Blender 3+: Generate Two Rigify Faces

Поделиться
HTML-код
  • Опубликовано: 18 окт 2024

Комментарии • 20

  • @arrowmoviez
    @arrowmoviez 2 года назад +2

    Demon comes to life 🥶🥶🥴

  • @caspersuniverse565
    @caspersuniverse565 2 года назад +2

    please make a video about extra bones, how to rig skirts, cloaks, armor, or how to set up physics in unreal

  • @fabbrobbaf
    @fabbrobbaf 2 года назад +1

    I remember the old method...now this is much easier!

    • @CGDive
      @CGDive  2 года назад

      I hope it will be possible without workarounds but yeah, it's better than before!

  • @3po_Orisen_Sithappen
    @3po_Orisen_Sithappen 2 года назад +1

    you are amazing for sharing this thanks

  • @jasonwilliams8730
    @jasonwilliams8730 2 года назад +1

    👍

  • @marclapinff2709
    @marclapinff2709 2 года назад

    Is it in the full course? Thanks 😊

    • @CGDive
      @CGDive  2 года назад +1

      Sorry, is what in the full course? :)

  • @juanjosebarrientoslorenzo4617
    @juanjosebarrientoslorenzo4617 Год назад +1

    Hi! I hope you could read this after this long time... I'm making a 3 head cerberus and I'm trying to follow your proccess but I stampt with that there is no wolf superface sample, I tried creating a new wolf armature erasing the body unifying the two parts and making parents but it appears errors aswell. If there is any tip that you could give me I´ll be so thankfull!!

    • @CGDive
      @CGDive  Год назад +1

      Here is a tip. Watch this playlist :)
      ruclips.net/p/PLdcL5aF8ZcJv68SSdwxip33M7snakl6Dx
      And this one :)
      ruclips.net/p/PLdcL5aF8ZcJttvb-rgvyA1NkRi77zVP-J
      Most of your questions are already answered there and you will learn how Rigify works instead of "frankenstein-ing" rigs from this and that.

    • @juanjosebarrientoslorenzo4617
      @juanjosebarrientoslorenzo4617 Год назад

      @@CGDive Awesome thank you!!

  • @eyeprops5422
    @eyeprops5422 2 года назад

    Nice. You heard about Accurig the new free auto rigger by Reallusion? Know it's not Blender but still interesting.

    • @CGDive
      @CGDive  2 года назад

      I did and I may make a video about it very soon. It's can be converted to Rigify so that's cool 😎

    • @eyeprops5422
      @eyeprops5422 2 года назад

      @@CGDive Sweet. Cant wait to see the results. Their weight paint algorithm seems pretty reliable.

  • @noimagination9326
    @noimagination9326 2 года назад

    Does Rigify have a COG Control for the FK rig if not is there a way to fix it are add it?

    • @CGDive
      @CGDive  2 года назад

      Not sure how you imagine the COG control but there is a setting for the spine in the metarig which creates an additional control for the body. It allows you to change the point of rotation of the body.

    • @noimagination9326
      @noimagination9326 2 года назад

      @@CGDive Thx for the reply... I imagine the COG being a control tht moves everything (Hip, hands and feet controls at the same time for the FK) except for the Global Control

    • @noimagination9326
      @noimagination9326 2 года назад

      @@CGDive Or am i suppose to use the Global control as the COG control? :)

    • @CGDive
      @CGDive  2 года назад

      @@noimagination9326 If it gives you the behavior you need, then yes. I am afraid there are no other modifications to the spine behavior.