How does it feel to have the best rigging and modeling tutorials on blender right now? Legit, I've looked. This IS the best one. I can't wait for part 2!! 🤩
Ah thank you so much, I’m really glad you think so!! I wanted to make these to help people understand the process from start to finish and help make 3D less scary 🙌 Part 2 is in the making now and will be up soon!
you're a lifesaver i cant thank you enough! been watching a lot of rigify tutorials but yours is just full of detail,and the only one most similar to my model's body proportion (no neck 🤣) cant wait to reattempt rigging it after this thanks again!
Really happy to hear my one has been useful for you! None of my characters have necks either haha so I use this method quite a lot. Or you can just skip the neck joint if rigging from scratch. Good luck with rigging! 🙏
I've watched 10 videos on rigging and yours is the best. Especially liked that you said tips for the bone placement (eg. keep bends, heel bone, foot flat) and common problems
This video is truly a gem! Well explained with lots of detail. Thank you so much for sharing your knowledge with us!! can't wait to see part 2!! i neeeed it for my chibbbi character :)) Hope you have a great day~
you explain things so well and I'm so glad you explained issues you could have and how to fix them. This has helped me so much and really made my day. Thankyou!
All I want to say is thank you very much for bring this great tutorial~ After I saw many modling character videos, I was struggling with rotate my character's arms by adjust the mesh...(lol...)
Great videos! Really helped me refresh and get back into blender (Your videos are very calm and soothing, and I love your accent but cannot place it for the life of me!)
@@EveSculpts I learned so much in the last couple videos that you posted. Thank you 💞 would you be rigging the mouth and eye shapes for this character? Or is it not possible for this character?
I already know how to do it, but I still watch this video because I really like this character. I'm waiting for the next characters, if of course they will be.
I just wanna thank you so much for these videos. It is helping me so much! I can't wait to apply the things i've learned with you on my original characters.
Thank you for this video, even tho i couldn't complete the first video, i got stuck like twice... You make it seem easy XD I will try it again, i wish i can succeed this time T_T
I made a model using your previous tutorial videos and have just started rigging it. I literally started giggling like a child when it actually somewhat worked Thank you so much for these tutorials! They really help! And just for the sake of curiosity, I've been wanting to do something called a "cheat angle" in 2D animation but with a 3D model. The character I'm modeling has hair that has the same silhouette regardless of whether the head is looking forward or to the side, and I was wondering if there was some way of accomplishing that in Blender. Kind of like Mickey's ears in the game Epic Mickey where they slide along his head as the camera is being moved. Thank you again for the tutorials!
THANK YOU VERY MUCH! Thanks to you I am improving a lot on Blender. If I can ask you just one thing, it's about the texture paint, can we paint directly on the UV flat in symmetry? And for the next video it would be great if you could do a tutorial to put the character on Unity :) Thank you for your great work!
Hi, thanks so much! Your voice feels warm and the tutorial es really good. I was wondering..What if I delete one of those two neck bones? It that bad ?
I'm making some great progress! But I've run into an issue, I'm all rigged up, but when I go into pose mode and move my controls, my rig moves but my model doesn't! I'm pretty sure I parented it all, but I'm not sure what's gone wrong 😅 EDIT: My metarig is connected to my model, but my rig is not connected to the metarig or model? EDIT 2: If I select the bones and the controls the model moves! Edit 3: But I'm pretty sure thats just because the bones move the model. My controls don't control the rig T_T Edit 4: Solved! I deleted my rig, re-generated it and then went into the metarig folder, selected my objects and then shift selected my new rig and ctrl+p parented it with the automatic weights and it worked! No idea what I did before!
Hi, I love the video! I had a quick question, I was wondering if you rig a character like this, can you also keyframe move the face features (simple stuff like just moving the irises and brows around), or do you have to do that in rigify?
Hello you expalin it very well. I tried this on my model but my rig doesn't show any bone icon between the two stick figures on mine, please help I've been struggling on my model so much. Thank you!
Heya, i'm doing my own model following this and the model making tutorial and i got a big problem rn I'm at the step in 12:46 where you attach the model to the rig, and i'm selecting each part of my model through the list by clicking each one of them with ctrl, but then when i click the rig with shift, it deselects a chunk of the parts and only keeps selected the parts from the rig to the bottom of the part list or the top of the list, any idea what could i be doing wrong?
@@EveSculpts but how? You modelled for example whiskers separately but they are still getting selected when you select the main character. How did you do this? Thank You!!
I love your tutorials :D but how do I do if it gives me an error and says (Bone Heat Weighting: failed to find solution for one or more bones) I have tried several things and still the same
Yes you could definitely add extra bones for the ears, hat and whiskers to the rig if you wanted to. You would just have to parent them to the head bone to make sure they all move together 🙌
uh, when I generate rig it assumes the pose of the original armature bones. How can I fix this? edit: I hadn't applied transforms. Thanks for this beautiful tutorial!
Hello!! This is an amazyn tutorial a found to learn rigging in Blender, I have a question! hehe I tried to press Ctrl+P but "With Automatic weights" is not shown :( What could I do?
Also like others tutorials this doesnt work with mixamo models(which btw its the main and most popular repository of free 3d models so its weird no one covers this), it doesnt explain how to delete the armature from these models, so the momment i parent with automatic weights it just breaks
Hi, I am wondering.. creating my rig did work (I have a rig object), but I didn't get the control rig handles. Isn't that an aotomatic feature for rigify? What am I missing?
This is exactly what I wanted to learn after modeling and texturing thank you so much!
That's great to hear, I hope you enjoy the video and find it useful in showing you the next steps!
You're the first youtuber to show possible solutions to issues that can occur while following along. You are an excellent teacher.🤩
That's, definitly, turn her in a great profissional!
How does it feel to have the best rigging and modeling tutorials on blender right now? Legit, I've looked. This IS the best one. I can't wait for part 2!! 🤩
Ah thank you so much, I’m really glad you think so!! I wanted to make these to help people understand the process from start to finish and help make 3D less scary 🙌 Part 2 is in the making now and will be up soon!
you're a lifesaver i cant thank you enough! been watching a lot of rigify tutorials but yours is just full of detail,and the only one most similar to my model's body proportion (no neck 🤣) cant wait to reattempt rigging it after this thanks again!
Really happy to hear my one has been useful for you! None of my characters have necks either haha so I use this method quite a lot. Or you can just skip the neck joint if rigging from scratch. Good luck with rigging! 🙏
a big thanks to you, so far it has been the best tutorial about rigging a character (for example nobody ever mentioned the elbow and knees bending)
I've watched 10 videos on rigging and yours is the best. Especially liked that you said tips for the bone placement (eg. keep bends, heel bone, foot flat) and common problems
This video is truly a gem! Well explained with lots of detail. Thank you so much for sharing your knowledge with us!! can't wait to see part 2!! i neeeed it for my chibbbi character :)) Hope you have a great day~
You explain the steps so well thank u so much! Literally your series is one of the best tutorials I’ve seen so far😌✨
Legit one of the best tutorials ive ever followed, thank you
you explain things so well and I'm so glad you explained issues you could have and how to fix them. This has helped me so much and really made my day. Thankyou!
Lovely series. Would love to see a whole world in this style in tutorials. Keep up the great work!
Thank you! I’ll definitely do some more tutorials in a similar style 🙌
It worked! I used other tutorials and it didn't work. Yours saved me so much time and nerves. Thank you so much!
I'm teaching myself blender and this is very helpful! :) Thanks for making these videos.
I want to thank you for these videos! You are a very good teacher!
You are an angel! OMG, thank you! This is subject it most harder for me on 3D!
Hope this is helpful for you! Rigging from scratch can be intimidating but if using Rigify instead, it’s super straightforward 🙌
I'm just starting out in blender and I follow your tutorials religiously
your voice makes it very easy to follow :>
I'm glad to hear they've been easy to follow, thank you for watching!
clear and effective. earned a new subscriber :)
All I want to say is thank you very much for bring this great tutorial~ After I saw many modling character videos, I was struggling with rotate my character's arms by adjust the mesh...(lol...)
Great videos! Really helped me refresh and get back into blender
(Your videos are very calm and soothing, and I love your accent but cannot place it for the life of me!)
I have already rigged it and animated it. Blender handles weigh painting so well. 💖
That’s awesome! Yes it really does, it’s super straightforward in Blender 🙌
@@EveSculpts I learned so much in the last couple videos that you posted. Thank you 💞 would you be rigging the mouth and eye shapes for this character? Or is it not possible for this character?
I have saved this video and the next part as a reference to get back to whenever I need to rig something! Thank you!
Thank you very much for this tutorial! You explain everything very good and clear. And the lifehack with a magnet is just game changing!
I already know how to do it, but I still watch this video because I really like this character. I'm waiting for the next characters, if of course they will be.
Ah thank you for watching! I’ll definitely do some more characters like this one in the future 🙌
Thank you! My character came alive with this tutorial :)
I just wanna thank you so much for these videos. It is helping me so much! I can't wait to apply the things i've learned with you on my original characters.
Thank you for this video, even tho i couldn't complete the first video, i got stuck like twice... You make it seem easy XD
I will try it again, i wish i can succeed this time T_T
Good luck! Let me know if any part in particular isn't clear and I'll try to help.
Loved your tutorial! your explanation! loved your voice! everything! So sweet to learn from you!
I made a model using your previous tutorial videos and have just started rigging it. I literally started giggling like a child when it actually somewhat worked
Thank you so much for these tutorials! They really help!
And just for the sake of curiosity, I've been wanting to do something called a "cheat angle" in 2D animation but with a 3D model. The character I'm modeling has hair that has the same silhouette regardless of whether the head is looking forward or to the side, and I was wondering if there was some way of accomplishing that in Blender. Kind of like Mickey's ears in the game Epic Mickey where they slide along his head as the camera is being moved.
Thank you again for the tutorials!
THANK YOU VERY MUCH!
Thanks to you I am improving a lot on Blender.
If I can ask you just one thing, it's about the texture paint, can we paint directly on the UV flat in symmetry?
And for the next video it would be great if you could do a tutorial to put the character on Unity :) Thank you for your great work!
OMG thank you for showing common issues finally I have a rig...
Very easy to follow and concise. Lovely voice as well.
Thanks Eve! Great that you included fixing the issues.
This is really high quality!
Thank you!
Thank you, didnt bother to google why rig is not matching after generation, but now i know
Thanks! Well done with the video edits and how you illustrated the concepts!
7:34, I see what you did there, lol! thank you for the tutorial
Yay I'm excited to try this out! Thank you 😌
I hope you have fun!
A new blender guru
Thanks for maked that video! You helped a lot! I was almost giving up!
omg such a good rigify tutorial! tysm!
Thank youu!
Wonderful video, I'm still following along. Very fun!
i love that model so much ^^
Thank you!
Thank you so much for the tutorial
Thanks for sharing, Eve! Great rigify breakdown
Hi! Thank you so much for your super-very-kindly useful tutorial
thanks you, this is really awesome tutorial can't wait for part 2 !!
hello, I just subscribe you and I want to tell you that all your tutorials are very helpful to me! Thank you very much!! 🥰
Amazing! Thank you so much! So informative! I've been using Rigify wrong this whole time :/
Thank you for your awesome tutorials, best wishes.
Great tutorial! Easy step by step!
Thanks a lot!!!
wow i really like your art! keep up the good work
Thank you Eve, great tutorial
Just a question: what do I do with the hands rigging if my character has no fingers (nub hand)?
did you figure this out at all?
@@brycemate lemme check the blender file I think I had figured it out?
I think I just removed the fingers?
Tank you so much for this tutorials!
Thank you for saving us so much time
Боже до чего ж ты сладкая булочка! Спасибо большое!
Thanks teacher Eve! love your tutorial, eazy to learn!
Glad you think so, happy learning!
Hi, thanks so much! Your voice feels warm and the tutorial es really good. I was wondering..What if I delete one of those two neck bones? It that bad ?
Thank you for your awesome videos! They are really helpful and well done :)
I'm really glad you think so and find them useful!
best tutorial !!!! thank you!!!!!!!!!
I'm making some great progress! But I've run into an issue, I'm all rigged up, but when I go into pose mode and move my controls, my rig moves but my model doesn't! I'm pretty sure I parented it all, but I'm not sure what's gone wrong 😅
EDIT: My metarig is connected to my model, but my rig is not connected to the metarig or model?
EDIT 2: If I select the bones and the controls the model moves!
Edit 3: But I'm pretty sure thats just because the bones move the model. My controls don't control the rig T_T
Edit 4: Solved! I deleted my rig, re-generated it and then went into the metarig folder, selected my objects and then shift selected my new rig and ctrl+p parented it with the automatic weights and it worked! No idea what I did before!
omg another perfect tutorial! 😺
Thank you! 😊
Great video, and awesome character!!
Thank you!
Thanks so much for doing a rigging vid!!
Hi, I love the video! I had a quick question, I was wondering if you rig a character like this, can you also keyframe move the face features (simple stuff like just moving the irises and brows around), or do you have to do that in rigify?
This tutorial is very useful.
thanks
Thank you so much i always scared from rigging cuz every time is wrong scale , so the solution was one click 💀💀.
Link to part 2 - ruclips.net/video/f3fn6JK0VrY/видео.html
Thank you for this! Your videos are amazing 👏
Thank you!!
Beautiful. There are other tutorials on this but yours has stuck with me the best. Thank you!
Thank you, I'm glad you think so!
i ended up like disconnecting the heel from the foot is there a way to fix this ?
Love this tutorial..
Hello you expalin it very well. I tried this on my model but my rig doesn't show any bone icon between the two stick figures on mine, please help I've been struggling on my model so much. Thank you!
Awesome tut ✌️
Thank you!
any advice on rigging the whiskers and ears so we can pose them as well?
great tutorial
I am having troubles connecting the rig to the model. the option for setting the parent with automatic weights is not showing up, what do I do?
PERFECT!
Aunque este en ingles es mucho mejor que como explica mi profesor, gracias
This is amazing and I'm glad I found this, is it possible to teach expressions?
Sure, I'll try to cover that in future videos!
Excellent :)
I think I've fallen in love with you, lol. Great video, thanks.
Heya, i'm doing my own model following this and the model making tutorial and i got a big problem rn
I'm at the step in 12:46 where you attach the model to the rig, and i'm selecting each part of my model through the list by clicking each one of them with ctrl, but then when i click the rig with shift, it deselects a chunk of the parts and only keeps selected the parts from the rig to the bottom of the part list or the top of the list, any idea what could i be doing wrong?
Thank you!!
Can I run into issues when I rig a character if the geometry is not joined / one piece?
The geometry doesn't necesarrily have to be one piece, it can be made up from a lot of separate meshes but still be skinned to the same skeleton 🙌
@@EveSculpts but how? You modelled for example whiskers separately but they are still getting selected when you select the main character. How did you do this? Thank You!!
I love your tutorials :D
but how do I do if it gives me an error and says
(Bone Heat Weighting: failed to find solution for one or more bones)
I have tried several things and still the same
sorry for mistake I skipped the step of generating the rig
your tutorials are epic :O :D
Commenting for the algorithm
Is it possible to connect bones to the head for the ears, hat and even the whiskers?
Yes you could definitely add extra bones for the ears, hat and whiskers to the rig if you wanted to. You would just have to parent them to the head bone to make sure they all move together 🙌
@@EveSculpts OOH Thank you! That's awesome! Thank you for replying, it means a lot to me, your tutorial is amazing :D
Came for the tut, subscribed for the Irish accent.
uh, when I generate rig it assumes the pose of the original armature bones. How can I fix this?
edit: I hadn't applied transforms. Thanks for this beautiful tutorial!
THANK UUUU VERYYYY MUCHHHHHH~~~!!!!
Hello!!
This is an amazyn tutorial a found to learn rigging in Blender, I have a question! hehe
I tried to press Ctrl+P but "With Automatic weights" is not shown :( What could I do?
Also like others tutorials this doesnt work with mixamo models(which btw its the main and most popular repository of free 3d models so its weird no one covers this), it doesnt explain how to delete the armature from these models, so the momment i parent with automatic weights it just breaks
1:16 tells you how to alt transform, for anyone at 10:00
This is cool
thank youuuu
Hi, I am wondering.. creating my rig did work (I have a rig object), but I didn't get the control rig handles. Isn't that an aotomatic feature for rigify? What am I missing?
thank youuuuuu
what to do if mesh moves along with armature but doesnt move with the control rig that i generated with the armature?
Thank yoou!