Blender Rigify Error: "Generation has thrown an Exception" (SOLVED)

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  • Опубликовано: 27 янв 2025

Комментарии • 47

  • @Satoruu23
    @Satoruu23 Год назад +1

    pls help me.. how i can fix this error: RIGIFY ERROR: Bone 'thigh.L': Heel bone not found.
    Incorrect armature for type 'leg'

    • @Satoruu23
      @Satoruu23 Год назад

      i tried to add a super bone in the midle of the joint in the knees, then i parent it and connect buut then this error happend

    • @CGDive
      @CGDive  Год назад

      It's because you fiddled with the bones :) The metarig has limitations because the generation is automated. You can't just add knees or whatever.

    • @aviator-eu2lz
      @aviator-eu2lz 8 месяцев назад

      i had the exact same problem lol

  • @haruka3203
    @haruka3203 8 месяцев назад

    Thanks, this helps out a lot, wish Rigify could just make a new error message saying stuff like "Basic spine unable to form, expected 3+ bones but found another rig type in the way"

    • @CGDive
      @CGDive  8 месяцев назад +1

      Yeah, Rigify is powerful. All it lacks is UX that makes sense.

  • @RScamble
    @RScamble 2 года назад

    I tried to create my own spine. Using the same number of bones and rig type as the default metarig. Rigify thrown an exception and I couldn't find why... until I fiddling with the default metarig and found 5th spine (rig type "super_head") is not connected to 4th spine. So, I changed my rig and problem solve!... took me a lot of hours, though😵.

  • @erino_0
    @erino_0 Год назад

    When i move the rig it still generates at the origin and not where my character is

  • @shubhanshsrivastava3151
    @shubhanshsrivastava3151 Месяц назад

    i have deleted some of the bone according to my character need, but it says generation has thrown an exception: list out of range what should i do? please help anyone

    • @CGDive
      @CGDive  Месяц назад

      Watch my Rigify series so that you understand what you can and what you can't do. ;)
      You have to understand how Rigify works, otherwise you will just be doing random things like you are now and wonder why it doesn't work.
      ruclips.net/p/PLdcL5aF8ZcJt1GvL-Fcxy-fPgEFG-1fLp

  • @Nibot2023
    @Nibot2023 2 года назад

    I am noticing when I bring in Mixamo rig into blender 3.4. When Creating a Control Rig, everything turns to boxes. I don't see the nice rigify rig anymore.

    • @CGDive
      @CGDive  2 года назад +1

      It could be that the add-on is still not compatible with 3.4. It has happened before and it will probably be fixed soon. Keep an eye out for a new version.

    • @Nibot2023
      @Nibot2023 2 года назад

      @@CGDive Oh man, this is my bad 100% - user error. I used Make Human and imported it into blender via plug in. Used Make Human Rig. Just tested deleting that Rig and having Mixamo rigging it. Mixamo Rig - Create Control Rig works fine in Blender 3.4. For some reason it doesn't like the make human rig.

    • @CGDive
      @CGDive  2 года назад

      @@Nibot2023 Ah, right. It doesn't work with MH :)
      It needs the exact hierarchy and bone names from Mixamo.

  • @GiorgiGachechiladze02
    @GiorgiGachechiladze02 Год назад

    I have this problem , I made a polar bear, but with humanoid paws, meaning it has 5 fingers and I need to use all 5 of them, so the wolf meta rig that I used had only 4 fingers so I added an extra one with shift D copying one of the fingers , I also deleted the eye bones and a tail as I didn't need them. So I got this error later trying to generate rig. What's the solution?

    • @CGDive
      @CGDive  Год назад

      "this error"? Which one? :D

    • @GiorgiGachechiladze02
      @GiorgiGachechiladze02 Год назад +1

      @@CGDive I solved it by either deleting whole face and only leaving head bone or either by leaving the whole face, now I have another problem, my generated rig wouldn't move the object no matter what I do. I did parent to automatic weights I scaled all transforms, still not moving. it's moving with normal rig, but not with generated rig

  • @johnlemon874
    @johnlemon874 Год назад

    I get an list index out of range error after adding IK . . .

    • @johnlemon874
      @johnlemon874 Год назад

      I redid it in a backup file and now for some reason its working although I didn't do anything differently... I'm going to click on generate rig after every little change I make because I'm tired of redoing that over and over again

  • @hafsabano9537
    @hafsabano9537 4 месяца назад

    could you give me an idea about how to resolve an exception error key that is not found, like "ORG-ear.L" not found? I don't need ear bones. Please Give me the guidance.

    • @CGDive
      @CGDive  4 месяца назад

      Delete the whole ear after you Upgrade the face rig.

    • @hafsabano9537
      @hafsabano9537 4 месяца назад

      @@CGDive "Yes, it worked! I’m jubilant 😍. I had been trying to resolve it for a long time and was tense. Thanks a lot-you’re a genius man!"

    • @CGDive
      @CGDive  4 месяца назад

      @@hafsabano9537 Nice!

  • @jollyroger357
    @jollyroger357 3 месяца назад

    This was the exact solution I needed, turns out I had accidentally put the rig type on an extra bone.

  • @IrocZIV
    @IrocZIV 2 года назад

    Good to know.

  • @fine8744
    @fine8744 2 года назад

    How to fix this ? "rigify error: bone 'eye.r': expected 2 eye corners"

    • @CGDive
      @CGDive  2 года назад

      I am not sure but here is a video about troubleshooting the face rig
      ruclips.net/video/hYDzW3RBUqY/видео.html

  • @babykt6436
    @babykt6436 Год назад

    Sir.. When changing human metarig bon to generate rig,.... Changing generate rig siz. Please help me sir

    • @CGDive
      @CGDive  Год назад +1

      I don't understand what that means, sorry :(

    • @babykt6436
      @babykt6436 Год назад

      @@CGDive armture. Human metarig armture when convert to generate rig,... That time generate rig size is different between human metarig size

    • @CGDive
      @CGDive  Год назад +1

      @@babykt6436 Oh, you probably scaled the metarig in Object mode. Select the metarig in Object, ctrl+A > Scale. Then generate again.

    • @babykt6436
      @babykt6436 Год назад +1

      @@CGDive thank you❤❤ sir

  • @jhonysteak5512
    @jhonysteak5512 2 года назад

    it still doesn't work, I renamed all of them, does it really matter to do that?

    • @CGDive
      @CGDive  2 года назад

      No idea what renaming has to do with this video so I can't say if it "matters to do that?" Do what, by the way? :D
      The whole comment is utterly confusing.

  • @azzytheangel5494
    @azzytheangel5494 Год назад

    thank you so much for the tutorial!!

  • @blenderblender792
    @blenderblender792 2 года назад +1

    Just yesterday, I Generated a rig, the binoculars for the eye follow didn't generate, nothing was hidden, the 2 circular eye follows were there and in place. So I deleted the rig, changed nothing, I Generated another rig, this time it appeared. Who ever coined “Insanity is doing the same thing over and over and expecting different results.”, hasn't worked with Rigify. 🤣

  • @rajeev4570
    @rajeev4570 2 года назад

    how to solw - rigify error bone thigh l heal bone not found problem

    • @CGDive
      @CGDive  2 года назад

      Ah... heel, not "heal". :D
      Did you delete the small bone below the foot? That's the heel bone and you shouldn't delete it.
      Please watch my Rigify series
      ruclips.net/p/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx
      And this video in particular
      ruclips.net/video/ILDdIbAwxJM/видео.html

    • @rajeev4570
      @rajeev4570 2 года назад

      @@CGDive please give me your instagram id

    • @CGDive
      @CGDive  2 года назад

      @@rajeev4570 It's "toshicg" but I barely use it. I may start using it next year tho.

  • @PawelPalenica
    @PawelPalenica 7 месяцев назад

    thank you :)

    • @CGDive
      @CGDive  7 месяцев назад

      No problem 😊

  • @Nellbell399
    @Nellbell399 2 месяца назад

    generation has thrown an exception blender: list index out of range I need help

    • @CGDive
      @CGDive  2 месяца назад

      most likely you did something to the metarig like extrude a bone or re-parent some bones in a way that is not acceptable. Move your bones around and you may found "hidden" bones underneath them.

    • @Nellbell399
      @Nellbell399 2 месяца назад

      @@CGDive i have been moving the bones but its not working

  • @ahsnalijutt
    @ahsnalijutt Месяц назад

    Thanks sir