it shows an animated cloth and a box passing through which shows the other necessary setting: Collision must be enabled on any objects expected to collide with the cloth. I hope that helps!
@@Blendini omg I didn't expected you to reply. Thanks a lot, I will focus on everything you said and again thank you
@@Blendini The actual problem was is that collision needs to be after rigid body on the cube
Thank you for the feedback, I edited the description to include it!
Nice and clear!!
Is there a way to continue spawning (and make em disappear at the end of the line to avoid blender calculating em?) objects to feed the convoyor? like during 2min or 3000 frames?
many thanks
sorry, just now seeing this! still need help?
Hey first of all very nice tutorial !
Unfortunately it doesnt quite work for me with the belt, because after all rigid body settings you did on both objects the cube falls through the top of the belt and lands in the middle, and moves there. Its the same height the blocks are on before using the curve modifier. It seemed only to work after i set the Cubes shape to "mesh" and collision margin to 1m in the rigid body settings, which cant be the right solution I think.
Hey, i'm glad you were able to get this to work. The mesh shape does matter; I was able to recreate your issue but I've had some trouble getting consistent results. I'm going to look into this more and may produce another tutorial that works for the newer versions of blender. Thanks for the feedback!
I have the same problem and i swear it's driving me crazy... Tried a lot of other tutorials and other solutions are just to time consuming so i need this to work haha
hi, my active cube keeps moving on Y axis, never falls down from the conveyor belt. any idea to fix this? thank you for your help!!
hi! Check under the rigid body settings for the conveyor belt, and try changing the source to either Final or Base. Final is what should work, because it allows the simulation to take the object's modifiers into account-- but to fix this problem, using Base worked. I'm not sure why. I hope this helps!
How to make 90 degree conveyor belt
This technique works for any shape that is a curve. If you want to rotate the conveyor belt 90 degrees, select the curve and belt mesh and rotate both of them. Then apply the rotations. Then with the belt mesh selected, tab into edit mode and rotate the initial block to the proper orientation.
getting an issue with the box is going in up direction i tried everything please save my ass. its very problemetic
Hi there! Sorry for the delayed response. When it comes to the physics properties for your cube, Collision needs to be after Rigid Body. If that doesn't solve your issue, you can email me [blendiniyt(at)gmail.com] a copy of the file and I can take a look at it and hopefully get you a solution.
In 2.93 it only gives you 4 vertices. One at each cardinal direction. HAH!!! GOT IT, Had to subdivide. hehehe.
haha nothing simple :) my pc just burned out trying to render one catepilar :P, good video, thx
I'm trying to simulate a box falling into a fabric bag. Bag is cloth and box is rigid body. The bag interacts with the box and deforms, but then the box just fall down through the bag.
I've not spent much time with this but there are a couple of things to try: 1) Instead of setting the box to rigid body, try cloth or soft body. If you use soft body, uncheck Goal, and under edges increase pull and push to .99 to prevent the object from changing shape. 2) Ensure that your cloth bag has collision enabled, and try increasing the quality steps of the cloth simulation.
@@Blendini wow this is a really fast reply!
With softbody my cube stayed inside a bit linger stretching the bag but finally went throug it. With cloth it works. I just need to study cloth settings more to make my cube harder.
@@ProHolmes Happy to help! I'm glad you were able to figure something out. I'm not 100% sure what you mean by "make my cube harder" but playing around with Stiffness values might give you the effect you're looking for.
Sir, can I get the project Files, I am having trouble
If you can tell me what you're struggling with, I may be able to help. Alternatively you can email blendiniyt@gmail.com with your project file and I'll try to figure out the problem and send a working one back.
Bro if u want more views you should make a good thumbnail current thumbnail is very hard to understand
thanks, finally updated the thumbnail!
Amazing