Thanks, this helps out a lot, wish Rigify could just make a new error message saying stuff like "Basic spine unable to form, expected 3+ bones but found another rig type in the way"
I tried to create my own spine. Using the same number of bones and rig type as the default metarig. Rigify thrown an exception and I couldn't find why... until I fiddling with the default metarig and found 5th spine (rig type "super_head") is not connected to 4th spine. So, I changed my rig and problem solve!... took me a lot of hours, though😵.
i have deleted some of the bone according to my character need, but it says generation has thrown an exception: list out of range what should i do? please help anyone
Watch my Rigify series so that you understand what you can and what you can't do. ;) You have to understand how Rigify works, otherwise you will just be doing random things like you are now and wonder why it doesn't work. ruclips.net/p/PLdcL5aF8ZcJt1GvL-Fcxy-fPgEFG-1fLp
I am noticing when I bring in Mixamo rig into blender 3.4. When Creating a Control Rig, everything turns to boxes. I don't see the nice rigify rig anymore.
It could be that the add-on is still not compatible with 3.4. It has happened before and it will probably be fixed soon. Keep an eye out for a new version.
@@CGDive Oh man, this is my bad 100% - user error. I used Make Human and imported it into blender via plug in. Used Make Human Rig. Just tested deleting that Rig and having Mixamo rigging it. Mixamo Rig - Create Control Rig works fine in Blender 3.4. For some reason it doesn't like the make human rig.
I have this problem , I made a polar bear, but with humanoid paws, meaning it has 5 fingers and I need to use all 5 of them, so the wolf meta rig that I used had only 4 fingers so I added an extra one with shift D copying one of the fingers , I also deleted the eye bones and a tail as I didn't need them. So I got this error later trying to generate rig. What's the solution?
@@CGDive I solved it by either deleting whole face and only leaving head bone or either by leaving the whole face, now I have another problem, my generated rig wouldn't move the object no matter what I do. I did parent to automatic weights I scaled all transforms, still not moving. it's moving with normal rig, but not with generated rig
I redid it in a backup file and now for some reason its working although I didn't do anything differently... I'm going to click on generate rig after every little change I make because I'm tired of redoing that over and over again
could you give me an idea about how to resolve an exception error key that is not found, like "ORG-ear.L" not found? I don't need ear bones. Please Give me the guidance.
No idea what renaming has to do with this video so I can't say if it "matters to do that?" Do what, by the way? :D The whole comment is utterly confusing.
Just yesterday, I Generated a rig, the binoculars for the eye follow didn't generate, nothing was hidden, the 2 circular eye follows were there and in place. So I deleted the rig, changed nothing, I Generated another rig, this time it appeared. Who ever coined “Insanity is doing the same thing over and over and expecting different results.”, hasn't worked with Rigify. 🤣
Ah... heel, not "heal". :D Did you delete the small bone below the foot? That's the heel bone and you shouldn't delete it. Please watch my Rigify series ruclips.net/p/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx And this video in particular ruclips.net/video/ILDdIbAwxJM/видео.html
most likely you did something to the metarig like extrude a bone or re-parent some bones in a way that is not acceptable. Move your bones around and you may found "hidden" bones underneath them.
pls help me.. how i can fix this error: RIGIFY ERROR: Bone 'thigh.L': Heel bone not found.
Incorrect armature for type 'leg'
i tried to add a super bone in the midle of the joint in the knees, then i parent it and connect buut then this error happend
It's because you fiddled with the bones :) The metarig has limitations because the generation is automated. You can't just add knees or whatever.
i had the exact same problem lol
Thanks, this helps out a lot, wish Rigify could just make a new error message saying stuff like "Basic spine unable to form, expected 3+ bones but found another rig type in the way"
Yeah, Rigify is powerful. All it lacks is UX that makes sense.
I tried to create my own spine. Using the same number of bones and rig type as the default metarig. Rigify thrown an exception and I couldn't find why... until I fiddling with the default metarig and found 5th spine (rig type "super_head") is not connected to 4th spine. So, I changed my rig and problem solve!... took me a lot of hours, though😵.
When i move the rig it still generates at the origin and not where my character is
i have deleted some of the bone according to my character need, but it says generation has thrown an exception: list out of range what should i do? please help anyone
Watch my Rigify series so that you understand what you can and what you can't do. ;)
You have to understand how Rigify works, otherwise you will just be doing random things like you are now and wonder why it doesn't work.
ruclips.net/p/PLdcL5aF8ZcJt1GvL-Fcxy-fPgEFG-1fLp
I am noticing when I bring in Mixamo rig into blender 3.4. When Creating a Control Rig, everything turns to boxes. I don't see the nice rigify rig anymore.
It could be that the add-on is still not compatible with 3.4. It has happened before and it will probably be fixed soon. Keep an eye out for a new version.
@@CGDive Oh man, this is my bad 100% - user error. I used Make Human and imported it into blender via plug in. Used Make Human Rig. Just tested deleting that Rig and having Mixamo rigging it. Mixamo Rig - Create Control Rig works fine in Blender 3.4. For some reason it doesn't like the make human rig.
@@Nibot2023 Ah, right. It doesn't work with MH :)
It needs the exact hierarchy and bone names from Mixamo.
I have this problem , I made a polar bear, but with humanoid paws, meaning it has 5 fingers and I need to use all 5 of them, so the wolf meta rig that I used had only 4 fingers so I added an extra one with shift D copying one of the fingers , I also deleted the eye bones and a tail as I didn't need them. So I got this error later trying to generate rig. What's the solution?
"this error"? Which one? :D
@@CGDive I solved it by either deleting whole face and only leaving head bone or either by leaving the whole face, now I have another problem, my generated rig wouldn't move the object no matter what I do. I did parent to automatic weights I scaled all transforms, still not moving. it's moving with normal rig, but not with generated rig
I get an list index out of range error after adding IK . . .
I redid it in a backup file and now for some reason its working although I didn't do anything differently... I'm going to click on generate rig after every little change I make because I'm tired of redoing that over and over again
could you give me an idea about how to resolve an exception error key that is not found, like "ORG-ear.L" not found? I don't need ear bones. Please Give me the guidance.
Delete the whole ear after you Upgrade the face rig.
@@CGDive "Yes, it worked! I’m jubilant 😍. I had been trying to resolve it for a long time and was tense. Thanks a lot-you’re a genius man!"
@@hafsabano9537 Nice!
This was the exact solution I needed, turns out I had accidentally put the rig type on an extra bone.
Good to know.
How to fix this ? "rigify error: bone 'eye.r': expected 2 eye corners"
I am not sure but here is a video about troubleshooting the face rig
ruclips.net/video/hYDzW3RBUqY/видео.html
Sir.. When changing human metarig bon to generate rig,.... Changing generate rig siz. Please help me sir
I don't understand what that means, sorry :(
@@CGDive armture. Human metarig armture when convert to generate rig,... That time generate rig size is different between human metarig size
@@babykt6436 Oh, you probably scaled the metarig in Object mode. Select the metarig in Object, ctrl+A > Scale. Then generate again.
@@CGDive thank you❤❤ sir
it still doesn't work, I renamed all of them, does it really matter to do that?
No idea what renaming has to do with this video so I can't say if it "matters to do that?" Do what, by the way? :D
The whole comment is utterly confusing.
thank you so much for the tutorial!!
Just yesterday, I Generated a rig, the binoculars for the eye follow didn't generate, nothing was hidden, the 2 circular eye follows were there and in place. So I deleted the rig, changed nothing, I Generated another rig, this time it appeared. Who ever coined “Insanity is doing the same thing over and over and expecting different results.”, hasn't worked with Rigify. 🤣
:D
how to solw - rigify error bone thigh l heal bone not found problem
Ah... heel, not "heal". :D
Did you delete the small bone below the foot? That's the heel bone and you shouldn't delete it.
Please watch my Rigify series
ruclips.net/p/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx
And this video in particular
ruclips.net/video/ILDdIbAwxJM/видео.html
@@CGDive please give me your instagram id
@@rajeev4570 It's "toshicg" but I barely use it. I may start using it next year tho.
thank you :)
No problem 😊
generation has thrown an exception blender: list index out of range I need help
most likely you did something to the metarig like extrude a bone or re-parent some bones in a way that is not acceptable. Move your bones around and you may found "hidden" bones underneath them.
@@CGDive i have been moving the bones but its not working
Thanks sir