Blender Rigify Error [SOLVED]: Cannot connect chain - bone position is disjoint.

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  • Опубликовано: 13 янв 2025

Комментарии • 218

  • @garyfink5519
    @garyfink5519 3 месяца назад +10

    People that make great tutorials are leaders. People that make great tutorials correcting errors encountered in other tutorials are heroes. Thanks, man.

  • @radhe2876
    @radhe2876 2 года назад +23

    You are a true lifesaver bro. Thanks. This was a very annoying problem for me. I created a whole rig repeatedly but didn't know about this.

  • @svens3722
    @svens3722 2 года назад +12

    for those where the bones are already connected and the same error occurs. i unchained spine003, moved it away from spine002 and then snapped it with vertex snapping together again. Basicly what he does in the middle of the video.Notice, not 4,3 i did this with 3,2 but had error on spine.004. and then it worked.

    • @CGDive
      @CGDive  2 года назад +1

      Good yo hear your found a solution :)

    • @svens3722
      @svens3722 2 года назад +1

      @@CGDive thank you, nice video :)

    • @EtzeNuegez
      @EtzeNuegez 10 месяцев назад +1

      I also used this method thanks to your comment. In Blender 4 I couldnt find a way to change the Rigify Type option.

  • @MrGravicaper
    @MrGravicaper 3 года назад +7

    Thanks! Despite the fact that I have not yet encountered this problem, I made sure that the information on this channel is useful for almost all possible situations with rigify.

  • @SureJungle23247
    @SureJungle23247 3 года назад +2

    Yeah had this error before, took ages to figure out what it was, now i just make sure to use the "C" circle select to select all connections on the bones I'm moving. Great that someone has fully documented this problem and I think the vertex snapping is a great solution cheers.

  • @NikkiBudders
    @NikkiBudders 2 года назад +2

    THANK YOU. I figured out where I had gone wrong was in my attempt to add a bone to the neck, I accidentally used the "connected" option when parenting, which combines the orbs into two, which apparently bugs out the rig. Got it fixed now

  • @GemGames3
    @GemGames3 3 года назад +2

    3:20 Just marking for the solution, thanks for the video! It solved my problem :)

  • @bme4285
    @bme4285 3 года назад +3

    Thank you. You’re a life saver. I was close to giving up.

  • @wareagle9655
    @wareagle9655 Год назад

    Just watched this as I am rigging a wolf and spine 3 was giving the error(where the tail connects), appreciate it.

  • @CassidyListon
    @CassidyListon Год назад

    Thank you. The "Snap to Vertex" solution (eventually) worked for me.

  • @hennyheartily58
    @hennyheartily58 Год назад

    Thanks for this helpfull tutorial. I was struggling with this and kept repeating the seem misstake, rig after rig.

  • @djwhitepeople
    @djwhitepeople Год назад

    This was driving me nuts. Thank you so much!

  • @efrainprimero4859
    @efrainprimero4859 2 года назад +1

    fixed my issues right away! Thanks mang!

  • @stardusty
    @stardusty 2 года назад

    THANK YOU. Vertex snapping worked for me.

  • @muhammedbaykul3194
    @muhammedbaykul3194 3 года назад +1

    It helped me so much. This problem made me lost 45 minutes more :( This is a Blender program bug?

    • @CGDive
      @CGDive  3 года назад +1

      Not sure if it can be called a bug. More like an unfinished design. I think this will be fixed in Blender 3.0 but I am not sure..

    • @muhammedbaykul3194
      @muhammedbaykul3194 3 года назад +2

      @@CGDive Before your this great video, I had spent 45 minutes more to solve this problem and I couldn't. After I saw your video, I solved it with your information. Thank you much, again.

  • @TalhaRiaz197
    @TalhaRiaz197 Год назад

    Love your Tutorials

    • @CGDive
      @CGDive  Год назад +1

      Thank you~~

  • @HopePapernacky
    @HopePapernacky Месяц назад

    Oh my god thank you! Mine were totally connected but Blender ignored that and this fixed it!

    • @CGDive
      @CGDive  Месяц назад

      Awesome!

  • @syvorov1ilia
    @syvorov1ilia Год назад

    Спасибо. Это решило проблему. долгих лет жизни тебе добрый человек!

  • @kenzietownsend6644
    @kenzietownsend6644 Год назад

    I just deleted the bones that created the problem and extruded new bones. Worked.

    • @CGDive
      @CGDive  Год назад

      Great but the can be error prone.

  • @HammerdownProtocol
    @HammerdownProtocol 3 года назад +1

    Thank you! This saved me a lot of bother.

  • @YeralReloaded
    @YeralReloaded 2 года назад +1

    I have the latest version of blender in January 2023 and the option "rigify type" and seems like is not available anymore.
    Edit: I was in edit mode, you must be in pose mode to make it appears

  • @pedrisdash
    @pedrisdash 4 месяца назад

    me salvaste la vida como no tienes ni ideaaa, gracias por existir

    • @CGDive
      @CGDive  4 месяца назад

      Awesome!

  • @tomtrovert2339
    @tomtrovert2339 3 года назад +1

    Thanks this tutorial solve my problem

  • @lordnaps
    @lordnaps 2 года назад

    2:40 anyone know where to find this setting in blender 3.0? "rigify type" is not there

    • @CGDive
      @CGDive  2 года назад +1

      It should be there, you have to be in Pose Mode.

  • @markuskankare2911
    @markuskankare2911 3 года назад

    Thank you so much, you safe my day!

  • @ShoSeijuro
    @ShoSeijuro 2 года назад +1

    Thank you, very useful!

  • @ItsWesSmithYo
    @ItsWesSmithYo Месяц назад

    2024, still works lol. Every time I use Rigify, my 3 and 4 bones are causing this problem...I'm a wizard now;)

    • @CGDive
      @CGDive  Месяц назад

      Nice. Yeah, no signs that this will be fixed so you have to know the fix :)

  • @Starbat88
    @Starbat88 2 года назад

    THANK YOU for this video! Subscribed. :)

  • @lidiatorresprado
    @lidiatorresprado 3 года назад +1

    Fantastic, thanks a lot. 👍👍

  • @mymagicalstorybook
    @mymagicalstorybook 2 года назад

    Thank you so much its very helpful...

  • @motionpoint001
    @motionpoint001 2 года назад

    Thank you, it was really helpful!

  • @youngVegeta2
    @youngVegeta2 2 года назад

    Thank you so much for this!

  • @pierreester1470
    @pierreester1470 Год назад

    Super helpful, thanks so much!

  • @LegendaryJedi
    @LegendaryJedi 3 года назад +1

    Are you gonna cover the BLEND rigging addon that comes with MrMannequinsTools-1.4 . I would love to see an overview of mannequins tools for adjusting to new characters and a rigging quick guide for BLEND with export to unreal if you have time.

    • @CGDive
      @CGDive  3 года назад +3

      It's definitely on my list. I am working on Retargeting now and the topic after that will probably be an overview of different game addons, including BLEND.

  • @wildmillardz8934
    @wildmillardz8934 2 года назад

    This worked out great! However say i did want a face skeleton and fingers,so i used human meta rig. i followed your steps and it only worked if i deleted the face part of the rig. thank you

    • @CGDive
      @CGDive  2 года назад

      It should work with the face rig :) There must have been another problem.

    • @wildmillardz8934
      @wildmillardz8934 2 года назад

      Also for some reason my eyebrows dont move with my mesh when moving in pose mode. and they are joined to my face..

    • @CGDive
      @CGDive  2 года назад

      @@wildmillardz8934 Probably the weights weren't applied correctly. That's my best guess.

    • @wildmillardz8934
      @wildmillardz8934 2 года назад +1

      @@CGDive ah yes. I found out I had a few that were not selected when I patented. Fixed it. Thank you!

  • @abhisharmaa9
    @abhisharmaa9 2 года назад

    Thanks a lot this was very helpful

  • @laurin-bv5um
    @laurin-bv5um Год назад

    i love u dude
    short efficient and simple Great Tutorial !
    Thanks for blessing us

    • @CGDive
      @CGDive  Год назад

      Glad it helped!

  • @myrrhsolace5875
    @myrrhsolace5875 2 года назад

    I got a whole chain of errors when I tried to generate my rig following your wonderful tutorial, including this one -- but the relevant joints on my rig are actually snapped together. My tentacle-fingers supposedly were too short a chain (they were not) or the wrong rig type (nope). None of the errors really were true about my metarig, as far as I can tell, which makes trouble-shooting a nightmare. I was ready to buy your full tutorial on Rigify, but it looks like I have to find another way to rig a character since these errors are too difficult to resolve when the problem is not what the error message says it is.

    • @CGDive
      @CGDive  2 года назад

      The errors are always correct as far as I have seen. They are just difficult to figure out.
      Feel free to send me your file. I can probably figure it out :)

    • @XxSensiOpxX_093
      @XxSensiOpxX_093 2 года назад

      @@CGDive when i do selection to cursor the whole bone becomes ver big plz help

    • @CGDive
      @CGDive  2 года назад

      @@XxSensiOpxX_093 That sounds very strange. Please share some images of what you do,

  • @TigerWang
    @TigerWang 11 месяцев назад

    Oh, many thanks to you my man, you saved my day!

  • @dragonmanover9000
    @dragonmanover9000 Год назад

    Hey, for some reason the Rigify type tab under the bones menu isn't showing up. The only thing I see is the Relations tab, which doesn't have the "connect chain" option at all. Do you know why this isn't showing up? I'm using Blender 3.2.0

    • @CGDive
      @CGDive  Год назад

      Have you enabled Rigify?

    • @dragonmanover9000
      @dragonmanover9000 Год назад

      @@CGDive Yeah, it’s still on. Usually it turns off automatically but this is still downloaded. There’s even a Rigify tab in Layout with the option to Generate Rig 😕

    • @CGDive
      @CGDive  Год назад

      @@dragonmanover9000 oh, then maybe you are not in Pose Mode 🤔

    • @dragonmanover9000
      @dragonmanover9000 Год назад

      @@CGDive Okay, that works! Also, it's saying that the nose.L.001 bone isn't found in the armature even though it's connected and placed in the armature the exact same way. Is there any way to not include the nose in the rig since my character doesn't have one? Thanks

    • @CGDive
      @CGDive  Год назад

      @@dragonmanover9000 Generally speaking, it is not safe to delete bones from the Face rig. If you are using Blender 3+, it may be safe to delete some of the Facial bones *after* you click Upgrade Rig. If deleting doesn't work, you could place the unnecessary bones so that they don't get in the way too much and finally don't apply any weights to them.

  • @blndr8
    @blndr8 Год назад

    Awesome! first time managed to rig! Thank you so much! how can I move the character? When I go to pose mode I can only move the mesh.

    • @CGDive
      @CGDive  Год назад +1

      Here is a video about posing Rigify
      ruclips.net/video/vKgH5zXIYmM/видео.html

  • @daryaprimak8417
    @daryaprimak8417 Год назад

    Thanks !!!!! u saved my 3D model's life !!!!

  • @fabbrobbaf
    @fabbrobbaf 3 года назад +1

    Thanks!

  • @architgupta3d
    @architgupta3d 2 года назад

    this is a saviour

  • @Kobenpalembang
    @Kobenpalembang 2 года назад

    still error, simple disconet, thank you bro...

  • @Mae4Ever
    @Mae4Ever Год назад

    what about "l_thigh heel" error?

    • @CGDive
      @CGDive  Год назад +1

      What is the full error message. My guess is that you are doing something custom because there is nothing like ""l_thigh heel" in the default rigs.

  • @K4moo
    @K4moo Год назад

    Mine was super odd, the meta rig was disconnected at spine.004 in default, and it was connecting the spine actually caused this error.

  • @Robert_Fridrichson
    @Robert_Fridrichson Год назад

    Thank you very much... only here 's the question ..Why I don 't have rig attached to the model after ctrl +p . Gives the following error (Bone Heat Weighing: failed to find a solution for one or more bones)Thermal weighing of bones: couldn't find a solution for one or more bones

    • @CGDive
      @CGDive  Год назад

      I will release a video about that very soon. It's a very common problem. Automatic weights is not guaranteed to work.

    • @Robert_Fridrichson
      @Robert_Fridrichson Год назад

      @@CGDive Thank you very much... it's just that in my version 3.5.. it doesn't work out to do any manipulations with bones. I built a skeleton from scratch, one bone at a time, but it still gives an error and does not want to tie the body to the bones in any way....😩

    • @CGDive
      @CGDive  Год назад

      @@Robert_Fridrichson It doesn't matter what version you have and what kind of bones. It's more a problem with the mesh.

  • @luizfellipe1206
    @luizfellipe1206 3 года назад

    You saved my life!

  • @mohiuddinsarwar9913
    @mohiuddinsarwar9913 Год назад

    Thanks man 🎉

  • @WANGER2
    @WANGER2 Год назад

    3:36 Thank you very much man

  • @V0LAT1LE_
    @V0LAT1LE_ Год назад

    Bro, you are awesome.

  • @Alex-tn7pv
    @Alex-tn7pv 3 года назад

    Thank you so very much!

  • @arturo1548693764
    @arturo1548693764 Год назад

    I THINK I LOVE YOU
    THANKS

  • @-.._.-_...-_.._-..__..._.-.-.-
    @-.._.-_...-_.._-..__..._.-.-.- 2 года назад

    My issue was that the bones (spine.003 and spine.004) were connected. For whatever reason, the tail and head must be positions at the same point AND the parenting must be set to disconnected.

    • @CGDive
      @CGDive  2 года назад +1

      yep, this is how Rigify knows that the two are separate "rig types". I've been meaning to make a video about that.

  • @CONGGUAN-g3n
    @CONGGUAN-g3n 2 года назад

    THKAN YOU

  • @foamytherabbit15
    @foamytherabbit15 2 года назад

    Can I get some help as well? My rigs seem to have dead bones! I can't edit them in edit mode (unless I do Circle Selection) and they are connected properly to the next bone however I cannot select them in weight paint. Half of my rig is uneditable. Can you help? They look like they are all connected as well

    • @CGDive
      @CGDive  2 года назад

      Sorry, this doesn't ring a bell.
      If you share a file I could take a look.
      Also feel free to ask a question on our Discord.
      discord.gg/YFH5HUv

  • @andersongarcia-yy4qx
    @andersongarcia-yy4qx 2 года назад

    THANK BROTHER PERFECT

  • @anime_kitty6048
    @anime_kitty6048 2 года назад

    I do need a bit of help. So my bones are all snapped together but it still won't generate the rig. I've been trying a lot of different ways like the ones you gave but still can't seem to have the rig up and ready. Is there a way you can help?

    • @CGDive
      @CGDive  2 года назад

      What error do you get?

    • @svens3722
      @svens3722 2 года назад

      @@CGDive i think the same as before, its specialy spine.004. I have the same problem. its already connected and the parent is also set. if i move both ends, it always follows like it should. its connected. but still getting the error that spine004 is not connected :(

  • @kpateldeep1995
    @kpateldeep1995 2 года назад

    Thank you ao much bro .....

  • @itshafix1272
    @itshafix1272 3 года назад

    thank you so much

  • @himanthaabeywansha979
    @himanthaabeywansha979 3 года назад

    Thank you!

  • @danielsonderhoff5882
    @danielsonderhoff5882 3 года назад

    Great help! Thanx

  • @Robert_Fridrichson
    @Robert_Fridrichson Год назад

    Спасибо большое ... только вот вопрос ..Почему у меня не привязывается риг к модели после ctrl +p . Выдает такую ошибку (Bone Heat Weighting: failed to find solution for one or more bones)Тепловое взвешивание костей: не удалось найти решение для одной или нескольких костей

    • @CGDive
      @CGDive  Год назад

      I will release a video about "Bone Heat Weighting: failed" in a couple of weeks!

  • @봉봉-r2w
    @봉봉-r2w 2 года назад

    Thanks Hero

  • @ulfrid
    @ulfrid 10 месяцев назад

    GOSH u saved my life thank u so much

    • @CGDive
      @CGDive  10 месяцев назад

      No worries!

  • @bilosofie
    @bilosofie 3 года назад

    hey man .. i hope all is alright .. did u try the rigify in blender 3.0 alpha .. man i think its way better now .. try it

    • @CGDive
      @CGDive  3 года назад +1

      Heya, how are you?
      I know they are updating Rigify for 3.0.
      What changes did you notice? I gave it a quick try and I can see that the face rig has been updated but not much else.

    • @bilosofie
      @bilosofie 3 года назад

      @@CGDive it parented the same model i used in the 2.93 better i mean way better .. the eyes used to have issues but now its way better .. and yes the face rig got upgraded .. i feel its better in general ..

    • @CGDive
      @CGDive  3 года назад

      @@bilosofie Nice. I feel like the rigs generate a lot faster. Exciting :)

  • @viacheslavyaskevych2701
    @viacheslavyaskevych2701 Год назад

    🤩🤩🤩 you saved me

  • @calvinklein9029
    @calvinklein9029 Год назад

    THANKS

  • @greglouis5779
    @greglouis5779 3 года назад

    thank you very much you save me

  • @jasolively1986
    @jasolively1986 2 года назад

    Damn! Thank you so much!!!!!

  • @gamethingstuff
    @gamethingstuff Год назад

    thank you man

    • @CGDive
      @CGDive  Год назад

      You're welcome!

  • @yadyyanez6716
    @yadyyanez6716 2 года назад

    God bless you bro

  • @OHYESFACTS
    @OHYESFACTS 2 года назад

    Hello.. it's still not work. in my case: RIGIFY ERROR: Bone 'spine.004': Cannot connect chain - bone position is disjoint.
    Incorrect armature for type 'chain_rigs'. do you know why? thank you :)

    • @CGDive
      @CGDive  2 года назад

      What is shown here is the only reason why you get this error. I am fairly certain.
      Snap the bones together or disable "Connect chain".

  • @bluewolfofl7424
    @bluewolfofl7424 10 месяцев назад

    Hello! Firstly, I really appreciate your work. I had that error and you did fix it. However, when I finished rigging my model (cat), I "Generated Rig" then parented it to the mesh (Automatic Weights), but nothing is happening. I move the bones around but the mesh isn't moving around at all. How do I get it to move along with it?

    • @CGDive
      @CGDive  10 месяцев назад

      You most likely got "bone heat" error. Here is how to fix it :)
      ruclips.net/video/FuiY0wtxdHQ/видео.html

  • @Rahd9ast
    @Rahd9ast 10 дней назад

    turning off the 'connect chain' option still available in blender 4.3? Cause i don't see it

    • @CGDive
      @CGDive  9 дней назад

      Yep, it is. In Pose Mode select the neck bone of the Metarig and go to the Bone tab.

  • @yzufardiansyah3156
    @yzufardiansyah3156 2 года назад

    Ty very much

  • @harryfisher4053
    @harryfisher4053 2 года назад

    thanks lot for hlp

  • @SkazoodleMedia
    @SkazoodleMedia Год назад

    if anyone can help me, I have this issue where I "generate rig" but the rig appears much smaller and not to scale with the skeletal rig at all.

    • @CGDive
      @CGDive  Год назад

      That usually means that the scale of the metarig is not applied. Pretty sure I covered this in the fundamental tuts
      ruclips.net/p/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx

    • @SkazoodleMedia
      @SkazoodleMedia Год назад

      @@CGDive hey! I did manage to find your video regarding that and fixed it, thankyou - just now trying to get my head around a few armature problems.

  • @dsands15
    @dsands15 2 года назад

    thank youuu sooooo muchhhhhhhh

  • @lazzycrash4487
    @lazzycrash4487 Год назад

    thanks bro

  • @berkerok12345
    @berkerok12345 2 года назад

    Allah senden razı olsun ya

  • @jahluu6825
    @jahluu6825 3 года назад

    doesnt work all the bones are connected. everytime I try to join them it says "separate bones" which means theyre already connected

    • @CGDive
      @CGDive  3 года назад

      Where does it say "separate bones"? I've never seen anything like that.

  • @earnapping
    @earnapping 3 года назад

    thanks man!!!!

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 7 месяцев назад

    Is it possible to use only the eye bones from Rigify and remove everything else from the face?

    • @CGDive
      @CGDive  7 месяцев назад +1

      Since Blender 3.3 (?) it is possible but you have to have some understanding of the new rig skin rig types.

    • @davidffortesmeireles5328
      @davidffortesmeireles5328 7 месяцев назад

      @@CGDive do you speak about that in course?

    • @CGDive
      @CGDive  7 месяцев назад +1

      ​@@davidffortesmeireles5328 I haven't covered it in detail. In the "Rigify Basics for Blender 4" I showed a bit how to subdivide mouth bones etc. I am planning to make a new course about the face rig types specifically. For your issue, if you start with the normal face from the human metarig, upgrade the face, then delete everything except for the eyelid bones, eye bones, and "face" bone (small bone overlapping with the head bone), then it should work.

    • @davidffortesmeireles5328
      @davidffortesmeireles5328 7 месяцев назад

      @@CGDive sounds good thank you very much

  • @barrosbrofc
    @barrosbrofc 2 года назад

    I LOVE YOU BRO

  • @XxSensiOpxX_093
    @XxSensiOpxX_093 2 года назад

    when i do selection to cursor the whole bone becomes ver big plz help

    • @CGDive
      @CGDive  2 года назад

      That is very strange. Do you do so in edit mode?

  • @usmanarttv9211
    @usmanarttv9211 2 года назад

    Bro my rigging is not connecting with whole body though i enable automatic weight but doesn't work what is problem

    • @CGDive
      @CGDive  2 года назад

      Do you get an error when you do Automatic Weights? (see the bottom of the screen)

  • @That_Guy_0
    @That_Guy_0 2 года назад

    "Generation has thrown an exception: list index out of range" I am getting that problem trying to rig a character with disconnected hands

    • @CGDive
      @CGDive  2 года назад

      What do you mean by "disconnected hands".
      If you tried to remove the hands from the arms, then that won't work. Rigify generates a rig from a predefined number of bones. If you don't need the hand, simply don't use them after generation.

    • @That_Guy_0
      @That_Guy_0 2 года назад

      @@CGDive Well the arms are not connected to the body and see what you mean I may have deleted a few bones. I will follow your rig anything videos using specific bones hopefully that will work. Ty you're a life saver!

  • @talonstride
    @talonstride 3 года назад

    Just like you can't disconnect face bones, you cannot have disconnected bones on the neck. Your bones can be either joined with Keep Offset or Connected, depending on what you are working on.

  • @pareklund
    @pareklund 3 года назад

    Thank you!!!!!!!

  • @thefriendlyaspie7984
    @thefriendlyaspie7984 11 месяцев назад

    wow thanks , that solved the issue :)

  • @duong99-vn
    @duong99-vn Год назад

    i rig Alien and got error: RIGIFY ERROR: Bone 'neck': Cannot connect to non-chain parent rig. Incorrect armature for type 'chain rigs'. How i can fix it? Thanks you so much!

    • @CGDive
      @CGDive  Год назад

      That means that you are trying to parent the neck to a single bone. It has to be a chain of bones (I don't know why). If you have to parent to a single bone, then disabling the "connect chain" option should solve the problem.

  • @jhonysteak5512
    @jhonysteak5512 Год назад

    Well I found after several dozen attempts, it was snapping, but of course it was not enough, now when I correct it, I have the following error.
    "Generation has thrown an exception:"
    Without further explanation.

    • @CGDive
      @CGDive  Год назад

      Watch this: ruclips.net/video/QJf2RFLgikQ/видео.html

    • @jhonysteak5512
      @jhonysteak5512 Год назад

      @@CGDive Hello,
      So it's good for the rig but not for the automatic weight link.
      Now it's the error "Bone Heat Weighting: failed to find solution for one or more bones" that blocks me.

    • @CGDive
      @CGDive  Год назад

      @@jhonysteak5512 Oh, you are on a roll. Haha, I really want to cover a clear solution for this error and will do soon. It often happens if your object has overlapping meshes such as clothes. One way to solve this is to separate the individual meshes and weight them separately. They may not work together so you will have to manually weight-paint them. I have videos on weight painting
      ruclips.net/p/PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W

    • @CGDive
      @CGDive  Год назад

      @@jhonysteak5512 Also there is an addon that often solves this problem but it's paid and is not perfect for all situations. I made a video on how to make the best use of it
      ruclips.net/video/QoKwjvuXb9I/видео.html

  • @dante7665
    @dante7665 3 месяца назад

    really helpful ,thanks

  • @jhonysteak5512
    @jhonysteak5512 2 года назад

    With my current model I tried with a single bone it does not work, the error must come from elsewhere.

  • @scorobeat
    @scorobeat 11 месяцев назад

    thanks for help me to get outside of the hell

  • @suenyishui9264
    @suenyishui9264 5 месяцев назад

    When I generate the rig, this message pops out: RIGIFY ERROR: Bone 'cheek_glue.T.L.001': Could not match control node for ORG-cheek_glue.T.L.001
    Incorrect armature for type 'base_generate' It is my first time rigging the bones and get so confused. I replot the bones twice but still failed. Can anyone help me, please?

  • @elmasclx1400
    @elmasclx1400 Год назад

    I did most of what you did but still not working and you have some features I couldn’t find them or add them I don’t know too much 😢about error even I don’t have and the generate rig also not working

    • @CGDive
      @CGDive  Год назад

      I am not sure what "most" means also it's hard to read sentences without punctuation isnt it

  • @grantravenscroft4974
    @grantravenscroft4974 Год назад

    Do you have a solution to the problem: "Org-nose" not found?

    • @CGDive
      @CGDive  Год назад

      No but do share some context. Which blender version are you using and what did you do before you got the error?